Thin FEM development log

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  • เผยแพร่เมื่อ 17 ธ.ค. 2024

ความคิดเห็น • 14

  • @sinsterz3586
    @sinsterz3586 2 ชั่วโมงที่ผ่านมา

    Man this is incredible. Speechless how wonderful these results are. My simple brain cannot even comprehend the level of technical understanding one has to have to achieve this.

  • @pragmaticvfx
    @pragmaticvfx วันที่ผ่านมา +4

    The amount of knowledge and dedication required to create such a solver is incredible! Great work Artem, well worth it!

  • @WangleLine
    @WangleLine 23 ชั่วโมงที่ผ่านมา

    wow!!! That's super impressive

  • @RyanShepherdFX
    @RyanShepherdFX วันที่ผ่านมา +1

    This is so so so cool, really good stuff!

  • @walid1fx
    @walid1fx วันที่ผ่านมา

    inspiring.. as always, +nobody can deny how amazing this project turned out! but it could be more interesting if you gave us more info inside the software.
    keep up the good work 👏💪

    • @VFX_Gulag
      @VFX_Gulag  วันที่ผ่านมา +1

      I'm not sure what you mean. What kind of info you would be interested in? I pretty much showed all aspects of implementation in the second vid. The only way I can reveal it more is to publish code on GitHub xD

    • @walid1fx
      @walid1fx วันที่ผ่านมา

      🤣 nono .. not a deep dive inside your personal project ( code , implementations etc.. ) .. but a shallow analysis of your workflow / solver ,etc inside Houdini for more inspirations!

    • @VFX_Gulag
      @VFX_Gulag  วันที่ผ่านมา +1

      @@walid1fx ah. like a live demo?

    • @walid1fx
      @walid1fx วันที่ผ่านมา

      @@VFX_Gulag something like that ye.. I watched the 2nd video few times, everything is crystal clear about the explanation! but I'd like to see it live & directly inside Houdini to get a better picture of your workflow

    • @VFX_Gulag
      @VFX_Gulag  วันที่ผ่านมา +1

      @@walid1fx Hmmmm. I can do that but solver is pretty slow (price to pay for physics). I guess it would be quite low res demo haha

  • @3dsmileCG
    @3dsmileCG วันที่ผ่านมา +2

    Insane work, Artem!
    Was it all coded using VEX, or did you implement some parts in OpenCL for parallel computing on a GPU?

    • @VFX_Gulag
      @VFX_Gulag  วันที่ผ่านมา

      Thanks! In the RnD video (second vid) I have a diagram showing which parts are vex and which are c++ (HDK)

  • @affectreflect
    @affectreflect วันที่ผ่านมา

    Brilliant stuff as always.Mind blowing for sure.Would you make a paid lesson on how you implement these research papers?I'm sure many people in the industry would appreciate it as it is not common knowledge