people tend to rush this mission because of the impending death hand but it does take them quite a while to surface if you don't destroy all defenses form the northern and center epsilon base, at least for me. when every i send Arsonist to rush the psychic towers form both nothern and center epsilon base the Hands always immediately surface up.
I won this mission on the level when I had 12 conscript remaining on the battlefield and nothing more It was so stressful that I stopped playing for a while after that
2:20 Agh, I hate that you cannot capture any buildings in the last Act 2 missions. Though I do like the utter madness of both this mission and Withershins with dozens of superweapons everywhere. (Theoretically, given the Hands' DPS, it should be possible to stall them by spamming Engineers on your allied buildings)
It's like a fate for Volkov that has to be put down by his comrade, just like in the 2nd Great War, and now in the Mental Omega War... it must happen one way or another.
And so the final Soviet Mission ends. RIP Volkov ;-; Still, great playthrough! Your fail montage brings up bad memories of my own failures xD. . . BTW, will you be posting the endings as well?
While I do like the scripts and events of this mission, part of me wishes it had been a streight up macro mission to chew through with the ENTIRE soviet tech tree. Just a massive fortress, tons of troops, and Yuri in the middle. Do battle. Instead it's kind of a shit-show scramble.
Despite all odds you did well :)
So good :)
31:00 There was three MCV one for each faction that you could choose in brothers in arms
people tend to rush this mission because of the impending death hand but it does take them quite a while to surface if you don't destroy all defenses form the northern and center epsilon base, at least for me. when every i send Arsonist to rush the psychic towers form both nothern and center epsilon base the Hands always immediately surface up.
your allies will do it on their own eventually.
Now: Death's Hand Missile (Death's Hand)
Next: Reality Check
Later: Withershins
Wait if the MO device already hits at this point didnt it take simultaneously with babel and harmatia?
@Foxy_5702yes
@Foxy_5702 i think there is a time skip of a couple of days between the start of the mission and the epilogue. been a while since i played
Finally the end of Soviet Union campaign...
ACT III on its way
It's quite funny that you have to make a restart montage again, like you did the previous series.
Yeah, Head Games MO 3.3.4
I won this mission on the level when I had 12 conscript remaining on the battlefield and nothing more
It was so stressful that I stopped playing for a while after that
Failing montage very familiar lol but good job comrade quaskest
Death's Hand failing montage is so fun
2:20 Agh, I hate that you cannot capture any buildings in the last Act 2 missions. Though I do like the utter madness of both this mission and Withershins with dozens of superweapons everywhere.
(Theoretically, given the Hands' DPS, it should be possible to stall them by spamming Engineers on your allied buildings)
It's like a fate for Volkov that has to be put down by his comrade, just like in the 2nd Great War, and now in the Mental Omega War... it must happen one way or another.
If only Yunru and Rashid shared the Neurotoxin formula with the Soviet Commander
o7 volko , also nice vid
in reality check you should properly (if you don't want to) press f to make the camera lock on Libra cuz she's the only unit you play as.
He has done it, why don't you joinDiscord to know his active ?
@NguyenQuangLuan802 I don't use discord too much anyways.
so the soviets are gone but Yuri now no longer exist? i'll take that trade.
Yunru and Rashid should have warned the Soviet Commander and given him the formula for Neurotoxin
And so the final Soviet Mission ends. RIP Volkov ;-;
Still, great playthrough! Your fail montage brings up bad memories of my own failures xD. . . BTW, will you be posting the endings as well?
While I do like the scripts and events of this mission, part of me wishes it had been a streight up macro mission to chew through with the ENTIRE soviet tech tree. Just a massive fortress, tons of troops, and Yuri in the middle. Do battle.
Instead it's kind of a shit-show scramble.
How did you make it so fast?
I've played that mission but not at those FPS.
P.D. I have suffered this mission in normal