Thank you!!! and a big congratulations to the Unity team for an amazing Unite 2024. Your talk was the star of the show. I'm more excited than ever to be part of the Unity developer community.
HOLY CRAP!!! I had no idea all of this was happening, and that they got rid of the terrible charge per install stuff in Unity 6. This is fantastic news, thank you!!!
Something I honestly want them to commit to during Unity 6 is to give developers who had their shaders on the built in rendering pipeline the source code to backport and create fallbacks for stuff on the old shaders to an SRP so the shaders aren't pink.
Nice video, thank you. I've completely missed the Unite 2024 even happened but the news are extremely promising. Unity 6's features are already a very nice and long needed step up in quality and I'm super hyped about the roadmap for future versions. Releasing and abandoning half-baked features has plagued Unity for a while now, so hopefully Unity's own devs can speed up (and finish) their development with a more streamlined engine as well.
Iirc they hired him primarily for going public, which went pretty well I'd say. They've just ruined everything with the garbage announcement regarding the runtime fee. On the other hand maybe this was necessary for Unity to realize they have to trim the fat and focus on their core product again - the engine itself. Because without people using the engine they won't get revenue from monetization services anymore either (which is their main source of revenue).
I won’t hold my breath. Unity has made promises it’s failed on delivering in the past. All of this is planned. Hope for the best but not raising my expectations yet.
You didn't talk about the ecs for all seamless integration between game objects and entities. Entities can be children of game objects, and vice versa. Also every game object will mirror an entity for hybrid ecs. There will be no need to write code that looks up the game objects behavior and sync it with an entity any more. Few things that could add a lot to ecs workflows.
Nanite isn't as efficient as Epic is selling it (watch Threat Interactive's video) but Unity's new MeshLOD looks like a good alternative. For Lumen there's APV which isn't the same since it's still baked but it looks pretty promising either way
@drinkwwwaterrr no the autolod is nowhere near similar to nanite. It was something you could (and should) do manually. Nanite is a unique tech (no idea how it works) specific to unreal (and apparently unity china) that allows for easy optimization of high res models. So no... these features are not competing at all. Regardless of how "efficient unreal is selling it" it's still a feature that unity should have for all users in competing with unreal.
@@daslololol what? Less interesting? And who cares about mobile? Nanite is much more interesting than an auto lod that you could have either done yourself or surely found an asset for as it's not particular difficult or novel to implement in any way. It's really just a convenience thing.
If you think this is a comeback story, you never understood the problem. Unity decided to change their terms of service _retroactively_ for already existing games. They have proven to be unreliable and not to be trusted as a business partner. Why would anyone build their studio on the hope Unity won't try to pull a fast one again in the future?
you ask a question you already know the answer to. nothing is for certain. but if you make $1m from using Unity, I think there should be a tax anyway. So much of the anger is odd, some of it is not real. Like fake contagious anger to incite change - and it worked.
I no longer trust unity. i am happy with the new changes. but no amount of improvement will make me come back to unity again. I am not talking about the run-time fee. But retroactively applying runtime fees to already released games and making license changes behind our back left a bad taste. So No.. Unity is no longer a engine that i would trust.
Well technically every company can do this. Unreal. Sony and others can delete your paid games and no one can do anything. Unless you use everything open source, you can't be safe.
yeah I cant wait for them to turn around, f ur game and company over, and then come back and undo it and then praise them for overcoming a 'problem' they started willingly. yep. the copium is real with this one.
Yeah... again show movies on a game engine XD did they made even one good game on the engine they work on? if they had their own game dev in house team that actually makes projekts i'm sure this would improve A LOT of thing since Unity sometimes feels like... blender 2.7 ;/ a bit out of touch not too user friendly.
I don't even use unity. However, how the unity devs lied and tried to, basically, scam the people who used it is unforgivable. I really dont think you should be giving them the time of day, cos if you give them an inch, they'll take a mile. They did it before, why wouldnt they do it again?
I just downloaded the preview version of the engine. If every time when I press play I'll get a loading bar instead of instant play, i'm removing this garbage and going back to unreal. Let's see.
Thanks for watching and good job on the summary, we struggled to get this into 45 minutes 😂
Thank you!!! and a big congratulations to the Unity team for an amazing Unite 2024. Your talk was the star of the show. I'm more excited than ever to be part of the Unity developer community.
Godot is the way.
Yeah what a comeback. I am happy unity is back on track again this time much more stronger
HOLY CRAP!!!
I had no idea all of this was happening, and that they got rid of the terrible charge per install stuff in Unity 6.
This is fantastic news, thank you!!!
Jesus! Dint expect it to be soo much good news!!😄 This is fkn great!
Something I honestly want them to commit to during Unity 6 is to give developers who had their shaders on the built in rendering pipeline the source code to backport and create fallbacks for stuff on the old shaders to an SRP so the shaders aren't pink.
Unity 6 looks awesome and i cant wait for it to come out! Great video, and thank you for always keeping us up to date.
Well done Unity! Making a comeback is not easy. 🎉
Yes, unity is good at announcing roadmaps!
This is my favourite Unite summary video you did such a great job of breaking down everything
Thank you so much! It means a lot that you enjoyed it!
