Godot 3.1 - Vegetation Plugin - Grass Test - Devlog #3

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  • เผยแพร่เมื่อ 10 ก.พ. 2025
  • In this video I have made a test of a new grass idea using my vegetation plugin for Godot 3.1.
    Tangent space placement was added for rendering meshes on a surface with proper angle. This helps with small objects like grass and flowers.
    Shader calculations were corrected, for proper scale and color variations.
    1080p 80+ FPS on GTX970

ความคิดเห็น • 11

  • @emo10001
    @emo10001 5 ปีที่แล้ว

    This is great! I've been waiting for something like this. I know a few other grass/vegetation tools for Godot have been kind of abandoned. Can't wait until you get it ready!

  • @Crisisdarkness
    @Crisisdarkness 5 ปีที่แล้ว

    You are very talented, congratulations, it looks very cute

  • @zikcman
    @zikcman 5 ปีที่แล้ว +1

    Very cool !

  • @sadwhale09
    @sadwhale09 5 ปีที่แล้ว

    Looking great! I think I will subscribe, hope to see next very decent videos 😍
    Btw are you Polish?

  • @viniguerrero
    @viniguerrero 5 ปีที่แล้ว

    Awesome!! Just missing some wind effects

    • @wojtek_pe
      @wojtek_pe  5 ปีที่แล้ว +1

      Thanks, there is a very basic implementation of wind effect, maybe a little too mild. But yeah still lacking many features.

    • @viniguerrero
      @viniguerrero 5 ปีที่แล้ว

      @@wojtek_pe but it's already looking nice, keep it up! On the path to triple A

  • @hman2875
    @hman2875 5 ปีที่แล้ว

    Are you going to share this addon on GitHub?

    • @wojtek_pe
      @wojtek_pe  5 ปีที่แล้ว +3

      I was planning on sharing it when it's in an usable state. It's terribly buggy, but I can publish it. Just please don't expect it to be game ready. It's still in an early development stage, it's hard to even launch this thing right now.

    • @hman2875
      @hman2875 5 ปีที่แล้ว

      @@wojtek_pe Oh, alright. I hope people will be contributing to it.

    • @_oneil2899
      @_oneil2899 5 ปีที่แล้ว

      @@wojtek_pe Much respect