Leon Stansfield
Leon Stansfield
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Tears of the Kingdom Style Clouds in Godot 4! - Tutorial
In this Godot 4 game dev tutorial, I discuss how Godot 4 can be used to make The Legend of Zelda: Tears of the Kingdom style clouds using billboard cloud particle effects! The game clouds are made in Godot not using volumetric effects, but billboard textures and particle effects, making it efficient and simple, just like the clouds in Tears of the Kingdom (totk).
Resources:
Repository: github.com/LeonStansfield/Clouds
Cloud texture: opengameart.org/content/clouds-with-transparency
Article version: leonstansfield208.wordpress.com/2023/06/16/particle-based-billboard-clouds-in-godot/
Follow me on Twitter: Leonstansfield0
And check out the game on Itch.io: leon-stansfield.itch.io/
มุมมอง: 7 837

วีดีโอ

Endless engines challenge progression showreel | 'Speeding Through the Green'
มุมมอง 1.2Kปีที่แล้ว
Here is my Endless Engines 3D challenge progression showreel for the challenge created by @pwnisher. I wanted to capture the tranquillity and excitement of travelling by train and speeding through the countryside. The piece is stylized in a way inspired by the vibrant animations of studio ghibli. I have learned so much about 3D during the challenge, especially in creating procedural materials a...
How to make Breath Of The Wild style Climbing in Godot!
มุมมอง 10Kปีที่แล้ว
In this video, I try an recreate the climbing system from the legend of Zelda: Breath of the wild in the Godot game engine! We go over my character controller and then the iterative design process I used to create the system in Godot! Source code for the project: github.com/LeonStansfield/Climbing_tutorial Follow me on Twitter: Leonstansfield0 And check out the game on Itch.io: leon...
Simulating entire Solar Systems in Godot (godot 3.X)
มุมมอง 10Kปีที่แล้ว
In this video, I discuss how the godot engine can simulate gravity and an entire solar systems using newtons equation of gravity and godot gravity simulation. We explore how the gravity equation can be implemented in the godot engine, similar to Sebastian lagues series and the outer wilds, as well as a more performant, less realistic solution. This is a Godot tutorial not Brackeys 2022.1 game j...
How Do Computers Render 3D Graphics?
มุมมอง 1.8Kปีที่แล้ว
How does the computer make Elden ring go? Even more specifically… how does it project 60-ish 3D images onto my 2D screen with all its shading, textures and lights? In this video, which will hopefully be the first in a series, I will be trying to figure out just this… we are gonna look on a super low level at what exactly is happening behind the scenes in a graphics API such as open GL or Vulkan...
How to make 3D Pixel Art in Godot! (godot 3.X)
มุมมอง 66Kปีที่แล้ว
In this video, I discuss how the godot engine can be used for some nice 3D pixel art using some simple shaders! We explore how to pixelate the screen, limit the colour palette and project nice cloud shadows for 3D pixel art in godot! This is a Godot tutorial not Brackeys 2022.1 game jam indie devlog It is an indie game devlog tutorial with indie games like Breath of the wild 2 hyper light drift...
How to Render MILLIONS of Blades of Grass Efficiently in Godot (godot 3.X)
มุมมอง 51Kปีที่แล้ว
In this video, I discuss how the godot engine can render millions of blades of grass efficiently using multiple techniques and plugins. We explore how GPU instancing, multi mesh instancing, particle shaders and the scatter plugin works, similar to Breath of the Wild in Godot This is a Godot tutorial not Brackeys 2022.1 game jam indie devlog It is an indie game devlog tutorial with indie games l...
Realistic Legs in Godot - IK Legs Tutorial (godot 3.X)
มุมมอง 31K2 ปีที่แล้ว
Godot Leg Inverse kinematics (IK) tutorial! Make legs similar to those in AAA games like Breath of the wild and elden ring in your godot project in less than 10 minutes! This is a godot 3D tutorial devlog for my indie game breath of the wild in Godot combat system tutorial how much money did my indie game make!? it is a game made by 1 person - a solo devlog! This indie game unity devlog is a un...
Making Games In 3 Hours ft Nagi and Nekotoarts
มุมมอง 9902 ปีที่แล้ว
I made a racing game in 3 hours for the TriJam game jam! I competed against Nagi and NekotoArts to make the best game in only 3 Hours challenge! This Indie Game Devlog is not a tutorial or a Zelda Breath of the wild In Godot but a GameDev Challenge with an Indie game dev collab. In this video, I made a game in 3 hours for the Trijam, a weekly 3-hour game jam. I invited Nagi and Nekotoarts to co...
Making an Enemy AI for my Horror Game in Godot (godot 3.X)
มุมมอง 17K2 ปีที่แล้ว
