man, you keep making exactly what I need. There's so much to absorb in foundry and often I'm not sure whether or not some features are just piles of reference information or useful functions. I wasn't aware of much of this functionality in the DMG. I do wish though that the DMG and PHB were the same document in foundry, because I'm not always sure which document contains what I'm looking for.
Great Job sir as always. I have moved forward to the 2024 4.1.1 build on my foundry server it is great to have the books built for foundry. I am missing a lot of my mods only down side, but base foundry is starting to have some of those features built in.
@redstar6839 If I wasn't mid game, I'd be seriously thinking about switching over and live without the mods. The PHB/DMG plus the general improvements in 4.x are worth it.
Got this for Foundry, not because I am using the rules of 2024 but wanted the Bastions in and some of the items and such. It's very easy to integrate and filter what you want and don't. It's a good module and version to have for Foundry, and a lot cheaper than the physical book.
Yeah, it's really useful to have on-hand, even if you're not using the 2024 rules. I suspect I'll be moving toward 2024 slowly purely because of the Foundry resource availability. Oh, and now I'm going to binge-watch your channel to get some extra DM tips :D
I'm glad that official D&D content in foundry is being implemented so well. I own no books in D&D Beyond and was about to buy the 2014 PHB just before they announced that Foundry would be getting official content, so I decided to wait on it. I feel that getting it on Foundry is a massive win, especially with some mods that can handle creating chacaracters, which is what Beyond does better so far. Just hoping that they launch previous books in Foundry as well. As always, great video! I'll probably get the new books in Foundry, but I'm mid campaign right now and changing everything is too much trouble, I'm gonna wait to update do 4.x, maybe in the future.
Yes, I'm also mid-Curse of Strahd so not moving my main Foundry install to 4.x yet. But I wish I had the 2014 PHB/DMG available like this - it's really useful!
Hey man, how you doing. glad to see another video of yours. Cheers from Chile from another DM. (here your comment and like). PS. If you want to play DnD and learn spanish, just tell me.
Gracias mi amigo. That's about where my Spanish ends, so I think I'd need to be doing a fair it of practice before joining a Spanish-speaking game! If only I had the time. Very kind offer.
So I migrated my 5e campaign to 2024 in Foundry 4.x and we had our first session yesterday. The first thing I realized is that I don't have a super clear idea of the mechanical changes between 5e and 2024, because they're about 98% similar. I basically want a cheat sheet that has all the mechanical changes. (like hiding, surprise, exhaustion etc.). A 2024 vs 5e cheatsheet would be really useful. Players themselves, are way, way stronger on average, and have a ton of situational options that didn't exist in 5e. I would guess a level 6 2024 party would be equivalent to a level 8-10 2024 party. One of the biggest changes is that the healing is just so much more powerful, approximately double. Not only do they just do so much more damage, but they can heal at double the rate. My concern is that this will make combat substantially longer with intelligent creatures. In terms of foundry, right now the ONLY module that doesn't work currently in 4x is midiQOL. But that's a big one to lose. I've compensated by making a bunch of macros and having them available to players. I'm sure other mods don't work too (especially complex ones), but I don't use those currently. I have run into several weird bugs and issues on top of that, but nothing I couldn't work around. There is the item 'activties' feature which probably deserves its own video--and I have yet to explore at any depth. cheers!
Same, same but different. And I agree that combat has got more.... complex? Detailed? But could well take longer, with more to track. Over the coming months we'll keep an eye on mods and things that will make that stuff easier. Midi-QoL is available, but it's a beta test, so not game-ready. But on it's way! And yes, we can dig into "activities".
