Want a more in-depth explanation? Perhaps even a react to what 6v6 advocates might have to say? Look no further! Here's a 1-hour long react to a react by the biggest pro 6v6 gamer Samito! th-cam.com/video/dOwWPmaEoZ0/w-d-xo.html
I think Doom should be moved back to DPS and Venture should be moved to Tank. I also think no Ultimate ability should be cancellable with the exception of sleep or EMP (and only EMP not hack ability). I also think, Immortality and Suzu need to be removed from the game. The get out of jail free cards have got to stop. Idc how many times I do or don’t die, but I get closer and closer to having a heart attack everytime I’m robbed of a kill from an ABILITY. Like Lucio has Beat, his ultimate. How do you surpass beat? Just do as much damage as fast as possible. Zen does crazy healing and is near invincible as his ultimate. How do you beat it? Anti healing effect. How do you beat an ability suzu? You don’t. There’s no counter, and its free every 14 seconds. At least you can shoot immortality. Just remove the abilities from the game entirely or make them their ultimates I promise it will be better for everyone. Finally I think the Devs need to stop releasing Characters who have hyper mobility. We have too many now. Cass is great but at this rate he can’t compete. Rein can’t compete. Ashe can’t really compete. Zen can’t compete, etc. The goal of a hyper mobile character in every game ever even in OW1, is someone who’s fast, hard to hit, but low health, with average damage. A Glass Cannon. A hit and run. Look at OG Genji and Tracer. Now Venture gets shields and she has a kill combo that works on practically every hero. Sojourn can snipe across the map better than widow. Doom can die, get back on the largest map and get a pick in 10-15 seconds. Sombra has a kill combo that works on pretty much every hero and an escape. Etc. Like look at Genji and Tracer. OG hyper mobile heroes. They have to be careful of their play of they will die. These other heroes get away with murder and nobody talks about it. Idk, games busted.
Simpler solution for Winston: new passive where all damage taken has a flat damage reduction of 2 or so, like old armor but worse. This makes machine guns and shotguns, his omega counters, significantly easier to deal with. Zarya: clicking right-click gives you a Winston-like hitscan snipe that has a fixed timer on it like Mei, but if you hold down right-click and exceed the timer you get an empowered version of her current right-click instead. A simple but problematic idea for Ball: take about 15% less dmg while CC'd. Or a much crazier idea: reduce his CC duration, giving him unique interactions and animations vs. every major CC in the game. E.g. he makes a Hamster noise and pops up out of Junkrat trap early, and he has a defensive explosive to pop Cassidy's grenade early, and he starts burning up when frozen by Mei ult, etc. Crowd control like being hit by Doomfist into a wall, will have no change however. Overall I really dig the solutions in the video though, I think this is the content the game needs to move things in a healthy direction.
I feel stating tank role is "MVP" is a bit misleading and some people might find that triggering. Imo way better definition is MIP, most impactful player.
@@deenmohammad385 because killing mercy is impossible when she has a brig with her, with brig if you have tracer and winston can kill her but not mercy
Well, if you think about it. The other team is left without support, since they’re both focused on one tank. His team SHOULD be able to follow up on that.
Yeah I audibly laughed so hard when he said that. The rest of the video also has some questionable takes but that one's the worst. Imagine being a dps player and winston pokes you from halfway across the map and you're just like "well guess I'll go put my finger in my ass for how useful I'm going to be for the next few seconds"
Is just broken support abilities and inconsistency, why developers thought is a good idea to give new tank a charge with orisa fortify or supports that deny a rein pin (lifeweaver)/cheap instant shatter deny(kiriko). Supports are the main reason the game is unfun because they got too many get out of jail free abilities
Rein is made to be a frontline brawler but in OW2 the frontline is just a single giga-tank that you can’t diff because of the amount of HP and support focus. That, or the enemy tank is a dive style tank so your only play is to aimlessly chase squishies, or as I’ve discovered post S9, just holding a corner without swinging and surviving so your team can win. Far less empowering and fun than landing a 6 man shatter… now you just go for that 1 confirm with shatter but stand the risk of a suzu or lifegrip (let alone a simple petal platform).
@@courier7049 agreed 90% of the reason ow feels so shit is because of support abilities. strongest ults/strongest tacticals and a lot of them require almost 0 thought to use at a passable level. lifeweaver being the most egregious example. literally cannot miss with that hero. at least with mercy u have to be somewhat close and thats all she does
I also cant believe that hog having one shot with pig pen and hook, they still think it's okay for a slow ass shield tank like rein to not have two shot fire strike
@alfred8448well the issue with Rein is that he’s still good, even now, in low ranked games like silver-low plat. Meanwhile he’s effectively useless in T500 or pro play. You gotta admit, it’s pretty difficult to balance a hero that’s strong in one rank but weak in another. Idk how I’d go about it.
@@ShanyeSoTthat reasoning has always been bull no lie, they buff orisa and mauga every other patch like they aren’t brain dead easy hero’s that bad players struggle against in low ranks
@@yaboibigsmoke2733 That’s just an issue with character design though, not balance. Mauga is literally designed to be the easiest tank. You have one job: shoot the enemy tank. Orisa is a little more complex but barely. Yeah they’re braindead easy characters, but that doesn’t take away from the fact that they’re treated differently between ranks. I honestly see more Maugas get shit on in lower ranks than I do on my upper diamond games. I feel like lower skilled players shoot tanks more bc they’re the easier targets. Orisa is a literal raid boss in high diamond, she doesn’t die. Meanwhile she’ll just blow up in my plat games.
Playing tank in OW2 season 9 feels like being an under appreciated and overworked house wife. You have to play perfect and babysit the whole team so they don’t die, for no reward, because the dps and supports get to take all the risks, secure kills and make the big plays. A DPS can die 13 times and no one will notice but if the tank dies once or makes one mistake it’s a tank diff and your whole team will flame.
I've lately switched from tank to dps and even when I play quite poorly I dont get blamed like ever as dps. But as a tank even if I played good I still got blamed so ye this is not fun.
Lmao, this is a good way to describe it. I suppose when the enemy team also joins in on reporting and flaming you as well it's like when disgruntled abusive husbands in the 40s used to tell the neighbours and work colleagues about how awful his wife is 😢
it's nice to see someone actually propose potential ideas and solutions to the tank problem instead of just saying "this is the worst season for tanks" over and over again
I am sorry but these changes are ridiculous. You want tanks that people have been loving and playing for 8 years to get reworked because blizzard can't admit their mistake of dumbing the game down to a worse format ?
I agree, the DPS can die like 13 times and no one notices, plus they get to have fun securing all the kills…but the tank makes one mistake and everything collapses and it’s a tank diff
Its always been that way. Tank is in front so the whole enemy can see you fuck up. Meanwhile your Ana that is playing the monitor off challenge that couldnt hit a double decker bus in front him, inting your game away will get off scott free because they are in the back
I get flamed even when I carry. People are obsessed with micromanaging what the tank does, especially when it comes to hero choices. I have 100 hours on Winston, yet my randoms will still tell me to swap when the enemy team has a reaper. You can tell that different language is used for tanks than the other roles. You always get told to swap. It’s usually not about your actual skill, people will just tell you that you aren’t allowed to play your hero. This is a symptom of the tank counter problem of 5v5 and I don’t see a way for blizz to solve this rock paper scissors meta without just going back to 6v6. I can’t imagine a solo tank actually being able to play the hero they want. I feel like the format is just bad.
The problem with Roadhog: he's not a tank, he's a bruiser that has been forcefully thrust into the tank role. Roadhog was at his best when there is an actual tank on the team and he is free to roam and pick priority targets, when it's just Roadhog it doesn't work because he was not designed to be an effective tank operating as the backbone in a team fight in the first place. He's a chunky assassin that obtained said chunkiness at the expense of mobility, it's why he has a hook because if he can't go to the enemy, he'll just bring to enemy to him, and why he has a selfheal and a lot of health because if you can't dodge attacks, then you need to be able to survive attacks.
You say that but at the start of OW2 he was broken as shit and right now is in a good spot. He wasn’t really an off-tank, he had a lot more success with D.Va in OW1. Flank hog was more of a meme and more for DPS players that wanted a short queue rather than true hog otps
@@coltonthesultan2994balance and character design are not the same thing dude no shit if he can one shot half the cast he’s gonna be OP that doesn’t make him a good tank like OC said it makes him a good assassin
Idk, i like hog. He punishes anyone they put themselves in a bad position. He's strong at shooting at tanks, he's strong at hooking dps or support. If you dive past him, he WILL just yoink you back to the frontline as winton or doom. The only change I'd like from this is bouncing on pig pen. Lol
@@coltonthesultan2994 hog was a very popular dps alternative when ow1 first came out, a decent chunk of top 500 in the early days were hog players and flank hog was the best playstyle for late ow1 hog by far. He was never designed to be a true tank, firstly nerfed by role queue then by being forced to become a tank hero and lose alot of his identity in ow2
Tbf, Orisa is baseline more of a tank than any other tank right now, hard to kill, takes attention away from enemies, has cc to prevent death of team/herself. Other tanks don't even come close to her in terms of being a traditional tank thats hard to kill. The only thing I have an issue with is that she has soldiers level of dps if you maintain the overheat mechanic. Like, im not kidding, she's a projectile soldier with 3 get off me buttons with no reloading needed if you cycle buttons right.
