Yes , diffent languages pronounce words differently . Took me twice listening to hear that the instructor was refering to the word " peripheral " , meaning roughly the outer edges of our vision . 😊
I have to admit I've never heard Peripheral pronounced quite that way before and I honestly thought you were talking about something else. Haha all good fun mate.
I use a technique of fpm = RA height*10. "50" = 500fpm, "40" = 400fpm, "30" = 300fpm + throttle idle, "20" to keep the pitch and don't move it much more ("stay") to "10", where I try to maintain about 150fpm as Boeing describes as the best touchdown vertical speed. When I will pitch up from 10 to 0 of the height above runway, because of CG, wheels (Aft CG) will be nailed to the runway with even more energy than doing "nothing".
I'm not gonna lie, I have heard this advice before but even after a few years of simming in VR I still don't really get what I'm supposed to see when I'm flaring. It seems to be much more about the muscle memory of how much I have to pull the stick/yoke with results vary greatly from flight to flight.
I think it makes sense when you're used to piloting in real life, where you know the visual cues and can see them in the simulator. But when you're a pure simmer, it's very hard to see, and as you say comes down more to muscle memory.I've looked at dozens of video talking about the same advice, and when they all say "Now look outside at the runway" I'm like "Okay...what am i supposed to see? Nothing is different".
Yes youre correct, but theres something like peripheral vision where you can judge the height between the aircraft and the ground will get contact. I tend to look outside with aiming not the far of end runway but the half or 1/4 of it
The point is to judge how fast the aircraft is descending. If the horizontal line you see at the end of the runway, or "horizon", is moving up quickly, you have a high descent rate which means you have to flare more. If the "horizon" is barely moving upwards you have a low descent rate so you need to flare less. You're looking at the rate of the end of runway moving upwards, together with how quickly the final radio callouts are called out.
It comes with a lot of practice and a little bit of IRL flying guidance. Your looking to see if the nose Falls to fast and also if the plane is descending to fast. When you power idle the nose will fall so you’re trying to hold it off until the mains touch. But if your to slow not only with the nose fall but the plane descent rate will descend a lot faster than normal.
Hi Emmanuel, another great video as always. I would like to ask you if it is possible to make a video about the oceanic clearance and oceanic procedures on the Airbus. Thank you
Thansk again so much for all your videos! I have a question: I’ve noticed you turned off the AT after touch down. My understanding was that when turning off the AP in approach you would deactivate the AT too. Actually turning both AP and AT in parallel is one of the things that, as beginner I’m struggling the most 🤣. also considering that the plane start moving a lot when you do. Do you would suggest to keep the AT on set on landing speed? Many thansk again for all your fantastic videos (ps I’m on Zibo but I do assume is not different the from PMdg).
I kid you not I was just thinking of looking for a tutorial about this and as soon as I open the TH-cam app this video was first and posted 1hr ago. Thank you for this
@@waly787 I'm thinking from the perspective of native English speakers, both UK and American, who seem to pronounce it as I demonstrated. From a basic glance at the ICAO language proficiency standards, pronunciation matters. Especially wherein the mispronunciation gets in the way of comprehension. But by all means, if I'm misunderstanding how the ICAO language standards work, I'm happy to be corrected.
Every time I land, it seems like it spirals out of control once I touch down, and I start to zig zag down the runway hard to maintain in the middle. And I be coming in at landing speed I just don't get it
Thank you for all of your videos, they are a lot of help. The main aircraft I use in X-Plane is the Rotate Md-88. Are you familiar with the flare technique with this aircraft? I have yet to master it with lots of practice. The aircraft has a high AOA with normal landing flaps and I have a tendency to either under or over flare. Any advice?
Gotta be honest, I didn't find this video that helpful. You told us to look at the end of the runway..fine...but what do we do with that information? What are we looking to see to know that we are doing it right or wrong? Also, if you're not supposed to be looking at the instruments, how do you know if you're flaring by 1-2 degrees or not?
How did you bind reverse to have precise Control over its power when applied? My "decrease throttle" bind can only activate full/idle with no control over actual thrust at all.
