Godot 3.1 - Vegetation Plugin - Grass Test - Devlog #3
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- เผยแพร่เมื่อ 10 ก.พ. 2025
- In this video I have made a test of a new grass idea using my vegetation plugin for Godot 3.1.
Tangent space placement was added for rendering meshes on a surface with proper angle. This helps with small objects like grass and flowers.
Shader calculations were corrected, for proper scale and color variations.
1080p 80+ FPS on GTX970
This is great! I've been waiting for something like this. I know a few other grass/vegetation tools for Godot have been kind of abandoned. Can't wait until you get it ready!
You are very talented, congratulations, it looks very cute
Very cool !
Looking great! I think I will subscribe, hope to see next very decent videos 😍
Btw are you Polish?
Awesome!! Just missing some wind effects
Thanks, there is a very basic implementation of wind effect, maybe a little too mild. But yeah still lacking many features.
@@wojtek_pe but it's already looking nice, keep it up! On the path to triple A
Are you going to share this addon on GitHub?
I was planning on sharing it when it's in an usable state. It's terribly buggy, but I can publish it. Just please don't expect it to be game ready. It's still in an early development stage, it's hard to even launch this thing right now.
@@wojtek_pe Oh, alright. I hope people will be contributing to it.
@@wojtek_pe Much respect