Cities vs Towns in Civilization 7

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  • เผยแพร่เมื่อ 21 ม.ค. 2025

ความคิดเห็น • 319

  • @dmnn69
    @dmnn69 28 วันที่ผ่านมา +1655

    The town mechanic is GENIUS for not having to manage 20 different production queues late game. You can have 5 cities that produce using production and spend gold in the towns when you need to build units or buildings.

    • @Har1ByWorld
      @Har1ByWorld 24 วันที่ผ่านมา +29

      so it just reshaped idea of vassal town from eariel games wow

    • @DenouementFilmsNetwork
      @DenouementFilmsNetwork 19 วันที่ผ่านมา +78

      @@Har1ByWorld this is the same as humankind. looks like they have been taking notes.

    • @TricksterPoi
      @TricksterPoi 19 วันที่ผ่านมา +33

      @@DenouementFilmsNetwork pretty much. the whole gameplay is *borrowed* from it.

    • @MuffHam
      @MuffHam 18 วันที่ผ่านมา +11

      I don't like the settlement limit that's dumb.

    • @linknlogs2273
      @linknlogs2273 17 วันที่ผ่านมา +32

      @MuffHam It has existed in the previous games, it just wasn't explicitly stated. In Civ 6 you had massive amenity penalties if you had too many cities. The settlement cap does the same thing, it just makes it more obvious to the player.

  • @ShadowReaper-pu2hx
    @ShadowReaper-pu2hx 24 วันที่ผ่านมา +377

    Towns seem good for claiming areas of land that wouldn’t make for good cities (too little production around) but that you still want to control.

    • @Grothgerek
      @Grothgerek 14 วันที่ผ่านมา +41

      I would say its the other way around.
      Towns are perfect to grab valuable ressources, while cities transform dead land into valuabe districts. Districts seem to not care, where you build them. So you can use towns to feed your city with valuable ressources from the map.
      You still want some production in your city, but you probably can also compensate it, by buying units in towns.

    • @twplustwoisthree
      @twplustwoisthree 14 วันที่ผ่านมา +3

      ​@@Grothgerekthis is logical, you don't see mining settlements/fishing towns being cities

    • @silentmarkets
      @silentmarkets 13 วันที่ผ่านมา +3

      @@Grothgerek Is it not like Civ 6 where certain districts will get a buff depending on the tile? I.e. the campuses have a +1 bonus if adjacent to a mountain tile.

    • @Grothgerek
      @Grothgerek 13 วันที่ผ่านมา +1

      @silentmarkets probably not. If at all, buildings might have a adjacency bonus. But districts are now just district (with buildings in it).
      But we will see it in the future.

    • @scottdorsch5149
      @scottdorsch5149 9 วันที่ผ่านมา

      I personally hope that there will be war options to go after just a town, if somebody forward settles in my area that are less than going after the entire empire. So you have the traditional declare war option, but then a lesser dispute territory war option for towns rubbing up against your towns. If not, at least hopefully something like loyalty can still be used to absorb those aggressive close towns

  • @smithastley1616
    @smithastley1616 2 หลายเดือนก่อน +908

    Towns using gold instead of prod is genius. Reduces late game micro and increases flexibility. Fuck yea

    • @CivMinute
      @CivMinute  2 หลายเดือนก่อน +79

      I’m looking forward to playing economic heavy strategies and loading my towns with buildings

    • @TheLokap360
      @TheLokap360 10 วันที่ผ่านมา

      Probably decreases turn time too for the AI for quicker turns in the late game!

    • @larrote6467
      @larrote6467 10 วันที่ผ่านมา +1

      So you're the reason c8v sucks n9w? Thanks to you console casuals that only care about eye candy...

    • @TheLokap360
      @TheLokap360 10 วันที่ผ่านมา

      @@larrote6467 Get a job

    • @zoidsj
      @zoidsj 3 วันที่ผ่านมา +4

      @@larrote6467 oh no, people want improvements that bring in more people and increase enjoyment of the game. If you want an overcomplicated spreadsheet simulator just play Vic3 or something like me.

