hMmM tHis gAme sEems fAmiliar :} but you should know that the same dev of this game made a game called 'windowframe' that was about resizing windows instead, which may have been more thematic to combine into one video, and there's a few other meta games like this actually :) but this game is great, especially as a game jam game lol
That first game really feels like a tech demo for a much longer, Bunburrows-esque puzzle game. Like, the base game is a dozen different, simple instances of classic game genres, only for you to reach the end of it and gain the ability to make the different games interact. Imagine a 9x9 minesweeper game giving the hints for a blank soduku card, or playing tetris to make a stairway for a platformer guy to climb up. That mechanic with the window positioning could be used to 'link' different games and start the meta puzzles. I could even see some lore develop around it with a "There is no Game"-style narrator trying to test their games for bugs and constantly commenting on how the player finds unique ways to break them.
The first game feels like it has the potential of Partrick's Parabox in terms of mechanics. Like, imagine different worlds, and you need to lime up your windows to connect the different worlds, open a second copy of the slider window to have 1 room link with 2 rooms for shenanigans, or using 2 slider windows for toggle blocks that show 2 of a color, a 3rd window perhaps, or even a slider inside a platforming level. Maybe 2 layered slider with toggle blocks that only activate if the upper layer slider is over them.
I imagine the reason there aren't more games like the first is that it would be really difficult to program at scale, but has quite a lot of potential though.
love the icons at the bottom of the screen, almost perfect, I wish they also had the correct icons and size, once I noticed I can't unsee the difference
The first game you played should be made into a full game digging into all the mechanics they have and how they interact awesome short game with massive potential
I love both of these. I kind of want full length, more fleshed out versions of both of them that expand on their mechanics and have some more difficult puzzles.
there is a rogue-like bullet hell shooter game called "windowkill" that has even crazier window mechanics than the first game, and i think you should play it
There is one other game I can think of that required you to have two separate windows open, and that was "Who's Lila". It actually asks you to do it twice. The first is to access a characters fake facebook account (though this is technically unrequired, as the information you need is thankfully also in the game itself), and the second requires downloading the free "DLC" that serves a similar role to the "Slide" window in Hop/Slide (Albeit, the Puzzle/Mystery game version of it). Not sure it would be a great fit for the channel, but I thought I should still bring it up. ~~~ Actual suggestion: on the Flashpoint Archive, there are several escape room games by a developer called "Neutral". Vision, Linkage, RGB, Lights, Sphere, Switch, and especially Elements are some of the best escape room games I've ever played and manage to do a great job of actually making the player legitimately think. They also don't really have stories, and are just pure puzzle solving in fairly brightly lit escape rooms. Mostly very satisfying puzzle solving (Though the lack of dialogue or proper hint system did result in a few "wait, I could click on that?" moments that did legitimately suck). ~~~ Good Job on the video!
For level 14, taking into account that the cannonball doesn't move with the puzzle pieces, there are two other solutions. The safer and easier solution would be: Move bottom to bottom left, and top left to bottom. The cannonball will go down, then right (redirected by an arrow), then down (redirected by another arrow). The moment it gets redirected by the down arrow at bottom right, switch bottom right with top right. If you time it correctly, the green block will be hit. The trickier solution (which I've verified to also work) is: Move bottom to bottom left, and top left to bottom. The cannonball will go down, then right (redirected by an arrow). Right after the redirection, switch bottom with bottom right. If you time it correctly, the down arrow will redirect the cannonball. Finally, switch bottom with top right. Again, if you time it correctly, the green block will be hit. Also, he walks on the cannons easily, as you saw in levels 12 and 13.
Reminds me of the game 'Framed' where you moved around the scenes as the character proceeds. @Aliensrock played it on the channel but i recommend playing it yourself if anyone is interested in short puzzle game
Between the two games i gotta say i absolutely loved the first one There's something i really like about games that play around with the game window and the instance of the game itself
By the way, Fancade, a mobile collection of fun minigames has a minigame similar to the second game. It's called Frames and it's also quite challenging!
both games were incredible but the first game had some incredibly creative ideas put into it, whereas the second game is just a cool little puzzle game
You should try windowkill, it’s made of windows where you fight off against enemy’s and bosses using your cursor, your window and your abilitys from upgrading to win! You also have to keep expanding the closing window to see enemy’s, it is a new game and it is quite great, I played it myself found,when I unlocked a lazer guy, he was quite good
I think Hop and Slide was the more interesting of the two, largely due to how it played around with its gimmick. The other one was a little two straight forward with its puzzles.
I like Hop Slide more because it has original ideas and the puzzles were cool. The second game has a lot of copies (**or is a copy**) that have better room designs.
