DonJon 5e + DungeonDraft + Foundry = Random Dungeon Creation!

แชร์
ฝัง
  • เผยแพร่เมื่อ 16 พ.ย. 2024
  • DonJon 5e Random Dungeon Generator: donjon.bin.sh/...
    DungeonDraft: dungeondraft.net/
    Join this channel to get access to perks:
    / @clay_golem
    Fuelled by Tea: ko-fi.com/clay...

ความคิดเห็น • 13

  • @Ae0n5105
    @Ae0n5105 หลายเดือนก่อน

    Thank you for covering this. hoping it will lead to some great games for people. Thank you as always!

  • @MrDefaultti
    @MrDefaultti หลายเดือนก่อน +3

    Just brilliant. I have DungeonDraft, but I never thought of using it this way. Next you can try is Dungeon Alchemist 😉

    • @blackshard641
      @blackshard641 หลายเดือนก่อน +1

      I use Dungeon Alchemist for all my maps.

    • @MrDefaultti
      @MrDefaultti หลายเดือนก่อน +1

      @@blackshard641 I have that also

  • @artaweunderhill4480
    @artaweunderhill4480 หลายเดือนก่อน

    Hi ClayGolem. How cool is that :)

  • @Drazimo
    @Drazimo หลายเดือนก่อน

    I've always liked this, and wish Inkarnate had the same functionality. Donjon i really good for all things random.
    In terms of maps, Dyson Logos has loads of maps on his website (does the black and white ones from the WotC adventures) and they're all available for free to use (could be a non-commerical thingy).

  • @arcanjl
    @arcanjl หลายเดือนก่อน

    You made it tempting to make to make my own!

    • @clay_golem
      @clay_golem  หลายเดือนก่อน

      It's a fun way to create something different.

  • @mds000123
    @mds000123 หลายเดือนก่อน

    So cool!

  • @Maruiti
    @Maruiti หลายเดือนก่อน

    there's a mod for dungeondraft that allows to import maps from watabou and it will auto generate walls, doors, light, stairs, and a few other things, it's really impressive.

    • @clay_golem
      @clay_golem  หลายเดือนก่อน

      Nice. Will try and take a look at that.

  • @SageSaga25
    @SageSaga25 หลายเดือนก่อน

    Sooo- Uhhhm, the grid should have been left on, because when you use it as a template it doesn't export the original map, just what you drew in Dungeon Draft. So the grid would make it easier to position and line it up, and when you export it- no grid! Also, could have sworn I used a tool at some point that added walls based on contrast, and you could drop a donjon map in and generate the walls based on where black and white met and it could detect the lines as doors- but I cant remember what it was- I think it was back in FVTT V9 era.
    Oh you could also match the resolutions and then when you import it to use as a guide you wouldnt need to do any aligning, it would just... fit, perfectly. Measure twice cut once! XD

    • @clay_golem
      @clay_golem  หลายเดือนก่อน

      Yeah, you're right - saving with the grid just adds the grid for tracing, and not the end map. My mistake.
      I mentioned an extra, optional step, and then never said what it was - which was scaling the map so the matching is more transfer... Doh!