HEY Everyone! I just wanted to make a correction. Archer Skill book appears to add only 20 units of range per level for a total of 80 at level 4. My apologies for the inaccuracy. The newer Decoding video explains why. Lv1-20 Lv2-40 Lv3-60 Lv4-80
Out of this whole video i find the ways to utilize this information most interesting. You gave us 2 examples, can you make a video just concentrating on ways to use this info to target certain troops in different scenarios? Love your videos, keep exposing the lies!
Been playing for 4 years... #253 Wondered how the game mechanics worked.... Typed in "Evony Game Mechanics" in search bar... The most comprehensive & entertaining Game Mechanics I've ever heard pops up under "Derrick Defies"... After watching - wonders if I'll ever play again... Subbed. Outstanding!
It’s wild to me how few ppl are watching your videos. I would think every Evony player would want to understand this stuff. Hell I don’t even play anymore and I haven’t in a long time yet I love these videos. I wish I would have had access to this info when I was playing and even more so when I started. However had I known all of this I may have not been able to quit lol. Fkn fantastic information and presentation. Great vid!
Most evony players don't want to know in my opinion. The amount of times I've told people in my alliance about layers is insane and yet they still send marches without layers.
Love your channel and love that I stopped with this game. Cleaning myself of this game and never looking back felt real good but I love seeing these breakdowns, Appreciate your work you've done. Great job man
@DerrickDefies that was the hardest part of leaving, the people i ran into. I just wish it was a better GAME that had happened with. Ah well thats how it goes sometimes
This game requires automation... its just not efficient to play for hours, or spend money to speed things along when actual reality trumps artificial reality... wake up people... its recycled entertainment that is there to transfer wealth from your pocket to theirs for a dopamine hit.... 😂😂😂
At least Im starting to understand all this battle turn stuff. It has taken me months to figure it out. Your video helped. Nice dig at Asha. Love his voice. ❤️
Thanks for the info. Derrick and happy new year 🎉. I have a beginner's question: I use Boudica as the main wall general and no particular assistant (Honda sometimes) , most of my troops are mounted troops what skill books do you suggest to put on the wall generals?
I think you’re probably right but haven’t had time to calculate it. You are definitely right about the ground speed skill books. Your tests were much more scientific than mine tho 😂 The only thing you could have explained better was the troop determining priority because obviously archer chooses mounted but I have long suspected that archer and/or seige not only have a priority troop but a secondary troop target. I have also been wanting to test if these priorities can change based on instances where priority troops are excluded from the battle because I suspect in some instances it does. So it’d be cool if you’d go ahead and test that out to save me the time 😂
From what i learned from you. It makes sense to biuld t1 mounted AND t1 ground trap followed by some t1 range and t1 seige cushion. Then more t4 seige and more t11 seige. All other layers equal. For upper tier defense. T14 ground T14 mounted T13 seige T12 range .. how's my layout? Lol
Another question - how does sub city troops work with all this mess ? If I want to send siege with no layers, I still need my debuffs. Which means I will have all those layers anyway. What is the solution to this?
Troop speed books ( at least mounted ones ) affects the order of attacks in rallies ( at least in monster rallies, thats what was confirmed ) . Generally speaking - person with troop speed will tank more damage and will have more wounded ( for example if it is 2-person rally on high level boss ). Not sure how good it is to use it in pvp rallies though.
I appreciate all the hard work you have put into trying to figure this out. I decided to take a look at the stats on the troops in the sub-cities, and they now match those on the "cards" from the Barracks, Stables, etc. I wonder if something has changed? Also, I've been trying to run your algorithm on a Barbarian Castle battle (assuming that it is the same mechanics as PvP) to determine where I need to improve in order to be able to take on the next higher Barb with acceptable losses. Unfortunatlly, my losses using your formula are far larger than what I actually received. Any chance you have put together a full simulation (including movement and attack) with multiple layers?
Good stuff but about the "hack" part, thats the client side, the part you shared are just some strings, the mechanincs arent on client side(your phone/pc), its on their servers. Also about the siege+ground, idk how you did the test but you need to consider more stuff like hp/defense/attack. Some stuff that you said are truth but some arent. If you want to test the siege bonus range, do the undead on a weak castel with not that many siege, put the ache ring+bonus book on wall, see how many siege do damage and see how many get wounded, remove those and check again, you will see that t11 below are start getting wounded or even t12+. Like i said, good video but some parts arent that good tested Edit: i forgot to mention, you said that subcity stats are the true value, think why you can train on a subcity with siege for 0 wounded
Thanks for the comment. I hope you don't mind if I use it in my next video to address some questions players have. I assure you that even the things that you brought up are explained by the Mechanics I laid out in this video. As for the calculations being done on server side. It doesnt really matter were they are done at. If I have the values going into the formula and the values coming out, I can easily figure out the formula. The major point of the video was that the values Evony gives us in the game are wrong. I hope my next video addresses your questions appropriately.
For a pure T1 trap, you would want to minimize the amount of siege you have. That way, if you are hit with siege, its a loss for the enemy. If you have siege to join rallies with (lets say a thick layer of T11s) You should ghost them before getting hit by siege.
At 5:50, the red archers move before the blue ones. But I am hearing the narration say that the defenders (blue) move first. Which one is correct? Or, better yet, do all the defending units go before their attacking counterparts? Edit: likewise, at 6:37, should it be the blue mounted square that disappears instead of the red one?
Thank you for your great content. I can't wait for you to release the files with all the data. The archer tower has a range of 1500, why does the archer tower have 0 HP and burn when attacked by a T1 cavalry? It takes 6 turns to reach the archer tower, but it should actually die in the first turn.
I’ve never looked at a battle report and thought of each tier as “turns”! Can you make a video on completely dissecting battle reports, how to read them and how to understand what your perfect enemy looks like based on your march preset or troops in city?
Derick, my only criticism for this, would be a potential troop stat difference between sub troops and main troops. of course this explains a few details, like t11 siege, t4-1 t1 walls, hitting ground troops behind t1 walls. Etc. Great video however i really believe releasing the actual files is the only way to make a difference, i understand you want to make a quick buck too, but yeah bro, the truth needs to be a force of nature, lets see it 😀
Been watching this video a lot lately to understand the mechanics. How could this be applied to monsters? Any tips on how the monsters attach in the battlefield?
Hi👋 thanks for video. So, excluding ground and mounted speed, what 6 skillbooks are the best for a medium player (1.8/3B with cav meat shield and a balanced wall general)? My idea is buff the rearguard, so Att/Hp for siege and archers plus range skillbooks. Should I sacrifice something of them, for defense skillbook?
