VR Unity Dev Tries Unreal Engine: 24 Hours to Build a VR Game!

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  • เผยแพร่เมื่อ 21 ก.ย. 2024
  • I played Red Matter and it convinced me that it was time to make the switch to Unreal Engine. I'm only giving myself 24 hours to make a VR game in order to see if I'm making the switch for good. Will I succeed? Will I leave Unity for good? Will I stop asking questions after this one? All of these questions except the last one will be answered!
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ความคิดเห็น • 26

  • @tannerochel
    @tannerochel 12 วันที่ผ่านมา +4

    If it wasn't for Bakery, I'd probably commit to learning Unreal for their lightning. I appreciate the 10/10 and 0/10 combo.

    • @FistFullofShrimp
      @FistFullofShrimp  3 วันที่ผ่านมา

      My failure to master the lighting still haunts me in my sleep.

  • @ladyupperton23
    @ladyupperton23 12 วันที่ผ่านมา +3

    One of your best videos yet! You are truly a shrimp god amongst shrimp men. 🍤 🍤

    • @FistFullofShrimp
      @FistFullofShrimp  3 วันที่ผ่านมา

      Thank you my shrimpiest commentor!!! 🍤 🦐 🍤

  • @Corysia
    @Corysia 3 วันที่ผ่านมา +1

    I've spent the last 3 years in Unreal, my first 2 years of GameDev (hobbyist! not professional) in Unity. I love both engines. I hate both engines! 🤣

    • @FistFullofShrimp
      @FistFullofShrimp  3 วันที่ผ่านมา

      This is the truest statement of them all. Both engines are great! Both engines are terrible!!!

  • @dotPUNK
    @dotPUNK 12 วันที่ผ่านมา +3

    i made the switch from unity to UE5 around the time unity's execs put their foot in their mouth. and i havent looked back. UE5 is definitely a steeper learning curve, but imo its by far the better engine for VR if you can get over that hump.

    • @FistFullofShrimp
      @FistFullofShrimp  3 วันที่ผ่านมา

      I love this take! There is a ton of power in Unreal. I'm just not ready to climb that learning curve mountain yet. I'm trying to remain optimistic now that Unity killed the runtime fee. Thanks for your comment and insight!

  • @vozifyvr
    @vozifyvr 12 วันที่ผ่านมา +2

    Hey! How would compare Unity to UE5 when it comes to standalone VR? I'm thinking about switching but I'm still not too sure as standalone graphics are not as good as it looks in the editor because UE tones the graphics down.

    • @FistFullofShrimp
      @FistFullofShrimp  3 วันที่ผ่านมา

      I don't have enough experience to definitively say. Amazing games standalone games have been made with Unreal (red matter). With my short experience with Unreal, I found the knowledge to optimize for standalone to be more than I wanted to deal with for now. I say experiment and see for yourself!

  • @ThatThat-tu2es
    @ThatThat-tu2es 11 วันที่ผ่านมา

    Anderson Edward Jackson Nancy Martinez George

  • @bhaijongun
    @bhaijongun 12 วันที่ผ่านมา

    Yay

  • @steen_is_adrift
    @steen_is_adrift 11 วันที่ผ่านมา +3

    I just switched back from unreal to unity because of VR. Unreal runs like absolute crap on the quest standalone.

    • @LeoJTNT
      @LeoJTNT 10 วันที่ผ่านมา

      Optimise your game

    • @wisdomkhan
      @wisdomkhan 10 วันที่ผ่านมา

      If without optimising a vr app made on unity runs better on quest then that's a win for unity

    • @steen_is_adrift
      @steen_is_adrift 10 วันที่ผ่านมา +3

      @@LeoJTNT not sure if dumb or trolling. Have you tried making a VR game on unreal? Their forward rendering pipeline is flat out broken for VR and has been for like 6 months. They don't care at all about VR. I did what I could to fix the shadow issue in the forward renderer and got single pass working. Then I made a flat open world terrain and put a small patch of grass on it. I was getting about 15 frames per second on the quest... In unity I have a default terrain with mountains and textures and gobs of trees and thick grass everywhere and it holds a rock steady 72 fps. Unreal is not viable for VR.

    • @steen_is_adrift
      @steen_is_adrift 10 วันที่ผ่านมา +1

      @@LeoJTNT not to mention getting unreal to compile for Android and getting your game onto the quest to test it is an Olympic task in and of itself. On unity it's literally 1 button and the game is running on the headset. Unity is android compatible out of the box and can communicate directly with the headset. Unreal is not compatible out of the box. You have to pray to go their new auto setup batch file works (it won't) and when it doesn't you have to manually find and download and configure obscure old versions and SDKs. Then when you compile your game, you have to navigate to the build folder and run the batch file to transfer the APK to the headset. And again, just hope to god it works. In Unity it's 1 fucking button and it's wireless.

    • @P3d3r0s0
      @P3d3r0s0 10 วันที่ผ่านมา

      Would Godot be an option? I believe it has VR as well.