In this video, I made an enemy AI for my horror game I am making in godot! I focus on Godots Navmesh feature as well as making an enemy AI state machine for my horror game! This is a Godot tutorial not Brackeys 2022.1 game jam indie devlog about enemy AI and enemy pathfinding in godot. Godot enemy AI tutorial. It is an indie game devlog with indie games like FNAF or Five nights at freddies. God...
I Remade Breath of the Wilds Combat In Godot! (godot 3.X)
มุมมอง 33K2 ปีที่แล้ว
In this video, I remade Zelda Breath of the Wild BOTW combat system in the Godot game engine! I focus on remaking BOTW combat system in godot engine, not unity! This is a Godot tutorial not Brackeys 2022.1 game jam indie devlog It is an indie game devlog with indie games like Breath of the wild 2. Godot is a open source game engine like unity and Godot tutorial how much money did my indie game ...
I Remade Hollow Knight In Godot!
มุมมอง 8K2 ปีที่แล้ว
In this video, I tried to replicate some aspects of hollow knight (specifically a explorable world) as a hollow knight fangame made in godot! My main goal was to learn how to use godot further as well as make fun to explore environments All in all, I was pretty pleased with how the environments turned out, but since there is no reward for exploration, and no gameplay, the 'game' will leave almo...
I tried 3 game engines in one week!
มุมมอง 3.4K2 ปีที่แล้ว
In this video, I tell the tale of how I ended up learning the basics of pygame, Godot and continued learning unity all in 1 week! It shows the inner workings of how projects evolve in scope and how I end up using certain ideas. This video is a Pico8 tutorial as well as a godot tutorial. It is a indie game developer how much money did my indie game make! pygame tutorial pygame indie developer. m...
Pico-8 Tweetcarts - Making Games In 256 Characters Of Code?
มุมมอง 6K2 ปีที่แล้ว
Pico-8 Tweetcarts are Pico-8 carts made from less than 256 characters of code! They are games or art designed to fit in a single cart. In this video I go over my experience making a few tweetcarts and learning the basics of how they are made! This is a tweetcart tutorial about how to make a game in 1 line of code and how to make a game in 256 characters in Pico 8 and Pico8! This is a Brackeys 2...
I QUIT Unity! - Learning Pico-8
มุมมอง 17K2 ปีที่แล้ว
In this video, I learned hot to use the fantasy console - Pico 8, developing Two Indie games in Two weeks! Pico 8 is not like Unity as it is a fantasy console, meaning it emulates a console that has never existed, with 8-bit limitations! This is a pico-8 tutorial not Brackeys 2021.1 game jam indie devlog It is an indie game devlog with indie games like hollow knight silksong. Pico 8 is a fantas...
Re-designing my ENTIRE indie game - game design devlog!
มุมมอง 2.8K2 ปีที่แล้ว
Re-designing my ENTIRE indie game - game design devlog!
How I am making an indie game soundtrack...
มุมมอง 3.5K2 ปีที่แล้ว
How I am making an indie game soundtrack...
Unity save system. Its problematic - A pirates life Devlog 4!
มุมมอง 2172 ปีที่แล้ว
Unity save system. Its problematic - A pirates life Devlog 4!
The Art Of Flow In Game Design - Ori and the will of the wisps Analysis
มุมมอง 8842 ปีที่แล้ว
The Art Of Flow In Game Design - Ori and the will of the wisps Analysis
I didnt expect player spawning to hard! - A pirates life devlog #3!
มุมมอง 1912 ปีที่แล้ว
I didnt expect player spawning to hard! - A pirates life devlog #3!
How the shift button saved my game - Brackeys 2021.2 game jam devlog
มุมมอง 2922 ปีที่แล้ว
How the shift button saved my game - Brackeys 2021.2 game jam devlog
Making an epic combat system for my game! - A pirates life devlog #2
มุมมอง 3612 ปีที่แล้ว
Making an epic combat system for my game! - A pirates life devlog #2
I am making an RPG!!! - A Pirates Life Devlog #1
มุมมอง 4892 ปีที่แล้ว
I am making an RPG!!! - A Pirates Life Devlog #1
How is Hyper Light Drifters combat system so damn good? - Game Design Analysis
มุมมอง 2.9K2 ปีที่แล้ว
How is Hyper Light Drifters combat system so damn good? - Game Design Analysis
How to make Microsoft Flight Simulator in ONE WEEK! (Devlog)
มุมมอง 14K2 ปีที่แล้ว
How to make Microsoft Flight Simulator in ONE WEEK! (Devlog)
Remaking Hyper Light Drifters Combat System - Devlog
มุมมอง 7K2 ปีที่แล้ว
Remaking Hyper Light Drifters Combat System - Devlog
Why does celeste feel so good? - Celestes Game Design Analysis.
มุมมอง 5762 ปีที่แล้ว
Why does celeste feel so good? - Celestes Game Design Analysis.
How did Minecraft get so popular? - Minecraft Game Design Analysis Ft Parrot
มุมมอง 2122 ปีที่แล้ว
How did Minecraft get so popular? - Minecraft Game Design Analysis Ft Parrot
How to enable Unity's Ray Tracing - Tutorial 2021
มุมมอง 2.5K2 ปีที่แล้ว
How to enable Unity's Ray Tracing - Tutorial 2021
How NOT to make a game In 48 Hours! (GMTK Game Jam Devlog)
มุมมอง 1192 ปีที่แล้ว
How NOT to make a game In 48 Hours! (GMTK Game Jam Devlog)

