I super appreciate 2K and Firaxis for making this happen. I also apologise for going over the allotted time of 1 hour, but MAN I cut as much as I could over the last two days and this is what is necessary length wise for a preview. TL:DR: Game looks pretty neat, see you in February.
Yep. you don't want to insult wizards. We are likley to turn people into things. Like animals, rocks, piles of ash, and ocasionally just make them think we turned them into something which is crueler.
The reason Tecumseh holds his tomahawk that way is that it's actually also a peace pipe (some prefer 'ceremonial pipe' but all my native friends call them peace pipes) which was given to him. You can see the real one if you google for it. You would place tobacco in the bit behind the blade and your lips on the bottom tip.
Thanks for this info. This is a perfect gift idea for my uncle. He's about to turn 70 and of all my family members he carried the genes that most resemble our little bit of Native American blood. His great grandmother was Cherokee. I think he'll love this!
Such a stark difference between Diplomatic Favor in Civ6 and and Civ7. In 6 I basically ignored it, here though it looks incredibly useful. You can win over independents with it, use it to boost your war, make trade deals with it. Diplomacy seems to be much improved.
You ignored diplo favor and deem its more valuable in the game you haven’t played yet, seems logical. Diplomacy with other civs in Civ has always been a bit of a mess, but diplomacy in VI had two (three if you used barbarian clans) branches. With other civs, it was pretty much random: another civ attacks because they can even if they like you/a civ won’t help you even if you’re friends. With city states it doesn’t seem so different. In diety, suzerainty could allow very solid defense against aggressive civs. Many cities were razed by my allies which allowed me to avoid the warmongering penalties.
and thank God for that. Civ 6 diplomacy was atrociously awful. It is good when we have competition in this game space. They can make each other better.
@@gerardmonsen1267 honestly it's the only reason I watch him. I did get civ6 but I'm such a terrible player that I don't bother trying to play anymore. But lemme put on a nice long Potato video to enjoy the game secondhand ...
Cpl seemingly OP things so far I've noticed: - Scout function where you can click an option that takes just one turn and can see tribal villages/ goodie huts 4 tiles away (upgrade Potato mentions = even further out) & the huts themselves seem very good. & being able to Insta-build walls with gold , meaning you will be able to much more easily defend AI attacks in early game
I love how PotatoMcWhiskey explains how he settled Creek in such a way that it blocks of Roma's long term expansion then protests when Ceasar attacks him "without reason".
It’s always pronounced tuh-KUHM-see here (I live in the region of Canada near where he died in the War of 1812, and we have a thousand things named after him all over the place).
The game really is beautiful. One thing that I'm just noticing and is bugging me is the anachronisms though. I guess I hadn't really thought of it, but since there's now just a single era/age that covers the neolithic at 4000 BC right up to the end of the iron age/classical period, they're sort of in a rough position when it comes to the art style. From the looks of it, they went with a more classical period feel. That big beautiful dome and well-trimmed hedges look way too modern/advanced for 4000 BC. It looks more like something you'd see in a Roman villa in the late republic. The purple tents in the luxurious camp, too. I really wanted to see thatch roofs, mud bricks, and teepees. Art mods are one of the hardest types of mods to do, too.
You are the sole reason I actually decided to sit down and learn Civ this past year or and a half or so! I love history, and I could just never get into 4x but the way you play and explain makes it fun, can’t wait to follow through the next few years
As a Chilean, I love that Torres del Paine is again in a Civ game, but also, I hate that it's going to mean hearing a lot of streamers pronounce it wrong. The e in "Paine" is not silent, it's pronounced the same way as the e on "Torres".
The UI sucks and I have given a massive amount of feedback to the developers on specific areas where its lacking so I'm going to give them until a post-release patch to see what they cook up before I rip into it again.
Some takeaways from this preview and others I've seen so far: 1) The game looks incredible and I'm super excited to play it 2) It's jarring to see that EVERY civ has exactly the same architectural style in their capital. It's weird to see Cahokia with this greek-like building in their capital. 3) Egypt should always start near a navigable river with 10 - 12 tiles at least; A river that you could build at least three cities/settlements on its banks. I saw a run with Egypt starting in a 3 tiles navigable river and it was laughable. Other than that, I'm really happy with I'm seeing so far.
@@Soverainable that would be awesome. And sth I immediatly turn off. This really had irked me esp. When th3y did archtecture and all units to match the current civ.
It's not even a greek-like building. It's a baroque-like building of the 17th century. Completely off-putting. Yes, civ games are generally silly and unrealistic, but unique style and architecture isn't something that's hard to do. The Ul too, something that takes relatively little time and resources, testifies to how half-baked the game is rn.
27:21 Counterpoint- archers aiming broadly at a group (1 arrow goes to 1 enemy so less likely to hit) vs all of them focusing on one guy (8 arrows go to 1 enemy so more likely to hit)
But target area also shrinks and this undermines another aspect where an arrow might miss its intended target but accidentally hit a neighbor. With fewer targets accidental hits become less likely too.