  • @MysteriousGaming99
    @MysteriousGaming99 2 หลายเดือนก่อน +790

    I saw the comment where someone said your music was too loud and you said you uploaded again with less music. Just want to say good job on this one

    • @KyleHerbert13
      @KyleHerbert13 19 วันที่ผ่านมา +36

      Music is still too loud ngl

    • @smiles3005
      @smiles3005 17 วันที่ผ่านมา +4

      @@KyleHerbert13 Sounds good though

    • @KarlF45
      @KarlF45 16 วันที่ผ่านมา +15

      thats gotta be sarcasm. this video has an atrocious balance

    • @Laroac
      @Laroac 15 วันที่ผ่านมา +2

      music öoudness could still be reduced by 10%

    • @vladdracul5072
      @vladdracul5072 14 วันที่ผ่านมา +1

      @@Laroac *100%
      Not necessary at all.

  • @RovingTroll
    @RovingTroll 2 หลายเดือนก่อน +218

    The fact that I can upgrade my city instead of trying to remember where I need to put a late game tile for 400 turns is aweseome

  • @ChadwickMann
    @ChadwickMann 2 หลายเดือนก่อน +67

    This feels very similar to Millenia with their towns, vassals, and outposts. Civ 7’s towns look like a mix of all 3

    • @Carewolf
      @Carewolf 9 วันที่ผ่านมา +4

      Which in turn is like Humankind. The one big innovator of the latest generation of X4s

  • @obe726
    @obe726 2 หลายเดือนก่อน +33

    Dude your videos are awesome, very clear and well explained. Thanks

  • @elivogel388
    @elivogel388 2 หลายเดือนก่อน +411

    Glad they're bringing back the happiness mechanic. In Civ VI there was no reason to play tall, and I hated pumping out settlers because I had to.

    • @MrArchilus
      @MrArchilus 16 วันที่ผ่านมา +26

      I think it was too punishing in V though. There you had to play tall. I think BE got it fairly right

    • @masterodisguise2983
      @masterodisguise2983 14 วันที่ผ่านมา +3

      Sounds like a skill issue

    • @jhonthecat5061
      @jhonthecat5061 8 วันที่ผ่านมา +2

      You can win Civ 6 pretty easily with 4 good cities. Skill issue

    • @c1bas3k7
      @c1bas3k7 5 วันที่ผ่านมา +2

      @@jhonthecat5061 Not in multiplayer... You could do single-player one city challenge in the previous games with no problem, but you were actively hindering yourself...

    • @c1bas3k7
      @c1bas3k7 5 วันที่ผ่านมา

      It was more in the sense of - tall in 5 was like 4 cities opener, max 8 cities (depending on tradition/liberty) and you couldn't really change that because of happiness... you could still play "tall" in 6, which was basically whatever number of cities you could have with +5 amenities OR you could go wide with less amenities, but that wasn't ideal... if you actually look at competitive Civ 6 MP lobbies ppl usually go for like 8-10 cities in order to meet +5 amenities requirement (with the bonus yields being nerfed by BBG mod to 16% instead of 20%)

  • @edalesi
    @edalesi 19 วันที่ผ่านมา +34

    Until now I was thinking towns would be like a support to cities, sending to cities all the culture and science and production and food they have. It seems more they exist for you to have a territory you want to control but is not good to have a city there, and, if you specialise them, then they are a food support to cities

    • @jcole3489
      @jcole3489 18 วันที่ผ่านมา +6

      and can still make them cities if you want! Epic

  • @krabbenfang
    @krabbenfang 7 วันที่ผ่านมา +1

    Really appreciate this short and precise explanations. Especially since I'm still on the fence about being hyped or not for Civ 7. Thanks for the insights!

    • @SirJordanLore
      @SirJordanLore 4 วันที่ผ่านมา

      wont consider touching it until 2 expansions in.. and then only if the reviews and streamer gameplay intrigues me. I hope I am wrong but I am not hopeful for this edition.

  • @InfiniteBeak
    @InfiniteBeak 3 วันที่ผ่านมา

    Really appreciate the diagrams and drawings you did on screen, really makes everything a lot clearer to me now

  • @marshallscot
    @marshallscot 10 วันที่ผ่านมา +20

    It feels like they're taking all the interesting ideas from Humankind and improving on them.

