weird secret area in dark souls

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 1.1K

  • @jUppers
    @jUppers 3 ปีที่แล้ว +10166

    "oh hey a bonfire"
    "nope it's just me, sentient nightmare"

    • @CrackHardy
      @CrackHardy 3 ปีที่แล้ว +162

      I really got hopeful when I saw that 😭

    • @Gastonepisellone
      @Gastonepisellone 3 ปีที่แล้ว +43

      Its a necromprph

    • @haemogoblin7006
      @haemogoblin7006 3 ปีที่แล้ว +53

      @@CrackHardy same ngl and was thinking y wud there be a bonfire he-
      Oh nvm

    • @simongolddrone
      @simongolddrone 3 ปีที่แล้ว +73

      Bonfire mimic
      Bottom text

    • @DerLachsvonNebenan
      @DerLachsvonNebenan 3 ปีที่แล้ว

      Got me

  • @Kmi_Sama
    @Kmi_Sama 3 ปีที่แล้ว +12313

    Finnaly
    found izalith

    • @cicada8790
      @cicada8790 3 ปีที่แล้ว +74

      good one :)

    • @TheAerogost
      @TheAerogost 3 ปีที่แล้ว +78

      Pin this man right now

    • @Kmi_Sama
      @Kmi_Sama 3 ปีที่แล้ว +10

      @AmrKamalXP oh hello there Kamal

    • @D44K11
      @D44K11 3 ปีที่แล้ว +8

      Dang I was gonna comment this; you beat me to it lol

    • @jackwithahat8601
      @jackwithahat8601 3 ปีที่แล้ว +3

      ROFLMAO

  • @mlggodzilla1567
    @mlggodzilla1567 3 ปีที่แล้ว +9092

    If this was back in 2012, it would have been a game creepypasta

    • @chocolatesquirrel2002
      @chocolatesquirrel2002 3 ปีที่แล้ว +297

      I miss good ol crepypastas

    • @catonaskateboard8059
      @catonaskateboard8059 3 ปีที่แล้ว +54

      @@chocolatesquirrel2002 bring em back then

    • @chocolatesquirrel2002
      @chocolatesquirrel2002 3 ปีที่แล้ว +84

      @@catonaskateboard8059 i dont know how to

    • @Rathzul
      @Rathzul 3 ปีที่แล้ว +69

      The Strange Place
      "On febuary 11th 2021 a ominious place in darksouls 1 was discovered by a youtuber by the name of [King bore haha], he started by using a spell called fall control to negate all fall damage, after that he proceeded to jump down a hole where nothing paticularly interesting was found, but then he jumped down another hole which led to a big fall before landing in a massive room.
      The room had only one interest, and that was the flame in the horizon, [King bore haha] immediately made his way to it and when he arrived strange creatures came out of nowhere, attacking him, and killing him.
      Legends say the room still exists to this day and can be visited with the fall control spell, but no one knows what those creatures are."
      Something like that?

    • @mlggodzilla1567
      @mlggodzilla1567 3 ปีที่แล้ว +14

      @@Rathzul yeah

  • @bimmer8602
    @bimmer8602 3 ปีที่แล้ว +5601

    Dude found himself a train subway in dark souls.

    • @Ashenl2d
      @Ashenl2d 3 ปีที่แล้ว +28

      That's what i thought too

    • @chrisp6710
      @chrisp6710 3 ปีที่แล้ว +134

      This isn’t Dark Souls. It’s the New York City subway at night

    • @SynysterProjects
      @SynysterProjects 3 ปีที่แล้ว +13

      Same! I was like "suddenly SMT Nocturne?"

    • @zarucarsha
      @zarucarsha 3 ปีที่แล้ว +9

      @@chrisp6710 "at night" you mean 2 pm on a wednesday

    • @Anubis7169
      @Anubis7169 3 ปีที่แล้ว +3

      "gIVE US YOUR WALLET!"
      "but, nO, siR, PleAse!"

  • @jesuswhy5925
    @jesuswhy5925 3 ปีที่แล้ว +8631

    This man's found the rest of lost Izalith

  • @namelessstranger1270
    @namelessstranger1270 3 ปีที่แล้ว +3332

    You just infiltrated Hidetaki Mizyaki's master bedroom.

    • @elwood6643
      @elwood6643 3 ปีที่แล้ว +42

      @Zach B. in his pants

    • @sanobr318
      @sanobr318 3 ปีที่แล้ว +48

      Bedroom of Chaos

    • @stephenroche7988
      @stephenroche7988 3 ปีที่แล้ว +13

      We have found the bonfire mimic

    • @thatonepseudotwin7775
      @thatonepseudotwin7775 6 หลายเดือนก่อน +2

      He has to dodge roll to get to bed

    • @danielstockley5631
      @danielstockley5631 5 หลายเดือนก่อน +5

      Nah, there'd be at least one gal with cute feet.

  • @Metaknightkirby2
    @Metaknightkirby2 3 ปีที่แล้ว +7791

    Every copy of Dark Souls is personalized.

    • @Garl_Vinland
      @Garl_Vinland 3 ปีที่แล้ว +268

      I was actually expecting a Wario Head

    • @2401blue
      @2401blue 3 ปีที่แล้ว +723

      The layout of dragon butts in Lost Izalith is randomized based on individual console metrics. Few people have ever noticed because no one has ever been interested in looking at or fighting those things. Vagrants and miracle synergies aren't actually in all copies - some instead have ghost titanite gifts or resonant s. It's random whether the phalanx or the crow demons in Painted World give a bonus drop item in the real world when defeated. (Talking to Snuggly causes the most obscure crow demon to despawn permanently, locking the latter players out of that bonus.) In the rarest cases, some copies have Painted World's skybox instead of Undead Asylum's, or have a t-posed Andre briefly appear in Firelink Shrine and/or the Kiln, which itself was once reported to have no final boss or way to go back at all.
      (I'm not interested in duping anyone, so none of that is actually the case in Dark Souls, to my knowledge. But there have been stranger and more obscure things in From's games, haven't there?)