My favorite shrimp has struck again! What a great video. 🍤 🍤
Great video! Lots of good things coming for Unity I hope
Thanks for the summary, very useful
Nice video, thank you. I've completely missed the Unite 2024 even happened but the news are extremely promising. Unity 6's features are already a very nice and long needed step up in quality and I'm super hyped about the roadmap for future versions. Releasing and abandoning half-baked features has plagued Unity for a while now, so hopefully Unity's own devs can speed up (and finish) their development with a more streamlined engine as well.
3:22 It's actually sorta gameplay because this demo is running in real-time on the pc
I'm unity all the way
Keep me posted on the VR specifics pros of the new engine
I got everything, thank you!
Unity 6 looks crazy. No wonder Mihayo signs with them not unreal.
Great recap, thanks!
Thank you buddy
I was confident theyd turn it around. Such a pity they hired the ea guy in the first place
Iirc they hired him primarily for going public, which went pretty well I'd say. They've just ruined everything with the garbage announcement regarding the runtime fee.
On the other hand maybe this was necessary for Unity to realize they have to trim the fat and focus on their core product again - the engine itself. Because without people using the engine they won't get revenue from monetization services anymore either (which is their main source of revenue).
The new demo looks stunning. Did they mention whether they will release this demo online for us to sample the various techniques ?
I won’t hold my breath. Unity has made promises it’s failed on delivering in the past. All of this is planned. Hope for the best but not raising my expectations yet.
You didn't talk about the ecs for all seamless integration between game objects and entities. Entities can be children of game objects, and vice versa. Also every game object will mirror an entity for hybrid ecs. There will be no need to write code that looks up the game objects behavior and sync it with an entity any more. Few things that could add a lot to ecs workflows.
unity is the definition of british east india company
will Iterations and world building be available in the October release?
No, that's labeled as "next gen", which is like ~2 years from now
Something like nanite and lumen?
from Unity China only, but with auto LODing now integrated, nanite is less interesting and in fact unusable on mobile.
What they are proposing could possibly be better / more stable than Nanite across all devices
Nanite isn't as efficient as Epic is selling it (watch Threat Interactive's video) but Unity's new MeshLOD looks like a good alternative.
For Lumen there's APV which isn't the same since it's still baked but it looks pretty promising either way
@drinkwwwaterrr no the autolod is nowhere near similar to nanite. It was something you could (and should) do manually. Nanite is a unique tech (no idea how it works) specific to unreal (and apparently unity china) that allows for easy optimization of high res models. So no... these features are not competing at all. Regardless of how "efficient unreal is selling it" it's still a feature that unity should have for all users in competing with unreal.
@@daslololol what? Less interesting? And who cares about mobile? Nanite is much more interesting than an auto lod that you could have either done yourself or surely found an asset for as it's not particular difficult or novel to implement in any way. It's really just a convenience thing.
I've been hoping that Unity would get back ln track, as much as I love Godot. unity is battle tested with indie and AAA games. Thank goodness.
If you think this is a comeback story, you never understood the problem.
Unity decided to change their terms of service _retroactively_ for already existing games. They have proven to be unreliable and not to be trusted as a business partner. Why would anyone build their studio on the hope Unity won't try to pull a fast one again in the future?
you ask a question you already know the answer to. nothing is for certain. but if you make $1m from using Unity, I think there should be a tax anyway. So much of the anger is odd, some of it is not real. Like fake contagious anger to incite change - and it worked.
Unity saved? Until next shareholder meeting.
didn't they do some 25% layoffs last year? guess they cut some bad apples since they are putting more thigs out than before.
Unity devs are getting what unreal engine devs got 3 years ago
I like how the thumbnail asks "Unity saved?" as if Unity were ever in real trouble. And with "I like" I mean "I don't like" as in "I don't like lies".
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I no longer trust unity. i am happy with the new changes. but no amount of improvement will make me come back to unity again. I am not talking about the run-time fee. But retroactively applying runtime fees to already released games and making license changes behind our back left a bad taste.
So No.. Unity is no longer a engine that i would trust.
Well technically every company can do this.
Unreal.
Sony and others can delete your paid games and no one can do anything.
Unless you use everything open source, you can't be safe.
yeah I cant wait for them to turn around, f ur game and company over, and then come back and undo it and then praise them for overcoming a 'problem' they started willingly. yep. the copium is real with this one.
guys, buy some unity stock before it's back to normal valuation.
lol, lmao even
Nice, just keep feeding the romantic fire in this abusive relationship between Unity and its fans.
Yeah... again show movies on a game engine XD did they made even one good game on the engine they work on? if they had their own game dev in house team that actually makes projekts i'm sure this would improve A LOT of thing since Unity sometimes feels like... blender 2.7 ;/ a bit out of touch not too user friendly.
I don't even use unity.
However, how the unity devs lied and tried to, basically, scam the people who used it is unforgivable.
I really dont think you should be giving them the time of day, cos if you give them an inch, they'll take a mile.
They did it before, why wouldnt they do it again?
people forget really, *really* fast
Unity has been a bunch of promises for like 10 years and has hardly delivered anything.
I staterd working with Unity in 2012, and I can say that Unity Company is all about lies.
Yea but they have a new ceo now
I come here just to give a dislike cuz F Unity 4 EVER! never again 4 ever
I just downloaded the preview version of the engine. If every time when I press play I'll get a loading bar instead of instant play, i'm removing this garbage and going back to unreal. Let's see.