Substance 3D Painter: Smart Material for Human Skin Textures

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  • เผยแพร่เมื่อ 1 ส.ค. 2024
  • Substance Painter is typically used to create textures for manufactured objects (metal, paint, etc). In this video, I show how the same philosophy of getting 90% of the way there with procedural patterns can also be applied to organic objects, in this case to human skin.
    Substance Painter playlist:
    • SP2M: Substance Painte...
    Chapters
    0:00 Intro
    1:44 Base Color
    5:34 Color procedurals
    9:56 Global scale
    12:05 Bump maps
    Downloads
    The Smart Material shown here is included in my Substance Painter tools:
    sharktacos.github.io/VFX-soft...
    Digital Emily2 model from the Wikihuman Project:
    vgl.ict.usc.edu/Data/DigitalE...

ความคิดเห็น • 23

  • @Substance3D
    @Substance3D 2 หลายเดือนก่อน +2

    Hi Derek! Your tutorial is a fantastic resource for the 3D community, and we've added it to a playlist on our channel so others can learn from you. Keep up the great work!

    • @derekfloodVFX
      @derekfloodVFX  2 หลายเดือนก่อน +1

      Yay! Thanks @Substance3D !

  • @laurentcoiffier4891
    @laurentcoiffier4891 ปีที่แล้ว +2

    Thank You.

  • @hotsauce7124
    @hotsauce7124 ปีที่แล้ว +2

    This is AWESOME!!!

  • @theburlapchap3644
    @theburlapchap3644 6 หลายเดือนก่อน +1

    I should note that the Transform filter can screw up your uv scale if you use it on certain models, it took me a few years to actually get it working like the video because of that

    • @derekfloodVFX
      @derekfloodVFX  6 หลายเดือนก่อน

      Yes, this acts as a global scale. You can of course disable it and set the scale for each procedural element manually.

  • @Kiraykell
    @Kiraykell ปีที่แล้ว

    Esta re buena tu textura de piel chamigo

  • @skallywag6136
    @skallywag6136 หลายเดือนก่อน

    Hi Derek, I'm new to your channel , loved your vid ♥️
    I have one doubt however,
    Do we import the low poly model or high poly model in substance painter ?

    • @derekfloodVFX
      @derekfloodVFX  หลายเดือนก่อน +1

      That depends. You want Painter to be performant but you also want to be able to see details on the model. Painter doesn’t currently support subdivision surfaces, so you need to smooth the mesh in Maya before importing. On the other hand of your working with displacement importing the high res mesh may be too taxing so you need to find a happy medium

  • @macrobethgaming973
    @macrobethgaming973 หลายเดือนก่อน

    Thanks!
    How can I fix the seam transition between head and body? My character is splitted into two meshes, one for head and one for body. If I take procedural methods to paint the skin textures, for example using a tileable detail normal map to simulate skin pattern, the seam between head/body will become noticeably obvious, since any tileable material won't tile across UVs. I have seen artists using tricks such as putting garments or ornaments on top of the seams to hide it, but these methods apparently are not real solutions.

    • @derekfloodVFX
      @derekfloodVFX  หลายเดือนก่อน

      The common approach is to use triplanar projections.

    • @macrobethgaming973
      @macrobethgaming973 หลายเดือนก่อน

      @@derekfloodVFX Thanks again, I will go have a look.

  • @MathiasJ89
    @MathiasJ89 ปีที่แล้ว

    So useful for a newbie. Thanks :)
    I've been searching online but I can't find anything about the Epi_Transform layer you are using. What is it exactly?

    • @derekfloodVFX
      @derekfloodVFX  ปีที่แล้ว +2

      It came from the Algorhythmic Substance Share, which got taken down when Adobe acquired Substance Painter. Basically it was a cool tool that somebody had posted that allowed you to scale texture map sizes. I had to remove it from the smart shader uploaded on the Adobe site because it wouldn’t let me upload it. However, I do have it on my GitHub and it works just fine in the latest version of Substance Painter.

  • @denissegarcia8892
    @denissegarcia8892 2 หลายเดือนก่อน

    where can I find the material, I really can't find it :(

  • @sridharan5172
    @sridharan5172 ปีที่แล้ว

    Can I make this in mari

    • @derekfloodVFX
      @derekfloodVFX  ปีที่แล้ว +1

      You could certainly try. The challenge would be that this shader draws on Substance Painter’s extensive library of complex procedurals which Mari lacks.

  • @nobodyhere2156
    @nobodyhere2156 ปีที่แล้ว +1

    Where can i get this face model

    • @derekfloodVFX
      @derekfloodVFX  ปีที่แล้ว +1

      It's Digital Emily 2. I put a link in the description of where you can download it.