    • @bruceh9780
      @bruceh9780 10 วันที่ผ่านมา +6

      Almost all of Humankind's design was brilliant, except for their idiotic war mechanic. Made the game unplayable.
      Your enemy is tired of this war that you are winning. Time to give back 3/4 of their territory.

    • @BearEnjoyer
      @BearEnjoyer 7 วันที่ผ่านมา +5

      @@bruceh9780 giving back territory was dumb but the siege mechanic and separate war turns mechanic were done pretty well imo

    • @fresh_dood
      @fresh_dood 2 วันที่ผ่านมา +1

      Was gonna say this

  • @juanfranciscomarcos2489
    @juanfranciscomarcos2489 19 วันที่ผ่านมา +46

    So, correct me if im wrong, but towns being gold dependant, feeding producction to the capital and having city caps... does that mean that raiding (wars without wanting to conquer) are an actual viable strategy?

    • @robertsandiford6223
      @robertsandiford6223 16 วันที่ผ่านมา

      They don't send production to cities, they convert it into gold

    • @SnowWhite-z7c
      @SnowWhite-z7c 7 วันที่ผ่านมา +2

      Heck, I do that is civ 6 already, pillage then move out, wait a while and repeat.

    • @aprophetofrng9821
      @aprophetofrng9821 3 วันที่ผ่านมา +3

      @@SnowWhite-z7c Norway has entered the chat.

  • @theogillan5510
    @theogillan5510 หลายเดือนก่อน +21

    Its really exciting to see economic strategies looking more relevant. I would often end up with ridiculous amounts of gold and it was a lot of fun being able to buy loads of buildings and units quickly across the map to just have an insane amount of speed. Excited to see this get more competitive!

  • @Dra-go-noid
    @Dra-go-noid 2 หลายเดือนก่อน +9

    This was so simple to understand. Great job man.

  • @Nictator42
    @Nictator42 17 วันที่ผ่านมา +12

    Hopefully the tiles are "smaller" in civ 7 vs older civ games. For example, in Endless Legend, the maps generally have more tiles and units can cover a larger number of tiles per turn

  • @F3uertrunk3n
    @F3uertrunk3n 5 วันที่ผ่านมา +5

    Instead of all towns sending food, I think that mining towns should send their production to cities, trade outposts should give a happiness boost in nearby cities, fort towns should boost defense in nearby cities (or maybe give the ability for a nearby city to train an extra unit), and farming towns send their food like they already do. This is closer to how small towns worked in history: they specialized in a single resource or task, and produced an excess of it, sending it to nearby cities, supporting them. Once you get to the industrial age or its equivalent, you should be able to get logistics as a tech or a civic, which would let you chose where towns send their goods. This would allow you to send the production from many different mining towns to one city to help it develop a big project.

  • @LilLotl
    @LilLotl 20 วันที่ผ่านมา +17

    Love the towns thought I wish there was an option to change the settlement limit to no-limit. (I a sure they'll add it in when it launches but if not it is something I would love to see added to the game.)

    • @m00njaguar
      @m00njaguar 8 วันที่ผ่านมา +1

      I was thinking the same, hopefully this option will be added later. If not, then I'm sure someone clever will make a mod that will allow this

  • @Enderlinkpawnu
    @Enderlinkpawnu 18 ชั่วโมงที่ผ่านมา

    From this system here is what I can tell
    1. In Civ 6, you were heavily incentivised to play wide, mainly due to how getting traders worked as well as district adjacency working across cities. This was a reaction to Civ 5, where if you didn’t pick Tradition (tall focused civic tree for that game) you were basically throwing. I feel like in this case, there is merit for both tall and wide, depending on what civ you’re playing.
    2. This is an indirect buff to gold generating civs, as they’re able to play wide a lot more effectively by being able to settle and set up strong towns quickly.
    3. My favorite part is that towns don’t require the late game macro. Its always annoying to be playing wide and in the late game having to juggle like 10 production queues at once. This seems like a good way to incentivise having less production queues, while still playing wide, having a lot of territory, and reaping the benifits of that.

