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Wojtek Pe
เข้าร่วมเมื่อ 25 ก.ย. 2013
Godot 4.3 + Quixel Assets + Mterrain + Custom Shaders
My recent small project made in Godot 4.3. I was really looking for opportunity to try mterrain plugin so when free Quixel assets were released it felt like a perfect moment. Whole scene is not greatly optimized but runs at about 60-80 fps in outdoor parts at 1080p with my RX6800S.
I think the end result is decent but there are a lot of places to improve and optimize. Due to my limited time I decided to stop the project here.
Mterrains author: @mohsenzare2511 his channel is great place to start with the plugin!
I think the end result is decent but there are a lot of places to improve and optimize. Due to my limited time I decided to stop the project here.
Mterrains author: @mohsenzare2511 his channel is great place to start with the plugin!
มุมมอง: 12 994
วีดีโอ
I tried to make Godot Pals
มุมมอง 8K9 หลายเดือนก่อน
You may have heard of Palworld but do you know about Godot Pals? I bet you don't so I made this little introduction video! Seriously though, I made this small scene in Godot 4, in around a week of my free time... Here are some link that you might like: VFX: github.com/gtibo/VFX-sketchbook github.com/clayjohn/godot-volumetric-cloud-demo-v2 IMPOSTORS: th-cam.com/video/4P9Bifze8QY/w-d-xo.html PLAC...
Godot 4 - My Showcase
มุมมอง 251Kปีที่แล้ว
Some of my recent small projects made in Godot 4. With the release of Godot 4 I decided to submit a short showcase presenting the new graphical possibilities of the engine. Hope you like it!
Large Stylized Project in Godot 4 (Beta)
มุมมอง 23Kปีที่แล้ว
Hi everyone, welcome back to my channel. This video is essentially an overview of my stylized project I did with Godot 4 in November 2022. I hope you will enjoy it!
Creating Grass For 3D Games - Blender3.2 + Godot4.0 (Alpha) Tutorial
มุมมอง 19K2 ปีที่แล้ว
This is a short tutorial how I make a 3d grass assets for game engines (Godot 4.0 alpha in my case). This is a full walk through of my process starting from modeling single grass blade and ending at placing grass alpha cards in game engine.
Tropical Island Scene in Godot 4 (Alpha 8) - Terrain, Water & Placement
มุมมอง 32K2 ปีที่แล้ว
Hi everyone, welcome back to my channel. This video is essentially an overview of the scene I created last month using new alpha 8 version of Godot 4. I hope you will enjoy it! Gaea: quadspinner.com/ Heightmap website: heightmap.skydark.pl/beta/ Water shaders: github.com/godot-extended-libraries/godot-realistic-water github.com/Platinguin/Godot-Water-Shader-Prototype github.com/CaptainProton42/...
Forest Scene in Godot 4 (Alpha 6) - Terrain, Placement & Assets
มุมมอง 56K2 ปีที่แล้ว
Hi everyone, welcome back to my channel. It has been some time since I've uploaded Godot video so I decided to remade my forest scene in new &shiny Godot 4 Alpha 6. This video is essentially an overview of the scene I created during 2 weeks period. I hope you will enjoy it!
Material Maker: Bark Texture - Part 2/2
มุมมอง 9822 ปีที่แล้ว
This is a recording of a discord stream where I created a bark texture material. The purpose of this session was to show how a semi-realistic effect can be achieved with a small number of nodes using newest version of Material Maker. Material Maker: rodzilla.itch.io/material-maker Github: github.com/RodZill4/material-maker Material Maker Discord: discord.gg/UCFaeQp3
Material Maker: Bark Texture - Part 1/2
มุมมอง 1.8K2 ปีที่แล้ว
This is a recording of a discord stream where I created a bark texture material. The purpose of this session was to show how a semi-realistic effect can be achieved with a small number of nodes using newest version of Material Maker. Material Maker: rodzilla.itch.io/material-maker Github: github.com/RodZill4/material-maker Material Maker Discord: discord.gg/UCFaeQp3
Interior Scene Tutorial | Godot 3.3
มุมมอง 8K3 ปีที่แล้ว
Hey guys, welcome back to the channel! This time I will show how to properly setup your scene in Godot for an interior design. This video is essentially a list of helpful advices which you can try at your own interior scenes. HDRI: polyhaven.com/a/lilienstein ShellFurGodot plugin: github.com/Arnklit/ShellFurGodot 00:00:00 Intro 00:00:16 Scene in blender 00:01:57 Importing to Godot 00:03:32 Scen...
