ClayGolem
ClayGolem
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DonJon 5e + DungeonDraft + Foundry = Random Dungeon Creation!
DonJon 5e Random Dungeon Generator: donjon.bin.sh/5e/dungeon/
DungeonDraft: dungeondraft.net/
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มุมมอง: 385

วีดีโอ

Foundry VTT - Curse of Strahd - Adventure Pack Update
มุมมอง 3219 ชั่วโมงที่ผ่านมา
If you like this, and want to support me, I'm fuelled by Tea: ko-fi.com/claygolem Link to Module: drive.google.com/file/d/1GN-V78ph7SzFA1L-KremwhmDLBeplpXa/view?usp=sharing DragnaCarta's Curse of Strahd: Reloaded Adventure: www.strahdreloaded.com/Introduction/A DM's Guide to Curse of Strahd Join this channel to get access to perks: th-cam.com/channels/4vSFO6H_HxTgM1UYnrtVIg.htmljoin
Foundry VTT - Curse of Strahd - Halloween Pack Release News
มุมมอง 48614 ชั่วโมงที่ผ่านมา
Link to Module: drive.google.com/file/d/1GN-V78ph7SzFA1L-KremwhmDLBeplpXa/view?usp=sharing DragnaCarta's Curse of Strahd: Reloaded Adventure: www.strahdreloaded.com/Introduction/A DM's Guide to Curse of Strahd Join this channel to get access to perks: th-cam.com/channels/4vSFO6H_HxTgM1UYnrtVIg.htmljoin Fuelled by Tea: ko-fi.com/claygolem
Foundry VTT - Add On: CPR Release! Cauldron of Plentiful Resources
มุมมอง 1K19 ชั่วโมงที่ผ่านมา
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Foundry VTT - A House Divided - Halloween Potential
มุมมอง 29721 ชั่วโมงที่ผ่านมา
Join this channel to get access to perks: th-cam.com/channels/4vSFO6H_HxTgM1UYnrtVIg.htmljoin Fuelled by Tea: ko-fi.com/claygolem 00:00 - Intro 04:29 - Pricing Stuff 05:23 - Journal and Adventure Stuff 09:09 - Look at Maps 12:40 - Outro
Foundry VTT - Add On: Simple Calendar & About Time
มุมมอง 602วันที่ผ่านมา
Join this channel to get access to perks: th-cam.com/channels/4vSFO6H_HxTgM1UYnrtVIg.htmljoin Fuelled by Tea: ko-fi.com/claygolem 0:00 - Intro 1:00 - Simple Calendar Time Controls 5:06 - Settings 9:00 - Edit Your Calendar 10:40 - Notes 13:12 - About Time 15:20 - Macros 18:15 - About Time Functions 25:25 - Mini Calendar 26:30 - Outro
DnD - Tharivol's Story - How (not) to Play Your (Rogue) Class
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Foundry VTT - Add On: Actor Studio
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Foundry VTT - V12 - Curse of Strahd: Wachterhaus
มุมมอง 21814 วันที่ผ่านมา
Join this channel to get access to perks: th-cam.com/channels/4vSFO6H_HxTgM1UYnrtVIg.htmljoin Fuelled by Tea: ko-fi.com/claygolem Time Stamps 00:00 Pixlr.com 08:00 Into FoundryVTT 13:00 Walling Up 18:30 Regions 20:18 Weather 22:23 Separating the Maps 23:08 Lights 31:22 Fireplaces 35:42 Region teleports (Stairs) 43:26 Outro