@@clay_golem I actually haven't found any others that have adopted 2024 rules, I'm sure there are, but I feel a bit like an island. There are some changes that I REALLY like--stealth changes, exhaustion changes, and some others. A few I really don't like, and I realize that I may be in a minority here, but I feel like 'surprising' an enemy is basically impossible now, and removes a core and really fun mechanic. Like "You sneak up on the sleeping villain and silently bring your dagger to his throat, ...then....he sits up and attacks YOU because you rolled a 7 even with your +5 and he rolled an 18. It just doesn't make any rational sense to me, and diminishes steal takedown tactics--like if they're trying to take down scouts quietly without setting off an alarm, now it's a good chance the enemy actually attacks first. But, then, does this prevent players from readying an action and attacking the moment he awakes? I'm not sure. So I'm running this interesting campaign where my places, as a gift from their gods, have received the spirit of an ancient warrior, and can actually play one of two classes that they decide upon per long rest. They players can't swap any inventory or gold between these ancient heroes, but they get to play two classes essentially--so its really fun for them, and for me its fun too. What I noticed is that their upgrade 2024 versions are not always the same and sometimes impossible to have the same starting stats. I did get the beta of MidiQOL, but it doesn't work in the slightest for me for some reason, so I've disabled it--hopefully soon! And yeah, hoping to see an activities video! I've always wanted a weapon with a bleeding proc (like there's a 10% chance to do 1d4 damage for 3 rounds/stackable), but never quite could get it working. I feel like the best way to understand it is to reverse engineer existing equipment--especially for us non-coders who don't find it intuitive. Anyway! Cheers! Looking forward to the next video.
I'm going to transition my group over the 2024 rules, so I can then bring them over to the 4.x game engine in Foundry. Just makes life so much easier, although I'll loose a lot of automation for a while. But I suspect I'll stick with a few 2014 rules - if you don't like the new Surprise rules, just use the old ones, or make up something that works for your group. Perhaps, if they accidently wake the guard, they loose surprise, but get a +5 on initiative. But if other members of the party have held-actions, they go first, before the enemy gets to roll initiative. Makes more narrative sense. "If that git wakes up, my arrows going straight into his guts" would absolutely get my player first attack.
Damn you! 😆Why did you show me this? And all the content for Foundry VTT (Roll tables etc. what you just showed in this video). I said in one of my earlier comments about the players handbook, that I wait for the errata. I think I have to change my mind for PHB and DMG (digital version only), because correcting mistakes in digital versions are so much easier. I will buy the "real" books later then.
I've no plans to go to the 2024 version of rules, there are a lot of areas that are grey that have been brought to on social media for me to use the ruleset. That said I wish there was an official foundry copy of the 2014 rules with the automations. That way those of us not waiting to go to the new rules aren't stuck with figuring things out
Oh how I wish there was a full 2014 PHB, DMG and MM for Foundry. But there isn't and won't be. A vast majority of the 2014 features all work through Foundry on the 3.3.1 game engine, but they're scattered among the mods like Midi-QoL, DAE, CPR, MISC, GPS, etc. This is the main reason I'm migrating to the 2024 rules. To be fair, the PHB and DMG for 2024 are far superior in their writing and content - but some of the rules tweeks will take some getting use to. Or just use the 2014 version of a particular rule if you prefer. As long as it's consistent, it doesn't matter which rules you use, or if you fudge a middle-ground.
I bought the special edition covers versions of the physical books, the dndbeyond versions- and I will be getting the foundry ones. Why? Well, I like the physical books for the collection, I use D&D beyond all the time and I still think its the better way to make characters, and Im going to buy them on Foundry too because I want to support FVTT and have the content available in FVTT with less importing XD - Is it expensive? Not really, split up over time its not really that bad and im going to get a ton of use out of them.
Same - I like the physical copies to actually read, but the digital ones are useful for referencing as part of the VTT environment. I agree that DnDBeyond is a much nicer way to make a new character, especially for new players, but now we have a PHB in Foundry, I suspect I'll move away from DDB and the Importer. Maybe to make a new character, but then probably just re-build in Foundry rather than importing. Will have to see how it goes. Regarding expense, I tend to justify spending by looking at a cost-per-hour of fun. 2 trips to the Cinema for 4 hours of entertainment, or a PHB for 100s of hours? Value for money is extremely high.
man, you keep making exactly what I need. There's so much to absorb in foundry and often I'm not sure whether or not some features are just piles of reference information or useful functions. I wasn't aware of much of this functionality in the DMG.
I do wish though that the DMG and PHB were the same document in foundry, because I'm not always sure which document contains what I'm looking for.
