Unlike the _other TH-camr who battles anything advancedly with the power of chess_ who tries to show off his _amazing sightreading skills_ by toggling it off
the genre is called metroidvania named after metroid and Castlevania which both popularized the genre. It's a cool idea/style and the basis for one of my favourite games (hollow knight)
@@Adfinder-qc4upWell, this is different, you don't get new abilities, you use your abilities you had from the start that you didin't know about, and I like that even more.
@@mariorockysonicmegasochjag yes but that's the most basic way to restructure a metroidvania, but any game where you double back through levels to access new levels is a metroidvania
@@Aliensrock personally i dont like pure platformers at all, but occasionally a good puzzle platformer interests me. my favourite by far is 'sometimes you die' but i believe it is mobile only
@@Aliensrock I like it when the platforming in itself is puzzly, much like in this game! But also games like Celeste are games that I really enjoy, because each section is in itself a little puzzle. No timer, no enemies, no randomness, but just pure platforming! It scratches the same itch as puzzle games do for me!
Damn! Giving 29 at the start of the level is smart. The whole puzzle will distract the players and make em forget. Even I forgot that it's been there all along.
Wow, really? I was surprised Tyler forgot, but figured it was understandable given it probably took him a few hours to finish the game. But you forgot within less than half an hour?
Also the first few Prince of Persia games. In the original game, IIRC, you specifically had to _walk_ through the spikes (using shift), not run through them. In the second, the spike traps were in walls, but you could still walk carefully up to the wall to trigger them, then climb up.
I really feel like shorter puzzle games are able to do pacing exceptionally well in how you learn them. It's way easier to introduce a concept and let the player experiment with it for that "A-ha!", with far less bloat of solving a puzzle with the exact same concept over and over again. This game really does a good job of quickly showing off new ideas of the core mechanic and giving the right level design for experimentation, without you feeling like you have to fumble and learn stuff by trial and error.
Honestly a masterpiece of game design. Everything being perfectly placed to teach you mechanics as it goes and also having every part od the game playable while UPSIDE DOWN. All crested to oerfectly guide the player back to the very start, but with everything flipped now.
such a cool well designed game, its crazy to think about us going back through the level not realizing the ceiling was also carefully crafted to be able to jump in reverse and overall so cool
Really cool gimmick for this game, and you’re absolutely right about everything being a spoiler. I love how many times there were small discoveries that completely recontextualized the entire map, and how all the hints were just there to push you to make a new discovery
The starting level design is actually really cool, I'd guessed the last mechanic because of the stair case on the roof, the second level I was a bit disappointed though because I was guessing there was going to be things with the greyed out stairs.
This game could've been made at any time in the past 40 years on any computer system by an amateur programmer without art skills. No-one thought of it until now. Goes to show the power of creativity.
@@Tyranitar. my fault, a gimmicky puzzle platformer with simple graphics, unusual jump mechanics, and tricks such as fake walls has never been done before If it wasn’t such a forgettable mix of things we’ve all seen before, I could probably name a few titles, but I can’t remember any of them. There are genuinely images that come to mind of games with wacky yet simple jump gimmicks, esoteric puzzles where you go outside of the normal playing field, redoing previous rooms in a different orientation etc. that I’ve seen on youtube back in the day (you probably have too), but that’s not really a type of game that you remember after a month. But people have evolved to have standards in the negatives when it comes to indie games, so yeah this game is a subversive masterpiece 12/10
Thanks for making this video! The title instantly caused me to buy the game and play it entirely myself and then watched the actual video. Will definitely check out Linelith as well!
1:57 “Hmmm what’s up with this block?…. OH I KNOW! I’ll jump and slam my head into it!!” *Jumps and proceeds to slam head into block and dies* “Hmmmmm…. Perhaps that was a terrible idea…” 🤣🤣
we're gamers, none of know what Feb. 14th is. Also I noticed 24-25 were snowy and wonder if that's supposed to be a Christmas nod despite the game being about Feb.
I stopped watching this video at 0:28 two months ago, bought the game during summer sale and let it sit there Just finished it with full achievements, the feeling of joy at each discovery is amazing! Went back to watch and glad to see you felt it too 😊
Useful things you can say about this game without spoilers: - puzzle platformer - cute art style - indie game - short playtime - satisfying - it's a cool game - mechanics are revealed one by one seems weird to say "I can't talk about it without spoiling it"
Hey Tyler, did you know that Terra Nil got a major update recently? They reworked the animal section and added 5 new areas, one for each continent. (The first continent got 2) 2 more biomes were added as well. Unfortunately, it also resets the progress for the animal sections of each area too, so you essentially have to redo every level to get 100% now. If you want to check it out, I’d recommend doing a video on the Scorched Caldera level in the island continent. It’s been the most interesting so far.