Hopslide at first I was like "okay some manipulation with sliding rooms, not *that* crazy" but then the green room happened with needing blocks in certain positions and then it more earned the windowed design in my eyes AND THEN THE RED ROOM.. okay wow.. actually using windowed mode was sick.. like meta puzzles being it's whole thing was really nice.. wish there was a win screen tho lol Tiny Fragments was a lot more.. contained.. like it didn't use *your* windows and just was rearranging scenes, still good puzzles but when compared to the metaness of Hopslide it just isn't *as* novel with the window idea... but it being a whole game with levels gives it points in my eyes Both are good, can't decide which I like more.. maybe Bob's game just because
Question: What happens if you open 2 slide windows and go through a doorway leading to contradicting spots? Like on one window blue leads to red, the other green.
the fact that one solution required having 2 instances of the game open is insane
Yeah thats so incredibly clever
Achievement Unlocled 2 be like:
Best
yeah. thankfully, this game is literally designed for overthinkers like me, so i was actually able to beat it with no help.
Reminds me of a off fangame called sincere deceit where you look up to abother game file to open a door as the puzzle is hidden there
My opinion in the first game progressed from "seems okay" to "kinda cool", then to "oh shit this rules" really fast. What a cool little game!
Yeah! They built onto it so well
There is another game made by the same person called "windowframe". it is exactly the same.
"editor feeding schedule"
the real question is what is so complex about a feeding schedule that he needs a spreadsheet and not just a word doc?;
@Permafry42108 he's micromanaging their nutrition for optimal productivity, clearly
feeding schedule
How else will you know when to feed them?
I was about to comment that
feet (weird)
feet (not weird)
What exactly is Tyler doing with those?
nunya in the business district
Feeding the Editor.
@@frantisekvrana3902🤨
Research.I'm Assuming.
Making false btd7 leaks to coverup the real ones.
These desktop icons got me dying. 😂😂
btd7 leaks
I would really love to see these BTD7 leaks
The long giraffe got me
Same
Why y’all not talking about his editor feeding schedule like he locked his editor in his closet and is making him work😂😢
4:53 THE FOLDER JUST FOR GIRAFFE
😂😂😂😂
lets not talk about feet (not weird) and feet (weird)
He is a fan of Let's Game It Out. Hope it evolves into a Giraffe Hydra.
EDITOR FEEDING SCHEDULE
@@sargentgullible2794random reference, but appreciated
Woah. HopSlide is crazy. That seems like a pain to code, but it was totally worth it for the reveal of how to hold down two buttons at once.
seems fun to code if the API itself isn't pain
hMmM tHis gAme sEems fAmiliar :} but you should know that the same dev of this game made a game called 'windowframe' that was about resizing windows instead, which may have been more thematic to combine into one video, and there's a few other meta games like this actually :) but this game is great, especially as a game jam game lol
Ah, my favourite puzzle game couple, together again
Chess Battle Advanced :D
Chess battle advanced
Chess battle advanced guy has visite
Chess battle advanced. Oh hey extraterrestrial boulder
“Feet (weird)”
“Feet (not weird)”
“Giraffes”
“Editor feeding schedule”
“Btd7 leaks”
What are these folders
It's really cool to see games play with the concept of using windows as a puzzle mechanic! They often make for some interesting puzzles/gameplay
Agreed. Messing with expectations like that is cool
there also a space shooting game that do that
@@ShadowCubeGTlemme guess, windowkill? (Yeah its sick, too bad I can only play the demo)
I dont know if the editor just put those folder there or tyler just thought "it might look funny if i put it here"
theyre from the editors, if you compare to obs in upper left, different font and text size
@@fromandtounknown6575 i think u can change those in windows, the font and sizes, so idk if that means anything toward your theory
@@Sopsy_Hallow but the tall folder for the girrafe is imposible to do ig.
@@Sopsy_Hallow you can change them, but not individually. they all have to match
It’s his editor. If you look closely at the edge of the windows you can see a small part of his actual background.
The background is so unhinged. Feet pics, and so many he needs 2 folders, giraffes (respectable), and editor feeding schedule, and BTD7 leaks
That shits crazy
why is the giraffe folder three spaces tall
I missed like the first 40 seconds of the first game because i was busy staring at the folders 💀💀
I can see that Tyler is very into the common length measurement unit in the US, I wonder how many of those he has
Probably 7 like the rest of us
That first game really feels like a tech demo for a much longer, Bunburrows-esque puzzle game. Like, the base game is a dozen different, simple instances of classic game genres, only for you to reach the end of it and gain the ability to make the different games interact. Imagine a 9x9 minesweeper game giving the hints for a blank soduku card, or playing tetris to make a stairway for a platformer guy to climb up. That mechanic with the window positioning could be used to 'link' different games and start the meta puzzles. I could even see some lore develop around it with a "There is no Game"-style narrator trying to test their games for bugs and constantly commenting on how the player finds unique ways to break them.
