Dr. Robotnik's Ring Racers v2.1 (v1.1) - Introduction & ALL of the tutorial (Blind & Suffering)

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  • เผยแพร่เมื่อ 26 เม.ย. 2024
  • A second attempt at the tutorial, having now played online for quite awhile. Now I can also conclude and leave my official criticism of this tutorial
    Sorry:
    - In the section where I need do 3 switches I apparently forgot one? I was stuck there for a while until I suddenly realized one I passed like 4 times I didn't hit yet. Could there be an arrow above the switch or something? Something basic like that seem handholdy but that's the stuff that progress things more smoothly.
    General:
    - This tutorial feels made for mappers. A lot of stuff seen in this thing I haven't experienced yet in regular maps, and I have unlocked them all.
    Basically, this tutorial is like; look at this cool mechanic and this very subtle thing you can do with it. Like, seriously the trick with wind is something that I have NEVER seen in actual gameplay yet, nor the switches
    - This is further supported by them showcasing a loop which I too haven't experienced yet in an actual map
    - Drifting, something super basic is teached AFTER way less important things
    - An item that is battle only, which they don't mention is battle only (unless I missed it)
    - Navigating the next bit of text from the dialogue is sometimes awkward because of the position I am at
    - Information overload: Together with the "mapping" statement this thing teaches way too much very subtle things and absolutely overwhelms you.
    Reminder:
    - This tutorial video is made in v2.1 (v1.1) where tutorial tweaks were already made. Since I never got this far in the first version I am not sure what has changed.
    Did I felt good having done all of this now and did it make me know more vs just learning them naturally online / singleplayer? Absolutely not. The switch stuff with that move (which btw is a horrible move in actual gameplay) does NOT occur in normal gameplay and is information overload. Its another example of "Look mappers, you can make this cool gimmick in your map if you want to"
    Overcomplicated tutorial that teaches way too much not important things and more important things way too late (lack of proper natural progressing)
    Again I am not sure if the exit portals were also in v2.0 (v1.0) since I was told on the first days you had to do the whole thing
    Sorry if I sound pissy but I genuinely didn't had fun doing this.
    ---------
    Download Ring Racers: www.kartkrew.org/
    Dr. Robotnik's Ring Racers is a fan-made kart racer made by Kartkrew using the Srb2 engine which runs on the Doom Legacy engine.
    The server played is in the title of the video.
    #sonic #srb2 #srb2k #SonicRoboBlast2Kart #Ringracers #doom
  • เกม

ความคิดเห็น • 34

  • @AnimeSonicSrb2
    @AnimeSonicSrb2  หลายเดือนก่อน +6

    PLEASE read the description

  • @notimportant768
    @notimportant768 หลายเดือนก่อน +15

    I do agree this tutorial was a bit much and they should have had it broken up into chunks.

    • @frozen_applejuice
      @frozen_applejuice หลายเดือนก่อน +3

      It's odd because it is in chunks if you go back to it in the extras menu. Thankfully, they put exit portals at the end of each chunk in 2.1, and they made the test race easier to beat.

  • @evdestroy5304
    @evdestroy5304 หลายเดือนก่อน +8

    Game design is my passion:

  • @RollyPollyPal
    @RollyPollyPal หลายเดือนก่อน +6

    Just to clarify a few points although I agree with most of what you've written here:
    - Loops are actually used a few times throughout the game, the very first stage has one actually if you take the speed gate shortcut
    - They don't mention that the gachabomb is battle only but I think it's still worth teaching the player because it is in fact used in the prison minigames in every grand prix (one would obviously miss this detail if they skipped the grand prix and jumped straight into online races) doesn't excuse them glossing over almost every other item though
    - the one exit portal at the beginning was the only one that existed pre-1.1/2.1. The rest were added in the update so players have more chances to end the tutorial if they think they're ready.

