The game we see in S2 was designed for VR, and the AI was designed to better suit an audience new to VR. The designers likely WANTED AI to not run away from grenades, react slowly, etc. This video was a fun little comparison of features within the hl games (NOT the engine) but does not really encapsulate the motivations behind stylistic choices
@@SirCheeseEater Yeah, essentially it was because in a normal kb+m game, you can react so much faster because it's easy to move your mouse to aim or maneuver with your keys. Since in VR you have to deal with the inertia of your own body for looking around/aiming with your arms, they made the AI a lot slower so they are actually reasonable to deal with. HL2 or HL1 AI would be really hard to fight in VR because of how much they maneuver and zip around.
@@SirCheeseEater Try to hit a fast enemy with a grenade when they shoot at you, you have an empty clip, at the same moment your legs, eyes and head from VR hurt, and your vision is also about zero . By the way, I almost forgot, you control your body like a person who had legs sewn on instead of arms, and your strength is like in a dream when you were attacked, good luck in your endeavor!
Well they have no nodes in that section of the map, infact the whole NPC reaction thing in this video is useless. NPCs are meant to have specific nodes to react.
@@apfelfreund6859 well, true. But when you can't escape your fate, what's the point of showing the fear :D (but.. they don't have a sense of fear, right?)
Aw, you missed one of the neatest parts about S2's glass: you can interact with it in ways other than just smashing! You can also grab shards and pull them out of the window frame!
@@ok-mx1mi "No computer being able to run it" is false. Half-Life 1 gore is very simple. It's just gibs, it doesnt even have dismemberment, or more performance-heavy gore.
HL1: AAAAAAAHH GRENADE RUNNN!!! HL2 beta: hmmm... Oh theres a grenade i need to run... HL2: hmmm... oh grenade ok let me just *run in the direction of the grenade so i dont have time to get away* HLA: Yup there is a grenade there. **explodes**
Hl2 beta HAD glass physics implemented. the glass you were shooting at just wasn't breakable.. there's tons of those in retail and hl1 too. the breakable glass in the beta was really similar to gldsrc breaking glass.
theres two different types of source glass, breakable blocks, and the big flat pane, when you shoot around the center of the pane the center crumples when its disconnected
the problem with this comparassion, is trhat its not exactly comparing the engine its more or less comparing the game and how the devs implemented the features, cause they could have make the npc different in all the engines its not really showing the limitations and limits of each engine.
Only thing I wish is for Gibbing to come back. Loved the gore in gold source. Its a shame you don't even see a drop of blood after a grenade explosion 🔥 🔥
I was just thinking that when I was playing black mesa, it really adds whole new layer of immersion knowing about everything can be demolished into viscera
@@TurliTheCat gibs are model based not engine based. Bassically when something gets blown up, the original model will be removed or changed to a different model (gibs) which replaces it. For the decapitation in tf2 like when u kill with the clademore it just shrinks the models head and spawns a head gib
@@originalname9789 ah yes because being pushed two feet to left is a much more realistic reaction to a grenade then exploding into a 1000 bits. Perfect logic on valves part.
I was just watching a comparison between HL2 and HL Alyx because I just felt like it, I go back to the main page and what do I see? An even more in-depth comparison between *4* Half-Lifes! Starting the day off right.
"Huge Explosion" recap GoldSRC: Beta Source: Earrape Source: Satisfying explosions (audibly and visually) Source 2: Not as satisfying as Source (ok visually, not satisfying audibly)
I think barneacles eating in goldsr were way more scaryer, bcs he eats only the head, and at every byte you can hear the sound of him crushing the bones cracking and the victim body shaking. When i was younger that scared the fuck out of me
breakable glass was actually in beta source... just not on wall textures like that even in retail. look at e3 seafloor where you drive the car through the window.
That feeling when GoldSrc had the best grenade JUST CAUSE OF THE GORE. Like, „Oh no a grenade exploded in my hands! Lemme just fling myself like 3 feet away with not even a scratch or dirt stain on my body, and with no blood or guts, like i just tripped”
S2 glasses has many other abilities than just being destroyed, comparison was. incompleted NPCS reacting to grenade has nodes issues, test was incorrect Friendlies taking damage - NPCs in HL1 had no target, NPCs in HL2 were missing weapons and target to fight. Test was incorrect Annoying NPCs are scenic scripts and never were actual part of the engine. Except Source Beta
The difference between Gold Source and Source is incredible considering it’s only a few years apart. Source to Source 2 with almost 20 years in between, not so much. Innovation in gaming slowed down so much since the late 2000s.
