TOP 10 BIG CHANGES IN CIVILIZATION 7 - Civ 6 VS Civ 7

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  • เผยแพร่เมื่อ 26 ธ.ค. 2024

ความคิดเห็น • 818

  • @trevorcockett6376
    @trevorcockett6376 4 หลายเดือนก่อน +195

    They need to introduce the ability to negotiate borders and claim land. Literally to draw them and then worry about defending them like in real life. Borders don't just happen the way they do in the game. They are done very purposefully through warfare and negotiation. Territory should also be negotiable, the ability to buy or trade for land with another civ. Also going into a foreign civs borders should not automatically force war. It should be a choice by the offended country. Meaning more powerful civs can choose to march through a foreign civ and see what the offended civ chooses to do. It would be a calculated risk. You might get away with it or you might not. It could also effect what other civs think of you so again a calculated risk/reward choice.

    • @zacwoods
      @zacwoods หลายเดือนก่อน +6

      I love this idea!!!!!! Definitely would be a game changer for negotiations also creating some unique borders would be cool

    • @KissellMissile
      @KissellMissile 21 วันที่ผ่านมา +2

      I have also always wanted to be able to claim territory with forts and units, basically allowing you to claim land by claiming it and then it naturally becoming "yours" over time.

    • @jmfallon450
      @jmfallon450 13 วันที่ผ่านมา

      These features have always existed to some extent. While individual tiles were never up for negotiation, you could capture cities via diplomacy, normally during war. Of course it was difficult for the AI to ever agree, but it is possible. Also, great people could capture territory via culture bombs with artists and forts with great general. But that feature was lacking in civ 6

    • @NickPrimavera-dn7uf
      @NickPrimavera-dn7uf 13 วันที่ผ่านมา +2

      the Civ 5 RED WW2 mod does a great job of borders, units occupying an area take over that land. and its becomes a game of borders. I agree.

    • @trevorcockett6376
      @trevorcockett6376 10 วันที่ผ่านมา

      @@jmfallon450 You should be able to capture territory without capturing a city. And entering another civs territory shouldn't automatically cause war. It should be a decision, not automatic.

  • @edmund22
    @edmund22 4 หลายเดือนก่อน +545

    Wonder why they didn't go the obvious other route: keep civ and change leaders...

    • @NietzscheanMan
      @NietzscheanMan 4 หลายเดือนก่อน +140

      Not woke and culturally relativistic enough.

    • @Jinkypigs
      @Jinkypigs 4 หลายเดือนก่อน +101

      And adopt culture at each era instead of changing "civ", which comes with so many national identity and baggage. The dev are utterly stupid in making this decision

    • @portman8909
      @portman8909 4 หลายเดือนก่อน +19

      Or the option to choose to keep your leader.

    • @colsontully9982
      @colsontully9982 4 หลายเดือนก่อน +50

      I can see why they did this tbh. Civs like Rome have tons of great leaders to choose from, but none of them lasted into the age of exploration, let alone the modern age

    • @dmdm597
      @dmdm597 4 หลายเดือนก่อน +5

      That would have been the best option in my opinion.

  • @52flyingbicycles
    @52flyingbicycles 4 หลายเดือนก่อน +315

    I’m glad that they don’t just copy and paste the same game over and over. Each civ game is unique and I appreciate that.

    • @Bulgs_Alexiev
      @Bulgs_Alexiev 4 หลายเดือนก่อน +5

      You're missing the point

    • @Scipio488
      @Scipio488 4 หลายเดือนก่อน +55

      @@Bulgs_Alexiev No; he or she is making a different point, one I happen to agree with. I've been playing since Civ III, and every new version of the game has been condemned by fans of the previous version(s) as A Betrayal That Misses The Point Of The Game, because they don't want a new game, just a more souped up version of the game they are already playing.

    • @blockmasterscott
      @blockmasterscott 3 หลายเดือนก่อน +21

      @@Scipio488Exactly this. I’ve been playing since Civ 1, and I’ve seen the same reaction everytime.

    • @mikerumsey8792
      @mikerumsey8792 3 หลายเดือนก่อน +19

      ​@@Scipio488Remember when everyone was furious when military stacks of doom were taken out of the game and hex tiles introduced? 😂

    • @redalert1206
      @redalert1206 3 หลายเดือนก่อน +2

      realy tehy made game simpel for kids to .only positev from tech river travel big minus no workers, super smal maps only 5 players pre map and allot of another things

  • @ColossalExodus
    @ColossalExodus 4 หลายเดือนก่อน +63

    Immediately a return to the Civ 5 art style but made modern. The thing that stands out more than anything to me is the verticality in the map design. So many of the natural features and buildings seem to be adding depth to the map that Civ 5 and 6 definitely lack. Never though verticality would be a thing in a 4x game. Wild.

    • @ColossalExodus
      @ColossalExodus 4 หลายเดือนก่อน

      Thank you for the Hatshepsut pronunciation lmao. Definitely helpful.

    • @ColossalExodus
      @ColossalExodus 4 หลายเดือนก่อน

      I am very happy about builders being gone. No love lost for every fucking barbarian that stole my builder.

    • @ColossalExodus
      @ColossalExodus 4 หลายเดือนก่อน

      I think the ages, dynamic civs, and the "greater events" in the first age are going to really spice up flavor on a play through by play through basis. One issue I have with Civ is once you've played it 1000 hours, the next 1000 feel like Deja Vu. It seems like they noticed this. We will see how it plays out.

    • @ColossalExodus
      @ColossalExodus 4 หลายเดือนก่อน

      Commanders and their unit stacking is going to make War even more viable/dangerous. It's gonna be weird no longer seeing a wall of catapults bearing down on your city. I think there is going to more room for subterfuge with the unit stacking. In a multiplayer game with a ton of people, it's going to be easy to miss a stacked Commander creeping up on you. Very cool, a lot more realistic with how ancient warfare worked too.

    • @danyoutube7491
      @danyoutube7491 3 หลายเดือนก่อน +4

      I must be missing something; this art style looks more like Civ 6 to me, cartoony.

  • @jordopia
    @jordopia 4 หลายเดือนก่อน +237

    Being the Egyptian leader of a Roman civilisation isn't very accurate. However, being the Roman leader of an Egyptian civilisation...

    • @93truewill
      @93truewill 4 หลายเดือนก่อน +8

      *greek

    • @jordopia
      @jordopia 4 หลายเดือนก่อน +20

      ​@@93truewill Greek sure. Alexander then the Ptolemys. But conquered by Rome in 30BCE and then become a province in 27BCE the same year Octavian become Emperor Augustus. Remained part of (eastern) Rome until 641CE

    • @RabidHobbit
      @RabidHobbit 4 หลายเดือนก่อน +15

      It's not realistic, but it's imaginable. If Egypt had become great in the way that Rome did, instead of Rome, for example.

    • @kerim63000
      @kerim63000 4 หลายเดือนก่อน

      Ceaserion anyone...

    • @jordopia
      @jordopia 4 หลายเดือนก่อน +3

      @@RabidHobbit 100%. The same will of leadership that built the great pyramids 2000 years later with concurrent technology. Egypt was great and for a long time. Just a shadow of its former self after the Asyrians and Persians and Greeks. Throw in some sea peoples for good measure. Obviously this is a gross oversimplification.

  • @mrm7058
    @mrm7058 4 หลายเดือนก่อน +519

    The problem with the "historical options" is they are not historical at all. Egypt never became Songhai or Buganda. Those are different people with different cultures. They are not even direct neighbours and are several 1000km apart. They should have hired an actual historian to come up with something that makes more sense.

    • @jackturner3867
      @jackturner3867 4 หลายเดือนก่อน +66

      who cares? the people who actually have a problem with this will be playing on PC (because they are nerds) and will be able to install mods for every civilization that has ever existed because it is now ridiculously easy to make new civs.
      EDIT: I was wrong, we all are. Some of these choices are downright ridiculous.