Good video but what specifically are we looking for as we change our gaze to the far end of the runway. I hear this advice all the time and understand that it helps us to flare properly but what should we be observing?
Thanks for the interesting content! But what is the goal in looking at the end of the runway? That it stays at the same place, that it moves up in your sight or that it moves down in your sight?
The point is to judge how fast the aircraft is descending. If the horizontal line you see at the end of the runway, or "horizon", is moving up quickly, you have a high descent rate which means you have to flare more. If the "horizon" is barely moving upwards you have a low descent rate so you need to flare less. You're looking at the rate of the end of runway moving upwards, together with how quickly the final radio callouts are called out.
I humbly disagree (maybe). :) What Emanuel says in the video is the key factor, and unfortunately it´s also very hard to emulate, or experience with the restriction of a comparatively small monitor in front of your eyes. I´ve not really flown enough in VR but I´d guess it´s a bit easier there. The key thing is the visual reference you build with experience where you match "stuff" such as the window frame, or nose structure or some other part of the airplane that is close to your eyes and "match" their position with a far away reference, in this case the runway end which is the farthest part of the runway you can see during the whole landing (unless the runway has a part that slopes downward, but let´s keep things simple for now). Just as when you´re driving a car, you don´t want to focus on the road near the car, you shold look as far ahead as possible and your peripheral vision will "tell" you where you and your car is positioned on the road. When you learn to fly, at least when in smaller aircraft, you are taught not to stare at your instruments to see if you´re ascending, descending or flying level. You are taught to learn at what position some fixed thing on the plane that is in front of you is compared to the horizon. When flying straight and level you´ll set a certain thrust on the engine and primarily maintain that visual reference of the "thing" in front of your eyes and the horizon. When you do a level turn you learn how that should look like when looking outside. When doing a climbing turn you´ll learn yet another sight picture etc. This technique is exactly the same, but here you add the rate of change. Think of the sight picture at the time you start your flare and the sight picture when stop the upward pitch motion, in the video he mentions a change of about 1,5 to 2 degrees. You want to not look at the PFD and see how many degrees the instrument is telling you have changed in pitch, you need to learn how that change looks like when looking out through the cockpit window. So, what Erich says about the rate of change I agree with, but it´s more a combination of the feeling of rate of descent which you get through visual and aureal cues ( in bigger airplanes with such instrumentation) and the needed rate of pitch change needed for to match the descent rate. You don´t want to vary the descent rate, that is why you strive for a stable approach and want to pass the end of the runway at 50 ft to have as few variables as possible. As I started with, this is one of those things that are so hard to explain but becomes second nature when you actually fly. Seat of the pants and all that. :D
@@Tordan69 A good in-depth explanation, and it's true that it's very difficult to explain how it actually works if you haven't done it for real. All I go for is experience.
Thank you Emi for this very informative video. Just one question, how do you estimate the one or two degrees of pitching up at 20 - 30 ft, if you should not look at the instruments as from 50 ft?
I hate MSFS PMDG landing feeling compare to XP11 zibo flight model. And also XP12 tends more sinking while flaring the aircraft or i have to open slight power or increase pitch/AOA. Thats why i choose to stay for XP11 for maintaining landing proficiency on real world also FFS. Hows your opinion captain? im very curious about your input and other real pilot!
You can judge it by looking outside, you’ll see the nose of the plane move below you. Basic flying that is, looking outside the window and flying an airplane, just like you did back in the day in the Cessna at flight school.
Is it completely wrong to just use the pull back move without looking outside when at a certain height? I usually pull back at 50 feet a little when I hear the 40 30 callouts quickly, and more slowly when it’s slower and always look at PFD at around 20 feet to get around 5-7 degrees pitch and land with the 5 callout and 100 fpm rate a lot.
Technically speaking, yes that would be wrong. At least you won't find that technique in any flight manuals. How would you track the Centerline and control the touchdown point if you're focusing on the PFD? What if the runway ahead isn't even, but got a notable dent in it line Manchesters runway 23R?
