@ChimpanzeePS3 Yes, I did notice, hence the description. ;) What I'd actually do is have one master set of logic and communicate the "grabs" wirelessly to that. This was supposed to be an exercise for the creator!
for all those who don't know why having 2 or more of these triggers makes it not work properly its because the sensors are reading that 2 tags that are the same color and are labeled the same thing but do not have the same signals so it reads the higher one(100% speed) which is why it says at regular speed. to fix this right where the grab switch is move it away and delete the wire to the timer. now place a or gate between the switch and the timer and add a tag sensor and a tag....
One other sound that would really "sell" the slow mo effect would be if you maybe added a slowed down or lower pitch heartbeat sound. Just an idea I thought would be cool
It's fairly simple, you'd just use an tag on a piston, going towards/away a tag switch, which is attached onto a piston/wheel, thus slowing/speeding it up
The way you can fix the 2nd switch not working, is more or less having all the logic on the slowwed down object. Just grabbing the block sends a signal to a them that says to start. So everything would get the signal from the block and go through the time slow. Because fixing the box itself would leave a problem, as you could in idea, you could lengthen the time slow, by adding a new effect, the but other would end, and trigger the other lighting/sound. The problem is the other box's signal. :D
@awesomealex900 i believe the tag sensor takes the largest signal, so have 2 tags, one at 100% and another at 15%, it'll just take the 100% tag to solve this,you could make the grab trigger a tag and have all of the effects be triggered by that tag (the tag sensor to that would be linked to the timer instead of the grab switch at 2:20)
forgot to mention that the downside to putting the global gravity tweaker is that if use the slow-mo effect with the global gravity tweaker in a level there could be plenty of bugs so yea
@Eden816 to change the speed the sackbots move you can use creature brains and change the speed at which the sackbot runs. If you are using movers to make it run faster, you can turn the movers off when you want him to move slower.
If you want multiple switches, (1 per checkpoint) just make it effect only in one area by using different tags for every switch and the stuff in that area.
I'm sure it's possible since I played a community level with an epic scene where I flew through a window doing an backflip, all in slow motion. Don't know how though...
@Eden816 Yes. I just made 2 tags with 2 labels. First label is 15 (as in 15%) and second one was Time. I placed a chip on the bot that L1 activates the 15 tag for 10 seconds. This activates the 15 percent signal.
I haven't really learnt about the use of percentages of batteries but LOL at the end when u grabbed the dissolve on the right it didn't slow down the hazard XD
There should only be one circuit board with all the logic for this effect, and it should be triggered by a tag sensor. Then, wherever you want a slow motion activator in the level, simply wire up a grab switch (or whatever else) to a trigger tag. This way there aren't multiple "speed control" tags with conflicting values (ultimately always outputting 100%) - plus, maintenance of the level will be easier. Never duplicate circuitry if you can help it.
another amazing tutorial!! thanks! May I ask you to make a tutorial with thunder effects? I would like to create this effect for my level but I don't find... Sorry for my english, I'm french. Thanks a lot!! Keep going, best regards
i added a global gravity tweaker and set the gravity to 40% which gives a more intense feeling. also thnx for teaching us sackfolk this. "so intense" lol
Is there a way to make sackbots' (or maybe even sackboy's) jump slow motion? If you just use anti gravity tweaker then he goes higher which I wouldn't want.
so you could make a sackbot and then use the tag that slows down everything and then the sackbot's movements will be slower even if you are controlling it?
@Cal14burn That would be cool, but only if it had a cool-down. Anyway, I believe if you wire the button on the receiver just like the grab button, than it should work. :) Any wiring can activate this slow-motion effect as long as it is on. You should know how to make a sackbot override controlinator if you watched his sackbot vids.
( i labeled mine grab and made them green). now make the sensor detection radius huge(i made mine 5000.0) and wire the sensor and the grab trigger up to the or gate then wire the or gate to the timer. lastly also wire the grab sensor to the tag that you just made. in short this will simulate a grab on all the other switches in the level and in doing so make it work properly again. :) no duplicate and have fun :D
nice videos! I constantly find myself struggling with logic in LBP2. For instance, i wanted to make a level you can only move while jumping. I tried to set conditions like "right joystick only works while x is pressed" but keeping x pressed down could let you walk normally. I tried a timer to cut off walking after a while, but it slowed down the walking speed and turned the jumps to be really short. I ended up placing tags all over the floors, and it still doesn't work perfectly. Any ideas?
This is awesome and I think a lot of people will find good uses for it but I have a question. When you made a copy of the trigger the lighting and sound changed but the objects didn't slow down. Why is that?