@@astupidlylongnamethatstoolong Yeah Orisa's kit may scream tank go brr u cant kill me get away, she still consistently performs poorly across many ranks because she doesnt have that "outplay" factor and her cd cycle isnt all that good. Sigma for example has an actual real shield he can summon wherever he wants on top of suck, plus his high burst damage, which makes him very good at dealing with certain situations. I think the Orisa flying thing while silly would provide her with the last bit of utility she needs to close the gap and actually have an outplayability factor to her gameplay loop
This probably wont be read but, I think the idea of removing the ability to fire your primary is awful. Its along the same lines of removing abilities. You are removed the ability to do something because the enemy chose him.
I agree! Overwatch has nerfed sombra and (to a lesser extent) CC because the removal of player agency is just not fun. The problem is that OW has a lot of heroes with CC baked in (sombra has the same issue, hack is annoying but baked in to who she is, so they’re stuck). But I feel like they’ve generally done a good job with what they had to work with. Most abilities that remove a players agency have gotten more counterplay baked into their design. If you add that secondary fire to Winston you add the same problem again but worse. The problem isn’t the ability itself, but the lack of a generally available counterplay option.
A weapon disable wouldn't be the worst thing to have in the game, but definitely not something to have on Winston. The point of his alt fire was to give him an option in neutral. Giving him cc like that would just make his kit even more polarized.
About Zarya and the contesting snipers thing: how about a right click you can charge for a short time to make it fly faster and further? maybe give it a little damage increase to keep the dps of spammed right clicks and charged right clicks the same.
I genuinely like almost all the changes but with the Winston one it would make Winston sombra dives miserable to play against not being able to use abilities or primary fire would literally make you unable to play the game
It would be tied to his slower single target secondary fire. In team you would have to decide between consistent multiple target damage or single target disruption. Two seconds is a bit much but I like the general idea of giving Winston some shutdown capabilities
@@toaq1964I despise it lol, the idea was to disable characters that counter him for a bit so he has counterplay, but all it does is enable a worse meta to come around his alt fire. Sombra and Winston combined would deny people from playing and they'd die. And regardless of any idea you may come up with, I'd only allow an ability that disables ability to play the game to be on an Ult and nothing else.
@@toaq1964 the slowness doesn't matter if it's effective You only need it once per target if the duration was a second that matches a sombra hack that could be applied at the same time so a sombra shooting at you and a winton you're probably died in that second if you aren't a tank and that's assuming no one else is also firing at you
@gabriel9062100 fr I've been listening to samito talk about the problems with 5v5. And that 1 tank does not work in ow2. because the game started at 6v6 and the problem was bap and brig making the double shield meta op. Suck and tired of pro players defending this 5v5 game I love flats but come on step it up and tell the game director how you really feel about the game. Not once did he say to him did you read up on any feedback on how the players really feel about the 5v5 playstyle and what can you do to fix it other than reworking certain heroes. They need to add more rank modes other than capture the point or push robot,cart. Make something that is hero/villian like. This is a hero game right. Idk gosh this game just feels repetitive.
@@XxDream_CasterxXI love 5v5 because queue times are much shorter now. I play DPS. I hated old overwatch since I would have to sit in queue for like 5-6 minutes. Now queues are 1-2 minutes/
@owen551 bruh alot of my support games are 5 to 6 minutes. Thanks to tank role being instant queues to suffer through counter switching. Gameplay wise its worse than 6v6, if supports aren't giving tank extreme healing you lose. relying on 1 tank to carry is way too much. Especially when people can counter switch, and also have spawn advantage.
The problem with tanks is the fact that they are affected by non tank abilities at the same rate as DPS and support. Grannies melatonin dart probably shouldn’t affect the 7 ft German man in armor the same way it does a 100 lb teleporting woman
@@Shadowical Then don't mindlessly charge near an Ana, the supports and several dps and other tanks would be straight up trash if all tanks were just immune to any form of CC
I feel like just generalizing Tanks takes away the charm of playing them in the first place. 6v6 allowed for more unique moments and impact in neutral fights. And I liked playing rein because I could actually kill things and my shatter wasn’t useless.
I don’t want more reworks to tanks to make them feel better and stronger in 5v5 just add back the 6th person to give tank that much needed extra space and distraction that came with it
It’s an unfortunate effect of the 5v5 format. Tanks need to be generalists because they don’t have another tank to cover for them. As a Winston main, I often feel like I’m running into a brick wall whenever I play against a jobless team comp like hog reaper bastion. I have no way of outplaying the counters. As long as 5v5 is around, every tank requires more tools to deal with bad matchups.
Idk man. I used to hate playing Rein into other double shields. Opportunity to shatter a team was slim af. You could normally walk past a barrier but with 2 it’s a whole other ball game.
@@alexander2019. Take away the barriers then. Half the problem is that mitigation without counterplay has always been unhealthy for the game, whether in Support power creep for eight Seasons with 5v5 or the inconsistent Tank synergies in 6v6. Even if making Tanks more generalist _is_ the answer, 5v5's format and 6v6's original off/main Tank design will inevitably drag down the game by rendering characters with the most stat-check potential the most viable. Giving every Tank this ability won't fix this alone, while they are the only role that has to account for incessant counterpicking and overreliance on team synergy compared to other roles. 6v6 in Overwatch 2 would provide a better spread of damage & health between Tanks as a role, while *the sustain/mitigation design of 5v5 implemented within 6v6* would open up Tank design for better designed characters and reworks in the future, away from OW1's oppressive synergies and OW2's counterpicking and more stoic Tank metas.
I’m sorry but a weapon jammer has to be the stupidest proposal I ever heard for a secondary fire. Imagine he dives you and jams your weapon, how the hel do you realistically fight back
About Ramattra: Vortex just fucking sucks. Sometimes you can get a good predict and force the enemy to walk through the entire length of it, but that almost never happens, it just gets spammed out 99% of the time. Make it more engaging, more meaningful, more satisfying and not ''Well I hope they're gonna walk through the hallway I just vortexed''
As a Ramattra main with about 200 hours in him, it’s actually a fairly powerful ability. I most of the time use it in Omnic Mode to slow enemies and can then consistently headshot them. In Nemesis mode, it keeps them from running away and in Annihilation it does the same, able to massively extend your ult. It’s not a lethal ability unless you combo it very well with your other abilities, increasing its lethality A LOT. I think it’s in a decent place where it is now, but the height change in this video would be great.
As a DVA main in high Diamond/low masters…eh…idk if she needs that. Frankly, I think the temptation of enemies being able to kill baby dva is part of the power of her ultimate. I will hide behind my bomb sometimes, and enemies will die, thinking that they can kill me. And it doesn’t really make sense for her as a character. I don’t think her ultimate is as weak as people say, honestly.
It's also SUPER STRONG during overtime on most maps, and contrary to what a lot of the playerbase thinks, ults should not always be a guaranteed kill alone, they should be setups for the kill!
@@mentlegen3887 also, sleeper strat that no one seems to know about: dva bomb is the best counter to wholehog. Place it on the ground (no boosters), and it can tank infinite dmg for you, while at the same time telling the hog to back away
@@fat2slow yes, hog is able to survive the actual bomb damage. But often he’s not at full health, often you’ve burned some time off of the ult with matrix, and often you’ve gotten him to use hook on you as well. Plus his teammates have to flee, so he often doesn’t have the same level of support. All of these together make it counter wholehog
The visual cues for Zarya bubbles, and Dva matrix are very good. In low elo one of the main communication problems I see is that people tend to ignore voice chat. They dont join the channel, and sometimes, language barriers exist especially in Asia Servers. I play tank so most of the time I get to call the shots. Its mostly the tank who tracks the zarya bubbles. Having a visual indicator will further encourage my team to punish zarya who uses her bubbles.
8:35 Based Opinion There’s nothing worse than when the enemy team has a Widiwmaker and Ana on a map that heavily favors them (ie, trying to push the payload anywhere on Havana). It doesn’t feel like overwatch has a sufficient “counter sniper” pick, yeah there’s Sombra and to some extent Reaper but on maps like Havana snipers have a whole array of places to hit, run, and shoot.
I like Paladin's version of Shatter, where the character Raum crushes shields, destroying them and then still gwts the shatter on everyone behind it. I think a rein ult that at least shreds the shields and then stops there would do him good
Ive been a hardcore tank one trick since ow1 and i like other roles, but the feeling of inability to control feels so bad. The reason i play tank is because i control the game, i own the map. Also the fact that that goes the same for the enemy team makes such a tense rivalry between the 2 of you, its so fun, its like your team are just cheering you on while you are just 1on1 brawling with the enemy tank lmao. Same reason i plau top lane
realistically if you don't got any friends to play with its moreso both your team and the enemy team verbally crapping all over you for any mistake you make
Bro really. Tried gaslighting all the rein mains by saying "you only think reins bad cause your nostalgic or your favorite streamer told u he is" nah man, hes bad
Search overbuff, sort by tank, pickrate then adjust the time window and compare the winrate to other tanks. You can adjust it by competitive or quickplay, doesn't matter. He's historically performed better than most tanks both in terms of winrate and pickrate.
