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Wild_Rumpus
เข้าร่วมเมื่อ 25 ต.ค. 2011
Team Fortress 2 metagame philosophy and information delivered by a calm competitive player
The Perfect Class Balance of Comp TF2
In the fires of competition, an extremely strong team composition has been forged over time in competitive Team Fortress 2. Each player has clear roles and ways of engaging with their teammates, in a beautiful display of synergy that we'll explore in more depth.
มุมมอง: 2 967
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Why Are Comp Players So Disrespectful?
มุมมอง 4.7Kวันที่ผ่านมา
While the 6s "meta" positioning, plays, and decisions are usually robust options with little counterplay, sometimes "disrespecting" your opponents, or playing to "get away with" aggression with less fundamentally-sound ways, is a powerful tool to be used carefully.
Is Sunshine The Best Map?
มุมมอง 3.1Kหลายเดือนก่อน
cp_sunshine is a competitive staple, and a common map to see present in all aspects of play across pick up games, scrims, matches, and even casual. Commonly considered a "process clone" lets take a look at how to two maps compare and answer the question: "What does sunshine do differently?"
In Defense of Stalemates
มุมมอง 4.7Kหลายเดือนก่อน
Stalemating might be the most controversial topic in TF2, especially among competitive play. Casual players often times see 5cp itself as one big stalemate, and even some competitive players become unhappy the second the game slows down. Today I'd like to talk about stalemates and make the case that, in moderation, they can be a nice change of pace and an excellent addition to the competitive g...
Does TF2 Have a Player Burnout Problem?
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Player retention is always going to be a concern for a grassroots community. With so many factors at play, let's take a look at what might make a player burn out, and different ways this could be alleviated.
Is Comp TF2 Having a Renaissance?
มุมมอง 8K2 หลายเดือนก่อน
In a grassroots competitive scene, its the players who make the community, and with players coming and going, things are going to have their ups and downs. Throughout the life of this scene, uncertainty about the future has been a constant theme, but let's look at the current state of things and compare how the health of competitive Team Fortress 2 compares to its past.
When to Sticky Trap
มุมมอง 3.8K2 หลายเดือนก่อน
Sticky trapping is a unique and vital part of Demoman gameplay, but it is not your only means of success, and setting up traps at the wrong times in the wrong places make you less effective, or even get you killed. Let's talk about this trap timing and the best times to set up traps for the best success.
The Keybind That Comp Players Want to Ban
มุมมอง 35K2 หลายเดือนก่อน
Resupply binds, also known as b4nny binds, are an easy to overlook part of competitive Team Fortress 2 simply because of how ubiquitous they are. This handy keybind wasn't always such a staple, but now is a mainstay in competitive play. Let's take a look at what these binds do and why they're so useful.
Is Process The Perfect Map?
มุมมอง 4K3 หลายเดือนก่อน
cp_process is a map every Team Fortress 2 player is familiar with. For many, this map is synonymous with competitive TF2 itself. For players new to competitive, this rings true, as it's likely the first and perhaps only map they've played on. With such a commanding presence in the game, its important to look at the map, how it plays, and ask the question: how good is process actually?
When Competitive Hiding Works
มุมมอง 3.1K3 หลายเดือนก่อน
Despite nearly flawless visual clarity and readability, hiding is still an occasionally-viable tactic in Team Fortress 2. Let's take a look at when hiding spots can work in a competitive setting, how to counter them, and why you might be better off not overusing them.
Reading TF2
มุมมอง 3K3 หลายเดือนก่อน
Team Fortress 2 is an inherently chaotic game, even in a more coherent and organized format like competitive play. As a result, there is an inherent challenge to conveying all the relevant information about what's occurring during a casted match. Let's talk about what to look out for and what to keep in mind to have an approach to the game that makes it much easier to follow.
Competitive Player Ranks TF2 Formats
มุมมอง 4.1K3 หลายเดือนก่อน
Team Fortress 2 is an extremely diverse game, from the cast of characters to the weapon unlock choices to even rulesets and formats. With this in mind, let's take a look at some of these primary formats and I'll rank them based on my personal preferences
Comp TF2's Biggest Meta Shift
มุมมอง 11K3 หลายเดือนก่อน
One small tweak to make medic's speed match his heal target seems innocuous at first, but in a metagame occupied by the fastest class in the game, it was bound to have some kind of impact. The extent to which the game was shifted, however, was not expected.
