@@FrisbeeTF2there's a lot of payload last points that are really hard to push like goldrush or barnblitz and there's almost no guides or insights into how to push them properly
I second this! i was just about to type this but im glad other people are requesting this. Swiftwater would also be a good map that has some crazy sentry chokes and an open field near last for some cool jumps.
Honestly, relying on your team to cap the point while you are deep into the enemy teams base is one of the most inconsistent things ever. Mostly cause everyone else wants to frag as well, so no one really wants to cap the point which ends up screwing you over in the long run at times.
Frisbee do you have recommendations for 5cp maps that aren't too stalematey? Aren't too engie turtley? I wanna expand out of payload 24/7 but once I randomly queue into a 5cp map, the game lasts either an hour due to turtling or 5 minutes due to imbalanced teams. there's been no in-between for me in my experience lmfao
@@onlyclownsreadthislmfao my favorite 5cp maps are process, snakewater, metalworks, gullywash and sunshine but they all can become a statement because of how their last point is setup and the spawn is right there. For me, the key to breaking a stalemate is (a) always looking to push into last even before we have 2nd capped and we can use our momentum to get ahead of their defenses going up and (b) always probing the enemies chokes to find opportunities. Take out sentries and then find a way to start the cap. It normally send all their team onto point which can be easy clean up if your team is ready. Having the right classes to counter theirs is also important.
@@yutakab8307 I’ve been meaning to bump my settings up to fix the blockiness of my original! And yes, I’ll add scout to the list after playing some barnblitz :)
I'd like to see you take on Barnblitz Last (if you haven't already), and maybe talking about how to deal with massive sentry nests effectively!
@@Carbine64 wow lots of likes on the barn blitz request 🤔
@@FrisbeeTF2there's a lot of payload last points that are really hard to push like goldrush or barnblitz and there's almost no guides or insights into how to push them properly
@ I’m in no way a master of payload but I can take a crack at applying what I know about the game to them.
I second this! i was just about to type this but im glad other people are requesting this. Swiftwater would also be a good map that has some crazy sentry chokes and an open field near last for some cool jumps.
I'd like to see you play as medic, while Kev is the soldier, that would be interesting
@@istrukalya Kev wrote this from an alt account 😂
@@FrisbeeTF2can't blame him you jumped and left him below to be devoured by the f2p
@@erubeydarkness 😅
kev is the best medic of all time
@@ozzy.8413 I’ve died and seen Kev not only stay alive but kill the people coming after him many times.
Shoutout to kev!!
@@massie_m 🏥👨⚕️🫀❤️🩹 kev mvp
7:49 WISH GRANTED!
🤣
Mah MANG-go, is to BLOW UP- *(one frame of explosion sfx)*
you can destroy 6 sentry nests alone and the team still wouldn't cap
Honestly, relying on your team to cap the point while you are deep into the enemy teams base is one of the most inconsistent things ever. Mostly cause everyone else wants to frag as well, so no one really wants to cap the point which ends up screwing you over in the long run at times.
@@uselessprogram7179 I think some simple coms by me would solve a lot of the issues but I’d prefer to play without them
My refrain every time I play 5CP
The pyros this game were #1 issue with the push. Free-range pyro on 2nd cap is basically a crime given how wide open the sight lines are.
7:50 New MTV hat?
Me like thumbnail. Kev too.
Fortress 2 (It was all a dream)...
@@ProjectSakaki 👽
Frisbee do you have recommendations for 5cp maps that aren't too stalematey? Aren't too engie turtley? I wanna expand out of payload 24/7 but once I randomly queue into a 5cp map, the game lasts either an hour due to turtling or 5 minutes due to imbalanced teams. there's been no in-between for me in my experience lmfao
@@onlyclownsreadthislmfao my favorite 5cp maps are process, snakewater, metalworks, gullywash and sunshine but they all can become a statement because of how their last point is setup and the spawn is right there. For me, the key to breaking a stalemate is (a) always looking to push into last even before we have 2nd capped and we can use our momentum to get ahead of their defenses going up and (b) always probing the enemies chokes to find opportunities. Take out sentries and then find a way to start the cap. It normally send all their team onto point which can be easy clean up if your team is ready. Having the right classes to counter theirs is also important.
How to remove left right hand on original like in ur videos
theres a mod on gamebanana that fixes it try searching up viewmodel fixes and it will pop up
Frisbee made a video tutorial on removing it a while ago
@@etteryand 🙏
@@etteryand thanks a lot!
Hey Frisbee why is your original so blocky looking?
Edit:could you play a game as scout? Any map is ok
Its because he has his setting set to medium
@@yutakab8307 I’ve been meaning to bump my settings up to fix the blockiness of my original! And yes, I’ll add scout to the list after playing some barnblitz :)
@FrisbeeTF2 i like the blocky look ngl no need to fix, comp players want performance over anything RAHH!!
@@yutakab8307 I’m retired from comp so I think it’s time to bump some settings up 🥲