  • @fresh_dood
    @fresh_dood 2 วันที่ผ่านมา +3

    Anyone remember everyone clowning on Humankind and now Civ 7 is integrating most of the more interesting ideas from Humankind?
    Pepperidge Farm remembers.

  • @DownrightProud
    @DownrightProud 7 วันที่ผ่านมา

    These changes are amazing! I love these changes and can’t wait to see them when the game comes out!

  • @ttscha
    @ttscha 6 วันที่ผ่านมา

    Best explanation of cities in CIV7 thank you.

  • @joshuasims5421
    @joshuasims5421 13 วันที่ผ่านมา +1

    Woah, this sounds so much more fun to me, makes me much more interested in Civ VII!

  • @JeanBarbier-m4p
    @JeanBarbier-m4p 9 วันที่ผ่านมา

    Looks amazing and so instinctive. Like it's a natural upgrade to the system we love.

  • @kotzpenner
    @kotzpenner 25 วันที่ผ่านมา +10

    Finally a good idea for both wide and tall gameplay. I like both in strategy games but usually one os often strictly better, usually the wide strategy, but that's just extra work imo.

  • @Scorpius1122
    @Scorpius1122 21 วันที่ผ่านมา +1

    Looks interesting. Looking forward to trying it out.

  • @JustinZymbaluk
    @JustinZymbaluk 10 วันที่ผ่านมา

    This is a really cool and exciting mechanic change, I cannot wait to try it

  • @hugoguzman4985
    @hugoguzman4985 15 วันที่ผ่านมา +3

    I really hope there's more town focuses beyond just those four.

    • @SadisticSenpai61
      @SadisticSenpai61 14 วันที่ผ่านมา +1

      There most likely will be. It's also possible that the nearby resources could also have an effect on what specializations are available as well. At least that's something that makes sense to me. 🤷

  • @Anunnaki85
    @Anunnaki85 9 วันที่ผ่านมา +1

    Finally!! It is not a game, where you need to shovel the things together and at the end you will have a mess on the map, but you have the chance to think about the settlement structure.

  • @blazrrr-4082
    @blazrrr-4082 12 วันที่ผ่านมา

    I've seen alot of changes for civ 7 that I don't like, but this one I can really get behind!

  • @seanammon6993
    @seanammon6993 หลายเดือนก่อน +1

    I am so excited to play this

  • @TheGamingESP
    @TheGamingESP 17 วันที่ผ่านมา

    I was discussing with a firend about this game, we both thought it would be a nice addition to have towns and cities, then i see this video and it just made me happy. Although the way we thougth about it was having this towns specialize in something, like trade, mining or gathering resources, food production settlement etc. Anyways its a great thing to see it coming to civ

  • @kgosch1
    @kgosch1 13 วันที่ผ่านมา +2

    So I know the early access beta releases this year, but when does the full game that actually has all the ages in it come out?

    • @uberswine
      @uberswine 12 วันที่ผ่านมา +1

      Several years and DLC later, of course. Wallets must be milked

  • @n00by90
    @n00by90 วันที่ผ่านมา

    This sounds great, but i wonder if builders will be as essential ad they previously were considering how improvements seem to mainly take place when a city grows 🤔

  • @castleunderthesea
    @castleunderthesea 25 วันที่ผ่านมา +17

    Good lord that town focus sending food is what I've been dreaming of in Civ VI

  • @daenithriuszanathos9306
    @daenithriuszanathos9306 17 วันที่ผ่านมา +3

    Sounds like they really took notes from games like Endless Legends.

    • @wurzelbert84wucher5
      @wurzelbert84wucher5 3 วันที่ผ่านมา

      Which isn't exactly a positive thing for me. Civ had way more intuitive systems, why change to these obsucre and limiting ones?

  • @smiles3005
    @smiles3005 17 วันที่ผ่านมา +2

    Whats the song called?

  • @SirTriton
    @SirTriton 16 วันที่ผ่านมา

    Ngl this game just keeps getting better in my mind. When I first saw this game i thought ‘i don’t like this, i’ll stick to civ 6’ but it’s things like this that really do make it look like an awesome sequel

  • @plswhydoineedahandle
    @plswhydoineedahandle 2 หลายเดือนก่อน +1

    I'm so stoked

  • @joelmenezes2302
    @joelmenezes2302 14 วันที่ผ่านมา

    Anxious to play this game!