    • @jeongbun2386
      @jeongbun2386 4 หลายเดือนก่อน +114

      Exactly, ignoring stupid first reply because it’s stupid.

    • @DaNikkiZ
      @DaNikkiZ 4 หลายเดือนก่อน +131

      The problem with having the same civ stay until the end is, that it is not historical either. You won't find a single example of a real world antiquity civ still up today. Greece or Egypt of today have absolutely nothing to do with those of old. Not to even speak of something like having Canadian civ 6000 years in the past. It's a game.
      Yeah, the switch could be made to be historically more precise, but that would also do disjustice to the complexity of history, not to mention how in most cases the Civs would just cease to exist or you'd be forced to be funneled into something that would not be nearly as interesting history- or gameplaywise.

    • @pisasupayani
      @pisasupayani 4 หลายเดือนก่อน +1

      That's why the challenge and narrative on player head is to build a civilization that stood the test of time unlike real life civs. Other than brain-dead NPCs who just consume corporate crap everyone can see this as the bs mechanic​ it is. @@DaNikkiZ

    • @WilliamDurrant-ll8xy
      @WilliamDurrant-ll8xy 4 หลายเดือนก่อน +35

      @@jackturner3867or you know they could get it right in the base game

  • @ScytheNoire
    @ScytheNoire 4 หลายเดือนก่อน +189

    Barbarian/City States - Like
    Three Ages - Like
    Dynamic Civilizations - Unsure
    Navigable Rivers - Love
    Connected Towns - Love
    Builder Removal - Unsure
    Upgraded Discoverable Events - Like
    Commanders - Like
    Influential Yields - Unsure
    Eureka Removal - Indifferent
    Legacy Pathways - Like

    • @RabidHobbit
      @RabidHobbit 4 หลายเดือนก่อน +21

      People need to just let go of builder units. Yes, they are distinctively Civ, but they were an imperfect mechanic from the beginning. Civ would have been better if it had always been done this way. They even introduced the crutch of stealing them from the AI in high-level play.

    • @MisterMick113
      @MisterMick113 4 หลายเดือนก่อน +21

      ​@@RabidHobbitstrong disagree. Improving tiles is a core civ mechanic along with the units that do the improving. Supply and logistics are an important part of making war so removing mechanics that help simulate that just dumbs down the game.

    • @RabidHobbit
      @RabidHobbit 4 หลายเดือนก่อน +8

      @@MisterMick113 Fair point, but I've played 4X games that don't use builder units to improve tiles, and these games were not dumbed down compared to civ. You can have logistics without tedious builder units.

    • @JWonn
      @JWonn 4 หลายเดือนก่อน +22

      I like the idea of dynamic civilizations but I don't like how they've implemented it. Like it would've been cool if you could start as Anglo-Saxons in Antiquity which splits into Holy Roman Empire or England in the exploration age and then England Splits into UK, America, Canada, in Modern Age and Holy Roman Empire splits into Germany and Italy.
      Something like that would've alleviated the weirdness of playing an Ancient United States, or other distinctly modern nation at the start of the game. Having any civ turn into mongolia simply by having horses or egypt turn into Somghai is weird af.

    • @davidferris184
      @davidferris184 3 หลายเดือนก่อน +3

      @@JWonn this makes the most sense. lets say you started as The Etruscans (a quick google search said they started in present day italy), then the default path would be to evolve into the holy roman empire, and finally italy. but if you were able to meet XYZ science, culture, or military goals then you could shift into a diff regional power. unless that is too convoluted

  • @pelte
    @pelte 3 หลายเดือนก่อน +47

    Dynamic Civilizations should be an optional mode

    • @polypanafrica
      @polypanafrica 6 วันที่ผ่านมา +2

      I feel you on that 1

  • @ATLiens-073
    @ATLiens-073 4 หลายเดือนก่อน +140

    No mention of how AI in Civ has evolved. This is the single biggest opportunity to improving the player experience in Civ titles IMO.

    • @TheTel
      @TheTel 4 หลายเดือนก่อน +22

      so true. All these changes without AI improvemenr would be less exciting to me than only AI improvement on its own.

    • @stilljustaguy
      @stilljustaguy 4 หลายเดือนก่อน

      So is it using AI to enhance leaders?

    • @kgknutsen
      @kgknutsen 4 หลายเดือนก่อน +7

      Because the game is so complex (much more than chess), AI will be poor for as long as humans program every aspect. Maybe it's time to implement a modern "learning model" (like ChatGPT or some-such neural network AI).

    • @fixthesegames6303
      @fixthesegames6303 4 หลายเดือนก่อน +20

      ​@@kgknutsenThat's an excuse. The civ 6 and 5 have laughably bad AI

    • @RabidHobbit
      @RabidHobbit 4 หลายเดือนก่อน +2

      These guys simply weren't put into enough situations against the AI in the short 3-hour play time they were given with the game to be able to assess anything useful. It's unrealistic to think we'll find out anything about the AI until there is an Alpha or Beta of the game given to streamers, and that's several months down the road. AI is important, but It's just way too early to be commenting on AI.

  • @CPPRODUCTIONS1001
    @CPPRODUCTIONS1001 4 หลายเดือนก่อน +186

    Dynamic Civs will be changed after release, that's my prediction. They will either release a "classic" mode which will remove it for a game mode or they will add the ability to stay as the starting nation. Changing leader would have been a better option rather than changing nations. Going from, say, Richard the lionheart to Elizabeth, to Victoria and then Churchill. Something like that.

    • @TheBaCoNzzzz
      @TheBaCoNzzzz 4 หลายเดือนก่อน +12

      Haha, as if they would put Churchill in the game

    • @alsid_
      @alsid_ 4 หลายเดือนก่อน

      Howabout changing strategy set of civilization via changing great person? Not both of culture and Leader.

    • @CPPRODUCTIONS1001
      @CPPRODUCTIONS1001 4 หลายเดือนก่อน +3

      @TheBaCoNzzzz It was an example. He was terrible peace time leader but it's just an example

    • @jarvis911
      @jarvis911 4 หลายเดือนก่อน +12

      ​@TheBaCoNzzzz he was in civ 4 but maybe the woke police have cancelled him when I wasn't paying attention

    • @nizefg3238
      @nizefg3238 4 หลายเดือนก่อน +6

      I will say it even more clearly: while the dynamic civs might be cool once in a while, I will not purchase the game unless there is the ability to play the whole game as only one civ!

  • @MrCidVicious
    @MrCidVicious 3 หลายเดือนก่อน +82

    All I can say is, if I picked a Civ, I intend to run as that Civ to the end, not have it change mid stream. The whole point is to pick one like New England, for instance and rule the world from beginning to end.

    • @ar9n
      @ar9n 3 หลายเดือนก่อน +7

      You still have that option which is great, you can also create a super unique one too.

    • @sugarmule8280
      @sugarmule8280 2 หลายเดือนก่อน +2

      Yes, and while playing human kind the whole mid to late game always feels the same. There aren't enough options for it to feel unique.

    • @josephvalerio6665
      @josephvalerio6665 2 หลายเดือนก่อน +4

      tell me more about the civ known as New England, is their favorite food clam chowder or a lobster roll?

