Optimalizations and Experiments | Godot 3D Devlog #2

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  • เผยแพร่เมื่อ 10 ก.พ. 2025
  • This is the second of my weekly 3D Godot devlogs. A lot of experiments have been made this week. I tested Armor Paint, Volumetrics plugin for Godot and Character Generator. I also improved my biome generation plugin. I am currently using godot 3.2.2, but the project is being developed with a godot 4.0 release in mind.
    Volumetrics Plugin: github.com/SIs...
    Armor Paint tutorials: / @alexanderkiryanov7190
    My setup:
    CPU: Intel(R) Core(TM) i5-9300H
    RAM: 8GB
    GPU: GeForce GTX 1660 Ti Mobile
    Elementary OS Linux

ความคิดเห็น • 28

  • @VojtechLacina
    @VojtechLacina 4 ปีที่แล้ว +5

    Looks great, the progress is realy noticable, I like the "depth" feeling of the woods

  • @Skeffles
    @Skeffles 4 ปีที่แล้ว +1

    The game looks fantastic. I've not seen anyone else doing 3D Godot.
    Keep it up!

  • @NeatGames
    @NeatGames 4 ปีที่แล้ว +1

    The woods and animations look so awesome! :D

  • @wooksongdev6601
    @wooksongdev6601 4 ปีที่แล้ว +1

    This looks really good!

  • @sigitsatriap6505
    @sigitsatriap6505 4 ปีที่แล้ว +2

    look beautiful !, thanks for sharing

  • @directrix1
    @directrix1 3 ปีที่แล้ว

    This game is looking great.

  • @xraidev
    @xraidev 4 ปีที่แล้ว +1

    Your FPS is much better than mine haha, it looks amazing 👍

  • @TheShelfman
    @TheShelfman 4 ปีที่แล้ว +2

    It sucks how OBS sometimes ruins the fps while it's actually running smoothly lol
    Game looks incredible, can't wait to see more!

    • @zer0skill676
      @zer0skill676 4 ปีที่แล้ว

      Its xorg problem, not obs actually

  • @nowherebrain
    @nowherebrain 4 ปีที่แล้ว +1

    looking good. I hate you though because I am starting to work on something similar :) low poly openworld rpg..but still..loving it.

    • @wojtek_pe
      @wojtek_pe  4 ปีที่แล้ว +1

      Hi and thank you! I watched your videos of Tiny RPG and it looked amazing. Your game mechanics and sounds are really above anything that I have done so far :) The art style is the only thing I would change a little. I think it lacks consistency, but overall it looks cool! And do not hate me, my game won't be an open world and rpg :) I am thinking more of an arcade style on this little island.

  • @dsoul1167
    @dsoul1167 4 ปีที่แล้ว +2

    👏👏

  • @CringeMaster64
    @CringeMaster64 4 ปีที่แล้ว +1

    Nice devlog, i really enjoyed it :D
    Also any feedback would be appreciated :)

  • @bushido1004
    @bushido1004 3 ปีที่แล้ว

    What format are you using for animation?

  • @तंत्र
    @तंत्र 3 ปีที่แล้ว

    Can you make a video on simple level design 3d... Please...

  • @igorgiuseppe1862
    @igorgiuseppe1862 4 ปีที่แล้ว

    dont disable the fog, it may help with the limitations of draw distance/ lod
    as for the colision shape, if you enable then only on close geometry, i think it can cave performance?

    • @wojtek_pe
      @wojtek_pe  4 ปีที่แล้ว

      Hi, the fog was disabled only for system testing. It's easier to debug. As for collision shapes, there is no real performance impact as far as I can see. GPU is limiting factor right now.

    • @igorgiuseppe1862
      @igorgiuseppe1862 4 ปีที่แล้ว

      @@wojtek_pe well i should have guessed...
      after all colision meshes arent rendered on screen anyway...

  • @atirutwattanamongkol8353
    @atirutwattanamongkol8353 3 ปีที่แล้ว

    Elementary OS?

  • @nerdydrow
    @nerdydrow 4 ปีที่แล้ว

    you should, I think optimize to a build of the game, since you are running on a debug mode with an overhead

    • @wojtek_pe
      @wojtek_pe  4 ปีที่แล้ว +1

      Hi, to be honest I don't see any difference between debug mode and release version. I am not sure why, but fps is almost the same. Probably because GPU is a limitation and Godot mostly optimizes gdscripts and stuff like that.

    • @nerdydrow
      @nerdydrow 4 ปีที่แล้ว

      @@wojtek_pe good to know. keep up the good work

  • @rajobratadas8799
    @rajobratadas8799 4 ปีที่แล้ว

    Hi there! Is there anyway to contact you?

    • @wojtek_pe
      @wojtek_pe  4 ปีที่แล้ว

      Hi, you can try to contact me on discord: wojtekpil#2284

    • @rajobratadas8799
      @rajobratadas8799 4 ปีที่แล้ว

      @@wojtek_pe I've sent you a friend request! My username is Xavier

  • @nerdydrow
    @nerdydrow 4 ปีที่แล้ว +1

    you can try a blender add on that bakes Meterial Shaders to PBR here github.com/oscurart/Blender-28-Addons

  • @MssJustyna
    @MssJustyna 4 ปีที่แล้ว +1

    👏👏👏