I am simming for like 5 years now, and my landings are so inconsistent.. My record is like 3-5 perfect to firm landings in a row.. Usually between 200-300 fpm, but then sometimes, i slam it with more that 400 fpm and around 1.2g.. Maybe I just don't have talent :) But also, I have like 3 different apps for landing rate in the same time, and all three show different results, so I don't know..
Screw those apps really, I dumbed them a while ago. The only reliable indicator how good your landing was is your seat of the pants sense. Use two different apps and you get four results (as g load usually is not calculated correctly). The most likely reason you get sich different results is that you don't apply a consistent technique. I see the same in real life: If I don't look consistently at the end of the runway as explained in the video I will eventually mess the landing up. Happens 🤷♂️
Firstly, remove all landing rate addons. This is a kiddish thing to have. I just realised and removed them a week ago. Second, as mentioned in the video, looking at the end of the runway is the key. Don't worry about your smoothness much. All that matters is landing in the zone and on the centreline. You'll eventually learn how much back pressure or input to apply, how much pitch up movement is required. Do learn from your each landings. Record them and watch them again. All the best.
@@devansh8846 thanks :) I tried all the above advices and it's getting better. But for me, the key is to forget that I am simming, and picture myself in a real thing. That way everything is better, from the approach itself to landing. I just need to imagine that I can actually break the plane if I don't follow the rules.. :)
According to Boeing, -150 is a perfect landing rate for the 737. The G force should always stay at 1.0. With other aircraft like the 330, a -50fpm would be considered as a kiss
Hello ,first at all I apreciate the huge amount information your generously share with us ,I would like to see an example on xplane 12,if were possible.I have found very hard to do a proper landing there.Thanks
Hi Emmanuel. Ist es Standard bei der Landung die Autothrottle aktiv zu haben oder reguliert man normalerweise manuell? Wie ich in diesem Video sehen kann hast du die AT aktiv und Vref +5. Viele Grüße aus Hamburg.
I have a question about pfd and it red marker of stall speed: Is this marker recognizes the amount of weight that curently is loaded to aircraft. Or it just showing standart stall speed settings? So techicly at max take off weight stall speed should a bit higher then with low weight, right? Or marker doesn't react at actual weight.
@@A330Driver If i remember physics correctly to couteract more weight more lift is required. And if we have the same engines, wings, speed and AOA, at begger weight vertical speed should be lower. And if we add to max take off weight of a plane + 100 tons, it's kinda hard to belive it would have the same stall speed, even if it would manage to take off. Real airline plane doesn't have this crazy conditions. But still shouldn't stall speed increase at least for 1 or 2 knots when we comparing low weight and MaxTOW.
@@Valentin_MeLAs far as I understand (not a pilot)... If your plane is heavily loaded then for the same airspeed (and as such lift) you are going to have less energy, which translates in lower/more negative vertical speed for the same pitch. But the plane is not going to stall, because at that "fixed" IAS the flow over the wing is still laminar. In short, if you are more loaded you are going to glide down with a greater speed, but you are still going to glide, not stall Glad to be corrected if wrong, this comes from the limited knowledge I gathered on the subject
Ok no I'm completely wrong. I still don't quite understand the relationship between lift and stall (reading online I see that people regard the lift being lower than the weight as a stall, but wouldn't it just mean that the plane has a negative v/s? Something's missing in my understanding) but yeah weight does affect stall speed. The trick? Just calculate Vs at MGTOW and be done with it, if the operator is not grossly (pun absolutely intended) incompetent your actual Vs will be lower than the reported one and everyone will be happy. The only correction that is applied is when you "increase" the airplane weight by pulling some G's, but the aircraft computers are able to calculate that EDIT: I just noticed all the reading I have done right now talk about CAS/TAS which is VERY different from IAS which is a direct measure of the pressure on the wings. I'm confused now 🤔
@@alessandroceloria Technically, the more plane weights the more speed you need at take off. So if i undertand this correctly stall speed also will be higher, or... Hmm....