ความคิดเห็น

  • @BrunoJuncklaus
    @BrunoJuncklaus 7 วันที่ผ่านมา

    you lost me on bezier

  • @pancelalkov2070
    @pancelalkov2070 16 วันที่ผ่านมา

    Please explain how to properly setup the bones and also what you are doing exactly at 5:50 ?

  • @GlitchVR
    @GlitchVR 19 วันที่ผ่านมา

    thank you! this really helped me out!

  • @VexGone
    @VexGone 20 วันที่ผ่านมา

    I love how clear and to the point this video was! Thank you very much!

  • @sanyi9667
    @sanyi9667 21 วันที่ผ่านมา

    I'd quit my job and come work with you on a zelda game any day. I love zelda and wish to recreate BoTW in my image one day.

  • @tonydong134
    @tonydong134 หลายเดือนก่อน

    Hey this great! Thanks for the tutorial

  • @CluTrading
    @CluTrading หลายเดือนก่อน

    Thank you Leon❤

  • @puleroxd4116
    @puleroxd4116 2 หลายเดือนก่อน

    Hey man any ideas on making a grass tutorial? Ive been having a lot of trouble getting the shaders to both do billboard as well as grass swaying without it all going to shambles

  • @LoStFoReVeRiNtImE
    @LoStFoReVeRiNtImE 2 หลายเดือนก่อน

    this was posted on my birthday!

  • @Yes-hd5ku
    @Yes-hd5ku 2 หลายเดือนก่อน

    Love the results, love the presentation, just impossible for a beginner to trace and recreate

  • @tyflon380
    @tyflon380 3 หลายเดือนก่อน

    Thank you! Default Linear Damp was what was messing up my simulation

  • @sanaysspace
    @sanaysspace 3 หลายเดือนก่อน

    A Short Hike? ❤

  • @coratora2314
    @coratora2314 3 หลายเดือนก่อน

    Is this similar to how they made the clouds in Sky Children of Light? Does anyone know how they did their clouds? Any assistance or even pointing me to a keyword or two would help me out a lot. Thanks!