An elaboration on your idea for Zarya alt fire--let her charge up alt fire, consuming more ammo for increased speed / decreased gravity. This means a few things: -she can't pressure snipers as efficiently as ram or orisa (good, she's supposed to be short range) -trade off between ammo consumption and fire rate / ease and range of hitting a shot builds on dynamics -original trajectory is intact and skill expression from old zarya players is maintained
I stopped playing tank this season. I had some pretty disasterous placements, but I really wanted to try climbing out of it. Problem was though, even though I felt I was playing well, I still kept losing games. I'm not sure if this is a tank specific thing, or a general matchmaker thing, or just me, but it often felt like I had very little impact. I was getting kills and trying to play smart as to not die, but suddenly my backline would be dead and there was nothing I could do about it. The fight seemed to be happening around me, and me and the enemy tank are just staring at each other holding m1. I try to play mobile tanks to peel for my team, and within 0.2 seconds, the enemy dps has switched to counter me. Not to sound full of myself, but I can see in the gameplay that I'm better than my opponents, but I'm just unable to do anything about it. At least that's how I feel playing tank. It's like I have to be twice as good just to get a 51% winrate. Anyone else finding it hard to climb on tank this season? I feel like it used to be easier...
I think one of the single biggest problems with Overwatch right now is the acceptance of terrible matchups as unavoidable. Obviously many heroes have very polarizing strengths and huge differences in play styles, but the fact that the balance team's solution to "Winston has a nearly unwinnable matchup against Bastion" is to just swap off Winston is terrible. Heroes are 100% the main reason why people play Overwatch. You can't get the experience of playing Lucio or Winston or Genji anywhere else, not even close. Therefore, it should stand to reason that we should try to minimize polarizing matchups so people can play the heroes they launched the game to play! Glad someone with a voice is finally bringing this concept up.
My thought has always been that tank cooldowns shouldn’t be able to be interrupted. That would give a lot of tanks (doom and ball specifically) counterplay to cc, but also has to be intentional. There’d have to be exceptions though, like cardiac or shout
Man, i miss the OW1 days where there were a lot of fun interactions, like mccree flashbanging above or below a rein's shield. It made the game so much more interesting and interactive
This video seems like the most to the point yet comprehensive video I’ve seen to actually make tank fun in 5v5. If Blizzard tries these suggestions and people still don’t like tank, we can confirm 5v5 is chalked. Much better to try and make tank fun in the better format (easily fixed by allowing Rein/Winston/Dva/Zarya to be playable without needing OWL tier synergy rather than double shield or Hog/Ball torture, let alone the fun new tanks in 6v6). No wonder people didn’t like tank in 222 role queue when it was instant double shield meta and the devs were “busy” while “working” on OW2/PVE. Instead we have to add all sorts of new abilities and make all the heroes do everything to avoid any weaknesses being exploited, when that was the fun of the game before.
Regarding *Mauga's passive* it should be tweaked so he is only granted overhealth when he eliminates an enemy and it should be based on a percentage of the character's health pool. This means he will be rewarded more for shooting squishes and shooting the enemy tank is more risky because you will get a bigger reward if you secure the elim, but if you don't, then it is a waste of resources
6:50 I’ve always wanted vortex to reach infinite heights I wanted them to put it in the April Fools update and implement it in game like the dva squish
the funny thing is the things that make tanks more interesting to play also make them harder to play (i.e you have to think more), which i'm not sure blizzard wants.
Some great suggestions, but I disagree that Rein's problem is a lack of consistency. IMO his problem is his lack of mobility. He can charge in, but can't get out. Increasing his charge damage would do little to solve his problems - he would charge in, maybe get a pick, but then he'd just die. I think the better change for him is REDUCING his Charge damage to the point it can no longer one-shot (but leave option open to combo primary) in favor of shortening the cooldown, or (my personal favorite) putting charge on a distance-based resource with more speed and control. This would mean you could budget Charge usage, giving you more options. You could use up the entire resource for more distance if you wish to quickly contest point, for example. You could use it partially to get in and skirmish, then use the remainder to get out. This would drastically improve his skill expression and make him heaps more fun to play! I'd love to see what everyone thinks about this!
@@heyyou9903 Or better: Damage on Charge scales upwards with distance travelled. That way he can't just one-shot people back-to-back, but can still one-shot with Charge with the right conditions.
My favorite case study is Roadhog - a unique playstyle screwed over by the switch to 1 tank, and then unfairly nerfed to oblivion because Kiriko's existence busted him to meta. Rather than nerfing their favorite sassy, vacuous OP healer, they destroyed roadhog's one shot alongside all of his appeal. Your "suggestions" are horrible, completely misunderstanding the entire point of his playstyle. Mobility buffs? Spread narrowing? He needs to be "flexible"? What even is this character anymore? Why is every tank forced to be this generalist hodgepodge? You played Hog to get satisfying one shots, to be a "one man apocalypse". This was fun even when he was far outside the meta. Irreversibly changing him to force his relevance to the detriment of his unique playstyle is everything wrong with overwatch. Nothing more painful than every tool Hog used to one shot with still being there, but now he only does 150 damage with the combo, and this useless mine thing which just delays his one shot - removing all of the satisfaction but adding nothing - and making it impossible to kill anyone with a teleport ability.
Lowering hog's damage will make him unable to pressure the enemy tank. He'll lose his main source of map pressure, his kill potential. A hog that can't get picks is pretty useless. He'd just be a slow fat source of ultimate charge that every dive hero will stomp on him every time where even if you get hooked, who cares if it does 150 damage lol? Reaper gonna have a good time with him, Tracers, Zen can get up close, Sojourn is gonna dive his ass every time and walk all over him.
I also think a cool Reinhardt passive would be: any damage with his swings would regenerate like 75 hp per swing back on his shield. He's so underpowered right now the least he can have is some way to get his shield back faster while remaining in the fight.
What if Ram had to actively parry CC like how the Genji change in the April Fool's patch makes you click to crit when deflecting? Could add more depth to block because, right now, it's really not interactive and makes Ram's CD cycle a little boring.
I think abilities that require precise timing are probably really frustrating there's inherent ping/polling issues that don't really crop up too often, but every genji main can tell you how maddening it is to hear your deflect come up and DEFLECT THE PROJECTILE and die to that very projectile because of ping Timing based abilities are very cool but outside of LAN, overwatch can't handle it and i think it'd be overall bad to have an ability that feels like RNG to use
im a diamond tank. i used to play rein and rein only. i would swap if needed, then ow2 came, i played a multitude of tanks up till season 3.. i stopped playing tank entirely. its not fun, i find no joy in being bullied 24/7 by the supports or dps. anytime i do play tank now, im doing it so my friends can have fun, while i suffer in silence
Honestly, all the changes that Yeatle proposed would make every tank immune to their weaknesses, and would eliminate counter swapping issues. However, by doing so, tanks would lose the unique qualities that make Overwatch a great game.
It wont make Winston immune to his weaknesses, but it'll definitely enable another kind of issue to prop up for a more annoying version of dive meta. Rein changes wont make him immune to his issues either.
My biggest issue isn’t kits or balance. It’s pushing. As a tank, it is literally your job to lead the charge and gain ground, but for some reason no one will follow you even if there’s a massive opportunity to take a point. I cannot count the amount of times where I’ve started a really good push that could’ve potentially won the game and everyone just stood behind a wall. That’s not saying I don’t make mistakes, because I definitely do. I just feel that other people have no idea how to play as a team
Tanks absolutely need to have the ability to more easily overcome their counters. People often say swapping is just "how the game works" and that "if you're good you can outplay them", but because there's only one tank, you're pressured significantly more than any other role by a counter. If you play Widowmaker and you're popping off, the enemy team might try to counter you. Let's say they go Winston and dive you. That puts pressure on you to switch or outplay him. But you don't HAVE to, since there's another DPS on your team who can switch instead. If your partner goes Reaper, you STILL get a Winston counter without you having to change anything. Meanwhile the Winston gets hard countered and has much fewer options. They lose their advantage, and if they swap they lose the ability to keep the enemy Widow in check. They might be forced to a hero that they're not good at (and worse, they don't find fun), and their entire team will have to work around their composition shuffling while remaining at a disadvantage against the strong Widow. It's such a broken, unbalanced system. You can't balance tanks on a similar level as the other roles because they're already at a massive disadvantage in numbers. It would be okay to design tanks to be overpowered in stats and abilities, because they already have a natural handicap in the game's design, but the dev team seems so afraid to do so and tries to keep the tank role "balanced" stat-wise, only giving them small buffs in their stats, which is no where near enough and only makes the ENTIRE game poorly balanced.
@@cousinit1686 OW2 is the biggest failure in video game history. the 5v5 people were wrong. blizzard will be forced to bring back 6v6. you were wrong dude. get over it
@@mortystraphouse5077 ya it maintains 40K plus players just on steam alone so idk , I agree its a sht game i fukin hate it but people still will play it sadly
One of the best tanks in the world and the dude legit says that, in order to fix some of the tank issues, Orisa needs to fly and Doomfist needs to contest while ulting. This video is the ultimate proof that being good at a game means absolutely nothing when it comes to balancing it or giving solutions.
@@candybetta4061That’s because contest has a height limit. The same way if you fly straight up on Dva, it will no longer be considered a contest on a cart. Mei shift and reaper are both on the objective but are invulnerable with their abilities. Doom Ult isn’t on the Objective so that wouldn’t make any sense.
Yeah some of these are absolutely not thought through. -Disarm on Winston? That would be the most broken ability in the whole game. How - Buffing strongest hero dva rn w/ any drawbacks? Her ulti is strong enough even if it just seeves as an insane push/zoning tool. -also rein is absolutely fine rn
I main mauga and I completely agree with such a re-work, most of the time I cant play him effectively because I focus the tank. If the enemy team has a pocket ash or soldier, well you might as well give up, not only will that melt through your health, making you relay on shooting the enemy tank just to stay alive, but you can't really save yor team from such a comp if they don't know what they are doing. Mauga's kit might seem simple, but its very situational. Such a change would give him more options without making you relay on focusing a single target. Anybody can play mauga, but playing him well is harder than you think. Also nerf Dva.