I think we should all evony players sue them !! For all the lies and the bugs that made us lose big amounts of money that we never had back ... How can we sue them
About the mounted troop speed book, I only have experience of using a general who is equipped with it as an assistant when joining a monster rally. It did give me wounded unlike when I used a different assistant that doesn't have the speed book. So I guess it kinda moved forward. Don't know about in PvP situation though.
I have a mechanics question. It's the attacking range turn. They have enemy ground "in front" of them at 50m, and enemy range at 600m. Do they have the right to by pass the ground, move 100m and then attack the enemy range or are they "blocked by the ground" and forced to shoot the ground? Thanks again for all the research.
a lot of stuff doesnt add up. For example how come high tier ranged still get kills when attacking a k45 40b + power if they have t15-t16 siege that will 1 shot the ranged units (and the ranged are out of counter attack range?) and then they end up killing mounted troops?
The defending T14/T15 will most likely attack siege on the first turn. (Assuming defender has a siege increasing ring such as a bracer) The defending T11/T12 will target the attacking Archers on the first turn.
@@pikakillah_8015 it's difficult to say without reading a report. Here are some things to take in consideration. Those defending T11/T12 siege can only attack once per turn. That means in the event of a rally, even if you had a billion of them, they could only kill 2 layers of archers. The other thing to take in consideration is buffs. If the defending player has 10m siege with 2000% buffs and the attacking player has archers with 3000% buffs (since attacking generals tend to be more focused) it will severely limit the number of troops the siege can kill. If you have an example of this in a battle report, I could explain it in detail.
He literally said in video why t1 ground def would be worse. After defending mounted layers are gone, attackingy archers will ignore ground layers and focus defending archers instead . Stronger mounted layers will protect your archers better, and ranged attacks are the most common thing you will encounter anyway.
yeah, trying to figure out how important is mopnster debuffs, it works, but I need to understad whne debuffs brings more thna buffs, and is there a points to awaken Caesar
I hope my monster video answered your question. unrelated. I just wanted you to know that I am talking with Aka, to do a more thorough test of Idunn and freya in regards to his recent video
If you are attacking a dead keep (or a ghosted keep with T13-T15 siege with a ring that increases range, your effective range is greater than 1500. This allows you to break the enemy wall on the first turn and win the battle before the enemy archer tower has a chance to attack. Good question.
To add on to that, if you didn't have siege range increasing gear, your high tier siege will suffer wounds since you won't be able to reach the archer tower. The same thing applies to traps, traps won't hurt you either.
So when getting siege attacked t4 siege always die first and then the enemy siege targets upper siege🤔🤔🤔 I would assume that’s due to them having to move forward but why are they not targeting t1 - t3 before moving to top tier
Attacking T11-12 will Move forward 75 units to hit defending T4-T1 siege ( assuming you have 15% siege range bracer ). Key word - MOVE FORWARD. On the second round, assuming your T11-12 still alive, they will be in reach of higher tier siege now, and will ignore those T1-T4 units. T4 not "die first" btw, they are getting "hit first", which often will result in dying because T4 are very fragile even by siege standarts. If they survive till turn 2, they will be ignored, because your T11-12 can now reach higher tiers. This is why using T11-T12 siege attacks is not necessary best approach if you want good SvS points exchange - correct me if I wrong. T11 actually worth quite alot of SvS points, and they will waste their first attack on T4 layer. Also, archer tower is a problem too, It is still unclear how to bypass this safely, because launching small attack before big attack just to kill tower will be hard, since your siege also need to survive onslaught of defending siege, before they can attack tower. Maybe it is best to just accept the fact that your t15 will hit nothing for one turn, and put more emphasize on your T13-14 layers. Who knows, this is complicated af.
I watched the video. I also want to implement this info in game. Lucky last month I changed my speed books off my wall gen in favor of HP books. So I can also do the smart thing on my pvp gens, is he suggesting that we should remove them also?
Off the wall general certainly since you can buff so many other troops, but on a marching general you can keep it on if you don't need to make room for some other kind of skillbook. I still have players who say they see a difference, So I am going to try to see if it affects something else. But I feel like I've already tested everything.
@@DerrickDefiesjust to piggy back off this. Does this mean I can also take off my archer range increase for wall gen? I run both range books and I'd like to remove them to add some recommendations instead.
@@Bryainiac range skillbooks do work. They just don't add as much range as they say they do. I would need to really look at the math to see if they are better on or off. I wouldnt change anything right now.
@@DerrickDefies The reason skillbooks and gear ect. doesn't add as much as they say they do is because they are only working from the base numbers before anything is added on. For example if you have 300 bonus on something, the added bonus for the books ect. is figured on the original 100 and then the bonuses are figured into play. So a 10 percent bonus in the stated example would equal 410 rather than 440(original base+10%, then 300 added on). It is figured in first on the base and then the bonuses/buffs/ect are added(notice I said added not multiplied). At lower numbers it is much less apparent than at higher ones. Which is why you don't notice the difference for quite some time. All of them are applied to the base first rather than the total and then figured in. This makes a larger percentage book ect appear to be a much bigger thing than it is really.
@@jamesross1003 I agree with this. Its also how I calculated the siege range chart in my video. The range skillbooks add a flat number, and even though evony says 50/100/150/200 for siege range, it really only adds 5/10/15/20. The siege percent's all work with the base values exactly as you said. As for Speed. 20% more for ground would be 350 x 1.2 =420. I absolutely don't see this. 70 units of travel is easy to account for. I thought maybe it was off by a factor of 10, but even 7 units of travel is easy to account for. Also I would think more speed would cause the unit to move before slower units, however I have seen none of this in my tests.
Even a siege range increase Ach ring will boost your T13-T16 range high enough to reach the archer tower on the first turn. I am not recommending strategies, but technically if you use a ring that does not increase siege range at all, your attacking T13-T14 will target low tier siege. T15 and higher will target archers.
@@DerrickDefies So Derrick I could just replace the speed books and range siege bonus books with something else that I’m lacking for example range attack siege attack etc
Haha. I would love to. I still need to cover the basics like troop priority, and troop attacking order. (they don't attack in their order you would think)
You said speed books dont work but you also said in a speed tie, defending ground attacks first. So if you dont have ground speed and they do, attacking ground hits first?
Defending will always go first. I said speed tie as that is probably how the game looks at it and if the books are "fixed" that is most likely the way it would play out. Right now, an attacking ground/mounted troops will attack after the defending ground/mounted regardless of speed books.