Just wait until bci becomes more fleshed out. Gabe Newell himself believes it'll be an industry game changer, although I'm not so sure about a "matrix level of vr simulation" being possible in general.
@@Namerco I don't think it would take that long for a trained millitary soldier to react to a grenade. In fact, if I were to see/hear a grenade fall down right next to me I would probably run instead of stalling for 5 seconds and running *in the direction of the grenade to "get away"* Also HL1 is a little realistic... apart from the fact that there is teleportation technology that accidentally teleports a bunch of aliens from another dimension to a research facility in New Mexico and the fact that the most realistic its physics gets are small things bouncing off the ground upon impact but nothing rotates. HL2 on the other hand is literally a dystopian sci fi world where there are not only aliens and teleportation but the enemies are technically cyborgs
idk, the combine are incredibly smart, its just hard to notice. they had to dumb them down in a lot of places to make sure the game was still playable, but if you look into their interactions with you in the actual game they put a lot of thought into what they do
You just lied! There is Beta Source glass breaking. It was implemented on map d2_prison_06 from HL2BETA 2003. Maybe there is another encouters of breaking glass, but this one is the only I do remember.
I miss how brutal the original was. There were guts and blood everywhere. I miss that in the modern Half Life, it's not necessary, but it sure made the whole combat feel more visceral.
The beta glass triggered me. That texture doesnt break in retail too. And on the technical part, hl2 retail glass is in the beta, but is not used cause its just unnecessary details. Both hl2 beta and hl2 have the same glass. And both of them use hl1 type of glass, to save on resources.
I feel like you’re disrespecting the AI in HLA by staying in PC mode, the AI is much more advanced than people think but valve fully handicapped it so it would make the game possible and better suited in VR
The biggest upgrade from Source 2 is definetly the 3D binaural audio. Gold Source had Aureal 3D 2.0 which is the same thing, then Valve went backwards with Half Life 2 until a CSGO patch.
Interestingly the Source huge (barrel explosion) looks better, by the way they explode a bit delayed and spred than the Source 2. What are those firefly like things around spawned in NPCs in Gold source?
I don't think source 2 is even finished, this was the latest iteration of the engine taken out of HLA. Dota 2 is also in the source 2 engine and it looks completely different, because it was in the earliest stages of the engine. Can't really make a full comparison until the S2 engine is "officially" available Albeit I kinda miss the gore Goldsrc had in reaction with grenades, this is the more realistic approach to it
@@jojojo5145 s2 was not finished still... But facepunch studio try to finish the engine they already implement lot of good stuff check s&box... I think if facepunch finish it will be better then unity, it will be the second best engine after UE
enemy grenade reactions: goldsrc enemies: *actually have the sense to run and take cover when they see a grenade* source beta enemies: *shoot at the grenade like 2 or 3 times and then run* source enemys: WATCH OUT! *runs towards the grenade* source 2 enemys: *completely unconcerned* yup, im pretty sure that is a grenade...
In HL1: when spawning an npc in wrong area or overlapping, it would have a weird flying yellow particles, never understood it’s actual true meaning tho, was it just an indication?
I think they put it in because HL1 was supposed to be a horror game (its plot was partly inspired by a Steven King novel), so it was there partly for the plot. HL2 was supposed to be more of a dystopian-scifi-action-movie-like game and big frequent explosions of blood and guts are probably a little too distracting from the plot. I am not entirely sure though but it seems logical
IMO Ratings. The game was already rated mature 17+ and with human Gibs they would certainly have reached Adult Only or R rating and that was something Valve just didn't wanted, at lest at the time of HL2, it would seriously effect their sales. Now, why they stick with no human gibs for HL:A, when they just don't care about money anymore, (if they did they wouldn't make the game VR only) is anyone guess, perhaps force of habit or the dev's themselves are anti human gibs now? But HL2 has some monster gibs, only not human based gibs.
The game we see in S2 was designed for VR, and the AI was designed to better suit an audience new to VR. The designers likely WANTED AI to not run away from grenades, react slowly, etc. This video was a fun little comparison of features within the hl games (NOT the engine) but does not really encapsulate the motivations behind stylistic choices
Man this comment is so underrated
If I recall correctly.
The devs deliberately dumbed down the AI to prevent the game from being too unfair.