+Eli Kawkins + percentages make it spin to the right, - percentages make it spin to the left. Bear in mind that this in the inverse if you use L3 (I could be wrong about the button used) to slip the object in question. The higher the percentage, the faster it spins.
Another great tutorial Compher. Thanks. Did you notice that the second (copied) trigger didn't slow the objects down. It only activated the sounds and globals. Just wondering if you looked into why it wasn't working after you'd finished recording? Just curious. Seems odd that it wouldn't as it's a duplicate of the other switch!
ugh thanks I really wanna use this in a level now but if I do, a bunch of noobs would say "You stole that from LBPlanetorials!" or "you got this from youtube!" >:/
movers... that should do the effect you are looking for. just place on sackbot microchip and angle it where u want it to go then have so way to trigger the effect then... Boom! epic slow-mo jump :)
Could it be possible to put this logic on a sackbot and instead of using a grab switch hook it up to a controllinator so when you press a certain button it slows down time
READ THIS: Good tutorial! But notice how nothing slows down when there's more than one switch. It won't work how it is with multiple switches to grab as each switch will be sending a 100% signal when their first selector output is active which will "overlap" any new 15% signals output by the other switches. If there's multiple switches the effect will only work if all the switches are grabbed within the timers duration (10 seconds) then the effect will be reset when the first timer has finished.
11:15 HOW does he NOT notice the circle doesn't slow down? (i know its in the description but still) It would be easy to miss if the WHOLE THING didn't revolve around it... The whole thing is still awesome but just idk how he missed it.
can you make a slow motion effect with sackpeople and sackbots? for example: in an epic moment in a level the player jumps in slow motion to make the moment very epic
dude how did you not notice this?.. when u copy pasted the grab switch and then grabbed the new one, it didnt slow anything down. same thing happens when i try. u have to switch the sensor colors of the grab and slow motion for it to work and i dont know why
@LBPlanetorials Oops. That's embarrassing. The number of times I want to tell commenters to "READ THE DESCRIPTION!!!!!!!111" then I go and do it myself!. Sorry. :)
THANKS!!!!!! ist acually pretty easy if you follow the steps and pause the video when your doing a step. i did it in about the same time that he did it in the video. TRY it its awesome. thank you bro!!!!!
I use to watch these when I was like 8, and now I’m going into college for computer science to hopefully become a game developer.
Noice
@ChimpanzeePS3 Yes, I did notice, hence the description. ;)
What I'd actually do is have one master set of logic and communicate the "grabs" wirelessly to that. This was supposed to be an exercise for the creator!
You have some of the best logic tutorials on TH-cam and I think that you should get way more recognition, thanks for the help!
for all those who don't know why having 2 or more of these triggers makes it not work properly its because the sensors are reading that 2 tags that are the same color and are labeled the same thing but do not have the same signals so it reads the higher one(100% speed) which is why it says at regular speed. to fix this right where the grab switch is move it away and delete the wire to the timer. now place a or gate between the switch and the timer and add a tag sensor and a tag....
@LBPlanetorials I was so happy when I saw this in my subscriptions! Hope you keep doing this, you definitely deserve more views on here.
@LBPlanetorials What's happening is the 100% signal from the second switch is overpowering the 15% on the one I press. It was an oversight... my bad!
This is very good! I didn't know anything about signal strength, but now I know clearly!
I love the little action you do when you say this. Good work bro
One other sound that would really "sell" the slow mo effect would be if you maybe added a slowed down or lower pitch heartbeat sound. Just an idea I thought would be cool
Maybe i can use it in my "Ratchet and Clank: A Crack in Time" level.
DANGIT! right when i make a tutorial on how to do this, i find YOU'VE done it aswell! ah whatever, i'll keep it up anyway, nice vid
It's fairly simple, you'd just use an tag on a piston, going towards/away a tag switch, which is attached onto a piston/wheel, thus slowing/speeding it up
The way you can fix the 2nd switch not working, is more or less having all the logic on the slowwed down object. Just grabbing the block sends a signal to a them that says to start. So everything would get the signal from the block and go through the time slow. Because fixing the box itself would leave a problem, as you could in idea, you could lengthen the time slow, by adding a new effect, the but other would end, and trigger the other lighting/sound.
