As a casual player, I will very much appreciate the extended tooltips. Many units goes unutilized in my games because their names are quite cryptic and I often couldn't find their usage before the round is over. Reading the wiki gives a gist of what they can do but, in game, I just aim my units at the enemy conyard and the game is over.
I mean, their Mantis is very fragile, so they do not want all their early tank has paper armor for sure. So that's why they have to make the other more heavy to balance the force.
My dad has been a long time fan of the cnc series. Often he tells me stories of how he stays in my uncles house to get drunk with him in to play Tiberian sun and Red Alert 2 back in the 2000's. I introduced dad to MO 2 years ago and he loves the Mod. My dad is gonna love this Update man, thank you Speeder and team
Lists of changes and additions (I've noticed so far): - Synchronin: price reduced (from 950$ to 600$); can now destroy bridges - Knightframe: price reduced (from 450$ to 400$) - SODAR Array: reduced price, requirements changed to War factory + Netrunner Protocol (from War Factory + Cloud Piercer); might be able to be build on the defenses tab - Diverbee: now available for all Foehn subfractions; reduced tech requirements; Haihead has access to Killerbees instead of Diverbees - Orb Weaver: new amphibious drone available for all Foehn subfractions - ???: probably a stronger version of the Future Tank Alpha - (Foehn) Baracks: price increased (from 600$ to 700$); power consumption increased (from -10 to -15 power) - Netrunner Protocol: price reduced (from 900$ to 800$); power consumption reduced (from -50 to -40 power) - Spinblade: price increased (from 500$ to 600$); cooldown increased (from 4:00 to 4:30); Twinblade is the improved version of the Spinblade - Nanocharge: cooldown reduced (from 6:30 to 5:30); effect duration increased (from 24 to 32s.); repairs vehicles around Reprocessor and Spin-/Twinblades (instead of around Mastodons and Leviathans); now available for all Foehn subfractions - Decoy Team: price reduced (from 1200$ to 800$); expansion (probably CP, NL, CK expansion) will add 3 Clairvoyants - Marauder Tank & Initiate: flame color changed to purpleish-blue (from orange) - Gatling Roller: heavier variant of the Gatling Tank, available for Scorpion Cell - Mindstorm: new support power available for Psicorps - Nuwa Canon: can now deploy for an artillery (fire) mode - Cyborg Vanguard: now buildable in skirmish (?) - Tesla Cortex: unique defense available for Russia - Sniper: reduced tech requirements - Prism Hoplite: new infantry units available for Euro Alliance - Tanks (all fractions): now have their own projectiles (shells and similar) - Gates & Extra Props: gates are now considered extra props; Foehn now has access to gates; new buildable props added; extra props can be enabled/disabled via game options Neutal Props: new props and tilesets added; some remakes and replacements Maps: some new maps; reworks and alternative versions Cutscenes: more cutscenes being worked on Hardmode: new option for extra hard campaigns If you have found more changes or additions, please add them below. Also, upvoting this so it's less likely to overlook this neat "summary" of changes would be appreciated🙂.
I'm pretty sure everyone already knows the others from Widia and the like but for people who don't i'll just add a few more. -Javelin Trooper a new addition to America with a heatseeker that auto locks targets marked by the Bulldog Tank. -Reworked the Bulldog Tank from a Target Painter to a Target Mark for Javelins. -Venom Drones a new support power for Russia. -Disruptors now available for Latin Confederation. -Kashtaan Minelayer a new Tier 2 Vehicle for all Soviet Subfactions. -Aerial Fortress has the new Planet Cracker Support Power. -Duneriders are available to PsiCorps and Scorpion Cell, Epsilon Headquarters has the new Skullrider infantry. -Overmind is the new hover Mastermind for Campaigns. -Sawshark Railboat is a new Tier 2 Vehicle for the Foehn Revolt.
It seems like the Mastermind will become amphibious. There's a screenshot on the MO Discord where you can clearly see a Mastermind using hovercraft technology. But perhaps it's just a campaign-only thing.
@@seandunne4931 I believe the Sawshark is a new Tier 3 ship for the Revolt and is their equivalent of the Battleship/Akula/Nautilus, unless that was changed and the team wants to add a different high tier naval unit for them.
