Ok, I'm seeing a lot of comments regarding the vanilla stat lines and I think I need to clarify here. This is someone completely new to the game. If I tell them the vanilla statline for 3 cost is 4, or 6 for 4 cost. That would be MISLEADING. These do not represent the baseline power for cards of these costs. The vanilla curve has been power crept to oblivion and technically been redesigned by High Evolutionary.
Comments are predictably fixated on that but I think the only real issue was wording, calling them "vanilla" might not have been the best choice. Maybe in the future it'd be better to give a range of expected, reasonable stats for each cost instead, like 2-3 for 1, 3-4 for 2, 4-6 for 3, 6-8 for 4, 7-10 for 5, 10+ for 6 (although Hulk at 12 is probably the only one worth mentioning). It is a bit misleading to imply 7 for 3 or something like that is standard, as these cards are typically just more stats on their abilities or have a drawback or restriction like Gladiator and Cull.
Suggestion: Tell people the actual stats, and the ceiling of stats on cards that don’t have effects that could be considered downsides. So 5, 7, and 9. (If you do this again with other people). Loving the series!
Looking at the video again, I should have used a different term, like baseline. The "vanilla" statlines for the game as is are: 1-2 2-3 (I said 4 because all 3 power 2 drops have a relevant ability, but it is true that 4 power for 2 comes at a price, yet cards like Medusa had to be buffed to 5 because of the power creep so saying 4 as like the playable pure raw stats card isn't far off, would you play a 2-4 that had no text?) 3-5 (is the new base line, I went overboard with 6 here) 4-7 but really 8 (All 7 power 4-costs have positive abilities, this particular cost is currently adjusting to the impact the rise in 3 drop stats has had) 5-10 (Aero's buff is a testament to this) 6-12 There is room for debate in some of these, the fact that Marvel Snap revolves around such low numbers, the moment you buff one aspect of the curve it has an effect on those right up and down to it.
literally no. the vanilla statline of ANY card game is literally the baseline for the stats. hearthstone a 1 mana 1/2 is still the baseline for a 1 drop with 1/3 being a premium. yugioh the most power crept card game in existence, a normal summon at 1800 is still the fuckin baseline power for a normal summon. card games have a baseline for costs for a reason and the overwhelming majority of the time those baseline stats stay the same throughout the entire games life. snap is the one game the actually undercuts its vanilla baseline stats the most so if anything the average power is worse than the vanilla base. i do not understand in what world you think a 3/4 or 4/6 has been power crept. over half the 4 costs are under 4/6 and only 12 cards are at 4/6, 11 above 4/6 (not including unreleased cards that can be changed before release) only SIX 5 costs are a 5/9 or higher. theres only TWO 6/12s in the game. the 1 and 2 cost bracket are the only ones that, on average, actually have on rate stats for the cost. what fucking game are you playing cuz its clearly not snap. edit: this idiot just put yondu on the same tier as fuckin mbaku and kang. like no brother. if i hit a yondu off any random card gen im happy. win rate and play rate doesnt mean shit when the last 2-3 metas are the only reason yondu is barely played along with mill. hes not meta defining but hes also not fucking uatu or elektra tier.
@@IvyDoomsday The 3/4 and 4/6 statline have absolutely been powercrept and you denying this is bizarre to me. First, regarding 3 drops: While at first most designs revolved around 4 power, this has changed very clearly over time and now we constantly see 3-drops with 5 power with positive abilities being released. Sabretooth was adjusted to this. Viper went from the baseline 3 to 5 as she went from being a 2 to a 3 cost. Same with Beast. Others that were set at 3 were boosted to 4 because of this, like Sauron. 5 power is clearly the new norm for 3 drops and others that hit lower numbers have such powerful abilities (Killmonger, Cosmo) that this shift hasn't quite affected them, though I argue a card like Cosmo has suffered from the rise in power of other cards. Regarding 4 drops: The number of 4 costs above or below the baseline is irrelevant. You should know this. These are 4 drops with very powerful abilities, unfortunately some of them are not properly balanced at the moment and really fall off, but to claim that is the baseline when so many have shifted upwards is just incorrect. Look at ALL the 7 power 4 costs... they all have positive abilities. Perhaps saying 8 is a bit much, but 7 also feels low so it really is not a clear thing. Once the base power of 3-costs went up to 5, it pushed 4-costs as well and the recent balance changes reflect on this. These are all semantics anyways, which is why I said I'd have to use a different term. I am playing Marvel Snap, have been infinite rank every season I've done so, since the very beginning. Regarding Yondu, mill has never really been good. Any high level player will tell you this. Yondu's winrate plummeted ever since he got redesigned, and is now at is lowest, I felt NPC was very much appropriate for him. Why are you being so aggressive about this?
Feedback: Don't tell us how many Dr Manhattan cards there are to find. If we haven't seen all of them before the second to last card, it must be one, because otherwise the last card would be a gimme. Also, given some Magic players are playing along at home, don't give them any hints you're not giving CGB. (And obviously don't tell him either.)