    • @andrewmikkola2798
      @andrewmikkola2798 2 หลายเดือนก่อน +1

      @@josephvalerio6665if I can get Tom Brady as my leader I’m in

  • @clainwahyudarmawan7055
    @clainwahyudarmawan7055 4 หลายเดือนก่อน +177

    Both changing culture and independent states/people is what Humankind used, it really unexpected that Firaxis following what Humankind do

    • @Jinkypigs
      @Jinkypigs 4 หลายเดือนก่อน +23

      Yeah, fancy them copying the worst features of humankind. Perhap we should be happy that they never copied the stupid and badly implemented pollution mechanics, and the stupid limited max turn of just a 2 to 3 hundred turns of humankind.
      But this game is still already dead to me

    • @clainwahyudarmawan7055
      @clainwahyudarmawan7055 4 หลายเดือนก่อน +5

      @@Jinkypigs Yeah, really hope we can just stick and never changes to other culture as option. I want to play as Viking to the Modern Era and using whole fleet army to conquer modern sea. Let's hope they take what's Humankind bringing to 4X genre and Firaxis making it work on CIV7

    • @DD-qw4fz
      @DD-qw4fz 4 หลายเดือนก่อน +15

      @@clainwahyudarmawan7055 Why, you are able to go for the next civ with new units/buildings for that period, until now once you used that one specific unit/buff/building your civ is at best a generic civ for the rest of the game, with some vague modifiers and a leader pic that is completely off for the time period.
      As someone playing since Civ2 in the 90s this is a great step forward, the fact Humankind fumbled on the idea doesnt mean the idea itself is bad
      Id love to go Roman empire - Venice- Italy, or Germania - Holy German empire - Germany or Gauls- Bugundy - France . And you can easily have multiple connections and options when transitioning

    • @beasley_unborn6729
      @beasley_unborn6729 4 หลายเดือนก่อน +17

      It's funny to me. I started playing 4x games with human kind. I'm like the minority playing the games in reverse. I played civ 6 after humankind and just kinda went back to humankind. Maybe about 80 hours in civ 6 and almost 600 hours in humankind.
      These days I play neither and have gotten heavily into ck3.
      I think humankind got a lot of undeserved hate. It had a terrible start with the pollution crap, the devs made a lot of mistakes as far as prioritizing the wrong type of dlc (civ absolutely nails the way they do dlc). And lastly it almost feels like amplitude has abandoned humankind.
      Civ feels better in terms of strategy of course, more "ways to play"
      And aside from all that I still think humankind got shit on way too hard. It's combat, strategically battles, the music, overall vibe is something I felt was unique. I love the game amd maybe because it's the first 4x game I played.
      It's funny to me that fans of the genre can hate humankind so much and yet the main competitor and king of the genre can respect it enough to take ideas from it.

    • @MarionFR
      @MarionFR 4 หลายเดือนก่อน +5

      Independent states are just straightforward logical step, no exterior inspiration was needed. I barely started playing Civ a few days ago, I've tried standard run as well as with option of expanded mechanics for barbarians - where they are already mixed with city-states since they can turn into them... and I immediately thought that this is very flawed, that obviously all that should be combined and polished. Exactly what we see here. As for changing cultures - hard to judge, from what was here presented it seems kinda weird. But idea itself is also just logical, makes more sense that state changes through the ages. Same with limiting numbers of eras to three, I think it can be a step in the right direction - if made well.

  • @thedragonborn9027
    @thedragonborn9027 4 หลายเดือนก่อน +18

    Building towns over entirely new cities is the most realistic and obvious move forward! A good change!

    • @CrazyBrolly
      @CrazyBrolly 9 วันที่ผ่านมา

      Yea I love this change

  • @carlstevenwilletts
    @carlstevenwilletts 4 หลายเดือนก่อน +101

    I wouldn't mind the civilization changing if you were somewhat restricted by historical events. Going from Greece to Egypt, or from Rome to the Gauls or the British, for example. I think leaders should begin with their actual civilization, and being able to not change should be an option.

    • @triplecatnip7413
      @triplecatnip7413 4 หลายเดือนก่อน +34

      There was a good take which said that, for example, Egypt becoming Mongolia shouldn't be taken literally
      The identity of Mongolia in Civ is a horse conquest civ. So if Egypt gets a ton of horses in the first era it makes sense that they could evolve into a horse conquest civ in the next era.
      You can imagine a scenario in the next era where a civ discovers and gets a ton of coal and has several coastal cities. So that civ gets an option to become the British empire.

    • @Aitorm
      @Aitorm 4 หลายเดือนก่อน +8

      Yea i mean civ hasnt been a historical or historicaly accurate game so idk

    • @gamer1X12
      @gamer1X12 4 หลายเดือนก่อน +11

      ​@@triplecatnip7413 dude no, this sounds like a big dose of cope, that rationalisation is really dumb. You could already do this in Civ VI, or any other civ for that matter, if you acquire Horses as Egypt simply train horseman, slot in policy cards or micromanage bonuses, etc. and roleplay as a horde while also taking advantage of Egypt's other bonuses. The argument you presented is borderline nonsensical.

    • @triplecatnip7413
      @triplecatnip7413 4 หลายเดือนก่อน +18

      @@gamer1X12 The whole game is already absurd. Take for example playing the American civilization in the ancient era.
      If you can make Ghandi take over the world why not make it official and add the option of evolving from India to a militaristic civ?

    • @Jinkypigs
      @Jinkypigs 4 หลายเดือนก่อน +4

      Good take? LOL.​@@triplecatnip7413 no that is a stupid coping take

  • @thaddeusbeadle6546
    @thaddeusbeadle6546 10 วันที่ผ่านมา +4

    Cant wait to download a mod to keep my civ.

  • @sarmatianns
    @sarmatianns 4 หลายเดือนก่อน +52

    Egypt becoming Songhai makes as much sense as Arabia becoming India, or Turkey becoming France.

    • @bigturboweenie
      @bigturboweenie 3 หลายเดือนก่อน +12

      LOL but playing as ganghi, building the manhattan project, and nuking your opponents makes sense too, right? Or how about being George Washington and building the Pyramid first....makes sense right?? Stupid.

    • @mateoUR2121
      @mateoUR2121 3 หลายเดือนก่อน +6

      @@bigturboweenie Yeah, but they don't promote as more historical that you can build the manhattan project as gandhi, but in the case in the change of civs, they say is "more historical accurate".

    • @ForteanEnquirer
      @ForteanEnquirer 3 หลายเดือนก่อน +1

      You know at one point England had hold of part of a chunk of France ? Turkey is to some extent what was left of the Ottoman Empire which used to include Palestine. Nations / civis have always mutated and changed - which I think is what they wanted to model.

    • @kitnal4143
      @kitnal4143 2 หลายเดือนก่อน

      They should have simply let people choose anything lol

  • @DrKlown
    @DrKlown 4 หลายเดือนก่อน +5

    Hey I really appreciated how straight forward the video was. Thank you for the chapters as well, I got to skip 1-2 parts I was already familiar with. Overall was a great viewing experience and I hope to consume more of your content

  • @andrewrushent2737
    @andrewrushent2737 4 หลายเดือนก่อน +24

    I'm excited! Enjoyed Civ 6 but I'm ready to try something a bit different.
    The addition of Commanders and removal of builders sound like a great change to the format. Combat can be quite tedious in long campaigns so this should help alleviate that.

  • @mauricioballesteros2839
    @mauricioballesteros2839 4 หลายเดือนก่อน +19

    I played civ since the very first one. I adapted to every change including squares to hexes, stacks of doom gone or even district placements. But I’m not sure I’ll ever be able to tolerate that pervert Cesar cartoon.

  • @DrCouache
    @DrCouache 3 หลายเดือนก่อน +45

    it's now more of "Will your leader stand the test of time ?" than Civilization

    • @jduke6793
      @jduke6793 หลายเดือนก่อน

      I was thinking of that slogan as well! This is a departure from the Civ that I have come to love and I don't know if I'll be getting this game with such a drastic change.

  • @corey2232
    @corey2232 4 หลายเดือนก่อน +34

    As someone who has spent at least 1,000 hours in every Civ since Civ 2, this is looking like the first Civ game I may not be able to adapt to...
    Some of these changes just sound so terrible. There's nothing that I'd want less than to switch up my Civ mid way through a game. Dynamic Civs sound AWFUL.
    Also, being unable to continue researching new technology until the era/age advances? That kills half the fun of trying to get super advanced & ahead of others!
    Then being required to pick you victory condition up front? What?! That dramatically limits flexibility in game & could make games end way too quickly once you see another player is too far ahead & you have no hope of achieving that specific condition first.
    Lastly, even more minor things like merging barbarians & city states will be annoying for quick play games, as I like to disable barbarians when I'm just looking to speed through a solo game. Can't do that if they're now part of city states, but oh well, I'll adjust to that one.
    Anyway, I've disliked changes before, but these are an entirely different thing & seem to be screwing up permanent fixtures of Civ.

