Dude, this is the kind of shit I find fascinating. And you present it in a fantastic and easy to digest format. Thank you for the time you've invested in making this, and keep the videos coming!
A big convo to be had when this comes out will be "when should i switch my main task force off EMCON?".... My answer in short, is definitely the moment the enemy is observed to be sending significant missiles/aircraft/torpedoes at you. In short, at that point, you've passed the kill-chain pyramid concept of ..."if detected, don't be acquired", ....."if acquired, don't be shot at", ......"if shot at, don't be hit, and if hit, don't be killed" (you're likely already in the last phase). If the enemy has already started shooting, you can safely assume they've acquired you, and preservation, defense, or launching immediate counter attack is now the full priority, and going loud on active sensors won't likely hurt much, but give your defenses the best chance. Context is for kings, and there will situations that may differ, but on a TF vs TF fight, and you're already on the defence? At that point, it's likely safe to assume they have you dialed in. Might as well defend as strongly as possible to preserve your force as much as possible.
Last paragraph is what they called the "survivability onion" - in order to get to the center (the target), you have peel off the layers (detect, indentify, shoot, damage/destroy)
Nighttime battles in this game are an aspect I've admittedly haven't gotten a complete grasp upon. Staying at EMCOM is while vital to not be detected in the missile age, can become a serious liability where your Mk. 1 eyeballs can be rendered near useless. Radar was absolutely crucial to winning night/low visibility battles in WW2 where it could be used generously (I cannot understate it's importance), the fact that you're inclined to no use it in such conditions adds a whole other layer to being "blind." Still gotta remember those different Radar bands.
In my opinion. Stealth takes precedence above all else. ESM is so sensitive, every second you let an enemy study your signature, is a second closer to death. When visibility is limited, you really need to leverage all your ID types (acoustics, vision, radar and ESM) like a pilot in bad weather, using all your tools means you don't necessarily need eyes (where you're going - event horizon 💀) Radars give off unique fingerprints, and if a ship has several different radar types, it can tell the enemy exactly what you are, and where. Most AShM have on board guidance. So the real goal is to turn ON sensors long enough to detect something and fire. Then go dark. The more ESM present the faster you will be triangulated. Theoretically, you could blind fire harpoons at a surface contact detected only by Acoustics
I agree with mr midnight Richard was sent by TH-cam, I’m in contrast to his feeble attempt to shorten your videos, I’m a logging truck driver so I can spend long periods of time on the road on the way to our more distant jobs and I like to put long videos on and listen to them over the trucks stereo if I want the visuals I’ll just watch it when I get home
Some people have no patience, and these are the same people that say the game broken because their missile didn’t fire when they hit the fire button because the target wasn’t within range
@lordrexy1 easy. Sonar always listens passively at long range. Or you can use a louder Active version with lower range that can penetrate the layer. Use sonobuoys to spread out listening ability and slow down your ships to increase their ability to hear.
@@jbarry39 I aim to change that... hopefully.... maybe 💀 I loom forward to giving people my honest assessment of their performance 🤣 Thanks for watching
Hey yo, I have a few questions about sonar in general: Can sonar be jammed? Could an antiship missile be homed in via sonar and datalink? Would be cool if anybody has an answer 🚢
As far as I know, Sonar can be tricked, with decoys and noise makers but not Jammed. You can muffle and mask your acoustic emissions but sonar can't be jammed. Because it would require you to create enough "noise" to raise the background noise level. Like a giant underwater speaker This source could then still be tracked. So a "Noisemaker" attempts to increase the background noise to mask the ship signature. Some ships have Towed Decoys which attempts to create noise behind the vessel to give sonar something Interesting to look at.
@ryanmoorley9628 the best option, imo is a ship launched Heli with surface search radar. Keep it low, then pop up and scan as required for short periods. This will spot silkworm sites and coastal batteries.
@CmdrTyrael I am currently playing steam workshop mission Operation Custom Tailor and every time I launch my helicopter to look for coastal batteries it gets shot down, any help with this please, or what can be done to identify the coastal artillery quicker?
@@CmdrTyrael Today I got the helicopter to spot most but not all of the coastal batteries but it got shut down and the targets faded and then disappeared before I can get my ships to fire, I think im missing something.
@rmack9226 viewers can either learn the fundamentals properly. Or I could skim over them. I don't do half measures to suit attention spans. Some people really need it broken down to bite sizes.
@@Dorimeme187 So you're in a vessel gone all dark, you get something on passive sensors in a conflict zone, it ain't a friendly, so you blast it. Only to find out it's civilian traffic, now the (still hidden) enemy knows where you are and whacks you. That's risk enough for me at least.