"If we haven't seen all of them before the second to last card, it must be one, because otherwise the last card would be a gimme" By extension, it actually must be the third to last card, because if it's not, it'd be a gimmie that it was the second to last card via the logic you outline. By further extension, it would *actually* have to be the fourth to last card, because otherwise it'd have to be the third to last card (via the logic in the previous sentence). By continuing to extend this, none of the cards can be Dr. Manhattans. This is called the "Unexpected hanging paradox".
@@donanderson3653 Yep, for perfect logicians. In practice it depends on how much credit your are giving the person you're expecting to surprise. And how much credit they think you're giving them. It's still an unwanted spoiler though.
A huge improvement to the first video (which already was really entertaining). While I didnt really enjoy the same soundtrack on loop for an hour just silence seems a bit lacking as well so im not sure what I did prefer. Hoping to see you continuing this series.
@@thensnes7544 no idea what that commander is or how fair does it play. But blue and White control has been a bane in every New kid experience since the game inception.
@@thensnes7544 If we see a commander game as a bar fight, the group hug player is the equivalent of a guy in the back distributing knives. I don't trust any of them.
What's really borked about Thanos is that the card design is *completely backwards* to how it should play out: The Infinity Stones should be independently playable, with controlling all six a win condition in itself, akin to Exodia in YuGiOh, or the 7 Virtues in L5R. The role of Thanos would be a way to speed up acquiring them - or taking them from the other player. The Infinity Stones aren't The One Ring - They aren't *his,* and he's not even the one to introduce them, Adam Warlock was.
God I love CGB's analytical mind. With little to no information about the game he manages to deduce such interesting and often correct plays with the card. Would love to see more with him
26:27 Not only choosing one odd character of Marvel but also revealing it with Pixel Variant... Mog why? I bleached my eyes before... and with INFiNITY border?!?
@@MegaMogwai I love those hideous pixel variants , especially if the characters are in that direction. unfortunately I don't have a cow like this, she would be one of my favorites 😅
Another downside of Zemo is you're essentially thinning the opponents deck... In a way you're improving the opponents draw by removing their worst card. This gets more impactful the later you play him..
I believe a good way of explaining hellcows strength is setting up combo terminology. You got enablers and you got payoffs. Hellcow opposed to other random effects makes it so that you never discard your enablers but you always discard your payoffs - what is a very strong thing to do in every combo deck :)
I love seeing your facial expressions while CGB’s brain is working. Nodding along with what he says when he’s on the right track or just being like, “Hell nah, he’s so wrong” when he’s going the wrong way I also think you 100% explained the stat lines perfect for your game. You did explain how some cards have a power of like… without any text, this cost would give this power, but I also like how you explained what stats a card with a good effect would have. Not every game has those two things be the same, and oftentimes a something like 4 energy 6 power might have an effect on it that ends up giving you more power than a 4 energy 8 power card with no text would. The effect could be strong enough to be worth more than +2 power for example. Love the video
Gonna probably be the 1000th person to say this, but vanilla and meta aren't the same. Vanilla is vanilla. A card with no abilities. So 1/2, 2/3, 3/4, 4/6, 5/9, 6/12. Has this all been powercrept to like... 3/5, 4/7 etc.? Yes. But that's irrelevant to _vanilla_ stats.
And you think that giving these vanilla values would be helping the evaluation... how exactly? You're technically correct, but I'm really glad you weren't the host of this show.
@@SimonCleric She very much is. If you put a 4/6 into your deck, you're doing so for the ability. If you want to put something in purely for stats, you'd expect higher values. The context in the video was that the ability sounded like a downside, which would usually come with even higher stats to make up for it. So the information that this is stated like it's a good ability is quite relevant to the evaluation. It's not unusually low for a 4 drop, but he was expecting it to be something like Archfiend of the Dross from MtG (a 4 mana 6/6 flying demon with a downside), which it REALLY isn't. Fact is, Mogwai's description gave CGB the correct mental image, whereas comparing the cards to "The Thing" would have made every card sound like Doctor Manhattan.
@@Louigi36 it's definitely more useful information to give on-rate power, but calling that vanilla annoys me lol Although as a magic player I'm sure CGB understands that vanilla cards are intentionally bad (because vanilla cards being good is boring), so seeing The Thing against Hellcow is probably just as much of a clue that the ability is an upside as seeing a 4/8.
Yeah, the big point about Hell Cow he was missing is that you can activate on the last turn and at that point card advantage is completely irrelevant. (And it dodges Hela but that's a card he doesn't know yet.) (great series btw, and I like how you don't ignore newer versions of cards if you show the old version, and vice versa)
I will never not be impressed by players like CGB being able to just look at a card game they've never seen before and be able to accurately analyze effects on cards.