@@SirCheeseEater Yeah, essentially it was because in a normal kb+m game, you can react so much faster because it's easy to move your mouse to aim or maneuver with your keys. Since in VR you have to deal with the inertia of your own body for looking around/aiming with your arms, they made the AI a lot slower so they are actually reasonable to deal with. HL2 or HL1 AI would be really hard to fight in VR because of how much they maneuver and zip around.
afaik, the combine ai is the same that the HL1 grunts use, but they were in a confined space with no room to move for the grenade test either
@@SirCheeseEater Try to hit a fast enemy with a grenade when they shoot at you, you have an empty clip, at the same moment your legs, eyes and head from VR hurt, and your vision is also about zero . By the way, I almost forgot, you control your body like a person who had legs sewn on instead of arms, and your strength is like in a dream when you were attacked, good luck in your endeavor!
S2 reaction to grenades: "Yup. Thats a grenade."
*looks at grenade*
*realizes his armor is too heavy to run away fast enough*
fuck
Well they have no nodes in that section of the map, infact the whole NPC reaction thing in this video is useless. NPCs are meant to have specific nodes to react.
“Notice the ‘I really wish I wasn’t here right now’ badge.”
Reminds me one of the british guy saying "Thats a Tank"
Hey they are too heavy you have seen the metrocops at the start with the made right? They try to throw it away
Grunts in s2 when you throw first grenade: "You think you scared us?"
"Reported."
"Reported."
But overall they seem less.... agile lol
@@apfelfreund6859 well, true. But when you can't escape your fate, what's the point of showing the fear :D (but.. they don't have a sense of fear, right?)
no, they def goin: oop- im dead.
Uh huh
7:57 The explosion was so huge that it suppressed itself
Aw, you missed one of the neatest parts about S2's glass: you can interact with it in ways other than just smashing! You can also grab shards and pull them out of the window frame!
man wasnt in VR bruh
@@lasteri he was in the S2 SDK, you can simulate interactions in it. Including grabs.
@@Chonkems damn you really had to kill a man
@@thecrusader1673 I am already wanted in 9 states for Child consumption.
@@Chonkems wait what
Imagine if Source 2 had the same gore as Half-Life 1.
Actually that’s only a couple models of simple gibs, imagine LEFT 4 DEAD 2 GORE with source 2.
well that is the reason it doesnt, it would be way too brutal and almost no computer could run it
Refer to Black Mesa and you kinda can picture how would that look
@@ok-mx1mi
"No computer being able to run it" is false. Half-Life 1 gore is very simple. It's just gibs, it doesnt even have dismemberment, or more performance-heavy gore.
@@ok-mx1mi It’s just gibs though.
@@madeyalook121 i agree with this, but i think that it wouldnt look good if it was that simple like in half life 1
HL1: AAAAAAAHH GRENADE RUNNN!!!
HL2 beta: hmmm... Oh theres a grenade i need to run...
HL2: hmmm... oh grenade ok let me just *run in the direction of the grenade so i dont have time to get away*
HLA: Yup there is a grenade there. **explodes**
it's for balance but it's also kind of realistic? idk
i mean combine armor in HL alyx is probably heavier than hl2
@@blackghost9627 I mean the AI is dumb for balance reasons
@@AlexRedMoon yea this can be a reason too
3:15
(Gordon Throws a Bomb)
Combines: "Let's switch position!"
Hl2 beta HAD glass physics implemented. the glass you were shooting at just wasn't breakable.. there's tons of those in retail and hl1 too. the breakable glass in the beta was really similar to gldsrc breaking glass.
After he blew up some crates in Beta Source, you could hear a glass breaking sound.
theres two different types of source glass, breakable blocks, and the big flat pane, when you shoot around the center of the pane the center crumples when its disconnected
the problem with this comparassion, is trhat its not exactly comparing the engine its more or less comparing the game and how the devs implemented the features, cause they could have make the npc different in all the engines its not really showing the limitations and limits of each engine.
Only thing I wish is for Gibbing to come back. Loved the gore in gold source. Its a shame you don't even see a drop of blood after a grenade explosion 🔥 🔥
I was just thinking that when I was playing black mesa, it really adds whole new layer of immersion knowing about everything can be demolished into viscera
gibs do exist in source but for some reason not in half life
Look at tf2 and it’s gibbing
@@TurliTheCat gibs are model based not engine based. Bassically when something gets blown up, the original model will be removed or changed to a different model (gibs) which replaces it. For the decapitation in tf2 like when u kill with the clademore it just shrinks the models head and spawns a head gib
I think they removed gibbing because it was unrealistic. As well as GoldSrc limitations, stuff like that. Specifically physics.