How to (Not) Drop Uber
มุมมอง 3.9K3 หลายเดือนก่อน
The age old adage "pop it don't drop it" still holds true to this day. While it's easy to get mixed up in all the countless ways to use an uber and the boundless potential one has, still at a basic level it is simply always better to force an ubercharge than to drop it. Let's take a look at what these situations look like and how to better identify when a medic needs to use uber to save themsel...
Should Weapons be Balanced for Competitive TF2?
มุมมอง 4K4 หลายเดือนก่อน
So-called "trickle-down" balance is the idea that, since casual Team Fortress 2 is alreay a very chaotic and messy game, balancing weapons for competitive play means is better, and casual players would be largely unaffected. Let's explore this philosophy and see where it's correct while bringing up some examples of where it might fall short.
The Competitive Guide to Engineer Weapons
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The Competitive Guide to Engineer Weapons
you would think payload race is the perfect competitive gamemode. it's symmetrical, so its not biased towards red or blu. it's a moving objective so it cant be shutdown by sentries. and it's very open and vertical, so soldiers/demos/scouts do really well in it. it literally cant stalemate. it'd be interesting to see payload race be played in competitive
Never played 6s in my 11 years of playing tf2. But i watch the competitive finals since the ronin vs froyo days.
West coas teams: non-existent
The fairly rigid team comp does make off-classing interesting to watch. I’m always like “oh man, they’re on the last point, here comes Engi and Heavy.” Or that part where you switched to Sniper that would have been super cool if you had hit that headshot.
i love your videos ^u^ thank you!
Highlander sweep if 8v8 with no snipers allowed.
Nah 2 demos instead of 2 sollies would be better yk , only reason this is the best is because of current restrictions, same for 2 medics
I think you rock
Has it ever been tried running a pyro instead of pocket scout? I could see the airblast and either chip damage from shotgun or detonator with movement from powerjack making a viable option?
#removesniper
Beautiful thumbnail btw
You won’t believe how much my blood boiled whenever my scout stayed sniper after getting a pick holding last.
Yeah but sniper
Well Seymour, you call this a demo playback despite the fact that the class being played is clearly Soldier!
Most optimal in 5cp or current 5cp map design. If there was forward *spy* bases in enemy territory off classing would be soo much easier as spy or a soldier quickly switching to 1 when behind. If 5cp had setup phase lot more strategy could be done. If the flank was on the air with few breather spots heavy or engie would be amazing for denial. If the control points had longer capture time fights could be kited or fought slowly. This is a problem of the environment
Scout really likes it when his teammates have crowd control and splash damage to break up and soften deathballing enemy teams.
Nice seeing your thumbnail game get better and better with each video
I think this format of video has a lot of potential as a sorta-podcast thing, would be even better if you bring along one of your buds for counter arguments and discussions. keep it up rump! 👍
I feel this meta is best for Spies as well cause its funniest when Spies jusy pop out of no where and idsappear, maybe get a kill, but havibg a constant Spy presence is prob a no go, maybe with specfic strats tho.
I still feel that Pyro is viable as a semi-generalist class at least (IF they unban all his weapons like the Dragons Fury)
Pyro has no banned weapons in 6s as of right now.
@@user-kf3fs2sz2d if thats real then Dragon will dominate because its a hard counter to (not as hard as a sentry) if you can aim, plus it still has airblast with mid range damage at least equivalent to soldiers and the detinator makes it amazing at movement on top of that
@@Lawlz4Dayzz it hasn't so far
Lets be real, Sniper just makes the game unfun, missing the entire point of why people play at all, even for the sniper players (they usually have to supplement the TF2 experience with music or podcasts to have an enjoyable experience as Sniper which is why you see so many deaf snipers in community and casual)
Honestly even though everyone complains about how the cookie cutter meta is "stale" it's the most optimal 6v6 composition. The other classes suffer in a low populated match outside of certain situations. Pyro deals crowd control damage and can spycheck, but with less players and a dedicated medic it gets nullified outside of disad holds or niche plays. (I wish they'd raise the flame's skill ceiling to reward tracking more though). Heavy has low mobility and without support from his team (defense, heals, tele) he suffers when the fight isn't right outside spawn. Engi's buildings thrive more when there's more players and it's slower paced, as he needs time to build the support. Sniper's similar to heavy due to his reliance on protection and lower mobility, but to a less extreme extent. Spy is a wild card depending on enemy knowledge, and against a prepared team is just an invisible solemn vow. I feel like if there was a comp 12v12 format with similar class limits, 6s offclasses would be a lot more impactful, as pyro can harass and reflect more, heavy/sniper has more protection, more players are using teles/dispensers, and spy can take advantage of the chaos.