Winston isn’t suppose to be good against pocketed players usually you want to find players out of position also Winston deals 60 dps and mercy heals 55 per second so ya
its already hard enough getting kills with doomfist ult when the ana you are ulting walks 2 cm to the right and negates 70% of my damage you want to make it so she KNOWS where im going to land??? the ult already does sound and you can tell who is going to get ulted from that, adding an indicator would only make it impossible to get kills without the cast time being lowered.
tbh ultimates getting canceled because the user died, like tracer's pulse, ashe's bob during cast time, nano, beat is pretty meh considering losers like the rat get to keep their ult when they have been already killed, this one literally makes 0 sense
roadhog, zen, roadhog you can heal yourself if your supports are bad, you can one shot combo most of the heroes if your dps are bad, and you have 800 hp
Why I play tank: personally, tanks seem to have (mostly) a kit that can be used for many occasions, kinda an hybrid but focused mostly on defence, the can defend allies making them an support or they focus on crowd control making them bit of an offensive protector.
I used to be a main tank player way back in the day pre goats era, it was really fun, having sometimes a buddy playing an offtank was enjoyable and now in ow2 it feels like if you as a tank fail in some point of the match you dont have someone to rely on. And its frustating most of the time when you and the enemy tank are basically playing a paper, rock scissors in order to have a better chance to win
It just sounds so weird that the intro makes it sound like no one likes being a tank. You like one character and that's the only reason you'd play this class sounds so wrong
im watching this today, and i literally lost a game because i thought doom could contest in his ult, i was on my ult for 2 seconds because i was the last person on point stalling in overtime and they were starting to get me low and it was enough to lose me the game
The thing is with doomfist at the end, you can hear him hovering above you theres a sound cue. it gets louder or quieter depending how close he is to you when he ults.
"ultimates should be cancelled on purpose or not at all" - i really believe ults should only be cancelled by other ults. hack sygma or jq out of ultimate? nah. emp them out of it? sure. an ultimate is supposed to be an all-poweful ability and yet it can be nullified by a cooldown. a basic hack/hinder/doom punch shouldn't cancel any ult, and matrix/grasp/javelin shouldn't absorb things like grav or tracer bomb or illari's solar ball explosion extravaganza. as a dva/sombra player i know how satisfying it is to get in those cheeky little plays, but i also know the frustration on the other end all too well. controversial, i know, but i'm all for an ult4ult economy
To me they should really change the interactions some tanks have with anti-heal, sleep and hack very specifically. Make wrecking ball ball form be a transformation rather than a channel ability so hack does not interrupt it, just like bastion's tank form. That's the most obvious change in the world, I don't know how ball getting destroyed because of hack is in the game. The only thing hack should do to ball is to break his hook, stop fire ball and maybe make him unable to exit the ball form for 1,5 sec. For anti-heal, make it not apply to self heal. Heroes that rely on self heal for their survivability shouldn't be evaporated by a single nade. This only really affects Roadhog, JQ and Mauga since the other hero with self heal are reaper and Moira and both of them can cleanse themselves. As for sleep dart, it shouldn't work on defensive tank cool-downs. It shouldn't work on ball in ball form (I don't like the adaptive shield change because it makes it impossible for Ana to counter an agressive ball), it shouldn't work on Doomfist or Ram block, and I would even argue that it shouldn't work on take a breather. If Dva who can negate it for free with with matrix is still vulnerable to it, every tank should have an available way to block it if they aren't a direct threat to the Ana. However it should only be tied to abilities that aren't active while the tank is shooting as Ana should still be able to sleep a tank who's on top of her. It might also seem trivial but make tank colision always take priority over non tank heroes. You shouldn't be able to body block a dive tank with a random tracer.
Frankly on ram I think reducing the damage mitigation on block instead of removing movement might be better. But then again I don’t have nearly as much experience as you.
Want a more in-depth explanation? Perhaps even a react to what 6v6 advocates might have to say? Look no further!
Here's a 1-hour long react to a react by the biggest pro 6v6 gamer Samito!
th-cam.com/video/dOwWPmaEoZ0/w-d-xo.html
why didnt blizzard give us a poll for 5v5 or 6v6. ow2 "cancelled" pvp such a cash grab, remove a tank buff the rest and slap a 2 on the name
I think Doom should be moved back to DPS and Venture should be moved to Tank. I also think no Ultimate ability should be cancellable with the exception of sleep or EMP (and only EMP not hack ability). I also think, Immortality and Suzu need to be removed from the game. The get out of jail free cards have got to stop. Idc how many times I do or don’t die, but I get closer and closer to having a heart attack everytime I’m robbed of a kill from an ABILITY. Like Lucio has Beat, his ultimate. How do you surpass beat? Just do as much damage as fast as possible. Zen does crazy healing and is near invincible as his ultimate. How do you beat it? Anti healing effect. How do you beat an ability suzu? You don’t. There’s no counter, and its free every 14 seconds. At least you can shoot immortality. Just remove the abilities from the game entirely or make them their ultimates I promise it will be better for everyone.
Finally I think the Devs need to stop releasing Characters who have hyper mobility. We have too many now. Cass is great but at this rate he can’t compete. Rein can’t compete. Ashe can’t really compete. Zen can’t compete, etc.
The goal of a hyper mobile character in every game ever even in OW1, is someone who’s fast, hard to hit, but low health, with average damage. A Glass Cannon. A hit and run. Look at OG Genji and Tracer.
Now Venture gets shields and she has a kill combo that works on practically every hero. Sojourn can snipe across the map better than widow. Doom can die, get back on the largest map and get a pick in 10-15 seconds. Sombra has a kill combo that works on pretty much every hero and an escape. Etc.
Like look at Genji and Tracer. OG hyper mobile heroes. They have to be careful of their play of they will die. These other heroes get away with murder and nobody talks about it. Idk, games busted.
trying to take the footsy battles as a rein vs orisa or roadhog, i think rein should get a little jump like lifeweaver
Simpler solution for Winston: new passive where all damage taken has a flat damage reduction of 2 or so, like old armor but worse. This makes machine guns and shotguns, his omega counters, significantly easier to deal with.
Zarya: clicking right-click gives you a Winston-like hitscan snipe that has a fixed timer on it like Mei, but if you hold down right-click and exceed the timer you get an empowered version of her current right-click instead.
A simple but problematic idea for Ball: take about 15% less dmg while CC'd. Or a much crazier idea: reduce his CC duration, giving him unique interactions and animations vs. every major CC in the game. E.g. he makes a Hamster noise and pops up out of Junkrat trap early, and he has a defensive explosive to pop Cassidy's grenade early, and he starts burning up when frozen by Mei ult, etc. Crowd control like being hit by Doomfist into a wall, will have no change however.
Overall I really dig the solutions in the video though, I think this is the content the game needs to move things in a healthy direction.
I feel stating tank role is "MVP" is a bit misleading and some people might find that triggering. Imo way better definition is MIP, most impactful player.
Playing tank = playing goalie. You exist for your teammates to make the big plays and they blame you first if the enemy team scores
you are the most important player with the least playmaking potential while constantly getting balls kicked at you
Perfect analogy 😂
Tanks are sooks. You have the most ability to carry and you all suck @@Larg_Man
@@Larg_Mangk’s can have playmaking potential if played in the correct system ie Ter Stegen, Ederson, Neur, Noppert, and other ball playing gk’s
No. That is what supports are for. Do you even play the game?
Yeah with all the problems with tank rn I think nerfing genji would really be the only solution
I think realistically he should be hit with two nerfs just to be sure
*cries in dragonblade getting replaced with a pool noodle*
@@tehgehrmanwalf9765
That pool noodle would do too much DPS. We need to nerf it into a single blade of grass.
I legit stopped playing the game because of this bs
@@Adventist1997a BLADE ??? nah they should nerf that
Bro just chased a brig around for 45 secs on Winston.
Idk why he didn’t go after the mercy
@@deenmohammad385 *flys away*
@@deenmohammad385gets packed by brig
@@deenmohammad385 because killing mercy is impossible when she has a brig with her, with brig if you have tracer and winston can kill her but not mercy
Well, if you think about it. The other team is left without support, since they’re both focused on one tank. His team SHOULD be able to follow up on that.
Can you imagine getting your weapon jammed by winston and then getting hacked by sombra, and then you literally just dont play the game
Yeah I audibly laughed so hard when he said that. The rest of the video also has some questionable takes but that one's the worst. Imagine being a dps player and winston pokes you from halfway across the map and you're just like "well guess I'll go put my finger in my ass for how useful I'm going to be for the next few seconds"
@@geffbob8960I think the best outcome would just make them reload. Although Ashe players would probably riot. Still not the best idea
Reins ult is not the problem, the problem is that he gets hard countered by half the tank base and gets kited by everyone else.
Is just broken support abilities and inconsistency, why developers thought is a good idea to give new tank a charge with orisa fortify or supports that deny a rein pin (lifeweaver)/cheap instant shatter deny(kiriko). Supports are the main reason the game is unfun because they got too many get out of jail free abilities
Rein is made to be a frontline brawler but in OW2 the frontline is just a single giga-tank that you can’t diff because of the amount of HP and support focus. That, or the enemy tank is a dive style tank so your only play is to aimlessly chase squishies, or as I’ve discovered post S9, just holding a corner without swinging and surviving so your team can win. Far less empowering and fun than landing a 6 man shatter… now you just go for that 1 confirm with shatter but stand the risk of a suzu or lifegrip (let alone a simple petal platform).