@@originalname9789 ah yes because being pushed two feet to left is a much more realistic reaction to a grenade then exploding into a 1000 bits. Perfect logic on valves part.
9:19 how it feels to be a raid boss in MMOs
underrated
underrated
7:19
*THAT SHOULD BE VERY USEFUL*
0:43 "Did you hear something?"
The grenade: Yeah... ME! 💥💥
I was just watching a comparison between HL2 and HL Alyx because I just felt like it, I go back to the main page and what do I see? An even more in-depth comparison between *4* Half-Lifes! Starting the day off right.
You mean 4 source engines?
@InterGalactic
He can either be talking about the expansions, [HL1, OPForce, BShift, Decay], or Half-Life 2, its episodes, and Alyx.
@@madeyalook121 he's clearly talking about the 4 engines
9:08 they are so happy
happy headcrab dance
8:30 They're making sound of radiation detector now
Geiger counter
@@ptj-abbie Headger counter*
@@davidaltda112 geiger counter
@@ptj-abbie it was a joke, man.
@@davidaltda112 headger counter
7:36 the second that Barnacle touched a Combine it turned the whole game into a YTP video
I love how in Source 2 when 1 combine is hit, the rest went to his position and giving him cover
Everything is so crisp and crunchy about HL1, can't help but miss that in the sequels.
"Huge Explosion" recap
GoldSRC:
Beta Source: Earrape
Source: Satisfying explosions (audibly and visually)
Source 2: Not as satisfying as Source (ok visually, not satisfying audibly)
the entirety of alyx can be chalked up to being okay visually, but audibly is really weak
@@lukabrasi001 visually alyx looks amazing idk what your talking about the grenades aren’t as good tho that might be because they aren’t frags
I think barneacles eating in goldsr were way more scaryer, bcs he eats only the head, and at every byte you can hear the sound of him crushing the bones cracking and the victim body shaking. When i was younger that scared the fuck out of me
they don't just eat the head, the it's the whole body
0:43 you hear sonting? *boom*!
4:36 M E T A L B A L L S
breakable glass was actually in beta source... just not on wall textures like that even in retail. look at e3 seafloor where you drive the car through the window.
3:27
They were like:
*looks at grenade* Oh.
5:18 He almost died.
he's not in danger, he is the danger
@@noclick true
Wut is this yellow things?
4:31 Kazotsky Kick
I feel like the 7 hour war could had been easily prevented if Gordon didn't murder the whole ass military
Nah even if Gordon doesn't kill large amount of military they still lose tho since combine have wayyy better technology advantage over the military
@@yuniku1489 it was numbers, not tech they had countless worlds under their rule
@@volatile_gaming9475 well still in the end combine still win regardless
It was self defence okay?
"We have annihilated the entire United States Military, Gordon!"
3:32 the way he just looks at it, and accepts his fate
0:45 you turned my colleagues into sauce
"did you hear something"
*GRENADE EXPLOSION*
*wildest dance party ever*
i love goldsrc
3:27 grunts were like- *OH SH*
10:03 CODE RED! DO NOT ATTEMPT TO MOVE, OR WE WILL BE SHOOTING OURSELVES.
A little bit of trolling
0:45
they do be groovin til 2nd grenade hits em
5:20 dude this scientist open the god mode
Source is the best one because:
1- more optimized
2- F U N
3- source goes brr
4- amogus
0:59 WATCH OUT!! UH OH
beta so goofy 💀
GoldSrc: gore galore!
Source: did you notice the physics engine?
Source2: the gravity is 10 times stronger on this planet.
That feeling when GoldSrc had the best grenade JUST CAUSE OF THE GORE.
Like,
„Oh no a grenade exploded in my hands! Lemme just fling myself like 3 feet away with not even a scratch or dirt stain on my body, and with no blood or guts, like i just tripped”
0:43 is really good part in this video 😂😂
I deeply regret clicking on this video with airpods and my volume at 42.
10:25 SO FUNNY LMFAO THE WAY THEY STARE AT THE GRENADE
S2 glasses has many other abilities than just being destroyed, comparison was. incompleted
NPCS reacting to grenade has nodes issues, test was incorrect
Friendlies taking damage - NPCs in HL1 had no target, NPCs in HL2 were missing weapons and target to fight. Test was incorrect
Annoying NPCs are scenic scripts and never were actual part of the engine. Except Source Beta
No amount of lore on the Combine soldiers is going to make them as scary to fight as the HECU grunts.