It's the same technique really. With a bit more reliance on the Rad alt callouts perhabs than your peripheral vision, but it's still the same technique.
Hey Emmanuel, have you found the transition to sidestick on the A330 quite simple and easy to get down? I’ve been practising a lot in my sim setup with sidestick and it feels so much harder to flare well compared to the yoke. Might be too sensitive in the settings, not sure
As a simmer I love the airbus because of the side stick. Keeps my office desk clean and yet I can pull side stick and throttle quadrant out very easily. I have the cables installed under the desk, attached by ziptie clips, so its quick and easy to setup.
@@A330Driver war tatsächlich so, als ich dann mal einen anderen Fluglehrer hatte meinte der er muss mir ne andere Technik beibringen… plötzlich hat nichts mehr funktionier. Mein alter Fluglehrer sagte dann, ich solle mich wieder auf seine Technik konzentrieren und dann hat es wieder geklappt. Wusste aber nicht, dass es im Airliner auch so gehandhabt wird. Interessant 😀
In theory, on a flat runway, good visibility will work. Unfortunately, on a sloped runway or in reduced visibility conditions, this technique will not work.
If those vids are too complex for you I'd recommend to start with the sim's internal flight school to get familiar with the basics first. My vids are designed for people who already know the basics about flying, not for complete beginners.
perry-feral vision
Perry the platypus - vision
Petty fecal vision
Yes , diffent languages pronounce words differently . Took me twice listening to hear that the instructor was refering to the word " peripheral " , meaning roughly the outer edges of our vision . 😊
That perry feral vision had me stumped for a moment too.
Perfles. 😊
I have to admit I've never heard Peripheral pronounced quite that way before and I honestly thought you were talking about something else. Haha all good fun mate.
Pa-riforal, right?
@@teropa79 He speaks really good English but it's 4 syllables
Stressed syllable in peripheral: pe-riph-er-al
How to pronounce peripheral: per-if-er-ul
"perRIFFeral"
I use a technique of fpm = RA height*10. "50" = 500fpm, "40" = 400fpm, "30" = 300fpm + throttle idle, "20" to keep the pitch and don't move it much more ("stay") to "10", where I try to maintain about 150fpm as Boeing describes as the best touchdown vertical speed.
When I will pitch up from 10 to 0 of the height above runway, because of CG, wheels (Aft CG) will be nailed to the runway with even more energy than doing "nothing".
Can you do the same with Airbus 320? Or does it depend on the aircraft type
I'm not gonna lie, I have heard this advice before but even after a few years of simming in VR I still don't really get what I'm supposed to see when I'm flaring. It seems to be much more about the muscle memory of how much I have to pull the stick/yoke with results vary greatly from flight to flight.
I think it makes sense when you're used to piloting in real life, where you know the visual cues and can see them in the simulator. But when you're a pure simmer, it's very hard to see, and as you say comes down more to muscle memory.I've looked at dozens of video talking about the same advice, and when they all say "Now look outside at the runway" I'm like "Okay...what am i supposed to see? Nothing is different".
Yes youre correct, but theres something like peripheral vision where you can judge the height between the aircraft and the ground will get contact. I tend to look outside with aiming not the far of end runway but the half or 1/4 of it
The point is to judge how fast the aircraft is descending. If the horizontal line you see at the end of the runway, or "horizon", is moving up quickly, you have a high descent rate which means you have to flare more. If the "horizon" is barely moving upwards you have a low descent rate so you need to flare less. You're looking at the rate of the end of runway moving upwards, together with how quickly the final radio callouts are called out.
It helps to be in VR @@blitz3391
It comes with a lot of practice and a little bit of IRL flying guidance. Your looking to see if the nose Falls to fast and also if the plane is descending to fast. When you power idle the nose will fall so you’re trying to hold it off until the mains touch. But if your to slow not only with the nose fall but the plane descent rate will descend a lot faster than normal.
Thx. One of the most useful things in flight simming, in wich we are all concentrated about making good (and smooth) landings
Hi Emmanuel, another great video as always.