    • @craftergamer9058
      @craftergamer9058 3 ปีที่แล้ว +84

      @@2401blue is there a video or something showing this?

    • @gui2peg
      @gui2peg 3 ปีที่แล้ว +2

      @@2401blue cool

    • @bacicinvatteneaca
      @bacicinvatteneaca 3 ปีที่แล้ว +5

      @@2401blue following the thread

  • @ahtk9512
    @ahtk9512 ปีที่แล้ว +2842

    I think I read somewhere in an article about mimics, that the developers didn't include fake bonfires, because it would have destroyed the magic of seeing bonfires as the saving grace and as a point of pure security in a harsh world.
    In retrospect I often saw a bonfire from afar and tried to reach it ASAP, so they activate a strong desire in players to rush towards them. If I would always have to guess, whether it is a fake bonfire, the feeling would be way different.
    Mimics are a different situation, because chests don't give you security and are often at dangerous places with lots of enemies :)

    • @headpathugvoid4487
      @headpathugvoid4487 ปีที่แล้ว +53

      nice info bro

    • @db5094
      @db5094 ปีที่แล้ว +67

      Solid logic

    • @FarseerAnimation
      @FarseerAnimation ปีที่แล้ว +48

      The mod "Daughters of Ash" does add in bonfire mimics. Which ruins the surprise a little. I wouldn't recommend it actually because it scrambles the game around and makes Pinwheel a seemingly mandatory first boss as well as by far the most difficult in any Souls game. He has an insane health pool that takes 30 minutes of attacking to hurt him while he can one hit the player with his fireballs. I'm not sure the game is finished as I gave up after killing Pinwheel and finding the path to Nito blocked by rocks. I didn't feel like climbing back out of the undead pit and gave up.

    • @reverenddick8562
      @reverenddick8562 ปีที่แล้ว +2

      Never activate a Catacomb bonfire.

    • @itsaUSBline
      @itsaUSBline ปีที่แล้ว +33

      Also, once you know about mimics, it's pretty easy to check for them by either hitting each chest you find once to test for a mimic, or by looking at the chains once you figure that out.

  • @avaiboot
    @avaiboot 3 ปีที่แล้ว +2921

    According to the wiki this is cut content enemy "Claw-Hollow", apparently a hollow in a transitional stage of becoming a Cragspider, from Blighttown.

    • @adelard6916
      @adelard6916 3 ปีที่แล้ว +188

      Is similar to a Dark Souls 2 enemy

    • @Barry_Macaque
      @Barry_Macaque 3 ปีที่แล้ว +8

      Thanks

    • @nikolasurban7256
      @nikolasurban7256 3 ปีที่แล้ว +72

      So it appears it wasn’t all THAT cut, huh?

    • @ManoredRed
      @ManoredRed 3 ปีที่แล้ว +362

      @@nikolasurban7256 This video is a mod, these guys don't appear in the final game although they are present in the code.

    • @SynysterProjects
      @SynysterProjects 3 ปีที่แล้ว +115

      @@adelard6916 they DaS2 enemies in Brightstone Cove Tseldora was specifically modeled after these enemies actually, they just changed the color palette and added a few details.

  • @combatrobot1443
    @combatrobot1443 3 ปีที่แล้ว +3550

    Ah yes, the Lost Izalith Backrooms, also known as the Belowrooms.

    • @brick4522
      @brick4522 3 ปีที่แล้ว +10

      Dam you have zero comments.

    • @krisonveloc25
      @krisonveloc25 ปีที่แล้ว +14

      Dark souls backroom mod when?

    • @vpaul4374
      @vpaul4374 ปีที่แล้ว +3

      so... the Baselith?

    • @MrRADicalOfficial
      @MrRADicalOfficial ปีที่แล้ว +3

      I didn't know this was a mod at first so after he dropped I was like, "This isn't vanilla is it? Is this a backrooms joke? What is the joke going to be? This better not be a backrooms joke". Nah just a mod, but the enemy looking like a bonfire was cool I wish they did that just once in the base game exactly how the mod did it, just a monster with flame.

    • @Bananen_Johnny
      @Bananen_Johnny ปีที่แล้ว +2

      The Blowrooms

  • @palindrome2599
    @palindrome2599 3 ปีที่แล้ว +1616

    This is like the end of Interstellar

    • @Miku-yu5iu
      @Miku-yu5iu 3 ปีที่แล้ว +11

      you're right !!

    • @Henry-yt7fc
      @Henry-yt7fc 3 ปีที่แล้ว +2

      exactly haahahaha

    • @szemmellaikus8992
      @szemmellaikus8992 3 ปีที่แล้ว +2

      Im dead loool xd

    • @JTakZ
      @JTakZ 3 ปีที่แล้ว +1

      I've seen the movie and I can say. This guy gets it.

    • @ytmndan
      @ytmndan 3 ปีที่แล้ว

      Nah, I understand this kinda.

  • @ManoredRed
    @ManoredRed 3 ปีที่แล้ว +1960

    This looks like it was made by spinning room models around in odd ways, turning walls into floors.

