Only Bad Players Hate Scope Glint | Star Citizen

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  • เผยแพร่เมื่อ 26 ต.ค. 2024

ความคิดเห็น • 441

  • @PrawnWonton
    @PrawnWonton 6 หลายเดือนก่อน +35

    Time in this game needs to be rethought. Everyone obsesses about Time To Kill (TTK), but ignores everything else. A good metric to keep in mind with Star Citizen is Waiting Time - this is travel form A to B, buying ammo, moving ships around, fetching components, getting together with your Org mates, etc., all the various BS overhead that happens lumped together.
    I think a better metric would be Time Spent Playing (TSP) - actually DOING something like a mission or bunker or PvP or mining or whatever. Yeah you might be online with your buddies for a few hours, but TSP is generally very low. We've all experienced being online and in a group for a couple hours, only for the TSP timer to still be at zero.
    The lower the TTK is, the more the TSP is cut down drastically.
    For example, if you want enginnering gameplay to be a thing, then TTK for ships needs to increase by orders of magnitude. You cannot have meaningful power management and component repair if your ship dies or softdeaths in seconds. It needs to be many minutes at a minimum. This would help keep the TTK:TSP ratio in the acceptable range. The same applies to FPS combat. Dieing to any gun in a couple seconds or less is just terrible, and only serves to keep the TSP timer at or near zero. Arena shooters can pull off insanely low TTKs because it doesn't impact the TSP at all when you die and instantly respawn back into the action.
    A low TTK in a game like Star Citizen results in a abysmally small TSP. This results in people avoiding getting into fights, or only engaging when they have superior numbers in an attempt to keep their TSP timer ticking. The higher the TTK, the more likely people will be to engage in activities that would otherwise be deemed too risky or dangerous. The higher the TTK, the more options you can have for the TSP clock to continue in the form of counterplay, tactics, and strategy.
    The obsession for TTK should shift to obsessing over how to maximize TSP. That is where the fun comes in.
    FPS sweats insisting on low TTKs have no place in this game, period. Low TTKs will kill this game, as players do not like it when their time is not valued. A low TTK results in a game where the only winning move is not to play.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +7

      Enjoy the pin this is a good comment

    • @KildalSC
      @KildalSC 6 หลายเดือนก่อน +3

      Great comment, we've had a glimpse of what long lasting ship combat could be like with the capture the Idris event. Looking forward to having fully crewed capital ships with resource management and engineering implemented.
      The new downstates they are working on should help. And ships taking damage instead of blowing up in most scenarios will be a huge game changer.
      Improving TSP will hopefully be a priority for them going forward. I spent over four hours on phase 4 of overdrive, which in and of itself was fun and worked as intended unlike phase 5, but the TSP within those four hours was quite low.
      This first iteration of sniper glint is quite good and I like to see that they've added NPC's with snipers as expected in 3.23.

    • @andrewfanner2245
      @andrewfanner2245 6 หลายเดือนก่อน

      Excellent insight. One shot or five shots, the time difference is negligible outside those with especially kind connections and reflexes. You spend all that money on armour to get an extra 0.65s. Makes you wonder why armour is used. Bit like IRL, firearms made armour pointless until metallurgy and materials science caught up.
      It's probably valud to remind the 'verse that if you can die from lack.of nourishment but not heal naturally that 2% damage you took from a ladder or being walked into by someone there's something very wrong with you!

    • @grygaming5519
      @grygaming5519 6 หลายเดือนก่อน +2

      @@andrewfanner2245 Honestly another type of damage should be introduced and that is Blunt damage. Think bruises for the most part, you can recover from a bruise and walk it off... although you'd be sore. It should have its own threashold like take 100% blunt damage and go into a K.O state but can be revived. We have wounding in the game, but no fractures and burns. There's a lot of things missing in the game right now that need to be added just to be tested.

    • @GremlinBay
      @GremlinBay 6 หลายเดือนก่อน

      I second this. Plus who the hell does not want to be caught in a boarding scenario. As stated the flying time is one aspect that they are already working on with pyro as is just shrank some. There will be a lot of trial and error in this. For me the biggest problem is gearing up. Hopefully this will be easier and “fixed” with upcoming updates to cargo and physical objects. Hello suit lockers. As you stated the short TSP is also responsible for all the white flight suits everywhere.

  • @OddJobEntertainment
    @OddJobEntertainment 6 หลายเดือนก่อน +19

    This is actually a really good implementation. It's only when you're actively being hunted that it shows up. It may be a yt compression issue, but it seems like there is some lateral movement when the opponent looks different directions but it's not consistent to the direction they look.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +6

      It isn't nearly as bad as people are making it out to be. It is very generous.

    • @OddJobEntertainment
      @OddJobEntertainment 6 หลายเดือนก่อน +2

      I will say, that while I like the idea of "spotting" for recon play, it has to be done well. I don't think Battlefield necessarily has it nailed either. I'll usually spam the "spot" button while looking in the general direction of an objective and get a bunch of radar pings that get me points. So if they did implement something like that, I'd like it to be something where your reticle is on the target and you maintain visual within the scope. If they break line of sight, or exit your scope somehow, the ping goes away. Otherwise, you entirely lose the ability to sneak up on an objective as either the rifleman or even as the sniper. In BF2042 (which is one of the worst BF games ever) you are constantly on radar. There's very little sneaking or stealth at all.

    • @SpaceDad42
      @SpaceDad42 6 หลายเดือนก่อน

      At night? In space? Are you a retard? Freaking moron nuthuggers.

    • @sudonix5923
      @sudonix5923 6 หลายเดือนก่อน

      ​@@OddJobEntertainmentor what about, you hold the reticle on an enemy and "charge" it. Once it "locks" the target stays highlighted for 10 seconds-ish and it goes away unless you continue looking at them. I think that would be cool. A spotter needs to call out multiple enemy and their locations not just a single person/vehicle/ship at a time. IMO.

    • @Deyzspyinonu
      @Deyzspyinonu 6 หลายเดือนก่อน

      @@BuzzCutPsycho It's definitely not as bad as I feared. The angle on it is pretty limited, it looks like it'd be easy to use a lower power scope for the range you're at, and keep your aim point to the side until you pull to target, to mitigate the warning flash. I did notice that the delay on the glint fading out allows it to remain visible through solid objects for a while, which isn't a huge deal gameplay wise.. but it's pretty goofy looking when it happens.

  • @Phoenixstorm36
    @Phoenixstorm36 6 หลายเดือนก่อน +2

    3:15 What you describe as slow and boring, is fun for others prepping /setting up and getting into positioning /searching for an ideal spot is time consuming and is only rewarding if you’re hard to track depending on your prior choices. Not everyone likes non stop action and rather play the intel-game and sometimes take a shot themself if necessary but with the risk of being caught. On the receiving end you can know where the shot was shot from if the game supports good directional audio and bullet holes on walls/ground & other environments but since sc plays in space that can be hard when neither audio nor bullet holes are existing. So for sc glint makes sense unless we have a better way to communicate that. But just calling it boring because it doesn't appeal to your preference is disrespectful.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      You breathing the same air as me is disrespectful.

    • @Phoenixstorm36
      @Phoenixstorm36 6 หลายเดือนก่อน

      @@BuzzCutPsycho What is that supposed to mean?

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      Nothing important. I am known for being disrespectful I suppose so I kept the schtick going.

  • @Slay0lot
    @Slay0lot 6 หลายเดือนก่อน +3

    I haven’t seen many PVP matches in Star Citizen, except for the Master Modes.
    The counter for snipers? Better armors, so far light armor is all that matters in SC. Why can’t medium or heavy provide further protection? If I am paying the price of being a slower bigger target, I should absorb more shots. Why can’t helmets with specialized huds tell a player they are being spotted?
    Along with scope glint, why is any scope even allowed below 10x to 12x?
    I would run around with a P6 LR and just iron sight in close with one shot.
    Also scouting with your helmet with a specialization hud and a magnification binoculars designs in the visor would be nice. Like night vision, infra red or thermal.
    The last thing I wanted to mention reaction time. Most of the time I saw a sniper glint in Call of Duty MW3, by the time I saw it, I was dead. A camera replay of where it happened would be nice as well as the proper tracer effect.
    Lastly they need to give players better effects for camouflage in order to be harder to spot from a distance or better on foot mobility choices like diving for cover, sliding, rolling, jet packs, hologram decoys, sight deflectors or jammers, this is the future right?

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +5

      I agree. I really just hate the one shot. That is my biggest issue. Glint can go if OHK does too.

    • @Slay0lot
      @Slay0lot 6 หลายเดือนก่อน +1

      @@BuzzCutPsycho OHK with sniper rifles is always cheesy and ruins the gaming experience.
      Planetside 2 in the beginning had no headshots. Once they beefed up the damage mechanic it ruined the game.
      In real life the vast majority of shooting goes to centermass. Headshots are a rarity.

    • @PrawnWonton
      @PrawnWonton 6 หลายเดือนก่อน +2

      I've been dying for some sci-fi elements to be in this allegedly sci-fi game. 900 years in the future and we still use 19th and 20th century guns and armor?
      Where is the power armor and energy shields?

  • @mu235
    @mu235 6 หลายเดือนก่อน +5

    As a former infanteer I hate this. In (lack of) contrast; good luck seeing that on Yela. Or in a storm anywhere in Hurston. I think people are panicking about the changes that are making SC a GAME rather than an expensive Pokemon for ships.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +3

      People are panicked for no reason really.