@@courier7049 agreed 90% of the reason ow feels so shit is because of support abilities. strongest ults/strongest tacticals and a lot of them require almost 0 thought to use at a passable level. lifeweaver being the most egregious example. literally cannot miss with that hero. at least with mercy u have to be somewhat close and thats all she does
Actuslly he is Countered by every hero and what made him viable was his offtank using cooldowns to give him value and made him fun and interactive
This is why i like open queue with my friend. He plays sigma and I'm a Rein main so we compliment each other and we crush people
i STILL can't believe after almost 10 years that FIREstrike does NOT set enemies on fire...
Just sayin...
I also cant believe that hog having one shot with pig pen and hook, they still think it's okay for a slow ass shield tank like rein to not have two shot fire strike
@alfred8448well the issue with Rein is that he’s still good, even now, in low ranked games like silver-low plat.
Meanwhile he’s effectively useless in T500 or pro play.
You gotta admit, it’s pretty difficult to balance a hero that’s strong in one rank but weak in another. Idk how I’d go about it.
@@ShanyeSoTthat reasoning has always been bull no lie, they buff orisa and mauga every other patch like they aren’t brain dead easy hero’s that bad players struggle against in low ranks
@@yaboibigsmoke2733 this ☝️
@@yaboibigsmoke2733 That’s just an issue with character design though, not balance.
Mauga is literally designed to be the easiest tank. You have one job: shoot the enemy tank. Orisa is a little more complex but barely. Yeah they’re braindead easy characters, but that doesn’t take away from the fact that they’re treated differently between ranks.
I honestly see more Maugas get shit on in lower ranks than I do on my upper diamond games. I feel like lower skilled players shoot tanks more bc they’re the easier targets. Orisa is a literal raid boss in high diamond, she doesn’t die. Meanwhile she’ll just blow up in my plat games.
Achievement unlocked: "When pigs fly"
Get 3 eliminations in one match while bouncing in air on a Pig Pen trap.
This should already be in a game. When two Roadhogs whole hog each other simultaneously.
When I read that achievement I thought it would be to get a kill as Roadhog mid-air
Playing tank in OW2 season 9 feels like being an under appreciated and overworked house wife. You have to play perfect and babysit the whole team so they don’t die, for no reward, because the dps and supports get to take all the risks, secure kills and make the big plays. A DPS can die 13 times and no one will notice but if the tank dies once or makes one mistake it’s a tank diff and your whole team will flame.
THIS! Almost every match there is someone typing “tank diff” in the chat. Im tired of this
I've lately switched from tank to dps and even when I play quite poorly I dont get blamed like ever as dps. But as a tank even if I played good I still got blamed so ye this is not fun.
Lmao, this is a good way to describe it. I suppose when the enemy team also joins in on reporting and flaming you as well it's like when disgruntled abusive husbands in the 40s used to tell the neighbours and work colleagues about how awful his wife is 😢
I switched games 2 seasons back. Had enough.
That's what happens when 1 out of the 3 roles has half the players in it
it's nice to see someone actually propose potential ideas and solutions to the tank problem instead of just saying "this is the worst season for tanks" over and over again
Too bad these changes will never actually become a reality
Tf you mean too bad 😭. Bro suggested flying orisa
At this point Blizzard has to bite the bullet and go back to 6v6
I am sorry but these changes are ridiculous. You want tanks that people have been loving and playing for 8 years to get reworked because blizzard can't admit their mistake of dumbing the game down to a worse format ?
instead of the solution of trying to eliminate the weaknesses of all the tanks, they could just allow 2 tanks
The reason people play tank is because either
1. No one else will
2. The other players are worse at tank.
3. +HP = don't get one-shot
Or 3.:
You like the hero from the lore but get immediately jawpunched by reality
Dang feels like i'm the only one who likes playing tank
@@darkcat6530 yeah. It’s sad cause tank used to be SO much fun but honestly now it feels like you’re just a damage/cc sponge. I miss 6 v 6 TBH.
My playtime on DVA is inspired by the countless other DVAs who filled me with rage by never using their defense matrix. I am the #2 case.
my biggest issue with tank is I’m the only one so if I mess up I get put on blast every time without fail
I agree, the DPS can die like 13 times and no one notices, plus they get to have fun securing all the kills…but the tank makes one mistake and everything collapses and it’s a tank diff
Tank feels like a job.
Its always been that way. Tank is in front so the whole enemy can see you fuck up. Meanwhile your Ana that is playing the monitor off challenge that couldnt hit a double decker bus in front him, inting your game away will get off scott free because they are in the back
I get flamed even when I carry. People are obsessed with micromanaging what the tank does, especially when it comes to hero choices. I have 100 hours on Winston, yet my randoms will still tell me to swap when the enemy team has a reaper. You can tell that different language is used for tanks than the other roles. You always get told to swap. It’s usually not about your actual skill, people will just tell you that you aren’t allowed to play your hero. This is a symptom of the tank counter problem of 5v5 and I don’t see a way for blizz to solve this rock paper scissors meta without just going back to 6v6. I can’t imagine a solo tank actually being able to play the hero they want.
I feel like the format is just bad.
@@abudgie6909 With 2 tanks, one tank making a mistake was MUCH less impactful
The problem with Roadhog: he's not a tank, he's a bruiser that has been forcefully thrust into the tank role.
Roadhog was at his best when there is an actual tank on the team and he is free to roam and pick priority targets, when it's just Roadhog it doesn't work because he was not designed to be an effective tank operating as the backbone in a team fight in the first place. He's a chunky assassin that obtained said chunkiness at the expense of mobility, it's why he has a hook because if he can't go to the enemy, he'll just bring to enemy to him, and why he has a selfheal and a lot of health because if you can't dodge attacks, then you need to be able to survive attacks.
You say that but at the start of OW2 he was broken as shit and right now is in a good spot. He wasn’t really an off-tank, he had a lot more success with D.Va in OW1. Flank hog was more of a meme and more for DPS players that wanted a short queue rather than true hog otps
@@coltonthesultan2994balance and character design are not the same thing dude no shit if he can one shot half the cast he’s gonna be OP that doesn’t make him a good tank like OC said it makes him a good assassin
Idk, i like hog. He punishes anyone they put themselves in a bad position. He's strong at shooting at tanks, he's strong at hooking dps or support. If you dive past him, he WILL just yoink you back to the frontline as winton or doom. The only change I'd like from this is bouncing on pig pen. Lol
@@coltonthesultan2994 hog was a very popular dps alternative when ow1 first came out, a decent chunk of top 500 in the early days were hog players and flank hog was the best playstyle for late ow1 hog by far. He was never designed to be a true tank, firstly nerfed by role queue then by being forced to become a tank hero and lose alot of his identity in ow2
@@Axoe Because again, DPS players didn’t want DPS queues. The only times Hog was actually meta in OW1 was as a main tank. He was a hybrid
Other tanks: *suggests QoL changes that would make sense and restore flow and keep their identity intact*
Orisa: HELICOPTER HELICOPTER
Tbf, Orisa is baseline more of a tank than any other tank right now, hard to kill, takes attention away from enemies, has cc to prevent death of team/herself. Other tanks don't even come close to her in terms of being a traditional tank thats hard to kill. The only thing I have an issue with is that she has soldiers level of dps if you maintain the overheat mechanic. Like, im not kidding, she's a projectile soldier with 3 get off me buttons with no reloading needed if you cycle buttons right.
@@astupidlylongnamethatstoolong yea but has the hitbox of death star😂
@@astupidlylongnamethatstoolong Yeah Orisa's kit may scream tank go brr u cant kill me get away, she still consistently performs poorly across many ranks because she doesnt have that "outplay" factor and her cd cycle isnt all that good. Sigma for example has an actual real shield he can summon wherever he wants on top of suck, plus his high burst damage, which makes him very good at dealing with certain situations. I think the Orisa flying thing while silly would provide her with the last bit of utility she needs to close the gap and actually have an outplayability factor to her gameplay loop
This probably wont be read but, I think the idea of removing the ability to fire your primary is awful. Its along the same lines of removing abilities. You are removed the ability to do something because the enemy chose him.
Yeah as a tank player I hate this idea he had for Winston.
I agree! Overwatch has nerfed sombra and (to a lesser extent) CC because the removal of player agency is just not fun. The problem is that OW has a lot of heroes with CC baked in (sombra has the same issue, hack is annoying but baked in to who she is, so they’re stuck). But I feel like they’ve generally done a good job with what they had to work with. Most abilities that remove a players agency have gotten more counterplay baked into their design. If you add that secondary fire to Winston you add the same problem again but worse. The problem isn’t the ability itself, but the lack of a generally available counterplay option.
It could be something like, emptied your entire mag, and you have a forced reload (Inspired by Volgin fight in mgs3)
A weapon disable wouldn't be the worst thing to have in the game, but definitely not something to have on Winston. The point of his alt fire was to give him an option in neutral. Giving him cc like that would just make his kit even more polarized.
Instead he should be able to grab people and throw them a short distance. It'll make for sicker primal juggles and can force people out of position
I wasn't listening I was distracted by yeatle chasing brig and mercy for a minute and a half
Imagine Winston alt-fire with a Sombra. Literally unable to do anything
Yeah, having ways to just disable other players' ability to play the game is just directly unfun.
I disagree that doomfist ult should have a red line indicator cause you can already know where it is by hearing it
Also the landing time is slow as hell compared to all the movement abilities in the game
About Zarya and the contesting snipers thing: how about a right click you can charge for a short time to make it fly faster and further? maybe give it a little damage increase to keep the dps of spammed right clicks and charged right clicks the same.
