the ocg issue is that other broken cards are legal not that tearlaments is busted. Tcg has less hits and tear is a tier 3 deck at best. They just refuse to ban chaos ruler and they have glow up bulb legal along with other degen mill strats that are shoved in the tear deck to make it good while other meta decks are killed.
@herbertcharlesbrown1949 It's almost like the deck is fundamentally at odds with the design philosophy of modern Yugioh. *Every* main deck Tear monster needs you to negate it twice, once to stop the SS and mill and once to stop the Fusion Summon from grave, or else you just lose. This gives Tear an ability to break boards unrivaled in Yugioh History, completely in-engine without touching hand traps or out-of-engine board breakers.
Tbh, I think if I was an OCG banlist maker person, I would feel GREAT! I dont think the point of the banlist is to 'get rid of' a deck, but to bring it into line with other dechs, and it looks like it has. Tear should never be dead, just nerfed. And it is. 14% is the highest percent, but its not by that much. *Thanos quote here.*
Me neither. I’m sure if Snow got hit, tearlent would lose a lot of its power. Q unit that can revive itself multiple times a turn and also act as interruption is pretty busyed
I don't understand TCG players' obsession with wanting to stop people from playing decks after a few months. In other card games, formats last for 2-3 years, and the meta decks are played for a similarly long timeframe. I understand wanting to bump Tears down from Tier 0 and overwhelming the format. But that's not the sentinment I get from this video, and other people who share the sme sentiments. The idea is more like a "WHY ARE PEOPLE STILL PLAYING THIS DECK!!!" "How is it still meta relevant, BAN EVERY CARD!!" I see similar complaints and mentality in Master Duel where people get upset that after a year, Swordsoul was till being played. And Tearlaments, despite being well balanced in that game, still get constant demands to ban Kit "so the deck can die." To me, coming from other card games like MTG and Pokemon, this is an absurd mindset. TCG players don't want a balanced game, they simply wanna see the decks they don't like become completely unplayable. Rather than wonder why people are so attached to Tearlaments, instead people demand it get killed. And as someone who likes the deck, I think this mentality is dumb. When it's clear a huge part of the reason people are still trying to make it work, is cause they like the deck. And that's cause Tearlaments are easily one of the most fun decks Yugioh has had in a very long time. I'll gladly take Tier 0 over the solitaire cancer we had with Drytron, Adamancipator, SHS, and Tenyi pile. Like in response to the video you just made... Is there REALLY a problem with Tearlaments still climbing up the meta from time to time? 1 YEAR!! yeah.... What's the problem. Sky Striker still got played as late as last year. There's a difference between wanting to balance a deck that's overly centralizing by being tier 0, and wanting to ban a deck just cause it's high tier. This idea of rotating metas every few months to a year is absolutly stupid. Metas should expand and diversify from year to year, and rotate after 2-3 years. Not completely flip themselves on their head every 6-9 months. There's absolutely zero problem with Tears being where they are as long as other decks share that pie with them, and that number keeps growing.
Heck,. TCG is just downright insecure. I don't play TCG anymore nor have to play on my OCG local cause I can't afford it. But ever since Master Duel came out, everyone is shitting on Bo1 format like it shouldn't exist cause they're being taken over by TCG retards. The hell is their problem if Maxx C exist and Floowandereeze are doing well. Master Duel should exist independently without the smothering influences of both of it's elder brothers.
tear isn't fun at all to play against unless you are playing tear. thats why. also having a deck that was quite literally teir 0 that took forever for it to end its turns still being playable is going to make people angry when they see it regardless of how good it is. tear is a deck that unless you actually ban kitkallos will basically be like burning abyss and live around forever because it was never designed very well. it was designed to be good not good for the game. also why is this allowed when runick is not? the only reason runick is hated in the ocg and has massive amounts of hits is because in a best of 1 format its unbeatable. in a best of 3 format its a very fun combo deck but since ocg is mostly best of 1 tournaments they simply can't allow the deck to thrive. another thing is that decks remaining playable really makes the playing experience stale especially when you are playing to win (which I might add is the only point of master duel as there is no true way to play casual formats all the time). the tcg mindset is the fighting game mindset where if you leave decks playable for too long people get bored of playing against them over and over again and having to side in specific options to beat these decks that don't really work against the best decks. banlists should shake up the meta not just curb the powerful stuff.
@@yugimumoto1 That statement is true for every deck in the meta for the past 2-3 years dude. Losing cause you didn't open 3 hand traps and went second against Snake-Eyes isn't exactly the definition of a good time either.
Well, they destroyed Kashtira, Spright, Runick, the next thing they haven't completely destroyed that is just as good is Tear. Clearly the best deck ever printed.
@@Disappointed_Philosoraptor honestly the only deck that is the closest to Tear is like full power Zoo and even then Tear is still absurd with all these mill cards (cough Ishizu) lol. Like what was Konami smoking when they designed a generic mill deck without *ANY* restrictions?
Then purrely went on to win the Japan championships so meta report 3&4 will probs be very different to this. Also keep in mind that also the bystials all being limited also helps tear.
’Fusion summon when sent to the Gy by card effect’ Really is a custom card effect made with zero forethought as to how powerful and abusable that actually is
Imo, they would be fine if you could not use the 2 effects of the sister in a single turn. Compared to Dragon Rulers, you can only use one of three effects of the Dragon Rules whereas Tearlaments, you can use the two effects of the three sisters.
@@GrieveIVits bullshit statement if they somehow dont see foresight that dumping card to gy became troublesome card in future when you already decided to use gy as resource and 2nd hand while also have meta archetype that dump card into gy that accidentally also fusion based archetype like shaddoll
The deck is #1 good and #2 popular. People massively underestimate how big an impact having large player representation has. It could still perform TCG side, but it's barely played compared to OCG, and instead we have mass Kash representation.
Tears don't even play ruler in the ocg. This dude looked at the only list, that plays it. 1 out of the 32 Tear tops plays the Punk engine with ruler, none of the other 31 do. Embarassing af to make a video and not even look at the information clearly presented in the site. Even more embarassing to be a viewer of this and taking the bait. Ruler is not problematic at all.