    • @JacOfArts
      @JacOfArts 3 ปีที่แล้ว +124

      It was. It seems to be a copy of the room with the chaos eaters flipped onto its side, but the bramble and the pools of poison are missing. Notice the square-shaped holes in the walls as he drops down the second ledge. The shaft after the first ledge is from the path leading to the red titanite slab.

    • @mauser98kar
      @mauser98kar ปีที่แล้ว +18

      @@JacOfArts There is also a strange something on the wall at 0:33. Most likely, it is that model of secret unused entrance to Kiln's antechamber. The one that Andre was supposed to open for you.
      Which makes sense. Kiln's entrance is clearly inside the Lost Izalith, given its architecture. Using assets from there is not different from using assets from LI.

  • @Krystalmyth
    @Krystalmyth 3 ปีที่แล้ว +3053

    That enemy is genius the way it actually appears like a bonfire from the distance only to ambush you --- wow ...
    I'm really surprised they didn't add this enemy into the game. it's ingenious. Insidious. I suppose it could have been seen as maybe a bit cruel but no crueler than a mimic and it isn't really a fake bonfire because it reveals itself as you get closer it's not like they tricked you. You just wanted it to be a bonfire so badly that you may have not have noticed. It's... it's really smart.

    • @TheFloodFourm
      @TheFloodFourm ปีที่แล้ว +47

      I wonder…
      I mean, they kind of did.

    • @conraydo
      @conraydo ปีที่แล้ว +84

      Basically an anglerfish

    • @Notashi0
      @Notashi0 ปีที่แล้ว +156

      iirc there was a point in development they had a concept drawn up for an actual bonfire mimic. Thankfully, that did not make it into the final version.

    • @homelander2243
      @homelander2243 ปีที่แล้ว +48

      They cut so much from the original games it’s ridiculous. Look up the Elden ring discarded bosses it’s really disappointing

    • @user-sx4qu4dz9z
      @user-sx4qu4dz9z ปีที่แล้ว

      @@homelander2243Just did and I found absolutely nothing

  • @hrmmmmmm
    @hrmmmmmm 3 ปีที่แล้ว +792

    Am I the only one that was bracing myself for a train jumpscare?

    • @n_koo
      @n_koo 3 ปีที่แล้ว +48

      I was bracing for cart ride to Helgen

    • @kilomatter
      @kilomatter 3 ปีที่แล้ว +4

      @goggles789 the floor texture looked like a railroad to me

    • @sunboy4964
      @sunboy4964 3 ปีที่แล้ว

      I thought warios head would appear

    • @tect0nicssb
      @tect0nicssb 2 หลายเดือนก่อน

      Silent Hill 3 trauma

  • @-_-JJ
    @-_-JJ 3 ปีที่แล้ว +877

    Man, the concept of a bonfire in a really poorly lit area, only for it to be a fire wielding enemy is something that boggles my mind, definetively should have been in the main game.

  • @AdmiralStormy
    @AdmiralStormy 3 ปีที่แล้ว +946

    Excellent use of those enemies. I always wondered what their attacks were.

    • @mooganify
      @mooganify 3 ปีที่แล้ว +13

      I couldn’t even tell what they were

    • @Gastonepisellone
      @Gastonepisellone 3 ปีที่แล้ว +72

      @@mooganify necromorph from dead space

    • @Mj0Skyver
      @Mj0Skyver 3 ปีที่แล้ว +132

      They're Crag Hollows, one of the cut-content enemies from the game's original release.

    • @Gastonepisellone
      @Gastonepisellone 3 ปีที่แล้ว +6

      @@VOLTACION resident evil

    • @mythosinfinite6736
      @mythosinfinite6736 3 ปีที่แล้ว +4

      @@Gastonepisellone
      Alone in the Dark

  • @ArcadeTheatre
    @ArcadeTheatre 3 ปีที่แล้ว +1229

    Siegmeyer could have prevented this.

    • @littlegamer8006
      @littlegamer8006 3 ปีที่แล้ว +11

      Underrated comment.

    • @xuimzz9194
      @xuimzz9194 3 ปีที่แล้ว +2

      Rip my boy

    • @faqconill6478
      @faqconill6478 3 ปีที่แล้ว +18

      today i saw him die mid sentence due to the poison
      and i cried
      and i'm not ashamed of it.

    • @wayneadams9102
      @wayneadams9102 6 หลายเดือนก่อน +3

      Quasimodo could have predicted this.

  • @55fivefive
    @55fivefive 3 ปีที่แล้ว +273

    Thought it was just going to be indentical chambers one after another like the Dark Souls backrooms

    • @itxdan
      @itxdan 3 ปีที่แล้ว +3

      WTF bro I was thinking the samw

  • @Plaz1111
    @Plaz1111 3 ปีที่แล้ว +486

    sooo, you basically entered the backrooms of dark souls

    • @ImUrZaddy
      @ImUrZaddy 3 ปีที่แล้ว +6

      Where’s the couch though

  • @x_overkll_x507
    @x_overkll_x507 3 ปีที่แล้ว +127

    The crag hollows :0 those look so cool, wish those made it into the final game

  • @realkingofantarctica
    @realkingofantarctica 3 ปีที่แล้ว +193

    Dark Souls is scarier than most horror games, because you simply don't know what to expect and what's real.

    • @ManoredRed
      @ManoredRed 3 ปีที่แล้ว +43

      New Londo is a legit horror game

    • @BigHatLoganGaming
      @BigHatLoganGaming 3 ปีที่แล้ว +25

      ds1: mimics are freaky lanky humans cursed to become treasure chests
      ds2: bonfire mimic
      ds3: feral mimic that sprints at you on all fours crabwalk style like a horrible death hound

    • @sword_of_slaveknightgael
      @sword_of_slaveknightgael ปีที่แล้ว +12

      ​@@BigHatLoganGaming bonfire mimic? Also, the mimics from ds2 are also the ones to walk on all fours.

