We playtest my Godot 4 multiplayer FPS game! | DevLog 9

แชร์
ฝัง

ความคิดเห็น • 24

  • @msd-x990
    @msd-x990 ปีที่แล้ว +3

    Holy cow!!! You did so much since the last vlog. This is incredible! Congratulations! I hope I can get a beta key 💋

    • @spimortdev
      @spimortdev  ปีที่แล้ว +1

      Thank you 🤩! And yes of course I'll give you a beta key 🤭!

  • @WhumT
    @WhumT ปีที่แล้ว

    omg i like your video so much!!! the progresss is just out of this world, keep it up! :D

    • @spimortdev
      @spimortdev  ปีที่แล้ว

      Thank you so much! 🤩

  • @appguides
    @appguides ปีที่แล้ว

    Great progress! 👍

  • @nbourre
    @nbourre ปีที่แล้ว

    Good job! :)

    • @spimortdev
      @spimortdev  ปีที่แล้ว +1

      Thank you 🤩! You might recognize the voice of few of your students 🤭!

  • @Pamme25
    @Pamme25 ปีที่แล้ว

    Super!! Ton jeu progresse bien ☺️🤩👌🏻

    • @spimortdev
      @spimortdev  ปีที่แล้ว

      Merci beaucoup 😍!!!

  • @Structed
    @Structed ปีที่แล้ว

    Looks fun and impressive, how much you added!
    Is this a Keychron Keyboard you are showing off there? ☺

    • @spimortdev
      @spimortdev  ปีที่แล้ว +1

      Thank you 🤩! Haha glad you noticed the new keyboard! But no, it's a low profile nuphy keyboard that I received for xmas 😁! I love it!

    • @Structed
      @Structed ปีที่แล้ว

      @@spimortdev the caps look awesome!

  • @bakandrev
    @bakandrev ปีที่แล้ว

    I've seen in the first episode that You've made networking by Yourself did you use any of the Godots networking features or did you write everything by yourself including socket connections etc. How much of that is godots?

    • @spimortdev
      @spimortdev  ปีที่แล้ว +1

      Most of it is pure Godot in facts! I use Godot RPC functions to make all the network communication so I don't have to create the sockets myself and everything 🙂! Basically, my library wraps all the "server authoritative" aspect of the game, by wrapping the Godot RPC functions. Let me know if you need more information 🙂! You can also join our discord server if you want!

    • @piousthepious
      @piousthepious ปีที่แล้ว

      @@spimortdev did you use a guide for the networking?

    • @spimortdev
      @spimortdev  ปีที่แล้ว +2

      @@piousthepious When I started the project I could not find much about how to do all of this (server authoritative, client prediction, etc), specially in Godot. So I I've read a lot and came up with my own solution.
      My biggest inspiration came from this website : www.gabrielgambetta.com/client-server-game-architecture.html
      This is really an amazing article 🙂!

    • @piousthepious
      @piousthepious ปีที่แล้ว

      @@spimortdev Oh wow that’s pretty cool, thank you!

  • @Wonkabonka
    @Wonkabonka ปีที่แล้ว

    yo what language are you guys speaking. it sounds like drunk french! it sounds really cool!

    • @spimortdev
      @spimortdev  ปีที่แล้ว

      Haha this might be drunk french 🧐! We are french Canadian so it sounds really different from the french from Europe! Thank you tho! 😁

  • @oBick_mc
    @oBick_mc ปีที่แล้ว

    Can i get a beta key and what is the name of the game

    • @spimortdev
      @spimortdev  ปีที่แล้ว +1

      At some point I want to do an open playtest where everyone will be able to try the game and everything.
      As of right now, the game is in too early stage to give beta keys to everyone 🙂.
      So far the name is "Volunteers"!
      I'm glad you are interested in it ☺!

    • @oBick_mc
      @oBick_mc ปีที่แล้ว

      @@spimortdev oke do you have a link to the steam page

    • @spimortdev
      @spimortdev  ปีที่แล้ว +1

      @@oBick_mc The steam page exists but is private for now since I don't have good screenshots to share yet 🙂. I will at somepoint!