  • @anathiafoxglove273
    @anathiafoxglove273 หลายเดือนก่อน +8

    The sequel we needed and deserved.
    ...In all seriousness, I've played a bit of the game myself and I've found that a number of these mechanics are fairly intuitive and well-represented in the tracks as they are (fast-falling in Storm Rig, tricks in the special stages and Sunset Hill are a but a few I've encountered so far). It's nice of them to give us a detailed explanation of RR's new mechanics, as there is a *lot* to learn, but I think the devs are capable of showcasing all the new movement options organically through gameplay, as opposed to this overly-complicated tutorial, as you've mentioned.
    One thing I feel could help with RR's teaching process would be a Glossary of sorts, perhaps a menu in the Extras section. Something you can refer to with a description (as well as a short video), showcasing the individual mechanics, their effects, applications, how they happen, and anything else that may be helpful to the player! Of course, keep the hands-on experiences present so folks may experiment with them as they wish. Numerous fighting games such as Guilty Gear have stuff like this, as well as other fan games such as Power Bomberman, and, given how much inspiration Ring Racers draws from said fighting games, a Glossary would complement the game well, save players a LOT of headache (seriously I slogged through this for 40 minutes wondering when the hell it would be over LOL), and likely educate them further on the mechanics of this game they worked so hard on!

    • @Fefe-vp9yk
      @Fefe-vp9yk หลายเดือนก่อน

      Thats actually genius! It surely would make the learning process less tedious

    • @AnimeSonicSrb2
      @AnimeSonicSrb2  หลายเดือนก่อน +1

      A game I think did this nicely is Snowboard Kids. Snowboard kids has a "lessons" button in the main menu which allowed you to learn about each item of the game and general lessons of the game. This also allows them to explain to marble garden spin which everyone explains as "its like kirby's air ride" like they assume everyone played that game lol

    • @anathiafoxglove273
      @anathiafoxglove273 หลายเดือนก่อน

      @@AnimeSonicSrb2 Oh, true! I still don't totally understand that damn Marble Garden top, even as a Kirby Air Ride enjoyer.
      So, yeah, Glossary when? (also Snowboard Kids is based)

  • @maxenswlfr1877
    @maxenswlfr1877 หลายเดือนก่อน +4

    In actual courses, the insta-whip feels less like something you can take advantage of and more of a tool for the CPUs to bitch slap you out of nowhere and send you flying. While they also go as fast as if they had rings. Even after the patch, the CPUs can really be unfair, it happens so often that they hit you somehow and you end up in a slope with no speed and negative rings so you have to waste even more time charging a spindash and losing more places. And since the spindash was used to climb the slope, you have to drive at a snail's pace afterwards until you find rings to artifically gain speed, making you waste even more time.
    And then you're locked out of the A rank since they had the genius idea of linking it to overall performance. A game this chaotic should not expect perfect play

    • @girlmeat-beth
      @girlmeat-beth หลายเดือนก่อน

      My thoughts exactly. I've so frequently wavered between first and last to the point the game expecting me to maintain first for an entire race is ludicrous. I'm all for games expecting perfection from me, but I too expect it from them, and I love this game, but it is not perfect.

  • @rabolli1030
    @rabolli1030 หลายเดือนก่อน +1

    I like the tutorial. It’s charming

  • @AndonutsJeff
    @AndonutsJeff หลายเดือนก่อน +4

    I really do not like the bounce after the fast fall. Feels so unsatisfying. There were so many basic things they could have explained in the tutorial rather than these obscure mechanics, like weight classes, the other items, or braking while drifting for tight corners. It spends so much time on tricks but doesn't explain that the fast fall works differently while in the post-trick charge state.
    The vulnerable state that you need to be in to use the whip attack thing is never worth it in a race. Getting spun out just by touching another kart just feels awful and punishes you for getting punished. Like not only did you either get hit at an unlucky time to not have any rings, you get bumped by everyone behind you and you're just bouncing around for 5 hours. It feels like the things that punish you for being bad/unlucky outweigh the things that reward you for being skilled
    Also the chaos emerald stages are bullshit hard for something that you need to get through an entire 30 minute cup with a good score(?) to even attempt, and has a limited number of lives. Just let me attempt it at any point if I already won an A or S rank in the cup...