@@hombojimbohonestly the only reason brainded is even good is because of mirrorjade and lubelion, you take those 2 cards out and the whole strategy falls
Why are TCG players screeching about this? The current OCG Tear list is nowhere near as strong when it was at full power, and if at any point Chaos Ruler got negated, or the mills doesn';t hit any good names, the deck ends with nothing significant on board. It's literally just a huge gacha game. Also Maxx C resolving against Tears will hinder it a lot because current OCG tears need to combo a lot to produce mills.
Honestly as a OCG player Tear doesn't need chaos ruler much to create a massive board. I've seen it with my self. Tearlaments Kashtira, Tearlaments Scream, Tearlaments traps, and Ishizu millers are the main reasons why the deck is still alive.
Yeah , I’ve picked up Tear in the TCG again and it’s really still strong. It’s really explosive in the beginning and can be resilient in a grind game since when you get to last 15 cards of deck it’s primarily tear names just to constantly reuse to bring out Rulk , Dragostaplia or Grapha. Having Revolution + Tuning helps the deck being to able to go into AFD for a extra normal summon and gray a field spell for follow up. Then turn AFD into the Visas Synchro and grab any Tear Spell or Trap or even the Mannadium Counter trap if you choose to keep a Synchro on field.
as a tcg player with way more tearlament cards legal and no chaos ruler i can say it is way way more inconsistent with out ruler and way more luck based chaos ruler is the reason 100% yes if you open the the cards you still do what it does when it was full power but some times you also just draw 3 terrible cards you wanted to mill or search out or like just not hit shuffler to stop like a flood gate or get hit with dimension shifter and literally can't activate a single card
@@zacharyportnoy7618 Chaos Ruler in OCG is not that consistent to Summon. Everytime I see tear win it's all about Tearlaments Kshatri-La, Tearlaments scream, traps.
Is what makes Tearlament strong in the Ocg it’s resistance to Maxx C? I feel that if it gets hit by Maxx C, it can save the majority of its plays for during the opponents turn.
Nah. They have to combo a lot more to actually mill now. From what i can tell, tear will at least be guaranteed a win going first during game because the ocg seems to generally not include board breakers in the main deck, meaning that tear can get lucky on the mills and set up stuff. Even if they do have something like evenly or DRNM, tear can have sulliek or cryme set up, plus they have snow and a book of moon on the opponent's turn us stupid powerful.
Oh yeah. The ishizu cards and vampire mill 5 cards on both player's sides, and while not all builds play vampire, being able to take away from your opponent's resources in any capacity is powerful as well.
The big thing is kash is dead and there's a few good cards, like snow, glow up bulb and chaos ruler, that they have legal the tcg doesn't. Tbh the deck isn't bad in the tcg either. Just not a great format for it.
They killed kashtira to keep tear alive its pretty ridiculous tbh. For a format that wants to keep a small banlist supposedly and which Maxx c is supposed to do that elegidly they sure ban and hit way more cards to allow these cards to exist
Note for the TCG: Cards such as Transaction Rollback (its second effect) can probably not copy EEV in the TCG due to card text. Not relevant for now, but y'know, useful to keep in mind.
Depends on if we rule it the same. The card ignores cost and the interaction highlights an important misconception people have. People will often call anything before the semicolon as cost, leading to things like "it targets as cost", when targeting is not cost. Things before the semicolon are what you do at activation, which can include cost and other actions, such as targeting. So in case of a card like EEV, the tribute is the cost and declaring s/t is a separate action you perform after it, meaning that the only cost you would be ignoring with transaction rollback's grave effect is the tributing, and you can then just declare s/t then resolve the effect
Costs are not paid, but other activation requirements still must be fulfilled. If the card targets, rollback will target as well. Declaring Spell or Trap at activation would still happen and it would resolve normally, you just dont tribute.
cards that copy effect does not follow the original card's cost is what i always assumed. Its like those Darklord monster copying effects , u only pay cost on activation to copy a card (if any), and then copy the effect
@@chewdoom8415 It has nothing to do with cost. It's the fact that the TCG text mentions 'card's activation' and when you banish Transaction Rollback from your GY, there is no such thing. This is precisely why Extinction on Schedule cannot be copied in this manner. This is a TCG text quirk, hence I am mentioning it.
@@inciaradible7144 Huh. I see what you mean now. The ruling does mention that parts of the effect that require you to activate the card itself will not be applied. I never even actually paid attention to the EEV text in relation to that. I apologize I guess we will see once the card gets here
The next best deck is Labrynth which loves to blast your hand with viruses, Tears are one of the few decks which can play through this. If Konami wants to kill Tear they need to forget the banlist hits and start giving other decks those secondary recovery effects to balance the meta.
and even without the viruses, lovely labrynth is a random -1 hand rip if you don't have recovery, which is not really a big deal at the best times but could screw you over big time at the worst
Josh, Think also about the thing that tearlaments is a lore archtype and as in the other lore archtypes like albaz its even possible that tearlaments will get even more support and new cards as the Visas lore continues like maybe even a new fusion Boss Monster or something like that
@@azadaltunok4132 its still "part 1", remember aluber and agyros still out there. Next support prolly will have grown up albaz/ecclesia and other new enemy bs
Josh, you should get some OCG players to come on stream and explain their decks lol, you should ask some when you're at worlds. Also this reminds me of back in DUEA format and then came pendulums, qli etc and the ocg refused to play them. Qli was topping loads in the TCG in the OCG you barely saw it.
Tbh i hate it more now than when it was tear 0. Back then, you had the certainity of losing, but now when they happen to mill good you just feel robbed considering they have each name at 1
I think tear comes back in tcg with rev synchron and visas amrita. Tuning mills 1, rev being milled means you can bring it back and turn it plus an ishuzu into nat beast. Amrita can search you a ton of cards in your deck that you need. Looks pretty good
long as kash exist tear not going to see much play Arise heart just checks the deck to hard at it current power level OCG kash is unplayable with Fenrir banned and 1 Unicorn so tear does not have to worry about Arise heart
OCG player here. That is the punk variant. There is also the revo engine variant. The problematic cards were the Cruler and the mill 5 Ishizu. Not to mention that they aren't really lost the T0 play eventho havnis is being limited. Tear Kash still slapin. Funny thing is, when you play tear and being maxx c-ed, you can even stop at Scream & Tear Kash. Hit the Kelbek, and you are gold.