    • @typicalzergling9955
      @typicalzergling9955 6 หลายเดือนก่อน +2

      Having some color hue on it can help. I believe that's why Battlefield 1 added the rainbow effect when you are in the sweet spot (direct aim) so you notice it against a number of backdrops.

    • @runipaulino6268
      @runipaulino6268 6 หลายเดือนก่อน

      Having scope glint or not does not make it more or less of a game. Just depends on what you prefer, i like no glint, just dont stay in the open where there are potential snipers.

    • @AttacMage
      @AttacMage 5 หลายเดือนก่อน

      @@runipaulino6268 So I shouldn't do anything on foot on 4/5ths of the planets. Gotcha.

  • @AthrunX23s
    @AthrunX23s 6 หลายเดือนก่อน +2

    I hope glint is just a stop-gap measure until a more fleshed out option becomes available because it just looks dumb at night, that's my only issue with it really.
    I propose a system similar to warthunder's laser warning system. Since sniper scopes in game constantly give you a range, presumably with a laser rangefiner, you could get a prompt and/or icon showing where the laser is coming from when it points at you. Can also limit it to heavy combat helmets to give some variety to gear. It could even tie in with the spotting scope mechanic where you can only get a range by clicking so it allows you to zoom freely without constantly firing a laser.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      Hah that is actually pretty interesting and I never thought if a laser warning like that. Do I get to equip dazzles and mess with their laser target too like a MBT does? ;)

  • @justbuyintime5157
    @justbuyintime5157 6 หลายเดือนก่อน +1

    I’m not entirely opposed to it I just wish there was a little bit more skill involved. I come from sim games where there is more skill required for sniping. Ranging, wind, travel time, positioning and muzzle flash. These things help prevent just anyone from just picking up the gun and being a douche bag. I enjoy being recon and taking out an important target if it helps the squad. I would say like you said there needs to be something for the recon players. I would say a spotting scope of sort would work but
    something I think would be great is that the first shot has no scope glint but after that you have like a 5 minute timer where anytime you aim you get the glint.
    This would allow for spotting and still provide snipers with a purpose of surprise and long range engagements as is their purpose. While also not leave players in the dark as to a snipers location, I’d also say force snipers to have nothing less than a 8x with this mechanic to prevent the close quarters use. You could even add a vapor trail.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      Vapor trail would be nice. I think CS2 does that now ?

    • @justbuyintime5157
      @justbuyintime5157 6 หลายเดือนก่อน

      @@BuzzCutPsycho im not sure, thats not my speed, im more familiar with arma3 but I dont think one glint free shot is too much to ask for. It allows the sniper to used for recond without removing its effectivness while also preventing it from being abused. Smoke gernades could be another good way to counter snipers.

  • @BritGeeks
    @BritGeeks 6 หลายเดือนก่อน +2

    Other games have scope glint, and as a seasoned Battlefield enthusiast I have absolutely no problem with it being implemented into SC.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +2

      This man gets it. They have it for a reason. And if it was bad for the game they wouldn't not have it.

  • @KelrCrow
    @KelrCrow 6 หลายเดือนก่อน +4

    I don't think I'd see the sniper floating in space even with glint, but at least I'd have an idea what I should be looking for.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +3

      Nope but you may get an idea of where they are if they're camping zero g at SPK

  • @asog88
    @asog88 6 หลายเดือนก่อน +2

    I love ambushing people in the wild, in games. But I like this. This game doesn’t have to be DayZ, where you can be living your life for 28 hours only to be sniped and killed from 1 bullet you never even heard fired. Like that’s dayZ’s thing. It doesn’t have to be SC.
    People keep complaining about how they are making the game more “gamey” but who cares? Is it fun?! It provides a very unique and amazing experience. Enjoy
    It’s in the future guys, anything can happen

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +3

      Solid take. It has a place in other games, not here. DayZ would not mix with SC.

  • @sfcdemonm46
    @sfcdemonm46 6 หลายเดือนก่อน +2

    maybe to add to your recon player idea, the team can only see "painted" targets if they are wearing combat helmets. I think CIG are going to have suits for special things, like mining, combat, stuff like that. I might be wrong.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      Oh the helmet is an even better idea. Well done!

  • @Jac70
    @Jac70 6 หลายเดือนก่อน +1

    I think snipers can often ruin games/sims. I remember when they introduced armor in PS2 that mitigated headshot kills from range, the whining of snipers was immense. I think there needs to be some mitigation to someone sat on a hill 2km away being able to kill with impunity.
    My issue would be realism. If the sun is at your back then what exactly is going to 'glint' in the scope? Also at night. I would like to see the glint be physically accurate to light sources but I would also like to see bullet drop and winds affecting rounds.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      Snipers ruined every game ever, and really messed up PS2. Gonna talk about that on my podcast with a ex PS2 dev!

  • @longnguyenquynh2347
    @longnguyenquynh2347 6 หลายเดือนก่อน +1

    I suck at sniping in BF4 so I always ended up doing forward observations with the SOFLAM. Wish if CIG adds something like that, variable zoom, locks onto vehicles, placing static markers to mark infantry, with no glint of course. I'd feel like that's a fair tradeoff for being able to stealthily recon without dealing damage.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +2

      You were the ideal BF4 recon. You could also use carbines too if I remember correctly.

  • @GentlemanBroncos
    @GentlemanBroncos 6 หลายเดือนก่อน +4

    Id rather have a spotting tool, one that not only spots and scans people and give info on them but can also scan and spot vehicles as well like a ships scanner but with less range and takes up a the omni tool spot so you have that trade off for the different tasks

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +4

      +1 for spotting tool

    • @andrewryan2237
      @andrewryan2237 6 หลายเดือนก่อน +2

      You mean (space) binoculars ? :D CIG could add these advanced type binoculars which have the ability to swap between modes like zooming + spotting, thermal vision, night vision, and other modes used solely for utility and not for shooting or killing anyone

  • @68Lima
    @68Lima 6 หลายเดือนก่อน +2

    Idk sniper glint is kinda cheese. Maybe muzzle flashes on each shot. Then you're punsihed for actually shooting which I feel strikes a better balance. Glint kills sniper gameplay and just because you don't like it doesnt mean its bad. Games like Tarkov and other hardcore shooters don't do this. There are ways to play around it. You just cant roll your face accross the keyboard and think you're going to win, this goes for sniping or getting sniped at. Sniper headshots could incapacitate not just outright kill. This creates more medical gameplay and tactics, counter sniping, maneuvering, etc. Sniper glint is acadey and heavily skewed in one direction. I am not a sniper player typically but glint is bad IMHO.

    • @BigSneed404
      @BigSneed404 6 หลายเดือนก่อน

      Muzzle flashes only occur AFTER you're already dead, which is the entire problem; being killed instantly (and yes, being downed is the same as being killed in 90% of cases because the ONLY reason you aren't going to get double tapped is because you are being used as bait) and losing EVERYTHING is not fun, there has to be at least SOME kind of counterplay.
      I'd also contend that a little bit of scope glint does not "kill sniper gameplay"... whatever that means. The only people who will notice scope glint are people who are actively looking for it, and nobody is going to be on full alert at all times.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +2

      As I always say, SC is not trying to be like Tarkov or any hardcore shooter. It is far from a hardcore shooter. Actually, nothing other than time sync is hardcore about SC. I wonder where this idea that SC is a "hardcore" game came from. Is it from old material and promotions? It is becoming more "game" like every patch. I suppose we are going to agree to disagree here, but glint has a place in SC because of the game SC is becoming. Also, Tarkov has predictable spots, maps to learn, routes, etc. Nothing like that is in SC. It needs more dynamic cues like that. I will actually talk about this in my first podcast among other things. You got me thinking!

    • @68Lima
      @68Lima 6 หลายเดือนก่อน

      @@BuzzCutPsycho I think it is an old sentiment that's been around for awhile. I don't have a problem with other people's opinions about how the game should be. Everyone comes from different backgrounds and gaming experiences. There's still so much TBD yet with the game so I'm not set in stone about anything. That would be silly. It's good to discuss this stuff though as the game progresses. I'm interested to see what you come up with for a video on this. Standing by 🤙

  • @shd_samurai9676
    @shd_samurai9676 4 หลายเดือนก่อน

    Now what I hope comes from this is that CIG soon(tm) adds binoculars without a glint, so snipers either have to travel as a team, where there's a shooter and a spotter, or lone snipers have to pull out a bino, scan the terrain, then pull out a gun after spotting their target and then take aim. Systems forcing organic behaviour are a win in my book.

    • @BuzzCutPsycho
      @BuzzCutPsycho  4 หลายเดือนก่อน

      I wish I had binoculars all the time. This is something I can see being tied to a recon helmet.

  • @0BLACKESTFUN0
    @0BLACKESTFUN0 6 หลายเดือนก่อน +7

    but it defo need polish you can see it trough walls for seconds .. and also it gets brighter the more further you away .

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +7

      far from perfect i agree

    • @asog88
      @asog88 6 หลายเดือนก่อน

      Better to know when somebody is using a hack and about to wallbang you?

    • @0BLACKESTFUN0
      @0BLACKESTFUN0 6 หลายเดือนก่อน

      ​@@asog88 i dunno if a hacker would just quickscope you around the corner , without pre aiming against a wall while pushing .