I would like to ask you if it is possible to make a video about the oceanic clearance and oceanic procedures on the Airbus.
Thank you
50ft and eyes at the end of the runway is the key. Could you make a video on night landing? Darkness really creates some illusions.
That terrain view looks amazing 🤩
Thansk again so much for all your videos! I have a question: I’ve noticed you turned off the AT after touch down. My understanding was that when turning off the AP in approach you would deactivate the AT too. Actually turning both AP and AT in parallel is one of the things that, as beginner I’m struggling the most 🤣. also considering that the plane start moving a lot when you do. Do you would suggest to keep the AT on set on landing speed? Many thansk again for all your fantastic videos (ps I’m on Zibo but I do assume is not different the from PMdg).
I kid you not I was just thinking of looking for a tutorial about this and as soon as I open the TH-cam app this video was first and posted 1hr ago. Thank you for this
Perry Ferrel was the singer for Jane's.
What a career, from musician to professional aviator!
You did it again Emmanuel...great video tutorial, I'll be sure to utilize in my next landing
Thanks for this really useful video! Just a heads up - peripheral vision is pronounced "per-IF-er-al" rather than "peri-feral".
A good chunk of the world pronounces it the same way he does.
@@waly787 I'm thinking from the perspective of native English speakers, both UK and American, who seem to pronounce it as I demonstrated. From a basic glance at the ICAO language proficiency standards, pronunciation matters. Especially wherein the mispronunciation gets in the way of comprehension. But by all means, if I'm misunderstanding how the ICAO language standards work, I'm happy to be corrected.
I thought we were talking about the lead singer for Jane's Addiction for a minute (Perry Farrell) 😄@@danmoretti8898
@@waly787 A good chunk of the world pronounces it incorrectly is what you're saying :)
Glad I read this I was wobndering what Perry ferrel from Janes Addiction had to do with landing the plane. HA!
This works perfect and you explain it wonderfully ❤
There's not so much peripheral view on my screen. Maybe a widescreen curved monitor would help.
Every time I land, it seems like it spirals out of control once I touch down, and I start to zig zag down the runway hard to maintain in the middle. And I be coming in at landing speed I just don't get it
Thank you for all of your videos, they are a lot of help. The main aircraft I use in X-Plane is the Rotate Md-88. Are you familiar with the flare technique with this aircraft? I have yet to master it with lots of practice. The aircraft has a high AOA with normal landing flaps and I have a tendency to either under or over flare. Any advice?
It's a great video but still does not make sense to me. What is supposed to change as you look down the end of the runway?
Gotta be honest, I didn't find this video that helpful. You told us to look at the end of the runway..fine...but what do we do with that information? What are we looking to see to know that we are doing it right or wrong? Also, if you're not supposed to be looking at the instruments, how do you know if you're flaring by 1-2 degrees or not?
It’s funny, i can flare and land the PMDG like butter all day every day. But i struggle every single time with the fenix. It drives me crazy!
Do you have the latest update? They did some work on the flare, as it wasn't behaving like the real aircraft.
I get what you mean. Just seems really inconsistent in the responsiveness. The 737 is much more predictable
I remember when I was a kid and pilots used to pitch the nose of the 737 really higher than nowadays
Do you mean 2 degrees up from level pitch, or 2 degrees up from current pitch?
good question, the 787 seems always pitched up from level flight to stable approach.
I noticed that you were 5 degrees nose up on touchdown.
From current I believe
How did you bind reverse to have precise Control over its power when applied? My "decrease throttle" bind can only activate full/idle with no control over actual thrust at all.
Good video but what specifically are we looking for as we change our gaze to the far end of the runway. I hear this advice all the time and understand that it helps us to flare properly but what should we be observing?
Thanks captain. Great hint to the community. Is there any hint to put the airplane into centerline during landing... I often do not achieve.
Thanks for the interesting content! But what is the goal in looking at the end of the runway? That it stays at the same place, that it moves up in your sight or that it moves down in your sight?