Bro this game started out as the most standard game ever with just “jump and platform” then the super short drop death happened and I was mind blown…. Then the purple phase happened and then I was more mind blown! Then the blue phase happens and I’m literally jaw dropped. 😱😱😱 what’s next?
Watched 10 seconds, stopped watching, bought on steam, finished in 85 minutes, came back. Thank you for the recommendation, very enjoyable! Bit sparse on checkpoints towards the end though.
Can you go above the top of the world? Is it possible to skip progression using the drill, flip gravity before getting all 28 days, and get the 29th day early?
First 28 days: 🙂
The 29th day: 🙃
Funny
I read this comment before I knew the 29 mechanic. Just like the game, a spoiler in plain sight and i didnt get it
This is the first time I have seen the upside down smile emoji actually make sense.
@@Mikustan39 I use it to refer to Mussolini for when internet fascists start running their mouth
29/2/2000 Is my cousin's DOB
4:37 Editor wildin with this one lol
he has a preg kink
Inflation Clues Inflation
(Economy) (Sonic)
Furry Aliensrock theory?
@@ÞeSheep1 sonic boom
Do you think Tyler ever realized holding shift was meant to help show you how many tiles you would fall?
I think he knew, he just didn't use it on cam much
He had it pretty figured out with sight alone it seemed like
Unlike the _other TH-camr who battles anything advancedly with the power of chess_ who tries to show off his _amazing sightreading skills_ by toggling it off
-no-
it's nice but pretty useless. you're going to solve every area with a little trial and error anyway
I love games where you return to previous areas that are recontextualized with new knowledge, so cool
the genre is called metroidvania named after metroid and Castlevania which both popularized the genre. It's a cool idea/style and the basis for one of my favourite games (hollow knight)
@@Adfinder-qc4upWell, this is different, you don't get new abilities, you use your abilities you had from the start that you didin't know about, and I like that even more.
@@mariorockysonicmegasochjag yes but that's the most basic way to restructure a metroidvania, but any game where you double back through levels to access new levels is a metroidvania
@@Adfinder-qc4up yes, i know that that is a metroidvania, but this, where you just need knowledge is much cooler.
@@mariorockysonicmegasochjag honestly, knowledge based metroidvanias are very very cool indeed
I love how Tyler has been playing more skill - based games recently, he's been showing he's not just all brains
I'm definitely keen for any platformer games, but pure platformers are often generic, so I try to search for the puzzley ones.
he's brain AND brawl 💪
@@Aliensrock personally i dont like pure platformers at all, but occasionally a good puzzle platformer interests me. my favourite by far is 'sometimes you die' but i believe it is mobile only
Tyler has beaten celeste chapter 1-8 even the side Bs, unfortunately didn't continue until chapter 9.
@@Aliensrock I like it when the platforming in itself is puzzly, much like in this game! But also games like Celeste are games that I really enjoy, because each section is in itself a little puzzle. No timer, no enemies, no randomness, but just pure platforming! It scratches the same itch as puzzle games do for me!
The end of the game be like: "And now you're playing VVVVVV"
Bro literally started playing vvvvvv lmfao it's so funny
Celeste?
@@midvightmirageno?
super gravitron moment
@@midvightmiragevvvvvv is a puzzle platforming game where instead of jumping you flip gravity.
3:50 *_foreshadowing_*
Lool
Thank you for collecting the 2 at the start of the video instead of the end!
Looking at _a certain youtuber_ that did otherwise 👀
yes
Chess battle advanced
chess battle advanced
yes lol that was funny in cba
No spoilers but the end section shows how much though and detail was put into the world!
Damn! Giving 29 at the start of the level is smart. The whole puzzle will distract the players and make em forget. Even I forgot that it's been there all along.
Wow, really? I was surprised Tyler forgot, but figured it was understandable given it probably took him a few hours to finish the game. But you forgot within less than half an hour?
@@luisleongaming1776 Yeah, I did too. Was too busy hoping for the dragon to show up.
This game feels like a proper "puzzle platformer", rather than a light puzzle game with platforming mechanics. Very cool!
2:22 swiggly lines that look like this are 850% more likely to be the powerhouse of the cell.
more like endoplasmic reticulum
the walking through spikes thing is ALSO a mechanic in spelunky! you can walk through spikes, you just can't fall onto them!
Wasn't this also with specific spikes in celeste? I remember that being with some
Also the first few Prince of Persia games. In the original game, IIRC, you specifically had to _walk_ through the spikes (using shift), not run through them. In the second, the spike traps were in walls, but you could still walk carefully up to the wall to trigger them, then climb up.
@@midvightmirageit's kinda thé case with all spikes
If you go towards the direction the spikes are pointing to , they won't hurt you
@@olixx1213-- There are plenty of games where all spikes are instant death on any contact.