    • @fnunez
      @fnunez 6 หลายเดือนก่อน

      Actually it stays the exact same size as you move away, which is why it seems to get brighter. I'm pretty sure that's a bug.

    • @typicalzergling9955
      @typicalzergling9955 6 หลายเดือนก่อน

      That is a good thing. You don't want it bright at medium distances; that causes it to be an advantage where you can use it like a spotlight to blind an opponent. You want it brighter at longer ranges so it doesn't get lost in the background when you are being directly aimed at by a weapon to which you likely have no counterplay other than to seek cover. It needs to be brighter at longer ranges so you notice it so you know you need to seek cover.

  • @GunShocka
    @GunShocka 6 หลายเดือนก่อน +6

    Thats a very generous scope glint at that. Id even argue you might miss it honestly, At least in space or looking on a bright planet with little to no atmosphere. It would practically look like a star in the background at first glance. But my main experience with glint is from the battlfield series and their glint is way more noticable and brighter than this ones by a long shot. so i wouldnt even understand how anyone could even complain about this one. It still lets you be relatively stealthy but not super arcady in its looks. I personally like it

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +8

      People complain because SC players all have an insane idea of what the game should be in their minds versus what it should be in reality.

  • @shrapnelface5978
    @shrapnelface5978 6 หลายเดือนก่อน +2

    Can we have a whole army of scope glint snipers to draw pretty pictures? Like a giant blinking arrow or a weenie.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +2

      I can think of some things to make them draw.

    • @OddJobEntertainment
      @OddJobEntertainment 6 หลายเดือนก่อน

      I wonder how low the TTP time will get in SC.

  • @Chase_The_Calm_Gaming
    @Chase_The_Calm_Gaming 6 หลายเดือนก่อน +4

    Glad back while serving in Afghanistan glit wasn't much a thing. Future scopes are flashlights now. Lol. I get it though, 25 min to get ready get to location and boom your 1 shot, not much fun for gameplay. It's just a little to bright though as it's brighter than your flashlight.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +4

      Well if it was you could have called in an air-strike on them. They couldn't do the same to you.

    • @Chase_The_Calm_Gaming
      @Chase_The_Calm_Gaming 6 หลายเดือนก่อน +1

      @@BuzzCutPsychodone that, well an artillery call in, air strikes cost too much lol.

  • @typicalzergling9955
    @typicalzergling9955 6 หลายเดือนก่อน

    Even in ideal conditions - in space with best possible contrast - this does not seem very obvious. Don't know how you'd notice it in a place with other lights or on Yela. BF3 had a reddish tint to it, and BF1 added a rainbow indicator next to it when you were directly aimed to draw attention to it. Those are good adjustments that can be made.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      I think the glint should be visible from planetary bodies.

  • @JohnTenbeers
    @JohnTenbeers 6 หลายเดือนก่อน +1

    Just had to say I liked your "The Terror of GrimHEX" video buddy. heh heh. That was some good shooting.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      Thanks! I did that so long ago. I was such a hoot. I will do something like that again in the future.

  • @OCmathew100
    @OCmathew100 6 หลายเดือนก่อน +2

    Give spotting ability so that only the bads are left actually upset about this balancing feature.
    If you want one shot kills in a game, there needs to be some balance.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +2

      Bads will always be upset.

  • @Maves916
    @Maves916 6 หลายเดือนก่อน +3

    I wouldn't even notice it tbh this is nothing like bf3/4. Looks like a star in space and id bet on yela you wouldn't even see it.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      twinkees are back

  • @IrishInsanity1
    @IrishInsanity1 6 หลายเดือนก่อน

    If they do decide to add some kind of spotting tool or scope I could see it being tied to bounty ground missions. Maybe you have to spot the target first to confirm their identity before you get the mission marker on them or something. A lot of potential to do more with spotting targets and missions imo.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      A recon helmet would work much like how we have the combat helmet now

  • @gyratingwolpertiger6851
    @gyratingwolpertiger6851 6 หลายเดือนก่อน +2

    You could almost confuse it for a light or star. Let alone how hard it'd be to spot in daylight on a planet/moon.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      Yeah it looks real good in black space tbh

    • @gyratingwolpertiger6851
      @gyratingwolpertiger6851 6 หลายเดือนก่อน

      @@BuzzCutPsycho it there was ever going to be an environment that would make it stand out the most space is it.

    • @fnunez
      @fnunez 6 หลายเดือนก่อน

      Right, all the videos I've seen of people complaining about scope glint show someone in the center of the screen, usually in the dark. Now try and notice the sniper in the Hurston countryside in the middle of the day, as you're running around doing whatever you're busy doing at the time.

  • @chagew8966
    @chagew8966 6 หลายเดือนก่อน

    I think that scanning should pick up people up to a certain distance. That way sniping is so far away it actually takes skill to land your shots. If you get in closer, you’ll need to hope they don’t ping. Also, to balance that further, pings shouldn’t tell you details. So it could be a person or a box or animal. You’d have to investigate.
    For stealth, you would need a special suit and special weapon.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      You can have scanning too. It is planned. But glint is just due to the ohk. I lose glint if scanning is in and ohk is removed

  • @godmodeiddqd
    @godmodeiddqd 6 หลายเดือนก่อน

    Scope glint has been done better than I expected. I like the spotting scope idea as a job for the second man of the sniping team. Cheap spotting scopes with 20-60x magnification can be had for $60-90 USD. Cheap glass is its own topic, which I won't get into.
    I do remember being shot at by a sniper at OG-JT. It was nighttime, and another member of my squad ran into the sniper in the dark and visual ID him by the eye glow of his inquisitor helmet. The sniper was summarily shot in the skull.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      Honestly I thought the glint was gonna be bad but this is pretty nice. It is tame. They did a good job.

  • @ThomasD66
    @ThomasD66 6 หลายเดือนก่อน +2

    Glint will only appear on 8 power and up, correct? If so many people will switch to low power scopes or no scope. They will settle for slightly limited range/less accuracy for the continued stealth aspect. Especially so at places like Ghost Hollow, where the terrain allows you to get in close. The solution to that problem is more muzzle flash - meaning you can only get one or two hidden shots off.
    In PvP I've always preferred smaller scopes anyway - mostly for the rapid target acquisition. Worst thing is when someone manages to get too close and then you cannot even find them in your field of view in time.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      Yup 8x and above. It isn't a big deal in practice.

  • @Greymist73
    @Greymist73 6 หลายเดือนก่อน

    In the dark scope glint is actually brighter that a flashlight in it's current implementation.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      Ok, and? Brighten up the flashlight. What is the argument here exactly?

  • @gaatjegeenrukaangek6
    @gaatjegeenrukaangek6 6 หลายเดือนก่อน +1

    5:09 how about a binoculair for spotting, like a 8x sope without clair but also without bullets.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      Sure! Or a helmet made for it.

  • @FreeFragUK
    @FreeFragUK 4 หลายเดือนก่อน

    One thing I'd like to see would be more natural scope glint as opposed to the current look they've gone with.
    I like the idea of having spotting scopes and other reconnaissance tools.

    • @BuzzCutPsycho
      @BuzzCutPsycho  4 หลายเดือนก่อน +1

      Oh for sure it isn't the prettiest. It looks cheap but I'm sure it was a very quick implement.

  • @TechCarnivore1
    @TechCarnivore1 6 หลายเดือนก่อน +1

    Okay, so you see a light, how will that stop them from shooting you? If you see the light it's already too late.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +2

      It wont. It isn't going to make them stop shooting you, just give you a chance to react.

  • @Nic_SARNDEL
    @Nic_SARNDEL 6 หลายเดือนก่อน

    100%. The same problem exists in Master Modes now, with sniper equivalent (mass drivers etc.). Not FPS but the same concept. There has to be a way to compete.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      Thank God mass drivers got nerfed

  • @thebesra
    @thebesra 6 หลายเดือนก่อน

    They already supposedly have the scanning from ships to see the players in ships, im sure there could be a gadget to help show locations after scanning for a while

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +2

      I would believe it when I Saw it

  • @thrashjf83
    @thrashjf83 6 หลายเดือนก่อน

    I like the glint, would like it to make sense meaning it doesn't show at night, but you should need some other way to see the target in the dark. Meaning you need night vision or something else that should have a visible effect to show you are using a scope like that at night. Maybe add in EM scanner to the combat helmet so it shows where a player is if they are using a special scope in the dark. I feel there is room for the helmets to stop being cosmetic and become something special. Maybe change the field of view for helmets with scanning features so we have some blocked off sections of the screen, but in return we can see people using special equipment. That all said with how advanced they are moving our equipment I really wish we could get to auto med pen slots on armor, and having injection points on armor for self use, and other player use. Little ports that open up for us to use the pens with animations so it looks more real. Then again I'm a weird person who wants hydro and nutro pens so we can give ourselves sustenance while in caves, and what not, on planets without atmo. So what do I know.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      It doesn't make sense but a lot of things in SC do not make sense. It is done purely for gameplay my friend.

  • @Ondude389
    @Ondude389 6 หลายเดือนก่อน

    Thanks for not putting me in with the trash players and separating the people who play Recon. I like doing Recon in games, providing info for my team. The spotting scope in BFV was really fun and useful to use.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      You are welcome. I respect my recon bros.

