Hey guys, Get the project files here if you're interested: 👨🏫 My Patreon link: www.patreon.com/kekdot Download Project Files | Premium Tutorials | Courses Just to let you guys know what we are making in this course, we are making a full multiplayer battle royale game. I am uploading one video each day. In short it will be PUBG but with Bean characters. We will have: - A Battle royale Map - Full Steam Session setup for connecting to games (Host, ServerBrowser, Join) - Multiplayer characters - Picking up Tools / Weapons - Multiple weapons - Lootcrates - Flying out of an airplane - All kinds of UI and HUD - Match flow logic And basically everything that a battle royale needs
Hey, I've actually been working with Unreal for some time, and I've seen many tutorial series over the years from different content creators. It's great to see a series actually pulling all the parts together into something tangible. The ones that do often skip key parts, like setting up the online subsystem, menu levels etc. Usually tutorials cover different systems/mechanics, or coding said mechanic for multiplayer, but rarely do they truly cover how to setup a game from start to finish. Obviously only video 2 in the series, but wanted to applaud you for your efforts and say Im looking forward to see what comes up next 👍
he's not just pulling parts together, this is high quality understanding of the engine frame work and how to use each class appropriately... i hate tuts but there's a small list of creators I like, kek is one :P
The ad in the middle scared the shit out of me.. pls lower the volume of this ad. U talk quietly in tutorial and then there is a sudden surge of energy and loudness :D
Tomorrow we will actually code the functionality of the Host and Server Browser widgets ^^. So that players can connect to each other and join games online ^^
@@Kekdot dont just show us the code already set up. Make sure dump it down for us plz. I watch your other videos about creating and joining sessions but I still get really confused. Go slower and tell us what each of the code does would be amazing!!
Hey, I recently started working with Unreal Engine, and thanks to your videos, I was able to understand many things well despite not being a native speaker. Now, for better understanding, I wanted to ask, you had a video for UI with best practices, and creating widgets in the HUD class makes sense for the main menu as well, or is the widget switcher more sensible, especially if there are many widgets such as customization menus, loadout menus, settings, etc. Additionally, would it be better to follow the approach demonstrated in this video?
I don't use MP often, but this covers everything for a single player game perfectly.. i'll probably follow here there jump into epics RPG example for a deeper look... Edit: I would suggest people use a gamemode/controller for their boot screen if you want more than one splash, skipping and pre-loading.
I want to ask a question that, although it may seem simple, I am unable to find the answer to, as the Unreal documentation seems dysfunctional and the LLMs are not capable of answering it. What is the purpose of the "build all maps" option and the white asset that is created when doing so? When you use that option, it says "building navigation & lighting". But if you use Lumen, you don't need lightmaps or baked lighting, nor do you have any navmesh volume that needs to be recalculated... so what is the purpose of this?
It would be awesome if you could show how to actually hook the game to the actually eternal server, rather than a player. So basicly make it online rather than multiplayer. Its a very needed tutorial for unreal. We are really lack of it.
Hey guys,
Get the project files here if you're interested:
👨🏫 My Patreon link:
www.patreon.com/kekdot
Download Project Files | Premium Tutorials | Courses
Just to let you guys know what we are making in this course, we are making a full multiplayer battle royale game. I am uploading one video each day.
In short it will be PUBG but with Bean characters.
We will have:
- A Battle royale Map
- Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
- Multiplayer characters
- Picking up Tools / Weapons
- Multiple weapons
- Lootcrates
- Flying out of an airplane
- All kinds of UI and HUD
- Match flow logic
And basically everything that a battle royale needs
Hey, I've actually been working with Unreal for some time, and I've seen many tutorial series over the years from different content creators. It's great to see a series actually pulling all the parts together into something tangible. The ones that do often skip key parts, like setting up the online subsystem, menu levels etc. Usually tutorials cover different systems/mechanics, or coding said mechanic for multiplayer, but rarely do they truly cover how to setup a game from start to finish. Obviously only video 2 in the series, but wanted to applaud you for your efforts and say Im looking forward to see what comes up next 👍
he's not just pulling parts together, this is high quality understanding of the engine frame work and how to use each class appropriately...
i hate tuts but there's a small list of creators I like, kek is one :P
The ad in the middle scared the shit out of me.. pls lower the volume of this ad. U talk quietly in tutorial and then there is a sudden surge of energy and loudness :D
Super Bowl Break time 😂
Lovin' the series! Will you be going over CommonUI?
hey bro at 28:37 when i drag my variable into the grap and try to get set text(text) my variable isnt connecting with it
Lets go!!!! I been wanting to learn how to do something like this!!
Tomorrow we will actually code the functionality of the Host and Server Browser widgets ^^. So that players can connect to each other and join games online ^^
@@Kekdot dont just show us the code already set up. Make sure dump it down for us plz. I watch your other videos about creating and joining sessions but I still get really confused. Go slower and tell us what each of the code does would be amazing!!
I got you no worries
@@Kekdotyou sure? Haha u kind of went a little fast on this one too. But it wasn’t too bad 😅
I’ll try my best to go over as much detail as possible :p
everything is ok, good tutorial
Hey, I recently started working with Unreal Engine, and thanks to your videos, I was able to understand many things well despite not being a native speaker. Now, for better understanding, I wanted to ask, you had a video for UI with best practices, and creating widgets in the HUD class makes sense for the main menu as well, or is the widget switcher more sensible, especially if there are many widgets such as customization menus, loadout menus, settings, etc. Additionally, would it be better to follow the approach demonstrated in this video?
How can we add frame work for checking updates, downloading & unzipping resources, google sign in page. Etc..?
I don't use MP often, but this covers everything for a single player game perfectly.. i'll probably follow here there jump into epics RPG example for a deeper look...
Edit: I would suggest people use a gamemode/controller for their boot screen if you want more than one splash, skipping and pre-loading.
19:06
I want to ask a question that, although it may seem simple, I am unable to find the answer to, as the Unreal documentation seems dysfunctional and the LLMs are not capable of answering it. What is the purpose of the "build all maps" option and the white asset that is created when doing so? When you use that option, it says "building navigation & lighting". But if you use Lumen, you don't need lightmaps or baked lighting, nor do you have any navmesh volume that needs to be recalculated... so what is the purpose of this?
in world settings toggle "Force No precomputed lighting" to stop pre-computed lighting bakes and built data assets from being created.
Is the thing that you did with the buttons called polimofirsm??
Umh no I’m not sure what that is. What with the buttons do you mean exactly?
When setting this to preview with 2 players (as Listen Server), is the client supposed to play the stinger animation twice?
It would be awesome if you could show how to actually hook the game to the actually eternal server, rather than a player. So basicly make it online rather than multiplayer. Its a very needed tutorial for unreal. We are really lack of it.
On my boot screen it spawns a character for some reason.
i have the same thing, did you fix it?
go to edit->project setting->maps and mode -> and then set game mode to none or remove default player