    • @redhidinghood9337
      @redhidinghood9337 4 หลายเดือนก่อน +6

      Agree 100%

    • @Kingslayer513
      @Kingslayer513 4 หลายเดือนก่อน +5

      Dynamic civs and the "Any Leader, Any Civ" stuff makes this feel like it's no longer a Civilization game. Kills the sense of identity just like in Humankind.

    • @Other11people
      @Other11people 2 หลายเดือนก่อน +1

      Agreed, wont be getting civ 7 for sure. It sucks, being sold as this awesome thing, but nothing actually sounds good or looks good about it.

    • @WombatDave
      @WombatDave 2 หลายเดือนก่อน +2

      The inability to gain a significant research advantage absolutely kills this for me. Half the enjoyment I get from the series is having tanks while my foes have muskets.

  • @MultiSkiptracer
    @MultiSkiptracer 4 หลายเดือนก่อน +56

    Every Civ game has people who had on them for no other reason than it being different. Too many people still cling to Civ4 as the "best" Civ. Meanwhile, the move to Hex has been the single most positive change in the history of the franchise, and I applaud the devs for making bold moves.
    Anyone who thinks Civ 4 is the best is free to continue playing that game. I want each Civ to be a notable departure from the previous one, and with 7 we see this is going to very much be the case.

    • @privatjetconnaisseur
      @privatjetconnaisseur 4 หลายเดือนก่อน +2

      agree, the civ games are pretty much timeless. depending on your preferences, one of the civ games will be fun to pal even in decades.
      i dont like civ 6 myself, and i dont hink i like where 7 is going, especially since many of the things are not the "bold moves" but adding stuff from other games in the genre.
      people cant differentiate between personal taste and the objective impact.
      no matter how much i dislike it, single opinions dont make it a bad choice.
      and even if the choices turns out bad, that will just make the genre better when future games are released, or maybe even a civ 8-10, who knows (assuming we are learning from mistkaes and dont just make the game a cash cow, adding pay 2 win, lottboxes etc.).
      the good thing is, if every civ is pretty different, its very likely every few games there is one that is perfect for you.
      and it doesnt really matter if u play the current version or not. its not like the main community revolves around online competitive play or something.
      the only downside is when ur friends prefer different games than u do, but usually there is a compromise to be found, or u alternate every time u make a new game.

    • @9898Hawk
      @9898Hawk 4 หลายเดือนก่อน +6

      @@funguseaterAIThen play one of the first 6 titles. Seriously, you people want the game to be like madden or something. Can't please everyone, and you should accept that. Just look forward to 8 then.

    • @Kasuar-s6v
      @Kasuar-s6v 4 หลายเดือนก่อน +8

      @9898Hawk how is this madden this game only releases every 5+ years. The changes made it more like humankind 2 not Civilization

    • @9898Hawk
      @9898Hawk 4 หลายเดือนก่อน +7

      @@Kasuar-s6v You want it to be madden. A game that doesnt change. Saying its humankind 2 is reductive and lazy.

    • @Kasuar-s6v
      @Kasuar-s6v 4 หลายเดือนก่อน +4

      @9898Hawk I've seen your other comments yeh you're just trolling have a good one

  • @DeckerdBR
    @DeckerdBR 4 หลายเดือนก่อน +26

    I love the general arty syle in 7, think most of it looks great, but am I the only one who thinks the leader art, design and animations look terrible?

    • @andreicristian9575
      @andreicristian9575 4 หลายเดือนก่อน +5

      Agreed, leaders should look more elaborate and less like a caricature.

    • @darren1995
      @darren1995 4 หลายเดือนก่อน +2

      The ships are what stuck out as bad to me, everything else is decent

    • @Transformer-x6t
      @Transformer-x6t 2 หลายเดือนก่อน +5

      The leaders look like they came from a game 15 years old. awful

  • @Niles-Guy
    @Niles-Guy 3 ชั่วโมงที่ผ่านมา +1

    Bring back a remastered version of Civ III the best of them all

  • @qoncept
    @qoncept 3 หลายเดือนก่อน +4

    As self-deprecating as your translation lookup of Hatshepsut was, man, that's great. It's really irritating hearing people say they are just going to butcher the pronunciations instead of taking 10 seconds to look it up like you did.

  • @captaindestruction9332
    @captaindestruction9332 4 หลายเดือนก่อน +4

    I really like the change to Barbarians and city states. It makes more sense historically and structurally. Also adds a layer or randomness to the game. Starting the game with friendly city states means you might have a advantage that others around you dont one game while another you might have to enter diplomacy with them or fight them off to stick around/have a smoother start.

  • @justdna4385
    @justdna4385 4 หลายเดือนก่อน +3

    This looks good! I've wanted the barb/city state change and navigable rivers! The changing Civs in the eras looks well done, and I believe I saw camels!

  • @brechelt1
    @brechelt1 4 หลายเดือนก่อน +14

    Good to see Gandhi is still part of the game (2:04)

    • @designbyjohnperez
      @designbyjohnperez 3 หลายเดือนก่อน

      Nuclear Ghandi 🙌🏼

    • @karstenduerotin
      @karstenduerotin 20 วันที่ผ่านมา

      As long as there's nukes, Gandhi will be there. :D

  • @najeeke960
    @najeeke960 4 หลายเดือนก่อน +9

    Happy with the heureka change tbh. Science used to explode in civ 6 and just steamed through the game. Otherwise, remains to be seen. Some things I love, others not so keen on.

  • @marktindal2186
    @marktindal2186 14 วันที่ผ่านมา

    Literally didn't hear a word of this first time while wrapping xmas presents, just love your voice and accent. Guess I'll need to watch again :)

  • @Zippsterman
    @Zippsterman 4 หลายเดือนก่อน +9

    Rivers as tiles was a thing back in Civ 2, acting as roads for both trade and movement cost reduction. I don't think you could send ships down them though, it's been a while

    • @libertyprime2013
      @libertyprime2013 4 หลายเดือนก่อน

      You couldn’t but they counted as roads and so you moved faster down them

  • @zejdzglebiej
    @zejdzglebiej 4 หลายเดือนก่อน +26

    😊a channel in which the author does not impose himself beyond the content he presents. This is what the internet needs, less attention but more content

    • @Tiblious
      @Tiblious 4 หลายเดือนก่อน

      “Be only vessel for the information I seek, your individualism and right to express yourself does fit in the parameters I would like to see for this video”

  • @MassEffect1988
    @MassEffect1988 4 หลายเดือนก่อน +30

    I wish they went back to - land units could only traverse the sea when placed into transport ships. It takes the immersion out a little bit when you can just send a tank straight from land over a vast ocean... plus it looked more realistic to gather forces and load them up on your land, making it a target for opposing civs 🤔🤔

    • @sam73194
      @sam73194 3 หลายเดือนก่อน

      Maybe that's what i miss the most from civ IV

    • @qrterlber103103103
      @qrterlber103103103 3 หลายเดือนก่อน

      @@sam73194 Loved destroying transports to deny them their invasion

    • @aknighttrain
      @aknighttrain 3 หลายเดือนก่อน +1

      Yes, for sure. There was a very pressing need to have a Navy stationed out from your shores to catch a half dozen fully loaded transports on their way to blitzkrieg your lands. Nothing was more satisfying than catching a sneak attack before it happened, and sinking all those transports full of tanks. I love how Civ has evolved but the game lost a large part of everything by making all units amphibious - shipping and transporting military units is a huge logistics problem to this day, let alone back when Ghengis Khan attempted TWICE to invade Japan and both times his ships were wiped out by freak Typhoons and he lost all his expeditionary forces.

  • @MagisterCobb
    @MagisterCobb 4 หลายเดือนก่อน +6

    I know haven't played yet, but I think the removal of builders is awesome. In the early game when it takes a long time to build stuff in the city, the player had to decide to 1) Build Army 2) Build Districts/Buildings or 3) Build a builder to improve tiles. Now you just have the first two to balance. I'm not mad about that. Do you know if the city is limited to three hexes out or can the city grow further than that?