  • @01SHADOW
    @01SHADOW 6 หลายเดือนก่อน +1

    This is silly tho.... because if you dont see the glint or if you see the glint if the person sniping is good then its no real balance to make the better player wins with the better angle and distance. But I don't get the camping argument because people camp with that broken nade launcher and can still 1 shot a person or a light ship with a rail gun I feel like this was made to stop player from complaining but in reality its not a game problem of balance its more of people having zero awareness. You can camp someone with a SMG behind a box and 1 shot people to the head and it will still be the same results. I can understand if it was a arena game like COD etc where you are isolated to one map in a MMO just looks odd.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      Bad design isn't just limited to snipers. GLs are garbage too. What is the argument here exactly? Because one bad mechanic exists another should? I hate both.

    • @MMORPG87
      @MMORPG87 6 หลายเดือนก่อน

      " in reality its not a game problem of balance its more of people having zero awareness" lol if they could read this they would be angry, They feel they shouldnt need to think the game should do the work for them. All they wanna do is run and hip fire with automatic weapons... brain dead player mentality

    • @MMORPG87
      @MMORPG87 6 หลายเดือนก่อน

      @@BuzzCutPsycho 0.0 oh nooooo.... meatloaf is deleting comments now cause he cant handle the truth, you might need to delete your channel and SC account. We wouldnt want you to beat your wife cause youre salty.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      lol who is meatloaf? I am lost here.

  • @festersmith8352
    @festersmith8352 6 หลายเดือนก่อน

    Thanks for taking the time to put this together!
    I was never against scope glint.
    But I wasn't aware of the mechanic that the scope had to be looking directly at you to see it. This seems really well balanced and thought out.
    So many that want to compare this idea to RL and a game environment, makes zero sense to me. If thats the reasoning behind it, than I would like to compare what a RL person looks like in the distance, to what they may look like on a 1080p-4k pixeled monitor. 1-3 pixels on a monitor look way different than RL.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      You're welcome. Those people are very stupid and don't get fun.

  • @Tetrahcodom
    @Tetrahcodom 6 หลายเดือนก่อน +2

    Reminds me of decades of people whining about the AWP in Counter-Strike.
    People were forced to just "get good" rather than complain to devs to handicap something.
    But, thats modern gaming I guess. Don't find strategies or ways to balance it though play. Just make the devs change it.

    • @01SHADOW
      @01SHADOW 6 หลายเดือนก่อน +2

      Absolutely this... it reminds me of people that REFUSE to play with headphones that call people wall hackers for hearing their footsteps all the while they cant hear you because they are still using some 1995 pc speakers lol. Instead of the devs really addressing the real problem like the nade launcher and ships nosing down on players lol. Someone sniping at me has never been an issue.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +2

      Think about the AWP at least is it costs money and the maps dont offer too many places to hide. You usually know where one will be. And you hear it.

    • @Tetrahcodom
      @Tetrahcodom 6 หลายเดือนก่อน

      ​@@BuzzCutPsychoFair point. I just get worried changes will get implemented without actual real server testing and more on "What If" scenarios.
      Unless people have actually tested this in in land batles and found without a doubt it is required. Then I would be 100% behind it.

    • @festersmith8352
      @festersmith8352 6 หลายเดือนก่อน

      @@01SHADOW VTOL mode was a thing that made ships nosing down on players near impossible for accuracy. And one of the reasons they introduced it. It was a bit to twitchy and very hard to control.
      I really hope they bring it back. They just need to tone it down quite a bit.
      I would think it would be much like hovering a helo in modern flight sims. Which is very doable with practice.

    • @01SHADOW
      @01SHADOW 6 หลายเดือนก่อน +1

      @@festersmith8352 yeah I was playin non stop since 2015 I remember hover mode the real problem with it the thrust was crazy in all directions they could easily fix that now since all hands on deck

  • @TechCarnivore1
    @TechCarnivore1 6 หลายเดือนก่อน +1

    how about we just remove snipers from the verse? Make some lore reason like future Armor has the ability to stop high-velocity projectiles specifically utilized by sniper rifles thus rendering them useless. Dune mode

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      I'd love that personally!

  • @hugotaru6157
    @hugotaru6157 5 หลายเดือนก่อน +1

    that's fine, but it's too light.

    • @BuzzCutPsycho
      @BuzzCutPsycho  5 หลายเดือนก่อน

      Needs to be brighter ?

  • @Zalatian
    @Zalatian 6 หลายเดือนก่อน

    I would've preferred they went away from one shot kills before incorporating glint. Maybe they could've taken an approach that recognizes that they're creating a game with complex status and injury systems as well as permadeath, along with NPC bosses that should be believable and not just bullet sponges. Snipers can feel powerful by being precise and knowledgeable disablers if they're given the opportunity. Glint on its face can be more good than bad but it's still reflective of them denying the rest of the game they want to build.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      Same. But for some reason they think OHK should exist so now we have glint.

  • @sparkyjames1
    @sparkyjames1 6 หลายเดือนก่อน +1

    We Need Scope Glint like you said to offer the victims of a sniper a chance to counter. or for his team mate to Avenge there death . or even get to the downed player to res them you would first need to remove the threat Awesome Video again Buzz I love your take on the game,
    Dive1

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      Thanks man! I don't expect everyone to agree but I do this as a hobby and just put my thoughts out there. Does not matter who I offend. ;)

  • @JustSumGuy
    @JustSumGuy 6 หลายเดือนก่อน

    You mean OHK from a mile away isn't emergent gameplay? Wonder why so many older games put things like class limits in place for things like snipers.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +2

      It really makes you think doesn't it? We also had charge up mechanics with warnings for OHK all the way back to Quake TF in the 90s.

  • @strongback6550
    @strongback6550 6 หลายเดือนก่อน

    I guess the real question is do you want the scope glint unrealism or do you want no 1 hit kills realism.
    Because ultimately, you can always make a big enough gun to kill someone on one shot, so people will complain about that if there is no 1 hit kills or they use rocket launchers to snipe etc.
    When power creep hits and they introduce one for quick buck, it's also gonna shake up the whole gameplay, which is bad.
    Scope Glint meanwhile allows you to use npcs with sniper rifles and design missions around them.
    I don't like it, but I have to admit that it's probably better for the game in long run than the other option which requires a level of moral character CIG probably doesn't have.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      I would trade no one hit kills to get rid of glint. Ohk is the root of all evil imo.

  • @reynardtv1
    @reynardtv1 6 หลายเดือนก่อน

    I think glint is a good way to deal with snipers, I would however like to see a slightly wider angle on the glint but for now this is fine. As for your recon side of things Highlighting the player may be a bit much, I would prefer a ping system that marks last known position with a temporary marker 5s should be fine. There is a very good reason for this and that is if you have a sniper on your team, he can take advantage of the spotting and find and eliminate by scanning the area making them vulnerable to each other. (if incorporated into all helmets or just recon will be fine by me, in my opinion recon helmets could maybe give a marker with distance and a regular helmet just a ping).

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      You may be right. Helmet could also do the mark job. It was just a spit ball idea. I was actually thinking how the original Crysis let you mark targets with the binoculars. Something like that. Could be a bit too much and probably is. But it was an idea.

  • @whachonameisman8759
    @whachonameisman8759 5 หลายเดือนก่อน

    As a self admitted Baddy trying to get better, even i would not enjoy sitting there camping a spot hoping for that 1 shot invisi kill.
    I prefer to attempt to learn actual engaging gameplay, and to me, sniping is the opposite of that.
    Even if i am great at identifying the glint, i am pleased that it will be there, and I will eventually learn to utilize it as intended.

    • @BuzzCutPsycho
      @BuzzCutPsycho  5 หลายเดือนก่อน

      I bet you're not as much a baddy as you think

  • @Phoenixstorm36
    @Phoenixstorm36 6 หลายเดือนก่อน

    With such an narrow angle I'm ok with it, this way you can still use the scope as a search tool without being too obvious.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      The angle is a lot more narrow than people think.

  • @nuclearsimian3281
    @nuclearsimian3281 6 หลายเดือนก่อน +2

    Why does the glass for scopes in the year 2955 not have anti-glare on it that doesn't impact the scope negatively? If someone's got a rifle...and they have you lined up...the most likely situation is that you'd get killed. 99% of sniper kills in combat engagements, nobody who died knew where the sniper was because of the ultra-crystalline _scope glint._ They knew where they were because they could figure out trajectory and heard where the shots originated. If someone's set up to be a sniper, they shouldn't be revealed because of a scope glinting and alert everyone, because then why on earth would anyone use a rifle with a scope and not just figure out how to iron sight headshot? All this does is discourage using scopes, it doesn't actually penalize sniping.
    If you're on your own and you got caught by a sniper...welp. Tough. If you're with a group and you have 5-15 people with you doing bunkers or an event, and _one_ dies to a sniper, then the other 4-14 will turn and find and kill the sniper. Scope glint is absurd to say is _needed,_ its needed for people who aren't willing to pay attention, stay on guard, and have to actually think to find the sniper. It overly gamifies the entire endeavor, instead of leaning into as many realistic aspects as possible. If CIG wants to combat sniping, have the ship be able to detect that there's people around not in your group, but just not tell you where they are, essentially a radar tricorder. That'd make sense as a way for super future society to combat snipers.

    • @asog88
      @asog88 6 หลายเดือนก่อน

      Is it anti glare or do the contacts/ visors we use in 2955 just detect magnified lenses?