So obviously in an ongoing shooting war that is true. However, what if the conflict just broke out and caught everyone off guard? Not all scenarios that we are going to play through in Sea Power are going to be taking place in the middle of WW3. Also, think of events like the US bombing Tripoli in the 1980s. That wasn't a full-blown war but a retaliatory strike that was happening while the entire rest of the Mediterranean was obliviously going on with everyday life. Having the nuance in the game, therefore, of contacts possibly being neutral is a great design decision, in my opinion.
Hint: Richard shows up at the end too 😂 i did my best to entertain him.
fuckn Australians ...SMH. 😜
Dude, this is the kind of shit I find fascinating. And you present it in a fantastic and easy to digest format. Thank you for the time you've invested in making this, and keep the videos coming!
@Jeremy_M_ my pleasure mate. I want us all to have the best time on the 12th.
1:58 Damn I didn't know they also include Harpoons migration season in the game as well
A big convo to be had when this comes out will be "when should i switch my main task force off EMCON?".... My answer in short, is definitely the moment the enemy is observed to be sending significant missiles/aircraft/torpedoes at you. In short, at that point, you've passed the kill-chain pyramid concept of ..."if detected, don't be acquired", ....."if acquired, don't be shot at", ......"if shot at, don't be hit, and if hit, don't be killed" (you're likely already in the last phase). If the enemy has already started shooting, you can safely assume they've acquired you, and preservation, defense, or launching immediate counter attack is now the full priority, and going loud on active sensors won't likely hurt much, but give your defenses the best chance.
Context is for kings, and there will situations that may differ, but on a TF vs TF fight, and you're already on the defence? At that point, it's likely safe to assume they have you dialed in. Might as well defend as strongly as possible to preserve your force as much as possible.
the classic dilemma of “to EMCON or not to EMCON.” When missiles are flying, it’s definitely not the time to be shy about your sensors!
I believe Richard was sent by TH-cam
Richard's contributions have definitely added a lot to our content!
Last paragraph is what they called the "survivability onion" - in order to get to the center (the target), you have peel off the layers (detect, indentify, shoot, damage/destroy)
Like an Ogre.
Any good defence has layers 🧅
Your video style slaps and the reaction to this naysayer was adequate.
Just trying to keep the naysayers entertained XD
I can't help smiling whenever I see or hear about this game.
Fav Aussie phrase is DILLIGAF. Great vids, please keep it up
DILLAGAF was my mothers mantra! i learned it well 😂
I am so excited for this, knowing it's just a couple of days away.
Nighttime battles in this game are an aspect I've admittedly haven't gotten a complete grasp upon. Staying at EMCOM is while vital to not be detected in the missile age, can become a serious liability where your Mk. 1 eyeballs can be rendered near useless. Radar was absolutely crucial to winning night/low visibility battles in WW2 where it could be used generously (I cannot understate it's importance), the fact that you're inclined to no use it in such conditions adds a whole other layer to being "blind."
Still gotta remember those different Radar bands.
In my opinion. Stealth takes precedence above all else. ESM is so sensitive, every second you let an enemy study your signature, is a second closer to death.
When visibility is limited, you really need to leverage all your ID types (acoustics, vision, radar and ESM) like a pilot in bad weather, using all your tools means you don't necessarily need eyes (where you're going - event horizon 💀)
Radars give off unique fingerprints, and if a ship has several different radar types, it can tell the enemy exactly what you are, and where.
Most AShM have on board guidance. So the real goal is to turn ON sensors long enough to detect something and fire. Then go dark. The more ESM present the faster you will be triangulated.
Theoretically, you could blind fire harpoons at a surface contact detected only by Acoustics
A Masterclass of a training course
Through hardships to the stars!
I love videos like these
I'm glad to hear that! I love creating content that resonates with you.
Great presentation and a ton of useful info. Thanks!
Thanks for watching! Glad it was useful.
Videos are great man! You do an excellent job explaining the game...have loved them all so far!
Thanks for watching, I'm glad you enjoy the content!
Great work! Many thanks from Sweden. This will a learn more about. The time and the effort u done.
Thanks! With your support, I'm one step closer to becoming the Swedish ambassador of knowledge!
Mark one eyeball is the ultimate sensor
The Mark One Eyeball: You definitely need these where we're going. XD
New contact, sierra one, is classified as ..... flying submarine..
ahh deception one of the finest facets of war
can't wait to mod sea power units stats and listen to the soundtrack :>
and the video is helpful, thanks though :D 👍
No problem!
I agree with mr midnight Richard was sent by TH-cam, I’m in contrast to his feeble attempt to shorten your videos, I’m a logging truck driver so I can spend long periods of time on the road on the way to our more distant jobs and I like to put long videos on and listen to them over the trucks stereo if I want the visuals I’ll just watch it when I get home
Thanks Joel, Mate. Keep safe on those roads and I'll keep trying g to be funny 😂
10:36 Behold! The newest Soviet fighter! The MiG-84!