Absolutely loving all your new series! Those intros are amaazing. It's so good to see that you're back, and that you're truly enjoying this new phase ❤ New season Mogwai: already my favourite 💪😌
I do want CGB to know that one of the issues with Zemo on turn 6, imo, is very specific to Snap as a game. While Zemo might pull out a bigger quality card on the last turn, you don't know what you're really getting and locking in a play that you don't know the outcome of on your side, when the stakes are doubling one last time, can backfire heavily. This kind of issue doesn't really pop up in other card games. Granted, you could say something similar about Hela, but you have more control over what is in your own deck + Hela can put ridiculous amount of stats into play. Another thing is from last video, when CGB analyzing Jeff said that good players just know where to play their cards. The thing is, you get more context the more turns pass. The later in the game, the more you know about what locations you need to commit in based on where your opponent allocated the power as well.
Pixel Variant Hellcow is literally S tier. Why would you buy bundles or spend money on other variants in this game when you can get this bad girl for free?
_the diabolical bovine_ This is ultra-pedantic and doesn't factor into most X-Men stories, but Magneto has a highly versatile power set that includes various psychic abilities and forms of energy manipulation. He is BEST at manipulating magnetics, and creative use of that alone lets him work wonders even without metal nearby, but there's a reason why he's considered Xavier's rival and equal.
Bruh... they talk about vanilla stat lines but still manage to talk about effects....just say the 1-2, 2-3, 3-4, 4-6, 5-9, 6-12. But please specify vallila cards to disadvantage effect cards.
Vanilla statlines doesn't exist in snap anymore. The majority of the cards are now power crept since sd keeps releasing overpowered cards that goes beyond their expected power distribution..
Also he said that the "Vanilla" Statline of cost (4) revolves around 8, which is pretty much a lie. The average power of every 4-Cost card is between 4 and 6, with just very few cards that are Up 6, and very few that are lower than 4. But *The Thing,* which is by definition "The Vanilla 4-Cost card" is a 4/6. So only with that card alone you know that the hypothetical Vanilla statline for 4 is 6, not 8. Vanilla stats means how much stats a card without effect should have in relation of its cost. The fact that Marvel Snap just says "I don't care about balance, I care about selling cards" dosn't means that Vanilla stats don't exist, means that they have no shame at printing cards that are above the vanilla statline for no other reason that making cards artificially good. But even then, they are all 7 power cards. The only two 8 power 4 energy cards are *Doctor Octopus* that has something that potentitially could be a downside, and *Sentry,* which has a very literal downside.
@MegaMogwai It's right. There's a difference between "vanilla" and "average value." "Vanilla stats" to any Magic player will be "what stats are printed on a card of this cost with zero abilities?" Cards like Hulk, Cyclops, etc.
My only gripe, is vanilla stats usually refers to card with no abilities. The “vanilla” cards are: Misty Knight, Shocker,Cyclops, The Thing, Abom, and the Hulk. That’s important when you’re telling him the vanilla stat’s for a 4 drop is around 8 when it’s not.
I honestly think you did a good job at explaining the cards to him hence why he managed to get some of them right, granted his knowledge of MTG does help as well. I think some interesting cards you can do next are season pass cards, season pass cards usually stand out of the most since SD themselves really pushes them. I know you showed him Daken and Zemo which is fair but I think picking cards such as Zabu, Silver Surfer or Ms Marvel could be interesting as well. Especially since Zabu himself isn't an easy card to evaluate by any means if you are not involved in the meta. Other than that, great video Mogwai!
These card rating videos have a way of pulling out the deep CGB lore lol. From the Mesa Falcon Gang to now the origins of the name CGB, who knows what we'll learn next? Need to get some of that deep Mogwai lore too
Also, just want to say that I'm loving this approach with pre-nerf cards. Hoping to see pre-nerf Chavez vs Mordo or Quicksilver in the same episode one day >:D
Been playing SNAP for it's entire existence and I just learned that whoever is currently winning gets to play their hand first. I could never figure it out on my own. I'm sure I was told this info in my tutorial but that was forever ago
CHB deserves a bit more credit for the Hell Cow take. HC was unplayable garbage before the on reveal became an activate. His instincts were in the right place he just had no idea Hela existed 😂
I also absolutely despise Hela. Nothing feels worse than losing to Hela because my opponent didnt play well and no amount of skill on my part could compensate for their luck
CGB got there in the end with Thanos but I think it's interesting he missed the most obvious red flag; would he ever play an MTG card that adds 30 junk cards to your deck?
Please ask cgb what he does for his lighting and copy that. Love what you do! Wouldn’t surprise me if his smooth face wears four layers of blue light absorbing makeup in which don’t case mimic that lmao
"If you don't have your combo piece you just suck" is actually quite apt. Hela players without Hela have no deck. Hela is the most boring playstyle in the game. But in a game where you see at least 9 of your cards each game, Hela is pretty consistent. And by extension, Hell cow is busted. I also like how he had the same thought process as most of us did when we first seen Baron. Lol. He looks so strong on the surface.