  • @Ranting4Rent
    @Ranting4Rent 5 วันที่ผ่านมา

    Wait does this mean I cant conquer everything?

  • @vee3620
    @vee3620 2 วันที่ผ่านมา

    The devs played humankind and it shows. I can't wait.

  • @EdrichHorn
    @EdrichHorn 5 วันที่ผ่านมา

    Well that sounds very satisfying

  • @ehsannadeem3970
    @ehsannadeem3970 2 หลายเดือนก่อน +1

    Freakin love this

  • @pizzaman11
    @pizzaman11 2 หลายเดือนก่อน +57

    This is cool but I wish Civ would just pick a design and polish it. Civ 4 became really good because they stuck with a basic system and kept iterating on it since Civ 1. Since Civ 5 they keep reinventing the wheel every game, so you get cool systems but super unbalanced and unpolished.

    • @Einomar
      @Einomar 19 วันที่ผ่านมา +1

      Nah

    • @XMysticHerox
      @XMysticHerox 19 วันที่ผ่านมา +1

      But thats what they are doing here compared to Civ 5? This has a lot in common with a district system. And they allow you to move improvements which should remove some of the need to plan half the game in advance with district placement that so many people had trouble with.

    • @DonutOfNinja
      @DonutOfNinja 18 วันที่ผ่านมา +5

      It would be hard to justify a £70 price tag for what is nothing but a revamp. If you wanna play the same game over and over, you still can.

    • @pizzaman11
      @pizzaman11 18 วันที่ผ่านมา +1

      @@DonutOfNinja A total revamp of systems should be a new game not a sequel. A sequel should be a continuation of a series design.
      So the game matures over time from sequel to sequel, but if you change every system dramatically you have to start from scratch again because each of your 4 new systems are gonna interact with each other at exponential complexity.
      Like with Civ 1-4 you saw maybe one new system per sequel, the rest focused on polishing mechanics, ui, and graphics. Hence why Civ 4 has so much more longevity because when you play it you can tell they have more than a decade of iterative knowledge on how that game plays out. With Civ 5 you had to wait for the modders to do the iterative development themselves because you had good bones but no polish.

    • @c1bas3k7
      @c1bas3k7 5 วันที่ผ่านมา

      @@pizzaman11 With 1-4 you saw less changes because coding or well, all the systems in general, were very limiting as were the graphics... nowadays it would just seem like (and probably be) a total cashgrab to release a redesigned game with the same mechanics... I am glad they are doing something different... ppl are still playing 5 and 6, hell even 4, and nobody forces them to switch, so if you enjoy those games, you can still play them.... I would say they are polished enough :)

  • @Grothgerek
    @Grothgerek 14 วันที่ผ่านมา

    I'm not a big fan of the city limit in its current form. It probably depends on how strong happiness is. I would prefere a softer cap and tools to increase it.
    I'm also curious how they will deal with war civs. Do we get back the vassal mechanic? Or are we not supposed to actually conquer enemies? A Vassal Mechanic would solve the snowball problem, because vassals would generate much less yields

  • @SafeRemain
    @SafeRemain 2 หลายเดือนก่อน

    Liking and commenting to boost engagement on the better version

  • @Alblaka
    @Alblaka 23 วันที่ผ่านมา +1

    'Never seen before'
    Literally me playing Millennia right now: o.ô

  • @98jdm
    @98jdm 15 วันที่ผ่านมา +1

    Thanks for explaining the concepts. Exciting stuff! I'm a little skeptical of the settlement limit, but I guess I'll have to see the rest of the game to see how it pans out!
    I'm Investing heavily in this channel, I predict 150K subs by May.

    • @cleansweepgaming2564
      @cleansweepgaming2564 15 วันที่ผ่านมา

      Fu. Fact: settlement limit was in Civ II, maybe the others too, but it was never a visible stat

  • @cosmicusstardust3300
    @cosmicusstardust3300 23 วันที่ผ่านมา +1

    I just hope they don't add back in the loyalty mechanic. I hated that so much in Civ VI, I had to install a mod to get rid of it.