    • @kon-lun-os-kuh-pee571
      @kon-lun-os-kuh-pee571 6 หลายเดือนก่อน +1

      It’s a video game so they need to Balance weapons. In real life shotguns can hit over 100 yards with buck shot easy ever see a video game replicate that no they spread after about 15 yards not realistic

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      Its a game

    • @nuclearsimian3281
      @nuclearsimian3281 6 หลายเดือนก่อน

      @@BuzzCutPsycho
      Cool.
      So the sniper has no room whatsoever to complain when some blind dumbass like me sees a 50,000 GW spotlight shining towards me from >500m away, and I just hide back behind my rock, and my friend in the Harbinger takes off, and blasts them with the gun, denying the sniper any engagement unless the targets are just that clueless. So...this is the community saying "Nerf snipers."
      This nerfs sniping as a whole. I remember playing FPSes like Unreal Tournament. There was no scope glint. Why? You didn't need it. If you saw someone get shot, you had an idea where the sniper was. Tracers are better than this. Hell, IR scope optics exist in real life, and could work out to 600m away, which is more than enough of a counter to a bad to average sniper. Not "Oh, I saw you, I'm going to hide, but my friend won't get out of the Nova and will just shoot you dead on with the cannon."
      "If you need to be protected by a laser from god, you're shit at situational awareness. If you look at a hillside and don't assume there's a sniper there, you're fucking stupid." -- Take from a friend of mine. I happen to agree with it. I'm shit at situational awareness, but if I see four spotlights on a hill when I'm landing in my Redeemer, I'm going to tell my turret gunners to blanket the area with firepower until we're out of ammo or all those nice identified snipers are dead or legging it. If my counter is as easy as "Only two people get off the ship and watch for scope glint," then my other friends take off, and blast the sniper, is that fair, or unfair, and is that intended?
      No. It isn't. Otherwise every FPS that ever existed would have had this. Scope glint is stupid, and needing it shows you're just...bad.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      What is your time frame for FPS games?
      Quake 1 did not have snipers. Quake Team Fortress, the mod, did. And in QTF, you had a charge-up effect for your sniper to get a OHK, and a laser was always visible, which showed where you were aiming at. This was in the 90s.
      Team Fortress Classic had the same.
      Counter-Strike had the AWP, but the maps were very rehearsed theaters so it didn't matter. You could not hide everywhere.
      Day of Defeat had limits to snipers, small maps, and every weapon was an OHK anyway.
      CoD/BF all now have scope glint. Mil-sims do not. It is almost as if some games need it and others don't. SC needs it.

  • @mjlee8013
    @mjlee8013 6 หลายเดือนก่อน

    You can still snipe without scope. There are no encounters on ranges, where you would actually need a scope in the current PU. Also people have no issue with the glint itself, but with a fact that it occurs also at night and it looks really awfull, even for this "Forever-10 years-old-Alpha". Battlefield on the other hand, has a very nice, distinctive glint on the scopes.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      I think bf is a good source to look to for this particular change

  • @orbitalslingshot2206
    @orbitalslingshot2206 6 หลายเดือนก่อน

    I agree, we should be able to locate them with more glint than just the scope. Or at least be downed and find safety cover.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      Down state is coming thank God

  • @jasonm2477
    @jasonm2477 6 หลายเดือนก่อน

    the only thing i dont like about scope glint, isnt really about scope glint, the player model just POOF disappears at such a short distance and the scope glint is all you see, it just kind of emphasizes that with scope glint, game play wise its a much needed addition

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      That's a good point actually. I did not consider that too much. Super obvious in zero g.

  • @grygaming5519
    @grygaming5519 6 หลายเดือนก่อน

    I'm not a fan of the Look of the scope glint. Not the glint itself but the Look of it... it kind of needs to be sharper or duller, right now its too much like an 80w lightbulb. A good idea for balance would be that since you need light to see your target, the scope must radiate a O ring level of light to give it that glint. Better yet, make it so you need to have a specific optic to snipe in the Void of the space because of light washout.
    What I mean is if you put someone to snipe outside of a light source, they wont be able to zero in on a player due to all the light flooding into your eyeballs.
    Im advocating for more attachments, meaningful attachments. I also think most weapons should have the standard FPS attachment loadout maybe between Tarkov and CoD a nice healthy balance.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      I think the glint can look more professional. I actually like the Battlefield one personally. It looks more "cool" and less like a sprite from half life.
      100% on more attachments. What we have now is super underwhelming.

    • @grygaming5519
      @grygaming5519 6 หลายเดือนก่อน

      ​@@BuzzCutPsycho The priorities on the ships have hurt the other aspects of the game. Ground Combat is anemic as a whole, there's really no need to even use them due to the issues they have. The FPS aspect even in AC feels more like an arena shooter (ala CS:GO) then anything tactical.
      Lets tackle Ground Vehicles. Ground Vehicles need their own dedicated team, need their own Armor, Shield, power plant, cooler and weapon categories. They really shouldn't share anything with Space combat Vehicles. Heavy Vehicles = S3 armor and shields, Medium S2 Armor and Shields, Light/Recon S1 Armor and Shields. When facing Air a Nova tank can withstand maybe 2-3 S3 missiles before being disabled. Putting the proper vehicles in their proper weight classes would go a long way of fixing ground vehicles. Combat wise more ground pounding missions would benefit players. It honestly feels that Ground Vehicles are geared more for PvE at this point than direct PVP combat.
      Now FPS. A robust weapons mod system would be nice. Having 3 attachments is circa 2010...we are now where some games have a Full on "build your gun" with Tarkov and the typical chose 5 attachments of Call of Duty. Allowing a Full "Build your own gun" would also give a bit of agency to the player, make that firearm unique to the user and overall give a sense of loss in a PVP setting. Armor also needs a redesign. Ability to add to your armor like a chest rig, optic armor, scout gear, and breaching systems should be on the table. To balance this out you cant mix and match. Work similar to the Battlefield 3 system, Recon, Support/heavy weapons, Combat Engineer and Medic. I'm not saying a player has to choose those specifics but Armors should revolve around tailoring to those playstyles.
      Recon= Light armor, gearsets focus around infiltration, hacking, sniping/counter sniping, data collection
      Support/Heavy Weapons = medium and heavy armor: Focus on explosives, tearing down fortifications, gets the fun toys (mini gun, rail gun, rocket launcher) Also can supply team mates via dropping waypoint markers for C2's for supply drops.
      Combat Engineer = Light/medium/heavy: ability to build fornications, repair vehicles, able to deploy a turret (must need a C2 to drop the turret pod) and EOD.
      Medic= Medium and Heavy: Trauma Kit, field surgery system (meaning can revive a full dead player must stabilize their body after being killed...also body must be retrievable and in one piece) able to call in (via C2) a field hospital. Med gun is military grade to use multiple different drugs and pain killers.
      Medic will only work if they change how spawns, body hp and everything about death. Though this adds a new spin on team play for mercenary orgs and gives players who want to do Rescue/Battlefield medics something.
      Also noticed that a C2 has been used because I thing orgs should have a logistic wing meaning someone needs to ship people supplies on the ground during a firefight.

  • @TFTrickster
    @TFTrickster 6 หลายเดือนก่อน

    Excuse my ignorance but is the one shot sniper a bolty and if so why shouldn’t that be a one shot.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      Nope, semi auto. P6.

    • @Velthus
      @Velthus 6 หลายเดือนก่อน

      ​@@BuzzCutPsycho Isn't that stupid ass lightning sniper a 1 shot now? Yubarev or whatever. Or did Zac come to his senses before that idea went live

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      @@Velthus i never got to test it yet eptu is a mess. I heard it was.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      Even if it was, why should it be? What does the one shot add to the game?

    • @TFTrickster
      @TFTrickster 6 หลายเดือนก่อน

      @@BuzzCutPsycho I have mixed feelings on a one shot kill. I agree a P6 should not but if they have a bolty of some kind why not. I do like the idea of the spotting scope.

  • @omegatheta1701
    @omegatheta1701 6 หลายเดือนก่อน

    honestly, some days i just want to be a long range shooty boi from a hide... i don't mind scope glint because it acts as a balance to me doing that, though i rarely engage in pvp personally, it really isn't a huge deal. I 100% agree with you on this, if you are mad about glint, chances are you are a bad player.
    and the people saying "oh its not realistic" my brother in christ, this is a game were i can get on a space ship, fly it into the heavens, and the yeet myself across MILLIONS of Kilometers in mere minutes. this game isn't about realism at least not in the way most people who hold that opinion seem to define it.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      Dude the realism people drive me mad. I cannot stand it.

  • @Harry_potter_the_1st
    @Harry_potter_the_1st 6 หลายเดือนก่อน

    I do believe it is needed, but i would like glare only while your facing the sun, to allow players to pick a good location to not be spotted. to counter act this change i said, is to have all snipers be loot-able only, so hopefully everyone is not running around with one.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      Too many variabels imo. Glint is not for realism but rather gameplay.