The hella combos, I remember there is or was a card that summoned a 6 cost plus card from your hand, and u could play hella and she would summon that card that would summon the card from your hand along side what ever hella summoned, she probably summoning a other 6 cost
You should add a bonus round to each question, which would also be a good mental exercise to figuring out the card, as to whether you’re showing the original, the nerfed, or buffed version.
I think the "vanilla" vs "baseline playable" statline argument has been run into the ground so I'm just gonna say "vanilla" cards do nothing, and in snap their power level barely matters so I agree with the reasoning of giving a baseline power level and I disagree with the use of the term vanilla. That being said great video, love the series and the theme of villains. I loved how some cards synergized together and made the rating game easier or harder. Love the editing style and the energy and I'm looking forward to more. It is surprising that the opening hand size never came up cause it genuinely hasn't mattered until Thanos.
I wouldn't say 6/3 Galactus was Dr. Manhattan Win rate/ Cube rate wise but I understood your rational after the explanation about polarizing the game and very egregious ability.
@@vilestine I haven't seen one. I think most snap creators came from games like magic and yugioh as those are more popular and established. Don't know if you watched the LSV rates yugioh cards episodes on cimoooooo's channel but those were bangers.
Hela in the pre nerf period would have been amazing: "Dr. Manhattan? No, why? It's more than an year that she is butchering the meta making it all about 50-50, why would that be a problem?"
Genuinely surprised a skilled mtg player thinks discard is always bad. Mono black discard was way powerful for long time, and the most recent tournaments have discard based decks with 90% win rates.
Ok, I'm seeing a lot of comments regarding the vanilla stat lines and I think I need to clarify here.
This is someone completely new to the game. If I tell them the vanilla statline for 3 cost is 4, or 6 for 4 cost. That would be MISLEADING.
These do not represent the baseline power for cards of these costs. The vanilla curve has been power crept to oblivion and technically been redesigned by High Evolutionary.
Comments are predictably fixated on that but I think the only real issue was wording, calling them "vanilla" might not have been the best choice.
Maybe in the future it'd be better to give a range of expected, reasonable stats for each cost instead, like 2-3 for 1, 3-4 for 2, 4-6 for 3, 6-8 for 4, 7-10 for 5, 10+ for 6 (although Hulk at 12 is probably the only one worth mentioning). It is a bit misleading to imply 7 for 3 or something like that is standard, as these cards are typically just more stats on their abilities or have a drawback or restriction like Gladiator and Cull.
Suggestion: Tell people the actual stats, and the ceiling of stats on cards that don’t have effects that could be considered downsides. So 5, 7, and 9. (If you do this again with other people).
Loving the series!
Looking at the video again, I should have used a different term, like baseline. The "vanilla" statlines for the game as is are:
1-2
2-3 (I said 4 because all 3 power 2 drops have a relevant ability, but it is true that 4 power for 2 comes at a price, yet cards like Medusa had to be buffed to 5 because of the power creep so saying 4 as like the playable pure raw stats card isn't far off, would you play a 2-4 that had no text?)
3-5 (is the new base line, I went overboard with 6 here)
4-7 but really 8 (All 7 power 4-costs have positive abilities, this particular cost is currently adjusting to the impact the rise in 3 drop stats has had)
5-10 (Aero's buff is a testament to this)
6-12
There is room for debate in some of these, the fact that Marvel Snap revolves around such low numbers, the moment you buff one aspect of the curve it has an effect on those right up and down to it.
literally no. the vanilla statline of ANY card game is literally the baseline for the stats. hearthstone a 1 mana 1/2 is still the baseline for a 1 drop with 1/3 being a premium. yugioh the most power crept card game in existence, a normal summon at 1800 is still the fuckin baseline power for a normal summon. card games have a baseline for costs for a reason and the overwhelming majority of the time those baseline stats stay the same throughout the entire games life. snap is the one game the actually undercuts its vanilla baseline stats the most so if anything the average power is worse than the vanilla base. i do not understand in what world you think a 3/4 or 4/6 has been power crept. over half the 4 costs are under 4/6 and only 12 cards are at 4/6, 11 above 4/6 (not including unreleased cards that can be changed before release) only SIX 5 costs are a 5/9 or higher. theres only TWO 6/12s in the game. the 1 and 2 cost bracket are the only ones that, on average, actually have on rate stats for the cost.
what fucking game are you playing cuz its clearly not snap.
edit: this idiot just put yondu on the same tier as fuckin mbaku and kang. like no brother. if i hit a yondu off any random card gen im happy. win rate and play rate doesnt mean shit when the last 2-3 metas are the only reason yondu is barely played along with mill. hes not meta defining but hes also not fucking uatu or elektra tier.
@@IvyDoomsday The 3/4 and 4/6 statline have absolutely been powercrept and you denying this is bizarre to me.
First, regarding 3 drops: While at first most designs revolved around 4 power, this has changed very clearly over time and now we constantly see 3-drops with 5 power with positive abilities being released. Sabretooth was adjusted to this. Viper went from the baseline 3 to 5 as she went from being a 2 to a 3 cost. Same with Beast. Others that were set at 3 were boosted to 4 because of this, like Sauron. 5 power is clearly the new norm for 3 drops and others that hit lower numbers have such powerful abilities (Killmonger, Cosmo) that this shift hasn't quite affected them, though I argue a card like Cosmo has suffered from the rise in power of other cards.