@@nyampirorin1 I would like to confirm that it has 0 effect. But players still tell me it does. I am not sure if it's confirmation bias or it changes something very very obscure. But in every controlled test I've done, it has had zero effect. It certainly does not increase the speed. I don't recommend it for defense as you have many other books to choose from. And if it worked as written I especially wouldn't recommend it for defense. It would make your defensive archers useless in a battle. I am still testing it to see if it somehow effects some other variable. Many players are suggesting to try on monsters.
i use to play civony or evony before bot came in was fun back then. i stop about 2 years after to many players were using bots. it kill the fun of the game. players had army who were so uge and hero so big you could tell who were using bot
the amount of siege range testing i have done.... one thing i still don't get though is that it does seem like lower tier layers can sometimes get hit before the higher tier ones.... which does not make sense with the new info from this video. great stuff though, i'll be doing a lot of theorycrafting using this info
This could be explained by a few different factors. 1st is Counterattack damage mechanic. Its how most lower tiers are wounded. 2nd would be the staggered ranges. Most of my explanations in this video were for max siege ranges. 3rd explanation is that troops do not attack from top to bottom. There is actually a randomizer that I plan to share later. And lastly the attack priority isn't necessarily "the top tier" There is a formula Evony uses that prioritizes the layer with the highest attack. I am still investigating the specifics.
i just went from t12 to t13 troops. i sent my first batch of t13 thinking it would be a nice little boost for my current t12 march. i ended up with wounded in comparison to only sending t12 march that came back no wounded. this was just a monster attack btw @@DerrickDefies
@@weegee360 never use more then one tier hunting bosses. you just trigger a counter attack from the boss. Use one tier with enough attack power to kill the boss in one round.
@@DerrickDefies yeah, the reason why i discounted counterattacks was because full layers were wiped out, but i no longer have those reports so i can't go back and double-check if it makes sense with the new info, might have been some siege-range fuckery going on.
Does anyone wonder the people who created this game and the person who started to target certain people with addictive personality this should be a crime of some sort
Interesting global situation... everyone owns a screen now, and everyone watches them... its not the technology that's the issue, it's weather the addiction is being abused, and are the abusers liable in some way?... it becomes a question of choice... are the alcohol companies liable to alcoholics?
The mounted with no ground layers march is for a keep that has few/no mounted troops left. The whole idea is to reduce wounds you receive from the archers. If the enemy has mounted, not sending ground layers cause their mounted to direct attack your mounted and it will end very poorly.
O que me impressionou acima de tudo é que,absolutamente tudo entra em, como direi em duvida: os percentuais das campeãs, os eventuais bônus de generais de dever, aceleração de prédios, de treinamento, pesquisas, tudo enfim... Muito triste. Cotinue seu trabalho, já me inscrevi e divulguei aqui em minha aliança no servidor 520 aliança T4K
Brasileiro? Meu português não é bom. 😅 I remember a waitress in Rio would laugh at me when I ordered Pão de queijo because I couldn't say Pão right. She would correct me and say "It's Pão! Not Pau!" Anyway yes, buffs are found everywhere. You can obtain many buffs just looking in every crevice of the game.
Your info is incredible, keep up the good work. With Bosses no one has the formula for that. I always wondered what is the minimum number of mounted one can send and still win with no wounded. Power does not work out well because the generals can be a lot higher than the bosses, but without enough troops one still loses. Any thoughts on taking a crack at that?
This is something I plan on doing in the future. A monster damage calculator. Input your stats and choose a monster. I haven't done much testing on monster mechanics, however each troop has a modifier that causes them to do more or less damage to a monster as well as receive more or less damage. It shouldn't be difficult to figure out
@@DerrickDefies For monsters Monarch Gear is under appreciated General equipment is over valued Assistants are over rated (they mostly carry books for you) Research is ongoing
Well I tried to kill 1b barbarians with 12m troops insde (3.7m of it was ground) with my cav march, I lost and killed only 7.3m troops without ground layers, and killed them all with 500 each tier ground layers. So that's theory busted
Here are a couple factors to take in consideration Barbs may not be 1500 unit battlefield as they dont have an archer tower or traps. My tests showed that tiles only have a 1485ish battlefield length that may change depending on which troops are present. Also the barbs have very weak layers, they wont be able to kill your layers like a typical big keep and that will also skew the results. The mounted and ground in the barb will attack your mounted troops first if you have no ground layers and that will severely hurt, especially from the mounted as they have no reduction in troop modifier. The point of the modified mounted march is to rally with no ground layers when the enemy has no mounted. This will cause the enemy ground to attack your mounted and give your mounted two turns to attack the ground before archers come in. Its a very niche strategy. Thank you for testing on barbs though. Maybe I will make a barb video later.
Can you show your speed test results? You demonstrated everything else but I didn't see the tests for these Awesome video by the way, your dedication to figuring this all out is impressive
What I’ve found in Evony. You can spend 20k, get great buffs, high troop numbers, multiple top ranked generals fully ascended, and full civilization equipment. With all this, you can easily be cleared by mediocre rallies. As long as they counter your main troop type, and then send consecutive troops to finish you, you will easily zero. There goes 20k down the drain because who wants to rebuild after that. What kind of game has these types of battle mechanics? It’s insane. I’m convinced there is no battle mechanics, and it’s all a money grab by Evony. Prove me wrong.
Hm, those are Hex values though. They may be old and unused, could even be from when they were originally developing the game. There are a LOT of pre-release things in the Evony build. Hex are also client-side. What they do on their servers is a blackbox, which is where battle mechanics are actually calculated. I have the decompiled source code for the game and none of these values are referenced.
I think you are correct that Evony calculates the battle on server side. I am not sure why this information is on client side. But I already have shared the formula Evony uses to calculate wounds and it's very accurate. This is just another price of the puzzle solved. I didn't show it, but we have all this information in an Excel sheet. I wanted to show what it looked like raw for dramatic effect. Evony does update these files though, it currently gives the current Siege T15/T16 base Attack, defense, HP, speed, and power stats. Why would just the range be incorrect? Everything you see in these videos are fully tested. I didn't just share the numbers, I verified everything in hundreds of tests. I wouldn't release this video if I wasn't 100% sure about the numbers. (Which is why it took 6 months)
Interesting. But there are factors you didn't consider. For example, you assume that troop Speed books increase speed. It's established that Evony lies, lol. I maintain that troop Speed books actually De-Buff enemy Ranged against those troops. To "simulate" the troops increasing speed by reducing the injured a little.
I have thought that troop speed may affect some other factors like a troop modification towards another as you have stated. But I did not see any changes in my tests. That's why I am very careful and just say the speed books don't increase speed. They may affect something very obscure.
