Bootscreen + Basic Main Menu setup | 02 | Multiplayer Battle Royale | Tutorial | Unreal Engine 5

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  • เผยแพร่เมื่อ 20 ก.ย. 2024
  • 👨‍🏫 My Patreon link:
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    ---
    In this tutorial I explain how we setup a bootscreen and a main menu. We make the widgets, and I then show you how the game will startup in the bootscreen and travel to the main menu afterwards.
    We take a look at:
    - How to build a Bootscreen Widget
    - How to build a Main Menu Widget
    - We make it so that the game starts in the bootscreen, and then takes you to the main menu
    - Ability to quit the game
    - We make a base button that can be reused
    ✔️ What are we going to make in this series?:
    In short it will be PUBG but with Bean characters.
    We will have:
    - A Battle royale Map
    - Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
    - Multiplayer characters
    - Picking up Tools / Weapons
    - Multiple weapons
    - Lootcrates
    - Flying out of an airplane
    - All kinds of UI and HUD
    - Match flow logic
    And basically everything that a battle royale needs
    #unrealengine #tutorial #multiplayer
    ---
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ความคิดเห็น • 24

  • @Kekdot
    @Kekdot  11 หลายเดือนก่อน

    Hey guys,
    Get the project files here if you're interested:
    👨‍🏫 My Patreon link:
    www.patreon.com/kekdot
    Download Project Files | Premium Tutorials | Courses
    Just to let you guys know what we are making in this course, we are making a full multiplayer battle royale game. I am uploading one video each day.
    In short it will be PUBG but with Bean characters.
    We will have:
    - A Battle royale Map
    - Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
    - Multiplayer characters
    - Picking up Tools / Weapons
    - Multiple weapons
    - Lootcrates
    - Flying out of an airplane
    - All kinds of UI and HUD
    - Match flow logic
    And basically everything that a battle royale needs

  • @stevenprice378
    @stevenprice378 9 หลายเดือนก่อน +7

    Hey, I've actually been working with Unreal for some time, and I've seen many tutorial series over the years from different content creators. It's great to see a series actually pulling all the parts together into something tangible. The ones that do often skip key parts, like setting up the online subsystem, menu levels etc. Usually tutorials cover different systems/mechanics, or coding said mechanic for multiplayer, but rarely do they truly cover how to setup a game from start to finish. Obviously only video 2 in the series, but wanted to applaud you for your efforts and say Im looking forward to see what comes up next 👍

    • @ethanwasme4307
      @ethanwasme4307 4 หลายเดือนก่อน +1

      he's not just pulling parts together, this is high quality understanding of the engine frame work and how to use each class appropriately...
      i hate tuts but there's a small list of creators I like, kek is one :P

  • @arosinek
    @arosinek 7 หลายเดือนก่อน +3

    The ad in the middle scared the shit out of me.. pls lower the volume of this ad. U talk quietly in tutorial and then there is a sudden surge of energy and loudness :D

    • @TheSoprah
      @TheSoprah 3 วันที่ผ่านมา

      Super Bowl Break time 😂

  • @ethanwasme4307
    @ethanwasme4307 4 หลายเดือนก่อน

    I don't use MP often, but this covers everything for a single player game perfectly.. i'll probably follow here there jump into epics RPG example for a deeper look...
    Edit: I would suggest people use a gamemode/controller for their boot screen if you want more than one splash, skipping and pre-loading.

  • @karencartoon8763
    @karencartoon8763 11 หลายเดือนก่อน +1

    Lets go!!!! I been wanting to learn how to do something like this!!

    • @Kekdot
      @Kekdot  11 หลายเดือนก่อน +2

      Tomorrow we will actually code the functionality of the Host and Server Browser widgets ^^. So that players can connect to each other and join games online ^^

    • @karencartoon8763
      @karencartoon8763 11 หลายเดือนก่อน +1

      @@Kekdot dont just show us the code already set up. Make sure dump it down for us plz. I watch your other videos about creating and joining sessions but I still get really confused. Go slower and tell us what each of the code does would be amazing!!

    • @Kekdot
      @Kekdot  11 หลายเดือนก่อน +1

      I got you no worries

    • @karencartoon8763
      @karencartoon8763 11 หลายเดือนก่อน

      @@Kekdotyou sure? Haha u kind of went a little fast on this one too. But it wasn’t too bad 😅

    • @Kekdot
      @Kekdot  11 หลายเดือนก่อน +1

      I’ll try my best to go over as much detail as possible :p

  • @peterjohnson8570
    @peterjohnson8570 11 หลายเดือนก่อน

    Lovin' the series! Will you be going over CommonUI?

  • @harryadler4563
    @harryadler4563 11 หลายเดือนก่อน

    Hey, I recently started working with Unreal Engine, and thanks to your videos, I was able to understand many things well despite not being a native speaker. Now, for better understanding, I wanted to ask, you had a video for UI with best practices, and creating widgets in the HUD class makes sense for the main menu as well, or is the widget switcher more sensible, especially if there are many widgets such as customization menus, loadout menus, settings, etc. Additionally, would it be better to follow the approach demonstrated in this video?

  • @sammermusa5124
    @sammermusa5124 9 หลายเดือนก่อน

    everything is ok, good tutorial

  • @denizforst
    @denizforst 5 หลายเดือนก่อน

    It would be awesome if you could show how to actually hook the game to the actually eternal server, rather than a player. So basicly make it online rather than multiplayer. Its a very needed tutorial for unreal. We are really lack of it.

  • @W4D199
    @W4D199 19 วันที่ผ่านมา

    How can we add frame work for checking updates, downloading & unzipping resources, google sign in page. Etc..?

  • @carlosrivadulla8903
    @carlosrivadulla8903 5 หลายเดือนก่อน

    I want to ask a question that, although it may seem simple, I am unable to find the answer to, as the Unreal documentation seems dysfunctional and the LLMs are not capable of answering it. What is the purpose of the "build all maps" option and the white asset that is created when doing so? When you use that option, it says "building navigation & lighting". But if you use Lumen, you don't need lightmaps or baked lighting, nor do you have any navmesh volume that needs to be recalculated... so what is the purpose of this?

    • @ethanwasme4307
      @ethanwasme4307 4 หลายเดือนก่อน +1

      in world settings toggle "Force No precomputed lighting" to stop pre-computed lighting bakes and built data assets from being created.

  • @Neuromindart
    @Neuromindart หลายเดือนก่อน

    On my boot screen it spawns a character for some reason.

  • @mheetu3909
    @mheetu3909 10 หลายเดือนก่อน

    When setting this to preview with 2 players (as Listen Server), is the client supposed to play the stinger animation twice?

  • @constancaramos6467
    @constancaramos6467 8 หลายเดือนก่อน

    Is the thing that you did with the buttons called polimofirsm??

    • @Kekdot
      @Kekdot  8 หลายเดือนก่อน

      Umh no I’m not sure what that is. What with the buttons do you mean exactly?