  • @alexanderdooley5833
    @alexanderdooley5833 6 หลายเดือนก่อน

    this is still super hard to see.100% needed and balanced with what I've seen. Its ez to see when they ADS while you are looking in the general direction, but if you ADS suddenly it helps the person being shot at. do this on Microtech, and glint isn't going to help you find the sniper lol.
    on the spotting scope should also give you glint. so both are outed. maybe a lil reduced effect.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      It is going to be super hard to see in real fights too with stuff going on

  • @antoniovinciguerra8982
    @antoniovinciguerra8982 6 หลายเดือนก่อน

    I like the mechanic from what I see - it looks clean, well balanced and not too bad of a nerf either
    Will have to wait and see how it *plays* out ofc

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      It is way better than I thought it would be

  • @ORaiserPlays
    @ORaiserPlays 6 หลายเดือนก่อน

    Doesn't really bother me either way. If someone is good as a sniper, the glint isn't going to help you. If they are really good and have a spotter and understand what Recon is for, it really isn't going to help you. Seems more like an Arena Commander implementation with really no effective change in production. Though I don't think they should be making Production patches based on Arena Commander.

  • @NozomuYume
    @NozomuYume 5 หลายเดือนก่อน

    If I'm going to have a massive searchlight on my gun then it should also work as a searchlight so I can illuminate large areas with bright light.
    Also I think we should have scope glint on everything. That way we can use the the scope glint en-mass to create blinding glare and use it offensively. In particular I want scope glint on multitools. Also I would like scope glint on all ship weapons.

    • @BuzzCutPsycho
      @BuzzCutPsycho  5 หลายเดือนก่อน

      If those things could one-shot kill a player, then yes, you could have scope glint on them in theory. But those things, minus the tool, already have a warning. The warning is the visual of the ship, the signature of the ship on radar, and the loud sound of its approach.

    • @NozomuYume
      @NozomuYume 5 หลายเดือนก่อน

      @@BuzzCutPsycho Why would you design your weaponry to warn someone when the goal is to kill your enemies as quickly and efficiently as possible?

    • @BuzzCutPsycho
      @BuzzCutPsycho  5 หลายเดือนก่อน

      @@NozomuYume because I'm designing a game not a real instrument of war.

    • @NozomuYume
      @NozomuYume 5 หลายเดือนก่อน

      @@BuzzCutPsycho Why not have a game with instruments of war instead of game pieces that look like instruments of war but don't behave like them?

    • @BuzzCutPsycho
      @BuzzCutPsycho  5 หลายเดือนก่อน

      @@NozomuYume because this is a sci fi game where good gameplay and balance take precedent over modern day realism.

  • @MajorIronwood
    @MajorIronwood 6 หลายเดือนก่อน

    Shakeup for scope glint! Whoooo! LETS GO BABY!

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      Hey he's retired

  • @GlavGadLive
    @GlavGadLive 6 หลายเดือนก่อน

    For me, as a fan of sniper rifles in many games, I condemn that in a game that focuses on realism, there is glint at night. In a real war, you will not have the opportunity at night to see where the sniper is if he has not yet fired. It’s just that the majority of players in many shooters love close combat and hate snipers, and I can say that in order to track an opponent at close range you need much less skill than to make one accurate hit at a distance.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      SC does not focus on realism. CIG lied to you if they said that. They also said they wanna go realistic than dial it back. So who knows.

    • @GlavGadLive
      @GlavGadLive 6 หลายเดือนก่อน

      @@BuzzCutPsycho I can’t tell what is better for the game, because this project so unique, but I can tell that glint at night is bullshit. I really don’t care about glint at day time because it’s realistic and there is already so many games that trying to balance weapons, but the most fair balance for SC is : if a guy with FS-9 breaks the distance with the Sniper, so the Sniper is probably dead.
      Machine gunner has an advantage with fire rate and ammo capacity.
      But on the distance Machine gunner is dead, because Sniper has an advantage of distance and surprise effect.
      Anyway all that balance is bullshit compares to your friend in Ares Inferno which melting Sniper from the above or a Bomber that nuke his ass. I really believes that SC don’t need these “balance” mechanics

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      But glint would make it easier to bomb him! And funnier,.

  • @user-hj2yc9tf2d
    @user-hj2yc9tf2d 6 หลายเดือนก่อน

    As a former world ranked sniper in BadCo2, and a current SC recce goblin, i still support scope glint.
    But, If you attack a ground base, with your org, not having someone in place to counter snipe is poor tactics and you deserve to be punished for your commands lack of foresight that there is a recce goblin in them thar hills that wants all your armor and unstackable grenades.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      Funny how you mentioned BFBC2. It did not have glint as you know but the maps were much smaller and sniping wasn't much an issue as a result. 3 brought it in for a reason and the industry kept it ever since.

  • @stephanmilius3598
    @stephanmilius3598 6 หลายเดือนก่อน

    It is actually not a glint, but rather a bright light installed on the rifle to give away your position, since it also emits light at nighttime.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      I know I love it

    • @stephanmilius3598
      @stephanmilius3598 6 หลายเดือนก่อน

      @@BuzzCutPsycho One can see that even without a glint. Some sniper must have really hurt you ;).

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      I eat snipers.

  • @TheGlassSword
    @TheGlassSword 6 หลายเดือนก่อน

    That’s honestly a somewhat hard to see glint you may need to do a double take just to verify it was a scope glint

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      Yup. This video is way better than the other idiots crying foul imo.

  • @erikw3673
    @erikw3673 6 หลายเดือนก่อน

    I dont mind sniper glints that much as a mechanic but I guess there is a difference between those arcade shooters and Star Citizen. In arcade shooters the area is very limited so a sniper has the advantage to know pretty much from where the enemy might come from. Also in arcade shooters the counter methods are very limited. What would interest me though is wether in those games the sniper glint also exists in night maps. For me that breaks the immersion as much as a pink ghillie suit. It reminds me everytime a yes its a gamemechanic.
    As to the Sniper sitting in Front of Jumptown and killing Players I would argue its at least as fair as capturing and destroying an 890J in a player driven event. You can perfectly do that for stopping those drugs to reach the poor citizens of Stanton. Defending against a sniper guarding Jumptown is probably even easier than guarding an 890J with the current flightmodel. So I would say dont go to a PvP area alone in you undersuit and then complain getting killed. If you go in well prepared in heavy armor for example sure you should not be a one shot anyway. And also keep moving use cover.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      I think the main issue here is the OHK. But I would also ask, what does a sniper really add that is positive to a game?

    • @erikw3673
      @erikw3673 6 หลายเดือนก่อน

      @@BuzzCutPsycho I think snipers are just as valid as any other weapons category. They are really good at wide open places but are nearly useless inside buildings where shotguns and smgs reign supreme.
      I am not a big sniper player in star citizen I basically play everything there is in this game but I am afraid that a mentality begins to form in SC which was supposed to be an open world game of possibilities where people advocate for the banning of playstyles they dont play and maybe fall victim to.
      Lets think this whole thing a bit further. Should the A2 be banned? I would argue the A2 is way more destructive to the jumptown event than any sniper could ever be. If i head into JT with a group and i get shot i can tell my guys about it and we can create cover to get into the facility. An A2 full on shields jumping in full speed dropping 4 bombs just nukes everything is pretty much impossible to defend against.
      The same way I could argue for a lot more ships, guns, playstyles and so on. With a game that 90% of players only play as PvE I dont think I would have a hard time argueing to ban piracy that is not following pirates of the caribean "style" piracy
      But lets get back to "snipers" for a moment since snipers arent nerved with this glint but scopes are. it will just push snipers to get better with 4x instead of 8x scopes. What then? Glint also for 4x scopes then? then 2x? The honest approach would be to ban all scopes that zoom in or to ban all sniper guns alltogether. But then you would need to think about what a P4 with a 4x scope actually is. is it a normal rifle or a sniper?
      The real issue I think is that snipers are to powerful with being able to oneshot people in "heavy" armor. Nerve the dmg of the sniper! The flashlight wont make you think ah good thing i saw this blinking light before I got killed in one shot with the heavy armor on.

  • @GamerDudester
    @GamerDudester 6 หลายเดือนก่อน

    The glint is too bright when its brighter than a flash light, and it should be more pronounced depending on the lighting in the area. Glint at night makes no sense for example. Glint is a very boring and half-assed way of implementing sniper detection. Give us radar tools, or ground vehicles that detect on ground bodies 2-3 km out, something more interesting.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      Make flash lights brighter and glint more pronounced in a diff way. No?

  • @KittyCommanderr
    @KittyCommanderr 6 หลายเดือนก่อน +1

    I like your spotting scope idea.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      I love it too. I am so smart.

  • @crispy9175
    @crispy9175 6 หลายเดือนก่อน

    This is good. And i play Squad and Arma. This is needed in SC and they did a great job making it fit SC.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +2

      Yup. Diff rules for diff games. Glint fits sc.

  • @ToitleInTime
    @ToitleInTime 6 หลายเดือนก่อน

    If they have other high powered optics like spotting scopes that don’t have a glint, that would be better

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      Agreed. I want spotting!