    • @Other11people
      @Other11people 2 หลายเดือนก่อน +1

      They are trying to reinvent the game as something completely new. Its not a good change, its just a change. Which normally means its bad because they cannot learn from past mistakes and have to do something completely new. So, it will suck. 100%.

  • @ReelVibes8
    @ReelVibes8 3 หลายเดือนก่อน +2

    Thank you for going over the differences without imparting your opinion. The whining from the content creators has been obnoxious.

  • @crimpandcoconut
    @crimpandcoconut 4 หลายเดือนก่อน +1

    This is a great video. I think it would be beneficial to new players to talk about how you actually win the game. And then have a video based on how to win/strategy to win based on what ending you would like... (diplomacy, domination, etc..). In so many intro videos we are talking about very detailed units without know how to even win the game. Like beginning with the end in mind. Working backwards in order to move forward

    • @logicalChimp
      @logicalChimp 3 หลายเดือนก่อน +1

      I think this is due, in part, to reviewers only getting access to the first age (and it not having any 'win' condition attached) - so that aspect hasn't really be revealed / demo'd yet...

    • @crimpandcoconut
      @crimpandcoconut 3 หลายเดือนก่อน

      @@logicalChimp I was looking into CIV 6 as well and I haven't found any videos that begin with the end in mind. In CIV 6 I still don't know how to win based on the victories. You got any recommendations?

    • @logicalChimp
      @logicalChimp 3 หลายเดือนก่อน +1

      @@crimpandcoconut not sure they're 'recommendations' - but personally in the beginning I focus on production, rather than victory conditions - get 2-3 cities, build walls and a builder, get the fat govenor first (for the research & culture bonus), get at least 2x research quarters, etc...
      You need both research and culture to unlock stuff, but you need production (and/or gold or faith, depending on your end-of-era picks and govenor upgrades, etc) to actually *use* those unlocks...
      Once you're productive, you can decide which condition to you want to focus on... and then pick buildings, end-of-era bonuses, govenors, wonders, etc that contribute to that victory.
      Also, Civ6 doesn't penalise a 'wide' playstyle... and it's a lot easier to build stuff if you have 20x cities rather than 3x :D Thus the 'Ancestral hall' (in the gov. plaza) is probably an essential for early gameplay - 50% faster settlers, and a free builder in each new city. Get the industrial govenor (and unlock the his 'settlers don't consume population' upgrade) to be able to crank out plenty of settlers with no penalty.

  • @JCSX.007
    @JCSX.007 3 หลายเดือนก่อน +1

    Aw man, I can't wait, the map is beautiful and love those battle animations. I particularly like the influence mechanic and the additional diplomatic options it allows

  • @faintgaming7128
    @faintgaming7128 4 หลายเดือนก่อน +20

    Honestly, we still don't know too much about the game to judge it and it's systems. Lots of hate has been put on previous iteration's changes and yet those games have thrived once people got a feel for it. Unlike a number of people who have commented across videos, I am in a wait and see mode on the whole age-based civilization evolution function.
    3 things:
    1. You can choose how you move on, so I feel like it will still cater for those who want a more natural, historically accurate progression.
    2. For those who don't quite insist on civ being a history simulator - which by the way, it shouldn't be, but I ain't going to judge those who believe it should... I think it's a great way of making games interesting across a playthrough which is the ultimate goal by the developers.
    3. You can make your own story, and forget about historical accuracies for the sake of a game experience and instead of trying to emulate real life, you can make an exciting story for yourself by creating unique pathways that makes your civilization different across time.
    Ultimately, games are generally about fun and engrossing stories, they don't have to be historical pieces, they can also create fiction.

    • @pisasupayani
      @pisasupayani 4 หลายเดือนก่อน +4

      The changes in previous iterations dint receive this much backlash. At worst the fans were divided on the change of like hex-square, loss of unit stacks/doomstacks, district changes in civ 6 etc. this is the first time almost universally civ fans hate the culture changing stuff.
      This cannot be brushed aside and the proof will be when game releases for a massive flop.

    • @pisasupayani
      @pisasupayani 4 หลายเดือนก่อน

      Egypt -songhai-- buganda is historical only for brainless NPC consumers of this dei initiative gone wrong.. For everyone with a brain, it looks ridiculous. After nuking action/rpg/fps genres into the ground with such shitty ideas, dei has now come to strategy games in form of culture shifting under the garb of historicity (again only for brainless NPCs can Egypt becoming songhai -byganda can seem historical). Result of this dei initiative will be no different that what it did to other dei projects

    • @JStack
      @JStack 4 หลายเดือนก่อน +4

      Lmao firaxis employeee ah statement “just pretend the history and units make sense!” SpongeBob imagination episode ah comment

    • @JStack
      @JStack 4 หลายเดือนก่อน +4

      @@pisasupayaniyeah I personally don’t enjoy Civ 6 at all despite my repeated attempts and it even being on iPad. But I don’t think it was objectively a step back, it felt like they were trying to cater to newer/more casual players with the changes and im the opposite.
      Civ 7 seems like a whole restructuring around multiplayer and casual gamers, gotta get those profits up for struggling take two

    • @coolcool2117
      @coolcool2117 4 หลายเดือนก่อน +3

      I can't change that ai Egypt will change to mongolia in the next era.

  • @bkill12ert34
    @bkill12ert34 10 วันที่ผ่านมา +1

    Staying with civ 5

  • @JohanDanielsson8802
    @JohanDanielsson8802 4 หลายเดือนก่อน +35

    Rivers should be on the edges between tiles. That would allow for armies to defend behind rivers. Navigable rivers could function as a "mini-tile" on the edge between two land tiles.

    • @SquidWillis
      @SquidWillis 4 หลายเดือนก่อน +4

      no

    • @Astronenot
      @Astronenot 4 หลายเดือนก่อน +7

      no, navigable river should be a tile

    • @JohanDanielsson8802
      @JohanDanielsson8802 4 หลายเดือนก่อน +2

      @@SquidWillis You want land units to stand spread out on different sides of a river?
      In reality, that would put the land unit at a disadvantage, if it get attacked from only one side of the river, since half of the soldiers will have to defend against the enemy on their own.
      The soldiers on the other side of the river will be delayed, if not even outright unable to assist their comrades in the battle.

    • @JohanDanielsson8802
      @JohanDanielsson8802 4 หลายเดือนก่อน

      @@Astronenot That could work, but apart from the biggest navigable rivers, perhaps the game would need more and smaller tiles, in order for that to be justified? Also, it would maybe make it a little challenging to justify the developer´s decision, to let units traverse rivers before their Civ have the technology to sail in coastal waters.

    • @niksatan
      @niksatan 4 หลายเดือนก่อน +2

      Why rivers wouldn't be at the edge in some tiles, and in center of others, both options can be used

  • @mikedobbelaere2552
    @mikedobbelaere2552 4 หลายเดือนก่อน +12

    Are great people still part of the game?

    • @colsontully9982
      @colsontully9982 4 หลายเดือนก่อน +4

      If you pause the screen during the civ select menu you can see that the Egyptian unit unique says something like "a special type of great person" so I think that great people are still in the game

    • @VitZ9
      @VitZ9 4 หลายเดือนก่อน

      So far we know Great Generals have been replaced by "Commanders", we'll have to wait and see about the rest.

  • @SnugglyBarracuda
    @SnugglyBarracuda 3 หลายเดือนก่อน +1

    I am so excited for civ 7!! Everything looks beautiful and some mechanics i am very excited about. However, I kind of wish leaders changed instead of civs. Or some combo of both. Have a mechanic where leaders can die or even become deposed (old age, assassinations, coups, revolutions, etc...) and combine it with the morphing of a civ into a new civ by having a new leader selection based on whenever you are at in that point of history. Rather than some specific unlock paths, it would open up a level of complexity to the civ picks. Definitely a half baked idea, but excited for what's to come regardless!