Really like this, especially the expanded tooltips. I remember one time decades ago, in my first skirmish of RA2, I was playing Soviets and decided to fortify my area with Flak Cannons, not knowing at the time they were strictly anti-air - I just thought they were a super base defense that merited me not bothering with sentry guns. As a result, my base (which if memory serves was practically just a ConYard) was quickly overrun One thing I do hope happens, though, is the Epsilon getting a dedicated sea mission where they primarily make use of their naval assets. Also, given that we're going into the Foehn act, would also be nice for them to have a mission or two where they too can flex their naval muscles.
That looks fantastic! Can’t wait to try it out myself, especially the super tesla tower and the prism weapon. And the unit/building,support power descriptions are an absolute lifesaver too.
Keep up the good work guys For me you hit the feel of playing red alert 2 through rose tinted glasses on point And glad to see it chugging along 24 years later
Mods that are made with utmost love and care just like this is what feeds fire of passion in me to play decades old games such as Red Alert 2. God bless these wonderful and creative souls.
"Shake it baby!" That's the stuff! Also Merry Christmas and Happy New Year to you, the team and every fellow Commander who plays this mod or just C&C titles in general!
Impressive usage of extended tooltips! Also judging by the comments it was the right choice to implement support for extended tooltips as one of the first things in Phobos, heh
Very much like the new tooltips. I've only played MO a couple of times and the amout of units buildings and special abilites are really overwhelming. Thanks for that great feature that will make the mod become more accessible.
Wow already liking this new update so far, especially the new props where you can now build watch towers for your base and the extra tooltip in the interface hud, very impressive! 👍✨
I didn't entirely get the Mindstorm support power. Are the psi-bolts a visual indicator that it's working, or do they damage enemies? (They look similar to the Psi-enhanced Tesla bolts from the campaign) 3:05 Either I completely forgot when the Nanocharge change was announced, or that was a sneak reveal. 3:15 Oh, look 3.3.0 is back with a vengeance.
I think the Nanocharge rework was never mentioned (at least on the Discord server). But it's good to see that I'm not the only person with a keen eye 😀
i downloaded a mod for extended info for MO since they added this ver of extended info + more info than the modded won its a win cant wait to play the new units and the new chapter Keep it up
The Extended Description! THANK YOU!!! I have always been struggling on how to understand some of the units but thanks to this it's so much easier now! Personally my favorite QOL update here now. Also! That "???" That looks like a Future Tank Alpha variant. Also the Tesla Cortex appeared with Cyborg Vanguards... does this mean that Cyborg Vanguards might be usable outside of campaign or was that just for demo purposes? Either way, just getting more and more excited for the release!
I can feel like we can use Cyborg Vanguard in skirmish for sure, but not this time for now. They MUST NOT mean to be trainable, but has to come with support power, just like Euro Paladin Tank.
As a mo fan since 2014 now I'm 20 and I have seen such an incredible change in this mod hoping the new patch would be more incredible than the previous patch
This is amazing! The love and effort put in this is just incredible. This is such a nice holiday present. Success to your dev team, Speeder! Can't wait for that beautiful Nuwa Cannon rework. Buffing their monster tank will give the Chinese a different vibe. The mod art is gorgeous as usual.
The new unit's and CG look fresh and great additions. I am excited to be using them for my pack as well as enjoying the new changes done to the missions. And ofcourse New Horizons.
This is just blowing my mind, at least we saw a few new units, even a secret one, and if this is a small part of the work, then probably the biggest act in the game will be Act 3, since the mechanics will be changed and new ones have been added, now I understand why the work is taking so long, we are waiting)
List of things this dev log got me hyped up: - New (Beautiful) Foehn Gates. Finally. - New Russian Tesla Weapon, though it looks OP. - Nuwa Cannon now a Nuclear Arty Tank. Mao Zedong would be cooming right now. - Prism Hoplite? Siegfried? What Chrono-shit were you smoking again? - Scorpion Cell getting more DAKKA power. - Haihead getting more OP in the Offense. - Extra and Updated props. - New Updated maps. - New cutscenes. Takes me back to Tiberian Sun. Good times.
I'm so goddamn pumped for new content! I was wondering if its at all possible to also make Game Modes like Tech Share and Unholy Alliance toggleable in the menu rather then game modes, that way they can be usable settings in other game modes as well as mixing and matching. Like being able to play Fortress with Tech Share or Infantry Only Unholy Alliance, for example.
New secret unit is probably some Foehn uptadet version of Future Tank with Railguns instead of lasers. Also, Nuwa Cannons are have now siege tank option.