    • @BigHatLoganGaming
      @BigHatLoganGaming ปีที่แล้ว +6

      @@sword_of_slaveknightgael 1: yes bonfire mimic. Aldia can jumpscare you when you light bonfires
      2: yeah ik

    • @DeludedisMind
      @DeludedisMind ปีที่แล้ว +2

      ​@@BigHatLoganGaming Elden ring= spiderlike Hands drop onto your face and jumpscare tf out of you. Thx fromsoft xd

  • @autodidacticartisan
    @autodidacticartisan 3 ปีที่แล้ว +297

    I cant believe ive played thia game for nearly a decade and never found such good troll video

    • @aurumix4040
      @aurumix4040 3 ปีที่แล้ว +52

      not a troll video every souls game has cut content areas and monsters that still have active ids, it just takes either mods/noclipcam/or accidentally finding them to discover. Theres like an entire map *above* sekiro that was planned for use but got scrapped.

    • @autodidacticartisan
      @autodidacticartisan 3 ปีที่แล้ว +77

      @@aurumix4040 lol its not a troll because the area doesn't exist. Its a troll cause you cant walk to it in game. Like if I booted up ds on my ps3 I can't get to this area. And to be clear, I'm not salty about the troll. I love it. I would have loved to stumble upon it in 2012 and actually get fooled

    • @thelonelibra8455
      @thelonelibra8455 3 ปีที่แล้ว +5

      @@autodidacticartisan this.. 2012? am I the only one who played dark souls in 2011?

    • @cyn1stre
      @cyn1stre ปีที่แล้ว +13

      ​@@thelonelibra8455wow you so cool wow give us some of your cool pls thx

    • @5dollarFlat
      @5dollarFlat 3 หลายเดือนก่อน

      @@thelonelibra8455yup

  • @GoldenMarionette
    @GoldenMarionette 3 ปีที่แล้ว +132

    This would actually be a very cool area to explore, imagine just falling down to find a platform and theres more areas to drop down from, next thing you know you're going through a vertical maze/dungeon to find what lies at the very bottom

    • @Ahhhhh638
      @Ahhhhh638 ปีที่แล้ว +5

      Yea I always heard people call lot izakith a unfinished area but didn't understand till now.

    • @hashtags_YT
      @hashtags_YT ปีที่แล้ว +5

      ​@@Ahhhhh638Real shame imo, I feel like that would've had the highest "horror" factor. TOTG isn't really scary, just obnoxious, but a whole dark and liminal area inside some hole in another side area would've definitely had me on edge. Especially after seeing that creature.

    • @DivineBanana
      @DivineBanana ปีที่แล้ว +4

      Basically the depths/blighttown lol. You have no idea where you are going, but as long as you are going down you know you are making some progress lol

    • @jeamerald
      @jeamerald 11 หลายเดือนก่อน

      ​@@hashtags_YT it's pretty much the Hollow Knight "Deepnest" experience, if you haven't played HK I highly recommend it
      It has the exploration factor and the challenging bosses, some people calls it a mix between souls-like and metroidvania, I call it a great experience

  • @royalsoldierofdrangleic4577
    @royalsoldierofdrangleic4577 3 ปีที่แล้ว +196

    New lore
    Izalith was built over Tseldora
    These are literally the Tseldora Spider infested humans but on fire

    • @Siculidee
      @Siculidee 3 ปีที่แล้ว +26

      These spider humans were the mutated citizens of izalith prior to the crab spider transformation, but they were cut from the first game 😓

    • @embargovenom9948
      @embargovenom9948 3 ปีที่แล้ว +27

      That's because the enemy got cut in DS1 but the model and animations were reused in DS2. : )

    • @Noobolon
      @Noobolon 3 ปีที่แล้ว +12

      *deepest* lore

    • @devoteeofmediocrity821
      @devoteeofmediocrity821 3 ปีที่แล้ว +3

      @@Noobolon As deep as the moist shadowy recesses of the Dark Lurker’s colon.

    • @calebperz-stewart4334
      @calebperz-stewart4334 3 ปีที่แล้ว +14

      Lordran was the OG dude, so Drangleic and Tseldora came after Lost Izalith. Tseldora would be built over Lost Izalith, however that's incorrect too because Tseldora is built over the Crystal Caves by the Duke's Archives.

  • @hitlord
    @hitlord 3 ปีที่แล้ว +117

    Classy modding, right here. Very high quality.
    Also, real shame they didn't leave those enemies in the game. The "bait" you fall into seems like quintessential Dark Souls to me.

  • @raynegro666
    @raynegro666 3 ปีที่แล้ว +65

    DARK SOULS ANTI PIRACY SCREEN

  • @theFado96
    @theFado96 ปีที่แล้ว +35

    A Dark Souls II room in Dark Souls

  • @waltermalone216
    @waltermalone216 3 ปีที่แล้ว +164

    I like to think this is official to the lore since it doesn't contradict it in any way, like underneath Lost Izalith is an intricate network of tunnels initially built as an exhaust shaft for the Artificial First Flame the Witch was trying to create and now it is invested with nightmarish fiery spider-zombie things.

    • @zolthorg
      @zolthorg ปีที่แล้ว +13

      the word is fanfiction
      there is a lot of off the wall fanfiction and fanfiction that neatly works with pre established lore
      but you dont have to start re inventing words for fan fiction

    • @toastyfrog9630
      @toastyfrog9630 ปีที่แล้ว +3

      @@zolthorg?