I'm in love with the way they've basically combined City Population Growth, Buildings and Improvements into a Districts style system. Now you are regularly having that "which tile is best for this? what adjacencies are there?" decision-making experience
@@slwrabbits as far as I can tell, it doesn't seem that bad. pop growth can be moved if you build buildings on that tile (so their placement can be changed). when you advance to the next age, you get to build over previous buildings (which means you aren't locked into building placement for the rest fo the game). it seems a lot less permanent than districts in civ 6. it feels like a halfway point between districts and choosing which tiles to work in your cities (based on what gives the best yields)
Civ 6 had this + your choices of districts placements was permanet and ai was super shit and placing them the main reason why i stopped playing, stupid game of memory instead of a chill game
Sorry other peeps, but this is easily the most engaging of all the preview videos I have seen so far. What, don't lie and say you haven't been binge watching all them like I have...no...just me? lol
The palace which the founder unit creates is really odd, way too fancy as a first building in the middle of nowhere, especially as native americans. In my humble opinion ofc
@Lacimbora I noticed in other content creator's videos that all civ have that as a palace building. Idk if that's a bug, cause in livestreams they showed off unique palace buildings
I am the only one who thinks that a magnificent palace with XVIII century-styled gardens around it popping up when you settle your first city in 4000 BCE and surrounded by thatched houses looks RIDICULOUS?
@@cynicalpenguin i don't know if I'd call it easy, he just made it look easy. There was a lot of foresight, good decision making, and luck that went into that. First he settled his city in a defensive position, sacrificing some economy. Then he correctly anticipated Rome's aggression and started building more military units. Next, luck would have it that Gutthiuda gifted him a warrior in Creek at just the right time to help his defense (lucky) when his military was still some distance away. He also made the right calls going literally all in on the defensive war. If you noticed, he made just enough gold (200) also in time with Rome's attack and used all of it to buy the walls. He also put in 4 points into war support (120 diplomatic favor points out of the 205 he had at the time). Plus just a lot of good maneuvering and managing the war. We shouldn't overlook how he also spent a lot of the early game farming xp for his commander to learn abilities. Point is, this is how experts at the game play, basically making a series of good decisions from the start of the game that build up and it makes things look easier than they really are. This was a masterful play through.
I hope you don't get told off for going over the 1hr as this by far is the best preview of the game and the only one which has actually sold me the game. All of the other previews I've seen so far from other people show either 60mins uneditied from turn 1 taking forever on their turns and barely show any of the game, or previews cut up so much that you don't actually see any game play and it basically becomes a powerpoint presentation of stuff we already know from what the developers have shown us, making me feel the game is very empty or not much to do in it, and the stict 60min time limit in these previews combined with the limited gameplay shown by the Devs convinced me of this, until this video.
It was worth the wait. This was such an engaging look at not just the game but the new decision making we’ll be charged with. Hope we get to see the rest of this play through in future videos once the restrictions on content lift more. Here’s to another era of Potato!
I am disappointed by Deity AIs. Augustus was quick to declare wars, but when it came to military tactics, he fumbled hard. It's Civ 6 all over again in that regard.
@Kyuutai I just started playing a few days ago, so far King doesn't feel any different than Prince other than my opponents getting cities surprisingly fast
I hear some people criticizing the UI in the comments which seems fair maybe (I'd like your thoughts on it after spending all this time with it Potato) but I think the most glaring omission I'm seeing is the lack of nested info tooltips. I mean come on its 2025 The rest of the game looks absolutely gorgeous though and the UI more than anything else seems like the sorta thing that can be ironed out in future patches?
Thought this was on x2 speed and put it to .75 just for laughs only to realize that I could follow better 😂 Fitting as much content into the hour as you can! Love to see it!
The fact that you can fortify individual tiles and move units off of them is like having the ability to build your own Great Wall wherever you want. And I really like that you're still able to work the resources on the tile, no more weighing whether it's worth fortifying or worth building a production Improvement. You can have Gardens inside or around the fort walls.
Civ is my favorite series. I started with one, and after I mastered it, I went on to two, which was a big difference, and then three became my favorite. Unfortunately, I moved, and my disk sets were stolen, so I only had the games on my laptop, which eventually died a severe death. I had an opportunity to try four which turned me off. I have five and six but no disc drive on my desktop, so I hope one of my used units will work since the videos I have seen on them I like . Seven has some of the most FANTASTIC action and very different from the past ones. It will be some time before I will advance to it but I will . . someday . . I hope. I enjoy watching you doing full game scenarios for 5 and 6 as they give me some incite as to how to attack them. Thank you for taking the time and effort to make them. Richard in the frozen NW OKLAHOMA, BBBRRRR.
Using scouts properly, building buildings when has production boost, using Commander scoop, tips and tricks for district placement... finally someone who knows what they're doing! Thank you for my life! ❣️ (It's been a frustrating day)
@@benismann yes but compared with the others who, on lower difficulties, cannot even get most of the way to a single golden age makes potato with a golden economic age, and decent progress on all the others while playing on deity looks fantastic
@@benismann it appears to be just like previous civ games. Higher difficulty increases ai bonuses while lower ones increase player bonuses. Other than that there might be free units at times and other similar things but we don't know.
So excited about the game, it looks so promising! Hard to wait! Thank you so much for your work Potato! Everything I know about Civ 6, I owe it to you and your videos.