  • @Pakigi716
    @Pakigi716 หลายเดือนก่อน +7

    For people that don't want to spend 3 billion years on the tutorial here's a quick rundown:
    -You can gather rings (up to 20 rings max), when you use rings you get a slight accumulative boost
    -If you go fast enough and have that sonic unleashed boost aura, you can bypass electric barriers that gatekeep shortcuts like at 9:28 (i have yet to see a single soul breaking those barriers on GP but whatever)
    -When you're out of rings you can do melee attacks
    -When you have an item you can't use your rings
    -if you go below - 20 rings you're dead
    -Also you can stomp
    That's it, the rest you'll get it on the race
    Even after the update this is still the stupidest tutorial i've seen lol and the constant lore dump with tails smug face is the cherry on top

    • @Trimint123
      @Trimint123 หลายเดือนก่อน

      You forgot about the spin dash, which helps to take care those steep slopes and even for the start of the round.

    • @Pakigi716
      @Pakigi716 หลายเดือนก่อน

      @@Trimint123 for the spin dash you hear the cpu using it at the start of each race so i didn't include it :)

    • @clonefighter1996
      @clonefighter1996 หลายเดือนก่อน

      ​@@Pakigi716 Yeah, but just seeing the CPU do it is not enough to glean on how to do it yourself. The Spin Dash is used by pressing Accel, Brake and Drift all at the same time. (There's also a shortcut bind in control setup, if that's easier for you)

    • @Pakigi716
      @Pakigi716 หลายเดือนก่อน +1

      @@clonefighter1996 oh ? I play with the XBOX controller and its just the Y button by default for me

    • @clonefighter1996
      @clonefighter1996 หลายเดือนก่อน +1

      @@Pakigi716 That's the shortcut bind I was talking about in the last sentence of the message ^.^"
      You can also activate it by simultaneously pressing A, X and RT, if you're curious.

  • @duyngo7697
    @duyngo7697 หลายเดือนก่อน +6

    17:12 and 17:36 are great examples of why the tutorial just fail. The seasaw and spike were there to make you use the E-brake mechanic, which let u sit still without being effected by gravity. But yea just tank and go fast through it all, why do we need to use the E-brake? There are lots of moment like this, the Tricks, Insta-whip, the Switch,... why we need to learn these? When do we need them in the race?

    • @AnimeSonicSrb2
      @AnimeSonicSrb2  หลายเดือนก่อน +1

      lol I didn't even notice I didn't follow at all what the tutorial says indeed. Heh. I just reacted from my racing experience

  • @axecrusader4603
    @axecrusader4603 หลายเดือนก่อน

    I was honestly trying to figure out how some mechanics like the respawn machine or the spinning attack could help a player in online and local racing cause the prior seems like a way to not get stuck in geometry or something like that and the latter being something I'd see more for Battle rather than normal racing.
    Doing tricks feels very clunky, especially when you just want to maneuver yourself back to the track instead of falling into a pit, while also being kinda fucked if you don't get that jump with enough speed.
    The Fast fall is pointless if it bounces you after hitting the ground. I have no clue why they had the need to add that besides preventing players to abuse it to get more speed in downward slopes (Which sounds like a way cooler thing to do imo...).
    Having no item tutorial also feels weird since it does teach you a lot about a SPB and that Battle Mode projectile. Imagine teaching the player how to correctly use a Jawz or a Marble Garden topspin. Or the other 2 shield items that don't tell you much about what they can do to you or the other players.
    No instance of them mentioning a manual (If there is one, I haven't checked) to teach all about the previously mentioned stuff.
    I know they don't want to hand-hold the player during the whole tutorial but I swear the button section with the air vents was completely unnecessary and what's baffling is THAT section is the only one to not make you lose 10 seconds of death animations by just teleporting you to a checkpoint of sorts. Why not do that with ALL parts of the tutorial? Why not teach the player about what the weight and speed of a character do in-game?
    And to be 100% honest, remove the spray can section completely and give the player those colors from the start.

  • @mechadeka
    @mechadeka หลายเดือนก่อน +1

    Based and critical pilled.

  • @sevensvn5391
    @sevensvn5391 หลายเดือนก่อน +3

    I'm the kind of person who prefers dedicated tutorials and get annoyed when mechanics aren't taught explicitly or when I'm just thrown into an actual stage/race to learn the mechanics, so seeing these kind of reactions has been strange to me. I think I would take a long, thorough tutorial over one being broken up into chunks and me having to interact with the actual game without being introduced to the mechanics.