@@DerrickDefies There are the reduced casualties from using the books. If they aren't explained by the actual Troop Speed into battle then wouldn't the De-Buff be the more practical answer? Too much of Evony is sleight of hand math, lol.
@@jamescromer550 I am not convinced speed books reduce casualties. Unfortunately most reports of players saying they have seen a difference have several variables change between attacks. In all my tests, I haven't seen troop speed books change the wounded by even 1. I hate to say it doesn't do anything, because it very well might play a factor in something I am not considering. But I can at least prove it doesn't change speed.
@@DerrickDefies a few years ago some friends and I did simple testing. Same Generals and troops, first without a Troop Speed book and then with. The marches were scaled down in numbers to not be too costly. Mixed Ground and Mounted against a Keep with all troops types. First 1 type and then the other. We did see a reduction in injured. The injury results seemed to indicate a percentage De-Buff was happening to the type covered by a Troop Speed book. Hence my suggestion. Love your stuff.
@@jamescromer550 I will do more testing. I would like to know what they affect if they affect anything at all. I just can't recommend them with the current data I have gathered. If you remember the approximate specifics of your report, I would love to recreate it.
Aptoide is the one running it. They need your wallet address to send you the $1000 if you win. I doubt many users will enter so there is a good chance of winning.
I have thought about filling my videos with battle reports and but I don't think it makes for good content. I plan on streaming and showing some tests live. I can also show how someone could get access into the files. You are welcome to join and I will happily show tests of anything you have a question of.
Are you able to explain something for me. I think there's more to mechanics then how you explained it but I'm not sure. I say that because of my experience with attacking monsters. I made a video that you can see as proof. I can successfully defeat Ceberus level 1 with zero wounded. However, when I attack Ceberus level 2, I can have a power level of 164 million when the monsters only has 154 million and yet I get thousands wounded. Why? If power exceeds the power required, Shouldn't I be free of wounded? Many give many reasons, from buffs, troop types, blah blah. In my opinion they are not reading or watching my video to better understand. It's simple, I have more power yet I get wounded. I think that is a tell. What does that tell? Think of wolves. There are 3 levels. Each level has a requirement that exempts the power level. I think level 1 requires 10,000 troops, level 2 requires 50,000 and level 3 requires 100,000 troops. Also think of the common game play. To upgrade keep you must upgrade wall. To upgrade wall, you must upgrade blah blah. I think it is doing the same with Ceberus level 2. Question, what is the requirement that is not shared? I don't think it is general level as my keep is level 35, Monarch is 35 an general 35 (aslo the assistant). General cannot exceed Monarch level. Could it be as simple as, you must have military academy and some of it completed (all level 1 or 2)?
Power in the game is pretty arbitrary for monsters once it exceeds lv10 boss monsters and can also go against the power equivalent logic once you have higher buffs. Cerb 1 as you mentioned, I first killed with half the power of the monster while have around 600% mounted attack, think I used t11s. I view the monsters as you would in any other game, they have HP value and you must do enough dmg to kill before you reach the wounded failure rate. The math once you reach B12/lv 1 hydra goes up at a rate not proportional to the increase in power between those monsters. I estimated using my own calculated values that b11 ifrit and cerbs have are about the 1/4 of the hp of b12/hydra. You need 4x as many troops of the same tier to kill b12/hydra. Hydra are also marginally easier than b12, there's a small window between 0 wounded on junior hydra and b12 where you can still take wounded on b12. Using power starts to go out the window and my big members tend to shoot for over the power of the monster to ensure 0 wounded.
@@Paulenski thank you for your input. I do wish Evony would change the required power information if you are correct. Make that number higher. Oh well. We just live with it. Thank you.
HEY Everyone! I just wanted to make a correction. Archer Skill book appears to add only 20 units of range per level for a total of 80 at level 4. My apologies for the inaccuracy. The newer Decoding video explains why.
Lv1-20
Lv2-40
Lv3-60
Lv4-80
Incredibly helpful! Massive thanks for creating this video. Please keep posting - your content is valued and enjoyed by many!
Great video. Posted it in my latest update video. Hopefully, it will bring a few more people to your channel. Keep up the good work!
I just watched it. Thanks a lot!
Out of this whole video i find the ways to utilize this information most interesting. You gave us 2 examples, can you make a video just concentrating on ways to use this info to target certain troops in different scenarios? Love your videos, keep exposing the lies!
Been playing for 4 years... #253
Wondered how the game mechanics worked....
Typed in "Evony Game Mechanics" in search bar...
The most comprehensive & entertaining Game Mechanics I've ever heard pops up under "Derrick Defies"...
After watching - wonders if I'll ever play again...
Subbed. Outstanding!
I'm going to have to watch this 5 maybe ten more times before I grasp what you're giving us. Great video and thank you.
Shhhh🤫 you are revealing my user engagement strategy
Keep (no pun intended) up the good work; I hope _Evony_ responds with the truth and fixes the problems one day. Preferably sooner rather than later.
It’s wild to me how few ppl are watching your videos. I would think every Evony player would want to understand this stuff. Hell I don’t even play anymore and I haven’t in a long time yet I love these videos. I wish I would have had access to this info when I was playing and even more so when I started. However had I known all of this I may have not been able to quit lol. Fkn fantastic information and presentation. Great vid!
Shhh!
Some of us do not want the masses to know.
Most evony players don't want to know in my opinion. The amount of times I've told people in my alliance about layers is insane and yet they still send marches without layers.
Love your channel and love that I stopped with this game. Cleaning myself of this game and never looking back felt real good but I love seeing these breakdowns, Appreciate your work you've done. Great job man
Thats great man! I have no love for the game, but I do this for the community. We deserve to know how the game works.
@DerrickDefies that was the hardest part of leaving, the people i ran into. I just wish it was a better GAME that had happened with. Ah well thats how it goes sometimes
@@DerrickDefies Yeah, f'ck this game... right after I join this viking rally 😶🌫
This game requires automation... its just not efficient to play for hours, or spend money to speed things along when actual reality trumps artificial reality... wake up people... its recycled entertainment that is there to transfer wealth from your pocket to theirs for a dopamine hit.... 😂😂😂
@@mosskey this is why I never make someone feel bad for quitting. The game is awful. It's the bonds you make that keep players coming.
Thanks!
This is an awesome job you have done. Hats off. Great. Keep up the good work please.
At least Im starting to understand all this battle turn stuff. It has taken me months to figure it out. Your video helped.
Nice dig at Asha. Love his voice. ❤️
thats just crazy, incredible work of you. Also crazy how evony just lies about such stuff, how could they ever call that a strategy game..