Regarding 4 drops: The number of 4 costs above or below the baseline is irrelevant. You should know this. These are 4 drops with very powerful abilities, unfortunately some of them are not properly balanced at the moment and really fall off, but to claim that is the baseline when so many have shifted upwards is just incorrect. Look at ALL the 7 power 4 costs... they all have positive abilities. Perhaps saying 8 is a bit much, but 7 also feels low so it really is not a clear thing. Once the base power of 3-costs went up to 5, it pushed 4-costs as well and the recent balance changes reflect on this.
These are all semantics anyways, which is why I said I'd have to use a different term. I am playing Marvel Snap, have been infinite rank every season I've done so, since the very beginning.
Regarding Yondu, mill has never really been good. Any high level player will tell you this. Yondu's winrate plummeted ever since he got redesigned, and is now at is lowest, I felt NPC was very much appropriate for him. Why are you being so aggressive about this?
my favorite MTG streamer and my 2nd favorite MTG streamer talking about a game I have no clue about, still watching.
I like this series
I forgot how much the line "must be winning this location" changed Galactus
Cards he should review:
-Old America Chavez
-Infininaut
-Legion
-Ebony Maw
-Magik
The real villains of Snap are the Jeff haters 😂
I knew it wouldn't take long scrolling to see the jeff comments I love this
Feedback: Don't tell us how many Dr Manhattan cards there are to find. If we haven't seen all of them before the second to last card, it must be one, because otherwise the last card would be a gimme. Also, given some Magic players are playing along at home, don't give them any hints you're not giving CGB. (And obviously don't tell him either.)
"If we haven't seen all of them before the second to last card, it must be one, because otherwise the last card would be a gimme"
By extension, it actually must be the third to last card, because if it's not, it'd be a gimmie that it was the second to last card via the logic you outline. By further extension, it would *actually* have to be the fourth to last card, because otherwise it'd have to be the third to last card (via the logic in the previous sentence). By continuing to extend this, none of the cards can be Dr. Manhattans.
This is called the "Unexpected hanging paradox".
@@donanderson3653 Yep, for perfect logicians. In practice it depends on how much credit your are giving the person you're expecting to surprise. And how much credit they think you're giving them.
It's still an unwanted spoiler though.
A huge improvement to the first video (which already was really entertaining).
While I didnt really enjoy the same soundtrack on loop for an hour just silence seems a bit lacking as well so im not sure what I did prefer.
Hoping to see you continuing this series.
Blue players are the villains of mtg- it's no wonder cgb loves them.
He is azorius, the second biggest villians, only behind mono red.
@@nachomanrandyi am also Azorius but my commander is Kwain, Itinerant Meddler and i like playing group hug, am i an Anomaly?
@@thensnes7544 no idea what that commander is or how fair does it play. But blue and White control has been a bane in every New kid experience since the game inception.
No. Mono red players ARE the villains.
@@thensnes7544 If we see a commander game as a bar fight, the group hug player is the equivalent of a guy in the back distributing knives. I don't trust any of them.
I love the blue player meltdown he has when analyzing hellcow
You can tell he's true blue and has never messed around with Putrid Imp
Especially with how powerful discard decks can be in mtg. I'm shocked he seemed so aggressive about it.
What's really borked about Thanos is that the card design is *completely backwards* to how it should play out: The Infinity Stones should be independently playable, with controlling all six a win condition in itself, akin to Exodia in YuGiOh, or the 7 Virtues in L5R. The role of Thanos would be a way to speed up acquiring them - or taking them from the other player. The Infinity Stones aren't The One Ring - They aren't *his,* and he's not even the one to introduce them, Adam Warlock was.
Was it a coincidence that Mog was wearing black and CGB was wearing blue? They definitely planned to wear their favorite MTG colors 😂
Comments are definitely gonna get fixated on the "vanilla statlines" but video was very fun. Nice editing, nice guesses and bonus CGB lore.
Lol, guilty 😅😂
God I love CGB's analytical mind. With little to no information about the game he manages to deduce such interesting and often correct plays with the card. Would love to see more with him
It's incredibly impressive!
dude im starting to play MtG just because of this dude
26:27 Not only choosing one odd character of Marvel but also revealing it with Pixel Variant... Mog why? I bleached my eyes before... and with INFiNITY border?!?
Shut it. She's beautiful.
@@MegaMogwai I love those hideous pixel variants , especially if the characters are in that direction. unfortunately I don't have a cow like this, she would be one of my favorites 😅
I honestly expected Modok lol. Nothing beats pixel Modok.
pixel modok is 2 tiers higher
Another downside of Zemo is you're essentially thinning the opponents deck... In a way you're improving the opponents draw by removing their worst card. This gets more impactful the later you play him..
