Probably have realized by now but don't take treelord(or anybody) as auxiliary. Treelord can be lone regiment anyway not giving cp. Hard to imagine you are 5 regiment and can't fit treelord in one :)
@@enterthemancave6324 Yep. Seen 2 time accidental ones because player didnt' realize heroes could be solo regiments and just ONCE intentionally. Only unit I can see myself even considering would be stormguard raptors as the regular hero that can take them isn't that hot but of course they have multiple silly good named heroes that can take any stormcast so...yeah not even there
Also, it was a bit hard to tell, but it looks like turn 1 combat phase, the vindictors were within 3 inches of the dryads, and therefore could have piled in and fought.
Stop activating stuff to fight against enemy units that have already fought. You should activate units that actually can make an impact towards the damage you will be taking on your opponent's next activation.
Awesomez what a great wee channel, More AoS please
thanks so much for the comment! more AoS is incoming🙂
Probably have realized by now but don't take treelord(or anybody) as auxiliary. Treelord can be lone regiment anyway not giving cp. Hard to imagine you are 5 regiment and can't fit treelord in one :)
This nobody uses auxiliaries because of this
@@enterthemancave6324 Yep. Seen 2 time accidental ones because player didnt' realize heroes could be solo regiments and just ONCE intentionally. Only unit I can see myself even considering would be stormguard raptors as the regular hero that can take them isn't that hot but of course they have multiple silly good named heroes that can take any stormcast so...yeah not even there
Thanks for much for the advice, appreciate that 🙂
Turn 1 combat phase, The vindictors should have rolled for ‘Hold the shield wall’ (I.e., strike first) before any fight abilities are declared.
Also, it was a bit hard to tell, but it looks like turn 1 combat phase, the vindictors were within 3 inches of the dryads, and therefore could have piled in and fought.
Oh thanks for the clarity on that, will be mindful next time 😊
Totally right on that!
Nice game and great figures! :D
Thanks so much! AoS has amazing models!
you have to cast endless spells that move 9" away from all enemy units
most endless spells have wards
Free all out attack is not for everyone, you still have to use the actual command ability. The command can only be used once per phase.
You need to not be in combat and 3" away for a unit to be able to charge.
Finest hour can be used each of your turns but each unit can only use it once.
Stop activating stuff to fight against enemy units that have already fought. You should activate units that actually can make an impact towards the damage you will be taking on your opponent's next activation.