The yellow/orange emissive around this Future Tank's Cannons seems to be that it's using some kind of weaponry similar to the Blasticade (Blast Tech) or a very powerful Microwave Beam (Microwave Weapons from Shadrays and Condors). Everything gets one-shot so easily. It's way too powerful than an ordinary railgun. I am having guesses that it's a unit that WILL require building a Blast Furnace to be able to train/deploy them.
Very.. Very.. and Very... exciting 1. Foehn Gates 2. Cutsecne Mental Omega CG 3. New Units 4. Hardcore Modes (more Difficult) and 5. ??? I hope will be playing in the first people. I'm awaiting for this! So..... Foehn Airfield...? (😁Joke)
Hope everyone likes the new CG❤
Does the cutscenes will apply to all campaign or just specifically exclusive Act 3?
@@jimmyorgenkaccrow4961Clearly there are Act 2 ones there
NOW i LIVE DIVERBEE!
I hope you guys think about adding briefing cutscenes like in Dawn of Tiberium Age. They add so much.
@@commanderwookiecopc806 Oh yeah right that one was awesome way of telling the story without FMVs.
>Extended Description
YES
This is really useful since foehn tech is so damn confusing
Like 70% of allied abilities were confusing to me when i was beating their campain, this would be very useful
@@nakoni no?
China: has no dedicated siege units outside of the Centurion
Nuwa Cannon: "Fine, I'll do it myself."
"Behold, the Bringer of Light."
@@zchen27 "we bear gifts"
So the Nuwa Cannon is now actually the Generals Nuke Launcher? Neat!
Here come the sun duh du duh duh~
I wonder how Mental AI gonna deploy them in front of their enemies's doorstep
2:46 FOEHN GATE?!! dude the way you showed that without a warning, man I almost screamed and its midnight
These look like a Yuri tank though... The design... Looks similar to a wormqueen etc...
Finally!
@@fkofilee I think is a variant of Ganzir Defender.
But HELL YEAH FOEHN HAVE GATE !!! and I scream for that !
@@fkofilee Might be a stolen tech unit
As a casual player, I will very much appreciate the extended tooltips. Many units goes unutilized in my games because their names are quite cryptic and I often couldn't find their usage before the round is over. Reading the wiki gives a gist of what they can do but, in game, I just aim my units at the enemy conyard and the game is over.
Never thought I would see Scorpion Cell get a heavier variant of anything. xD
This is beyond hype!
I mean, their Mantis is very fragile, so they do not want all their early tank has paper armor for sure. So that's why they have to make the other more heavy to balance the force.
Hardcore mode is just Mental Omega before Phobos re-enabled the save files.
It wasn't Phobos though, Ares re-enabled them way back in 3.3.2 or something
@@romanjustroman7445 3.0 and latter 3.3
for real
2:15 Einstein owns us an explanation over this monstrosity
More like Siegfried's invention
I have the feeling Kanegawa Industries must have had a hand in it, a bunch of these turns the battlefield into bullet hell.
@@llSuperSnivyll KI never really meddled with Prism tech though, that was more of a EA/SteinsTech thing.
@ I'm just joking about Japanese and Bullet Hells.
All changes are reeeeally good but man, TOOLTIPS ARE ABSPLUTELY GOATED
extended descriptions is a godsent, yall absolutely cooking!!
My dad has been a long time fan of the cnc series. Often he tells me stories of how he stays in my uncles house to get drunk with him in to play Tiberian sun and Red Alert 2 back in the 2000's.
I introduced dad to MO 2 years ago and he loves the Mod.