I mean, highlander is right there, and yeah, this is what happens. The non-sixes classes end up being massively more impactful, to the point where sniper ends up being debatably the strongest non-medic class.
i dont understand the benefit of a scout as soldier when you could just have a shotgun to clean up kills. is it deeper than just having a person using a shotgun?
having gunboats + scouts lets your team be way more mobile. more mobility = meatshot = big number
you dont get it bro, our am team is going 5-4 this season with perma sniper its good bro i promise
sick thumbnails. it's only a matter of time before we get fully edited wild rumpus videos
Honey wake up rumpus just posted
That was a pretty wacky demo to watch.
Bro you had that mf medics number
No it's because the 6s gestapo goes to the house of any off class mains and they're never seen again
Truth nuke
The Seal Team 6s 😢
RIP QueeQuey 😔✊
I've seen a few rare instances of a team embracing an alternative playstyle for a season. But if you're just doing so from time to time I feel like the surprise tactic has more value. (That is to say using an unusual class or setup to catch enemies off guard). Two things that I would like to see explored more (as someone who's feet are perhaps lightly misted in sixes experience) engineer and Pyro. I just feel like between dispensers and teleporters, an engineer should have enough potential to mix things up catch people off guard or maybe set up cool flanks. I Don't know if it's enough to be full time viable but I imagine it to be at least interesting. As for pyro, i just think there are a lot of situations where having an airblast or the ability to apply a DOT effect on the enemy (particularly because of how afterburn affects healing) could provide at least a bit of utility from time to time. And because I play a lot of medic, I can attest to the value of a pyro as a "bodyguard" at least in casual. Surely, there are some use cases for pyro that could stand to be explored over a bit of a period.
yeah that seems about roight
comp players: our team is perfectly balanced for all situations and to cover each others weakness 50 vs 50 players: the other team has 20 engineers, we need 21 demomen to destroy their sentry nests
that one cashworks spot that turns into the alamo those who know …
11:14 owned
No we need more heavy and spy cmon be fr
everyone knows you cant quit tf2 for foreversies. i thought i was the exception 2 years ago and im back already
54:32 the problem (for me, at least) w/ the diamondback in casual is the same as the phlog where it feels like sometimes I get killed for free b/c my randomly-selected teammates ate too much spam/had their tele sapped/whatnot. It’s a BALANCED weapon, but it can make being on a sup-par casual team feel even worse than normal.
10:46 I think a lot of casual players at the time thought the 6’s community helped kill TF2 by having Valve focus development on their game mode, creating the MYM fiasco. The 6’s folk were already kinda seen as weird elitist hermits that hide away inside of their totally different version of the game locked behind registrations and leagues, but for Valve to cater to them, causing the destruction of quickplay and many community servers, turned them from weirdos to a threat.
saying the quickie bomb launcher is as good as hoped for doesnt really feel fair with the gameplay showed fishstick and a couple others explained this well at how its similar to the direct hit in that it wants to be and is better focused at single target elimination while with the gameplay showed it just looks like spam and playing it like stock
10/10 thumbnail
on the opposite side, dunking on someone who bots at you feels so good
and now do a video with same title about the trash talking side of comp players being disrespectful
I thought they were disrespectful to new comp players
comp players are are Quake widowers.
I really appreciate your work
🧑💻
stop clickbaiting
man i wish comp was more accessible
Valve comp should put people in matches with any rank after 5 minutes. Who can wait 30 minutes to find a match in valve comp??
Because their life is miserable and they've got nothing else going on in their life. So they take the game as seriously as they can.
this isnt related to the video but i learned the volume 0.1 (or whatever number) tf2 console command from you so now i can change volume slightly faster. you learn something new every day
Wumpus really is a master baiter
Lmao ok now I understand I am extremely disrespectful, I mostly play matchmaking and used to mostly play uncletopia, I suck but I always keep my team, especially our better players on the offensive by getting into enemies faces when they thought they'd push us all back. One of my favorite things is when they uber except spend it killing only me the worst player. Its hilarious I'm pretty sure I play with no self preservation to the point that I can barely dm anymore, even if I go minutes with few points I constantly force ubers and waste or lot of it, and its not like I'm not trying mid match im just bad
thought this was about throwing people off their game by being an asshole. Such a shame 😔