Amnial Well
Why did it take me until the end to understand the pun of "leap" day
Dw, me too
That edit to make the camera transparent is so good. Every editor should be doing that. It's ahead of the game right now.
I really feel like shorter puzzle games are able to do pacing exceptionally well in how you learn them. It's way easier to introduce a concept and let the player experiment with it for that "A-ha!", with far less bloat of solving a puzzle with the exact same concept over and over again. This game really does a good job of quickly showing off new ideas of the core mechanic and giving the right level design for experimentation, without you feeling like you have to fumble and learn stuff by trial and error.
Honestly a masterpiece of game design. Everything being perfectly placed to teach you mechanics as it goes and also having every part od the game playable while UPSIDE DOWN. All crested to oerfectly guide the player back to the very start, but with everything flipped now.
9:21 love the reference
4:40 "BURGER KING FOOT LETTUCE"
You have been waiting your whole life just to do this haven’t you? That so cool
@@IloveMidgetbro b u r g e r k i n g f o o t l e t t u c e
@@IloveMidgetbro edited comment
@@WowCreativeUsername?
“The last thing you want in your Burger King burger is someones foot fungus”
9:40 Hey Patrick, I thought of something funnier than 24
10:30 the brief flash of yellow
Mfer really heard "Sonic is increasing their prices because of inflation, look up Sonic Inflation to learn more" and learned more.
The version with pokemon cards is funnier, IMO. It's classic for a reason.
11:26 it's the little things. Editors are fully in their bag cooking 🔥
8:28 oh shit goated reference.
such a cool well designed game, its crazy to think about us going back through the level not realizing the ceiling was also carefully crafted to be able to jump in reverse and overall so cool
Really cool gimmick for this game, and you’re absolutely right about everything being a spoiler. I love how many times there were small discoveries that completely recontextualized the entire map, and how all the hints were just there to push you to make a new discovery
"Inflation (sonic)" is wild
Personally I'd say "Inflation (Economy)" is even wilder
18:57 "where would date 29 be?" date 29 is literally the first thing you saw after starting the game
The starting level design is actually really cool, I'd guessed the last mechanic because of the stair case on the roof, the second level I was a bit disappointed though because I was guessing there was going to be things with the greyed out stairs.
1:38 - 1:40 and that kids….is why you don’t jump off tiny cliffs trying to interact with the birds 🤣🤣
So happy you did a video on this game, it's so good!
This game is brilliant. Just the attention to every platform's height to be the perfect one to perform a specific action is impressive
OMG, that's such an amazing game with unique concept with perfect map design. I wish i didn't watch the whole video and just play the game myself.
OH my god, I just finished this game!! I was thinking the whole time "Man, I'd love to see Tyler play this." This is so sick~!
This game could've been made at any time in the past 40 years on any computer system by an amateur programmer without art skills. No-one thought of it until now. Goes to show the power of creativity.
no one thought of what? it's not that unique
@@Blueybeakthat's what hyperteleXii just said :///
@@Blueybeakwell if it’s not unique show me another example of the same exact concept
@@Tyranitar. my fault, a gimmicky puzzle platformer with simple graphics, unusual jump mechanics, and tricks such as fake walls has never been done before
If it wasn’t such a forgettable mix of things we’ve all seen before, I could probably name a few titles, but I can’t remember any of them. There are genuinely images that come to mind of games with wacky yet simple jump gimmicks, esoteric puzzles where you go outside of the normal playing field, redoing previous rooms in a different orientation etc. that I’ve seen on youtube back in the day (you probably have too), but that’s not really a type of game that you remember after a month. But people have evolved to have standards in the negatives when it comes to indie games, so yeah this game is a subversive masterpiece 12/10
@@Blueybeak okay, but, literally all of those are the simplest possible adjectives. this game is good for more complex reasons.
0:11 that’s the vibe I got immediately as soon as the level opened up
Just an outrageous show of game design skill. Like so much good game design its like a game design victory lap
When you were confused where you needed to go I was laughing. You need to go to the start.
Tyler getting them mostly in perfect order so so satisfying
I don't think I would ever see a fall height death this short since Spelunker.
Thanks for making this video! The title instantly caused me to buy the game and play it entirely myself and then watched the actual video. Will definitely check out Linelith as well!
And the video being 28min _chef's kiss_
This game is actually so cool, really unexpected because I haven’t seen stuff from this dev before but I’ll be watching their future works
The goofy moveset your character has makes for a funky fighting character.