My dad is gonna love this Update man, thank you Speeder and team
Lists of changes and additions (I've noticed so far):
- Synchronin: price reduced (from 950$ to 600$); can now destroy bridges
- Knightframe: price reduced (from 450$ to 400$)
- SODAR Array: reduced price, requirements changed to War factory + Netrunner Protocol (from War Factory + Cloud Piercer); might be able to be build on the defenses tab
- Diverbee: now available for all Foehn subfractions; reduced tech requirements; Haihead has access to Killerbees instead of Diverbees
- Orb Weaver: new amphibious drone available for all Foehn subfractions
- ???: probably a stronger version of the Future Tank Alpha
- (Foehn) Baracks: price increased (from 600$ to 700$); power consumption increased (from -10 to -15 power)
- Netrunner Protocol: price reduced (from 900$ to 800$); power consumption reduced (from -50 to -40 power)
- Spinblade: price increased (from 500$ to 600$); cooldown increased (from 4:00 to 4:30); Twinblade is the improved version of the Spinblade
- Nanocharge: cooldown reduced (from 6:30 to 5:30); effect duration increased (from 24 to 32s.); repairs vehicles around Reprocessor and Spin-/Twinblades (instead of around Mastodons and Leviathans); now available for all Foehn subfractions
- Decoy Team: price reduced (from 1200$ to 800$); expansion (probably CP, NL, CK expansion) will add 3 Clairvoyants
- Marauder Tank & Initiate: flame color changed to purpleish-blue (from orange)
- Gatling Roller: heavier variant of the Gatling Tank, available for Scorpion Cell
- Mindstorm: new support power available for Psicorps
- Nuwa Canon: can now deploy for an artillery (fire) mode
- Cyborg Vanguard: now buildable in skirmish (?)
- Tesla Cortex: unique defense available for Russia
- Sniper: reduced tech requirements
- Prism Hoplite: new infantry units available for Euro Alliance
- Tanks (all fractions): now have their own projectiles (shells and similar)
- Gates & Extra Props: gates are now considered extra props; Foehn now has access to gates; new buildable props added; extra props can be enabled/disabled via game options
Neutal Props: new props and tilesets added; some remakes and replacements
Maps: some new maps; reworks and alternative versions
Cutscenes: more cutscenes being worked on
Hardmode: new option for extra hard campaigns
If you have found more changes or additions, please add them below. Also, upvoting this so it's less likely to overlook this neat "summary" of changes would be appreciated🙂.
I'm pretty sure everyone already knows the others from Widia and the like but for people who don't i'll just add a few more.
-Javelin Trooper a new addition to America with a heatseeker that auto locks targets marked by the Bulldog Tank.
-Reworked the Bulldog Tank from a Target Painter to a Target Mark for Javelins.
-Venom Drones a new support power for Russia.
-Disruptors now available for Latin Confederation.
-Kashtaan Minelayer a new Tier 2 Vehicle for all Soviet Subfactions.
-Aerial Fortress has the new Planet Cracker Support Power.
-Duneriders are available to PsiCorps and Scorpion Cell, Epsilon Headquarters has the new Skullrider infantry.
-Overmind is the new hover Mastermind for Campaigns.
-Sawshark Railboat is a new Tier 2 Vehicle for the Foehn Revolt.
@@seandunne4931 Still, it's good to leave it here so we have an overall view on what is coming which the next update of MO. Thanks :)
It seems like the Mastermind will become amphibious. There's a screenshot on the MO Discord where you can clearly see a Mastermind using hovercraft technology. But perhaps it's just a campaign-only thing.
@@K139K05 if i remember correctly, yeah it's a campaign-only act 3 version called the overmind.
@@seandunne4931 I believe the Sawshark is a new Tier 3 ship for the Revolt and is their equivalent of the Battleship/Akula/Nautilus, unless that was changed and the team wants to add a different high tier naval unit for them.
That game get cutscens with animations? YESSSS
Yessss. Finally, we have Foehn gate and buildable watch towers.
I'm assuming this is for people that like making pretty bases and not pvp?
@@falshion1837 most likely, although watch towers might get a purpose.
2:44 it seems another powerful roster unit to appear in act 3
Really like this, especially the expanded tooltips. I remember one time decades ago, in my first skirmish of RA2, I was playing Soviets and decided to fortify my area with Flak Cannons, not knowing at the time they were strictly anti-air - I just thought they were a super base defense that merited me not bothering with sentry guns. As a result, my base (which if memory serves was practically just a ConYard) was quickly overrun
One thing I do hope happens, though, is the Epsilon getting a dedicated sea mission where they primarily make use of their naval assets. Also, given that we're going into the Foehn act, would also be nice for them to have a mission or two where they too can flex their naval muscles.
3:00 oh, that's pretty good
As someone with a not-so-good memory, this is the best thing I could ask for
Beginner friendly 😌
That looks fantastic! Can’t wait to try it out myself, especially the super tesla tower and the prism weapon. And the unit/building,support power descriptions are an absolute lifesaver too.
We going MENTAL!! Super amazing stuff god darn!!! Its good
Keep up the good work guys
For me you hit the feel of playing red alert 2 through rose tinted glasses on point
And glad to see it chugging along 24 years later
I have been waiting for this news.