The first game feels like it has the potential of Partrick's Parabox in terms of mechanics.
Like, imagine different worlds, and you need to lime up your windows to connect the different worlds, open a second copy of the slider window to have 1 room link with 2 rooms for shenanigans, or using 2 slider windows for toggle blocks that show 2 of a color, a 3rd window perhaps, or even a slider inside a platforming level. Maybe 2 layered slider with toggle blocks that only activate if the upper layer slider is over them.
“Editor feeding schedule” “bloons td7 leaks” “feet weird & not weird” and then there is giraffes
Tyler must have a massive feet pic collection if he needs 2 folders
Well one is weird, the other isn't!
Hop Slide is such a cool concept, definitely one of the freshest puzzle games I've seen in a while
I imagine the reason there aren't more games like the first is that it would be really difficult to program at scale, but has quite a lot of potential though.
Man the folders got some wild names
Bloons td7 leaks...Tyler know what to add on a background
Earliest I've ever been to a video seen hopslide on icely's channel and played tiny fragments myself
love the icons at the bottom of the screen, almost perfect, I wish they also had the correct icons and size, once I noticed I can't unsee the difference
The first game you played should be made into a full game digging into all the mechanics they have and how they interact awesome short game with massive potential
3:02 no way he got the afro
One solution requiring you to have 2 instances of the game open is a reference to Achievement Unlocked 2
Funny that I watch this while I'm working on a presentation and watching YT videos on split-screen, innit?
I love both of these. I kind of want full length, more fleshed out versions of both of them that expand on their mechanics and have some more difficult puzzles.
Hop slide's concept is extremely cool
“3 puzzle games” series when?
His files: feet(weird), feet(not weird), giraffes, editor feeding schedule, blooms td7 leaks
there is a rogue-like bullet hell shooter game called "windowkill" that has even crazier window mechanics than the first game, and i think you should play it
There is one other game I can think of that required you to have two separate windows open, and that was "Who's Lila".
It actually asks you to do it twice. The first is to access a characters fake facebook account (though this is technically unrequired, as the information you need is thankfully also in the game itself), and the second requires downloading the free "DLC" that serves a similar role to the "Slide" window in Hop/Slide (Albeit, the Puzzle/Mystery game version of it).
Not sure it would be a great fit for the channel, but I thought I should still bring it up.
~~~
Actual suggestion: on the Flashpoint Archive, there are several escape room games by a developer called "Neutral". Vision, Linkage, RGB, Lights, Sphere, Switch, and especially Elements are some of the best escape room games I've ever played and manage to do a great job of actually making the player legitimately think. They also don't really have stories, and are just pure puzzle solving in fairly brightly lit escape rooms. Mostly very satisfying puzzle solving
(Though the lack of dialogue or proper hint system did result in a few "wait, I could click on that?" moments that did legitimately suck).
~~~
Good Job on the video!
OneShot also requires you to use two windows for a section of the game
That first game was amazing
Love Tyler’s folders at the bottom of the screen; “feet (weird), feet (not weird), girrafes, editor feeding schedule, and blooms td7 leaks”.
Rhythm Doctor does the game window craziness in a wild way
Tiny Fragments have such a huge Nitrome vibe to it. The UI, the artstyle, the music, the gimmick-based gameplay
You always found fun puzzle games to play! Been loving your recommendations as I've been playing it with my family together 😊
I love how you put so many little details in your videos. All the folders little edidted things.
For level 14, taking into account that the cannonball doesn't move with the puzzle pieces, there are two other solutions.
The safer and easier solution would be:
Move bottom to bottom left, and top left to bottom.
The cannonball will go down, then right (redirected by an arrow), then down (redirected by another arrow).
The moment it gets redirected by the down arrow at bottom right, switch bottom right with top right. If you time it correctly, the green block will be hit.
The trickier solution (which I've verified to also work) is:
Move bottom to bottom left, and top left to bottom.
The cannonball will go down, then right (redirected by an arrow).
Right after the redirection, switch bottom with bottom right.
If you time it correctly, the down arrow will redirect the cannonball.
Finally, switch bottom with top right. Again, if you time it correctly, the green block will be hit.
Also, he walks on the cannons easily, as you saw in levels 12 and 13.
That giraffs folder is sick. even got the extra high one for neck space
Interesting! This is kind of like Sky Keep from Skyward Sword, you shift the dungeon rooms around as you go through the dungeon!
This world needs more puzzle games based around moving around parts of the world
Hopslide is an absolute classic imo, i always revisit it at least once a year
I really liked hop/slide, what an interesting and technically unique game.