This is a Better Solution. I wish more Characters had charge shots.
yeah the projectile speed increase with no proposed damage reduction would make Zarya the most broken character to ever touch ow
Yeah...no just delete zarya from the game
how about she doesn't need to contest snipers cause she literally outplays any character that isnt a sniper
or u just swap to sigma if poke is bad for u LOL
The 'outplayability' is a great insight! Sounds like a great approach to fix the problem!
I genuinely like almost all the changes but with the Winston one it would make Winston sombra dives miserable to play against not being able to use abilities or primary fire would literally make you unable to play the game
It would be tied to his slower single target secondary fire. In team you would have to decide between consistent multiple target damage or single target disruption. Two seconds is a bit much but I like the general idea of giving Winston some shutdown capabilities
@@toaq1964I despise it lol, the idea was to disable characters that counter him for a bit so he has counterplay, but all it does is enable a worse meta to come around his alt fire. Sombra and Winston combined would deny people from playing and they'd die. And regardless of any idea you may come up with, I'd only allow an ability that disables ability to play the game to be on an Ult and nothing else.
@@toaq1964 the slowness doesn't matter if it's effective
You only need it once per target if the duration was a second that matches a sombra hack that could be applied at the same time so a sombra shooting at you and a winton you're probably died in that second if you aren't a tank and that's assuming no one else is also firing at you
How about half the attack speed for 5 seconds on a around 20 second cool down
@@fergusbarnett2316 idk how good those numbers are but the idea seems frustrating or unnoticeable with an invisible cooldown too
I think just making the game 5v5 now where the game was 6v6. Kind of messed it up on everyone's playstyle
Bring back 6v6 gang
@gabriel9062100 fr I've been listening to samito talk about the problems with 5v5. And that 1 tank does not work in ow2. because the game started at 6v6 and the problem was bap and brig making the double shield meta op. Suck and tired of pro players defending this 5v5 game I love flats but come on step it up and tell the game director how you really feel about the game. Not once did he say to him did you read up on any feedback on how the players really feel about the 5v5 playstyle and what can you do to fix it other than reworking certain heroes. They need to add more rank modes other than capture the point or push robot,cart. Make something that is hero/villian like. This is a hero game right. Idk gosh this game just feels repetitive.
@@XxDream_CasterxXI love 5v5 because queue times are much shorter now. I play DPS. I hated old overwatch since I would have to sit in queue for like 5-6 minutes. Now queues are 1-2 minutes/
@owen551 bruh alot of my support games are 5 to 6 minutes. Thanks to tank role being instant queues to suffer through counter switching. Gameplay wise its worse than 6v6, if supports aren't giving tank extreme healing you lose. relying on 1 tank to carry is way too much. Especially when people can counter switch, and also have spawn advantage.
The problem with tanks is the fact that they are affected by non tank abilities at the same rate as DPS and support.
Grannies melatonin dart probably shouldn’t affect the 7 ft German man in armor the same way it does a 100 lb teleporting woman
well, it also doesn’t. sleep dart was a pretty bad example imo lol because it actually lasts shorter on tanks
@@charKT-7461it still doesn't matter though, because that little bit of sleep is enough to get a Rein out of his charge and he can't block anti then
@@Shadowical Thats the point of Ana's kit, you punish bad charges and protect your team, plus the sleepdart has a 15 sec cooldown so it isnt that bad.
The game isn’t even realistic so that’s a horrible reason/example 😂
@@Shadowical Then don't mindlessly charge near an Ana, the supports and several dps and other tanks would be straight up trash if all tanks were just immune to any form of CC
I feel like just generalizing Tanks takes away the charm of playing them in the first place. 6v6 allowed for more unique moments and impact in neutral fights. And I liked playing rein because I could actually kill things and my shatter wasn’t useless.
I don’t want more reworks to tanks to make them feel better and stronger in 5v5 just add back the 6th person to give tank that much needed extra space and distraction that came with it
It’s an unfortunate effect of the 5v5 format. Tanks need to be generalists because they don’t have another tank to cover for them. As a Winston main, I often feel like I’m running into a brick wall whenever I play against a jobless team comp like hog reaper bastion. I have no way of outplaying the counters. As long as 5v5 is around, every tank requires more tools to deal with bad matchups.
Idk man. I used to hate playing Rein into other double shields. Opportunity to shatter a team was slim af. You could normally walk past a barrier but with 2 it’s a whole other ball game.
@@alexander2019. Take away the barriers then. Half the problem is that mitigation without counterplay has always been unhealthy for the game, whether in Support power creep for eight Seasons with 5v5 or the inconsistent Tank synergies in 6v6.
Even if making Tanks more generalist _is_ the answer, 5v5's format and 6v6's original off/main Tank design will inevitably drag down the game by rendering characters with the most stat-check potential the most viable. Giving every Tank this ability won't fix this alone, while they are the only role that has to account for incessant counterpicking and overreliance on team synergy compared to other roles.
6v6 in Overwatch 2 would provide a better spread of damage & health between Tanks as a role, while *the sustain/mitigation design of 5v5 implemented within 6v6* would open up Tank design for better designed characters and reworks in the future, away from OW1's oppressive synergies and OW2's counterpicking and more stoic Tank metas.
@@alexander2019. I agree but 6v6 as a format was better for tanks. Double Shield was a balance issue and orisa doesn't even have her shield anymore so
I’m sorry but a weapon jammer has to be the stupidest proposal I ever heard for a secondary fire. Imagine he dives you and jams your weapon, how the hel do you realistically fight back
About Ramattra: Vortex just fucking sucks. Sometimes you can get a good predict and force the enemy to walk through the entire length of it, but that almost never happens, it just gets spammed out 99% of the time. Make it more engaging, more meaningful, more satisfying and not ''Well I hope they're gonna walk through the hallway I just vortexed''
It's so weak for such a long fkn cooldown; if it was a 7-8 second Cooldown, that'd be one thing, but it's far too weak to be an 11-12 second cooldown
It’s not weak at all that cooldown is really good ur team just farms the person you hit in vortex everytime
as a rein OTP, vortex is really strong if used correctly. It does not need a buff
As a Ramattra main with about 200 hours in him, it’s actually a fairly powerful ability. I most of the time use it in Omnic Mode to slow enemies and can then consistently headshot them. In Nemesis mode, it keeps them from running away and in Annihilation it does the same, able to massively extend your ult. It’s not a lethal ability unless you combo it very well with your other abilities, increasing its lethality A LOT. I think it’s in a decent place where it is now, but the height change in this video would be great.
@@alyssaOW It's too easy to avoid, even for 0 mobility characters, it's insanely inconsistent and that's no fun
A literal tank like Rein charging into a puny human dealing 0 impact damage is crazy
As a DVA main in high Diamond/low masters…eh…idk if she needs that. Frankly, I think the temptation of enemies being able to kill baby dva is part of the power of her ultimate. I will hide behind my bomb sometimes, and enemies will die, thinking that they can kill me. And it doesn’t really make sense for her as a character. I don’t think her ultimate is as weak as people say, honestly.
It's also SUPER STRONG during overtime on most maps, and contrary to what a lot of the playerbase thinks, ults should not always be a guaranteed kill alone, they should be setups for the kill!
@@mentlegen3887 also, sleeper strat that no one seems to know about: dva bomb is the best counter to wholehog. Place it on the ground (no boosters), and it can tank infinite dmg for you, while at the same time telling the hog to back away
@@josnardstorm matrix is the best counter to whole hog..
@@josnardstorm Except Hog just uses Breather and Tanks the Bomb and barely takes any damage
@@fat2slow yes, hog is able to survive the actual bomb damage. But often he’s not at full health, often you’ve burned some time off of the ult with matrix, and often you’ve gotten him to use hook on you as well. Plus his teammates have to flee, so he often doesn’t have the same level of support. All of these together make it counter wholehog
The visual cues for Zarya bubbles, and Dva matrix are very good. In low elo one of the main communication problems I see is that people tend to ignore voice chat. They dont join the channel, and sometimes, language barriers exist especially in Asia Servers. I play tank so most of the time I get to call the shots. Its mostly the tank who tracks the zarya bubbles. Having a visual indicator will further encourage my team to punish zarya who uses her bubbles.
8:35 Based Opinion
There’s nothing worse than when the enemy team has a Widiwmaker and Ana on a map that heavily favors them (ie, trying to push the payload anywhere on Havana). It doesn’t feel like overwatch has a sufficient “counter sniper” pick, yeah there’s Sombra and to some extent Reaper but on maps like Havana snipers have a whole array of places to hit, run, and shoot.
I like Paladin's version of Shatter, where the character Raum crushes shields, destroying them and then still gwts the shatter on everyone behind it. I think a rein ult that at least shreds the shields and then stops there would do him good
Ive been a hardcore tank one trick since ow1 and i like other roles, but the feeling of inability to control feels so bad. The reason i play tank is because i control the game, i own the map. Also the fact that that goes the same for the enemy team makes such a tense rivalry between the 2 of you, its so fun, its like your team are just cheering you on while you are just 1on1 brawling with the enemy tank lmao. Same reason i plau top lane
realistically if you don't got any friends to play with its moreso both your team and the enemy team verbally crapping all over you for any mistake you make
Bro really. Tried gaslighting all the rein mains by saying "you only think reins bad cause your nostalgic or your favorite streamer told u he is" nah man, hes bad
Search overbuff, sort by tank, pickrate then adjust the time window and compare the winrate to other tanks. You can adjust it by competitive or quickplay, doesn't matter. He's historically performed better than most tanks both in terms of winrate and pickrate.