DnD - Sorryman's Story - How (not) to Play Your (Barbarian) Class
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Foundry VTT - V12 - D&D4.0 Character Creation with 2024PHB
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Foundry VTT - Hurry Up - A Countdown Timer!
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Foundry VTT - V12 - First look at D&D4.0 with the 2024PHB
มุมมอง 2.5K14 วันที่ผ่านมา
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Foundry VTT - V12 - Curse of Strahd: Improvements and Update
มุมมอง 36221 วันที่ผ่านมา
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Foundry VTT - Tips: Mod Versions and Locking
มุมมอง 35021 วันที่ผ่านมา
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Foundry VTT - D&D4.0 - Installing Foundry for Testing
มุมมอง 75321 วันที่ผ่านมา
Foundry VTT - D&D4.0 - Installing Foundry for Testing
Foundry VTT - V12 - Curse of Strahd: Van Richten's Tower Door Puzzle
มุมมอง 25928 วันที่ผ่านมา
Foundry VTT - V12 - Curse of Strahd: Van Richten's Tower Door Puzzle
Foundry VTT - Automating a Sacrificial Shield
มุมมอง 34928 วันที่ผ่านมา
Foundry VTT - Automating a Sacrificial Shield
Foundry VTT - V12 - Curse of Strahd: Lake Baratok & Van Richten's Tower
มุมมอง 148หลายเดือนก่อน
Foundry VTT - V12 - Curse of Strahd: Lake Baratok & Van Richten's Tower
Foundry V12 Automations: Better Darkness Spell - 3 Options
มุมมอง 460หลายเดือนก่อน
Foundry V12 Automations: Better Darkness Spell - 3 Options
Foundry V12 Automations: Fixing Darkness Spell
มุมมอง 531หลายเดือนก่อน
Foundry V12 Automations: Fixing Darkness Spell
Foundry VTT V12 - Curse of Strahd: Making the Terrifying Glare
มุมมอง 187หลายเดือนก่อน
Foundry VTT V12 - Curse of Strahd: Making the Terrifying Glare
Foundry VTT - V12 - Curse of Strahd: West Svalich Road
มุมมอง 178หลายเดือนก่อน
Foundry VTT - V12 - Curse of Strahd: West Svalich Road
Foundry VTT - Add On: Visual Active Effects
มุมมอง 686หลายเดือนก่อน
Foundry VTT - Add On: Visual Active Effects
Foundry VTT - Updating a Game from V11 to V12
มุมมอง 422หลายเดือนก่อน
Foundry VTT - Updating a Game from V11 to V12
Foundry VTT V12 - Automating Curse of Strahd
มุมมอง 352หลายเดือนก่อน
Foundry VTT V12 - Automating Curse of Strahd
Foundry V12 Automations: Flanking and Hiding
มุมมอง 433หลายเดือนก่อน
Foundry V12 Automations: Flanking and Hiding
Foundry VTT - V12 - Tips: Multiple Triggers to Open Doors, etc.
มุมมอง 368หลายเดือนก่อน
Foundry VTT - V12 - Tips: Multiple Triggers to Open Doors, etc.
Foundry VTT - V12 - Tips: Pit Traps
มุมมอง 425หลายเดือนก่อน
Foundry VTT - V12 - Tips: Pit Traps
Foundry VTT V12 - Tips: Manual Module Adding
มุมมอง 297หลายเดือนก่อน
Foundry VTT V12 - Tips: Manual Module Adding