Window Kill is a bullet hell game, it also have the concept of interactimg with multiple windows
Hopslide might be one of the greatest things i've seen since Anor Londo
"they say level 14 is crazy"
Me not noticing Tyler is already done with it.😮
two folders being "feet (weird)" and "feet (not weird)" is sending me
I think I liked the first game a little better, it had more interesting mechanics, I don’t know how they’d expand on it, but I hope they can!
Reminds me of the game 'Framed' where you moved around the scenes as the character proceeds. @Aliensrock played it on the channel but i recommend playing it yourself if anyone is interested in short puzzle game
If you liked that play WindowKill it’s all in in that concept
Between the two games i gotta say i absolutely loved the first one
There's something i really like about games that play around with the game window and the instance of the game itself
Hopslide was amazingly well made, could’ve used less flashing with the overlay though haha
Put these together and you get the old flash game continuity
Both were cool, I really liked the aesthetics and ingenuity of the first (pop slide) best
By the way, Fancade, a mobile collection of fun minigames has a minigame similar to the second game. It's called Frames and it's also quite challenging!
I definitely liked HopSlide more. I like when games try new things and get meta.
the files in the background are a nice touch, also dont forget to feed the editor
both games were incredible but the first game had some incredibly creative ideas put into it, whereas the second game is just a cool little puzzle game
Fun fact: there's a fnaf fangame that requiers to play in two its series' games at the same time. It's five shows at wario btw
Loved playing both games, love HopSlide more tho
If you want more of this style of game, The Pedestrian has a similar but different concept.
i'm more intrigued by the first one, the concept is pretty unique. the second one i've seen the idea before but the cannon interaction is interesting
Never seen a creature more befitting for the name Bob
You should try windowkill, it’s made of windows where you fight off against enemy’s and bosses using your cursor, your window and your abilitys from upgrading to win!
You also have to keep expanding the closing window to see enemy’s, it is a new game and it is quite great, I played it myself found,when I unlocked a lazer guy, he was quite good
That first game gives me some patrick parabox chills
For absolutely no particular reason, have you heard of a puzzle game name OneShot where you try to safely guide precious cat child?
The desktop icons are legendary, also ima need to see the feeding schedule
this reminds me of a flash game called continuity
Tyler when he discovers Oneshot:
The second game reminded me of framed. Still waiting for that part 2 tyler
the first game was crazy and has so much potential
but its probably difficult to program
I love “Tyler’s” desktop.
Hop was super interesting. I only wish there was more.
I had so much fun playing hopslide, its so cool
10:43 that’s my favorite part
Oh my god I’ve finally played a game before Tyler has
I love the desktop icons
BRO what are his folders
"Feet (weird)"
"Feet (not weird)"
"Giraffes"
"Editor feeding schedule"
"Bloons TD 7 leaks"
First game seemed soooo cool
editors having fun today
Very cool! Love this kind of out of the box game designs!
There is a roguelike called windowkill that uses this concept in a great way, it's a twin-stick shooter tho
15:30 would be funny if hitting the spikes here would be an alternate ending
FINALLY, hop slide, ive been waiting for eons
I definitely loved the first one way more then the second.
the little folders in the bottom left are such a great little joke\
Besides the Editor Feeding Schedule, that one is important
that first one is just impressive
I think Hop and Slide was the more interesting of the two, largely due to how it played around with its gimmick. The other one was a little two straight forward with its puzzles.
I've been watching this video peacfully when I noticed what folders and files he has on the desktop
0:44 the fact i saw the things now
Absolutely banging ideas both of em
When you don’t playa game in two seperate windows
Grapefruits aren't spicy. Tyler needs to check if he's allergic lmao.
I like Hop Slide more because it has original ideas and the puzzles were cool. The second game has a lot of copies (**or is a copy**) that have better room designs.
Editor Feeding Schedule.. Feet (weird).. Feet (not weird).. Bloons TD7 Leaks.. and giraffes.
All is normal here.
Hopslide at first I was like "okay some manipulation with sliding rooms, not *that* crazy" but then the green room happened with needing blocks in certain positions and then it more earned the windowed design in my eyes AND THEN THE RED ROOM.. okay wow.. actually using windowed mode was sick.. like meta puzzles being it's whole thing was really nice.. wish there was a win screen tho lol
Tiny Fragments was a lot more.. contained.. like it didn't use *your* windows and just was rearranging scenes, still good puzzles but when compared to the metaness of Hopslide it just isn't *as* novel with the window idea... but it being a whole game with levels gives it points in my eyes
Both are good, can't decide which I like more.. maybe Bob's game just because
Question:
What happens if you open 2 slide windows and go through a doorway leading to contradicting spots? Like on one window blue leads to red, the other green.