    • @ToitleInTime
      @ToitleInTime 6 หลายเดือนก่อน

      @@BuzzCutPsycho I don’t want spotting.. what you are talking about is Battlefield style orange Doritos everywhere.. I want high magnification optics for people to use which don’t give them away. Your ideas for this game blow

  • @Atheica-Atheismos
    @Atheica-Atheismos 6 หลายเดือนก่อน

    It defies sniper rifle logic.
    The fact that they cannot properly set the negative parameters of sniping (such as the movement of the weapon, the way of shooting and other aspects) is just the incompetence of the developers.
    If they are to give the target some advantage, why don't the sniper optics emit some signal that the combat helmet can detect (yes, only the combat helmet, because whoever is not properly equipped, let them die)?
    There would be an audible signal and a 90°-180° slice of the likely direction of fire. Then they can react to it as they please.
    Alternatively, why doesn't the scanner contain something that would reveal the presence (only the presence, not the exact position or direction) of sniper optics (if they are not in party) within a range of, for example, 1000 meters so that people know, yes, we have to proceed carefully, there is a sniper somewhere / or / no, there is nothing, we can move forward.
    I would understand the flash against the light source. But constant light? And even in the dark?
    Revealing the exact position of the sniper is idiocy.
    It is just a consequence of the fact that the development of weapons is in charge of a person who loves shotguns and in all his arrogance cannot be objective. Moreover, he only heard people who are too stupid and whiny to be capable of any tactical thinking and movement in the game.
    The developers are full of reality, but when it comes down to it, only their incompetence, dilettanteism and excuses for gameplay and fun are revealed.
    Thanks to this stupidity, they can cancel sniper rifles altogether.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      Would you trade the OHK for the glint?

    • @Atheica-Atheismos
      @Atheica-Atheismos 6 หลายเดือนก่อน

      @@BuzzCutPsycho
      Well, I think it would be better to make proper hitpoints on the helmet. If you hit the center from the front (visor, eye - depends on the helmet) - OHK , if you hit the shell of the helmet from behind or the edge of the helmet, the projectile will or may ricochet. Of course, with regard to the weapon and ammunition.
      In fact, there may not even be bullet damage with weaker weapons with less penetrating ammunition, but for example shock, brief unconsciousness, concussion or damage to the cervical spine.
      Of course, I would like it if different types of helmets had different penetration.
      And it would also be possible to do something like "seek and kill".
      For example, if three players could use triangulation to determine the approximate location of a sniper.
      There are plenty of options.

  • @Siegerstark
    @Siegerstark 6 หลายเดือนก่อน

    It was because of me :) CIG started by block all my hiding spots, then reflective glare when I hide in the bush. Camper for life,..

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      ?

    • @Siegerstark
      @Siegerstark 6 หลายเดือนก่อน

      @@BuzzCutPsycho I was 🥑for years and backer 2013

  • @PluckMe
    @PluckMe 6 หลายเดือนก่อน

    4:36 Wouldn't it's just be easier to put a safety button. So long safety is on, weapon can't fire, no glint. Would simplify everything instead of making it its separate thing.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      I suppose. That is a lot of work to keep OHK in. May as well just remove the OHK and improve scanning, don't ya think?

  • @RoswellCrash
    @RoswellCrash 6 หลายเดือนก่อน

    Sniper glint is not good, it’s ruins games. We didn’t have it pre-BF3 like you said and it worked fine. It’s dumb, the glint is brighter than a star.
    It’s just for those why want to run and gun, it’s not about gameplay it’s about making it easier for bad players.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      It wasn't in BFBC2 because the maps were smaller and more linear. The more open things become the more we need things like glint to facilitate better gameplay. If glint was bad for FPS games the two major competitors, BF and COD, wouldn't all be including them. Hell, Halo even has it now. It exists for a reason.
      Also people hated snipers in BFBC2 and called them bush wookies all the time.

  • @supraeric
    @supraeric 6 หลายเดือนก่อน +3

    Agree was def needed

  • @P5ykoOHD
    @P5ykoOHD 3 หลายเดือนก่อน

    Light armor should be 1 hit kill. Medium Armor should be 1 hit kill but only in upper torso area (so not belly shots). Heavy armor should be 2 hit kill and 3 if belly shots.
    Add an extra shot for limbs ... All headshots should be 1 hit kill, no matter the range. That imo would be the only "fair" way to implement snipers in SC.
    And yes, scope glint is a GOOD thing, players need to have the chance to know they are in the sights of a sniper, meaning the only way someone can die in 1 shot is skill (a headshot).

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      Based

    • @P5ykoOHD
      @P5ykoOHD 3 หลายเดือนก่อน

      @@BuzzCutPsycho Lol didn't think YOU would respond ^^
      Glad you agree though. Been playing FPS games for the better part of 18+ years and sniper rifles were always something that was either OP or Trash, if SC can find a good balance as what I think I'm proposing is, then it will be awesome. Especially since this game has armor, and different levels of it (not yet fully implemented, but for the moment it's pretty simple). Also, this subject kind of references your "Fixing your Favorite Gear: Star Citizen armor changes" video.

    • @BuzzCutPsycho
      @BuzzCutPsycho  3 หลายเดือนก่อน +1

      @@P5ykoOHD my caveat is always that if you want people to die quickly you need to make revives or respawns around that idea. Sadly most games do not understand that and nor does SC but they are very slowly getting around to it I think with the Ursa medical and respwwn changes.

  • @danielekirylo
    @danielekirylo 5 หลายเดือนก่อน

    The people who like Glint are headless chickens type of players!
    I don't like Glint, I played many customized games on BF, also in BF2042, where Glint was disabled and finally people were moving around the maps with some tactics and strategy.
    A solution to camping from huge distances should be to make sniping from long distances much more difficult. Also, SC shouldn`t be BF or COD, if people are camping on a spot on a huge planet either it means SC failed to build the right missions or the sniper is setting up a trap in a specific spot for some good reason, which is interesting gameplay.

    • @BuzzCutPsycho
      @BuzzCutPsycho  5 หลายเดือนก่อน

      Remove OHK and the glint can go too.

  • @AndreyBorisovBoris
    @AndreyBorisovBoris 6 หลายเดือนก่อน

    For every glint we will find a proper glitch in that game.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      Every John Star Citizen needs his WARNO

  • @Osean_Kitty
    @Osean_Kitty 6 หลายเดือนก่อน

    "Boss get down! The enemy sniper stay low and crawl around the ground, that should enable you to sneak past enemies."
    Honestly the glint isn't as bad as some people are making it out to be.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      No it isn't bad at all. For some reason I also read your comment out in my head like the Grot announcer from Dawn of War 2.

  • @Tael71
    @Tael71 6 หลายเดือนก่อน

    Have you seen the testing videos or even tested it out in ptu yourself? its brighter a night than your suit flash light at night. Its poorly done.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      So make the flash light brighter no?

  • @ihac4568
    @ihac4568 6 หลายเดือนก่อน +2

    Looks like a good implementation of scope glint to me, I’m happy as long as I can avoid it with a lower magnification scope. Also, one shot snipers should be bolt action or even a single shot breach-loader. The p6 is stupid.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      Yup agreed, semi auto one shots are lame.,

  • @andrewfanner2245
    @andrewfanner2245 6 หลายเดือนก่อน

    We might alwso hope for a bit more content that does not automatically call for gun play. After all, Pyro is supposed to be less secure than Stanton...just imagine... The one shot kill becomes a two shot kill because armour isn't up to much. Its the C30th, I expect IR scans and the like for detection, we are really still at the Quake level of a dark brown pixel against a black background Most of what we see would be very recogniseable to WW2 folk. Where's my battlefield drone for recon? To be fair, I get no excitement at all out of the PvP element.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      Scans would be a sure fire way to get it too. I think we will honestly end up with both. At some point we are going to need ways to find infantry.

  • @shaneedwards596
    @shaneedwards596 6 หลายเดือนก่อน +3

    how is it that bad players hate scope glint? scope glint is a crappy way to balance any form of sniping, and there are many things to balance sniping and gunplay.... clearly a bad player who has skill enough to take in to consideration range, drop, gravity wind etc.... (while the latter isn't in SC YET!) they also have to be skilled enough to evade detection, slow, methodical... and pick targets... but when you have scope glint at night that is bright as hell... that is bad... especially since there are as yet no optics capable of enhancing the sight picture in game without some 3rd party program.... plus as a sniper once you fire that shot, you then have a huge risk of alerting everyone you are there... now not only are your other targets alerted, and hiding in cover... but now you have the potential for ships to search and gun you down...
    bad players... really? those who blame a bad mechanic on players should understand why it's despised

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      Bad players also play snipers. They're bad.

    • @shaneedwards596
      @shaneedwards596 6 หลายเดือนก่อน +2

      @@BuzzCutPsycho just because you hate snipers... does not mean snipers are bad players.... get better, a lot of players who hate snipers are all butthurt cos most of them end up running down the same path every time and getting shot by the same person.... they don't think about how to counter the sniper or try to flank, almost every person in PVP games play as if they are the only ones in the game... they have a team, communicate with the team and use that.... the snipers cant watch everywhere

    • @01SHADOW
      @01SHADOW 6 หลายเดือนก่อน +2

      @@shaneedwards596 exactly its so much cover in this game to counter snipers saying people are bad is crazy its horrible design for a open world game when glint was only intended for Arena shooters like that shit bright af 480m plus away.

    • @stephanmilius3598
      @stephanmilius3598 6 หลายเดือนก่อน +1

      @@BuzzCutPsycho That is why in reality only the worst soldiers are appointed to become snipers.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      hah i never knew that

  • @Tekjive
    @Tekjive 6 หลายเดือนก่อน

    Not a sniper but glint at night doesn’t make sense unless a light source is directed at sniper 🤷🏼

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      It ain't about making sense. A lot of things in SC don't make sense. Like being regenerated from nothing in a bed light years away. Its a game.