Depends. I'd hate to have Baron steal my Kitty Pryde.
Lmao@@Ordoscc
I believe a good way of explaining hellcows strength is setting up combo terminology. You got enablers and you got payoffs. Hellcow opposed to other random effects makes it so that you never discard your enablers but you always discard your payoffs - what is a very strong thing to do in every combo deck :)
Galactus is the snap equivalent of the school kid that flips the board game over and declares themselves the winner
yeet
true
As an avid Galactus player, I agree 100 percent.
i think a multipart mini series on the battle pass cards would be very cool, they have such a wide range and a lot have been game changing to Snap
Never knew about cgb till this series. He's super chill :)
I love seeing your facial expressions while CGB’s brain is working.
Nodding along with what he says when he’s on the right track or just being like, “Hell nah, he’s so wrong” when he’s going the wrong way
I also think you 100% explained the stat lines perfect for your game. You did explain how some cards have a power of like… without any text, this cost would give this power, but I also like how you explained what stats a card with a good effect would have. Not every game has those two things be the same, and oftentimes a something like 4 energy 6 power might have an effect on it that ends up giving you more power than a 4 energy 8 power card with no text would. The effect could be strong enough to be worth more than +2 power for example.
Love the video
He needs to play Snap for a day and stream it so many people would watch
I'm a CGB subscriber & never heard of Snap. I installed it after watching this video and am completely hooked. These videos are fun!
Snap is very simple, yet wild natire of locations, and huge prevalence of tech cards, makes the game so fun
Cgb's crazed grin @ 19:50 when the word "mill" is mentioned...
I really like the structure with clues from prior ratings clueing into the later cards
I wish Magneto could pick up and move Wolverine. Flavor fail imo
What I'm hearing is you want Wolverine to get nerfed. Good, me too.
Gonna probably be the 1000th person to say this, but vanilla and meta aren't the same. Vanilla is vanilla. A card with no abilities. So 1/2, 2/3, 3/4, 4/6, 5/9, 6/12. Has this all been powercrept to like... 3/5, 4/7 etc.? Yes. But that's irrelevant to _vanilla_ stats.
Glad I wasn't the only one who was annoyed by this.
And you think that giving these vanilla values would be helping the evaluation... how exactly?
You're technically correct, but I'm really glad you weren't the host of this show.
@@Louigi36 I don't care what makes you glad or sad, but for once, it's misrepresenting Hellcow as being "below the curve", which she isn't.
@@SimonCleric She very much is. If you put a 4/6 into your deck, you're doing so for the ability. If you want to put something in purely for stats, you'd expect higher values.
The context in the video was that the ability sounded like a downside, which would usually come with even higher stats to make up for it. So the information that this is stated like it's a good ability is quite relevant to the evaluation.
It's not unusually low for a 4 drop, but he was expecting it to be something like Archfiend of the Dross from MtG (a 4 mana 6/6 flying demon with a downside), which it REALLY isn't.
Fact is, Mogwai's description gave CGB the correct mental image, whereas comparing the cards to "The Thing" would have made every card sound like Doctor Manhattan.
@@Louigi36 it's definitely more useful information to give on-rate power, but calling that vanilla annoys me lol
Although as a magic player I'm sure CGB understands that vanilla cards are intentionally bad (because vanilla cards being good is boring), so seeing The Thing against Hellcow is probably just as much of a clue that the ability is an upside as seeing a 4/8.
I used to play Snap a LOT but stopped around the time of the release of gotg3 and seeing this version of Thanos had me shook. From a god to an NPC...
Throw in a vote, if you do this again, do energy cheat cards. Nothing magic players love more than mana cheat!
Yeah, the big point about Hell Cow he was missing is that you can activate on the last turn and at that point card advantage is completely irrelevant.
(And it dodges Hela but that's a card he doesn't know yet.)
(great series btw, and I like how you don't ignore newer versions of cards if you show the old version, and vice versa)
loving your inclusion on the tcg avengers, didnt know your content from before but keep it up
Btw, kudos to your editor, great job
I will never not be impressed by players like CGB being able to just look at a card game they've never seen before and be able to accurately analyze effects on cards.
Mesa Falcon in my recommendations
Snap me up
Cgb forgot about madness in magic😂. The cow is the wild mongrel of magic
Absolutely loving all your new series! Those intros are amaazing. It's so good to see that you're back, and that you're truly enjoying this new phase ❤
New season Mogwai: already my favourite 💪😌
More of these please, I am not even playing Marvel Snap anymore. Never played MTG, but i am loving the "rates" videos
I do want CGB to know that one of the issues with Zemo on turn 6, imo, is very specific to Snap as a game. While Zemo might pull out a bigger quality card on the last turn, you don't know what you're really getting and locking in a play that you don't know the outcome of on your side, when the stakes are doubling one last time, can backfire heavily. This kind of issue doesn't really pop up in other card games. Granted, you could say something similar about Hela, but you have more control over what is in your own deck + Hela can put ridiculous amount of stats into play.