ความคิดเห็น

  • @brendanforward7322
    @brendanforward7322 53 นาทีที่ผ่านมา

    You rock, and excited to try this for a tavern. A quick question (I am sure you get many), how do you tackle balconies? I love the idea of elevation but worried a lot like the roof that the vision will create lots of black pockets on the map.

  • @ActionOxford
    @ActionOxford 9 ชั่วโมงที่ผ่านมา

    How do you highlight the attack rolls? Yours are green when they hit and red when they miss. Is that a setting in Midi QOL? Thanks for the video!

    • @clay_golem
      @clay_golem 7 ชั่วโมงที่ผ่านมา

      Yes, there's a Midi setting to do that. Nice little addition.

    • @ActionOxford
      @ActionOxford 7 ชั่วโมงที่ผ่านมา

      @@clay_golem Found it! It's under Workflow Settings -> Misc -> Color Code Hit/Miss/Save Display. Thanks!

  • @_AutoCoder
    @_AutoCoder 16 ชั่วโมงที่ผ่านมา

    Thanks for this. This just sped up my game 200% and I wouldn't have found it. Not using the body piles though as I I use Item Piles and a macro to convert the bodies to loot piles (highly recommend). The PC's love it.. even spending turns to grab weapons off the recently fallen. I think I have you to thank for turning me on to item piles as well. Thanks again.

    • @_AutoCoder
      @_AutoCoder 16 ชั่วโมงที่ผ่านมา

      BTW.. using monster part crafting from Battlezoo.. and Item Piles makes that super easy. I haven't tried the loot sheet that integrates with Monk's token bar though.

    • @clay_golem
      @clay_golem 7 ชั่วโมงที่ผ่านมา

      Not played with that. Hmm... will add it to the list of things to look at.

  • @Maruiti
    @Maruiti วันที่ผ่านมา

    there's a mod for dungeondraft that allows to import maps from watabou and it will auto generate walls, doors, light, stairs, and a few other things, it's really impressive.

    • @clay_golem
      @clay_golem 17 ชั่วโมงที่ผ่านมา

      Nice. Will try and take a look at that.

  • @Ae0n5105
    @Ae0n5105 วันที่ผ่านมา

    Thank you for covering this. hoping it will lead to some great games for people. Thank you as always!

  • @SageSaga25
    @SageSaga25 วันที่ผ่านมา

    Sooo- Uhhhm, the grid should have been left on, because when you use it as a template it doesn't export the original map, just what you drew in Dungeon Draft. So the grid would make it easier to position and line it up, and when you export it- no grid! Also, could have sworn I used a tool at some point that added walls based on contrast, and you could drop a donjon map in and generate the walls based on where black and white met and it could detect the lines as doors- but I cant remember what it was- I think it was back in FVTT V9 era. Oh you could also match the resolutions and then when you import it to use as a guide you wouldnt need to do any aligning, it would just... fit, perfectly. Measure twice cut once! XD

    • @clay_golem
      @clay_golem 17 ชั่วโมงที่ผ่านมา

      Yeah, you're right - saving with the grid just adds the grid for tracing, and not the end map. My mistake. I mentioned an extra, optional step, and then never said what it was - which was scaling the map so the matching is more transfer... Doh!

  • @arcanjl
    @arcanjl วันที่ผ่านมา

    You made it tempting to make to make my own!

    • @clay_golem
      @clay_golem วันที่ผ่านมา

      It's a fun way to create something different.

  • @Egalia_1
    @Egalia_1 2 วันที่ผ่านมา

    Really appreciate this, needed to start using compendiums because my foundry was struggling with the hundreds of stat blocks, maps, etc.

  • @mds000123
    @mds000123 2 วันที่ผ่านมา

    So cool!

  • @MrDefaultti
    @MrDefaultti 2 วันที่ผ่านมา

    Just brilliant. I have DungeonDraft, but I never thought of using it this way. Next you can try is Dungeon Alchemist 😉

    • @blackshard641
      @blackshard641 2 วันที่ผ่านมา

      I use Dungeon Alchemist for all my maps.

    • @MrDefaultti
      @MrDefaultti วันที่ผ่านมา

      @@blackshard641 I have that also

  • @Drazimo
    @Drazimo 2 วันที่ผ่านมา

    I've always liked this, and wish Inkarnate had the same functionality. Donjon i really good for all things random. In terms of maps, Dyson Logos has loads of maps on his website (does the black and white ones from the WotC adventures) and they're all available for free to use (could be a non-commerical thingy).

  • @florian2199
    @florian2199 2 วันที่ผ่านมา

    That's so good! Why didn't you used the manifest URL link tho? I have to admit I can't find where to put the file in my foundry VTT files...

    • @clay_golem
      @clay_golem วันที่ผ่านมา

      I'm having trouble getting the manifest URL to work correctly without errors - I'm looking at that when I get time, so updating it will be much easier for everyone. You need to find your Foundry folder. Open the Data folder in there, and then Modules folder. You should see a bunch of folders with names of the modules you already have installed. Drop the CG Curse of Strahd folder in there, just like the other mods. Restart Foundry and it'll see it as an option.