@@alexygo4243 gy set up, then play during opp turn by using either grapha or beatrice if you use destiny package(2 malicious and 1 dangerous, the fusion that send d hero for cost), triggering tear, then play
@@rafi...___ grapha is another special summon, malicious is not a quick effect, beatrice cannot be XYZ summoned on your opponent's turn. Your opponent will play maxx c on your first special summon and there is no playing around it with the plays you have just listed. They get about 4 cards at the minimum with a grapha chaos ruler end board (a beatrice end board is a draw 3 at the very least and that is with a custom hand already) which is not what you call playing around maxx c or am I missing something?
It says more about the Ishizu cards being around that Tearlaments are still a large part of meta reports. If those cards and Snow were banned, Tears would fade away as a Deck
I'm pretty sure those Tear decks are Tearlament Synchro and that deck is hard carried by Tear Kash. A guy at my local meet up has that deck and I used it a few times. The OCG also has access to Revolution Synchron which helps going into Chaos Ruler very easy.
The deck is just so fun. I played it vs a buddy and it was just all smiles and interaction between us. I actually like that it's sort of morphed into a deck that can do synchro stuff now in addition to all the classic tear stuff.
Hang on, these pie charts display only decks that topped but what does it actually mean to top with a deck? Between player decisions affecting the outcome of duels and almost no format living long enough to be completely solved, isn't there plenty of room to explain a higher top rate with other factors than pure strength of a deck?
I used P.U.N.K Tear in the TCG before and yes Foxy Tune need something else in order to do stuff, that's why i used 2 you wanted to draw it but not have more than one i hand, Ze Amin was at 3 because drawing her is a Chaos Ruler also you used Emergency Teleport at 3 for the same reason, havIng a Ze Amin and a Tear monster in hand was an almost guarratee to end up in a Board with Pyschic End Punisher, Kaleido Heart, Chaos Ruler and Halqui, then in your opponent tour you used Halqu effect summoned Formula synchro and then use it alongside Chaose Ruler to make Baronne in your opponents turn, but the biggest Threat was Psychic End Punisher because most decks couldn't get rid of it, and also it had all of teh Tear stuff so if you didn't have any PUNK stuff you could just use it like a normal Tear deck, it was fun and actually it wasn't bricky wich surprised me, it wasn't as good as teh danger variants but it was better than the pure variants, the deck died when Chaose Ruler got Banned, it could work without Halqui decently but ir couldn't work wothout Chaos Ruler.
I think the theory behind not playing teleport but playing more punk names is because they at least do *something* when you mill them and 3 ogre dance 3 ze amin 3 foxy tune still accomplishes the same level of consistency as playing 3 teleport 3 ze amin 3 foxy tune.
Tear are absolutely the strongest and most resilient deck EVER bar Ruler/Zoo. As long as 2 names exist they will be put in strategies that want cards in GY quick and capitalisation on cards in the GY. Every card EVER that interacts by being send to GY will be a combo piece to Tear as long as the cards exist.
Judging an archetype by its limited catds is kind of a senseless prejudice, and I can see a couple of those in your reasoning, just like when you said you didn't like the 1 copy of TTT in Pak decklist, if I do remember correctly. The fact you can play three copie of a card does not mean playing just one isn't right. There's nothing wrong with it and even if it's a random one copy it can be the best choice
@@frig7014 inshallah brother - one card banned and only two limits? what is that but a lite tickle - 9 cards limited and one card banned; we call that a scratch ^^
The OCG really fast figure out how to used tearlament to the maximum pottential, 1st branded fusion before ishizu release. Limited branded fusion then ishizu release. Now limited everything, now there used chaos ruler. Chaos Ruler ban next guarantee their will used grass look greener, 60 pile deck. If OCG still want tearlament around, their need to ban chaos ruler, grass look greener cause I can guarantee OCG player will find out the way to used in tearlament because in MD their start playing 60 piles ishizu with grass look greener and ishizu card.
I feel like Chaos Ruler becomes truly problematic only if there already are very problematic cards in the format to begin with, also I think Tear being playable is just funny and not really a problem if it's not Tier 0 or top of Tier 1
Joshua clearly underestimate one big characteristic from Asian people: THE RESILIENCE!! 😂 Love your content bro, the Stream it's always a blast. God bless! 🙌🏼😄
Konami shareholders making them scared to ban cards in fear of losing players who can no longer play their favorite deck. I could believe that is the case tbh.
Where do you have the stats to back that up? Honestly, it is the ishizu cards and just how low the power level of the other decks are in combination with the homginization of deck building as a result of Maxx c. That's what think at least
@@chewdoom8415 It's just an option like Baronne. Chaos Ruler isn't always optimal nor easy to make in Tear. Things like deck space (bricks) and ED space as well as HT ratios are involved. Punk Tear is the only 1 out of 25 tops. The rest of the Tear tops are just standard Kashtira Ishizu Tear, which also don't go into CR that often because you need a Kashtira + GUB which you'll only see from a random mill and is also at 1. Also most Tear decks don't play REV synchron anymore as of late, since as I said before, things like ED space are crucial in the build. Why waste space for AFD anyway when even Winda comes out more often than CR.
@@Mihe4770 I was legitimately asking if you had the stats because I only look at road of the king and Leo d gaming. I am not familiar with how to navigate to other sources. They just seems to shift between a small handful of variations from what I see.
Tearalament has a huge opportunity to be one of or the best deck until the OCG ban list properly nails the coffin on it or Maxx “C”. As Tearalaments are one the strongest decks that can play ‘through’ losing the Maxx “C” mini game.