    • @Tekjive
      @Tekjive 6 หลายเดือนก่อน

      @@BuzzCutPsycho haha ya that’s true I guess 😅 I try to think in “1000 years into the future SIM” terms but in the end it is a game 🤙🏻 lol

  • @bearkattner
    @bearkattner 6 หลายเดือนก่อน

    What if I want to do recon, but also degenerately snipe people? Do I still get an A2 bomb? :D

  • @ikuk_u
    @ikuk_u 6 หลายเดือนก่อน +1

    i think one shot snipers are a positioning/pathing/awareness game. the scope glint looks pretty good tho

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      I think it looks great. It is not as bad as anyone makes it out to be.

  • @NoNo-f4h
    @NoNo-f4h 6 หลายเดือนก่อน

    Scope glint seems like pathetically weak counter play. I hope they have some more active counter play in mind to go along with it. Like automated spotting drones. IR and night vision scopes. The Snipers can use the same tools but it would level the playing field to have a chance of detecting enemies lurking at range. Death seems to be baked in to be such a common occurrence. I don't get how the Death Of A Spaceman mechanic can be taken seriously. It really makes me wonder with one shot sniper kills. It seems like the only way for a spaceman to grow old is to make other people take all the risks for him. The philosophy is conflicted with the implementation, I wonder how CIG will center the death mechanic so that survival is meaningful, I wonder if they even can.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      I can honestly see scanning being a thing for it. We are supposed to get scanning.

  • @bradvam3801
    @bradvam3801 6 หลายเดือนก่อน

    just stating, i have never played Star Citizen but have been following along in its development and one reason was because of its realism. As far as I understand one shotting a player seems to be an issue and thus I see the necessity of scope glints, but it is unfair to say that because people oppose the realism of scope glint means they are supporting "degenerates". honestly sniping is one of my favorite roles in most games, I support what the scope glints represent but it does ruin the realism of the game in my opinion........
    In the next sentences I will state a possible compromise.
    scope glints are reflections of light off the surface of the scope lens and needs a powerful light source to produce this glint, it is however unrealistic to have a glint even in poor lighting conditions, and here is my idea. instead of having a realism breaking mechanic have a similar mechanic that can more reasonably make sense. for instance CIG could make it so that a scope above 4x need certain conditions to work, if they are near a powerful light source that interacts with the scope a typical glint is exposed, but if they are in the dark with no powerful light source a light within the scope gets activated giving off a "scope light", similar to a scope glint but more room for realism, a possible way this could be explained with reality is that you can not easily see through a scope of that magnification(4x plus) without a powerful light source or scope light.
    the idea could be expanded on but that is the basics.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +2

      You ain't wrong and the cause of glint is the ohk. That is why I put it at the start. I was certainly hamming it up with the degenerates part but I often ask what does a ohk sniper add that is positive to the game? I would say nothing. If it added anything so many fps games wouldn't put things like glint in it. The real solution is just not to have snipers. I think that is ideal too.
      I dont want to discredit your comment. You worked hard on it. And I agree with a compromise. The ohk has to go and if it does the glint can too. But I think the glint goes above and beyond ohk at this point because you need ways to track down players in the proc gen world. Scanning? Maybe.
      Good comment. I saw the anime profile pic and thought it would be stupid. You proved me wrong. Well done.

  • @mobius6772
    @mobius6772 6 หลายเดือนก่อน

    Scope glint is essential for fair gameplay. You are 100% right, if you are against scope glint you are a coward who thinks they are good.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      You calling them cowards made me smile

  • @wickednezz9441
    @wickednezz9441 6 หลายเดือนก่อน +1

    scope glint isnt going to mater one shot kill change position rinse and repeat. players are still going to be mad they got one shoted

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      I think OHK sucks but hey I cannot change dev minds :(

    • @wickednezz9441
      @wickednezz9441 6 หลายเดือนก่อน

      @@BuzzCutPsycho i understand they are trying to make everyone happy but i see a sniper nerff coming later because ppl still going to get upset with one shot weapons
      your idea with the spoting scope is sound but easly exploitable like bino,s in BF3 the sniper will just quick swap from spoting to sniper. i guess my worry is how far do we dumb a game down for the sake of casuals.

    • @wickednezz9441
      @wickednezz9441 6 หลายเดือนก่อน

      i play a sniper in every mil/sim i play but i get why player get upset about it

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      its totally fine to be a sniper in milsim. 100%

  • @HamsterSoup
    @HamsterSoup 6 หลายเดือนก่อน

    Honestly i don't know what all the fuss is with this. I've never used a sniper rifle at range in SC cause the desync is so bad even if you want to hit something it would be a serious challenge. I haven't experience the "sniper" problem at all. Maybe in the future when desync is no longer a problem, or maybe in AC people have an issue with it. On the flip side the glint is fine and doesn't really bother me other than it just look weird at night, and too bright, and i wish they could solve this with something like fps scanning instead. Marking targets i'm pretty against i will say. i Hate god markers and i wish the game would get rid of them completely.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      The fuss are from mad, bads complaining about a crutch being removed.

  • @Igor_Paiva
    @Igor_Paiva 6 หลายเดือนก่อน

    Give me the spotting scope/range finder in a way i can't bear arms while using it, same as you have to do with a med gun or multi-tool, and you can make my rifle scope look like a Christmas tree for all I care.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      You're what I'm hoping gets catered to.

    • @Igor_Paiva
      @Igor_Paiva 5 หลายเดือนก่อน

      I think this is a very interesting feature to have, because it also makes Sniper VS Sniper gameplay not only possible, but very interesting. Get your cover right, manage your ADS time, bait and switch positions, etc...

  • @Zeeves
    @Zeeves 6 หลายเดือนก่อน

    Bad players also want night vision!!

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      And thermals !

  • @danielekirylo
    @danielekirylo 5 หลายเดือนก่อน

    When I see a game where players are dodging bullets by moving laterally I vomit. That is SC right now.

    • @BuzzCutPsycho
      @BuzzCutPsycho  5 หลายเดือนก่อน +1

      Yup that's bad too. More of a netcode issue actually. I fight strafe spam all the time.

  • @IKARUS_
    @IKARUS_ 6 หลายเดือนก่อน

    To be honest in the verse the sniper glint doesn´t make sense to me. Main reason SC isn´t a FPS like BF or CoD. And its not a "oh your noob" problem. Star citizen is a "simulator" and having "unrealistic" or straight physics breaking stuff is just off. Btw realistic fights are slow and "borring" most of the time look at squad etc. Giving snipers a range unit (Laser) you can spot ok but glint? And "camping" btw if there is any objective its just holding that. And in the vers I think holding spots or making abushes is part of the game. And if there are snipers and you have a team, you need either a counter sniper or support from maybe the sky(oportunity for smokesgrenades etc or other ways to work around it). Or just have a "thermal"-ish spotting optic like googles that can find scopes that are looking your way, to counter it in vers logic. Or you give the snipers a big firing flash, then your mate atleast knows where it came from.
    Since i read you dislike the 1-Shot mechanic. Just make sniping on longer ranges only "possible" with bypots, that means they can´t realy move. There is no other way to "fix" them. Same with shotguns, with slugs they are in most games like snipers up to 30m ("realistic" game) and in close combat most times 1 shots.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      SC has been leaving the simulator/realism world a long, long time ago man. In what says is it a sim?

  • @jgrizz7943
    @jgrizz7943 6 หลายเดือนก่อน

    ok so we want emersion to the point we take 5min. tram rides, moving boxes by hand emersion, walking around inside ships emersion, repair by hand emersion, wipe the water off your visor emersion, then we get to sniping where a sniper needs to do 2 things to be a good sniper (1.) be unseen (2.) kill in 1 shot. So due to "game balance" we will be taping a flashlight to your scope cause everyone knows scope glint at night is a thing & lower your damage/ effective range. p.s. hey snipers fork your emersion lol.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      I hate immersion personally and I just want good gameplay

    • @jgrizz7943
      @jgrizz7943 6 หลายเดือนก่อน

      @@BuzzCutPsycho cool so take the sniper out of the game or leave it alone instead of destroying what makes a sniper a sniper cause now its just another gun

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      @@jgrizz7943 hell yeah lets remove snipers

    • @jgrizz7943
      @jgrizz7943 6 หลายเดือนก่อน

      @@BuzzCutPsycho totally ok with that it's better than taking away everything that makes a sniper a sniper like taping a flashlight on the snipers head. I mean what kind of dumb shyt is that?

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      @@jgrizz7943 it is as dumb as the ohk :)

  • @thenotsodiscretewolf2098
    @thenotsodiscretewolf2098 6 หลายเดือนก่อน

    tbf the reason i like battlefield over cod is because i can just bing the building down on a camper over trying to push them.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      Especially in BFBC2!

  • @machoalright
    @machoalright 6 หลายเดือนก่อน

    I have to say, i do care about realism a bit, although not in this example. But i do care about distance and how it feel like it is very close all together. but anyways different topic. just want to put my 5cents in, i do care a bit for realism or to say at least immersion or however people call it these days.

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน

      I'm about good gameplay first than realism secondary. Imo. I get you though. Perhaps authentic is what I like.

  • @AKARazorback
    @AKARazorback 6 หลายเดือนก่อน +2

    Snipers in games are the worst... because snipers attract "counter snipers" the bigger degens. And then they will attract counter snipers again. And then no one takes objectives or does anything useful

    • @BuzzCutPsycho
      @BuzzCutPsycho  6 หลายเดือนก่อน +1

      What do snipers add positive to games? NOTHING.

    • @warren3174
      @warren3174 6 หลายเดือนก่อน

      That’s when we call the A2 for a friendly visit to the AO