  • @artaweunderhill4480
    @artaweunderhill4480 2 วันที่ผ่านมา

    Hi ClayGolem. How cool is that :)

  • @jinkerGM
    @jinkerGM 2 วันที่ผ่านมา

    WotC loves you.

  • @mikitta47
    @mikitta47 2 วันที่ผ่านมา

    I'm not making Baulder's Gate 3 --- I LOVE YOU!

  • @arcanjl
    @arcanjl 3 วันที่ผ่านมา

    Amazing. Super generous and top-notch Work thank you.

  • @StarcadianX
    @StarcadianX 3 วันที่ผ่านมา

    I noticed that Ireena can be set under prone and unconscious by right clicking and adding the statuses. Don't have to tell the players she had been bitten yet of course. (11:20) After running the game twice, this reloaded version is definitely a refresher and I can't wait to run it. Amazing work!

    • @clay_golem
      @clay_golem 2 วันที่ผ่านมา

      Because I've got linked Actor Data, if I "prone" Ireena in one scene, she gets Proned in others, so I decided to leave her until the party hit that scene at the Burgomasters' and then apply the status.

  • @freischutz898
    @freischutz898 3 วันที่ผ่านมา

    But how can you install mods that don't show up there, I can download the Json but there is no way to run it.

    • @clay_golem
      @clay_golem 2 วันที่ผ่านมา

      It is probably an issue with Versions. Which version of D&D are you on (assuming you're playing D&D)? And what module are you trying to install that's not working?

    • @freischutz898
      @freischutz898 2 วันที่ผ่านมา

      @@clay_golem Oh, thanks for answering. Yeah, that was the version of the game; downloading version 12 is really limiting.

    • @clay_golem
      @clay_golem วันที่ผ่านมา

      Cool! Glad you've got it sorted. Shout if you get stuck again :)

  • @spiritandsteel
    @spiritandsteel 3 วันที่ผ่านมา

    Oh hey! You used my Barovia village siege battle map! Lovely to see that out in the wild. Glad it’s gotten some use. The google drive folder has been updated with ungridded versions of things, just so you know. The roofs layer should work properly now. If you need any other specific things for this project, please let me know. Right now I’m working on a remake of the blue water inn with the sizes of the furniture adjusted, because the core map (and others that copy it exactly) just DO NOT fit with tokens, particularly if you’re using top down figures instead of portraits.

    • @clay_golem
      @clay_golem 3 วันที่ผ่านมา

      Oh hi! Thank you - Aonbarr didn't cover the siege maps so I went looking for options and yours were by far the best out there. Apologies for not seeking permission before hand - I couldn't track down the original author of it. Would you please let me know the name you make these under, and the original source location, so I can credit you properly. You can send them to me at: ClayGolemDM@gmail.com And I'm assuming by your comment here that you're cool with me using and distributing your free stuff as part of this pack? And yes, I'll let you know if there are further gaps in the mapping 😍

    • @spiritandsteel
      @spiritandsteel 3 วันที่ผ่านมา

      @@clay_golem Totally cool with it! I'm just SpiritAndSteel everywhere. Shooting you an email with the original reddit/drive links right now. Thank you so much!

    • @spiritandsteel
      @spiritandsteel วันที่ผ่านมา

      @@clay_golem (let me know if that email didn't go through)

    • @clay_golem
      @clay_golem 17 ชั่วโมงที่ผ่านมา

      Got it, sir! Just been a very busy week. I'll ensure I add credit for your work to the adventure pack. In the little time I have to play around at the moment, I'm trying to get the github download working so sharing this stuff, and updating, will be much smoother and easier for everyone.

  • @marcospaniagua2697
    @marcospaniagua2697 4 วันที่ผ่านมา

    This amazing!!!!