    • @ace-smith
      @ace-smith ปีที่แล้ว +14

      @@zolthorgthat’s cool but the word is actually headcanon 🤓

    • @V-ARY.prevEdward-L
      @V-ARY.prevEdward-L ปีที่แล้ว +1

      Ahh, consceivable headcanon, my favourite type of headcanon.

    • @Frederic_104
      @Frederic_104 ปีที่แล้ว +3

      ​@@zolthorg ...
      yeah so anyways...

  • @zerumsiru5204
    @zerumsiru5204 3 ปีที่แล้ว +150

    Really hoping that's just mods, otherwise my buddy is gonna force me to go down into that hell with him.

    • @baconnator179
      @baconnator179 3 ปีที่แล้ว +28

      Cut content
      Craw hollow is what those things are

    • @baconnator179
      @baconnator179 3 ปีที่แล้ว +13

      A hollow in a transitional stage of becoming a cragspider from blighttown

    • @zerumsiru5204
      @zerumsiru5204 3 ปีที่แล้ว +11

      @@baconnator179 I know that, but I just know if that was an actual accessible enemy to fight in gameplay, my buddy would drag me around and force me to fight.

    • @dragon___
      @dragon___ 3 ปีที่แล้ว +7

      Cut content
      Craw hollow is what those things are

    • @dragon___
      @dragon___ 3 ปีที่แล้ว +7

      A hollow in a transitional stage of becoming a cragspider from blighttown

  • @Nugget0180
    @Nugget0180 3 ปีที่แล้ว +26

    Yeah gess I'll be waiting for Vaati to drop a "Prepare to cry: (Not so) lost izalith".

  • @nomercy8989
    @nomercy8989 3 ปีที่แล้ว +34

    The attack like tiny Flame Lurkers lol

  • @nikolay9746
    @nikolay9746 ปีที่แล้ว +18

    0:33 dark sign on the right?

  • @MultiEkisDe
    @MultiEkisDe 3 ปีที่แล้ว +29

    This man discovers a new land just to be greeted by a bunch of fire bois and immediately git gud'd

    • @ManoredRed
      @ManoredRed 3 ปีที่แล้ว +8

      You're talking like that isn't the default Dark Souls new land experience.

    • @prodrt1
      @prodrt1 3 ปีที่แล้ว +1

      so basically dark souls

  • @rat4992
    @rat4992 ปีที่แล้ว +60

    Imagine how drastically a fleshed out and VERTICAL Lost Izalith would’ve improved the game. Not that I think the game needs to be changed, but it’s true that in an ideal world it would’ve been something even more special.

    • @akechijubeimitsuhide
      @akechijubeimitsuhide ปีที่แล้ว +14

      A proper remake I (less Demon Souls, more Yakuza Kiwami) that expands / reworks post-Anor Londo areas to not feel rushed would be great.

  • @Mecha_Neko
    @Mecha_Neko 3 ปีที่แล้ว +44

    Izalith Gank Tank would've been a great addition to the real game ngl

    • @thenthson
      @thenthson 3 ปีที่แล้ว +8

      Lure a player into it. Or figure out a way to survive it.

  • @t1glistenerelf
    @t1glistenerelf 3 ปีที่แล้ว +38

    You can tell that it's fake because the Legend never dies.

  • @shadowblood95
    @shadowblood95 3 ปีที่แล้ว +17

    Bro found Sidwayzalith that was quelanas neighborhood till she left and everything fell on its ear.

  • @noa_9863
    @noa_9863 3 ปีที่แล้ว +9

    When you somehow enter Mementos in Dark Souls

  • @JoeWere
    @JoeWere 3 ปีที่แล้ว +57

    Those guys are unused enemies; Until now they were known not to be used in final DS1...
    WoW!

    • @ManoredRed
      @ManoredRed 3 ปีที่แล้ว +22

      This is moddery

    • @Kmi_Sama
      @Kmi_Sama 3 ปีที่แล้ว +4

      I mean, spider hollows are in Dark Souls 2, only change is that they don't have chaos flame in them.

    • @LordDeBahs
      @LordDeBahs 11 วันที่ผ่านมา

      @@Kmi_Sama yeah in tseldora

  • @emclear6132
    @emclear6132 3 ปีที่แล้ว +18

    Looks like he's walking on the walls of a building turned sideways.

  • @woobiehastelly
    @woobiehastelly 3 ปีที่แล้ว +79

    Good job dude! Very creative making it have that little "incomplete" geometry!

    • @2401blue
      @2401blue 3 ปีที่แล้ว

      Yeah, that's a great touch. ~w~

  • @JurasekMichajl
    @JurasekMichajl 3 ปีที่แล้ว +25

    with the ceiling flipped at the start it gave me hr giger ship interior from the first alien vibes

  • @saikawa2024
    @saikawa2024 3 ปีที่แล้ว +16

    Looks like a rotated hallway 90 anticlockwise

  • @auraweiss638
    @auraweiss638 3 ปีที่แล้ว +264

    Is this from daughters of ash? Or any other mod? Explain a bit more pls it's obvious that it wasnt in the real game without mods ^^ but looks very cool

    • @kingborehaha
      @kingborehaha  3 ปีที่แล้ว +385

      I made it ;)

    • @auraweiss638
      @auraweiss638 3 ปีที่แล้ว +116

      @@kingborehaha impressive, I wished it was real haha, too creepy, especially there

    • @MrCrespo583
      @MrCrespo583 3 ปีที่แล้ว +19

      @@kingborehaha wait, if you've made it, how did you managed to make the enemies pathfind? I thought custom pathfinding was not yet possible. Is it possible to do now?