The point is to judge how fast the aircraft is descending. If the horizontal line you see at the end of the runway, or "horizon", is moving up quickly, you have a high descent rate which means you have to flare more. If the "horizon" is barely moving upwards you have a low descent rate so you need to flare less. You're looking at the rate of the end of runway moving upwards, together with how quickly the final radio callouts are called out.
I humbly disagree (maybe). :) What Emanuel says in the video is the key factor, and unfortunately it´s also very hard to emulate, or experience with the restriction of a comparatively small monitor in front of your eyes. I´ve not really flown enough in VR but I´d guess it´s a bit easier there.
The key thing is the visual reference you build with experience where you match "stuff" such as the window frame, or nose structure or some other part of the airplane that is close to your eyes and "match" their position with a far away reference, in this case the runway end which is the farthest part of the runway you can see during the whole landing (unless the runway has a part that slopes downward, but let´s keep things simple for now). Just as when you´re driving a car, you don´t want to focus on the road near the car, you shold look as far ahead as possible and your peripheral vision will "tell" you where you and your car is positioned on the road.
When you learn to fly, at least when in smaller aircraft, you are taught not to stare at your instruments to see if you´re ascending, descending or flying level. You are taught to learn at what position some fixed thing on the plane that is in front of you is compared to the horizon. When flying straight and level you´ll set a certain thrust on the engine and primarily maintain that visual reference of the "thing" in front of your eyes and the horizon. When you do a level turn you learn how that should look like when looking outside. When doing a climbing turn you´ll learn yet another sight picture etc.
This technique is exactly the same, but here you add the rate of change. Think of the sight picture at the time you start your flare and the sight picture when stop the upward pitch motion, in the video he mentions a change of about 1,5 to 2 degrees. You want to not look at the PFD and see how many degrees the instrument is telling you have changed in pitch, you need to learn how that change looks like when looking out through the cockpit window. So, what Erich says about the rate of change I agree with, but it´s more a combination of the feeling of rate of descent which you get through visual and aureal cues ( in bigger airplanes with such instrumentation) and the needed rate of pitch change needed for to match the descent rate. You don´t want to vary the descent rate, that is why you strive for a stable approach and want to pass the end of the runway at 50 ft to have as few variables as possible.
As I started with, this is one of those things that are so hard to explain but becomes second nature when you actually fly. Seat of the pants and all that. :D
@@Tordan69 A good in-depth explanation, and it's true that it's very difficult to explain how it actually works if you haven't done it for real. All I go for is experience.
Thank you Emi for this very informative video.
Just one question, how do you estimate the one or two degrees of pitching up at 20 - 30 ft, if you should not look at the instruments as from 50 ft?
I hate MSFS PMDG landing feeling compare to XP11 zibo flight model. And also XP12 tends more sinking while flaring the aircraft or i have to open slight power or increase pitch/AOA. Thats why i choose to stay for XP11 for maintaining landing proficiency on real world also FFS. Hows your opinion captain? im very curious about your input and other real pilot!
i think this is because of the flight model in msfs, its not as good and the ground effect is way too strong. i also prefer xplane for this reason
How to know how many degrees i'm pitching if i'm not looking at the instruments?
You can judge it by looking outside, you’ll see the nose of the plane move below you. Basic flying that is, looking outside the window and flying an airplane, just like you did back in the day in the Cessna at flight school.
@@A330Driver thanks I’ll practice more
Is it completely wrong to just use the pull back move without looking outside when at a certain height?
I usually pull back at 50 feet a little when I hear the 40 30 callouts quickly, and more slowly when it’s slower and always look at PFD at around 20 feet to get around 5-7 degrees pitch and land with the 5 callout and 100 fpm rate a lot.
Technically speaking, yes that would be wrong. At least you won't find that technique in any flight manuals.
How would you track the Centerline and control the touchdown point if you're focusing on the PFD? What if the runway ahead isn't even, but got a notable dent in it line Manchesters runway 23R?
Thanks again for another informative vid! I have 1 related question - why do pilots always switch control after landing, even still under breaking?
Because usually only the captain has the steering tiller on the left side, therefore only the captain can steer the plane soon the ground.