  • @arcainne
    @arcainne 4 วันที่ผ่านมา

    I'm getting ready to run Curse of Strahd with the new 2024 rules (i.e., Foundry DnD 4.x), so this is super helpful! I've downloaded the module and things seem to be working well! The only issue I see so far is the Wolves in the "Wolf Battle" scene are missing the Actor reference. When I try to double click on them to open their stat sheet, I get the following error "This Token references an Actor which no longer exists within the World." I do see a Wolf actor in the Actors --> CG-COS-Actors --> Intro --> Monsters folder, so maybe you accidentally included Wolves from a separate compendium. Other than that, I AM LOVING THIS! THANK YOU!!

    • @clay_golem
      @clay_golem 4 วันที่ผ่านมา

      @@arcainne Ooops. Minor fix needed. Will get that sorted ASAP.

  • @TroddenOdin
    @TroddenOdin 4 วันที่ผ่านมา

    Dude just stumbled on your videos about 2 weeks ago, currently dm'ing strahd, as a first time DM, and your videos have been a godsend, especially your automation vids. Thanks brother

    • @clay_golem
      @clay_golem 4 วันที่ผ่านมา

      @TroddenOdin No problem my man. That's why we do this 😃

  • @cindyrellaaaaa
    @cindyrellaaaaa 4 วันที่ผ่านมา

    amazing!

  • @MrDefaultti
    @MrDefaultti 4 วันที่ผ่านมา

    Whooaah! Have you even noticed yourself how much work you have put in this? This is amazing for Your follovers. Thank You so much ❤

    • @clay_golem
      @clay_golem 4 วันที่ผ่านมา

      Oh yeah, it's a LOT of hours. But I'd be doing a lot of it for my own players, and not everyone has that time to give to the game - so a bit of extra effort for you guys to enjoy it too. So worth it. And repay people like yourself that have supported me from the very early days.

  • @darklightstudio
    @darklightstudio 4 วันที่ผ่านมา

    Thank you, great video! Also, as an unfortunate FYI: DNDbeyond removed Dragons of Stormwreck Isle as a free adventure :(

  • @ryanfedewa1613
    @ryanfedewa1613 4 วันที่ผ่านมา

    Really hoping you'll make a tutorial on the generic monster features! From what it sounds like, it'll make DMing a monster super fun and fluid, even in combat! :)

    • @clay_golem
      @clay_golem 4 วันที่ผ่านมา

      Waiting for the NPC/Monster medi-kit and then we'll return to CPR and cover some of the extra features.

  • @balvarake
    @balvarake 5 วันที่ผ่านมา

    Thank you for this, amazing job. Do you also plan to share other parts of your adventures, such as the valley of Barovia part or Vallaki/van Richter tower as well ?

    • @clay_golem
      @clay_golem 4 วันที่ผ่านมา

      Yep - the whole lot. But it's huge, so wanted to give you something to be getting on with. The Barovia chapter isn't too far off, and hope to release that this weekend (along with a couple of Death House fixes).

    • @balvarake
      @balvarake 4 วันที่ผ่านมา

      @@clay_golem Great news ! Thanks a lot !

  • @jefftaylor5606
    @jefftaylor5606 5 วันที่ผ่านมา

    Nice work CG! Appreciate all the effort

  • @Peacemakerzockt
    @Peacemakerzockt 5 วันที่ผ่านมา

    Entertaining video as always. Regarding the spoilers for the players with the Scene Names ... You can set a different Navigation Name in the settings of the scene, so it shows the navigation name instead of the scene name to the players. For example, if your building a scene "Goblin Ambush" you can set the navigation name to "Perfectly save spot to rest" for the players.

    • @clay_golem
      @clay_golem 4 วันที่ผ่านมา

      I've known this for a long time, and covered it in a video... and yet for some reason I had completely forgotten. Hah. Thanks.

    • @Peacemakerzockt
      @Peacemakerzockt 4 วันที่ผ่านมา

      No problem, it happens to me a lot, too. "Wait, how was this thing working again?" 😁

  • @DSeraph88
    @DSeraph88 5 วันที่ผ่านมา

    Thanks for doing this for the community! 🙂

  • @artaweunderhill4480
    @artaweunderhill4480 5 วันที่ผ่านมา

    Hi ClayGolem. What a nice treat <3

  • @kgeo2686
    @kgeo2686 5 วันที่ผ่านมา

    How do you make your scene thumbnails so big?