  • @zam023
    @zam023 4 หลายเดือนก่อน +2

    10:12 You can stack units under a general and create armies. If I recall correctly that is in CIV4. So, it is not new to CIV7.

  • @stevepeterson6070
    @stevepeterson6070 4 หลายเดือนก่อน +6

    So, is this better than civ 6 or not? Is it better than civ 5 (which is better than civ 6). Or better than civ 4 (which may be better than 6 also).

    • @lloydlim1055
      @lloydlim1055 3 หลายเดือนก่อน +2

      I prefer civ 6 over civ 5 so idk what you're talking abt. Civ 7 is too early to tell. Why do you not like civ 6 over 5?

    • @arivan6317
      @arivan6317 23 วันที่ผ่านมา

      @@lloydlim1055 Cuz he is 40

  • @PsychicGuidance
    @PsychicGuidance 20 วันที่ผ่านมา +1

    The game needs to develop a lot more depth in the domestic decisions you can make. I want to be able to decide what kind of power stations I build, do I go for cheaper but environmentally damaging or do I build expensive green ones? Do I build bullet trains or lots of freeways? And it impacts foreign relations too, if I decide to build lots of hydroelectric dams that leads to civs exporting oil and gas getting annoyed

  • @VampguyN85
    @VampguyN85 4 หลายเดือนก่อน +2

    Builders no longer in game does bother me. I'm still holding my on this game, going to wait for more release info and deeper dives before I decide if it's worth pre ordering to me, or if it strayed too far from what I like about Civ games.

    • @toughmunths
      @toughmunths 4 หลายเดือนก่อน +1

      Using builders in the mid to late game was a nuisance imo. Having the way tiles work themselves when they're built on is nice

  • @micahlaughmiller7170
    @micahlaughmiller7170 4 หลายเดือนก่อน +1

    When you go back and play civilization beyond earth, it’s very similar in someways to what civ7 will be. You get to pick the city state bonus if it pops near you. And you have influence to deal with the other powers. So those parts of civ7 I’m not worried about.

  • @hanscarlsson6583
    @hanscarlsson6583 4 หลายเดือนก่อน +3

    Maybe they could change the constant from being a leader to being a god? Then it could be more ”logical” to change cultures per era.

  • @Zippsterman
    @Zippsterman 4 หลายเดือนก่อน +18

    I played the hell out of Civ 2, 3, Call to Power, and 4. The change after that to one unit per tile instead of big stacks of units made it more like a board game and a lot less realistic in my opinion. Archers shoot dozens of miles away instead of only having artillery being able to bombard the adjacent tile, throwing the sense of scale completely out of whack. It does make it more tactical instead of rolling in with a doom stack but it still feels super weird.

    • @MisterMick113
      @MisterMick113 4 หลายเดือนก่อน

      Agreed, the changes to combat make it feel more like a glorified chess game. I get that doom stacks aren't that enjoyable, but at least with 4 they tried to penalize the people using them. They could add a mechanic where upkeep on a stack is doubled when you exceed a certain number of units. You could have that cap related to tech as well, so armies get larger as time goes on. You could even have wonders or policies that increase the cap so civs like Rome could have larger armies earlier. I've never been a fan of the single unit per tile because it messes with the scale and turns the game into a complex form of chess.

    • @Zippsterman
      @Zippsterman 4 หลายเดือนก่อน

      @@MisterMick113 Could be something like a supply capacity or disease spreading in large army camps, with attrition reducing health or combat power.
      The way the ranged combat works is still silly when archers shoot miles away

    • @iplayfoofee3547
      @iplayfoofee3547 4 หลายเดือนก่อน +3

      the one unit per tile instead of big stack was a huge improvement and adjustment to get used to. instead of steamrolling with just 10x or 30x swordsman now you have to strategically move units around to attack a position or city.

    • @Zippsterman
      @Zippsterman 4 หลายเดือนก่อน

      @@iplayfoofee3547 I understand it's more fun gameplay wise, but as a simulation it makes no sense. The scale and the ranges things fire is way off

    • @lloydlim1055
      @lloydlim1055 3 หลายเดือนก่อน

      ​@@ZippstermanTo me civ 6 did it best, it has stacks but it also limits. So you cant just do x30, but with stack not only is it more costly, it is much more valuable making it a targeted unit.

  • @horus7732
    @horus7732 3 หลายเดือนก่อน

    Great summary, awesome work

  • @vikingjack9994
    @vikingjack9994 หลายเดือนก่อน +1

    i really hate they left CIV 5 way of Civingt in the dust....
    Civ 6 was just eeeh...

  • @tomasbisciak7323
    @tomasbisciak7323 25 วันที่ผ่านมา

    Comanders is such a big impactful change that looks amazing!

  • @Alamandorious
    @Alamandorious 3 หลายเดือนก่อน +3

    So, long story short they aren't improving civ by making it more complex, but by changing gameplay mechanics.
    Civ 5 was the start of this trend, by removing unit stacks and putting the hex grid in as opposed to square tiles.
    Six made even more alterations, such as making workers limited to 3 improvements.
    Civ 7, I don't think I have much interest in playing. Civ 5 was tolerable, but Civ 4 was the last true civ game.

    • @YTAG33
      @YTAG33 2 หลายเดือนก่อน +1

      Micromanagement is not the same as complexity. Having to micromanage a bunch of pre-defined individual units is really becoming an old-fashioned concept in gaming. We have enough computer power now to make a game simulation more complex and more out of the box then one unit representing a fixed size group waiting for commands and having no AI. I think the game devs are being too conservative by even keeping this concept for armies. It should be removed the same way builders are removed.

    • @Alamandorious
      @Alamandorious 2 หลายเดือนก่อน

      @YTAG33 You mean actually looking at what your cities need of the land and developing accordingly, actually thinking ahead, isn't complexity? Lol, ok.

  • @someoldguyinhawaii4960
    @someoldguyinhawaii4960 4 หลายเดือนก่อน +2

    What about the original capital mechanic? Is it still a thing or did they change it?

  • @gl97773
    @gl97773 3 หลายเดือนก่อน +1

    some years ago when I visited Egypt, the guide said that a way to rememebr and pronounce Hatshepsut is to think at "hot chicken soup". I guess with Civ VII it may become popular

  • @luke1119411
    @luke1119411 4 หลายเดือนก่อน +2

    Are all rivers navigable? Or just big ones? There's a few in the video that look smaller in size and don't seem to be rendered the same as the big rivers.

    • @broabhishek
      @broabhishek 4 หลายเดือนก่อน +2

      I mean the egpyt ability description thingy does specify "navigable rivers" so there should be normal rivers as well.

  • @PKPALLY
    @PKPALLY 4 หลายเดือนก่อน +3

    Was hoping for a create your own leader type option, then you choose a civ to lead. Looks like it's not happening

  • @misterbleedinggums
    @misterbleedinggums 4 หลายเดือนก่อน

    FINALLY NAVIGABLE RIVERS!!!!! I'm so excited for this

  • @maniacal1870
    @maniacal1870 27 วันที่ผ่านมา +1

    Guess I'll be sticking with Civ V still. : /

  • @here_bedragons
    @here_bedragons 3 หลายเดือนก่อน +1

    I’ll miss builders largely because I loved building roads & forts offensively. This is a niche use for them though, so… I’ll survive their absence

  • @robertfleming1410
    @robertfleming1410 2 หลายเดือนก่อน

    Good overview - thanks ---

  • @Level3FlexOffender
    @Level3FlexOffender 17 วันที่ผ่านมา

    I think they really missed the mark with the evolving civs thing. Being able to unlock upgrades for your leader is a great change, I wouldn’t even be opposed to upgrading your leader to a different leader of your civ that offers different buffs based on your choice of play that game. For example, maybe America always starts as one of the founding fathers. Washington has military buffs, Jefferson has culture and diplomacy buffs, Hamilton has gold and luxury resource buffs, etc etc. but once you hit a threshold of culture by a certain turn or science per turn or something you can choose to move to a leader that prioritizes your choice of play thus far while sacrificing some of the advantages the other leaders had, like moving from Jefferson in the early game to FDR later game to handle powerful AI militaries. IDK. But I know most of us like the idea of taking our civ through the various ages, historical accuracy be damned. It’s also really putting most of these civs in a tiny box to be all about historical accuracy. For example, they’re really prioritizing the indigenous North American civs this year…historical accuracy wouldn’t be very kind to those civs, just saying.