  • @EmperorNefarious1
    @EmperorNefarious1 2 วันที่ผ่านมา

    Seems to be closer to civ 5 than vic 6 in the wide vs tall game

  • @killmongeralex3288
    @killmongeralex3288 14 วันที่ผ่านมา

    idk how to feel about the settlement limit

  • @underarmbowlingincidentof1981
    @underarmbowlingincidentof1981 2 หลายเดือนก่อน +16

    Settlement limits seem weird...
    So early game conquering becomes really difficult to pull off and razing cities becomes the better option... huh

    • @davidsprenkle2641
      @davidsprenkle2641 2 หลายเดือนก่อน +9

      It's a soft cap, so you can conquer all you want if you can handle the happiness hit.

    • @stefankatsarov5806
      @stefankatsarov5806 25 วันที่ผ่านมา +5

      Its basically how it was in Civ V, the more towns to less happiness you have.

    • @joelockard7174
      @joelockard7174 24 วันที่ผ่านมา

      They want you to choose violence...lol

    • @evancombs5159
      @evancombs5159 8 วันที่ผ่านมา

      I mean historically razing a city was often what has to happen.

  • @09ALPHAROGUE
    @09ALPHAROGUE 16 วันที่ผ่านมา +1

    Interesting that the settlement cap isnt split between towns and cities, but is instead both. I guess maybe you spread out with towns, build up city by city and eventually transition everything into cities, not sure why you would keep towns in the late game unless it wouldnt fuction as a standalone city, ie a town with 0 production.
    I do like the cap though, and i guess some civs/leaders will have a "go wide" empasis by expanding the cap or reducing the overcap happiness debuf

    • @evancombs5159
      @evancombs5159 8 วันที่ผ่านมา

      I think that is what the sending all the food to cities is supposed to counter to make towns more useful late game.

  • @bobobocaj8189
    @bobobocaj8189 15 วันที่ผ่านมา

    I’m very proud of Civilization VII for making it onto Civ Minute

  • @elektrotigerRM
    @elektrotigerRM 13 วันที่ผ่านมา

    I cannot follow the video, the music disturbs too much.

  • @daundredemars5028
    @daundredemars5028 2 หลายเดือนก่อน +2

    I hope we get 3x huge earth maps

    • @CivMinute
      @CivMinute  2 หลายเดือนก่อน +2

      Me too, that would be awesome

  • @samueltrusik3251
    @samueltrusik3251 18 วันที่ผ่านมา

    I like that there is the distinction, but I am not sure about some of the features.

  • @sinister_sushi
    @sinister_sushi 10 วันที่ผ่านมา

    The settlement limit is good, but will it impact a computer opponent that is soaking up every city and town on the map? Hopefully the AI will also consider this and be impacted negatively.

  • @Abyssionknight
    @Abyssionknight 17 วันที่ผ่านมา

    What the point of making a production town, if all production in the city is turned into gold?

  • @JpMicheletti
    @JpMicheletti 10 วันที่ผ่านมา

    Settlement hierarchy. Historically one of the signs of complex societies or... Let's have it, civilization. quite interesting lore-wise

  • @SilverScarletSpider
    @SilverScarletSpider 7 วันที่ผ่านมา +1

    i hated civ 6 because i was always behind my friends for having a hard time picking my second city state

  • @StayInGoodSpirits
    @StayInGoodSpirits 16 วันที่ผ่านมา

    Music mix is way too loud please lower so we can hear you better

  • @mattc9998
    @mattc9998 16 วันที่ผ่านมา

    Gonna be interesting from a localisation perspective. Many languages don't distinguish between "town" and "city".

  • @CharlieNorthover-f1i
    @CharlieNorthover-f1i 2 หลายเดือนก่อน

    This is amazing. Love the channel.
    You have any ideas for content once Civ 7 releases? Cus I'm excited and subscribing :D

  • @maximus5668
    @maximus5668 2 หลายเดือนก่อน +27

    Why pre industrial cities are so large? I hate that system of unhistorical districtification of cities across the ages.