Fair enough. Still feels bad to play though
@@Theclooch nah
Big hammer fun as fuck
Wake up babe new ball man vid.
An elaboration on your idea for Zarya alt fire--let her charge up alt fire, consuming more ammo for increased speed / decreased gravity. This means a few things:
-she can't pressure snipers as efficiently as ram or orisa (good, she's supposed to be short range)
-trade off between ammo consumption and fire rate / ease and range of hitting a shot builds on dynamics
-original trajectory is intact and skill expression from old zarya players is maintained
Yeah, this feels like a better proposed change
He almost broke the Ball Rework NDA for this vid!
Shhhh 🤫🫢😆
I stopped playing tank this season. I had some pretty disasterous placements, but I really wanted to try climbing out of it. Problem was though, even though I felt I was playing well, I still kept losing games. I'm not sure if this is a tank specific thing, or a general matchmaker thing, or just me, but it often felt like I had very little impact. I was getting kills and trying to play smart as to not die, but suddenly my backline would be dead and there was nothing I could do about it. The fight seemed to be happening around me, and me and the enemy tank are just staring at each other holding m1.
I try to play mobile tanks to peel for my team, and within 0.2 seconds, the enemy dps has switched to counter me. Not to sound full of myself, but I can see in the gameplay that I'm better than my opponents, but I'm just unable to do anything about it. At least that's how I feel playing tank. It's like I have to be twice as good just to get a 51% winrate.
Anyone else finding it hard to climb on tank this season? I feel like it used to be easier...
I think one of the single biggest problems with Overwatch right now is the acceptance of terrible matchups as unavoidable. Obviously many heroes have very polarizing strengths and huge differences in play styles, but the fact that the balance team's solution to "Winston has a nearly unwinnable matchup against Bastion" is to just swap off Winston is terrible. Heroes are 100% the main reason why people play Overwatch. You can't get the experience of playing Lucio or Winston or Genji anywhere else, not even close. Therefore, it should stand to reason that we should try to minimize polarizing matchups so people can play the heroes they launched the game to play! Glad someone with a voice is finally bringing this concept up.
My thought has always been that tank cooldowns shouldn’t be able to be interrupted. That would give a lot of tanks (doom and ball specifically) counterplay to cc, but also has to be intentional. There’d have to be exceptions though, like cardiac or shout
Man, i miss the OW1 days where there were a lot of fun interactions, like mccree flashbanging above or below a rein's shield. It made the game so much more interesting and interactive
This video seems like the most to the point yet comprehensive video I’ve seen to actually make tank fun in 5v5. If Blizzard tries these suggestions and people still don’t like tank, we can confirm 5v5 is chalked. Much better to try and make tank fun in the better format (easily fixed by allowing Rein/Winston/Dva/Zarya to be playable without needing OWL tier synergy rather than double shield or Hog/Ball torture, let alone the fun new tanks in 6v6). No wonder people didn’t like tank in 222 role queue when it was instant double shield meta and the devs were “busy” while “working” on OW2/PVE. Instead we have to add all sorts of new abilities and make all the heroes do everything to avoid any weaknesses being exploited, when that was the fun of the game before.
Getting rid of tanks weaknesses does not make them fun. Working together with your other tank made it fun, regardless of synergy. Balance < Fun
See, here's the thing... getting rid of weaknesses isn't balanced either.
Regarding *Mauga's passive* it should be tweaked so he is only granted overhealth when he eliminates an enemy and it should be based on a percentage of the character's health pool. This means he will be rewarded more for shooting squishes and shooting the enemy tank is more risky because you will get a bigger reward if you secure the elim, but if you don't, then it is a waste of resources
6:50 I’ve always wanted vortex to reach infinite heights
I wanted them to put it in the April Fools update and implement it in game like the dva squish
I'm still not sure why you would make an ability that pulls flyers downward unable to hit flying characters while they're flying...
these are horrid.. And i swear, someone who sits there and hooks people off the map can never be listened to for balance.
the funny thing is the things that make tanks more interesting to play also make them harder to play (i.e you have to think more), which i'm not sure blizzard wants.
Since 2016 I have been waiting for a hitscan tank with no spread, it's the only role that just isn't allowed to aim diff
@@THYnameISsarcasm mauga 1 gun fire basically has no spread
@@ciahkid nah, go to the training range and test it out. Maybe turn on the show accuracy cross hair setting too, it's pretty noticeable
This video is the most batshit insane takes and suggestions i ever heard i loved it.
that first clip chasing a brig for 2hrs 💀
"tank usually does the most damage" shows a clip of winston literally unable to kill someone with a mercy pocket
Starting from 0:49, Yeatle is spitting straight facts: the tanks are the most "wanted" players in the lobby
its so fun being the guy both teams bully.
the enemy team spams you with CC and counterswaps while your team spams you in team chat
Some great suggestions, but I disagree that Rein's problem is a lack of consistency. IMO his problem is his lack of mobility. He can charge in, but can't get out. Increasing his charge damage would do little to solve his problems - he would charge in, maybe get a pick, but then he'd just die.
I think the better change for him is REDUCING his Charge damage to the point it can no longer one-shot (but leave option open to combo primary) in favor of shortening the cooldown, or (my personal favorite) putting charge on a distance-based resource with more speed and control. This would mean you could budget Charge usage, giving you more options. You could use up the entire resource for more distance if you wish to quickly contest point, for example. You could use it partially to get in and skirmish, then use the remainder to get out. This would drastically improve his skill expression and make him heaps more fun to play! I'd love to see what everyone thinks about this!
If it doesn't take half a year to start up, sure. Then I'll take that.
Sounds fun I think it could keep the one shot if it keeps the wind up
It barely one shots now anyway
@@heyyou9903 Or better: Damage on Charge scales upwards with distance travelled. That way he can't just one-shot people back-to-back, but can still one-shot with Charge with the right conditions.
@@afterthought9538 yeah idk where my second reply went but that was the suggestion in it
Why are y'all being so generous with Reinhardt buffs like other people aren't already stupid strong
Dont let this guy give roadhog any rework
Weapon jammer in an fps... mhm what a great idea.
Idk what he was thinking with that one lol, imagine being reaper and not being able to primary fire
I’m going to say it. I miss the 2 tank style.
EGG BANANA SANDWICH UHHHHH
Omg I was looking for someone to also notice this disgusting abomination lol
Its cool coming back to this and seeing some of these ideas actually implemented.
The hog change suggestion sounds fuckings horrible. You weren't cooking with that one
All of them are.
12:20 that was a crazy hook and body block
My favorite case study is Roadhog - a unique playstyle screwed over by the switch to 1 tank, and then unfairly nerfed to oblivion because Kiriko's existence busted him to meta.
Rather than nerfing their favorite sassy, vacuous OP healer, they destroyed roadhog's one shot alongside all of his appeal.
Your "suggestions" are horrible, completely misunderstanding the entire point of his playstyle. Mobility buffs? Spread narrowing? He needs to be "flexible"? What even is this character anymore? Why is every tank forced to be this generalist hodgepodge? You played Hog to get satisfying one shots, to be a "one man apocalypse". This was fun even when he was far outside the meta. Irreversibly changing him to force his relevance to the detriment of his unique playstyle is everything wrong with overwatch.
Nothing more painful than every tool Hog used to one shot with still being there, but now he only does 150 damage with the combo, and this useless mine thing which just delays his one shot - removing all of the satisfaction but adding nothing - and making it impossible to kill anyone with a teleport ability.
Arguing against limited flexibility is an argument in favor of counter swapping a.k.a. ass cancer.
Lowering hog's damage will make him unable to pressure the enemy tank. He'll lose his main source of map pressure, his kill potential. A hog that can't get picks is pretty useless. He'd just be a slow fat source of ultimate charge that every dive hero will stomp on him every time where even if you get hooked, who cares if it does 150 damage lol? Reaper gonna have a good time with him, Tracers, Zen can get up close, Sojourn is gonna dive his ass every time and walk all over him.
I also think a cool Reinhardt passive would be: any damage with his swings would regenerate like 75 hp per swing back on his shield. He's so underpowered right now the least he can have is some way to get his shield back faster while remaining in the fight.
APRIL FOOLS
"imagine if winston bubble and rein's shield didnt have a cracking visual" the amount of flashbacks you just gave me
What if Ram had to actively parry CC like how the Genji change in the April Fool's patch makes you click to crit when deflecting? Could add more depth to block because, right now, it's really not interactive and makes Ram's CD cycle a little boring.
I think abilities that require precise timing are probably really frustrating
there's inherent ping/polling issues that don't really crop up too often, but every genji main can tell you how maddening it is to hear your deflect come up and DEFLECT THE PROJECTILE and die to that very projectile because of ping
Timing based abilities are very cool but outside of LAN, overwatch can't handle it and i think it'd be overall bad to have an ability that feels like RNG to use
@@NonJohns very true - side note: I feel ow2 I feel is much worse for this general desync issue than ow1
A tank with a 725 health pool and that crit potential doesnt need cc immunity
im a diamond tank. i used to play rein and rein only. i would swap if needed, then ow2 came, i played a multitude of tanks up till season 3.. i stopped playing tank entirely. its not fun, i find no joy in being bullied 24/7 by the supports or dps. anytime i do play tank now, im doing it so my friends can have fun, while i suffer in silence
Listening to him talk:❌
Watching brig survive:✅
Honestly, all the changes that Yeatle proposed would make every tank immune to their weaknesses, and would eliminate counter swapping issues. However, by doing so, tanks would lose the unique qualities that make Overwatch a great game.
it would also make the game unbearable for dps and support players
I don't personally consider required swapping off one's main a minimum of once per match/round that great
@@denjii9you mean the roles that had a great time for the last 10 seasons? Good
It wont make Winston immune to his weaknesses, but it'll definitely enable another kind of issue to prop up for a more annoying version of dive meta. Rein changes wont make him immune to his issues either.