Timestamps! 0:13 Gameplay start! Gorgeous game. This is his second game. First attempt at Deity! Settings: Antiquity | Standard | Deity | Map Seed 1214881526 1:38 Navigable rivers should always lead to (open) water 1:57 Settled, showing off what I assume is the "Founders Palace" skin from the Founders edition of the game along with the Mississippian buildings around it Shows where your initial yields come from. Including from a source called "Other" in Global Yield Breakdown 2:31 Explains the Mementos system, a meta progression system. Recording this the day the Mementos blog post went live. Mementos slotted in: Complaint to Ea-Nasir + Treaty of Kadesh. Also showing the abilities of Tecumseh and Mississippians 4:50 No starting unit, but first unit you build is "free" 6:19 Picking your first Techs 7:13 First goodie hut found. A "Luxurious Encampment" 11:00 This little trick grabs tiles faster! Developers hate him! 12:25 Burning Arrow (Archer replacement) unlocked, reading out abilities in tooltip 12:40 Unique event popup from playing Tecumseh. Probably from finding a hostile independent peoples 13:47 Picking your first Civics, 14:14 Picking your first Government, 14:38 Slotting in your first Policy 14:44 Goodie hut (Tent Camp this time) right up against a hostile independent peoples, gave him an event related to said independent peoples! 16:46 Zooming in and appreciating the diorama style graphics 18:14 Discovered a Natural Wonder! 19:55 Showing extra yields on the river after a couple of floods 29:35 Found Augustus to his east. Compares his yields with Augustus in Deity mode! 36:50 Choosing a Pantheon. His favorite got sniped 37:33 Found Amena, the Civ he saw the border of @ 23:53, can compare Deity AI yields again 39:40 Found Lafayette and another Natural Wonder 40:46 First suzerain of an independent people. Also a good view of the terrain gently sloping down towards the ocean. Foederati unique unit is a possible suzerain bonus, he looks it up in the civilopedia for the stats 43:03 Settling his first town, chooses to expand onto the Natural Wonder which creates an Expedition Base tile improvement 45:01 Commanders don't seem to gain exp for getting shot at themselves 48:00 Augustus moving troops towards him to say hi. War is brewing! ** WAR #1 ** 49:00 52:15 Going over the cap of 3 settlements gave him an event for a free expansionist leader attribute 56:36 Augustus wants to reconcile after the war, potato can spend influence to restore relations by 60 or by 30 if you don't spend influence 57:31 Accumulated enough favor with Amena to became allies, which completes his quest from earlier giving him a diplomatic attribute point to spend 59:08 Free economic attribute point from an event 1:07:51 Majapahit unlocked from having 3 naval trade routes 1:09:08 Ming unlocked for having 8 resources slotted in 1 settlement ** WAR #2 ** 1:11:00 1:12:17 Potato buys a ballista, gets spawned on his commander instead of the city center 1:13:54 Culture bombing tiles will lock them to that settlement even if it's also in range of another city. Even tiles that don't have an improvement or building 1:16:20 Made peace with Augustus after conquering one settlement 1:19:16 More Commanders means bringing more units into the next era 1:19:20 Crisis starts. Potato starts wrapping up the video, does a retrospective of what he's learned so far
@@Concussioncat I did not look at the length of the video until it was too late, might trim it a bit later EDIT: Trimmed it a bunch and made it a bit cleaner looking :)
I hope it will be better tahn in civ VI. I turend off music quite fast there since it was horrible to listen to "helan går" when playing Kristina. I didn't like earlier but that song was what broke it for me
@ I think the main failing there was that there simply was too little variance for the music of each civ so when you play a lot, or long games, some of the tracks start to get really repetitive, especially the ones that are kind of "attention grabbing". I myself play a lot of games with Russia disabled because of getting tired of Kalinka and alter on disabling the Maori and the Cree because getting both of their tracks on the same game becomes very grating to me =D And yet individually I don't think there are any bad tracks.
With a comfortable VR headset, and the proper controls, a game like Civ would be amazing in VR. The diorama aspect that was mentioned leans really heavily into that. It's a really neat experience to play a game like that in VR, though there seem to be few of them.
Glad this video came along in my feed; reminded me that I hadn't yet gotten around to pre-ordering as planned. lol, just took care of that! I have some of the same Civ7 apprehensions as many others, but even so, can't wait for 6 Feb.
It’s a mess. The map looks… dirty, and busy, and ugly. So much going on and not cohesive. Then, the UI is the exact opposite-sterile, monotonous. Both opposite extremes, but they have in common that it’s hard to tell what’s going on and what you’re looking at. Also wtf is with all the wacky clothes worn by the city state people?
I hated that you could see the ice wall without exploring in VI and I can tell I'm still going to hate it here... I like solving where I am, not just automatically knowing where I am
I find the whole game a little hard to look at. The colors look so low contrast and washed out. My eyes don't like to look at it. But the UI is laughable. All the text is too similar in size, not user-friendly let alone nice looking.
Have you played Humankind? It's not a bad game but it was marketed to the wrong segment.... Humankind is closer to Crusader Kings than it is to CIV. It feels much more like a paradox game.
I super appreciate 2K and Firaxis for making this happen. I also apologise for going over the allotted time of 1 hour, but MAN I cut as much as I could over the last two days and this is what is necessary length wise for a preview.
TL:DR: Game looks pretty neat, see you in February.
Oh man, Potato broke the agreement, they'll come down on you for sure! D:
I read somewhere that the full review embargo was to be lifted on the 3rd of February. Has this been pushed back?
Would you look at this! Just look at it!
Yeah, but this video's convinced me to pre-order.