I dont think this is nearly as bad as he thinks. The top 3 decks make up a third, the second third is a few random meta or rogue decks, and the last third is everything else. Tearlament is still around but its changed a ton from what it was before. Hardly playing the same deck at some point
Ngl i would play the gamba deck too instead of floodgating my opponent everygame as a win con 😂 I dont know how much winda is summoned tbh but i feel its less than lab with d barrier and virus 🤔
Hi, you forgot about branded too 😂 because it's the same thing 😅 the main card branded fusion was semi limited then limited and opening limited too and they still playing branded 😅and this archetype was released before tears 😂😂😂😂😂😂
And how is that a bad thing? The deck is fun and aggro in a good way. You guys look at the TCG's fake diverse format with Kashtira taking everything, ignore it, then go look at the neighbors and complain with exaggerated reactions about tears for them when they seem to enjoy it.
Format is clearly better there. TCG players love to complain about OCG when they're oceans apart for content, they should worry about winning worlds first 😂
@@UnderSoulGravity yeah it’s crazy the complaining like we haven’t been seeing kash and spright for almost a year stay the best decks but it’s only bad when it’s ocg playing tear
no terraforming is at 1 only banned in MD. and snow at 3 here. when they say they said OCG have heavier control play style they not talking about the top. peoples at the table play way more control tool then tcg. and dew to grass and maxx c exist the total cards in a deck don't end up at 40 sometimes.
Tearl are just feeding the other decks at this point. OCG value of Tearl just plummeted, so the high rarities are cheaper, hence the resurgence. Tearl is currently not doing well at those OCG, invite only events.
Labrynth is going to be really strong. Not sure if you saw the new Labrynth lvl 6 monster they are getting in the new set. It's basically going to push that deck so high in the clouds its crazy.
We get two powerful fusion decks, with one becoming tier zero deck, and now fusions suddenly have too much support, even though a big chunk of it is either splashed in decks that don't really fuse or is just not relevant
They can ban everything except for a copy of Reinoheart and they will find a way to top with it
the ocg issue is that other broken cards are legal not that tearlaments is busted. Tcg has less hits and tear is a tier 3 deck at best.
They just refuse to ban chaos ruler and they have glow up bulb legal along with other degen mill strats that are shoved in the tear deck to make it good while other meta decks are killed.
This is the real GOAT of yugioh
If all of this gets killed: that Grass looks greener🤣🤣🤣
Tear is Tier 2 at nationals, I almost topped at German nationals with the deck
@herbertcharlesbrown1949 It's almost like the deck is fundamentally at odds with the design philosophy of modern Yugioh.
*Every* main deck Tear monster needs you to negate it twice, once to stop the SS and mill and once to stop the Fusion Summon from grave, or else you just lose. This gives Tear an ability to break boards unrivaled in Yugioh History, completely in-engine without touching hand traps or out-of-engine board breakers.
They have achieved the Self Mill Singularity, just smash all the best self mill cards together, add in Maxx C, and we've returned to a Good Stuff deck
NO BECAUSE MY LIGHTSWORNS WHAWHAWHA
Maybe Maxx C wasn't the only cockroach this whole time.
Asia just refuses to give up on their Siren Waifus
they don’t have other options for masturbate
Only you coomer
Tbh, I think if I was an OCG banlist maker person, I would feel GREAT! I dont think the point of the banlist is to 'get rid of' a deck, but to bring it into line with other dechs, and it looks like it has.
Tear should never be dead, just nerfed. And it is. 14% is the highest percent, but its not by that much.
*Thanos quote here.*
Snow is the queen of the format, no idea how it’s still legal
Snow isn't the issue Maxx c is so aids it kills anything that isn't degenerative
Me neither. I’m sure if Snow got hit, tearlent would lose a lot of its power. Q unit that can revive itself multiple times a turn and also act as interruption is pretty busyed
Well apparently alot of people in the ocg don't know she's not opt
I mean.
Because ocg format balancment is "give everybody some op shit".
Our is "heavy hit everything when we need to sell something".
I don't understand TCG players' obsession with wanting to stop people from playing decks after a few months. In other card games, formats last for 2-3 years, and the meta decks are played for a similarly long timeframe. I understand wanting to bump Tears down from Tier 0 and overwhelming the format. But that's not the sentinment I get from this video, and other people who share the sme sentiments. The idea is more like a "WHY ARE PEOPLE STILL PLAYING THIS DECK!!!" "How is it still meta relevant, BAN EVERY CARD!!" I see similar complaints and mentality in Master Duel where people get upset that after a year, Swordsoul was till being played. And Tearlaments, despite being well balanced in that game, still get constant demands to ban Kit "so the deck can die."
To me, coming from other card games like MTG and Pokemon, this is an absurd mindset. TCG players don't want a balanced game, they simply wanna see the decks they don't like become completely unplayable. Rather than wonder why people are so attached to Tearlaments, instead people demand it get killed. And as someone who likes the deck, I think this mentality is dumb. When it's clear a huge part of the reason people are still trying to make it work, is cause they like the deck. And that's cause Tearlaments are easily one of the most fun decks Yugioh has had in a very long time. I'll gladly take Tier 0 over the solitaire cancer we had with Drytron, Adamancipator, SHS, and Tenyi pile.
Like in response to the video you just made... Is there REALLY a problem with Tearlaments still climbing up the meta from time to time? 1 YEAR!! yeah.... What's the problem. Sky Striker still got played as late as last year. There's a difference between wanting to balance a deck that's overly centralizing by being tier 0, and wanting to ban a deck just cause it's high tier. This idea of rotating metas every few months to a year is absolutly stupid. Metas should expand and diversify from year to year, and rotate after 2-3 years. Not completely flip themselves on their head every 6-9 months. There's absolutely zero problem with Tears being where they are as long as other decks share that pie with them, and that number keeps growing.
Heck,. TCG is just downright insecure. I don't play TCG anymore nor have to play on my OCG local cause I can't afford it. But ever since Master Duel came out, everyone is shitting on Bo1 format like it shouldn't exist cause they're being taken over by TCG retards.