Forest Level Design Follow Along Tutorial | Godot 3.3
มุมมอง 70K3 ปีที่แล้ว
Hey guys, welcome back to the channel it has been some time since I've uploaded but I think this video is worth the wait! I couldn't find anything related to level design in Godot 3.3 so I decided to make my own. This video is essentially a follow along tutorial so everyone can try to find out how does Godot handle this kind of scenes Assets: MAKE YOUR OWN TREES: * Modular Tree addon for blende...
Material Maker: Forest Ground - Material Breakdown - Part 2
มุมมอง 2.4K3 ปีที่แล้ว
I created this material for my game. I thought that a little overview might be useful for new users of Material Maker. This is part 2 describing process of creation height map for plants, albedo and roughness map. My material: www.materialmaker.org/material?id=61 Material Maker: rodzilla.itch.io/material-maker Github: github.com/RodZill4/material-maker Material Maker Discord: discord.gg/UCFaeQp...
Material Maker: Forest Ground - Material Breakdown - Part 1
มุมมอง 7K3 ปีที่แล้ว
I created this material for my game. I thought that a little overview might be useful for new users of Material Maker. This is part 1 describing mainly process of creation height map for rocks and ground dirt. My material: www.materialmaker.org/material?id=61 Material Maker: rodzilla.itch.io/material-maker Github: github.com/RodZill4/material-maker Material Maker Discord: discord.gg/UCFaeQp3 Th...
Realistic Foot Placement - Foot IK Tutorial in Godot 3.2
มุมมอง 27K3 ปีที่แล้ว
In this short video I will show you how to easily achieve realistic looking foot placement for your characters in Godot 3.2. This solution is very simple, but it may be sufficient for many projects.
Desert Scene | Godot 3D Devlog #6
มุมมอง 7K3 ปีที่แล้ว
This is another of my 3D Godot devlogs. This video is a summary of progress during last 2 months. I am currently using godot 3.2.4, but the project is being developed with a godot 4.0 release in mind. Character tutorial series: th-cam.com/video/01WQlMD7dsk/w-d-xo.html My setup: CPU: Intel(R) Core(TM) i5-9300H RAM: 8GB GPU: GeForce GTX 1660 Ti Mobile Elementary OS Linux
Character modeling | Godot 3D Devlog #5.5
มุมมอง 3.1K4 ปีที่แล้ว
Character modeling | Godot 3D Devlog #5.5
First Gameplay Mechanics | Godot 3D Devlog #5
มุมมอง 3.7K4 ปีที่แล้ว
First Gameplay Mechanics | Godot 3D Devlog #5
Better Player Controller | Godot 3D Devlog #4
มุมมอง 3.4K4 ปีที่แล้ว
Better Player Controller | Godot 3D Devlog #4
Fire in the Ruins! | Godot 3D Devlog #3
มุมมอง 2.5K4 ปีที่แล้ว
Fire in the Ruins! | Godot 3D Devlog #3
Optimalizations and Experiments | Godot 3D Devlog #2
มุมมอง 4.8K4 ปีที่แล้ว
Optimalizations and Experiments | Godot 3D Devlog #2
Forest Temple Scene | Godot 3D Devlog #1
มุมมอง 42K4 ปีที่แล้ว
Forest Temple Scene | Godot 3D Devlog #1
Godot: Procedural Vegetation Placement Tool
มุมมอง 9K4 ปีที่แล้ว
Godot: Procedural Vegetation Placement Tool
Godot: Simple LOD with Octahedral Impostors
มุมมอง 3.3K4 ปีที่แล้ว
Godot: Simple LOD with Octahedral Impostors
Godot: Optimization of 3d scenes using Octahedral Impostors Tool
มุมมอง 3.9K4 ปีที่แล้ว
Godot: Optimization of 3d scenes using Octahedral Impostors Tool
Godot 3.1 - Vegetation Plugin - Grass Test - Devlog #3
มุมมอง 3.6K5 ปีที่แล้ว
Godot 3.1 - Vegetation Plugin - Grass Test - Devlog #3
Sorry, your prevoius projects looked much, much better. That one suffers from asset incosistency - you put obviously detailed assets on the geometrically sharp terrain with blurry texture. Grass appearing in front of player face feels like homage from early 2000s - when each polygon was on the count. 3:07 these low distance shadows are definitely not the artistic vision. If you're going to further optimize that demo, please, check, if terrain chunks aren't too big. Godot really dislikes overdraw (I checked it, the gains are noticeable in case of such geometry).
I wonder how it would have looked out in the open without the fog in the distance, how far can you see the details. Does Godot have a method or system for using L.O.D.s?
Damn
Very impressive :-)
If you can you should scatter some more ground details and maybe its possible to do some dither blending where the meshes meet. (at least with the terrain)
Beautiful. Inspiring. Excellent work!
Can you open source the project files???