The difference between Gold Source and Source is incredible considering it’s only a few years apart. Source to Source 2 with almost 20 years in between, not so much.
Innovation in gaming slowed down so much since the late 2000s.
Well it depends on how you look at it. The computing power required is a much bigger jump from Source to Source 2, than Gold Source to Source.
Just wait until bci becomes more fleshed out. Gabe Newell himself believes it'll be an industry game changer, although I'm not so sure about a "matrix level of vr simulation" being possible in general.
@@DanielAnderssson Which means games are much harder to run in exchange for very minor improvements
@@Frille512 Alyx is a major improvement to Episode 2.
@@DanielAnderssson I wouldn't know, i can't run it XD
0:17 Most likely because there is no such glass on the maps, if in Hammer Editor you spawned such glass that has physics, it would most likely work
Such a shame they didn't re-implement gibbing
source 2 AI when theres a live grenade next to them: huh, i guess i'll die
Its nice to see that you listen to your subscribers. Because I saw someone requested it and you did. Respect 👍
>Annoying NPCs
>Didn't showcase poking Russel's face to annoy him
i swear goldsrc is more realistic than half life 2
not in the graphics, the gameplay
How so?
The AI in hl1 is better but in physics hl2 wins
@@Namerco I don't think it would take that long for a trained millitary soldier to react to a grenade. In fact, if I were to see/hear a grenade fall down right next to me I would probably run instead of stalling for 5 seconds and running *in the direction of the grenade to "get away"*
Also HL1 is a little realistic... apart from the fact that there is teleportation technology that accidentally teleports a bunch of aliens from another dimension to a research facility in New Mexico and the fact that the most realistic its physics gets are small things bouncing off the ground upon impact but nothing rotates.
HL2 on the other hand is literally a dystopian sci fi world where there are not only aliens and teleportation but the enemies are technically cyborgs
Well yeah, you have to factor in the AI they made was handicapped specifically for VR so it wouldn’t get extremely hard in the later stages
idk, the combine are incredibly smart, its just hard to notice. they had to dumb them down in a lot of places to make sure the game was still playable, but if you look into their interactions with you in the actual game they put a lot of thought into what they do
Source 2 Grenade reactions are like cartoons when they see the grenade they go: Oh, welp i guess im dead!
I love how hl1 is so much more detailed than the more advanced games In the series
You just lied! There is Beta Source glass breaking. It was implemented on map d2_prison_06 from HL2BETA 2003. Maybe there is another encouters of breaking glass, but this one is the only I do remember.
9:20 zombie escape on counter strike games be like:
I miss how brutal the original was. There were guts and blood everywhere. I miss that in the modern Half Life, it's not necessary, but it sure made the whole combat feel more visceral.
You didn’t have to do all the outlandish things at the end… but I’m glad you did, and that your PC didn’t crash.
yo, gold source is awesome in terms of explosions and surrounding reactions to it
GoldSrc has the best gibs of them all. Because others don't have them at all!
90s games could get away with a lot of things mostly gore
I wonder why half life has none while TF2 has really good gibs
@@TurliTheCat Different target audience perhaps? The TF2 art style is also cartoonish so the gibs don't look to "realistic" and they let those pass.
@@TDadoRBX Not only gore but also eroticism. And that is why they were immensely more fun and varied.
The beta glass triggered me. That texture doesnt break in retail too. And on the technical part, hl2 retail glass is in the beta, but is not used cause its just unnecessary details.
Both hl2 beta and hl2 have the same glass. And both of them use hl1 type of glass, to save on resources.
NPC reaction to friendly taking damage
GoldSource: ...
BetaSource: ...
Combine in Source: WILSOOON! OHH OH OH NO!...
The only thing I've yet to see from Source 2 is its water
you still have the saul mod on?
I love how in every single Half Life game you can find a way to annoy NPCs.
Glass physics - Source wins
NPCs vs. Grenades - GoldSrc wins
Headcrabs vs. Explosions - GoldSrc wins
Breaking crates - Source2 wins
Enemy reaction to grenades - GoldSrc wins
NPCs reaction to damage - BetaSrc wins
Getting up close to the enemies - Source2 wins
Body vs. Explosion - GoldSrc wins
Crates vs. Explosion - Source2 wins
Annoying NPCs - GoldSrc wins
Barnacle eating - Source2 wins
Huge explosion - Source wins
200 Headcrabs in one place - Source wins
Getting shot by 100 enemies at once - Source2 wins
Winners:
1st place: Source2
2nd place: GoldSrc
3rd place: Source
4th place: BetaSrc
(But i still prefer Source because of it's performance on slow computers, PS2 style graphics and jankiness)
3:27 that wall hammer was like “uh oh”
8:56 reminded me of that video of the guy opening a spider egg in his hand
I sincerely appreciate their effort to make it smoother and smoother, but man, I miss the good old gibbing...