The fact that the meme of "complaint to ea nasir", which is an Actual meme, is an economic social point, is hilarious and i want to acknowledge that
25:28 Potato insults a wizard watching who then casts turkey transformation
@@thespiffingbrit i almost spat out my tea laughing
It's spiff! Hello there my tea loving compatriot
Yep. you don't want to insult wizards. We are likley to turn people into things. Like animals, rocks, piles of ash, and ocasionally just make them think we turned them into something which is crueler.
as long as it isn't something... unnatural
Should we expect you to break this game too ?
The reason Tecumseh holds his tomahawk that way is that it's actually also a peace pipe (some prefer 'ceremonial pipe' but all my native friends call them peace pipes) which was given to him. You can see the real one if you google for it. You would place tobacco in the bit behind the blade and your lips on the bottom tip.
i want one
Fucking love Tecumseh. The spirit of resistance.
Wacky Tobacky ☘️🍂
Thanks for this info. This is a perfect gift idea for my uncle. He's about to turn 70 and of all my family members he carried the genes that most resemble our little bit of Native American blood. His great grandmother was Cherokee. I think he'll love this!
I love that you had to clarify that your friends say it that way just so you didn't get stomped by some psycho in the comments.
Such a stark difference between Diplomatic Favor in Civ6 and and Civ7. In 6 I basically ignored it, here though it looks incredibly useful. You can win over independents with it, use it to boost your war, make trade deals with it. Diplomacy seems to be much improved.
In 6 diplo favor is just free money to me 😂
Yea diplo favor kinda felt like Monopoly money, except the player is the only who knows it isn’t real.
It feels like Influence in Amplitude's games like Humankind and the Endless series
You ignored diplo favor and deem its more valuable in the game you haven’t played yet, seems logical.
Diplomacy with other civs in Civ has always been a bit of a mess, but diplomacy in VI had two (three if you used barbarian clans) branches. With other civs, it was pretty much random: another civ attacks because they can even if they like you/a civ won’t help you even if you’re friends. With city states it doesn’t seem so different. In diety, suzerainty could allow very solid defense against aggressive civs. Many cities were razed by my allies which allowed me to avoid the warmongering penalties.
and thank God for that. Civ 6 diplomacy was atrociously awful. It is good when we have competition in this game space. They can make each other better.
I read Complaint to Ea Nasir at 2:44 and all I could think of was bronze age shitposting.
heroes live forever but legends never die
r/ReallyShittyCopper eating good
I see no reason not to pick it every time.
the shitty copper made its way to civ vii
That's not just a hatchet he's holding. It's also a pipe, for making peace ceremonies.
*And getting toasted.
@@zwilnik and if peace goes badly it’s back to making pieces.
Littering and… smoking the reefer
@@TunaBossPizzatobacco…
It mentions that around 42:53 as well!
That’s a pretty fancy palace for 4000 BC. Back in my day, we started out with a rock slab to sit on in a dark room.
Yeah this game is shallow af
wym, this is classic native american architecture
I have no idea what is going on but Potato is having a good time which is good
Thank god, I know exactly whats going on but had no idea if Potato was having a good time
he seems so unable to control mouse movement and everything is beautiful
This should be the channel's slogan.
@@gerardmonsen1267 honestly it's the only reason I watch him. I did get civ6 but I'm such a terrible player that I don't bother trying to play anymore. But lemme put on a nice long Potato video to enjoy the game secondhand ...
"and as we're all aware, navigable rivers lead to the "water"". Hard to argue with that logic
I love how hard it is to tell if Potato speed up the footage or if he just normally talks this fast.
0.75 or 0.8 speed feels like his normal speaking speed, leaning towards 0.8
@@cbygelightbulb I put him in 2x and I'm scared lol😂
Huh...? He's not even speaking quickly here. That's just a normal speech speed. Slowing it down to 0.8 makes him sound like he's had a stroke 🤣
@@O-M-0 it is his normal talking speed, yeah. However, he does also speak rather quickly, and I'm saying that as a native speaker
That's just a normal speech speed, he says. What a humble brag, get the fuck out with that shit. His mouth is speedrunning here.
the GOAT is back! Nobody dared show diety!!!
I like how the natural wonders seem to actually have good effects, not just +2 gold tiles.
Cpl seemingly OP things so far I've noticed:
- Scout function where you can click an option that takes just one turn and can see tribal villages/ goodie huts 4 tiles away (upgrade Potato mentions = even further out) & the huts themselves seem very good.
& being able to Insta-build walls with gold , meaning you will be able to much more easily defend AI attacks in early game
I love how PotatoMcWhiskey explains how he settled Creek in such a way that it blocks of Roma's long term expansion then protests when Ceasar attacks him "without reason".
Ea nasir just cant stop catching strays, its been like 6000 years
2:52
I may be drunk, and you're not going to see this, but it is tuh·KUHM·suh
The pronunciation is killing me lol.
It’s always pronounced tuh-KUHM-see here (I live in the region of Canada near where he died in the War of 1812, and we have a thousand things named after him all over the place).
Yep...ALL the presenters screw this up.
i live off Tecumseth in Ontario and my brain auto-replaced his pronunciation aha
@@ensane - I am a history buff..William Tecumseh Sherman is a name I have heard often.