    • @moscrow3247
      @moscrow3247 3 ปีที่แล้ว +24

      @@MrCrespo583 I know nothing about dark souls modding, but is it not possible to just give them another enemies path finding?

    • @MrCrespo583
      @MrCrespo583 3 ปีที่แล้ว +63

      @@moscrow3247 No, what you are saying is just giving them another enemy behaviour but that not how pathfinding works. For an enemy to chase the player for example, they must have a pathfinding mesh which is a like "grid" thats present in all levels and its used to calculate the shortest path to the player and how to reach him. For many years, modders have been able to create custom maps for dark souls but, the biggest problem is that they dont know how to apply custom pathfinding grids to those custom maps. So the enemies cannot function properly, they cannot chase the player. Thats why all big mods for dark souls, like daughters of ash, are just remixing the main world with diferent quests, enemy placements, new weapons, etc...

  • @mokongthe3856
    @mokongthe3856 3 ปีที่แล้ว +59

    That's not a secret area, THAT'S A SECRET DEATH TRAP!

  • @Pedro_Guerrero
    @Pedro_Guerrero ปีที่แล้ว +2

    At first I was like: "heh, just regular terrain with nothing in it",
    then I went
    "HOLY SHIT, UNUSED ENEMIES?!"

  • @Pluto996
    @Pluto996 หลายเดือนก่อน +3

    "YOU'RE NOT SUPPOSED TO BE HERE"

    • @Might_of_turles
      @Might_of_turles 21 วันที่ผ่านมา +1

      Never should have come here

  • @nophion2-electricboogaloo647
    @nophion2-electricboogaloo647 3 ปีที่แล้ว +15

    Never knew Izalith had a railway system

  • @WilcrezTheWanderer
    @WilcrezTheWanderer 3 ปีที่แล้ว +22

    This is restored cut content.
    I really wish the devs would have been able to finish making Izalith before... it was... lost.

    • @ManoredRed
      @ManoredRed 3 ปีที่แล้ว +2

      The critters at the end are, the area itself was created by the modder.

  • @sullivanomalley2212
    @sullivanomalley2212 3 ปีที่แล้ว +7

    This could have trolled so many people back in the day.

  • @hellxapo5740
    @hellxapo5740 3 ปีที่แล้ว +27

    This was a planned reference for the train station Miyazaki rode every morning to go work.

  • @jeremyabbott4537
    @jeremyabbott4537 3 ปีที่แล้ว +27

    wait if this was posted back in February, why is everyone (including me) finding this masterpiece NOW?!

    • @ManoredRed
      @ManoredRed 3 ปีที่แล้ว +4

      TH-cam sorcery

    • @eliotdelcray8642
      @eliotdelcray8642 3 ปีที่แล้ว +4

      Maybe because the person who posted it isn't famous or anything.. look at the views!

  • @UltravioletNomad
    @UltravioletNomad 3 ปีที่แล้ว +21

    Damn, I feel like its 2012 again, what new secrets are we finding today boys?

  • @greasemonk4576
    @greasemonk4576 ปีที่แล้ว +2

    You fell onto the Silent Hill subway

  • @fabriziobarone5933
    @fabriziobarone5933 3 ปีที่แล้ว +4

    "This is no mine. It's a tomb"

  • @mauser98kar
    @mauser98kar ปีที่แล้ว +1

    That "bonfire" at the end is basically Dark Souls equivalent of Will-o-Wisp.

  • @dest0r
    @dest0r 3 ปีที่แล้ว +24

    That's the sort of stuff i can see in my dreams sometimes.

  • @vincenzofilippella3197
    @vincenzofilippella3197 3 ปีที่แล้ว +22

    "Sector is clear"
    *A shit ton of those things appear*
    _"Not clear! Not clear!"_

  • @KOMODO_7
    @KOMODO_7 3 ปีที่แล้ว +39

    We did it boys .
    We found the Izalith..

  • @epicnicity916
    @epicnicity916 3 หลายเดือนก่อน +1

    I always forget this game released on 2011, it always feels like it it's older, like 2007 or something

  • @SamsarasArt
    @SamsarasArt 3 ปีที่แล้ว +9

    What the hell? This is for real? I just thought that was a drop into certain death.

    • @Rafamoni9169
      @Rafamoni9169 3 ปีที่แล้ว +7

      he made that himself.

  • @Cade_Squirrel
    @Cade_Squirrel 4 หลายเดือนก่อน

    This feels like a dream I would have after binge playing Dark Souls.

  • @a-a-rxn
    @a-a-rxn 11 หลายเดือนก่อน +9

    The one time binoculars woulda been useful

  • @leomessenger2893
    @leomessenger2893 ปีที่แล้ว +1

    wow... you just gave me a good reason to start a new playthrough
    lol after all these years...

  • @SalahDSahli
    @SalahDSahli 11 หลายเดือนก่อน +4

    I always try jumping inside strange holes to find secret areas and end up dying, but I've never tried this one and I'm glad I did not.

  • @LovelessDogg1
    @LovelessDogg1 ปีที่แล้ว +2

    Back when Izalith was still a swamp.

  • @josetomascamposrobledano4618
    @josetomascamposrobledano4618 ปีที่แล้ว +4

    I’m speaking for many of us when I say this fixed a great frustration.
    If they didn’t want us to fall to our death then why did they make the conveniently placed Super Mario hole so appealing?

  • @TheNudelsX
    @TheNudelsX 5 หลายเดือนก่อน +1

    A DS1 mod that turns out-of-bounds regions into some kind of creepy-pasta/backroom areas with cursed, nightmarish enemies is actually very intriguing. DS1 old crunchy graphics do really add to the atmosphere too.