  • @cherrymanmay
    @cherrymanmay 3 หลายเดือนก่อน

    Nice tutorial.good😁

  • @GamingsMostAmazingSoundtracks
    @GamingsMostAmazingSoundtracks 3 หลายเดือนก่อน

    I tried, adding the clouds in my main scene with my terrain, but nothing shows up

  • @GamingsMostAmazingSoundtracks
    @GamingsMostAmazingSoundtracks 4 หลายเดือนก่อน

    Did u animate the Clouds

  • @RPGgrenade
    @RPGgrenade 4 หลายเดือนก่อน

    I think I misunderstood the most important part... the animation interpolation bit. What...?

  • @danny-expand
    @danny-expand 4 หลายเดือนก่อน

    Thanks for sharing your path, your movies are incredibly interesting. As a web developer, I love to see new stuff created. I started from your vid when you switch to Godot and you really made it! You promise and you did it. Grats!

  • @asdfhjklacew
    @asdfhjklacew 4 หลายเดือนก่อน

    This is an INCREDIBLE video. Only question I have is - do you happen to know - is there a way to make it so you can go around 90 degree turns while climbing? Thank you for the tutorial <3

  • @TonyHamone
    @TonyHamone 4 หลายเดือนก่อน

    5:48 It's crazy that you just silently fast forward past the most confusing part, thanks bro.

  • @epyl3991
    @epyl3991 4 หลายเดือนก่อน

    come back bro, you have some positive potential (electrical joke) i NEED you vids... or at least let me know that you are alive

    • @leonstansfield
      @leonstansfield 4 หลายเดือนก่อน

      I'm alive! Life is coming at me fast so time to make tutorials is much less. That doesn't mean I'm not working on anything and I will definitely continue sharing things worth sharing here in the future! Thanks for the comment! ♥️

    • @danny-expand
      @danny-expand 4 หลายเดือนก่อน

      Good luck! ​@@leonstansfield

  • @Ruben-pq5iu
    @Ruben-pq5iu 5 หลายเดือนก่อน

    You're a legend for this one, cheers!

  • @ahero9249
    @ahero9249 5 หลายเดือนก่อน

    Godot 4 please

  • @hof.official-
    @hof.official- 5 หลายเดือนก่อน

    What about Tic-80?

  • @smugglersstudio
    @smugglersstudio 5 หลายเดือนก่อน

    The funiest part it's when you start making enemies that will follow you on the walls

  • @itsafish4600
    @itsafish4600 5 หลายเดือนก่อน

    need this fs fs

  • @Nbrother1607
    @Nbrother1607 5 หลายเดือนก่อน

    The map is actually 128x64 cells, but the bottom half of the spritesheet and the bottom half of the map *share the same memory space*

  • @austinhill833
    @austinhill833 6 หลายเดือนก่อน

    Racoon programmer guy!! I got coons in my back yard yall! I did learn how a image is put into a computer now. Thanks!

  • @akitaropiquet7580
    @akitaropiquet7580 6 หลายเดือนก่อน

    best intro ever ^^

  • @voxeledphoton
    @voxeledphoton 6 หลายเดือนก่อน

    I like how youtube thinks you're playing Celeste. Offsync waveforms are really fun to play with, I'll have to make some more eventually tweetcarts are awesome :)

  • @thricemindblown7883
    @thricemindblown7883 6 หลายเดือนก่อน

    Ran into a problem if anyone has any thoughts. Billboard mode rotates on all axis to keep facing the player. Which is fine except when I put my aircraft into roll mode. Then all the sprites do the same rolls like they're dancing. It's kind of pretty put not very cloud-like. To make the effect work in a flying game I figure I need to either tweak the billboard effect by counter-spinning the sprite (somehow) or find a non-billboard way that matches x,y rotation but leaves z alone.

  • @matapavosgamer
    @matapavosgamer 6 หลายเดือนก่อน

    Would it be possible to also handle ceilings if you added another raycast that detected ceilings?