The ground collisions look pretty ugly tbh but I loved the rest of the environment <3
pojebalo cie wojtek
Hi bro, I was wondering... can you share the lightning and shadows settings? They looks so good, me and my friends are kind of having a hard time figuring out how to set all up🥲 Thanks in advance
Man, this is amazing
that stuttering, ugh, not impressed, as dizzying as low framerate VR experience in the first days of oculus quest.
Insides of the cave seem super dark despite having a huge 'window' that should allow enough light to make the walls somewhat visible - did you tweak the exposure on purpose to show the orb illuminating the scene or is it some light bouncing limitation in godot? Anyway cool demo was thinking about throwing some quixel assets into godot myself to test its potential just yesterday and boom your video in my feed.
very nice but you could have used a few extra shaders. namely a texture blending between two objects inside the cave becuase there's no way the cave floor and walls can be so separated naturally
The elder scrolls 6 looks good to me. Ship it!
Would have believed you if you told us it was in UE5
The most impressive visuals I have seen in Godot
What shaders did you use?
After GODOT got Vulkan every thing change
Perfect
why it is not animated grass
Do you think godot 4.3 would be able to run something like fallout 3 or gta 3? I know godot doesnt have texture streaming so was wondering
Impressive!
Can you make smooth / cinematic camera for future demos? I feel like it would make it much more enjoyable to watch.
Everything would suddenly seem twice as good if you fixed the camera jank
I don't know if it's just me but the music that started in the cave had me ready to see a Covenant detachment pop up at any moment xD
how long did it take to level design this?
Impressive, thanks for sharing.
Grass is a flirt. I stopped being depressed outside. Whenever I touch grass, it calls the cops. ☹
Basically UE
looks horrible yikes
Curious: why MTerrain and not Terrain3D?
Probably because of texture streaming
It's cool to see other engines utilizing what we have had access to for a long time now. It's still a long way from Unreal quality but this is looking good!!
An impressive result !
Imagine this but with HDDAGI
Less stutters. But assets won't change.
This looks really good being Godot. That being said, and I hope to not sound very harsh because I love Godot and I have been using it for a year now but only for 2D, that this still looks like a 2005 ·3D game, it's still light years from what Unreal offers regarding photorrealism.. Comment apart, the video induced me motion sickness I guess because of lower fps. on how the video was recorded, not Godot-s fault. I hope Godot gets the 3D quality bar higher but not to the cost of putting other important stuff in the pipeline on hold.
wat Are you sure you were around in 2005? This looks closer to Eldenring than a 2005 game. lol The majority of games don't even make use of Unreal's graphical capabilities since most systems couldn't even handle it anyway.
Not 2005 for sure. Godot4.3 in 3d is late UnrealEngine3 level of visuals - 2010-2015 years graphics.
@@Morimea fair enough. I buy 2010. Godot shouldn´t compete to achieve other engines photorrealism to the expense of other important features in the pipeline, I meant to say that.
@@Dark__Thoughts in 2006 I was playing Elder Scrolls IV Oblivion. As I said in the other answer, you are right, maybe not 2005, but I buy 2010.
Most of the acclaimed and highest selling games in the last 5 years don't even use Unreal Engine. Most of the flops were powered by the Unreal Engine.
Are u using jolt?... pleeeeeease make a demo for linux
good job and good example for godot
Honestly really impressive for Godot.
We've come a long way in such a short time.
Gotta say, I'm getting pretty desensitised to "realism at all costs" - it's flattening all games to look the same (read: the Unreal Engine plague). Appreciate seeing something "heavy" on Godot as well tho, looks good! (probably shadow bias could use some tweaking)
yeah getting better high end result usually means also we get better(more optimized) low end results, which means more playground for us. i like where this is going.
I've been trying to import in Godot the quixel scenes several times in various ways, helped by unreal2godot, and always fails to get properly imported models. If you have a specific process to do that (using your plugin, I'm interested) it would be helpful at least to me T_T
Good work. I have to say, it looks: - a bit flat, even with megascans - is voxelGI broken ? - too black shadows (no environments bounce) - could be a bit more soft shadows - low quality leaves / bushes / trees Just my first impression. FPS would be interesting.
Im gonna link this video anytime someone tries to drop the "godot cant do 3d"
the only one saying that is chatGPT
@jesusmora9379 it's all over yoytibe comments and reddit comments, though. A lot of people scoff at godot and outright tell new people not to touch it because it can't do 3D, despite the fact that hasn't been true for years
Amazing stuff :O Never would I thought something can look this good in Godot. I miło w sumie znowu widzieć że wrzucasz filmiki :D
Godot is inherently non-3d.
Ого! Красиво
no way in 4.3 NO WAY DOG what's your magic and did you use jolt to handle most of the 3D
no way
its a bit similar to GTA5