  • @ManoredRed
    @ManoredRed 3 ปีที่แล้ว +4

    Since some people actually thought this was real, I suppose I should point out that:
    0:07 The developers never use a fog gate like this, you never enter fog gates via falling on them, and this looks very crude. It should be obvious this was modded in.
    0:08 You can see the void through this large hole in the wall. If this was a real secret area, the developers would never have let such a glaring hole in the world in the player's sight. Even Lost Izalith isn't that shoddy.
    There are other evidence off course, including the fact that this game has been data-mined to death and something like this would never have escaped notice, I'm just pointing out two fairly egregious things right in the beginning.

    • @RetrOchannel
      @RetrOchannel 3 ปีที่แล้ว

      ....You do realize that the entire area is rotated 90 degrees, right? So, if the fog gate had been rotated along with it, it would've been a totally reasonable spot for a fog gate, whether its placing was planned to be permanent or not.
      That "hole in the wall" would actually be a hole in the ceiling, which would let the player see the skybox/something else out of bounds if they were to look. It's not like the areas was finished, hence the lack of detailing, enemies, etc. - it looks like it was just a work-in-progress area, potentially for testing purposes.

    • @ManoredRed
      @ManoredRed 3 ปีที่แล้ว +1

      ​@@RetrOchannel But I am talking about the rotated area as show in the video. I am making no commentary in the area as it actually exists in the game.
      As in, I'm aware of the fact that that hole does not face a void in the original area. I am saying the rotated copy, which places the hole in a position that exposes the void, makes it obvious that this is a mod.

    • @RetrOchannel
      @RetrOchannel 3 ปีที่แล้ว

      ​@@ManoredRed​ "But I am talking about the rotated area as show in the video."
      ...I know that? Hence why I prefaced my comment stating that it was rotated. What did I say that communicated I was talking about some other area?
      "I am making no commentary in the area as it actually exists in the game."
      You are though, because you're saying "here are clues that tip you off that it is obvious this was modded in." Yes, your perspective of the area is limited to whatever was shown in the video, but the clues you highlight are shown in the video and, considering you thought they were concrete enough to remark on follows that I must also be able to remark on them, right?
      Just because the area is exposed to the void via a rotated ceiling piece does not mean that it *must be* a mod. There are several cases of games in which they have left-over content from other stages of the game development, from prototyping, from playtesting, or fairly or even entirely finished content that was decided to be cut. Have you seen the "Northern Limit" cut area from Demon's Souls?
      In considering, hypothetically, that this were "real", the creator could have simply rotated the entire area because there weren't any room tiles that supported a tall vertical drop, and was using rotated pieces temporarily before the art team could make some just so they could playtest it. Or maybe they were working on the area and wasn't very confident in how it was going so they rotated the entire area as a joke. Or maybe they were considering testing around with a vertical fog gate. You're treating the area as if this *must be* the final version, and you fail to realize that things may just be temporary.

    • @ManoredRed
      @ManoredRed 3 ปีที่แล้ว +1

      @@RetrOchannel Well, you commented that the fog gate's placement was justified by the fact that this is a rotated copy from another area, where a fog gate there could be justified except it would have been horizontal.
      This didn't make sense to me because whosever rotated this could have easily removed the resulting vertical fog gate, so it could only be an intentional inclusion.
      Anyways, it seems your protest is based on the idea of that this could have been cut content/a testing area and that would explain the unfinished-ness and the use of rotated room copies.
      If it were a testing area, there would be little reason to place it there. If it were cut content they would have made sure to make it inaccessible.
      Also, I find it unlikely that a potential new area would have used copied and rotated geometry from other rooms as a starting point. If this was the case, they would need to change the area's geometry later if they made it a thing, and that would be a pain after spending some time developing it. It would make more sense to construe it out of simple geometry with a placeholder texture, and then refine it later.

    • @RetrOchannel
      @RetrOchannel 3 ปีที่แล้ว

      ​@@ManoredRed "whosever rotated this could have easily removed the resulting vertical fog gate, so it could only be an intentional inclusion."
      This is contingent on it having been worked on up to X level of completion. The designer may have simply taken a step away after rotating - again, unlikely, but not something you can assume to be impossible.
      "If it were a testing area, there would be little reason to place it there. If it were cut content they would have made sure to make it inaccessible."
      I agree.
      "If this was the case, they would need to change the area's geometry later if they made it a thing, and that would be a pain after spending some time developing it."
      I think you overestimate how much time it takes to make something like this, considering all the present assets were pre-existing.
      "It would make more sense to construe it out of simple geometry with a placeholder texture, and then refine it later."
      Potentially, but you'd be surprised at how much developers will reuse other assets as placeholders while prototyping/experimenting/mocking up an area, especially if said area-in-progress is going to attach to an already-existing area with its own asset pack, depending on how far into development this takes place.

  • @lastwhisper4624
    @lastwhisper4624 3 ปีที่แล้ว +2

    Those mobs were guarding merro station to alternate universe where izalith is nice to explore, and players dont want to kermit sudoku every time they attempt bed of chaos

  • @PivotHeld
    @PivotHeld 3 ปีที่แล้ว +4

    How many freaking awesome enemydesigns can you guys design?
    ffromsoft: YES!

