Additional info: 👉🏽 They changed the naming in the final release, it's now "LightshipNavMeshAgent " but anything else remains the same :) lightship.dev/docs/ardk/features/navigation_mesh/ 👉🏽 The cube has this hopping animation because, in the Lightship Nav Mesh Manager (Gameboard Manager), under the "Layer Mask" option, "Everything" is selected. (Essentially, it's trying to create a gameboard on itself) If you'd like to eliminate this hopping animation, here's what you can do: Create a new layer for your Meshing Prefab, which is used in the AR Mesh Manager. To do this, select the Meshing Prefab, then go to the top right and find "Layer." Create a new layer named 'ARMesh,' for example. After that, return to the Lightship Nav Mesh Manager (Gameboard Manager), and select 'ARMesh' as the only layer. This change should stop the hopping animation from occurring.
Thanks so much for taking the time to make such an amazing tutorial I love the fact you're so clear concise with well explained concepts looking very forward to your future adventures and feel very lucky that you're prepared to let us learn along with you thank you
Hi, thank you for this video❤, it’s a life saver. I’m only starting this game dev journey 😅 could you pls show your animator for the character in the end? I know it’s based on simple bool transition but still mine doesn’t seem to be working(((
I am still missing these namespaces Experimental World positioning Status ARWorldPositioningCameraHelper ARworldPositionManager What package do they belong to? Thanks
I'm currently facing a small error in ClickToMove script. The error I'm encountering is: 'error CS0234: The type or namespace name 'Extensions' does not exist in the namespace 'Niantic.Lightship.AR'.' I've double-checked my imports and references, but I'm still unable to resolve it.
@@AliveStudios_ i commented out that part , after that there are still some errors :- Severity Code Description Project File Line Suppression State Error CS0246 The type or namespace name 'GameboardAgent' could not be found (are you missing a using directive or an assembly reference?) Assembly-CSharp 11 Active Error CS0246 The type or namespace name 'GameboardAgent' could not be found (are you missing a using directive or an assembly reference?) Assembly-CSharp 32 Active Error CS0103 The name 'Path' does not exist in the current context Assembly-CSharp 95 Active Error CS0103 The name 'GameboardAgent' does not exist in the current context Assembly-CSharp
@@GunjanVishwakarma-qs9bc They changed the naming in the final release, it's now "LightshipNavMeshAgent " but anything else remains the same. You can just change the GameboardAgent to LightshipNavMeshAgent, then things should be working :) lightship.dev/docs/ardk/features/navigation_mesh/
@@AliveStudios_ I swapped Niantic.Lightship.AR.Extensions.Gameboard to Niantic.Lightship.AR.NavigationMesh , and Gameboard agent to LightshipNavMeshAgent agent. now its working smoothly. Thanks for the help, really appreciate it 😁😁
Hello, how do I make the movement not have those jumps of the default LightshipNavMeshAgent when you put the setdestination(), thank you in advance, the video is very good and very explanatory!
hey mate thanks for your kind words :) The cube has this hopping animation because, in the Lightship Nav Mesh Manager (Gameboard Manager), under the "Layer Mask" option, "Everything" is selected. (Essentially, it's trying to create a gameboard on itself) If you'd like to eliminate this hopping animation, here's what you can do: Create a new layer for your Meshing Prefab, which is used in the AR Mesh Manager. To do this, select the Meshing Prefab, then go to the top right and find "Layer." Create a new layer named 'ARMesh,' for example. After that, return to the Lightship Nav Mesh Manager (Gameboard Manager), and select 'ARMesh' as the only layer. This change should stop the hopping animation from occurring.
Hey.. Great video, it was exactly what I was looking for... thank you! A couple of things. Looks like in the latest ARDK3, they changed the name of the Gameboard Manager and Renderer classes to Lightship Nav Mesh Manager / Renderer (It's in the latest release ntoes). Also, I can't seem to get the cube to stop bouncing while it is moving to the next waypoint. Even if I try an animated character it still bounces up and down. Is there a way to stop it from bouncing? Like at the end of the video, your character runs without bouncing.
