Pico-8 Tweetcarts - Making Games In 256 Characters Of Code?

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  • เผยแพร่เมื่อ 12 ธ.ค. 2021
  • Pico-8 Tweetcarts are Pico-8 carts made from less than 256 characters of code! They are games or art designed to fit in a single cart. In this video I go over my experience making a few tweetcarts and learning the basics of how they are made!
    This is a tweetcart tutorial about how to make a game in 1 line of code and how to make a game in 256 characters in Pico 8 and Pico8! This is a Brackeys 2021.1 game jam indie devlog save and load system made with Pico-8 and not unity 3D tutorial, It is an indie game devlog with indie games like hollow knight silksong and celeste classic walkthrough. how much money did my indie game make!? it is a game made by 1 person - a solo devlog! This indie game pico-8 unity devlog is a unity 3D tutorial devlog.
    Follow me on Twitter:
    / leonstansfield0
    And check out my games on Itch.io:
    leon-stansfield.itch.io/
    Resources:
    demobasics.pixienop.net/tweet...
    hashtag/tweetcart...
    Don't forget to like and subscribe if you liked the video!
    th-cam.com/channels/Myg.html...
  • เกม

ความคิดเห็น • 19

  • @Martin_Gutman
    @Martin_Gutman 2 ปีที่แล้ว +2

    Have you left the resources in the description? I can't see them

    • @leonstansfield
      @leonstansfield  2 ปีที่แล้ว +1

      So sorry I forgot, they are there now!

  • @atsushihdez.993
    @atsushihdez.993 2 ปีที่แล้ว +7

    I love coding in Pico-8, you can do a lot of cool games with it. I hope you make an awesome game with it!

  • @voxeledphoton
    @voxeledphoton 6 หลายเดือนก่อน

    I like how youtube thinks you're playing Celeste. Offsync waveforms are really fun to play with, I'll have to make some more eventually tweetcarts are awesome :)

  • @NerdOfGamers
    @NerdOfGamers 2 ปีที่แล้ว +2

    Hopefully you enjoy the pico8 community! I enjoyed the devlog video

  • @TwN-vv4mi
    @TwN-vv4mi 2 ปีที่แล้ว +3

    I'll be real with you, I just saw this on my recommended. This would be the first I see of you and your work and so far, it's good! Since YT recommended me this though, would that mean what I think it means?

    • @leonstansfield
      @leonstansfield  2 ปีที่แล้ว

      Depends what you think it means! It's great to know it's getting to the recommended page though! Thanks for the feedback :)

  • @Grdtrm
    @Grdtrm 2 ปีที่แล้ว +2

    Great video! Really made me want to get my hands dirty and make stuff
    A lack of knowing where to start really hampered my attempts in the past, so the tutorial links you gave are super handy

    • @leonstansfield
      @leonstansfield  2 ปีที่แล้ว

      Best of luck! Glad I could help!

  • @lucian1320
    @lucian1320 2 ปีที่แล้ว

    I really enjoy your videos! Greetings from Chile

  • @yalfaharr4395
    @yalfaharr4395 2 ปีที่แล้ว

    Good stuff!!

  • @a2pha
    @a2pha 2 ปีที่แล้ว

    I am loving your video here, Leon but FTLOG PLEASE use different background music next time. Nonetheless, marked LIKE.

    • @leonstansfield
      @leonstansfield  2 ปีที่แล้ว

      I have no idea what a ftlog is... But imma find out and take your feedback :D
      Edit: a ftlog is for the love of God, can I ask what is wrong with the animal crossing and other games music? Is it too distracting, too loud or are you worried about Nintendo copyright laws?

    • @a2pha
      @a2pha ปีที่แล้ว

      @@leonstansfield Distracting. Soft piano might be a better choice. Something that is not intrusive, quiet, and lets your voice be heard clearly.

  • @welmoe
    @welmoe 2 ปีที่แล้ว

    All hail the TH-cam algorithm

  • @Manny73211
    @Manny73211 2 ปีที่แล้ว

    here's one thing I've noticed: I'm not the type of guy who comments code, but if you expect someone to modify it, then why don't these people do it? (also I'm only 10 years old so my scripts aren't that complex)

    • @leonstansfield
      @leonstansfield  2 ปีที่แล้ว

      Its generally a good habit to comment code, for future reference and for others who use it. Tweet carts have to be super small though so don't have any spare room for comments.

    • @Manny73211
      @Manny73211 2 ปีที่แล้ว

      @@leonstansfield yeah I sorta forgot about the 256 char limit lol

  • @perodactyl490
    @perodactyl490 ปีที่แล้ว

    --moveballs
    --mov
    cls()s={}for i=0,25do add(s,{rnd(128),rnd(128),flr(rnd(16)),2+rnd(3)})end
    function _update()for i in all(s)do i[1]+=rnd(10)-5i[2]+=rnd(10)-5end end
    function _draw()for n=1,5000do
    pset(rnd(128),rnd(128),0)end for i in all(s)do circfill(i[1],i[2],i[4],i[3])end end
    makes moving balls at exactly 280 chars