    • @clay_golem
      @clay_golem 5 วันที่ผ่านมา

      As in take up so much space on the right? That's purely down to screen size and resolution. It's not something you can really customise, which is annoying.

    • @kgeo2686
      @kgeo2686 5 วันที่ผ่านมา

      @@clay_golem Actually mine are 1/4 the size of yours! lol I just figured it out tho. It's the Plutonium mod!

    • @clay_golem
      @clay_golem 4 วันที่ผ่านมา

      Glad you found your issue.

  • @mds000123
    @mds000123 5 วันที่ผ่านมา

    The way you emulate "Levels" is quite clever!!

    • @clay_golem
      @clay_golem 5 วันที่ผ่านมา

      Obviously tiling the maps like that makes the maps HUGE file size-wise. I'm not sure this would be practical without Ripper's Media Optimiser.

  • @subhadip_alt
    @subhadip_alt 6 วันที่ผ่านมา

    Thank you!

  • @NearlyH3adlessNick
    @NearlyH3adlessNick 6 วันที่ผ่านมา

    I haven’t seen that fading tile method yet to be able to bring up actors the players are speaking to before! It's such a cool idea to be able to run a sort of cinematic in a scene!! For _sure_ stealing that, dude. *That's so cool!!!*

    • @clay_golem
      @clay_golem 5 วันที่ผ่านมา

      We were trying to do something different, and bring a bit more "theatre of the mind" to scenes that are essentially just RP. This seems to work quite well when you know you're going to be a few minutes talking to a specific person, or discussing a specific object. Later on they meet some of those people, so the same image gets used for the Tokens to tie them together - "oh yeah, that guy from the gypsy camp at the beginning".

    • @NearlyH3adlessNick
      @NearlyH3adlessNick 5 วันที่ผ่านมา

      @@clay_golem I had a scenario where my players were in an embassy with a bunch of different ambassadors and stuff around that they could talk to for a few minutes, before heading back over to their original group again to give them the information. This would've been _really_ useful for that. I just used different scenes, but this is way less clunky! I'm gonna try it more often for more roleplay scenes where I don't want to have to lay out a full map, but I want something visual for them to relate back to in their memories. This is perfect!

    • @clay_golem
      @clay_golem 4 วันที่ผ่านมา

      I originally had it so it Shows/Hides the tile, but the GM view get awful cluttered. We changed it on advice from the audience so instead the tile switches image - from a completely transparent "nothing" to the image I want, and back. Much cleaner.

    • @NearlyH3adlessNick
      @NearlyH3adlessNick 4 วันที่ผ่านมา

      @@clay_golem Thank you for clarifying. I would've been sitting there for, like, half an hour wondering why it doesn't look as cool as when you did it... 😅

  • @g1eagle
    @g1eagle 6 วันที่ผ่านมา

    Really wish people would list the system in the video discription so that people can know it's for dnd and not something anyone in foundry can do. The title kinda says it's for foundryvtt in general, video also doesn't say upfront it's for dnd. It's a good video just some thoughts on letting people who don't do DND know it's not for them.

    • @clay_golem
      @clay_golem 5 วันที่ผ่านมา

      The techniques used in this video, including the mods, are agnostic. It doesn't matter what the game system is - you can do this. There's no need to say this is specific to D&D, because it's not. So if you have any item that you want emit light, this will work for you.

