1 Pixel Map, 2 Styles // Which is Better???

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  • เผยแพร่เมื่อ 25 ส.ค. 2024
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ความคิดเห็น • 30

  • @Komiv_Kot
    @Komiv_Kot 4 หลายเดือนก่อน +11

    Pixel art will always be one of my favorites

  • @Krikit1337
    @Krikit1337 4 หลายเดือนก่อน +8

    Am I the only one who sees a face in both maps -- the river is the mouth line, the hills above make the eyes & eyebrows (fantasy) or eyes & nose (pixel), the mountains on the plateau form hat/hair...

    • @lucky-jacob
      @lucky-jacob  4 หลายเดือนก่อน +2

      I do NOW xD at first I thought you meant the meh-face (top centre, between the two mountains). That's something I can't unsee.

    • @jeffstienstra3615
      @jeffstienstra3615 2 หลายเดือนก่อน

      Not until I read this...🤦‍♂

    • @foldupgames
      @foldupgames 2 หลายเดือนก่อน

      Yes, the entire time Jacob was drawing them!

  • @SolarCinematic
    @SolarCinematic 4 หลายเดือนก่อน +7

    Really cool. Your pixelart is great (way better than my own)

    • @lucky-jacob
      @lucky-jacob  4 หลายเดือนก่อน +3

      Thanks! Glad you liked it :-)

  • @mathaeis
    @mathaeis 4 หลายเดือนก่อน +5

    This is really cool, they both came out great looking!

    • @lucky-jacob
      @lucky-jacob  4 หลายเดือนก่อน

      Thanks man!

  • @PGrayOfficial
    @PGrayOfficial 3 หลายเดือนก่อน +6

    Your videos feel very professional for someone that has so little subscribers compared to the bigger pixel art channels. I can see you blowing up in the future if you keep this up!

    • @lucky-jacob
      @lucky-jacob  3 หลายเดือนก่อน

      Thanks man!! Comments like yours keep me going 🔥🔥🔥 I'll use it as an offering to the tiny pixel gods 🙏👹

  • @zy-blade
    @zy-blade 4 หลายเดือนก่อน +5

    It looks so easy when you pixel those maps :o I wish I could do it so smooth :D

    • @lucky-jacob
      @lucky-jacob  4 หลายเดือนก่อน +2

      does not look so smooth when played in real-time, I tell ya xD

  • @jeffstienstra3615
    @jeffstienstra3615 2 หลายเดือนก่อน

    I think both maps are great, depending on the use! The fantasy map definitely gives a more serious, adventurous tone while the stylized map gives off more of a fun, arcade feel, like its less dangerous.
    Well done!

    • @lucky-jacob
      @lucky-jacob  2 หลายเดือนก่อน

      Don't be fooled by the friendly colors

  • @ApichartNakarungutti
    @ApichartNakarungutti 3 หลายเดือนก่อน +1

    I love map like WoW maps, so I lean to fantasy map, if you use more resolution , I think you will make it look great too.

    • @lucky-jacob
      @lucky-jacob  3 หลายเดือนก่อน

      Yeah, WoW maps were great. It has been a while, though. Good times!

  • @PixelMindGamesDev
    @PixelMindGamesDev 3 หลายเดือนก่อน +1

    I love your Videos. Please keep up the good work. How did you learn Pixel Art?

    • @lucky-jacob
      @lucky-jacob  3 หลายเดือนก่อน +1

      Thanks! Still learning tbh. The beginnings were pretty rough xD - just check out the earlier videos. The Pixel Art subreddit is a pretty good place to pick up a few tricks and get inspired. I hope this helps!

  • @MaisUmFCPlays
    @MaisUmFCPlays 3 หลายเดือนก่อน +1

    Why doesn’t you have at least a thousand subs

    • @lucky-jacob
      @lucky-jacob  3 หลายเดือนก่อน

      you tell me xD

  • @mateomoreano9
    @mateomoreano9 3 หลายเดือนก่อน

    What software do you use? It looks neat

    • @lucky-jacob
      @lucky-jacob  3 หลายเดือนก่อน +1

      I use piskel, which is a free pixel art tool. I might switch to Aseprite in the future though.

    • @mateomoreano9
      @mateomoreano9 3 หลายเดือนก่อน

      @@lucky-jacob thank you so much

  • @marciohaacke8499
    @marciohaacke8499 2 หลายเดือนก่อน

    could you help me with a problem? it has to do with top down, specifically 3/4 view, you see the problem with me is that whenever i view top down pixel art in games my mind can't comprehend the perspective (example: the character should go behind a wall but it doesn't) but when i try to apply this to my pixel art, it only seems to make things worse, the only top down i can comprehend are world map and literal top down.
    also this isn't a critic agaisnt these types of games or pixel arts, my mind is just stupid.

    • @lucky-jacob
      @lucky-jacob  2 หลายเดือนก่อน +1

      I'm not quite sure what you mean. Do you have an example maybe? Is this just a graphic issue or is it about collision boxes (like in RPG) that prevent you from moving the character behind a house or something like that?

    • @marciohaacke8499
      @marciohaacke8499 2 หลายเดือนก่อน

      @@lucky-jacob i don't really have a game, but it is basically the second one, like i'm not sure if i do a more general tileset like the ones in rpg maker, or if i try a more realistic wall tileset

    • @lucky-jacob
      @lucky-jacob  2 หลายเดือนก่อน +1

      @@marciohaacke8499 I understand. I'm not much of a game dev, but I think you could limit the collision boxes to the actual base of a building, wall or tree. So not the entire asset. That way the player should be able to move behind it as long as the object is on a Layer in front of the player, once behinde it. This could be controlled by the y parameter. But as I said, I'm not much of a game dev. Let me know if that was helpfull in any way 🙃

    • @marciohaacke8499
      @marciohaacke8499 2 หลายเดือนก่อน

      @@lucky-jacob thank for the tip, i'll try it out