@@ec_Polaris ah - thanks for your reply! I get it!
I am simming for like 5 years now, and my landings are so inconsistent.. My record is like 3-5 perfect to firm landings in a row.. Usually between 200-300 fpm, but then sometimes, i slam it with more that 400 fpm and around 1.2g.. Maybe I just don't have talent :) But also, I have like 3 different apps for landing rate in the same time, and all three show different results, so I don't know..
Screw those apps really, I dumbed them a while ago. The only reliable indicator how good your landing was is your seat of the pants sense. Use two different apps and you get four results (as g load usually is not calculated correctly).
The most likely reason you get sich different results is that you don't apply a consistent technique. I see the same in real life: If I don't look consistently at the end of the runway as explained in the video I will eventually mess the landing up. Happens 🤷♂️
Firstly, remove all landing rate addons. This is a kiddish thing to have. I just realised and removed them a week ago. Second, as mentioned in the video, looking at the end of the runway is the key. Don't worry about your smoothness much. All that matters is landing in the zone and on the centreline. You'll eventually learn how much back pressure or input to apply, how much pitch up movement is required. Do learn from your each landings. Record them and watch them again. All the best.
@@devansh8846 thanks :) I tried all the above advices and it's getting better. But for me, the key is to forget that I am simming, and picture myself in a real thing. That way everything is better, from the approach itself to landing. I just need to imagine that I can actually break the plane if I don't follow the rules.. :)
What's an average fpm during the touch down for a 737? Is there any magic number to judge it as an acceptable landing. What about the g force?
According to Boeing, -150 is a perfect landing rate for the 737. The G force should always stay at 1.0. With other aircraft like the 330, a -50fpm would be considered as a kiss
Hello ,first at all I apreciate the huge amount information your generously share with us ,I would like to see an example on xplane 12,if were possible.I have found very hard to do a proper landing there.Thanks
Thank you, it's quite difficult
Which airport is this? Beautiful
Hi Emmanuel. Ist es Standard bei der Landung die Autothrottle aktiv zu haben oder reguliert man normalerweise manuell? Wie ich in diesem Video sehen kann hast du die AT aktiv und Vref +5. Viele Grüße aus Hamburg.
Thank you for this helpful and detailed video. Any chance of letting us know what airport is featured here ?
LECO
Thank you very much! what about Toliss 319 or Fenix?
Same, really in any commercial Jet it works like this.
@@A330Driver Thank you!
I have a question about pfd and it red marker of stall speed: Is this marker recognizes the amount of weight that curently is loaded to aircraft. Or it just showing standart stall speed settings? So techicly at max take off weight stall speed should a bit higher then with low weight, right? Or marker doesn't react at actual weight.
Weight doesn't matter for your stall speed, it works based on AoA and Flap Configuration, like the real plane.
@@A330Driver
If i remember physics correctly to couteract more weight more lift is required. And if we have the same engines, wings, speed and AOA, at begger weight vertical speed should be lower.
And if we add to max take off weight of a plane + 100 tons, it's kinda hard to belive it would have the same stall speed, even if it would manage to take off.
Real airline plane doesn't have this crazy conditions. But still shouldn't stall speed increase at least for 1 or 2 knots when we comparing low weight and MaxTOW.
@@Valentin_MeLAs far as I understand (not a pilot)...
If your plane is heavily loaded then for the same airspeed (and as such lift) you are going to have less energy, which translates in lower/more negative vertical speed for the same pitch. But the plane is not going to stall, because at that "fixed" IAS the flow over the wing is still laminar.