  • @machixius
    @machixius 3 หลายเดือนก่อน

    Honestly the main thing I’m looking at here is the potential with mods. I know games shouldn’t be carried by mods but it’s undeniable how mods affect a game and I’m thinking about how to make modded steampunk civs or synthetic ascension cus I really like robots. I think the ages system would really best allow that for those designs at least.
    All in all it’s much too early to say if it’ll be good or bad. It’s going to be a very different game from V and VI, but there is potential for it to stand out so I’ll keep an eye on it.

  • @PeterFraser-hp3rs
    @PeterFraser-hp3rs 4 หลายเดือนก่อน +2

    I'm starting to get the feeling there's going to be a shedload of changes to this game _after_ it's released. But that's par for the course when it comes to Civ games.

    • @Other11people
      @Other11people 2 หลายเดือนก่อน

      I guarantee this game is going to flop, HARD. It is terrible lol.

  • @simongardner3766
    @simongardner3766 4 หลายเดือนก่อน

    I agree, change the leader and the civ, but only within a historical context, or at least offer the option. For example Boudica : Celts (Antiquity), Elizabeth : English (Exploration), Churchill : British (Modern).

  • @blockmasterscott
    @blockmasterscott 4 หลายเดือนก่อน +68

    To be fair, I’ve seen the same criticisms every time a new Civ comes out and I’ve been playing since the very first one.

    • @coolcool2117
      @coolcool2117 4 หลายเดือนก่อน +16

      I have played it a long time too but this is different man. This change is too much of a dealbreaker.

    • @freezingsunset7354
      @freezingsunset7354 4 หลายเดือนก่อน +11

      Nope, civ 5 was very well received at the time

    • @Kuddochan
      @Kuddochan 4 หลายเดือนก่อน +21

      @@freezingsunset7354 Not really? Civ V was a bit of a mess when it first came out too. It's reputation really started shooting up with its expansions.

    • @malmasterson3890
      @malmasterson3890 4 หลายเดือนก่อน +17

      ​@freezingsunset7354 Revisionist history. Civ 5 was not only criticized, but even by today's standards the base game on it's own is much worse without the updates/expansions.

    • @larrote6467
      @larrote6467 4 หลายเดือนก่อน

      You dont know what you're talking about

  • @allpartofthemasterplan
    @allpartofthemasterplan 4 หลายเดือนก่อน

    I think the civ change makes more sense and easier to pull off than changing leaders for the base game. The vast majority of civs in the game dont have enough leaders to make the leader change happen accurately or giving it the buzz word im hearing a lot "authenticity".
    What would be amazing is if there were game modes to allow historical routes and same civ for all the game. Classic civ if you like.
    I would love to see more ages and a dynasty mode added for a single civ allowing up to 6 changes in leaders (any leader in the game). Just imagine what modders could do with that. It would be awesome.
    You could have any civ with heaps of leaders added from steam mods. America, Britain, France, Spain, China, India, Romans would have heaps. I really like the progression that was used for London. You could have Celts then Normans/Vikings then British in the modern age. This really works if executed well. I do understand the concerns people have about accuracy but mods could fix all that if the template exists 😊

  • @stevenmillerjr7649
    @stevenmillerjr7649 หลายเดือนก่อน

    13:43 I couldn’t help but notice that religion is missing from the legacy pathways. Any ideas as to why?

  • @zecchansilverlake5189
    @zecchansilverlake5189 8 วันที่ผ่านมา +1

    I want economic victory path.

  • @denizboran
    @denizboran 4 หลายเดือนก่อน +1

    I played every Civ game and this is the first one that I am not sure if I will buy or not.
    Visually, it looks really good. Navigable Rivers is a nice addition. "The loss of Builders" I am not sure, i should play and see.
    Dynamic Civilizations is a "No" for me. The whole point of "Civilization" games is to see if your culture could stand the test of time or not. So if it changes twice, and some changes seem ridiculous (Egypt to Mongolia, I mean come on) City Cap is also a "No". The new points make this game a "Humankind 2"

  • @mrmacken
    @mrmacken 16 วันที่ผ่านมา

    I'm really looking forward to this next generation in Civilization

  • @zionosphere
    @zionosphere 4 หลายเดือนก่อน

    I've played since Civ 2, so I've seen many changes through the years. While the Civ switching is notable and surprising, I don't think that is entirely without precedent within the series. I think the goal is to expand upon the idea of Rise and Fall of civilizations, both as a concept and even as the Civ 6 expansion. So seeing the ebb and flow is a concept they wanted to explore for a while. However, it's how this is done which is the most jarring. Instead of switching, perhaps it should be more like layering where a geographically or culturally related civilization is added to yours in the next era. As others have suggested, changing a new leader with the current one fading out would be welcome as well.
    A lot of reducing the micromanaging seems aimed at multiplayer and less single player. I think that Firaxis should actually make a public announcement video to explain the thought process and reasons for this. Having the changes come out now via TH-cam creators is a smart move so the actual release will come with less fanfare. Imagine all of this coming out during the final announcement trailer!
    Also, having three eras seems limiting...for now. I hope they add the medieval age into this game, to make it four eras, but I see them adding in the intermediate eras as DLCs. It's this part of the monetization that alarms me. They still have a lot of work to do before February.

  • @MrMetaMeme
    @MrMetaMeme 4 หลายเดือนก่อน +26

    As someone who has only played civ vi, I’m excited for the changes! It looks really interesting and I think will add value to the game. Although I do not like the art for the leaders, they feel very jarring to how beautiful the rest of the game is.

    • @Kuddochan
      @Kuddochan 4 หลายเดือนก่อน +4

      Might still get touched up in the months before release, I remember some of the Civ 6 leader models coming out quite different on launch compared to their first look videos too.

    • @VitZ9
      @VitZ9 4 หลายเดือนก่อน

      I'm amazed people think the game looks "beautiful".
      It looks worse than Civ 5 and 6 if you ask me. Just because the graphics are "realistic" doesn't automatically equal good.

    • @toughmunths
      @toughmunths 4 หลายเดือนก่อน

      ​@@VitZ9lmfao the graphics don't look realistic to me they look absolutely stunning

  • @chapterix
    @chapterix หลายเดือนก่อน +1

    Seems like they took a fabulous game and made it less fabulous.. city caps!? What’s all that about.. seems like a huge dominance nerf

  • @matthewmanley4825
    @matthewmanley4825 9 วันที่ผ่านมา

    I have over 4,000 hours on Civ 6, I CAN'T WAIT FOR CIV 7!!!

  • @scottsimmons7076
    @scottsimmons7076 3 หลายเดือนก่อน

    I really liked the builders and eurekas from civ 6, sad to see those go. The rest of the changes we'll just have to wait and see.

  • @NemoniK7
    @NemoniK7 4 หลายเดือนก่อน +1

    I might’ve missed it, but do the civs still have unique units? Redcoats, uboat, etc?

    • @El_chara
      @El_chara 11 วันที่ผ่านมา

      I mean yeah I think that's kind of a basic in every civ based games

  • @Mr_Tea_Rexx
    @Mr_Tea_Rexx 2 หลายเดือนก่อน

    getting alot of humankind vibes from this one, love humankind. be interesting how this plays out tbh

  • @BergBolado
    @BergBolado 4 หลายเดือนก่อน +27

    ARA: History Untold is looking much better than Civ 7, and it releases next month too.
    I love the civ saga but this one has strayed too much from the formula, it almost feels like a spin-off of sorts.