The hell is their problem if Maxx C exist and Floowandereeze are doing well. Master Duel should exist independently without the smothering influences of both of it's elder brothers.
tear isn't fun at all to play against unless you are playing tear. thats why. also having a deck that was quite literally teir 0 that took forever for it to end its turns still being playable is going to make people angry when they see it regardless of how good it is. tear is a deck that unless you actually ban kitkallos will basically be like burning abyss and live around forever because it was never designed very well. it was designed to be good not good for the game.
also why is this allowed when runick is not? the only reason runick is hated in the ocg and has massive amounts of hits is because in a best of 1 format its unbeatable. in a best of 3 format its a very fun combo deck but since ocg is mostly best of 1 tournaments they simply can't allow the deck to thrive.
another thing is that decks remaining playable really makes the playing experience stale especially when you are playing to win (which I might add is the only point of master duel as there is no true way to play casual formats all the time). the tcg mindset is the fighting game mindset where if you leave decks playable for too long people get bored of playing against them over and over again and having to side in specific options to beat these decks that don't really work against the best decks. banlists should shake up the meta not just curb the powerful stuff.
@@yugimumoto1 That statement is true for every deck in the meta for the past 2-3 years dude.
Losing cause you didn't open 3 hand traps and went second against Snake-Eyes isn't exactly the definition of a good time either.
Josh forgetting that power of waifu is major sticking point for which top tier deck to use
Tears,Lab,SkyS,etc.😂
Well, they destroyed Kashtira, Spright, Runick, the next thing they haven't completely destroyed that is just as good is Tear. Clearly the best deck ever printed.
all of them at their prime can't hold a candle to even half power tear except probably Kash, but only because of shifter.
Dude they destroyed tear in the banlist and it's still going off. EVERYTHING got hit in that toxic deck, and it doesn't die.
@@Disappointed_Philosoraptor honestly the only deck that is the closest to Tear is like full power Zoo and even then Tear is still absurd with all these mill cards (cough Ishizu) lol. Like what was Konami smoking when they designed a generic mill deck without *ANY* restrictions?
Isnt branded free?
@@eleonarcrimson858branded fusion and opening at 1 REALLY hurt
Then purrely went on to win the Japan championships so meta report 3&4 will probs be very different to this. Also keep in mind that also the bystials all being limited also helps tear.
Tear cards are just inherently overtuned. Bunch of custom cards.
’Fusion summon when sent to the Gy by card effect’ Really is a custom card effect made with zero forethought as to how powerful and abusable that actually is
Imo, they would be fine if you could not use the 2 effects of the sister in a single turn.
Compared to Dragon Rulers, you can only use one of three effects of the Dragon Rules whereas Tearlaments, you can use the two effects of the three sisters.
@@GrieveIVell that and literally every monster outside of keldo and mudora mill cards
@@GrieveIV Let's also not archetype-lock or at the very least fusion-lock because what could possibly go wrong
@@GrieveIVits bullshit statement if they somehow dont see foresight that dumping card to gy became troublesome card in future when you already decided to use gy as resource and 2nd hand while also have meta archetype that dump card into gy that accidentally also fusion based archetype like shaddoll
Tear is the eternal best deck
The deck is #1 good and #2 popular. People massively underestimate how big an impact having large player representation has. It could still perform TCG side, but it's barely played compared to OCG, and instead we have mass Kash representation.
It's not played much TCG EXACTLY because of Kash.
Whithout shifter on legs, Tear IS the best deck in EVERY format
tear would be played 100% tcg wise since it stronger then the OCG wise outside of chaos ruler but Kash fucks that deck out of existence
@@alkhemia23its not that strong without ruler
Tears don't even play ruler in the ocg. This dude looked at the only list, that plays it. 1 out of the 32 Tear tops plays the Punk engine with ruler, none of the other 31 do. Embarassing af to make a video and not even look at the information clearly presented in the site.
Even more embarassing to be a viewer of this and taking the bait. Ruler is not problematic at all.
@@alkhemia23 chaos ruler and so synchro engine and vampire king, that grass looks greener, snow tail.
How is it any worse there that here?
Tear's the only deck OCG loves more than Dragon Maid
What about branded cringepia?
@@WelfareCenterbro, just stick with brainded
@@hombojimbohonestly the only reason brainded is even good is because of mirrorjade and lubelion, you take those 2 cards out and the whole strategy falls
@@goblinslayer1115you mean brafu and mirrorjade. Both lubellions are mid lol.
@@goblinslayer1115 *Albion, there's versions that don't even play lubellion
Why are TCG players screeching about this? The current OCG Tear list is nowhere near as strong when it was at full power, and if at any point Chaos Ruler got negated, or the mills doesn';t hit any good names, the deck ends with nothing significant on board. It's literally just a huge gacha game.
Also Maxx C resolving against Tears will hinder it a lot because current OCG tears need to combo a lot to produce mills.
Honestly as a OCG player Tear doesn't need chaos ruler much to create a massive board. I've seen it with my self. Tearlaments Kashtira, Tearlaments Scream, Tearlaments traps, and Ishizu millers are the main reasons why the deck is still alive.
Yeah , I’ve picked up Tear in the TCG again and it’s really still strong. It’s really explosive in the beginning and can be resilient in a grind game since when you get to last 15 cards of deck it’s primarily tear names just to constantly reuse to bring out Rulk , Dragostaplia or Grapha.
Having Revolution + Tuning helps the deck being to able to go into AFD for a extra normal summon and gray a field spell for follow up. Then turn AFD into the Visas Synchro and grab any Tear Spell or Trap or even the Mannadium Counter trap if you choose to keep a Synchro on field.
Why do so many builds center around it?
as a tcg player with way more tearlament cards legal and no chaos ruler i can say it is way way more inconsistent with out ruler and way more luck based chaos ruler is the reason 100% yes if you open the the cards you still do what it does when it was full power but some times you also just draw 3 terrible cards you wanted to mill or search out or like just not hit shuffler to stop like a flood gate or get hit with dimension shifter and literally can't activate a single card
@@zacharyportnoy7618
Chaos Ruler in OCG is not that consistent to Summon. Everytime I see tear win it's all about Tearlaments Kshatri-La, Tearlaments scream, traps.
Is what makes Tearlament strong in the Ocg it’s resistance to Maxx C? I feel that if it gets hit by Maxx C, it can save the majority of its plays for during the opponents turn.
Nah. They have to combo a lot more to actually mill now.
From what i can tell, tear will at least be guaranteed a win going first during game because the ocg seems to generally not include board breakers in the main deck, meaning that tear can get lucky on the mills and set up stuff.