  • @freakfire74
    @freakfire74 6 วันที่ผ่านมา

    Hello Clay, Hope you are doing well! Great to see the channel growing and enjoying the new videos. I have a question: We are still taking the leap to V12 but have run into some problems. I think the only option we have is to wait for updates but in case I am wrong, I'm asking anyway. I have installed and updated all of the mods listed in this video. However, I have also updated D&D to 4.0.3. This seems to have caused a huge problem because I now cannot use MidiQoL, Cauldron of Plentiful Resources (which is CP right?) and DAE. When I try to install them from Module Management I can't check their install box and get: "This module requires a maximum system version of 3.9.99 but your version is 4.0.3. We've been waiting for a week now but I think the only option we have is to wait right? I tried rolling back but Foundry doesn't have a backup point I can use. Do you have any idea how long it will take to get the updates? And in the future it is probably best not to update D&D, right? Or is this because of the new D&D version that is maybe also included? Thanks so much! Mike

    • @clay_golem
      @clay_golem 5 วันที่ผ่านมา

      Hi Mike. All the automation stuff is going to be a LONG way off for DnD4.0. The devs are focusing one full stability for DnD3.3.1, and most of us are locking at that. Yeah, I want to get into 4.0, but there's just very little mod support yet. Your wait time is going to be month, not weeks. To be honest, you're probably better off rolling your D&D game engine back to 3.3.1 so you have ALL the mods to play with, including Midi-QoL, DAE, CPR, GPS.... And yeah, don't update until you know the mods are ready. So DnD4.0 and basically no mods. Or DnD3.3.1 and all the Mods, but no 4.0 shiny.

    • @freakfire74
      @freakfire74 5 วันที่ผ่านมา

      @@clay_golem Yeah, Thats what I thought! Thanks! I didnt even fully realize what I was updating. So it is possible to roll back and use an earlier version of D&D?

    • @clay_golem
      @clay_golem 4 วันที่ผ่านมา

      Yep. Complettly possible - just need the link... github.com/foundryvtt/dnd5e/releases/download/release-3.3.1/system.json You'll need to pop that in as a Manual Install, and all should be good (I've not done this myself, so let me know if you get stuck).

  • @NearlyH3adlessNick
    @NearlyH3adlessNick 7 วันที่ผ่านมา

    Once it can be removed/auto-disappears after it's finished, I'm so setting this up as a "Come on, your turn is basically done. What are you doing?" timer, for when my players start wasting time and trawling their sheets for just one more thing to throw at things.

  • @artaweunderhill4480
    @artaweunderhill4480 7 วันที่ผ่านมา

    Hi ClayGolem

  • @jefftaylor5606
    @jefftaylor5606 7 วันที่ผ่านมา

    Ahh i got excited thinking this was now ready for v4 :(

    • @clay_golem
      @clay_golem 7 วันที่ผ่านมา

      It's going to be a LONG time before this lot is ready for 4.0.

  • @zeedneti
    @zeedneti 7 วันที่ผ่านมา

    mine is conflicting with build a bonus and other dependencies when i update

    • @clay_golem
      @clay_golem 7 วันที่ผ่านมา

      Probably have the wrong version of BaB - they updated it to work for 4.0, and so it no longer works with CPR. You'll need BaB 12.1.4: github.com/krbz999/babonus/tree/v12.1.4

    • @zeedneti
      @zeedneti 6 วันที่ผ่านมา

      @@clay_golem cheers bud

  • @NearlyH3adlessNick
    @NearlyH3adlessNick 8 วันที่ผ่านมา

    I believe (though, this could've just been the beta) that there is a setting you can change to automatically add those basic features to everyone you add onto a scene. It helps *A LOT* if you use the Combat HUD (forget the exact name) as it adds it to all players and NPCs as well, making it much easier for the DM to play with the enemies while the players work their characters.

    • @clay_golem
      @clay_golem 7 วันที่ผ่านมา

      I like to be more hands on and watch like an excited kid as it ticks over to new items... And it doesn't take long to do it out of game.

    • @NearlyH3adlessNick
      @NearlyH3adlessNick 7 วันที่ผ่านมา

      @clay_golem Ah, see, I'm playing in person. It's on a shared screen for all the players and then one for me. I like things as smooth as possible so I don't start having to micromanage everything on the fly lol

    • @clay_golem
      @clay_golem 7 วันที่ผ่านมา

      Understood. I do my micro-managing out of game time as much as possible. Had an issue with Druid Wildshape mid-game yesterday, so we just ignored rules and went with what felt sensible to keep the game moving. Was kicking myself, because I didn't check it before play.

