Creating Grass For 3D Games - Blender3.2 + Godot4.0 (Alpha) Tutorial

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  • เผยแพร่เมื่อ 3 ม.ค. 2025

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  • @Hiuzk
    @Hiuzk ปีที่แล้ว +5

    This is the best grass tutorial I've ever see, no exaggeration.

  • @Josh-op6dl
    @Josh-op6dl 10 หลายเดือนก่อน +3

    Best tutorial i've seen so far!

  • @nosdregamon
    @nosdregamon 2 ปีที่แล้ว +9

    Thanks for the thorough walk through. much appreciated.

  • @YwmaaGamesStudio
    @YwmaaGamesStudio 2 ปีที่แล้ว +7

    Wow, very awesome tutorial, keep the awesome work.

  • @Motuochez
    @Motuochez ปีที่แล้ว +1

    This is so cool!!! Thanks for showing us how you made this happen, wow

  • @1nsanetr
    @1nsanetr 2 ปีที่แล้ว +5

    Great tutorial, thanks.

  • @leonstansfield
    @leonstansfield 2 ปีที่แล้ว +4

    Bro I was literally writing a script for an in depth Godot foliage/grass tutorial and this came out aha... You beat me to it!

    • @wojtek_pe
      @wojtek_pe  2 ปีที่แล้ว +5

      Well I think you can still make it :D Mine was more like blender tutorial with few notes about Godot. There is definitely more to cover

  • @charmag-qs
    @charmag-qs ปีที่แล้ว +1

    thank you so much for this video. and actually for all your videos

  • @MadManTnT
    @MadManTnT 2 ปีที่แล้ว +4

    looks great

  • @mr.kavanoz6225
    @mr.kavanoz6225 2 ปีที่แล้ว +3

    Is it possible for you to share the code you wrote for the shader?

  • @godnyx117
    @godnyx117 ปีที่แล้ว +1

    Amazing job! Thank you for that!

  • @thelukeaaron
    @thelukeaaron ปีที่แล้ว +1

    Nice video! I'll have to try this out. It would be cool if you could share the assets, they look like a really good basis.

  • @whozproxy
    @whozproxy 10 หลายเดือนก่อน +1

    Been trying for a while now, can't get my baking to look right, always comes out looking metallic and shiny, it also always has like, emboss? I think on the edges.

  • @cheddaberetta11
    @cheddaberetta11 3 หลายเดือนก่อน

    How did your grass import as an ArrayMesh? Mine imported as a regular mesh with 81 surface instances(each grass)

  • @doggo3338
    @doggo3338 2 ปีที่แล้ว +1

    great tutorial! ❤

  • @ck77vn42
    @ck77vn42 ปีที่แล้ว +1

    How did you make the clouds?

    • @CarTastic-fv6eo
      @CarTastic-fv6eo 8 หลายเดือนก่อน

      Its just a HDRI map or simple Skybox.

  • @zaluper4242
    @zaluper4242 2 ปีที่แล้ว

    when i try to bake my textures i have just a empty texture without my clumps. How to fix it?

  • @Trident_King
    @Trident_King 2 ปีที่แล้ว +1

    Bro can you teach us how to make a drivable A-10 thunderbolt air craft with an air port plz i am waiting for this moment

  • @pierrenagonio
    @pierrenagonio ปีที่แล้ว +1

    thx for sharing

  • @fadofficialmusic
    @fadofficialmusic ปีที่แล้ว +1

    So.. what is exactly a shader?
    What it does?

    • @SoftBreadSoft
      @SoftBreadSoft ปีที่แล้ว +1

      It programs textures and meshes

    • @zdspider6778
      @zdspider6778 ปีที่แล้ว +1

      A shader is a program that runs on the GPU. It's basically a piece of code that is compiled by a compiler (a computer program that interprets code) that comes with the graphics driver, and turns "human readable" code similar to the one at 20:08 into something that the GPU understands: machine code (a bunch of 1's and 0's).
      At its core, a vertex shader can affect position and a fragment shader can affect color. What the color is influenced by, is up to you, but it's usually a combination of multiple sources like from textures, from light sources, from the angle of the surface in relation to the camera direction (Fresnel effect), from a mathematical formula that simulates surface microfacets (PBR), or even from a vertex color attribute, etc.
      There are also other types of shaders, like tessellation shaders, geometry shaders, compute shaders that do specific things. They all manipulate data. Even textures, are just data. You can think of textures like a large array of values.

  • @NarekAvetisyan
    @NarekAvetisyan 2 ปีที่แล้ว +4

    I managed to follow through on the Blender side but in Godot you started mumbling and went full minigun mode and I lost it.

  • @at2dgames
    @at2dgames 2 ปีที่แล้ว +2

    Good video but ive been developing with godot for years and this will REALLY drag down performance. I live your tutorial but what many dont know is WILL YOUR SOFTWARE be able to handle bg, grass, shading, charactera, etc.
    Great tutorials but not good for LARGE scenes due to performance especially when spawning. Great video though

  • @dmitrywotwu
    @dmitrywotwu 2 ปีที่แล้ว +8

    thanks for the lesson! you're doing some really cool scenes, but please change your shader, the grass and foliage don't wriggle like that in real life. The grass should be directed by the wind in some direction and sway

    • @wojtek_pe
      @wojtek_pe  2 ปีที่แล้ว +4

      You are right. This supposed to be ambient wind only, but I never finished bigger directional one. I try to look into it someday.

  • @huangwei-ig7ok
    @huangwei-ig7ok ปีที่แล้ว +1

    cool!

  • @cekconi1773
    @cekconi1773 ปีที่แล้ว +1

    👍👍👍

  • @olmrgreen1904
    @olmrgreen1904 2 ปีที่แล้ว +4

    Okeeeeyyyy lets goooooooooooooo

  • @velsia1
    @velsia1 2 ปีที่แล้ว

    I mean it lags even for you

  • @garrytalaroc
    @garrytalaroc 2 ปีที่แล้ว +3

    it's so hard to understand your voice.