In short, if you are more loaded you are going to glide down with a greater speed, but you are still going to glide, not stall
Glad to be corrected if wrong, this comes from the limited knowledge I gathered on the subject
Ok no I'm completely wrong. I still don't quite understand the relationship between lift and stall (reading online I see that people regard the lift being lower than the weight as a stall, but wouldn't it just mean that the plane has a negative v/s? Something's missing in my understanding) but yeah weight does affect stall speed. The trick? Just calculate Vs at MGTOW and be done with it, if the operator is not grossly (pun absolutely intended) incompetent your actual Vs will be lower than the reported one and everyone will be happy. The only correction that is applied is when you "increase" the airplane weight by pulling some G's, but the aircraft computers are able to calculate that
EDIT: I just noticed all the reading I have done right now talk about CAS/TAS which is VERY different from IAS which is a direct measure of the pressure on the wings. I'm confused now 🤔
@@alessandroceloria Technically, the more plane weights the more speed you need at take off. So if i undertand this correctly stall speed also will be higher, or... Hmm....
Who is the Perry Pharrel guy?
And why do i need him for butter landings?
I know the Papi's and the vertical diamond isnt that reliable in MSFS but when do you stop using them for guidance in the SIM? On average?
Somewhere around 200ft I'll start going exclusively visual in the sim. Depending on the magnitude of the displacement I might do it earlier already.
Thanks. Great video as always. A question - any hints on flaring on a day with a very low RVR?
It's the same technique really. With a bit more reliance on the Rad alt callouts perhabs than your peripheral vision, but it's still the same technique.
Gotta check out the IXEG 737-300
When I’m back from my current layover I surely will. Bad timing that I had to go on a six day trip just on release day.
Nice, very helpful. what airport was that?
Perry Farrell vision?
Almost 😂
@737NG Driver | A330 Driver Nice video. Which airport was this?
A Coruña Airport code is LECO
@@Maverick62201 Thank you. Is this default MSFS scenery or payware?
Default but you can buy too 😊
Hey Emmanuel, have you found the transition to sidestick on the A330 quite simple and easy to get down? I’ve been practising a lot in my sim setup with sidestick and it feels so much harder to flare well compared to the yoke. Might be too sensitive in the settings, not sure
Hi, it was really straight forward. Two sim sessions and the side stick was a no brainer.
As a simmer I love the airbus because of the side stick. Keeps my office desk clean and yet I can pull side stick and throttle quadrant out very easily. I have the cables installed under the desk, attached by ziptie clips, so its quick and easy to setup.
The big problem for me is I always keep floating down the runway for to long
Another great video from you and glad you did not abonded the 737😀
My flight school teacher told me the same about this technique
I’d hope so 😄
@@A330Driver war tatsächlich so, als ich dann mal einen anderen Fluglehrer hatte meinte der er muss mir ne andere Technik beibringen… plötzlich hat nichts mehr funktionier. Mein alter Fluglehrer sagte dann, ich solle mich wieder auf seine Technik konzentrieren und dann hat es wieder geklappt. Wusste aber nicht, dass es im Airliner auch so gehandhabt wird. Interessant 😀
can you tell me how to turn that box on the mfd on?
@peterpickguitar thank you
Which airport is this anyone? Looks like a good one to land at
I believe it's A Coruña Airport in Spain, ICAO code is LECO!
Per if fur ul I think, leave Perry alone!!! 😁 great videos by the way, 👍
😂😂😂
I love you. Anybody wants to butter. There it is 👍💪
just like how i flare my steak before it lands on the grill😎
In theory, on a flat runway, good visibility will work. Unfortunately, on a sloped runway or in reduced visibility conditions, this technique will not work.
What I like to call it is, the radio call helps on the "VNAV", and we looking at the end of runway is the "LNAV". Lol
Awe don't tell them what to do, I like seeing videos of people absolutely SLAMMING the airplane on the ground. 😂😂😂
Didnt understand a single bit of what you were saying and what your video was showing.
If those vids are too complex for you I'd recommend to start with the sim's internal flight school to get familiar with the basics first. My vids are designed for people who already know the basics about flying, not for complete beginners.
BETTA AND SOFTA LANDING
😂
"Perry Ferral" vision? :)
No, you pronounce it all in one go, per-if-fur-al.
You are a great pilot and speak excellent English but your pronunciation of peripheral is lost in translation lol
Great tips for us simmers!
Anybody else triggered that he didn't clean up the plane after landing? 😉
First "like", then watch.
haha, thanks for your trust!