I feel like you’re disrespecting the AI in HLA by staying in PC mode, the AI is much more advanced than people think but valve fully handicapped it so it would make the game possible and better suited in VR
9:49 gordon freeman you shall no pass
I like how npc’s actually group up if a friendly takes damage in S2
The biggest upgrade from Source 2 is definetly the 3D binaural audio. Gold Source had Aureal 3D 2.0 which is the same thing, then Valve went backwards with Half Life 2 until a CSGO patch.
3:27 "O shit"
there were glass physics in beta source, its the ting that you just tested it on a window that is indestructable
The glass physics in source 2 is even better in VR because you can pull the shards out or punch the glass.
9:32 this must be how it feels to be the best player in a COD server
Interestingly the Source huge (barrel explosion) looks better, by the way they explode a bit delayed and spred than the Source 2.
What are those firefly like things around spawned in NPCs in Gold source?
Yeah barrel explosion is a downgrade. As cool hl alyx is, I have the feeling, that it lost some of the hl2 magic.
7:14 omg! It looks like it real!
You are not a half life fan if you say that
Combine in HL:A dying to an enemy that isn't even attacking them
bruh the gore from goldsrc is pure gold... it's so satisfactory to see the blood and guts flying when you blow up someone
How can I control half life alyx like that?
Source 2 physics is stunning, the glass improved but is generally heavier due to post processing graphics.
9:33 source beta sounds so nice
Source and Gold Src just have a bigger charm compared to source 2
Probably because it’s been developed longer and is more popular
I don't think source 2 is even finished, this was the latest iteration of the engine taken out of HLA. Dota 2 is also in the source 2 engine and it looks completely different, because it was in the earliest stages of the engine.
Can't really make a full comparison until the S2 engine is "officially" available
Albeit I kinda miss the gore Goldsrc had in reaction with grenades, this is the more realistic approach to it
@@jojojo5145 s2 was not finished still... But facepunch studio try to finish the engine they already implement lot of good stuff check s&box... I think if facepunch finish it will be better then unity, it will be the second best engine after UE
5:19 Bro gave himself a survival test 😂💀
Love the model of Saul Goodman as Gman
Dismembered bodies were really cool in HL1
3:26 WTF, this reaction
HL2 leak DOES have glass physics, you just chose a func_detail to demonstrate instead of a func_breakable.
0:08 "ahh its good to see you" 💀
enemy grenade reactions:
goldsrc enemies: *actually have the sense to run and take cover when they see a grenade*
source beta enemies: *shoot at the grenade like 2 or 3 times and then run*
source enemys: WATCH OUT! *runs towards the grenade*
source 2 enemys: *completely unconcerned* yup, im pretty sure that is a grenade...
9:17 headcrab party
I believe that exploding in pieces looks better than ragdolls flying
In HL1: when spawning an npc in wrong area or overlapping, it would have a weird flying yellow particles, never understood it’s actual true meaning tho, was it just an indication?
8:23 click that for star wars gun sound
Omg Saul Goodman in half life 😮 0:00
You've gotta remember one thing: Beta Source is basically GoldSrc but kicked so hard it supports actual models.
Do you think they took out the gore for rating reasons or because it was distracting?
It looked way too cartoony so they got rid of that shit
I think they put it in because HL1 was supposed to be a horror game (its plot was partly inspired by a Steven King novel), so it was there partly for the plot. HL2 was supposed to be more of a dystopian-scifi-action-movie-like game and big frequent explosions of blood and guts are probably a little too distracting from the plot.
I am not entirely sure though but it seems logical
IMO Ratings. The game was already rated mature 17+ and with human Gibs they would certainly have reached Adult Only or R rating and that was something Valve just didn't wanted, at lest at the time of HL2, it would seriously effect their sales.
Now, why they stick with no human gibs for HL:A, when they just don't care about money anymore, (if they did they wouldn't make the game VR only) is anyone guess, perhaps force of habit or the dev's themselves are anti human gibs now?
But HL2 has some monster gibs, only not human based gibs.
HL1 was literally more goresome than the other series xD Somebody liked blood