The problem is the other box's signal. :D
@awesomealex900 i believe the tag sensor takes the largest signal,
so have 2 tags, one at 100% and another at 15%, it'll just take the 100% tag
to solve this,you could make the grab trigger a tag
and have all of the effects be triggered by that tag
(the tag sensor to that would be linked to the timer instead of the grab switch at 2:20)
forgot to mention that the downside to putting the global gravity tweaker is that if use the slow-mo effect with the global gravity tweaker in a level there could be plenty of bugs so yea
@Eden816 to change the speed the sackbots move you can use creature brains and change the speed at which the sackbot runs. If you are using movers to make it run faster, you can turn the movers off when you want him to move slower.
If you want multiple switches, (1 per checkpoint) just make it effect only in one area by using different tags for every switch and the stuff in that area.
I'm sure it's possible since I played a community level with an epic scene where I flew through a window doing an backflip, all in slow motion. Don't know how though...
Just in time! :D Wow! I needed to find a tutorial about slow motion! Thank you so much!
@Eden816
Yes. I just made 2 tags with 2 labels. First label is 15 (as in 15%) and second one was Time. I placed a chip on the bot that L1 activates the 15 tag for 10 seconds. This activates the 15 percent signal.
I haven't really learnt about the use of percentages of batteries but LOL at the end when u grabbed the dissolve on the right it didn't slow down the hazard XD
This gave me a great idea for an epic controllinator
two identical tags within the same area of a tag sensor require both to be activated.
three requires all three to be activated and so on
There should only be one circuit board with all the logic for this effect, and it should be triggered by a tag sensor. Then, wherever you want a slow motion activator in the level, simply wire up a grab switch (or whatever else) to a trigger tag. This way there aren't multiple "speed control" tags with conflicting values (ultimately always outputting 100%) - plus, maintenance of the level will be easier. Never duplicate circuitry if you can help it.
I managed to make a slow-motion effect in LBP1 very simply.
another amazing tutorial!! thanks! May I ask you to make a tutorial with thunder effects? I would like to create this effect for my level but I don't find... Sorry for my english, I'm french. Thanks a lot!! Keep going, best regards
i added a global gravity tweaker and set the gravity to 40% which gives a more intense feeling. also thnx for teaching us sackfolk this. "so intense" lol
im making a movie using this slowwwww moooooooo and there are gonna be slow mo effects every now and then >:3
Dude thanks for the tutorial I really needed it for my next level
Is there a way to make sackbots' (or maybe even sackboy's) jump slow motion? If you just use anti gravity tweaker then he goes higher which I wouldn't want.
so you could make a sackbot and then use the tag that slows down everything and then the sackbot's movements will be slower even if you are controlling it?
very nice comphermc, very original :) Glad you did a video
Its nice to see another great tutorial.
it can work on anything :) just put your mind to it
@Cal14burn That would be cool, but only if it had a cool-down.
Anyway, I believe if you wire the button on the receiver just like the grab button, than it should work. :) Any wiring can activate this slow-motion effect as long as it is on. You should know how to make a sackbot override controlinator if you watched his sackbot vids.
( i labeled mine grab and made them green). now make the sensor detection radius huge(i made mine 5000.0) and wire the sensor and the grab trigger up to the or gate then wire the or gate to the timer. lastly also wire the grab sensor to the tag that you just made. in short this will simulate a grab on all the other switches in the level and in doing so make it work properly again. :) no duplicate and have fun :D
nice videos! I constantly find myself struggling with logic in LBP2. For instance, i wanted to make a level you can only move while jumping. I tried to set conditions like "right joystick only works while x is pressed" but keeping x pressed down could let you walk normally. I tried a timer to cut off walking after a while, but it slowed down the walking speed and turned the jumps to be really short. I ended up placing tags all over the floors, and it still doesn't work perfectly. Any ideas?
Hello comphermc, in your Fourth Wall Trailer you slow-moted the sackperson. How? Please answer me.
Thanks for the attention, piculuco
This is awesome and I think a lot of people will find good uses for it but I have a question. When you made a copy of the trigger the lighting and sound changed but the objects didn't slow down. Why is that?
Oh and also make the motor bolt into signal strength
What does that fix?
Eli Hawkins It allows the motor bolt to interpret signal percentages (the battery) and change its speed
+Eli Kawkins + percentages make it spin to the right, - percentages make it spin to the left. Bear in mind that this in the inverse if you use L3 (I could be wrong about the button used) to slip the object in question. The higher the percentage, the faster it spins.
Hey can this work on other stuff i make go slow motion or just those objects you made?I'm guessing yea ?right?