51:47 "he's moving his army commander forward unprotected" great improvements to deity ai yall 💀💀💀
That mom joke absolutely blind sited me and made me die laughing my god if i had a weak heart i'd be dead now
The fuckin insane rooster sound followed by him just seamlessly flowing into the next sentence made me die. Potato at his finest
This is my first time watching the guy and I was for sure caught off guard lol
Looking forward to the next seven years of @PotatoMcWhiskey saying “schlurp” and “vomit” over and over
The game really is beautiful. One thing that I'm just noticing and is bugging me is the anachronisms though. I guess I hadn't really thought of it, but since there's now just a single era/age that covers the neolithic at 4000 BC right up to the end of the iron age/classical period, they're sort of in a rough position when it comes to the art style. From the looks of it, they went with a more classical period feel. That big beautiful dome and well-trimmed hedges look way too modern/advanced for 4000 BC. It looks more like something you'd see in a Roman villa in the late republic. The purple tents in the luxurious camp, too. I really wanted to see thatch roofs, mud bricks, and teepees. Art mods are one of the hardest types of mods to do, too.
Yeah because Rome wasnt around until the end of the Iron Age. Rome isnt an antiquity civ.
Especially for a Native American build, i hope they make models for each civ
That’s the first thing I thought too! What happened to huts and sticks??
I was checking the website and i think it's the Founders Edition palace skin
I think a lot of stuff is effectively placeholder because of all the DLC that will come out, they could easily split out more ages
25:28 brotato become a turkey
man that UI is depressing. hope a UI mod comes out to give it more life
I thought this was a WIP UI, no way its release, right?
@@dearen7588 one month out, I don't see how it could be WIP.
i hade the same reaction
You are the sole reason I actually decided to sit down and learn Civ this past year or and a half or so! I love history, and I could just never get into 4x but the way you play and explain makes it fun, can’t wait to follow through the next few years
As a Chilean, I love that Torres del Paine is again in a Civ game, but also, I hate that it's going to mean hearing a lot of streamers pronounce it wrong. The e in "Paine" is not silent, it's pronounced the same way as the e on "Torres".
@Trazo263 so, Torr-es Pain-ay ?
While its still early, and if you dont address it in the video. What is your opinion on the UI, cause what I've seen and heard it does not look good
The UI sucks and I have given a massive amount of feedback to the developers on specific areas where its lacking so I'm going to give them until a post-release patch to see what they cook up before I rip into it again.
💯
Looks so dull and unpolished.
It doesn’t have an ounce of the personality that 6 had
Hate it so much. Bland grey boxes with text.
I might be kinda weird, I like the dull look tbh. I think it looks nice against the map but 🤷
Some takeaways from this preview and others I've seen so far: 1) The game looks incredible and I'm super excited to play it 2) It's jarring to see that EVERY civ has exactly the same architectural style in their capital. It's weird to see Cahokia with this greek-like building in their capital. 3) Egypt should always start near a navigable river with 10 - 12 tiles at least; A river that you could build at least three cities/settlements on its banks. I saw a run with Egypt starting in a 3 tiles navigable river and it was laughable. Other than that, I'm really happy with I'm seeing so far.
The Palace looks the same for everyone cause it is very likely the Founders Edition cosmetic one, all Civs have unique-looking Palaces normally
I hope it doesn't look like that. For me it is a immersion breaking sore ;) For Greeks 4000BCE, maybe.... For Indians... It is just out of place :(
@@Soverainable that would be awesome. And sth I immediatly turn off. This really had irked me esp. When th3y did archtecture and all units to match the current civ.
@@Soverainable I do hope that's the case:)
It's not even a greek-like building. It's a baroque-like building of the 17th century. Completely off-putting. Yes, civ games are generally silly and unrealistic, but unique style and architecture isn't something that's hard to do. The Ul too, something that takes relatively little time and resources, testifies to how half-baked the game is rn.
Everyone who was on Tumblr between 2010 and 2015 doing the DiCaprio pointing meme at "Complaint to Ea-Nasir"
27:21 Counterpoint- archers aiming broadly at a group (1 arrow goes to 1 enemy so less likely to hit) vs all of them focusing on one guy (8 arrows go to 1 enemy so more likely to hit)
Yup, as the number of dudes decreases due to incoming arrows, the arrow-to-dude ratio actually increases
But target area also shrinks and this undermines another aspect where an arrow might miss its intended target but accidentally hit a neighbor. With fewer targets accidental hits become less likely too.
5:36 joke's on you, hundreds of hours and never knew that 💀
"Should you stay or should you go" . The Clash predicted the Civ settling dilemma
Haha, yes- true
I'm in love with the way they've basically combined City Population Growth, Buildings and Improvements into a Districts style system. Now you are regularly having that "which tile is best for this? what adjacencies are there?" decision-making experience
Good grief, is that what's going on? I can't handle adjacencies in civ6 as it is. 😅
@@slwrabbits as far as I can tell, it doesn't seem that bad. pop growth can be moved if you build buildings on that tile (so their placement can be changed). when you advance to the next age, you get to build over previous buildings (which means you aren't locked into building placement for the rest fo the game).
it seems a lot less permanent than districts in civ 6. it feels like a halfway point between districts and choosing which tiles to work in your cities (based on what gives the best yields)
Civ 6 had this + your choices of districts placements was permanet and ai was super shit and placing them the main reason why i stopped playing, stupid game of memory instead of a chill game
Skill issue
@@MrDanlancelot Well, this mechanic exists since Endless Legend at least. Looks like they've picked a lot from Amplitude.
I am already so damn excited about the music. Cannot wait to hear all the different themes for each respective nation.