Thanks for the info. Derrick and happy new year 🎉.
I have a beginner's question: I use Boudica as the main wall general and no particular assistant (Honda sometimes) , most of my troops are mounted troops what skill books do you suggest to put on the wall generals?
I think you’re probably right but haven’t had time to calculate it. You are definitely right about the ground speed skill books. Your tests were much more scientific than mine tho 😂 The only thing you could have explained better was the troop determining priority because obviously archer chooses mounted but I have long suspected that archer and/or seige not only have a priority troop but a secondary troop target. I have also been wanting to test if these priorities can change based on instances where priority troops are excluded from the battle because I suspect in some instances it does. So it’d be cool if you’d go ahead and test that out to save me the time 😂
Finally God came back to gifts us more knowledge
From what i learned from you. It makes sense to biuld t1 mounted AND t1 ground trap followed by some t1 range and t1 seige cushion. Then more t4 seige and more t11 seige. All other layers equal.
For upper tier defense.
T14 ground
T14 mounted
T13 seige
T12 range
.. how's my layout? Lol
Another question - how does sub city troops work with all this mess ? If I want to send siege with no layers, I still need my debuffs. Which means I will have all those layers anyway. What is the solution to this?
It’s more for a rally.
Definitely interesting. I will have to watch this a few more times but appreciate the info
alright simple question, based on explanation with siege attack bonus 10%
do we need put range bonus for wall general?
Troop speed books ( at least mounted ones ) affects the order of attacks in rallies ( at least in monster rallies, thats what was confirmed ) . Generally speaking - person with troop speed will tank more damage and will have more wounded ( for example if it is 2-person rally on high level boss ). Not sure how good it is to use it in pvp rallies though.
I appreciate all the hard work you have put into trying to figure this out.
I decided to take a look at the stats on the troops in the sub-cities, and they now match those on the "cards" from the Barracks, Stables, etc. I wonder if something has changed?
Also, I've been trying to run your algorithm on a Barbarian Castle battle (assuming that it is the same mechanics as PvP) to determine where I need to improve in order to be able to take on the next higher Barb with acceptable losses. Unfortunatlly, my losses using your formula are far larger than what I actually received. Any chance you have put together a full simulation (including movement and attack) with multiple layers?
Thanks bro for all the time you put in this
Good stuff but about the "hack" part, thats the client side, the part you shared are just some strings, the mechanincs arent on client side(your phone/pc), its on their servers.
Also about the siege+ground, idk how you did the test but you need to consider more stuff like hp/defense/attack. Some stuff that you said are truth but some arent. If you want to test the siege bonus range, do the undead on a weak castel with not that many siege, put the ache ring+bonus book on wall, see how many siege do damage and see how many get wounded, remove those and check again, you will see that t11 below are start getting wounded or even t12+. Like i said, good video but some parts arent that good tested
Edit: i forgot to mention, you said that subcity stats are the true value, think why you can train on a subcity with siege for 0 wounded
Thanks for the comment. I hope you don't mind if I use it in my next video to address some questions players have. I assure you that even the things that you brought up are explained by the Mechanics I laid out in this video.
As for the calculations being done on server side. It doesnt really matter were they are done at. If I have the values going into the formula and the values coming out, I can easily figure out the formula. The major point of the video was that the values Evony gives us in the game are wrong.
I hope my next video addresses your questions appropriately.
If i am a t1 trap, how do i build my siege layers to defend best versus incoming enemy siege?
For a pure T1 trap, you would want to minimize the amount of siege you have.
That way, if you are hit with siege, its a loss for the enemy. If you have siege to join rallies with (lets say a thick layer of T11s) You should ghost them before getting hit by siege.
At 5:50, the red archers move before the blue ones. But I am hearing the narration say that the defenders (blue) move first. Which one is correct? Or, better yet, do all the defending units go before their attacking counterparts?
Edit: likewise, at 6:37, should it be the blue mounted square that disappears instead of the red one?
Yes. Sorry about the flaw in the animation. Defenders will go first. The only exception is T15/T16 siege since they have more speed.
Good eye!
Thank you for your great content. I can't wait for you to release the files with all the data.
The archer tower has a range of 1500, why does the archer tower have 0 HP and burn when attacked by a T1 cavalry? It takes 6 turns to reach the archer tower, but it should actually die in the first turn.
I’ve never looked at a battle report and thought of each tier as “turns”! Can you make a video on completely dissecting battle reports, how to read them and how to understand what your perfect enemy looks like based on your march preset or troops in city?
Brooooo, im downloading this video before they take it down!!!
Hey man, Can you please link the spreadsheet you used for the "battlefield" illustration?
Derick, my only criticism for this, would be a potential troop stat difference between sub troops and main troops. of course this explains a few details, like t11 siege, t4-1 t1 walls, hitting ground troops behind t1 walls. Etc. Great video however i really believe releasing the actual files is the only way to make a difference, i understand you want to make a quick buck too, but yeah bro, the truth needs to be a force of nature, lets see it 😀
Just a silly question, who would you put on as assistant with lionheart? Teech seems like a good candidate.
Been watching this video a lot lately to understand the mechanics. How could this be applied to monsters? Any tips on how the monsters attach in the battlefield?
I look for construction workers on grinder too
DERRICK PLEASE POST MORE. I LOVE THE VIDSSSS
Hey Derrick did you ever end up releasing these files?
Been waiting for this video for awhile, hope the haters never pick this video up 😂
I think you said attacking t13+ siege will prioritise archer tower before defending siege. Did you mean only t15+ siege?
Hi👋 thanks for video. So, excluding ground and mounted speed, what 6 skillbooks are the best for a medium player (1.8/3B with cav meat shield and a balanced wall general)?
My idea is buff the rearguard, so Att/Hp for siege and archers plus range skillbooks. Should I sacrifice something of them, for defense skillbook?
Does siege prioritise archer tower over other siege?
I think we should all evony players sue them !! For all the lies and the bugs that made us lose big amounts of money that we never had back ... How can we sue them
About the mounted troop speed book, I only have experience of using a general who is equipped with it as an assistant when joining a monster rally. It did give me wounded unlike when I used a different assistant that doesn't have the speed book. So I guess it kinda moved forward. Don't know about in PvP situation though.
Thanks for the information! I haven't done any Monster testing yet, but I will make sure I see if there are any differences when using the skillbook.
John Wick did a video on it
@@Ben_Rekt thanks, I will check it out
I have a mechanics question. It's the attacking range turn. They have enemy ground "in front" of them at 50m, and enemy range at 600m. Do they have the right to by pass the ground, move 100m and then attack the enemy range or are they "blocked by the ground" and forced to shoot the ground?