The soviets will eventually find a combination of MIG that takes over the world. I wonder if it comes with a complimentary mustache
@@CmdrTyrael or combine 3 mig29
To make su57 outclass for anti stealth
Some people have no patience, and these are the same people that say the game broken because their missile didn’t fire when they hit the fire button because the target wasn’t within range
You're absolutely right! Patience is essential in this style of gaming.
Those double F5s are they the new F10s?
That was a MIG-56 💀
A Fusion of the MIG-28 seen only in Top Gun
Nice explantations...yet I still dont realy get how to use the Sonars in Game
@lordrexy1 easy. Sonar always listens passively at long range.
Or you can use a louder Active version with lower range that can penetrate the layer.
Use sonobuoys to spread out listening ability and slow down your ships to increase their ability to hear.
not long till launch now
It blows my mind that people who play this game has no clue of this...and yet wonder why they get they're a++ kicked
@@jbarry39 I aim to change that... hopefully.... maybe 💀 I loom forward to giving people my honest assessment of their performance 🤣
Thanks for watching
@@CmdrTyrael Kids dont read clancy or janes anymore :(
They’re too busy trying to figure out TikTok dances instead of deciphering Clancy’s plots!
Ok, Sonalyst's "Dangerous Waters" next please.
I am an Aussie and can't be assed commenting ;)
Hey yo,
I have a few questions about sonar in general:
Can sonar be jammed?
Could an antiship missile be homed in via sonar and datalink?
Would be cool if anybody has an answer 🚢
As far as I know, Sonar can be tricked, with decoys and noise makers but not Jammed.
You can muffle and mask your acoustic emissions but sonar can't be jammed. Because it would require you to create enough "noise" to raise the background noise level. Like a giant underwater speaker
This source could then still be tracked. So a "Noisemaker" attempts to increase the background noise to mask the ship signature. Some ships have Towed Decoys which attempts to create noise behind the vessel to give sonar something Interesting to look at.
Sky sub is best sub
Service means citizenship, Would you like to know more?
Good day, what is a good method to detect coastal batteries?
@ryanmoorley9628 the best option, imo is a ship launched Heli with surface search radar.
Keep it low, then pop up and scan as required for short periods. This will spot silkworm sites and coastal batteries.
@CmdrTyrael I am currently playing steam workshop mission Operation Custom Tailor and every time I launch my helicopter to look for coastal batteries it gets shot down, any help with this please, or what can be done to identify the coastal artillery quicker?
I haven't played that one. I will have a look and see what can be done
@@CmdrTyrael Today I got the helicopter to spot most but not all of the coastal batteries but it got shut down and the targets faded and then disappeared before I can get my ships to fire, I think im missing something.
WTF did i just watch at 22:00??
The art of Deception and Misdirection XD
The enemy won't fight you if they are too stunned by your power!
Los Angeles class sub.....I mean aircraft spotted sir!
10:34 whats going on here?
@mintint4965 that's the Soviet Mig-56 lol.
Just a bug when I was filming a couple of weeks ago. When fighters merged together In formation.
shame you cant load the missions from Fleet commander & Cold Waters straight in, see someone made the RSR missions..
give it a few weeks and I think some amazing missions are going to come out of the editor.
Would love to re-enact every Clancy Novel at some stage :D
richard be doing too much
I prefer to think of it as "Richard-level enthusiasm!"
richard thinks he allat
Sonar is SOund NAvigation and Ranging, not Sonic
@xVaporEdits really depends on who taught you. Essentially means the same thing.
Like sidewalk and footpath.
TBH this video could have been 10mins
@rmack9226 viewers can either learn the fundamentals properly. Or I could skim over them. I don't do half measures to suit attention spans. Some people really need it broken down to bite sizes.
civilian aircraft and vessels have no place in an active conflict zone lol
Well no shit (it adds risk)
@ what risk?
@@Dorimeme187 So you're in a vessel gone all dark, you get something on passive sensors in a conflict zone, it ain't a friendly, so you blast it.
Only to find out it's civilian traffic, now the (still hidden) enemy knows where you are and whacks you.
That's risk enough for me at least.
So obviously in an ongoing shooting war that is true.
However, what if the conflict just broke out and caught everyone off guard? Not all scenarios that we are going to play through in Sea Power are going to be taking place in the middle of WW3.
Also, think of events like the US bombing Tripoli in the 1980s. That wasn't a full-blown war but a retaliatory strike that was happening while the entire rest of the Mediterranean was obliviously going on with everyday life.
Having the nuance in the game, therefore, of contacts possibly being neutral is a great design decision, in my opinion.
@@benleman649 geneva convention more like geneva suggestion