I love that we still have A good Snowman is Hard to Build and A Monsters Expedition references
Thanks for redirecting me to my second favorite puzzle game you have played
2:56 “wow” *0.5 seconds later* “fuck”
1:57 “Hmmm what’s up with this block?…. OH I KNOW! I’ll jump and slam my head into it!!” *Jumps and proceeds to slam head into block and dies* “Hmmmmm…. Perhaps that was a terrible idea…” 🤣🤣
18:26 later revealed Tyler had the right idea all along lmao
it's like a Metroidvania but your skills come from new knowledge. absolutely sick
The grid button lets you know if a fall is enough to cause a bounce or a drill
8:28 Lost reference in 2024?? We love to see it
4:36 the inflation (economy) folder is the funny part in my opinion
Tyler please tell me you realize why the screen with "14" is the way it is
Dude has never celebrated Valentine's lol
@@luisleongaming1776 Is tyler single?
@@luisleongaming1776 damn I didn't get it either until i read this comment 😂
I figured it was valentines but I completely forgot feb 14 was that day lmao
we're gamers, none of know what Feb. 14th is. Also I noticed 24-25 were snowy and wonder if that's supposed to be a Christmas nod despite the game being about Feb.
I have seen others playing this, but is the first time that someone notices de arrows, it was satisfying.
i wonder what happens if you dig all the way to the top while upside down
I just noticed the snow changes which direction it falls, too.
Walking through spikes is a Spelunky mechanic
Glad I decided to play this myself first and then watch the video. Thanks for the spoiler warnings!
Didn't want to spoil myself so I played this when I saw the upload. Your playthrough makes much more sense, I went out of order too much
That was actually amazing so nice!
10:48 "me being social for more than three hours:" 💀
Phenomenal level design here, really thoughtfully designed.
What a well-designed game
Also love how the linelith video and this one are the exact same length
This game is nice. so many fun twists
Beautiful game design. Love it!
lot of VVVVVV memories happening at the end there
Omg I rewinded to the beginning and I just saw that the 29 was there at the start and I didn't realize it either
10:41 You drilled through the ground and left it at just the right time and spot to walk through the spikes on the side
I stopped watching this video at 0:28 two months ago, bought the game during summer sale and let it sit there
Just finished it with full achievements, the feeling of joy at each discovery is amazing! Went back to watch and glad to see you felt it too 😊
imagine how hard life would be if your own jump height was enough to kill you
I like this editing
Cute detail how the 14 was Love for Valentine's Day!
The 14th is Valentine’s Day, so that’s why it’s in the heart room
I realized the game is called leap day because leaping is the main mechanic
If you've never seen FJORDS on itchio, I think it would be a banger. Very very similar to this, just more cryptic and with more layers
Thanks for the spoiler for animal well in a completely different video
The concussions this man has gotten
What an awesome concept! Loved this game ^^
this was such a joy to watch
Useful things you can say about this game without spoilers:
- puzzle platformer
- cute art style
- indie game
- short playtime
- satisfying
- it's a cool game
- mechanics are revealed one by one
seems weird to say "I can't talk about it without spoiling it"
it's just a hook for a yt title, not that deep
i like apples
dmn this game is leaps and bounds one of the more interesting games i've seen this year
some insane level design indeed
Title: no talk no spoiler
Tyler: decides to talk about the fact that its created by the same guy that made hop slide
3:37 bro pooped
“you made a friend”
“you made AN ENEMY”
This is the why leap year comes every 4th year. It takes long long detour.
WHAT?! How is this so cool?!
Hey Tyler, did you know that Terra Nil got a major update recently? They reworked the animal section and added 5 new areas, one for each continent. (The first continent got 2) 2 more biomes were added as well.
Unfortunately, it also resets the progress for the animal sections of each area too, so you essentially have to redo every level to get 100% now. If you want to check it out, I’d recommend doing a video on the Scorched Caldera level in the island continent. It’s been the most interesting so far.
got this with my Sokpop subscription (Sokpop commissioned it) and it's one of my favorite short puzzle platformers
Interesting gimmick. I love it!
4:36 so you just have a folder of clues from other games lol
I thought you were gonna play Tunic, but this game is equally cool!
1?00 - oh god i love ths i predicted the jump killing you. im so glad
Bro this game started out as the most standard game ever with just “jump and platform” then the super short drop death happened and I was mind blown…. Then the purple phase happened and then I was more mind blown! Then the blue phase happens and I’m literally jaw dropped. 😱😱😱 what’s next?
4:36 🤨
I saw the character turn gold for half of a second while he was getting another day
10:31 for a single frame at this moment, there was a yellow state anyone else who saw this please stand up
Watched 10 seconds, stopped watching, bought on steam, finished in 85 minutes, came back. Thank you for the recommendation, very enjoyable! Bit sparse on checkpoints towards the end though.
thank you for the spoiler warning - I played it and came back to watch
This was super cool!
Can you go above the top of the world? Is it possible to skip progression using the drill, flip gravity before getting all 28 days, and get the 29th day early?