Thanks again for all the research.
You can demolish the Archer Tower i believe. It would be interesting to see if it works if it's not there
I don't think it can be demolished, but I can test on a new keep that hasn't built an archer tower. Thanks for the suggestion.
Derrick show how you did that force port trick with your alts 😅 you got a few players of ours with that during svs
SHHHH!!!! Some things we keep a secret 😜
What trick? 🤔
a lot of stuff doesnt add up. For example how come high tier ranged still get kills when attacking a k45 40b + power if they have t15-t16 siege that will 1 shot the ranged units (and the ranged are out of counter attack range?) and then they end up killing mounted troops?
The defending T14/T15 will most likely attack siege on the first turn. (Assuming defender has a siege increasing ring such as a bracer)
The defending T11/T12 will target the attacking Archers on the first turn.
@@DerrickDefies still does not make sense how the range units gets many kills in high power battles ( these guys have millions of each tier siege).
@@pikakillah_8015 it's difficult to say without reading a report. Here are some things to take in consideration. Those defending T11/T12 siege can only attack once per turn. That means in the event of a rally, even if you had a billion of them, they could only kill 2 layers of archers.
The other thing to take in consideration is buffs. If the defending player has 10m siege with 2000% buffs and the attacking player has archers with 3000% buffs (since attacking generals tend to be more focused) it will severely limit the number of troops the siege can kill.
If you have an example of this in a battle report, I could explain it in detail.
@@DerrickDefies Do you know if sieges still move if they attack on first round?
😂 fuk Evony I’m here for the comedy
So, does that mean it is better to do t1s ground defense rather than t1cavs gig, since their speed is higher than cavs now ?
He literally said in video why t1 ground def would be worse. After defending mounted layers are gone, attackingy archers will ignore ground layers and focus defending archers instead . Stronger mounted layers will protect your archers better, and ranged attacks are the most common thing you will encounter anyway.
How about increase siege t4 to help t1 mounted defense? And hom many siege t4 do you think its ok ?
yeah, trying to figure out how important is mopnster debuffs, it works, but I need to understad whne debuffs brings more thna buffs, and is there a points to awaken Caesar
I hope my monster video answered your question.
unrelated. I just wanted you to know that I am talking with Aka, to do a more thorough test of Idunn and freya in regards to his recent video
@DerrickDefies much appreciated
what is the reason, that when you attack dead keeps which have an archer tower with high tier siege you get no wounded?
If you are attacking a dead keep (or a ghosted keep with T13-T15 siege with a ring that increases range, your effective range is greater than 1500. This allows you to break the enemy wall on the first turn and win the battle before the enemy archer tower has a chance to attack.
Good question.
To add on to that, if you didn't have siege range increasing gear, your high tier siege will suffer wounds since you won't be able to reach the archer tower.
The same thing applies to traps, traps won't hurt you either.
So troop speed skill books are no good ?
So when getting siege attacked t4 siege always die first and then the enemy siege targets upper siege🤔🤔🤔 I would assume that’s due to them having to move forward but why are they not targeting t1 - t3 before moving to top tier
Attacking T11-12 will Move forward 75 units to hit defending T4-T1 siege ( assuming you have 15% siege range bracer ). Key word - MOVE FORWARD. On the second round, assuming your T11-12 still alive, they will be in reach of higher tier siege now, and will ignore those T1-T4 units. T4 not "die first" btw, they are getting "hit first", which often will result in dying because T4 are very fragile even by siege standarts. If they survive till turn 2, they will be ignored, because your T11-12 can now reach higher tiers.
This is why using T11-T12 siege attacks is not necessary best approach if you want good SvS points exchange - correct me if I wrong. T11 actually worth quite alot of SvS points, and they will waste their first attack on T4 layer.
Also, archer tower is a problem too, It is still unclear how to bypass this safely, because launching small attack before big attack just to kill tower will be hard, since your siege also need to survive onslaught of defending siege, before they can attack tower. Maybe it is best to just accept the fact that your t15 will hit nothing for one turn, and put more emphasize on your T13-14 layers. Who knows, this is complicated af.
Your work is great. Keep up
I watched the video. I also want to implement this info in game. Lucky last month I changed my speed books off my wall gen in favor of HP books. So I can also do the smart thing on my pvp gens, is he suggesting that we should remove them also?
Off the wall general certainly since you can buff so many other troops, but on a marching general you can keep it on if you don't need to make room for some other kind of skillbook.
I still have players who say they see a difference, So I am going to try to see if it affects something else. But I feel like I've already tested everything.
@@DerrickDefiesjust to piggy back off this. Does this mean I can also take off my archer range increase for wall gen? I run both range books and I'd like to remove them to add some recommendations instead.
@@Bryainiac range skillbooks do work. They just don't add as much range as they say they do. I would need to really look at the math to see if they are better on or off. I wouldnt change anything right now.
@@DerrickDefies The reason skillbooks and gear ect. doesn't add as much as they say they do is because they are only working from the base numbers before anything is added on. For example if you have 300 bonus on something, the added bonus for the books ect. is figured on the original 100 and then the bonuses are figured into play. So a 10 percent bonus in the stated example would equal 410 rather than 440(original base+10%, then 300 added on). It is figured in first on the base and then the bonuses/buffs/ect are added(notice I said added not multiplied). At lower numbers it is much less apparent than at higher ones. Which is why you don't notice the difference for quite some time. All of them are applied to the base first rather than the total and then figured in. This makes a larger percentage book ect appear to be a much bigger thing than it is really.
@@jamesross1003 I agree with this. Its also how I calculated the siege range chart in my video. The range skillbooks add a flat number, and even though evony says 50/100/150/200 for siege range, it really only adds 5/10/15/20. The siege percent's all work with the base values exactly as you said.
As for Speed. 20% more for ground would be 350 x 1.2 =420. I absolutely don't see this. 70 units of travel is easy to account for. I thought maybe it was off by a factor of 10, but even 7 units of travel is easy to account for.
Also I would think more speed would cause the unit to move before slower units, however I have seen none of this in my tests.
Dose this mean the Achaemenidae ring perform better than civ ring on siege attack as you pass the archer tower to hit main keep?
Even a siege range increase Ach ring will boost your T13-T16 range high enough to reach the archer tower on the first turn. I am not recommending strategies, but technically if you use a ring that does not increase siege range at all, your attacking T13-T14 will target low tier siege. T15 and higher will target archers.