Even if they do have something like evenly or DRNM, tear can have sulliek or cryme set up, plus they have snow and a book of moon on the opponent's turn us stupid powerful.
It actually isn’t resistant to maxx c anymore
Oh yeah. The ishizu cards and vampire mill 5 cards on both player's sides, and while not all builds play vampire, being able to take away from your opponent's resources in any capacity is powerful as well.
The big thing is kash is dead and there's a few good cards, like snow, glow up bulb and chaos ruler, that they have legal the tcg doesn't. Tbh the deck isn't bad in the tcg either. Just not a great format for it.
They also have snow
Tinfoil hat on. They are trying to make the OCG meta similar to the Master Duel meta
Uh nope..
Literally impossible. Master Duel is like a year behind on cards.
josh flabergasted at ocg players still playing tear like he hasn't been playing spright for almost a whole year between paper and md
Has Spright had most of its cards limited or banned?
OCG must Stockholm syndrome with the deck or something, can't fathom how the deck is still seeing so much play
Low power format
chaos ruler go brr
Mix of everything else got nerfed and Tear cards just being busted.
Chaos ruler simple
They killed kashtira to keep tear alive its pretty ridiculous tbh. For a format that wants to keep a small banlist supposedly and which Maxx c is supposed to do that elegidly they sure ban and hit way more cards to allow these cards to exist
Note for the TCG: Cards such as Transaction Rollback (its second effect) can probably not copy EEV in the TCG due to card text. Not relevant for now, but y'know, useful to keep in mind.
Depends on if we rule it the same. The card ignores cost and the interaction highlights an important misconception people have. People will often call anything before the semicolon as cost, leading to things like "it targets as cost", when targeting is not cost. Things before the semicolon are what you do at activation, which can include cost and other actions, such as targeting.
So in case of a card like EEV, the tribute is the cost and declaring s/t is a separate action you perform after it, meaning that the only cost you would be ignoring with transaction rollback's grave effect is the tributing, and you can then just declare s/t then resolve the effect
Costs are not paid, but other activation requirements still must be fulfilled. If the card targets, rollback will target as well. Declaring Spell or Trap at activation would still happen and it would resolve normally, you just dont tribute.
cards that copy effect does not follow the original card's cost is what i always assumed. Its like those Darklord monster copying effects , u only pay cost on activation to copy a card (if any), and then copy the effect
@@chewdoom8415 It has nothing to do with cost. It's the fact that the TCG text mentions 'card's activation' and when you banish Transaction Rollback from your GY, there is no such thing.
This is precisely why Extinction on Schedule cannot be copied in this manner. This is a TCG text quirk, hence I am mentioning it.
@@inciaradible7144 Huh. I see what you mean now. The ruling does mention that parts of the effect that require you to activate the card itself will not be applied. I never even actually paid attention to the EEV text in relation to that. I apologize
I guess we will see once the card gets here
The next best deck is Labrynth which loves to blast your hand with viruses, Tears are one of the few decks which can play through this. If Konami wants to kill Tear they need to forget the banlist hits and start giving other decks those secondary recovery effects to balance the meta.
Or just give dragon ruler treatment
and even without the viruses, lovely labrynth is a random -1 hand rip if you don't have recovery, which is not really a big deal at the best times but could screw you over big time at the worst
Josh, Think also about the thing that tearlaments is a lore archtype and as in the other lore archtypes like albaz its even possible that tearlaments will get even more support and new cards as the Visas lore continues like maybe even a new fusion Boss Monster or something like that
Isn't the Visas lore done? I thought they were moving on to a new thing.
@@haruhirogrimgar6047nope, they got more stuff on dune, and a new pendulum stuff, even the albaz lore isn't done
@@nunocarvalho6671 what do you mean? The lore didn't ended in cyberstorm acces?
@@haruhirogrimgar6047 I will curse Konami if they end Visas lore before making the Ritual version.
@@azadaltunok4132 its still "part 1", remember aluber and agyros still out there. Next support prolly will have grown up albaz/ecclesia and other new enemy bs
You may have heard of "4 more years of raye" but have you heard of "4 more years of reinoheart"?
Josh: tear is dead... surely?
OCG: sUrElY !?
Josh, you should get some OCG players to come on stream and explain their decks lol, you should ask some when you're at worlds.
Also this reminds me of back in DUEA format and then came pendulums, qli etc and the ocg refused to play them. Qli was topping loads in the TCG in the OCG you barely saw it.
We are actually so back baby
Its the most fun deck to play, i dont blame them tbh
Tbh i hate it more now than when it was tear 0. Back then, you had the certainity of losing, but now when they happen to mill good you just feel robbed considering they have each name at 1
@@TheKABE09 Not really they end up milling half their deck any ways so high chances of hitting the 3 names.
Your comment pains me
There is literally nothing fun about the lists people play now, it’s honestly just sad to see someone mill absolutely nothing and just Redoer pass.
@@TheKABE09anyways agido 1 scream 2 sulliek 3 kashtear 4 responses?
I think tear comes back in tcg with rev synchron and visas amrita. Tuning mills 1, rev being milled means you can bring it back and turn it plus an ishuzu into nat beast. Amrita can search you a ton of cards in your deck that you need. Looks pretty good
long as kash exist tear not going to see much play Arise heart just checks the deck to hard at it current power level OCG kash is unplayable with Fenrir banned and 1 Unicorn so tear does not have to worry about Arise heart
So Tear is just Sky Striker but survived with more hits?
The OCG has both Rhongo _and_ Gossip Shadow?
I'm not sure the problem card there is M-X-Saber Invoker.
OCG player here. That is the punk variant. There is also the revo engine variant. The problematic cards were the Cruler and the mill 5 Ishizu. Not to mention that they aren't really lost the T0 play eventho havnis is being limited. Tear Kash still slapin. Funny thing is, when you play tear and being maxx c-ed, you can even stop at Scream & Tear Kash. Hit the Kelbek, and you are gold.
OCG heads will play tear until the sun blows up.
Tear plays around Max C pretty well … idk
How do they do that with Kit banned?