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 หลายเดือนก่อน +7

      the problem with DRRR’s tutorials are its prioritization and delivery of information. DRRR’s tutorial prioritizes mechanics that outright never appear during 99% of actual races over things you will encounter at least once every race, and doesn’t lay out its map in a way that presents cases similar enough to an actual race for the player to internalize its lessons.

    • @sevensvn5391
      @sevensvn5391 หลายเดือนก่อน +2

      @@crimson-foxtwitch2581 But I like knowing of situational game mechanics, and I don't need the map to be similar to internalize. In a lot of cases I either take notes, screen shots, or just take the time to experiment with the mechanics after the tutorial to familiarize myself with them rather than playing the game normally.
      It's especially important to me since I'd say I tend to take understanding even the most situational game mechanics and using them to my utmost advantage fairly seriously. This is the kind of thing I want, but I understand that some prefer to just play the game.
      I don't really like when developers don't put a situational game mechanic or feature in the tutorial, immensely.

    • @evdestroy5304
      @evdestroy5304 หลายเดือนก่อน

      ​@@sevensvn5391If it was split into chunks you would still be able to play the whole thing back to back if you wanted to

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 หลายเดือนก่อน +4

      @@sevensvn5391 The problem is the overemphasis on such situational mechanics while completely ignoring much more frequently-used things like Sliptide. Sliptide isn’t mentioned AT ALL in the tutorial yet you inevitably run into it at least once per race.

    • @sevensvn5391
      @sevensvn5391 หลายเดือนก่อน

      @@crimson-foxtwitch2581 I think I understand, yeah, there could maybe be more.

  • @anotherchannelnamedn1079
    @anotherchannelnamedn1079 หลายเดือนก่อน +5

    I would like to agree to disagree that the tutorial is made just for mappers. It seems like that the tutorial not only shows some, if not all, of the objects that mappers could implement in their custom tracks, but it's also meant to teache players about advanced techniques and mechanics.
    As a example, in a section near the start of the braking tutorial, starting at 14:58, the player is told to release the gas and step on the brake after hitting a speed pad to avoid uncontrollably driving into the springs and spikes. This might not be a crucial bit of information for some people, but I think I can bet that anyone who have played 200cc races in Mario Kart 8/8 Deluxe, or any racing game that is played at higher speeds for that matter, will know how important this is. If you are trying to take a turn at a high-speed without braking, unless you can change your velocity quickly, good luck with that because you're either hitting a wall or going off-road in one of multiple ways. Yes, you can use your emergency brakes, but you'll have to sacrifice a lot of your speed that you then have to build back up again. Braking makes it easier to stay on-road at high speeds and doesn't slow you down as fast as the emergency brakes so you will be able to get back to top speed more quickly.
    Going back to the tutorial, I believe that some of the mechanics it is teaching here are more as a heads-up and to show how much control you have over your kart more than anything else. The wind tricking may show up in newer tracks, official or user-made, in the future. Tracks in the future may have areas or shortcuts that requires fast-falling at the right time or tricking early to access.
    As for the insta-whip, as someone who has yet to play this game, I could agree that the insta-whip is bad, but not because that it's bad itself but mainly because of the mechanics surrounding it. I believe that the purpose of the insta-whip is to be used to knock away other players - either because they're trying to get in close to you or their in your away - so they don't bump into you and deal ring sting damage, it's a defensive mechanic. I think the problem is, unless I'm wrong, that you can't insta-whip items away so other players can still get you from a distance.

    • @evdestroy5304
      @evdestroy5304 หลายเดือนก่อน +4

      A lot of this stuff can be learned by just playing the game, or is so rare that it basically never shows up to begin with

  • @azertyQ
    @azertyQ หลายเดือนก่อน

    lmao switch fail @ 36:12

    • @AnimeSonicSrb2
      @AnimeSonicSrb2  หลายเดือนก่อน

      ah so I did see the switch I just failed in some amazing ways twice to hit it properly, which made me think I did hit it before.