Also searching on grinder was a pita 😂
He's back 🔥🔥 Another great video, thanks for sharing! Super interesting
Huh 🤔 speed & range bonus siege bonus skillbooks not work ?
They work, but the numbers they add are incorrect.
@@DerrickDefies
So Derrick I could just replace the speed books and range siege bonus books with something else that I’m lacking for example range attack siege attack etc
@@raajparkash7981 I have been doing this for about 2 years. I don't use range/siege bonus or speed books.
where will you post this data dump?
I was going to post a new video going over it more today along with a file. However I was busy so hopefully soon.
Thanks, happy to see your videos
Up next ... Rally and building mechanics?
Haha. I would love to. I still need to cover the basics like troop priority, and troop attacking order. (they don't attack in their order you would think)
I would love to see you breakdown the evony pakc value. Is it really 65000%. TIA
All the Evony packs I bought so far have been a net 100% loss in value.
@@DerrickDefies 🤣🤣🤣
@@DerrickDefies lol 😂
Awesome job Derrick
You said speed books dont work but you also said in a speed tie, defending ground attacks first. So if you dont have ground speed and they do, attacking ground hits first?
Defending will always go first. I said speed tie as that is probably how the game looks at it and if the books are "fixed" that is most likely the way it would play out.
Right now, an attacking ground/mounted troops will attack after the defending ground/mounted regardless of speed books.
does this mean that speed skill has no effect on wall generals when defending?
@@nyampirorin1 I would like to confirm that it has 0 effect. But players still tell me it does. I am not sure if it's confirmation bias or it changes something very very obscure. But in every controlled test I've done, it has had zero effect. It certainly does not increase the speed.
I don't recommend it for defense as you have many other books to choose from. And if it worked as written I especially wouldn't recommend it for defense. It would make your defensive archers useless in a battle.
I am still testing it to see if it somehow effects some other variable. Many players are suggesting to try on monsters.
i use to play civony or evony before bot came in was fun back then. i stop about 2 years after to many players were using bots. it kill the fun of the game. players had army who were so uge and hero so big you could tell who were using bot
the amount of siege range testing i have done.... one thing i still don't get though is that it does seem like lower tier layers can sometimes get hit before the higher tier ones.... which does not make sense with the new info from this video. great stuff though, i'll be doing a lot of theorycrafting using this info
This could be explained by a few different factors.
1st is Counterattack damage mechanic. Its how most lower tiers are wounded.
2nd would be the staggered ranges. Most of my explanations in this video were for max siege ranges.
3rd explanation is that troops do not attack from top to bottom. There is actually a randomizer that I plan to share later.
And lastly the attack priority isn't necessarily "the top tier" There is a formula Evony uses that prioritizes the layer with the highest attack. I am still investigating the specifics.
i just went from t12 to t13 troops. i sent my first batch of t13 thinking it would be a nice little boost for my current t12 march. i ended up with wounded in comparison to only sending t12 march that came back no wounded. this was just a monster attack btw @@DerrickDefies
@@weegee360 never use more then one tier hunting bosses. you just trigger a counter attack from the boss. Use one tier with enough attack power to kill the boss in one round.
@@DerrickDefies yeah, the reason why i discounted counterattacks was because full layers were wiped out, but i no longer have those reports so i can't go back and double-check if it makes sense with the new info, might have been some siege-range fuckery going on.
@@MathWithAnE123 If there are any strange reports, I enjoy taking a look at them and explaining
This is all pvp based do speed books make a difference in pve?
Nope
Oh no, you went on grindr? But like, in what city? There are so many...
Does anyone wonder the people who created this game and the person who started to target certain people with addictive personality this should be a crime of some sort
Well here it s certainly illegal gambling.
Interesting global situation... everyone owns a screen now, and everyone watches them... its not the technology that's the issue, it's weather the addiction is being abused, and are the abusers liable in some way?... it becomes a question of choice... are the alcohol companies liable to alcoholics?
@@mikep509 true
It’s a Chinese Trap
@@mrbeanbigpeanus6875 yes I agree
when i look at sub cities now, i see mounted speed at 600. they must have changed something since the video
Yeah, Evony changes it after my video. But you can still see the correct values when you play Huns invasion
How can I get a chargebacks for these lies
Your theory on siege might work but I tried to Cavs no ground layers and found that to be worse both on barbaeians and real players
The mounted with no ground layers march is for a keep that has few/no mounted troops left. The whole idea is to reduce wounds you receive from the archers. If the enemy has mounted, not sending ground layers cause their mounted to direct attack your mounted and it will end very poorly.
17 range per level? That's interesting. It's 17 seconds per 1 gem on their timers. Strange how they reuse things, isn't it?
Hey derrick, please make a video of how rallies work, with that AI.🙏
O que me impressionou acima de tudo é que,absolutamente tudo entra em, como direi em duvida: os percentuais das campeãs, os eventuais bônus de generais de dever, aceleração de prédios, de treinamento, pesquisas, tudo enfim... Muito triste. Cotinue seu trabalho, já me inscrevi e divulguei aqui em minha aliança no servidor 520 aliança T4K
Brasileiro? Meu português não é bom. 😅
I remember a waitress in Rio would laugh at me when I ordered Pão de queijo because I couldn't say Pão right. She would correct me and say "It's Pão! Not Pau!"
Anyway yes, buffs are found everywhere. You can obtain many buffs just looking in every crevice of the game.
Can't understand at all 😅
Great work, F those haters on discord.
No idea where the hate was coming from. I just share mechanics.
Simple, some people believe that because they spend a lot of time and money then that makes them experts on how something works
@@DerrickDefies
Isn't 50% half? 😅
😂🤣😂🤣😂 you are a mess! That promo code took me TF out
Your info is incredible, keep up the good work. With Bosses no one has the formula for that. I always wondered what is the minimum number of mounted one can send and still win with no wounded. Power does not work out well because the generals can be a lot higher than the bosses, but without enough troops one still loses. Any thoughts on taking a crack at that?
This is something I plan on doing in the future. A monster damage calculator. Input your stats and choose a monster.
I haven't done much testing on monster mechanics, however each troop has a modifier that causes them to do more or less damage to a monster as well as receive more or less damage. It shouldn't be difficult to figure out
@@DerrickDefies For monsters
Monarch Gear is under appreciated
General equipment is over valued
Assistants are over rated (they mostly carry books for you)
Research is ongoing
Well I tried to kill 1b barbarians with 12m troops insde (3.7m of it was ground) with my cav march, I lost and killed only 7.3m troops without ground layers, and killed them all with 500 each tier ground layers. So that's theory busted
The theory was in case if there are no mounted troops inside defending keep.