    • @daniillevchuk6128
      @daniillevchuk6128 2 หลายเดือนก่อน +17

      It's not historically accurate game, lol

    • @retroneer5824
      @retroneer5824 2 หลายเดือนก่อน +14

      I understand your point but this is the same game that has allowed you to play as the US since bronze age, they have to take liberties to ensure playability and enjoyment

  • @thatsnodildo1974
    @thatsnodildo1974 8 วันที่ผ่านมา

    Honestly i might buy. I dont like the leader mechanic but everything else looks fun

  • @Alexander59059
    @Alexander59059 19 วันที่ผ่านมา

    I’m not sure how I feel about towns counting towards the settlement cap
    It seem like it pushes you to just make more cities
    I also wonder how viable it will be to make one mega city

  • @Jaysofia
    @Jaysofia 17 วันที่ผ่านมา

    This is going to be the best civ since 4 beyond the sword holy shit.

  • @ivanfuentes1035
    @ivanfuentes1035 11 วันที่ผ่านมา

    This feels very similar to Old World 4x game. If anyone likes this, they should check that one out.

  • @gonun13
    @gonun13 2 วันที่ผ่านมา

    I find it funny, from all these early reviews, not one of these reviewers mention that this new mechanics all come from Humankind.

  • @dartdaly4744
    @dartdaly4744 2 หลายเดือนก่อน +1

    Hey thanks Good job on uploading a better version of the video! Wish more Devs had better community interaction! Sending love from the internet! 🫂

  • @Koellenburg
    @Koellenburg 10 วันที่ผ่านมา

    Looks nice. But I sometimes miss the civ 4 play style. Ever considered doing a Civ4 refractory?

    • @yanaya713
      @yanaya713 6 วันที่ผ่านมา

      This town idea is like a fancier version of Civ4 town.

  • @marlongomes262
    @marlongomes262 7 วันที่ผ่านมา

    Thanks Luigi

  • @keithcastillo5434
    @keithcastillo5434 13 วันที่ผ่านมา +1

    I never like urban districts from Civ 6, they take away what you could of gotten from the tile otherwise. I like the idea of sending food between cities and towns though.

  • @natefann9350
    @natefann9350 2 หลายเดือนก่อน +111

    Dude I wish the game would come out sooner lol

    • @Flowers4Fischl
      @Flowers4Fischl 2 หลายเดือนก่อน +18

      Here’s the thing. Every civ game takes 3 or more years for all the expansions and DLCs to release. I played civ5 BNW until 2020 after civ6 gathering storm came out, and I’ll be patiently waiting for civ7 to get complete dlc and expansion bundles and keep playing civ6 until then

    • @okayrookie
      @okayrookie 2 หลายเดือนก่อน

      ​@@Flowers4Fischlthat's a good "strategy" 😅
      Nah, I'm fired for that. 🫥

    • @brandonhutsell5319
      @brandonhutsell5319 2 หลายเดือนก่อน

      Plus youll prolly get it on sale or morelikely too win win​@FacialFischl

    • @jonnybravo595
      @jonnybravo595 2 หลายเดือนก่อน +6

      ppl without patience like is you is what ruin development process

    • @natefann9350
      @natefann9350 2 หลายเดือนก่อน +3

      @@jonnybravo595 🙈🙈🙈

  • @carmody3155
    @carmody3155 7 วันที่ผ่านมา

    Curious to see how the ai holds up creating smart and strategic towns instead of cities

  • @michaelweir9666
    @michaelweir9666 19 วันที่ผ่านมา

    I perfectly understand WHY they made it so you can simply move tiles you want to replace so that it doesn't feel like you're wasting resources, but honestly it really bugs me for some reason. I feel like it'd make much more sense to refund half of the replaced tile's original cost as production toward building the replacement district.

  • @EltJohn
    @EltJohn 2 หลายเดือนก่อน +1

    Where was this information released? Just curious about the source, I haven't been paying attention to the news.