    • @NearlyH3adlessNick
      @NearlyH3adlessNick 7 วันที่ผ่านมา

      @@clay_golem Oh, really? I've got a battle game in a few days with a circle of the moon druid... 😅 How is it broken??

    • @clay_golem
      @clay_golem 7 วันที่ผ่านมา

      @NearlyH3adlessNick Oh, not broken. Circle of the Shepherd, and I forgot to pull in the sub-class data before she levelled up - so I didn't have her abilities prepared. 100% DM error.

  • @NearlyH3adlessNick
    @NearlyH3adlessNick 8 วันที่ผ่านมา

    Awesome! I was really worried that having the beta version was going to screw around with this. Keep to see what the update can do!

    • @clay_golem
      @clay_golem 7 วันที่ผ่านมา

      Nope, nice and smooth, just as they promised it would be.

  • @SageSaga25
    @SageSaga25 8 วันที่ผ่านมา

    Rather than yeeting your compendium you should just go into your CPR settings and change the compendium priority so CPR is higher so it's stuff gets used over yours. So if you did something CPR hasn't, then it can keep using your own. Also... Get cartoon effects. It's a great free collection of animations that works great WITH JB2A's animations. There are a lot of simple and great looking animations it has that JB2A has no plans to create similar animations for because they already exist under the cartoon fxs. If you are going to use animations you should have both.

    • @clay_golem
      @clay_golem 7 วันที่ผ่านมา

      The prioritisation isn't perfect - CPR still picks up my Compendium Items rather than CPR/GPS/MISC ones that are actually the same or better. And now CPR has a much more complete list, that Compendium isn't really adding much except gathering the same things into a second Compendium, so yeeting it is probably best. I need to go through all the items again to check they're working in my world just fine (and bug report where needed), so I'll create a new one from the ground up. And I'll go install Cartoon Effects based on this. No harm in having more awesome 🙂

    • @SageSaga25
      @SageSaga25 7 วันที่ผ่านมา

      @@clay_golem that seems really strange since prioritization should be rather easy and very close to perfect especially since the current version of CPR Should let you pick from all the versions it finds? If it's not you should report that too XD. Mine seems to pick up my personal compendium alongside GPS, at least before the official release dropped.

    • @clay_golem
      @clay_golem 7 วันที่ผ่านมา

      I've still got my folder with all those items in. I think the picking-the-wrong-Compendium issue is a me thing, and not a CPR issue. I install and uninstall so many mods at different times that things sometimes get their knickers in a twist.

  • @foulspud3258
    @foulspud3258 8 วันที่ผ่านมา

    Love your videos. I think you are the only person making videos on the new books in foundry at the moment. Hard to find any others unless my search terms suck haha. Keep going!

  • @smbtd820
    @smbtd820 8 วันที่ผ่านมา

    Only probably dangerous? :P

  • @MrDefaultti
    @MrDefaultti 8 วันที่ผ่านมา

    Amazeballs! Just updated 🙂

  • @Ae0n5105
    @Ae0n5105 8 วันที่ผ่านมา

    Great Video, I have been messing with Traps for months now and this was super helpful. would you be open to video ideas? if so where?

    • @clay_golem
      @clay_golem 8 วันที่ผ่านมา

      @Ae0n5105 Drip your idea right here! I can add it to the list if it fits the channel. Just bare in mind Member requests come first, but I'll likely get to it eventually

  • @mds000123
    @mds000123 8 วันที่ผ่านมา

    Updated. Validating.

  • @Rombizio
    @Rombizio 9 วันที่ผ่านมา

    Only thing I don't like about SimpleCalendar is that there is no way to make it stop showing on load for all players. You have to configure each player individually. You also cannot create single days not associated with a month but we can create a 1 day month for that with no month name. I recreated the entire Warhammer Fantasy Imperial Calendar with phases for both moons, all 8 week days and seasons. Great stuff.