@@alexygo42431 card, chaos ruler
@@rafi...___ they probably had 3 draws already before you get to Chaos Ruler? How does that play around maxx c?
@@alexygo4243 gy set up, then play during opp turn by using either grapha or beatrice if you use destiny package(2 malicious and 1 dangerous, the fusion that send d hero for cost), triggering tear, then play
@@rafi...___ grapha is another special summon, malicious is not a quick effect, beatrice cannot be XYZ summoned on your opponent's turn. Your opponent will play maxx c on your first special summon and there is no playing around it with the plays you have just listed. They get about 4 cards at the minimum with a grapha chaos ruler end board (a beatrice end board is a draw 3 at the very least and that is with a custom hand already) which is not what you call playing around maxx c or am I missing something?
If Kash was hit as hard in the tcg as it is in the ocg people would be coping on Tear here as well.
This really shows how much tear powercrept the game
Every card has 2 insane effects and chain linking to oblivion on both players turn... massive powercreep
It says more about the Ishizu cards being around that Tearlaments are still a large part of meta reports. If those cards and Snow were banned, Tears would fade away as a Deck
How is snow still not banned....
when you kill everything stronger than it, of course tears will be at the top
I'm pretty sure those Tear decks are Tearlament Synchro and that deck is hard carried by Tear Kash. A guy at my local meet up has that deck and I used it a few times. The OCG also has access to Revolution Synchron which helps going into Chaos Ruler very easy.
Sprigth its the same in tcg
The deck is just so fun. I played it vs a buddy and it was just all smiles and interaction between us. I actually like that it's sort of morphed into a deck that can do synchro stuff now in addition to all the classic tear stuff.
To be fair, what else is there to play in OCG?
Hang on, these pie charts display only decks that topped but what does it actually mean to top with a deck?
Between player decisions affecting the outcome of duels and almost no format living long enough to be completely solved, isn't there plenty of room to explain a higher top rate with other factors than pure strength of a deck?
Almost like milling 10 cards is busted, I for one am surprised and shocked and surprised
the amount of limited cards in that tear deck is insane
That fairy tale snow really doing the most
I used P.U.N.K Tear in the TCG before and yes Foxy Tune need something else in order to do stuff, that's why i used 2 you wanted to draw it but not have more than one i hand, Ze Amin was at 3 because drawing her is a Chaos Ruler also you used Emergency Teleport at 3 for the same reason, havIng a Ze Amin and a Tear monster in hand was an almost guarratee to end up in a Board with Pyschic End Punisher, Kaleido Heart, Chaos Ruler and Halqui, then in your opponent tour you used Halqu effect summoned Formula synchro and then use it alongside Chaose Ruler to make Baronne in your opponents turn, but the biggest Threat was Psychic End Punisher because most decks couldn't get rid of it, and also it had all of teh Tear stuff so if you didn't have any PUNK stuff you could just use it like a normal Tear deck, it was fun and actually it wasn't bricky wich surprised me, it wasn't as good as teh danger variants but it was better than the pure variants, the deck died when Chaose Ruler got Banned, it could work without Halqui decently but ir couldn't work wothout Chaos Ruler.
I think the theory behind not playing teleport but playing more punk names is because they at least do *something* when you mill them and 3 ogre dance 3 ze amin 3 foxy tune still accomplishes the same level of consistency as playing 3 teleport 3 ze amin 3 foxy tune.
You could have used separate sentences man.
Tear are absolutely the strongest and most resilient deck EVER bar Ruler/Zoo.
As long as 2 names exist they will be put in strategies that want cards in GY quick and capitalisation on cards in the GY.
Every card EVER that interacts by being send to GY will be a combo piece to Tear as long as the cards exist.
honestly imo the one problem card in Tearlament that keeps it going like glue is just Sulliek, if that was removed it would nerf the deck *so* much
Based
Mill decks are just busted. Mill 5 is essentially 5 chances to activate an effect and 90% of your deck has grave effects. It's dumb.
its a shock for tears to be pop but no shock for branded? like why are we even bothering?
Tear is very flexible.
Judging an archetype by its limited catds is kind of a senseless prejudice, and I can see a couple of those in your reasoning, just like when you said you didn't like the 1 copy of TTT in Pak decklist, if I do remember correctly. The fact you can play three copie of a card does not mean playing just one isn't right. There's nothing wrong with it and even if it's a random one copy it can be the best choice
TEAR BEST DECK LETS FKING GOOOO
UUUH BABAY
still bring back kit and increase the numbers of the girls - dont be a coward konami
I fking
Also not seeing Trashtira blessed lands over there
fenrir banned, unicorn and field spell at 1. That is why kash is dead now.
@@Asim-nm1bc if OCG kashtira players believed in their deck as hard as the tearlaments chads did they would find a way to top with it too.
@@frig7014 inshallah brother - one card banned and only two limits? what is that but a lite tickle - 9 cards limited and one card banned;
we call that a scratch ^^
Kit is never coming back.
Chaos ruler is the answer. Why tear is still alive
The OCG really fast figure out how to used tearlament to the maximum pottential, 1st branded fusion before ishizu release. Limited branded fusion then ishizu release. Now limited everything, now there used chaos ruler. Chaos Ruler ban next guarantee their will used grass look greener, 60 pile deck. If OCG still want tearlament around, their need to ban chaos ruler, grass look greener cause I can guarantee OCG player will find out the way to used in tearlament because in MD their start playing 60 piles ishizu with grass look greener and ishizu card.
The 3 foxy tune are there to special deernote to make chaos with ash
Literally the only way to put Tear down is give it Dragon Ruler treatment.
I feel like Chaos Ruler becomes truly problematic only if there already are very problematic cards in the format to begin with, also I think Tear being playable is just funny and not really a problem if it's not Tier 0 or top of Tier 1
If konami consider banning chaos ruler then block dragon should hit the bricks
Tearlaments is truly the best deck in the game
Tearlament best deck. Only way to make the deck unplayable is by banning every Tear girl
i mean at this point who cares sure it's the best deck but it ain't so much above everything else
"OCG Play 1.5 Years Tearalaments!"
Well ok. I play Dark Magician since 21 Years 😂😅
You wants planned obsolescence 😂😂😂 that bad.