Another thing is from last video, when CGB analyzing Jeff said that good players just know where to play their cards. The thing is, you get more context the more turns pass. The later in the game, the more you know about what locations you need to commit in based on where your opponent allocated the power as well.
Pixel Variant Hellcow is literally S tier.
Why would you buy bundles or spend money on other variants in this game when you can get this bad girl for free?
Love that your doing stuff with cgb used to watch your old mtg content.
These videos are always fun, it would be awesome to have your guest play a game or 2 after the guessing portion.
when i said i want another one, i didn't know it would come so fast lol nice
that’s what she said
It would be cool to see an episode of this focused on locations, though I’m not sure how that would work
Thank god, I've been waiting for this videooo
Loving this series with CGB. Keep it rolling.
_the diabolical bovine_
This is ultra-pedantic and doesn't factor into most X-Men stories, but Magneto has a highly versatile power set that includes various psychic abilities and forms of energy manipulation. He is BEST at manipulating magnetics, and creative use of that alone lets him work wonders even without metal nearby, but there's a reason why he's considered Xavier's rival and equal.
Would love to see this eventually turning to Mogwai teaching them how to play
I'm worried that he will over complicate the game....lol
Brilliant series happy you are back!
the way he stared at the hell cow goddess mommy was hilarious
This makes for a great podcast experience haha. Love these videos brother, good job on them.
Bruh... they talk about vanilla stat lines but still manage to talk about effects....just say the 1-2, 2-3, 3-4, 4-6, 5-9, 6-12. But please specify vallila cards to disadvantage effect cards.
No, this is a wrong take.
Vanilla statlines doesn't exist in snap anymore. The majority of the cards are now power crept since sd keeps releasing overpowered cards that goes beyond their expected power distribution..
After hearing him out... I see what he meant about Power creap of even good cards. Sorry about that. Love your content.
Also he said that the "Vanilla" Statline of cost (4) revolves around 8, which is pretty much a lie.
The average power of every 4-Cost card is between 4 and 6, with just very few cards that are Up 6, and very few that are lower than 4.
But *The Thing,* which is by definition "The Vanilla 4-Cost card" is a 4/6. So only with that card alone you know that the hypothetical Vanilla statline for 4 is 6, not 8.
Vanilla stats means how much stats a card without effect should have in relation of its cost. The fact that Marvel Snap just says "I don't care about balance, I care about selling cards" dosn't means that Vanilla stats don't exist, means that they have no shame at printing cards that are above the vanilla statline for no other reason that making cards artificially good.
But even then, they are all 7 power cards. The only two 8 power 4 energy cards are *Doctor Octopus* that has something that potentitially could be a downside, and *Sentry,* which has a very literal downside.
@MegaMogwai It's right. There's a difference between "vanilla" and "average value." "Vanilla stats" to any Magic player will be "what stats are printed on a card of this cost with zero abilities?"
Cards like Hulk, Cyclops, etc.
Hell Cow makes sense if you think of it like an mtg card that says "Sacrifice a creature:" The cost is effect enough.
My only gripe, is vanilla stats usually refers to card with no abilities. The “vanilla” cards are: Misty Knight, Shocker,Cyclops, The Thing, Abom, and the Hulk. That’s important when you’re telling him the vanilla stat’s for a 4 drop is around 8 when it’s not.
I honestly think you did a good job at explaining the cards to him hence why he managed to get some of them right, granted his knowledge of MTG does help as well.
I think some interesting cards you can do next are season pass cards, season pass cards usually stand out of the most since SD themselves really pushes them. I know you showed him Daken and Zemo which is fair but I think picking cards such as Zabu, Silver Surfer or Ms Marvel could be interesting as well. Especially since Zabu himself isn't an easy card to evaluate by any means if you are not involved in the meta.
Other than that, great video Mogwai!
This video was very good. Worth a like and subscribe. Keep’em comming 👍🏻
These card rating videos have a way of pulling out the deep CGB lore lol. From the Mesa Falcon Gang to now the origins of the name CGB, who knows what we'll learn next? Need to get some of that deep Mogwai lore too
Good to hear discard decks are getting better. Its been a while since i've played Snap
Dependable discard is dependable again and hela is definitely moved into a not thinking deck it's so easy with he'll cow
Hela decks are broken and unfun to play and to play against
But apocalypse discard decks are doing good!
MORE of the only two TCG streamers I follow collaborating? BRILLIANT!
fun video!! props man. I enjoyed both pt 1 and 2
Also, just want to say that I'm loving this approach with pre-nerf cards. Hoping to see pre-nerf Chavez vs Mordo or Quicksilver in the same episode one day >:D
Michigan: The Gathering
Man this series is so cool make more of it please 🥺
If he's disappointed about thee CGB name origin, wait until he hears about where Mesa Falcon comes from
That intro looks great, shouts out to the editor.