  • @thricemindblown7883
    @thricemindblown7883 6 หลายเดือนก่อน

    nice. I didn't know you could declare variables in the middle and outside of functions like your rng. I put that declaration above the _func ready() because your way felt kind of rebellious. Still worked, but maybe your way had another reason that I'm missing. Or maybe you just like to feel the wind between your hair.

  • @simonw.1223
    @simonw.1223 6 หลายเดือนก่อน

    how do I know all this stuff.

  • @FreeSisyphus77
    @FreeSisyphus77 7 หลายเดือนก่อน

    THANK YOU. I was having the problem with the player flying off the wall with my implementation

  • @BenitoBeni1414
    @BenitoBeni1414 7 หลายเดือนก่อน

    My brain: i want to make a animal crossing new horizons like game but pixel/ me: clicks this video/ this video: good tutorial + animal crossing music/ me:🙂😀😃

  • @psyboyo
    @psyboyo 7 หลายเดือนก่อน

    No uploads in 5 months... I miss this channel : /

    • @leonstansfield
      @leonstansfield 4 หลายเดือนก่อน

      Thanks for the comment, I appreciate your appreciation. I'm still here and working on stuff, but a lot busier now so I have less time for videos. I will still share things here when I have things worth sharing!

    • @freeskinonly
      @freeskinonly 12 วันที่ผ่านมา

      11months now😢

  • @jasonwilliams8730
    @jasonwilliams8730 7 หลายเดือนก่อน

    Thank you

  • @AnnCatsanndra
    @AnnCatsanndra 7 หลายเดือนก่อน

    Excellent video! Thank you!

  • @peteyboy1051
    @peteyboy1051 8 หลายเดือนก่อน

    Appreciate the vid. Been trying to find the right solution for pixelizing in my godot game. One problem I've had with your method in the current version of godot is that there isn't a test height or width. I'm not sure if that is related, but when I change the viewport height/width to my target resolution pixels will sometimes visibly stretch (or pixels that *should* be a certain color don't appear at all). I'm wondering if maybe this is because movement isn't scaled to the pixel grid? I know this video is from a long time ago but any help would be greatly appreciated <3

  • @franciscolopez-kw2xq
    @franciscolopez-kw2xq 8 หลายเดือนก่อน

    Ahora ya no funciona en la 4.1 😢

    • @leonstansfield
      @leonstansfield 8 หลายเดือนก่อน

      Sorry about that! The logic for the code should be the same, but the code itself will break as GDScript has changed a lot in 4.0.

    • @franciscolopez-kw2xq
      @franciscolopez-kw2xq 8 หลายเดือนก่อน

      @@leonstansfield Don't apologize friend, it's a good base to work on, if I manage to get it working in 4.1 I'll share it with you or upload it to the assets store giving you credits obviously, that's the point of being part of the godot community. I like how clean your code is, very understandable.

  • @amj.composer
    @amj.composer 8 หลายเดือนก่อน

    I've been messing around with pygame. I absolutely suck at it but boy is it rewarding

  • @fixieroy
    @fixieroy 8 หลายเดือนก่อน

    Can we get a full tutorial for people who cant code?

  • @cjdaylight3407
    @cjdaylight3407 8 หลายเดือนก่อน

    Gold type tutorial

  • @nobafan7515
    @nobafan7515 8 หลายเดือนก่อน

    How long did this take for you?

  • @warsin8641
    @warsin8641 8 หลายเดือนก่อน

    I like how grass has been one of the most unexpectidly hardest things I've had to do 🤣

  • @Bravo_0-7
    @Bravo_0-7 9 หลายเดือนก่อน

    "god damn, those are some nice legs" got me ngl

  • @jovlem
    @jovlem 9 หลายเดือนก่อน

    Is it possible to create and animate the target and the interpolations indside Blender? That way each time you need to re-export your character, you dont need to re-create these.

  • @garethbeaton8414
    @garethbeaton8414 9 หลายเดือนก่อน

    Its so good just found it on miyoo mini plus's its ace

  • @FuryMDT
    @FuryMDT 10 หลายเดือนก่อน

    Is it difficult to learn how to code?