I was wondering when your vid would pop up! Thanks for the content.
Me too! Good to see this.
Sorry other peeps, but this is easily the most engaging of all the preview videos I have seen so far. What, don't lie and say you haven't been binge watching all them like I have...no...just me? lol
Not just u. And ur right 😂
The palace which the founder unit creates is really odd, way too fancy as a first building in the middle of nowhere, especially as native americans. In my humble opinion ofc
@Lacimbora I noticed in other content creator's videos that all civ have that as a palace building. Idk if that's a bug, cause in livestreams they showed off unique palace buildings
I’m willing to bet that it is the Founder’s Cosmetic Palace
Completely agree. It looks out of place for not just the Native Americans, but for pretty much every culture in 4000 BC.
Yeah I do miss how each Civ in civ 6 had a unique palace that was visible from the map.
Hopefully it’s just a cosmetic thing. It is quite jarring in the ancient era.
I am the only one who thinks that a magnificent palace with XVIII century-styled gardens around it popping up when you settle your first city in 4000 BCE and surrounded by thatched houses looks RIDICULOUS?
FINALLY! Someone with a preview of the game playing as one of the indigenous American civs! You've always been my favorite, Potato.
Wonder if there’s a video or pop up of genocide when your indigenous American Civ “becomes” the United States in later eras.
the story of the Great Creek war against Roma will be remembered.
I'm a bit conerned at how easily he shrugged off an infantry attack by Rome on Deity. I was hoping the AI might be a bit more threatening
@@cynicalpenguin i don't know if I'd call it easy, he just made it look easy.
There was a lot of foresight, good decision making, and luck that went into that. First he settled his city in a defensive position, sacrificing some economy. Then he correctly anticipated Rome's aggression and started building more military units. Next, luck would have it that Gutthiuda gifted him a warrior in Creek at just the right time to help his defense (lucky) when his military was still some distance away. He also made the right calls going literally all in on the defensive war. If you noticed, he made just enough gold (200) also in time with Rome's attack and used all of it to buy the walls. He also put in 4 points into war support (120 diplomatic favor points out of the 205 he had at the time). Plus just a lot of good maneuvering and managing the war. We shouldn't overlook how he also spent a lot of the early game farming xp for his commander to learn abilities.
Point is, this is how experts at the game play, basically making a series of good decisions from the start of the game that build up and it makes things look easier than they really are. This was a masterful play through.
@@owns9414 Great comment
@@zyquoo thank you
My biggest complaint with Civ is that higher difficulties just buff the AI instead of having it be smarter/better
Yea i was hoping for better ai
That is 4X AI in a nutshell.
@@robertbarnes1783 yeah makes me not like civ sometimes. the ai is just too dumb
Thanks for the preview Potato, my mom loved it.
O no the potatoe has broken containement! Quick, get him back in the whiskey!
Thanks Potato -- had to full screen for this. Seriously wishing you much uninterrupted time in February.
The "axe" is a peace pipe tomahawk, which was ceremonial and not used in warfare. Hence why he holds it "like a book."
I hope you don't get told off for going over the 1hr as this by far is the best preview of the game and the only one which has actually sold me the game.
All of the other previews I've seen so far from other people show either 60mins uneditied from turn 1 taking forever on their turns and barely show any of the game, or previews cut up so much that you don't actually see any game play and it basically becomes a powerpoint presentation of stuff we already know from what the developers have shown us, making me feel the game is very empty or not much to do in it, and the stict 60min time limit in these previews combined with the limited gameplay shown by the Devs convinced me of this, until this video.
It was worth the wait. This was such an engaging look at not just the game but the new decision making we’ll be charged with. Hope we get to see the rest of this play through in future videos once the restrictions on content lift more. Here’s to another era of Potato!
Potato just hits better than any of the other "first looks".
💪🏼🥔🥃
Can't wait for more.
This is the moment we've all been waiting for
Think my 10 year old computer is saying "nah brah"
I am disappointed by Deity AIs. Augustus was quick to declare wars, but when it came to military tactics, he fumbled hard. It's Civ 6 all over again in that regard.
Isn't Deity AI just a fancy way of saying "your opponents start with more resources"
@Watch_Derek It is. I just want the AI to play at least somewhat competently 😢
@Kyuutai I just started playing a few days ago, so far King doesn't feel any different than Prince other than my opponents getting cities surprisingly fast
play civ 4 when you want challanging deity ai.
@@Chr1s_1986 That's my favorite game of the series. But I'd like the newer games have the ai of the same, sufficient smartness.
Ice wall to the North? Don't be silly. The wall is only in the South, and the North pole is the center of the space pizza! 🤣
I hear some people criticizing the UI in the comments which seems fair maybe (I'd like your thoughts on it after spending all this time with it Potato) but I think the most glaring omission I'm seeing is the lack of nested info tooltips. I mean come on its 2025 The rest of the game looks absolutely gorgeous though and the UI more than anything else seems like the sorta thing that can be ironed out in future patches?
I am a happy tumblr user and the way I would have spat out my drink if I was drinking when I saw that "complaint to ea-nasir". 10/10
I can't see them fixing the UI in such a short time but I will be happily surprised
Thought this was on x2 speed and put it to .75 just for laughs only to realize that I could follow better 😂 Fitting as much content into the hour as you can! Love to see it!
The fact that you can fortify individual tiles and move units off of them is like having the ability to build your own Great Wall wherever you want.