Hi Chris, Thank you very much for your comment, and you've made a great point! You're right; I didn’t explain this part in the video. The cube has this hopping animation because, in the Lightship Nav Mesh Manager (Gameboard Manager), under the "Layer Mask" option, "Everything" is selected. (Essentially, it's trying to create a gameboard on itself) If you'd like to eliminate this hopping animation, here's what you can do: Create a new layer for your Meshing Prefab, which is used in the AR Mesh Manager. To do this, select the Meshing Prefab, then go to the top right and find "Layer." Create a new layer named 'ARMesh,' for example. After that, return to the Lightship Nav Mesh Manager (Gameboard Manager), and select 'ARMesh' as the only layer. This change should stop the hopping animation from occurring. Please let me know if it worked!
You can create it yourself. Just create a new GameObject in your scene, attach a Mesh Filter, Mesh Renderer and Mesh Collider to it and add any given material to the Mesh Renderer, make it a prefab and than drag it in :)
They changed the naming in the final release, it's now "LightshipNavMeshAgent " but anything else remains the same :) lightship.dev/docs/ardk/features/navigation_mesh/
I don't know what I am doing wring but with my android phone, when I play game, the camera move randomly with a pink colored mesh. I do not get on the game window a realtime video from my phone?! 🤔 I am getting this error message: ArgumentException: Getting control 1's position in a group with only 1 controls when doing repaint Maybe no link thought to the issue...
Thank you so much for responding to me@@AliveStudios_ I am using URP and inside the editor, it seems to be okay. Only this camera who is moving randomly. Like it is not attached to my phone camera. If I disconnect my phone, the camera is still moving randomly...
@@nomisnibor Did you double check that you don't have two cameras in your scene but only the "XR Origin" ? And do you also use the AR Background Renderer rendering feature with your URP Asset renderer?
I have only one camera set from XR Origin>CameraOffset@@AliveStudios_ I guess I am using AR Background Renderer as I am using the 3D URP template (so sorry I couldn't find how I could check if I am using it, I am very new in Unity)
Additional info:
👉🏽 They changed the naming in the final release, it's now "LightshipNavMeshAgent " but anything else remains the same :)
lightship.dev/docs/ardk/features/navigation_mesh/
👉🏽 The cube has this hopping animation because, in the Lightship Nav Mesh Manager (Gameboard Manager), under the "Layer Mask" option, "Everything" is selected. (Essentially, it's trying to create a gameboard on itself)
If you'd like to eliminate this hopping animation, here's what you can do: Create a new layer for your Meshing Prefab, which is used in the AR Mesh Manager. To do this, select the Meshing Prefab, then go to the top right and find "Layer." Create a new layer named 'ARMesh,' for example. After that, return to the Lightship Nav Mesh Manager (Gameboard Manager), and select 'ARMesh' as the only layer. This change should stop the hopping animation from occurring.
Thanks for another fantastic tutorial 👍
My pleasure!
Thanks so much for taking the time to make such an amazing tutorial I love the fact you're so clear concise with well explained concepts looking very forward to your future adventures and feel very lucky that you're prepared to let us learn along with you thank you
Thanks a bunch for your kind words, I really appreciate it!
Hi, thank you for this video❤, it’s a life saver. I’m only starting this game dev journey 😅 could you pls show your animator for the character in the end? I know it’s based on simple bool transition but still mine doesn’t seem to be working(((
I am still missing these namespaces
Experimental
World positioning Status
ARWorldPositioningCameraHelper
ARworldPositionManager
What package do they belong to?
Thanks
The seem to belong to a new ARDK 3.5 system called WPS. You don't need these name-spaces in the character navigation. Are those in your script?
I'm currently facing a small error in ClickToMove script. The error I'm encountering is: 'error CS0234: The type or namespace name 'Extensions' does not exist in the namespace 'Niantic.Lightship.AR'.' I've double-checked my imports and references, but I'm still unable to resolve it.
Ist that a "using Niantic.Lightship.AR.Extension" Line that causes the error? Did you try just deleting that line?