Another great tutorial Compher. Thanks. Did you notice that the second (copied) trigger didn't slow the objects down. It only activated the sounds and globals. Just wondering if you looked into why it wasn't working after you'd finished recording? Just curious. Seems odd that it wouldn't as it's a duplicate of the other switch!
i was waiting for you to say hold on a minute 11:18 lol awesome though
ugh thanks I really wanna use this in a level now but if I do, a bunch of noobs would say "You stole that from LBPlanetorials!" or "you got this from youtube!" >:/
movers... that should do the effect you are looking for. just place on sackbot microchip and angle it where u want it to go then have so way to trigger the effect then... Boom! epic slow-mo jump :)
"it's quite simple"
*Skips to 12:30 just to see*
"FUCK THAT!!"
Could it be possible to put this logic on a sackbot and instead of using a grab switch hook it up to a controllinator so when you press a certain button it slows down time
will a sackbot go in slow motion?
ofcourse, just replace the switch he uses with a button of the controllinator
READ THIS: Good tutorial! But notice how nothing slows down when there's more than one switch. It won't work how it is with multiple switches to grab as each switch will be sending a 100% signal when their first selector output is active which will "overlap" any new 15% signals output by the other switches. If there's multiple switches the effect will only work if all the switches are grabbed within the timers duration (10 seconds) then the effect will be reset when the first timer has finished.
How did you make the wheel spin
yes .. sir
awesome tutorial this could come in handy with gameplay :D
Actually, you take a sackbot and put the crown on, let the person save and there you go! ^^
11:15 HOW does he NOT notice the circle doesn't slow down? (i know its in the description but still) It would be easy to miss if the WHOLE THING didn't revolve around it... The whole thing is still awesome but just idk how he missed it.
Would you be able to make a sack bot affected?
What did he say? WHAT DID HE SAY?!
@ChimpanzeePS3
he changed the tag that's why it didn't slow the thing down.
does it effect sackbots too?
I made something like this in LBP1 without all the logic gates, I will upload it to youtube so you guys can see it
Finaly a video
can you make a slow motion effect with sackpeople and sackbots? for example: in an epic moment in a level the player jumps in slow motion to make the moment very epic
do you have life? XD great vid BTW!
dude how did you not notice this?.. when u copy pasted the grab switch and then grabbed the new one, it didnt slow anything down. same thing happens when i try. u have to switch the sensor colors of the grab and slow motion for it to work and i dont know why
but what if i wanted to slow down sackboy as well?
now made my movies mission imposible
is it possible to hook this entire system into a sackbot so it can be toggled on and of ?
wouldnt it be hilarious if he tried to grab the dissolve but he grabbed the spinning sponge instead and it flung him across the level? :D
in lbp and 2 i used a delay switch with globe changer because i dont under this
well FINALLY!
Why isn't you posting anymore ?
@Eden816 wow lol your comment got highest rated, but with no ratings. I am now officially lost on how this system works :P
w.t.troll?sweet awesome epic 5 star rating! but i dont have lbp2
Y'all got the crown Kratn gave it to me but he deleted his dlc give away games ): it's too late ):
4:33 PURPLE!!!!
I use a freeze time, feature in my sackgore level.
@LBPlanetorials Oops. That's embarrassing. The number of times I want to tell commenters to "READ THE DESCRIPTION!!!!!!!111" then I go and do it myself!. Sorry. :)
thnx for the idea ill use this in a lvl
how did you get the crown????????????
couldn't you also put down a global gravity thing to make the player also seem to be slowed down?
can you use this on a sacbot?
Can you use it for a bot? Will it slow down the bot is what I'm going for
very helpful
@Dinklepuff sorryt it's at 10:48 lmao
SO if i wanted this in a movie it would be the same process?
thats y i was following this vid to make a mvoie for lbp2 but it didnt work sadly for me
thank you so much!!!!!!!!:)
THANKS!!!!!! ist acually pretty easy if you follow the steps and pause the video when your doing a step. i did it in about the same time that he did it in the video. TRY it its awesome. thank you bro!!!!!
MATRIX!!!!!
Where did you get that?
ok thanks !!
Oh, and then I go and read the description...
It's an un-tradeable rare contest-winning costume piece. Learn your facts.
@skoochpwner Just that the Player will jump extra high and walk in same speed. Sorry D:
DrRobotnik..... What you do is make two tags one for 100% and the other for the 15% thats how I made it work :) No worries.
good use of signal strength. thx
PS copied trigger didn't slow down objects, lol
No it was made in Halo 3!
Thx this was pretty easy I basically copied everything but ty
ThNKA
i tryed it but u cant place two
Help. My selector always has one output on isthis normal
Yes. You could just put it into a AND gate with a toggle.