And I really like that you're still able to work the resources on the tile, no more weighing whether it's worth fortifying or worth building a production Improvement.
You can have Gardens inside or around the fort walls.
Civ is my favorite series. I started with one, and after I mastered it, I went on to two, which was a big difference, and then three became my favorite. Unfortunately, I moved, and my disk sets were stolen, so I only had the games on my laptop, which eventually died a severe death. I had an opportunity to try four which turned me off. I have five and six but no disc drive on my desktop, so I hope one of my used units will work since the videos I have seen on them I like . Seven has some of the most FANTASTIC action and very different from the past ones. It will be some time before I will advance to it but I will . . someday . . I hope. I enjoy watching you doing full game scenarios for 5 and 6 as they give me some incite as to how to attack them. Thank you for taking the time and effort to make them. Richard in the frozen NW OKLAHOMA, BBBRRRR.
Using scouts properly, building buildings when has production boost, using Commander scoop, tips and tricks for district placement... finally someone who knows what they're doing! Thank you for my life! ❣️
(It's been a frustrating day)
This is literally his second game. I bet in a couple of months the builds will look nothing like this, this feels too slow.
@@benismann yes but compared with the others who, on lower difficulties, cannot even get most of the way to a single golden age makes potato with a golden economic age, and decent progress on all the others while playing on deity looks fantastic
@hardcorelace7565 do you know what difficulty affects in civ7 besides AI bonuses?
@@benismann it appears to be just like previous civ games.
Higher difficulty increases ai bonuses while lower ones increase player bonuses.
Other than that there might be free units at times and other similar things but we don't know.
Can’t wait for all the potato tutorials. I will definitely need the help to learn all the little things
"The term barbarian is outdated" LMAO
So excited about the game, it looks so promising! Hard to wait!
Thank you so much for your work Potato! Everything I know about Civ 6, I owe it to you and your videos.
Timestamps!
0:13 Gameplay start! Gorgeous game. This is his second game. First attempt at Deity! Settings: Antiquity | Standard | Deity | Map Seed 1214881526
1:38 Navigable rivers should always lead to (open) water
1:57 Settled, showing off what I assume is the "Founders Palace" skin from the Founders edition of the game along with the Mississippian buildings around it
Shows where your initial yields come from. Including from a source called "Other" in Global Yield Breakdown
2:31 Explains the Mementos system, a meta progression system. Recording this the day the Mementos blog post went live.
Mementos slotted in: Complaint to Ea-Nasir + Treaty of Kadesh. Also showing the abilities of Tecumseh and Mississippians
4:50 No starting unit, but first unit you build is "free"
6:19 Picking your first Techs
7:13 First goodie hut found. A "Luxurious Encampment"
11:00 This little trick grabs tiles faster! Developers hate him!
12:25 Burning Arrow (Archer replacement) unlocked, reading out abilities in tooltip
12:40 Unique event popup from playing Tecumseh. Probably from finding a hostile independent peoples
13:47 Picking your first Civics, 14:14 Picking your first Government, 14:38 Slotting in your first Policy
14:44 Goodie hut (Tent Camp this time) right up against a hostile independent peoples, gave him an event related to said independent peoples!
16:46 Zooming in and appreciating the diorama style graphics
18:14 Discovered a Natural Wonder!
19:55 Showing extra yields on the river after a couple of floods
29:35 Found Augustus to his east.
Compares his yields with Augustus in Deity mode!
36:50 Choosing a Pantheon. His favorite got sniped
37:33 Found Amena, the Civ he saw the border of @ 23:53, can compare Deity AI yields again
39:40 Found Lafayette and another Natural Wonder
40:46 First suzerain of an independent people. Also a good view of the terrain gently sloping down towards the ocean.
Foederati unique unit is a possible suzerain bonus, he looks it up in the civilopedia for the stats
43:03 Settling his first town, chooses to expand onto the Natural Wonder which creates an Expedition Base tile improvement
45:01 Commanders don't seem to gain exp for getting shot at themselves
48:00 Augustus moving troops towards him to say hi. War is brewing!
** WAR #1 ** 49:00
52:15 Going over the cap of 3 settlements gave him an event for a free expansionist leader attribute
56:36 Augustus wants to reconcile after the war, potato can spend influence to restore relations by 60 or by 30 if you don't spend influence
57:31 Accumulated enough favor with Amena to became allies, which completes his quest from earlier giving him a diplomatic attribute point to spend
59:08 Free economic attribute point from an event
1:07:51 Majapahit unlocked from having 3 naval trade routes
1:09:08 Ming unlocked for having 8 resources slotted in 1 settlement
** WAR #2 ** 1:11:00
1:12:17 Potato buys a ballista, gets spawned on his commander instead of the city center
1:13:54 Culture bombing tiles will lock them to that settlement even if it's also in range of another city.
Even tiles that don't have an improvement or building
1:16:20 Made peace with Augustus after conquering one settlement
1:19:16 More Commanders means bringing more units into the next era
1:19:20 Crisis starts. Potato starts wrapping up the video, does a retrospective of what he's learned so far
Too many mate! You don't need one for every minute
@@Concussioncat I did not look at the length of the video until it was too late, might trim it a bit later
EDIT: Trimmed it a bunch and made it a bit cleaner looking :)
Great write-up, thanks!
@@matthewpink123 np!