Been playing SNAP for it's entire existence and I just learned that whoever is currently winning gets to play their hand first. I could never figure it out on my own. I'm sure I was told this info in my tutorial but that was forever ago
The disapointment when realising CGB loves blue was priceless xD
CHB deserves a bit more credit for the Hell Cow take. HC was unplayable garbage before the on reveal became an activate. His instincts were in the right place he just had no idea Hela existed 😂
I also absolutely despise Hela. Nothing feels worse than losing to Hela because my opponent didnt play well and no amount of skill on my part could compensate for their luck
Definitely a better set up this time. Good job!
Well now im excited for you to rate MTG cards.
CGB got there in the end with Thanos but I think it's interesting he missed the most obvious red flag; would he ever play an MTG card that adds 30 junk cards to your deck?
He was counting which stones draw cards, ie replace themselves. Becomes more about math of energy to power then, and winning 2/3.
Please ask cgb what he does for his lighting and copy that. Love what you do! Wouldn’t surprise me if his smooth face wears four layers of blue light absorbing makeup in which don’t case mimic that lmao
The old lovely times of Invisible Woman-Modok-Hela
"If you don't have your combo piece you just suck" is actually quite apt. Hela players without Hela have no deck. Hela is the most boring playstyle in the game. But in a game where you see at least 9 of your cards each game, Hela is pretty consistent. And by extension, Hell cow is busted. I also like how he had the same thought process as most of us did when we first seen Baron. Lol. He looks so strong on the surface.
Yo this was so well madeee let’s gooo
Man, I love Hela. I love me some combos.
Damn dude, CGB is a freakin' Gamer 👏 👏 👏
The hella combos, I remember there is or was a card that summoned a 6 cost plus card from your hand, and u could play hella and she would summon that card that would summon the card from your hand along side what ever hella summoned, she probably summoning a other 6 cost
This is such a good series
You should add a bonus round to each question, which would also be a good mental exercise to figuring out the card, as to whether you’re showing the original, the nerfed, or buffed version.
I think the "vanilla" vs "baseline playable" statline argument has been run into the ground so I'm just gonna say "vanilla" cards do nothing, and in snap their power level barely matters so I agree with the reasoning of giving a baseline power level and I disagree with the use of the term vanilla. That being said great video, love the series and the theme of villains. I loved how some cards synergized together and made the rating game easier or harder. Love the editing style and the energy and I'm looking forward to more.
It is surprising that the opening hand size never came up cause it genuinely hasn't mattered until Thanos.
I wouldn't say 6/3 Galactus was Dr. Manhattan Win rate/ Cube rate wise but I understood your rational after the explanation about polarizing the game and very egregious ability.
Bro attended KM's version and decided to make his own
It is a fun kind of video. I also watched his videos and I laughed whenever someone thought a card was puny when it was busted af.
i watched km's one of them yesterday and honestly i think i prefer mog's approach
Is there any of these where snap creator guesses magic or yugioh cards?
@@vilestine I haven't seen one. I think most snap creators came from games like magic and yugioh as those are more popular and established. Don't know if you watched the LSV rates yugioh cards episodes on cimoooooo's channel but those were bangers.
Lots of card game content creators make these kinds of videos for different card games.
Information from yondu has always been neat, aside the random destroy decks good stuff on mills
Will you do this again with locations, i think those are really interesting and some can be difficult to determine if they are good or not
I was sure that Covert Go Blue came from drafting MTG - midway through the draft you pivot into blue - but I guess not lol
You missed the greatest villain of all time, CovertGoRed
good fun, aside from confusion about what good rates are for cards
the only thing i'm sad to miss is big buddy 'Shem
Loved the video, don't know what these fools are tripping about with 3 cost vanilla stat line.
I think it's worth clarifying to CGB that in Snap you don't lose if you mill out, which clarifies all the discussion about mill being bad.
I'd say one good thing would be to have the rating system somewhere on the screen to remind people, but it's fun :)
Hela in the pre nerf period would have been amazing: "Dr. Manhattan? No, why? It's more than an year that she is butchering the meta making it all about 50-50, why would that be a problem?"
CGB not even thinking about madness with Hell Cow…smh
hellcow is also ass if you consider madness in magic lol
@@OneLastJellyGuy well snap effectively has a madness 0 4/4 in a small card pool (like standard) so it wouldn’t be ass if Magic had that.
Keep this train going Mog 💪
Genuinely surprised a skilled mtg player thinks discard is always bad. Mono black discard was way powerful for long time, and the most recent tournaments have discard based decks with 90% win rates.
i liked that hellcow segment jajajaja
Started the game kind of late. I dont think I've ever even seen un-nerfed Galactus
One thing you should do is inform him about the vanilla curve. 1/2 2/3 3/4 4/6 5/9 6/12 so he can understand what their power is based on the cost.
This vanilla curve would only misguide him. Because its not true to the game.
@@MegaMogwaithen you should say "average stat line" and not "vanilla" as the term vanilla refers specifically to a card without abilities.
Next video PLEASE show the Artgerm Captain Marvel and White Queen Variants :)❤❤