    • @CivMinute
      @CivMinute  2 หลายเดือนก่อน +3

      I get all my information from the official Sid Meier’s Civilization channel, there’s lots of gameplay footage there

  • @SantoSantos1555
    @SantoSantos1555 18 วันที่ผ่านมา

    A gravação do jogo tá meio com uma qualidade bem baixa mesmo eu pondo em 1080p

  • @vogs1010
    @vogs1010 8 วันที่ผ่านมา

    Bringing the one thing i loved about humankind

  • @brucemooney1277
    @brucemooney1277 16 วันที่ผ่านมา

    I assume this is not your footage? Res is kinda bad, the image is blurry in HD. But hey, thanks for the explanation! I dont watch much of Civ7 content yet cus I want the surprise to discover the game, but I couldn't resist a little peek :)

  • @jerrykeeder2007
    @jerrykeeder2007 10 วันที่ผ่านมา

    i knew this would happen as soon as HUMANKIND came out. They would slowly start to steal each others game styles till we can tell them apart, and CIV took the first step towards making it happen

  • @wolverineftw
    @wolverineftw 10 วันที่ผ่านมา

    Now new settlements wont take 20 turns just to build one building.

  • @DSDSDS1235
    @DSDSDS1235 วันที่ผ่านมา

    Cs zoning equivalent?

  • @Luzitanium
    @Luzitanium 16 วันที่ผ่านมา +5

    1:58 no faith? they took religion out of the game?

    • @MrArchilus
      @MrArchilus 16 วันที่ผ่านมา +1

      Religion is around.

    • @dicksdiggers
      @dicksdiggers 10 วันที่ผ่านมา

      there's religion, most civs just won't be able to pump it out as early as we've been able to in previous titles.

  • @Axeloy
    @Axeloy 14 วันที่ผ่านมา

    It’s crazy how different this game is

    • @silver_stone6510
      @silver_stone6510 13 วันที่ผ่านมา

      that's what I like about the CIV series. Every CIV has a different gameplay and mechanic

  • @Freelancer604
    @Freelancer604 14 วันที่ผ่านมา

    The only question that matters, is the AI going to be able to properly manage these new features? Or is it going to be completely inept like it is with every other system, making the game pointless like the previous two entries?

  • @charlesiphone5765
    @charlesiphone5765 16 วันที่ผ่านมา

    But how is sweden gonna exist in civ7? They only have towns

  • @themeerkat5157
    @themeerkat5157 3 วันที่ผ่านมา

    this game feels so similar to millenia... i wonder if they took inspiration from it in the later stages of development

  • @kasalavasnova3696
    @kasalavasnova3696 15 วันที่ผ่านมา +1

    what is this? humankind 2?

  • @kuuro_7712
    @kuuro_7712 19 วันที่ผ่านมา

    I'm extremely worried that the settlement limit is going to balance the game into oblivion, with just some equally sized blobs for countries every game. Sure, I can also play Charlemagne and try to negate the penalty with infinite cities, but it definitely sounds like runaway success is what they're trying to eliminate

  • @phole1100
    @phole1100 17 วันที่ผ่านมา

    I LOVE the new town mechanic. It's something that was missing from CIV 6. I don't like the new city mechanics because it seems unwieldy and potentially game breaking. You could built linear cities that stretch across an entire continent. Or just invest everything into one mega city that is 50 tiles

  • @SteA197
    @SteA197 2 หลายเดือนก่อน +5

    I don't know how the algorithm works but it may be worth delisting the loud version? This is great by the way. I hope your channel blows up over the next few months.

  • @rollo_linwood
    @rollo_linwood 20 วันที่ผ่านมา

    A lot of the new Civ VII mechanics remind me a great deal of age of wonders 4

  • @SieurBrabantio
    @SieurBrabantio 18 วันที่ผ่านมา

    that change the game a lot. interesting

  • @DerakosZrux
    @DerakosZrux 9 วันที่ผ่านมา

    I'm so on the fence about it. Never got 6 and I'm playing a game with Vox Populi on 5 now and it's still great! Think I'm gonna end up waiting for a sale. Or.... just might not get it again lol.

  • @Dementio223
    @Dementio223 21 วันที่ผ่านมา

    wait, so 1 city games are possible?

  • @bigkeno
    @bigkeno 7 วันที่ผ่านมา

    Civ 4 - wide
    Civ 5 - tall
    Civ 6 - wide
    Civ 7 - tall

  • @kylord20001
    @kylord20001 4 วันที่ผ่านมา

    i dont like the settelment limit, i like the idea of towns