How to make Microsoft Flight Simulator in ONE WEEK! (Devlog)

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  • เผยแพร่เมื่อ 24 มิ.ย. 2024
  • I make a flight simulator in unity with the great help of open source code and handy youtube tutorials. The Flight simulator has infinite terrain, Arcady flight mechanics and a pause menu, all made in the unity game engine. This is also a Unity Flight Simulator tutorial.
    This is a video about game development and Microsoft flight simulator. Microsoft flight simulator is a simulation game and I remade it in unity 3d tutorials and unity devlogs as a game developer like brackeys and Sebastian lague and blackthornprod. this is an epic challenge video with game development and unity 3d. it is also a unity flight simulator tutorial and flight simulation tutorial in unity 3D tutorial.
    Follow me on Twitter:
    / leonstansfield0
    And check out this game on Itch.io:
    leon-stansfield.itch.io/leoni...
    Tutorials and code used in the video:
    • Procedural Landmass Ge...
    github.com/brihernandez/Mouse...
    github.com/danielshervheim/un...
    Don't forget to like and subscribe if you liked the video!
    th-cam.com/channels/Myg.html...
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ความคิดเห็น • 29

  • @sinderbloq6466
    @sinderbloq6466 2 ปีที่แล้ว +1

    Looks fun enough, Good job :)

  • @Zumbador22
    @Zumbador22 2 ปีที่แล้ว +3

    Cool! I want to build something like this but for reactors.

  • @flyingjets6935
    @flyingjets6935 2 ปีที่แล้ว +1

    It's Great that you make the World in Unity and Planes Like Airbus, Boeing and Cessna All

  • @kimmiek3763
    @kimmiek3763 2 ปีที่แล้ว +2

    Also I have an idea, make like a long term project, like a 3 month one just as a backstaller with funny commentary. Keep up the good work!

    • @leonstansfield
      @leonstansfield  2 ปีที่แล้ว +1

      That's the plan! My main problem is motivation when it comes to long term stuff.

    • @maarmanrodger
      @maarmanrodger ปีที่แล้ว

      @@leonstansfield how many days would it take to make the menu 30% "cooler"? Does it have sound? If not then how many days to add sound or to improve the sound. I mean with an extra 7 days this could be 7 days of work better. I would pay to see and even play longer term projects from you. I subscribed. Good content. Thank you.

  • @haoli9220
    @haoli9220 ปีที่แล้ว

    Oh wow. The aerodynamic parts can use Prandtl’s ideal wing theory, and use some linear estimation formulas for angular damping. Getting the data is harder than getting the formulas but I think using estimation formula to improve physics is a low hanging fruit

  • @steer2330
    @steer2330 2 ปีที่แล้ว

    You earned a sub

  • @PaulJonesy
    @PaulJonesy ปีที่แล้ว

    Nice video, I wouldn’t think it would take too much effort to extend the range of the terrain and get less “pop” of mountains etc., those meshes don’t seem that complex.

  • @bennguyen1313
    @bennguyen1313 ปีที่แล้ว

    Would love to hear your thoughts on a 2D-game that re-creates a cockpit screen. For example, in the game DCS:AH-64D there is a weapons MPD (multi-purpose-display) where you can select missiles and code them for the target.
    The game would take user-input, update the screen, and issue a sound. Would Unity be the preferred tool?

    • @leonstansfield
      @leonstansfield  ปีที่แล้ว

      my thoughts are: 'idk' and 'probably'

  •  2 ปีที่แล้ว +1

    Very cool :)

  • @Beetleplier
    @Beetleplier ปีที่แล้ว

    dang it i was looking for a open sorce for a game

  • @signedlongint69
    @signedlongint69 2 ปีที่แล้ว +1

    SO UNDERATED LMAO

  • @souhaibbenchaker4824
    @souhaibbenchaker4824 ปีที่แล้ว

    I am an unreal Engine developer.
    And I am wondering how will you handle taking off and landing if you're planning on implementing it?

    • @leonstansfield
      @leonstansfield  ปีที่แล้ว +1

      I am not entirely sure what you mean. Taking off in the game Is as simple as reaching the requic speed, then gravity is slowly dialed down so you can 'fly'

  • @FuryMDT
    @FuryMDT 10 หลายเดือนก่อน

    Is it difficult to learn how to code?

  • @kimmiek3763
    @kimmiek3763 2 ปีที่แล้ว

    Where did you learn coding?

    • @leonstansfield
      @leonstansfield  2 ปีที่แล้ว

      Entirely self taught mostly from experimenting with game development and tutorials, I'm really not that good at it though, my code is quite messy.

  • @Tramspected101
    @Tramspected101 2 ปีที่แล้ว

    I wanna play this

    • @leonstansfield
      @leonstansfield  2 ปีที่แล้ว

      It's on my itch page! Here's the link: leon-stansfield.itch.io/leoninc-flight-simulator

    • @Ambient99939
      @Ambient99939 2 หลายเดือนก่อน

      @@leonstansfield hey can you please share the source code of this, i wanna hack the plane's speed?

  • @simply-dash
    @simply-dash 2 ปีที่แล้ว

    nice
    just fix the stalling mechanics: it's a unity game not a roblox one

    • @leonstansfield
      @leonstansfield  2 ปีที่แล้ว

      What's broken with the stalling mechanic?

    • @simply-dash
      @simply-dash 2 ปีที่แล้ว

      @@leonstansfield Well I mean.... It makes it look like the plane has no real aerodynamics.
      In real life you would be able to glide. Check out things like what the best AoA (or best glide angle) is. If a plane fell out of the sky like a rock when the throttle was killed, I don't think I'd ever go flying...
      Also I just realized the way I wrote my original comment seemed a bit rude or pushy, sorry!

    • @leonstansfield
      @leonstansfield  2 ปีที่แล้ว +1

      No problem, that's a good point. You can 'glide' in the game, just not at lower speeds, this is essentially just a balancing issue. It's something I may play around with in the next few days and try to address. Thanks for the feedback :)

    • @simply-dash
      @simply-dash 2 ปีที่แล้ว

      @@leonstansfield Nice!