Keep it up 👍
Mods that are made with utmost love and care just like this is what feeds fire of passion in me to play decades old games such as Red Alert 2. God bless these wonderful and creative souls.
This makes our day GREAT!
we always wait for a long time, but whenever new things drop, it's always amazing! The definition of let them cook.
This looks really good, I really liked that little demonstration of Animations that will be added in the future.
The mo team is really goated, insane that you guys are still finding way to improve an already incredible project 🙏
"Shake it baby!" That's the stuff!
Also Merry Christmas and Happy New Year to you, the team and every fellow Commander who plays this mod or just C&C titles in general!
Impressive usage of extended tooltips! Also judging by the comments it was the right choice to implement support for extended tooltips as one of the first things in Phobos, heh
all nice, but the extended descriptions is a MUST HAVE for all the units the mod has.
Very much like the new tooltips. I've only played MO a couple of times and the amout of units buildings and special abilites are really overwhelming. Thanks for that great feature that will make the mod become more accessible.
More units!? Extra gate directions and watchtowers!? Extended Descriptions!? CUTSCENES!?!? That is A LOT, but don't overwork yourselves now :D
Wow already liking this new update so far, especially the new props where you can now build watch towers for your base and the extra tooltip in the interface hud, very impressive! 👍✨
Awesome to see this still getting epic updates! Looking forward the new phobos features.
SO HYPED FOR 3.3.7!!!
CAN’T WAIT!!! 🤩
This looks so good, definitely awesome stuff! Definitely needed the descriptions myself!
AWESOME!!! CAN'T WAIT FOR THE VERSION!!!
Aside from unit additions (can't have enough), ingame tooltips are a welcome addition for new and returning players.
Ooooooo finally, news
Oooooh, this update looks fantastic!
Thanks for the video, and happy holidays to everyone on the team!
It's no surprise that the Hoplite will return but its actually finally not just a Prism tank in a infantry form.
Actually "Prism" fire power.
Now we await for the return of the Reaper.
I didn't entirely get the Mindstorm support power. Are the psi-bolts a visual indicator that it's working, or do they damage enemies? (They look similar to the Psi-enhanced Tesla bolts from the campaign)
3:05 Either I completely forgot when the Nanocharge change was announced, or that was a sneak reveal.
3:15 Oh, look 3.3.0 is back with a vengeance.
I think the Nanocharge rework was never mentioned (at least on the Discord server). But it's good to see that I'm not the only person with a keen eye 😀
The Killerbees have the potential to be the single funniest unit.
Im definitely replaying every single mission in chronological order (for like the 5th time) once the cutscenes come
All of the new objects and props look fantastic, didn't know I wanted this feature but now I must have it! Unbelievably hyped for this release.
keep up the good work! mental omega rules!
HYPEHYPEHYYYYYPE Looking forward to extended descriptions -- and the story content as well! I wonder who'll appreciate the Hardcore mode the most
SPEEDER WE LOVE YOU
i downloaded a mod for extended info for MO
since they added this ver of extended info + more info than the modded won
its a win
cant wait to play the new units
and the new chapter
Keep it up
The Extended Description! THANK YOU!!! I have always been struggling on how to understand some of the units but thanks to this it's so much easier now! Personally my favorite QOL update here now.
Also! That "???" That looks like a Future Tank Alpha variant.
Also the Tesla Cortex appeared with Cyborg Vanguards... does this mean that Cyborg Vanguards might be usable outside of campaign or was that just for demo purposes? Either way, just getting more and more excited for the release!
I can feel like we can use Cyborg Vanguard in skirmish for sure, but not this time for now. They MUST NOT mean to be trainable, but has to come with support power, just like Euro Paladin Tank.
It kind of reminds me of the Shin Tsurugi Decimator too. What if the Chinese managed to keep the blueprints?
cyborg troopers are going to be a buildable unit now?
Also wow yall really cooked
can't wait
As a mo fan since 2014 now I'm 20 and I have seen such an incredible change in this mod hoping the new patch would be more incredible than the previous patch
God, the music is so good as well!
Thank you form my Heart. 😊😊
It's beautiful, near perfect❤ Mental Omega is near perfection of the old game
MY LOVE FOREVER
This is amazing! The love and effort put in this is just incredible. This is such a nice holiday present. Success to your dev team, Speeder!