Except doom
My biggest issue isn’t kits or balance. It’s pushing. As a tank, it is literally your job to lead the charge and gain ground, but for some reason no one will follow you even if there’s a massive opportunity to take a point. I cannot count the amount of times where I’ve started a really good push that could’ve potentially won the game and everyone just stood behind a wall. That’s not saying I don’t make mistakes, because I definitely do. I just feel that other people have no idea how to play as a team
yeatle's youtube content is so good. i really appreciate how well thought out, well explained, and concise his opinions are
such a good video, thanks for existing Yeatle
REALLLLLL(kappa)
As a Dva main of 6 years, enemies not knowing how much DM i have left is definitely a huge advantage
take in consideration that these opinions and ideas comes from one of the best tank players in the world and not some random gm peaker dps main
Tanks absolutely need to have the ability to more easily overcome their counters. People often say swapping is just "how the game works" and that "if you're good you can outplay them", but because there's only one tank, you're pressured significantly more than any other role by a counter.
If you play Widowmaker and you're popping off, the enemy team might try to counter you. Let's say they go Winston and dive you. That puts pressure on you to switch or outplay him. But you don't HAVE to, since there's another DPS on your team who can switch instead. If your partner goes Reaper, you STILL get a Winston counter without you having to change anything. Meanwhile the Winston gets hard countered and has much fewer options. They lose their advantage, and if they swap they lose the ability to keep the enemy Widow in check. They might be forced to a hero that they're not good at (and worse, they don't find fun), and their entire team will have to work around their composition shuffling while remaining at a disadvantage against the strong Widow. It's such a broken, unbalanced system. You can't balance tanks on a similar level as the other roles because they're already at a massive disadvantage in numbers. It would be okay to design tanks to be overpowered in stats and abilities, because they already have a natural handicap in the game's design, but the dev team seems so afraid to do so and tries to keep the tank role "balanced" stat-wise, only giving them small buffs in their stats, which is no where near enough and only makes the ENTIRE game poorly balanced.
God I hate playing counterwatch sometimes. You shouldn’t HAVE to switch to have a chance to win. Sometimes I just want to play the hero I want to play
5v5 was a scam
6v6 will return by Halloween i promise
The 5v5 6v6 debate is a scam, just give it up already
@@cousinit1686 OW2 is the biggest failure in video game history. the 5v5 people were wrong. blizzard will be forced to bring back 6v6. you were wrong dude. get over it
@@mortystraphouse5077 ya it maintains 40K plus players just on steam alone so idk , I agree its a sht game i fukin hate it but people still will play it sadly
rein just got destroyed by 5v5 since a melee tank cant peel nearly as good as the second tank would have done
One of the best tanks in the world and the dude legit says that, in order to fix some of the tank issues, Orisa needs to fly and Doomfist needs to contest while ulting.
This video is the ultimate proof that being good at a game means absolutely nothing when it comes to balancing it or giving solutions.
I feel like those weren't really all that serious, he said his real Orisa changes and said Doom is basically fine
If Doom can't contest while ulting, Reaper, Mei and Venture shouldnt be able to contest with their basic Shift abilities
@@candybetta4061That’s because contest has a height limit. The same way if you fly straight up on Dva, it will no longer be considered a contest on a cart. Mei shift and reaper are both on the objective but are invulnerable with their abilities. Doom Ult isn’t on the Objective so that wouldn’t make any sense.
Yeah some of these are absolutely not thought through.
-Disarm on Winston? That would be the most broken ability in the whole game. How
- Buffing strongest hero dva rn w/ any drawbacks? Her ulti is strong enough even if it just seeves as an insane push/zoning tool.
-also rein is absolutely fine rn
I main mauga and I completely agree with such a re-work, most of the time I cant play him effectively because I focus the tank. If the enemy team has a pocket ash or soldier, well you might as well give up, not only will that melt through your health, making you relay on shooting the enemy tank just to stay alive, but you can't really save yor team from such a comp if they don't know what they are doing. Mauga's kit might seem simple, but its very situational. Such a change would give him more options without making you relay on focusing a single target. Anybody can play mauga, but playing him well is harder than you think. Also nerf Dva.
Bro you taking a Whole minute to kill a POCKETED Brig in the intro 0:20. Instantly made me Sad and Dejected. 😔 ☹️ Why is my role not fun 😢
Winston isn’t suppose to be good against pocketed players usually you want to find players out of position also Winston deals 60 dps and mercy heals 55 per second so ya
The visual indication on barriers breaking was a golden example. We need more indication like this to enable punishing windows
its already hard enough getting kills with doomfist ult when the ana you are ulting walks 2 cm to the right and negates 70% of my damage you want to make it so she KNOWS where im going to land??? the ult already does sound and you can tell who is going to get ulted from that, adding an indicator would only make it impossible to get kills without the cast time being lowered.
Literally.. Also hacking is only a problem on ball apperantly -_-
I'm surprised so many people feel he's so entitled to that kill on brig. I love playing monke, but god we have a sentiment double standard problem
plz dont say egg and banana sandwhich ever again
i cringed hard when i heard it. Glad im not the only one who noticed
tbh ultimates getting canceled because the user died, like tracer's pulse, ashe's bob during cast time, nano, beat is pretty meh considering losers like the rat get to keep their ult when they have been already killed, this one literally makes 0 sense
What are the best tanks to play solo?
roadhog, zen, roadhog you can heal yourself if your supports are bad, you can one shot combo most of the heroes if your dps are bad, and you have 800 hp
@@Kiddos77 u cant 1 shot with hog
Why I play tank: personally, tanks seem to have (mostly) a kit that can be used for many occasions, kinda an hybrid but focused mostly on defence, the can defend allies making them an support or they focus on crowd control making them bit of an offensive protector.
kinda crazy how good you are at these sort of meta analysis and problem solving type videos, they gotta get you in the lab frfr
God have mercy on @gloves_ow3107....
I used to be a main tank player way back in the day pre goats era, it was really fun, having sometimes a buddy playing an offtank was enjoyable and now in ow2 it feels like if you as a tank fail in some point of the match you dont have someone to rely on. And its frustating most of the time when you and the enemy tank are basically playing a paper, rock scissors in order to have a better chance to win
Never let this dude cook😅
It just sounds so weird that the intro makes it sound like no one likes being a tank. You like one character and that's the only reason you'd play this class sounds so wrong
im watching this today, and i literally lost a game because i thought doom could contest in his ult, i was on my ult for 2 seconds because i was the last person on point stalling in overtime and they were starting to get me low and it was enough to lose me the game
winston weapon jam is the dumbest idea ever
The thing is with doomfist at the end, you can hear him hovering above you theres a sound cue. it gets louder or quieter depending how close he is to you when he ults.
"ultimates should be cancelled on purpose or not at all" - i really believe ults should only be cancelled by other ults. hack sygma or jq out of ultimate? nah. emp them out of it? sure. an ultimate is supposed to be an all-poweful ability and yet it can be nullified by a cooldown. a basic hack/hinder/doom punch shouldn't cancel any ult, and matrix/grasp/javelin shouldn't absorb things like grav or tracer bomb or illari's solar ball explosion extravaganza. as a dva/sombra player i know how satisfying it is to get in those cheeky little plays, but i also know the frustration on the other end all too well. controversial, i know, but i'm all for an ult4ult economy
Those zarya and hog changes are not it man
i love rein mirrors because there's a palpable feeling of interaction
and like you can make decisions between your tools
To me they should really change the interactions some tanks have with anti-heal, sleep and hack very specifically. Make wrecking ball ball form be a transformation rather than a channel ability so hack does not interrupt it, just like bastion's tank form. That's the most obvious change in the world, I don't know how ball getting destroyed because of hack is in the game. The only thing hack should do to ball is to break his hook, stop fire ball and maybe make him unable to exit the ball form for 1,5 sec.
For anti-heal, make it not apply to self heal. Heroes that rely on self heal for their survivability shouldn't be evaporated by a single nade. This only really affects Roadhog, JQ and Mauga since the other hero with self heal are reaper and Moira and both of them can cleanse themselves.
As for sleep dart, it shouldn't work on defensive tank cool-downs. It shouldn't work on ball in ball form (I don't like the adaptive shield change because it makes it impossible for Ana to counter an agressive ball), it shouldn't work on Doomfist or Ram block, and I would even argue that it shouldn't work on take a breather. If Dva who can negate it for free with with matrix is still vulnerable to it, every tank should have an available way to block it if they aren't a direct threat to the Ana. However it should only be tied to abilities that aren't active while the tank is shooting as Ana should still be able to sleep a tank who's on top of her.
It might also seem trivial but make tank colision always take priority over non tank heroes. You shouldn't be able to body block a dive tank with a random tracer.
Frankly on ram I think reducing the damage mitigation on block instead of removing movement might be better. But then again I don’t have nearly as much experience as you.
Bro destroyed e-daters with ram ults two times in a row.
I take my hat off. One legend to another.