25:28 potato insults your mom
Great preview!! Loved full screening this one.
Here before 2K drags Potato to prison 😇
(I'm sure it's fine though dw Potato
This looks amazing. Awesome preview - the most excited I've been for a new Civ game!
Commented at a time where its just called "Civilization VI Preview"
settling that close to rome was definitely an idea
I love that the background music is themed for the civ you’re playing! Looks amazing!
Was that not a feature in 6? It was in 5.
@@tiotom9217 in 6 each civ has their own music for each era, and whenever you find a new civ their music is added to the playlist of the game.
@@brycehuff I just wish there was different music for war time, at least at the declaration
I hope it will be better tahn in civ VI. I turend off music quite fast there since it was horrible to listen to "helan går" when playing Kristina. I didn't like earlier but that song was what broke it for me
@ I think the main failing there was that there simply was too little variance for the music of each civ so when you play a lot, or long games, some of the tracks start to get really repetitive, especially the ones that are kind of "attention grabbing". I myself play a lot of games with Russia disabled because of getting tired of Kalinka and alter on disabling the Maori and the Cree because getting both of their tracks on the same game becomes very grating to me =D
And yet individually I don't think there are any bad tracks.
With a comfortable VR headset, and the proper controls, a game like Civ would be amazing in VR. The diorama aspect that was mentioned leans really heavily into that. It's a really neat experience to play a game like that in VR, though there seem to be few of them.
I have never been more sad to have an hour and a half long video end. I CANNOT wait for more gameplay!
The graphics look waaaaay too cluttered.
Glad this video came along in my feed; reminded me that I hadn't yet gotten around to pre-ordering as planned. lol, just took care of that! I have some of the same Civ7 apprehensions as many others, but even so, can't wait for 6 Feb.
Hmm, it seems like graphics-wise Firaxis didn't add city-graphics that match your era? That kind of palace with gardens in 4000bc?
I heard that its just the founders palace skin
@@tr6431 that is just a skin from the founder edition. Watch the civ reveal trailer and you’ll see each civ as their own architecture
Oh man, can't wait to play this in just a couple of weeks. Been playing since 1993 and Civ 1 on Amiga 500.
Why is the palace not a native design? I wish the palace would reflect the civ
Think it’s a cosmetic from the founders edition.
I enjoyed watching this immensely, wonderful job mate!
Also, that ballista shot at 1:13:52 holy shit
Glad to finally see someone playing Mississippians
This looks like so much fun! Thanks for the info-packed preview :)
I was waiting for this video, kept checking the channel and I'm glad it's finally here, can't wait to get your take aswell on this game
SO ENTERTAINING!!! If nothing else I am looking forward to watching you play hours of this game!!!
Not really a fan of the UI and the fog of war. Civ5 and 6’s are better and more immersive imo
It’s a mess. The map looks… dirty, and busy, and ugly. So much going on and not cohesive. Then, the UI is the exact opposite-sterile, monotonous. Both opposite extremes, but they have in common that it’s hard to tell what’s going on and what you’re looking at.
Also wtf is with all the wacky clothes worn by the city state people?
heeeeyyy potato, just here watching for the 4th time because this was the best video out there. Feb 6th is going to be awesome
HECK YES! I love Civ and I’m not putting any other Civ creators down but you are the only CIV content creator I can watch for hours.
Im glad you had a good happiness opener
I hated that you could see the ice wall without exploring in VI and I can tell I'm still going to hate it here... I like solving where I am, not just automatically knowing where I am
Been waiting for this one, thanks James!
0:20 "All right, then. Keep your secrets." - Frodo Baggins
You successfully hyped me up for a new Civ game, thank you
In Potato's House, we splash the pot (& exceed preview limits), whenever the Eff we want 🤣
This was some exciting gameplay! Starting to get pumped for Civ 7
some turkey was making wisecracks about my mom
Potato, this was a pleasure to watch, thank you
I still find the UI just so unbelievably dripless
Why does the UI need to be drip when the game map looks this good? I am all for the invisible style UI they have gone for.
Dripless is really the best word for it. But thats something i wont even notice after two hours of the game is good.
Its really not that bad.
I find the whole game a little hard to look at. The colors look so low contrast and washed out. My eyes don't like to look at it. But the UI is laughable. All the text is too similar in size, not user-friendly let alone nice looking.
@@kidhfajuhi They seem to have given up on the UI, imagine letting preview copies out with this... :(
Man that was a perfect gameplay! I learned Civ 6 from you and I'm ready for Civ 7
I like that certain aspects of civ never change. Like when a female leader is nice to you, they immediately become your true love.
So excited for this game
22:55, looks like the fortifications went away as you moved your burning arrows. I wonder if you have to keep them there
Yeah later in the video he said you gotta keep your troops stationed to keep fortifications up
This is my first time watching Civ VII footage, I was so confused when I saw Lafayette being the leader of Greece
The only thing I don’t like much is the fact river disappears under urban district
In humankind they were canalised instead
Great game play for civ 7, your giving me some great ideas for my first play thru.
"oh look how pretty" "look at this unit how pretty" "Look at this leader model how pretty"... that's what they said about Humankind ZZZzzz
Have you played Humankind? It's not a bad game but it was marketed to the wrong segment.... Humankind is closer to Crusader Kings than it is to CIV. It feels much more like a paradox game.
Definitely looking forward to this, you gave me a much better sense of the mechanics… thanks!