Joshua clearly underestimate one big characteristic from Asian people: THE RESILIENCE!! 😂
Love your content bro, the Stream it's always a blast. God bless! 🙌🏼😄
Tearlaments haven't reached rotation age of 2 years yet.
Tear 0 at home
Konami shareholders making them scared to ban cards in fear of losing players who can no longer play their favorite deck. I could believe that is the case tbh.
I hope you know tear barely goes into CR that often...but yeah lets just say its CR that's keeping tear around 👍👍
Where do you have the stats to back that up? Honestly, it is the ishizu cards and just how low the power level of the other decks are in combination with the homginization of deck building as a result of Maxx c. That's what think at least
@@chewdoom8415 It's just an option like Baronne. Chaos Ruler isn't always optimal nor easy to make in Tear. Things like deck space (bricks) and ED space as well as HT ratios are involved. Punk Tear is the only 1 out of 25 tops. The rest of the Tear tops are just standard Kashtira Ishizu Tear, which also don't go into CR that often because you need a Kashtira + GUB which you'll only see from a random mill and is also at 1. Also most Tear decks don't play REV synchron anymore as of late, since as I said before, things like ED space are crucial in the build. Why waste space for AFD anyway when even Winda comes out more often than CR.
@@Mihe4770 I was legitimately asking if you had the stats because I only look at road of the king and Leo d gaming. I am not familiar with how to navigate to other sources.
They just seems to shift between a small handful of variations from what I see.
Tearalament has a huge opportunity to be one of or the best deck until the OCG ban list properly nails the coffin on it or Maxx “C”. As Tearalaments are one the strongest decks that can play ‘through’ losing the Maxx “C” mini game.
Why do i only just now see the THREE TACKLE CRUSADER in the labyrinth build!?
I dont think this is nearly as bad as he thinks. The top 3 decks make up a third, the second third is a few random meta or rogue decks, and the last third is everything else. Tearlament is still around but its changed a ton from what it was before. Hardly playing the same deck at some point
They have Chaos Ruler and Grass so
The topping lists were not playing grass
Ngl i would play the gamba deck too instead of floodgating my opponent everygame as a win con 😂
I dont know how much winda is summoned tbh but i feel its less than lab with d barrier and virus 🤔
Hi, you forgot about branded too 😂 because it's the same thing 😅 the main card branded fusion was semi limited then limited and opening limited too and they still playing branded 😅and this archetype was released before tears 😂😂😂😂😂😂
branded have restrictions boy and this shit doesn’t you can link you can fusion you can xyz you can mill you can do what the fuck you want
No full power swordsoul btw
I tell you how this is possible: chaos ruler, Rev synchron, bulb, snow
This is going to be the next Blackwing. OCG players will not stop playing it until Konami forces them to stop.
And how is that a bad thing? The deck is fun and aggro in a good way. You guys look at the TCG's fake diverse format with Kashtira taking everything, ignore it, then go look at the neighbors and complain with exaggerated reactions about tears for them when they seem to enjoy it.
That’s what I don’t get, it’s a diverse format with the best deck not doing anything stupid unfair/unfun
Format is clearly better there. TCG players love to complain about OCG when they're oceans apart for content, they should worry about winning worlds first 😂
@@UnderSoulGravity yeah it’s crazy the complaining like we haven’t been seeing kash and spright for almost a year stay the best decks but it’s only bad when it’s ocg playing tear
Funny how they dropped runic immidiatly because of fountain to 1.
And my poor boy fenrir died for the mermaid's sins for what😢
Well, Runik with only 1 fountain is kinda bad tho
Your opp gets rid of it and you lose a lot of card advantage and the grind factor.
Bitch please. Fenrir is a beyond stupid card as well lol. Dont pretend it was innocent 😂
@@LynnLyns they need to cosmic it otherwise you just return it with the level 4. and you have carrot and stuff. the spright hits hurt more imo
All runics are still instantfusions, kinda sad not a lot of players are willing to experiment when le cockroach is still roaming around
Also, can we talk about that Ishizu Kash Tear having GUB AT 1!?
They have Max C...
Speaks volumes about how overtuned it was on release, really. If you enjoyed playing anything else, you were not enjoying that format.
Sprights/Kash/Tear are the same deck. If core parts aren’t gone searchers and mill engines. The deck can’t disappear without a huge banlist.
GIGACHAD Tear Enjoyer vs Soy Spright Player
Snap out of Reinoheart's glazing
Why should they ban strategies like tear? It's fun, it's effective, but not ridiculously so.
Let people keep playing their favorite archetypes say I.
look when every deck in the format is equally slaughtered then everyone is on level ground. look at the hits to spright, branded etc.
no terraforming is at 1 only banned in MD.
and snow at 3 here. when they say they said OCG have heavier control play style they not talking about the top.
peoples at the table play way more control tool then tcg.
and dew to grass and maxx c exist the total cards in a deck don't end up at 40 sometimes.
Feels like they really just threw everything on the limited list into a pot, added chaos ruler and called it a day
chaos dragon. fairy tail snow. is extra incentive
Tearl are just feeding the other decks at this point. OCG value of Tearl just plummeted, so the high rarities are cheaper, hence the resurgence. Tearl is currently not doing well at those OCG, invite only events.
I guess mbt was wrong, master duel format and (at least ocg) format aren't so different after all lmao
In Vietnam tear still something people like to play 😂😂😂
They play tearlaments because they have Snow and Chaos Ruler
Tearlament will go down in History
Truely a goat deck
that's pretty balanced metagame, what is he bitching about?
I think it only happens bc dino players. Dinos brick.
Labrynth is going to be really strong. Not sure if you saw the new Labrynth lvl 6 monster they are getting in the new set. It's basically going to push that deck so high in the clouds its crazy.
I thought so at first, but you really need to draw it with a good trap to play on turn 0. Maybe it will be different when setting up plays going first
Fusions have way too much support
We get two powerful fusion decks, with one becoming tier zero deck, and now fusions suddenly have too much support, even though a big chunk of it is either splashed in decks that don't really fuse or is just not relevant
idk man as a pure predaplant player, not all new/ new support fusion decks are remotely close to being good.