  • @ashr8327
    @ashr8327 2 หลายเดือนก่อน

    In all my years of playing Dark Souls and learning about it, this is the first time seeing this. Thought I knew near everything about the first game

  • @ulooknicetoday2488
    @ulooknicetoday2488 3 ปีที่แล้ว +4

    Imagine if when he fell, the Mario 64 painting sound effect played, and then it went ba ba ba, ba ba ba... That would be funny

  • @tyrantking9000
    @tyrantking9000 3 ปีที่แล้ว +1

    Oh, that's where Izalith put all those spider-monkeys. Always thought she killed them.

  • @Pepinocletes
    @Pepinocletes 3 ปีที่แล้ว +7

    The backrooms in dark souls confirmed

  • @ragecandy
    @ragecandy 3 ปีที่แล้ว +5

    Wtf I've seen that but I can't remember if I actually was there in game, if I dreamed it or if I just got a weird deja vu feeling with this video

  • @victorfreire536
    @victorfreire536 ปีที่แล้ว +1

    Pov: you accidentally found unused content in dark souls

  • @Gelter-TVman-Titan
    @Gelter-TVman-Titan 2 หลายเดือนก่อน +7

    This is not original dark souls, its mod daughters of ash

  • @birido4
    @birido4 ปีที่แล้ว +1

    Wow dark souls 2 in dark souls 1, what a great deal

  • @dustyeen
    @dustyeen 3 ปีที่แล้ว +4

    POV: you're in NY subways

  • @techn9cian09
    @techn9cian09 3 ปีที่แล้ว +1

    This is where the characters take breaks at my guy.

  • @willcaldebar
    @willcaldebar ปีที่แล้ว +8

    Dude, I knew it was fake immediately because I've fallen down that hole 3847372 times.

  • @cheapturbo6439
    @cheapturbo6439 7 หลายเดือนก่อน +1

    This is the first time I have ever seen a bonfire mimic

  • @turbokai6262
    @turbokai6262 3 ปีที่แล้ว +4

    This is where the real dark souls begins

  • @Zola_The_Gorgon
    @Zola_The_Gorgon 3 ปีที่แล้ว +1

    The Backrooms is where Miyazaki puts rejects unworthy of love

  • @jmvv451
    @jmvv451 3 ปีที่แล้ว +11

    How is this made? Did you create a new area? Retextured some place? Or is it a unfinished asset toggled on? I heard that it was very hard to do map changes in Dark Souls.

    • @skyfish77
      @skyfish77 ปีที่แล้ว

      no you dont get it its real

  • @BmikroB
    @BmikroB 6 หลายเดือนก่อน

    I remember this whole area always scared the hell out of me (especially the room with Chaos Eaters, Siegmeyer's quest).

  • @nordgaren2358
    @nordgaren2358 3 ปีที่แล้ว +4

    That's the subway system in Lordran...

  • @procow2274
    @procow2274 11 หลายเดือนก่อน +1

    Gives me armored core vibes

  • @GabrielShakkori
    @GabrielShakkori 3 ปีที่แล้ว +3

    Kinda reminds me of the opening scene with the furtive pygmy and the first flame

  • @EEEEEEEEE3483
    @EEEEEEEEE3483 ปีที่แล้ว +1

    I saw those enemies before,they are like spider hollows,they where going to be used on the game but was cancelled,liek a boss called “king of undeads”

  • @8JB40834
    @8JB40834 3 ปีที่แล้ว +4

    Is this a real zone or did you create it yourself? Either way I've never been here nor do I recognize these enemies.

    • @wormwood8352
      @wormwood8352 3 ปีที่แล้ว +2

      Modded, these enemies were cut from the final game but still exist in code. They’re crag hollows, hollows partway through transformation into the blighttown crag spiders. This whole video is a custom mod.

  • @gamingon9956
    @gamingon9956 ปีที่แล้ว +2

    The original backrooms.

  • @sonicx09100
    @sonicx09100 3 ปีที่แล้ว +5

    Ah yes, the dark rooms

  • @lilflax0396
    @lilflax0396 9 หลายเดือนก่อน +1

    Basically the nier church of dark souls but on a smaller scale

  • @dededeisdosh4450
    @dededeisdosh4450 3 ปีที่แล้ว +19

    This gameplay reminds me of ds2

    • @dutchbannger6503
      @dutchbannger6503 3 ปีที่แล้ว +14

      Lmao "bro just lure them out 1v1 stop complaining" 🤣

    • @martk647
      @martk647 3 ปีที่แล้ว

      @@dutchbannger6503 When there's like 20 of them waiting in a narrow corridor.

    • @NiCoNiCoNiCola
      @NiCoNiCoNiCola 3 ปีที่แล้ว +1

      @@martk647 and you're hollowed out to the max, with one hp

    • @NiCoNiCoNiCola
      @NiCoNiCoNiCola 3 ปีที่แล้ว +1

      @@Victor_StudentOfFloppa I actually saw it lvl up elemental resistance and poise and thought "that'll be cool to have"
      Then I learned of it's true purpose: speed animations up

  • @awd3n
    @awd3n 3 ปีที่แล้ว +1

    all those drops in distorted space reminded me of the prison in Silent Hill 2..

  • @samuelvaclavik7500
    @samuelvaclavik7500 3 ปีที่แล้ว +18

    Anyone else see the hidden door at 0:34?

    • @CodellJR_
      @CodellJR_ 2 ปีที่แล้ว +1

      Oh yeah wtf how do u get to this area imma try on DS remastered

    • @ajxbl6754
      @ajxbl6754 2 หลายเดือนก่อน

      No

  • @supersnow17
    @supersnow17 ปีที่แล้ว

    "You want secrets? Fuck you, you get death instead"-Dark Souls

  • @mattoxhutto831
    @mattoxhutto831 3 ปีที่แล้ว +4

    The undead backrooms