    • @Kidraver555
      @Kidraver555 4 หลายเดือนก่อน +1

      for me the reward is the wonderful building's and glorious graphics, ARA looks very good.

    • @revrndcast3918
      @revrndcast3918 4 หลายเดือนก่อน +3

      Ara History Untold kinda snuck up on me but its what I'd hoped Civ VII would be. Instead Civ VII reminds me of a cross between Civ Rev and Humankind.

    • @paulszki
      @paulszki 4 หลายเดือนก่อน +3

      How in the world would you know what's "better"? neither game has even released.
      Maybe one game SPEAKS to you more than another. but these games aren't even out yet.

    • @BergBolado
      @BergBolado 4 หลายเดือนก่อน

      @@paulszki True, let's hope i'm wrong about civ

  • @brou971
    @brou971 4 หลายเดือนก่อน

    If you want the same game, go ahead and play it, you can still plah CIV V or 6, I like the refreshing perpective they went with this one!

  • @Cokepope
    @Cokepope 4 หลายเดือนก่อน +2

    Since 2k flew you out to play, do you know if you will be getting early access to the game?

    • @pisasupayani
      @pisasupayani 4 หลายเดือนก่อน +2

      He will get early access so long as he doesn't jeapordise his access by criticising brain-dead ideas like civ swapping 😂😂😂

    • @Bookworm214-y3d
      @Bookworm214-y3d 4 หลายเดือนก่อน

      correct, he works for them essentially...say the right things and we will continue to give you access

  • @davidyoung2553
    @davidyoung2553 4 หลายเดือนก่อน

    I'm looking forward to the game. Some of the changes sound and look a little eh but imma play the hell out of it and see how the changes effects the game as a whole. I'm excited. First game in a while that I've looked forward to

  • @mfk600
    @mfk600 หลายเดือนก่อน

    I like most of the changes I see, the only one I am not sure about is the one about changing civilization during the game

  • @stue2298
    @stue2298 2 หลายเดือนก่อน

    When i was visiting Egpyt doing a Nile Cruise, went to the Temple of Hatshepsut and was told how to pronounce it as Hat-Cheap-Suit.

  • @TheTrueAdept
    @TheTrueAdept 3 หลายเดือนก่อน

    There are so many changes because Civ now has stiff competition, particularly in Milennia (I actually played the game to the end, it needs quite a bit of polish, but it is actually pretty good) and Endless Legend, when it didn't before.
    People need to remember that Civ had a monopoly in this sort of thing for the better part of two decades.
    Then again, I remember the flame wars when Civ dared to go from squares to... HEXES. *_HEXES._* Something that those who are used to V and VI take for granted.
    Hell, I'm working on a 'what I would do for SMAC(X) II' essay right now, which outright states that I'll be pillaging the good ideas to modernize the game.

  • @raffinaz5526
    @raffinaz5526 4 หลายเดือนก่อน +1

    Is it me or are does it seem like civ7 copied some core concept from humankind. I honestly am very unsure on how to feel. It seems like a lot of core concepts have changed.

  • @FatTassieWombat
    @FatTassieWombat 4 หลายเดือนก่อน +5

    Can you disable the city states 🤔

  • @steveo1754
    @steveo1754 10 วันที่ผ่านมา

    Building a civilization to "stand the test of time" is a main point of this game. Having to have ur identity crumble or shift midgame isnt something im wanting as i build a civ. I dont care when or where a civ existed, i just want to take that civ from beginning of time to the end of time. I'll still give this game a try, but only in a couple years and the full game is on sale, otherwise im just buying into the corporate rip off unifinished games and overvalued dlcs

  • @brianbrunt3636
    @brianbrunt3636 4 หลายเดือนก่อน

    Which will be the game to go to. Civ 7 or ARA Untold story. Im going ARA at the moment.

  • @Trance2400
    @Trance2400 3 หลายเดือนก่อน

    It's another Civ game, I'll be buying and trying it like all the others. But from what I've seen I'm probably going to end up going back to Civ 5 again, that was peak Civ for me.

  • @smfl106
    @smfl106 2 หลายเดือนก่อน

    In the old civ2 civ3 days you could also sail on rivers.

  • @honeytoast4770
    @honeytoast4770 4 หลายเดือนก่อน

    Civ VI with Civ V graphical mod is the ultimate Civ experience.

  • @SkywalkerWroc
    @SkywalkerWroc 4 หลายเดือนก่อน +4

    How Egypt goes into Mongolia? And not... Israel, Sudan, or... whatever else?!

    • @MunchKING
      @MunchKING 4 หลายเดือนก่อน

      Were Isreal or Sudan big horse-attack cultures?

    • @markos50100
      @markos50100 4 หลายเดือนก่อน +1

      Because it's a game, and the game will allow you to choose any civ as long as you meet the requirements and they are actually in game. Like the three horse tiles Mongolia. Because the game doesn't force you to stay historically accurate and allows players to play according to how they choose to play.

  • @Flint2979
    @Flint2979 2 หลายเดือนก่อน

    I can’t wait to play Humankind 2!

  • @davidfrischknecht8261
    @davidfrischknecht8261 4 หลายเดือนก่อน

    I just hope they still have the options for quick movement and quick combat.

  • @jtreidno1
    @jtreidno1 2 หลายเดือนก่อน

    Why does the end of an age have to be marked by disaster? Ages can end with positive results as well. For example, the end of the Middle Ages heralded in new interest in classical learning, not to mention some wins for peasants. Also, are the events at the end of the age the same in every game? It would be far more exciting to make end of ages have a random event drawn from a list, some positive, some negative.

  • @JustFoodRevew
    @JustFoodRevew 2 หลายเดือนก่อน

    Man civ 7 better be worth the wait...

  • @jordopia
    @jordopia 4 หลายเดือนก่อน

    Is there any straight up farming?

  • @josdelijster4505
    @josdelijster4505 4 หลายเดือนก่อน +6

    I played all civ versions.. but afterr getting more and more anoyed with 6 after every add on.. 7 is simply to expensive to risk a purchase

    • @bryanellis3125
      @bryanellis3125 4 หลายเดือนก่อน +1

      When civ 6 goes on sale it goes on sale for like 6€… im just gonna give it a few years for civ 7 to do the same lol (definitely won’t I’m impatient but I’ll at least try 😅)

    • @EcardEcardian
      @EcardEcardian 4 หลายเดือนก่อน +4

      Civ 5 was the last good Civ game it seems.

    • @VitZ9
      @VitZ9 4 หลายเดือนก่อน +3

      ​@@EcardEcardian
      Civ 5 at launch was an unoptimised mess, and everyone online was hating on the "One Unit Per Tile" system. The first expansion improved a lot, but it wasn't till the second expansion people started calling it a good game.
      Secondly, it took me a long time to get into Civ 6, but once I did with the two expansions, it's a better game than Civ 5 in some regards, and worse in others, but it's still mostly a straight up improvement. If only because every tile felt more important, making even the smaller maps feel large.
      But most importantly Civ 6 was still a Civilization game. What we've seen of Civ 7 however, is fundamentally not a Civ game if you can't "build a civilization to stand the test of time."

    • @josdelijster4505
      @josdelijster4505 4 หลายเดือนก่อน

      @@EcardEcardian wel civ 5 with last addon was super loved it so much

    • @EcardEcardian
      @EcardEcardian 4 หลายเดือนก่อน

      @@VitZ9 You are right with Civ 6 being a Civilzation game, it was just not any good. Because the 5th game was superiour. Civ 7th feels and look more like Humankind rather than a Civ game. Many games are an unoptimised mess on lunch, Civ 5 was no expection. But it gets fixes at a later date, but that is a over all industry mentality change, because back in the good old days, a patch disk costed the corp a ton of money. Beter to just hammer out all the bugs before going to market with the game.

  • @Direbeetus
    @Direbeetus 2 หลายเดือนก่อน

    11:34 I'm sorry. Did you say "city cap"? Does that mean you can only have 3 cities in the first age?
    Not a good change, if so.