What you need is a descent search function... and there isn't one... or is there? Up next, because it's a common problem.
Excellent breakdown of the features and capabilities! Thank you!
Great Job sir as always. I have moved forward to the 2024 4.1.1 build on my foundry server it is great to have the books built for foundry. I am missing a lot of my mods only down side, but base foundry is starting to have some of those features built in.
@redstar6839 If I wasn't mid game, I'd be seriously thinking about switching over and live without the mods. The PHB/DMG plus the general improvements in 4.x are worth it.
Got this for Foundry, not because I am using the rules of 2024 but wanted the Bastions in and some of the items and such. It's very easy to integrate and filter what you want and don't. It's a good module and version to have for Foundry, and a lot cheaper than the physical book.
Yeah, it's really useful to have on-hand, even if you're not using the 2024 rules. I suspect I'll be moving toward 2024 slowly purely because of the Foundry resource availability.
Oh, and now I'm going to binge-watch your channel to get some extra DM tips :D
I'm glad that official D&D content in foundry is being implemented so well. I own no books in D&D Beyond and was about to buy the 2014 PHB just before they announced that Foundry would be getting official content, so I decided to wait on it. I feel that getting it on Foundry is a massive win, especially with some mods that can handle creating chacaracters, which is what Beyond does better so far. Just hoping that they launch previous books in Foundry as well. As always, great video!
I'll probably get the new books in Foundry, but I'm mid campaign right now and changing everything is too much trouble, I'm gonna wait to update do 4.x, maybe in the future.
Yes, I'm also mid-Curse of Strahd so not moving my main Foundry install to 4.x yet. But I wish I had the 2014 PHB/DMG available like this - it's really useful!
Hey man, how you doing. glad to see another video of yours. Cheers from Chile from another DM.
(here your comment and like).
PS. If you want to play DnD and learn spanish, just tell me.
Gracias mi amigo. That's about where my Spanish ends, so I think I'd need to be doing a fair it of practice before joining a Spanish-speaking game! If only I had the time. Very kind offer.
So I migrated my 5e campaign to 2024 in Foundry 4.x and we had our first session yesterday. The first thing I realized is that I don't have a super clear idea of the mechanical changes between 5e and 2024, because they're about 98% similar. I basically want a cheat sheet that has all the mechanical changes. (like hiding, surprise, exhaustion etc.). A 2024 vs 5e cheatsheet would be really useful.
Players themselves, are way, way stronger on average, and have a ton of situational options that didn't exist in 5e. I would guess a level 6 2024 party would be equivalent to a level 8-10 2024 party. One of the biggest changes is that the healing is just so much more powerful, approximately double. Not only do they just do so much more damage, but they can heal at double the rate.
My concern is that this will make combat substantially longer with intelligent creatures.
In terms of foundry, right now the ONLY module that doesn't work currently in 4x is midiQOL. But that's a big one to lose. I've compensated by making a bunch of macros and having them available to players. I'm sure other mods don't work too (especially complex ones), but I don't use those currently.
I have run into several weird bugs and issues on top of that, but nothing I couldn't work around. There is the item 'activties' feature which probably deserves its own video--and I have yet to explore at any depth.
cheers!
Same, same but different. And I agree that combat has got more.... complex? Detailed? But could well take longer, with more to track. Over the coming months we'll keep an eye on mods and things that will make that stuff easier.
Midi-QoL is available, but it's a beta test, so not game-ready. But on it's way!
And yes, we can dig into "activities".
@@clay_golem I actually haven't found any others that have adopted 2024 rules, I'm sure there are, but I feel a bit like an island.
There are some changes that I REALLY like--stealth changes, exhaustion changes, and some others. A few I really don't like, and I realize that I may be in a minority here, but I feel like 'surprising' an enemy is basically impossible now, and removes a core and really fun mechanic. Like "You sneak up on the sleeping villain and silently bring your dagger to his throat, ...then....he sits up and attacks YOU because you rolled a 7 even with your +5 and he rolled an 18.
