Hey! How would compare Unity to UE5 when it comes to standalone VR? I'm thinking about switching but I'm still not too sure as standalone graphics are not as good as it looks in the editor because UE tones the graphics down.
I don't have enough experience to definitively say. Amazing games standalone games have been made with Unreal (red matter). With my short experience with Unreal, I found the knowledge to optimize for standalone to be more than I wanted to deal with for now. I say experiment and see for yourself!
@@LeoJTNT not sure if dumb or trolling. Have you tried making a VR game on unreal? Their forward rendering pipeline is flat out broken for VR and has been for like 6 months. They don't care at all about VR. I did what I could to fix the shadow issue in the forward renderer and got single pass working. Then I made a flat open world terrain and put a small patch of grass on it. I was getting about 15 frames per second on the quest... In unity I have a default terrain with mountains and textures and gobs of trees and thick grass everywhere and it holds a rock steady 72 fps. Unreal is not viable for VR.
@@LeoJTNT not to mention getting unreal to compile for Android and getting your game onto the quest to test it is an Olympic task in and of itself. On unity it's literally 1 button and the game is running on the headset. Unity is android compatible out of the box and can communicate directly with the headset. Unreal is not compatible out of the box. You have to pray to go their new auto setup batch file works (it won't) and when it doesn't you have to manually find and download and configure obscure old versions and SDKs. Then when you compile your game, you have to navigate to the build folder and run the batch file to transfer the APK to the headset. And again, just hope to god it works. In Unity it's 1 fucking button and it's wireless.
i made the switch from unity to UE5 around the time unity's execs put their foot in their mouth. and i havent looked back. UE5 is definitely a steeper learning curve, but imo its by far the better engine for VR if you can get over that hump.
I love this take! There is a ton of power in Unreal. I'm just not ready to climb that learning curve mountain yet. I'm trying to remain optimistic now that Unity killed the runtime fee. Thanks for your comment and insight!
I have the HP Reverb G2. What I find frustrating is VR looked good on my headset in UE 5.3 But when 5.4 came out, the shadows was a mess in VR. Odd, that after I went back to using 5.3, it didn't work as it did before. As though running 5.4 somehow messed with my download of 5.3. I know this was not just me. For after doing a google search I found may was having a big issue with VR in 5.4 they was not having before. Heave not tried it for a wile. And there are some new updates since then. I hope they fixed it. Would be nice. As is, VR, to me looks fantastic with Unity. More so with the latest Unity. But, I don't want to use Unity anymore. Many things about it really sucks. Aside from using it for a simple VR setup. Is all such a bummer.
As an Unreal Developer, I appreciate this video. Great content. Greetings from the UK.
If it wasn't for Bakery, I'd probably commit to learning Unreal for their lightning. I appreciate the 10/10 and 0/10 combo.
My failure to master the lighting still haunts me in my sleep.
One of your best videos yet! You are truly a shrimp god amongst shrimp men. 🍤 🍤
Thank you my shrimpiest commentor!!! 🍤 🦐 🍤
Shrimp men? Hay! I'm 5'3". I say, I resemble that remark. >.>
Hey! How would compare Unity to UE5 when it comes to standalone VR? I'm thinking about switching but I'm still not too sure as standalone graphics are not as good as it looks in the editor because UE tones the graphics down.
I don't have enough experience to definitively say. Amazing games standalone games have been made with Unreal (red matter). With my short experience with Unreal, I found the knowledge to optimize for standalone to be more than I wanted to deal with for now. I say experiment and see for yourself!
I've spent the last 3 years in Unreal, my first 2 years of GameDev (hobbyist! not professional) in Unity. I love both engines. I hate both engines! 🤣
This is the truest statement of them all. Both engines are great! Both engines are terrible!!!
Yay
I just switched back from unreal to unity because of VR. Unreal runs like absolute crap on the quest standalone.
Optimise your game
If without optimising a vr app made on unity runs better on quest then that's a win for unity
@@LeoJTNT not sure if dumb or trolling. Have you tried making a VR game on unreal? Their forward rendering pipeline is flat out broken for VR and has been for like 6 months. They don't care at all about VR. I did what I could to fix the shadow issue in the forward renderer and got single pass working. Then I made a flat open world terrain and put a small patch of grass on it. I was getting about 15 frames per second on the quest... In unity I have a default terrain with mountains and textures and gobs of trees and thick grass everywhere and it holds a rock steady 72 fps. Unreal is not viable for VR.
@@LeoJTNT not to mention getting unreal to compile for Android and getting your game onto the quest to test it is an Olympic task in and of itself. On unity it's literally 1 button and the game is running on the headset. Unity is android compatible out of the box and can communicate directly with the headset. Unreal is not compatible out of the box. You have to pray to go their new auto setup batch file works (it won't) and when it doesn't you have to manually find and download and configure obscure old versions and SDKs. Then when you compile your game, you have to navigate to the build folder and run the batch file to transfer the APK to the headset. And again, just hope to god it works. In Unity it's 1 fucking button and it's wireless.
Would Godot be an option? I believe it has VR as well.
i made the switch from unity to UE5 around the time unity's execs put their foot in their mouth. and i havent looked back. UE5 is definitely a steeper learning curve, but imo its by far the better engine for VR if you can get over that hump.
I love this take! There is a ton of power in Unreal. I'm just not ready to climb that learning curve mountain yet. I'm trying to remain optimistic now that Unity killed the runtime fee. Thanks for your comment and insight!
I have the HP Reverb G2. What I find frustrating is VR looked good on my headset in UE 5.3 But when 5.4 came out, the shadows was a mess in VR.
Odd, that after I went back to using 5.3, it didn't work as it did before. As though running 5.4 somehow messed with my download of 5.3.
I know this was not just me. For after doing a google search I found may was having a big issue with VR in 5.4 they was not having before.
Heave not tried it for a wile. And there are some new updates since then. I hope they fixed it. Would be nice.
As is, VR, to me looks fantastic with Unity. More so with the latest Unity. But, I don't want to use Unity anymore. Many things about it really sucks. Aside from using it for a simple VR setup.
Is all such a bummer.
Do u have any resources that others could follow/use to get over the hump? (I wanna learn unreal vr 😭😭)