Can't wait for that beautiful Nuwa Cannon rework. Buffing their monster tank will give the Chinese a different vibe. The mod art is gorgeous as usual.
The new unit's and CG look fresh and great additions. I am excited to be using them for my pack as well as enjoying the new changes done to the missions. And ofcourse New Horizons.
This mod just gets better and better.
Keep it up. So good
0:35 FPV Drone done right
Can't wait man 🔥🔥🔥🔥
This is just blowing my mind, at least we saw a few new units, even a secret one, and if this is a small part of the work, then probably the biggest act in the game will be Act 3, since the mechanics will be changed and new ones have been added, now I understand why the work is taking so long, we are waiting)
Keep going and make me proud!
LET'S GOO
Cutscenes?! Let's goooooooooooooo!!!
List of things this dev log got me hyped up:
- New (Beautiful) Foehn Gates. Finally.
- New Russian Tesla Weapon, though it looks OP.
- Nuwa Cannon now a Nuclear Arty Tank. Mao Zedong would be cooming right now.
- Prism Hoplite? Siegfried? What Chrono-shit were you smoking again?
- Scorpion Cell getting more DAKKA power.
- Haihead getting more OP in the Offense.
- Extra and Updated props.
- New Updated maps.
- New cutscenes. Takes me back to Tiberian Sun. Good times.
ABSOLUTELY GOATED
Merry Christmas and Happy New Year ❤MentalΩSpeeder
cinematic cutscenes?!! holy....moly...
I'm so goddamn pumped for new content!
I was wondering if its at all possible to also make Game Modes like Tech Share and Unholy Alliance toggleable in the menu rather then game modes, that way they can be usable settings in other game modes as well as mixing and matching.
Like being able to play Fortress with Tech Share or Infantry Only Unholy Alliance, for example.
Thanks for your hardwork guys! I want to play act 3 before I die...
Oh my oh my oh my!
Love the new tesla cortex. Looks so freaking awesome
Oh god, you DESERVE to be the mod of the year... or the mod of the decade!
amazing content
Damn, cutscenes? Yes please. Take your time to make them.
The new orb weaver cameo looks sick
2:50 Nice floor tiles you have there! :D
Somethimg big happening and I can't wait to see that
HOLY MOTHER OF GOD...
New secret unit is probably some Foehn uptadet version of Future Tank with Railguns instead of lasers. Also, Nuwa Cannons are have now siege tank option.
The yellow/orange emissive around this Future Tank's Cannons seems to be that it's using some kind of weaponry similar to the Blasticade (Blast Tech) or a very powerful Microwave Beam (Microwave Weapons from Shadrays and Condors). Everything gets one-shot so easily. It's way too powerful than an ordinary railgun.
I am having guesses that it's a unit that WILL require building a Blast Furnace to be able to train/deploy them.
Imagine this masterpiece being re-made ground up for RA3 with a whole roster for cutscenes and cinematics, damn I could die a happy man🥲
The extended tooltips are amazing
cant wait 🎉
Great Job!
I'm so excited! My god... the effects look glorious! Is there a release date out or is it still too early to tell?
Now it will be more game value to play for the cut scenes
Also really like the so I did it album in this trailer, hope to hear more in the game
Спасибо за обновления:3 очень крутая идея внести объяснение для опции в постройках:3 спасибо❤❤❤
the extended tool tips is the best update feature
Finally, the Foehn abandoned the grid and created the gate! Yay!🎉
many cool stuff, cant wait.
with the tooltip coming, Are 🌊🌊 and 👁 icons still necessary to be there on unit pictures.
I can't wait to see Lt. Zofia, Lt. Eva, Yuri, General Carville, General Vladimir, Tanya, President Dugan in cutscenes CG in Act 1, Act 2 and Act 3.
Perfect update ❤❤
we're gonna be eating well when it comes out
Killer Bees : I'll make the sacrifice !!
Love you all!
Very.. Very.. and Very... exciting
1. Foehn Gates
2. Cutsecne Mental Omega CG
3. New Units
4. Hardcore Modes (more Difficult)
and 5. ???
I hope will be playing in the first people. I'm awaiting for this!
So..... Foehn Airfield...? (😁Joke)
hoping for paradox engine buildable
@@AlexHLKling same because only allied faction has no epic unit for now
The lore said Foehn turned pro on air manipulation technology, so all air units no need landing way.
Love it❤
I can feel it, ACT 3 is coming.