@@AliveStudios_ i commented out that part , after that there are still some errors :-
Severity Code Description Project File Line Suppression State
Error CS0246 The type or namespace name 'GameboardAgent' could not be found (are you missing a using directive or an assembly reference?) Assembly-CSharp 11 Active
Error CS0246 The type or namespace name 'GameboardAgent' could not be found (are you missing a using directive or an assembly reference?) Assembly-CSharp 32 Active
Error CS0103 The name 'Path' does not exist in the current context Assembly-CSharp
95 Active
Error CS0103 The name 'GameboardAgent' does not exist in the current context Assembly-CSharp
@@GunjanVishwakarma-qs9bc They changed the naming in the final release, it's now "LightshipNavMeshAgent " but anything else remains the same. You can just change the GameboardAgent to LightshipNavMeshAgent, then things should be working :)
lightship.dev/docs/ardk/features/navigation_mesh/
@@AliveStudios_ I swapped Niantic.Lightship.AR.Extensions.Gameboard to Niantic.Lightship.AR.NavigationMesh , and Gameboard agent to LightshipNavMeshAgent agent. now its working smoothly. Thanks for the help, really appreciate it 😁😁
@@GunjanVishwakarma-qs9bc Glad I could help :)
Hello, how do I make the movement not have those jumps of the default LightshipNavMeshAgent when you put the setdestination(), thank you in advance, the video is very good and very explanatory!
hey mate thanks for your kind words :) The cube has this hopping animation because, in the Lightship Nav Mesh Manager (Gameboard Manager), under the "Layer Mask" option, "Everything" is selected. (Essentially, it's trying to create a gameboard on itself)
If you'd like to eliminate this hopping animation, here's what you can do: Create a new layer for your Meshing Prefab, which is used in the AR Mesh Manager. To do this, select the Meshing Prefab, then go to the top right and find "Layer." Create a new layer named 'ARMesh,' for example. After that, return to the Lightship Nav Mesh Manager (Gameboard Manager), and select 'ARMesh' as the only layer. This change should stop the hopping animation from occurring.
Hey.. Great video, it was exactly what I was looking for... thank you! A couple of things. Looks like in the latest ARDK3, they changed the name of the Gameboard Manager and Renderer classes to Lightship Nav Mesh Manager / Renderer (It's in the latest release ntoes). Also, I can't seem to get the cube to stop bouncing while it is moving to the next waypoint. Even if I try an animated character it still bounces up and down. Is there a way to stop it from bouncing? Like at the end of the video, your character runs without bouncing.
Hi Chris,
Thank you very much for your comment, and you've made a great point! You're right; I didn’t explain this part in the video. The cube has this hopping animation because, in the Lightship Nav Mesh Manager (Gameboard Manager), under the "Layer Mask" option, "Everything" is selected. (Essentially, it's trying to create a gameboard on itself)
If you'd like to eliminate this hopping animation, here's what you can do: Create a new layer for your Meshing Prefab, which is used in the AR Mesh Manager. To do this, select the Meshing Prefab, then go to the top right and find "Layer." Create a new layer named 'ARMesh,' for example. After that, return to the Lightship Nav Mesh Manager (Gameboard Manager), and select 'ARMesh' as the only layer. This change should stop the hopping animation from occurring.
Please let me know if it worked!
@@AliveStudios_ That worked. Thanks again.
@@chrisrenzi1581 , Awesome! Your're very welcomed
where i can get the meshprefeb?
You can create it yourself. Just create a new GameObject in your scene, attach a Mesh Filter, Mesh Renderer and Mesh Collider to it and add any given material to the Mesh Renderer, make it a prefab and than drag it in :)
The type or namespace name 'GameboardAgent' could not be found
They changed the naming in the final release, it's now "LightshipNavMeshAgent " but anything else remains the same :)
lightship.dev/docs/ardk/features/navigation_mesh/
I don't know what I am doing wring but with my android phone, when I play game, the camera move randomly with a pink colored mesh. I do not get on the game window a realtime video from my phone?! 🤔
I am getting this error message: ArgumentException: Getting control 1's position in a group with only 1 controls when doing repaint
Maybe no link thought to the issue...
Do you use Unity's URP or the normal 3d rendering pipeline?
Is everything working inside the unity editor, for example when using Playback?
Thank you so much for responding to me@@AliveStudios_
I am using URP and inside the editor, it seems to be okay. Only this camera who is moving randomly. Like it is not attached to my phone camera. If I disconnect my phone, the camera is still moving randomly...
@@nomisnibor Did you double check that you don't have two cameras in your scene but only the "XR Origin" ? And do you also use the AR Background Renderer rendering feature with your URP Asset renderer?
I have only one camera set from XR Origin>CameraOffset@@AliveStudios_
I guess I am using AR Background Renderer as I am using the 3D URP template (so sorry I couldn't find how I could check if I am using it, I am very new in Unity)
It does work, except I cannot see the desktop video, weird@@AliveStudios_