It just doesn't make any rational sense to me, and diminishes steal takedown tactics--like if they're trying to take down scouts quietly without setting off an alarm, now it's a good chance the enemy actually attacks first.
But, then, does this prevent players from readying an action and attacking the moment he awakes? I'm not sure.
So I'm running this interesting campaign where my places, as a gift from their gods, have received the spirit of an ancient warrior, and can actually play one of two classes that they decide upon per long rest. They players can't swap any inventory or gold between these ancient heroes, but they get to play two classes essentially--so its really fun for them, and for me its fun too.
What I noticed is that their upgrade 2024 versions are not always the same and sometimes impossible to have the same starting stats.
I did get the beta of MidiQOL, but it doesn't work in the slightest for me for some reason, so I've disabled it--hopefully soon!
And yeah, hoping to see an activities video! I've always wanted a weapon with a bleeding proc (like there's a 10% chance to do 1d4 damage for 3 rounds/stackable), but never quite could get it working. I feel like the best way to understand it is to reverse engineer existing equipment--especially for us non-coders who don't find it intuitive.
Anyway! Cheers! Looking forward to the next video.
I'm going to transition my group over the 2024 rules, so I can then bring them over to the 4.x game engine in Foundry. Just makes life so much easier, although I'll loose a lot of automation for a while. But I suspect I'll stick with a few 2014 rules - if you don't like the new Surprise rules, just use the old ones, or make up something that works for your group. Perhaps, if they accidently wake the guard, they loose surprise, but get a +5 on initiative. But if other members of the party have held-actions, they go first, before the enemy gets to roll initiative. Makes more narrative sense. "If that git wakes up, my arrows going straight into his guts" would absolutely get my player first attack.
Nice Video, can you show us the Bastion feature within the DMG 2024 in foundry? Thank you
I am planning a video regarding Bastions. Probably in a couple of weeks.
Damn you! 😆Why did you show me this? And all the content for Foundry VTT (Roll tables etc. what you just showed in this video). I said in one of my earlier comments about the players handbook, that I wait for the errata. I think I have to change my mind for PHB and DMG (digital version only), because correcting mistakes in digital versions are so much easier. I will buy the "real" books later then.
🤣Sorry?
It is quite the game-changer!
It does drive people to the 2024 rules though, which I suspect it part of the WOTC strategy.
I've no plans to go to the 2024 version of rules, there are a lot of areas that are grey that have been brought to on social media for me to use the ruleset.
That said I wish there was an official foundry copy of the 2014 rules with the automations. That way those of us not waiting to go to the new rules aren't stuck with figuring things out
Oh how I wish there was a full 2014 PHB, DMG and MM for Foundry. But there isn't and won't be. A vast majority of the 2014 features all work through Foundry on the 3.3.1 game engine, but they're scattered among the mods like Midi-QoL, DAE, CPR, MISC, GPS, etc.
This is the main reason I'm migrating to the 2024 rules. To be fair, the PHB and DMG for 2024 are far superior in their writing and content - but some of the rules tweeks will take some getting use to. Or just use the 2014 version of a particular rule if you prefer. As long as it's consistent, it doesn't matter which rules you use, or if you fudge a middle-ground.
I bought the special edition covers versions of the physical books, the dndbeyond versions- and I will be getting the foundry ones. Why? Well, I like the physical books for the collection, I use D&D beyond all the time and I still think its the better way to make characters, and Im going to buy them on Foundry too because I want to support FVTT and have the content available in FVTT with less importing XD - Is it expensive? Not really, split up over time its not really that bad and im going to get a ton of use out of them.
Same - I like the physical copies to actually read, but the digital ones are useful for referencing as part of the VTT environment.
I agree that DnDBeyond is a much nicer way to make a new character, especially for new players, but now we have a PHB in Foundry, I suspect I'll move away from DDB and the Importer. Maybe to make a new character, but then probably just re-build in Foundry rather than importing. Will have to see how it goes.
Regarding expense, I tend to justify spending by looking at a cost-per-hour of fun. 2 trips to the Cinema for 4 hours of entertainment, or a PHB for 100s of hours? Value for money is extremely high.