Here are a couple factors to take in consideration
Barbs may not be 1500 unit battlefield as they dont have an archer tower or traps. My tests showed that tiles only have a 1485ish battlefield length that may change depending on which troops are present.
Also the barbs have very weak layers, they wont be able to kill your layers like a typical big keep and that will also skew the results.
The mounted and ground in the barb will attack your mounted troops first if you have no ground layers and that will severely hurt, especially from the mounted as they have no reduction in troop modifier.
The point of the modified mounted march is to rally with no ground layers when the enemy has no mounted. This will cause the enemy ground to attack your mounted and give your mounted two turns to attack the ground before archers come in.
Its a very niche strategy.
Thank you for testing on barbs though. Maybe I will make a barb video later.
@@DerrickDefies we are facing 300-500m t1 cav, idk how to make them no cav 🤣
DerrickDefies single handedly making Evony players dumber by the video 🙏appreciate it
Thanks man, I appreciate it
Can you show your speed test results? You demonstrated everything else but I didn't see the tests for these
Awesome video by the way, your dedication to figuring this all out is impressive
Thank you for all hit hard work. Unfortunately this won’t help me against 4400 attack buff. 😂 coin or die
Build more T1 😝
But seriously, that's crazy
What I’ve found in Evony. You can spend 20k, get great buffs, high troop numbers, multiple top ranked generals fully ascended, and full civilization equipment. With all this, you can easily be cleared by mediocre rallies. As long as they counter your main troop type, and then send consecutive troops to finish you, you will easily zero. There goes 20k down the drain because who wants to rebuild after that. What kind of game has these types of battle mechanics? It’s insane. I’m convinced there is no battle mechanics, and it’s all a money grab by Evony. Prove me wrong.
Hm, those are Hex values though. They may be old and unused, could even be from when they were originally developing the game. There are a LOT of pre-release things in the Evony build. Hex are also client-side. What they do on their servers is a blackbox, which is where battle mechanics are actually calculated.
I have the decompiled source code for the game and none of these values are referenced.
I think you are correct that Evony calculates the battle on server side. I am not sure why this information is on client side. But I already have shared the formula Evony uses to calculate wounds and it's very accurate. This is just another price of the puzzle solved.
I didn't show it, but we have all this information in an Excel sheet. I wanted to show what it looked like raw for dramatic effect.
Evony does update these files though, it currently gives the current Siege T15/T16 base Attack, defense, HP, speed, and power stats. Why would just the range be incorrect?
Everything you see in these videos are fully tested. I didn't just share the numbers, I verified everything in hundreds of tests. I wouldn't release this video if I wasn't 100% sure about the numbers. (Which is why it took 6 months)
Derrick let’s create a new game
My brain hurts
Same man. Same 😮💨
dude, get with Miser and develop a no civ gear, K35 game.
Based on these newfound stats, do you have the time to incorporate into a battle calculator? Can’t find the link to the one you had before.
So does that mean even normal MARCH speed skillbook doesn't work? I wasted so many red speed skillbooks after you video :(
March speed book is not a part of battle, it's active before attack. That is distance between you and enemy.
Interesting. But there are factors you didn't consider. For example, you assume that troop Speed books increase speed. It's established that Evony lies, lol. I maintain that troop Speed books actually De-Buff enemy Ranged against those troops. To "simulate" the troops increasing speed by reducing the injured a little.
I have thought that troop speed may affect some other factors like a troop modification towards another as you have stated. But I did not see any changes in my tests. That's why I am very careful and just say the speed books don't increase speed. They may affect something very obscure.
@@DerrickDefies There are the reduced casualties from using the books. If they aren't explained by the actual Troop Speed into battle then wouldn't the De-Buff be the more practical answer? Too much of Evony is sleight of hand math, lol.
@@jamescromer550 I am not convinced speed books reduce casualties. Unfortunately most reports of players saying they have seen a difference have several variables change between attacks.
In all my tests, I haven't seen troop speed books change the wounded by even 1.
I hate to say it doesn't do anything, because it very well might play a factor in something I am not considering. But I can at least prove it doesn't change speed.
@@DerrickDefies a few years ago some friends and I did simple testing. Same Generals and troops, first without a Troop Speed book and then with. The marches were scaled down in numbers to not be too costly. Mixed Ground and Mounted against a Keep with all troops types. First 1 type and then the other. We did see a reduction in injured. The injury results seemed to indicate a percentage De-Buff was happening to the type covered by a Troop Speed book. Hence my suggestion. Love your stuff.
@@jamescromer550 I will do more testing. I would like to know what they affect if they affect anything at all. I just can't recommend them with the current data I have gathered. If you remember the approximate specifics of your report, I would love to recreate it.
Neden Türkçe çeviri yok 😢
I have no idea what any of this means. Iv never seen this game before
Evony is a scam
Yes, yes it is.
Always was
Isn't it bad to give out the wallet address? I'm hesitant to enter that giveaway
Aptoide is the one running it. They need your wallet address to send you the $1000 if you win. I doubt many users will enter so there is a good chance of winning.
I use aptiode but that entry form is a little sketch lol @@DerrickDefies
Great work but I feel dumber after watching this.
Good effort to uncover this info but I don't really see any concrete proof of your claims.
I have thought about filling my videos with battle reports and but I don't think it makes for good content. I plan on streaming and showing some tests live.
I can also show how someone could get access into the files.
You are welcome to join and I will happily show tests of anything you have a question of.
Do you have a discord?
Are you able to explain something for me. I think there's more to mechanics then how you explained it but I'm not sure. I say that because of my experience with attacking monsters. I made a video that you can see as proof. I can successfully defeat Ceberus level 1 with zero wounded. However, when I attack Ceberus level 2, I can have a power level of 164 million when the monsters only has 154 million and yet I get thousands wounded. Why? If power exceeds the power required, Shouldn't I be free of wounded? Many give many reasons, from buffs, troop types, blah blah. In my opinion they are not reading or watching my video to better understand. It's simple, I have more power yet I get wounded. I think that is a tell. What does that tell? Think of wolves. There are 3 levels. Each level has a requirement that exempts the power level. I think level 1 requires 10,000 troops, level 2 requires 50,000 and level 3 requires 100,000 troops. Also think of the common game play. To upgrade keep you must upgrade wall. To upgrade wall, you must upgrade blah blah. I think it is doing the same with Ceberus level 2. Question, what is the requirement that is not shared? I don't think it is general level as my keep is level 35, Monarch is 35 an general 35 (aslo the assistant). General cannot exceed Monarch level. Could it be as simple as, you must have military academy and some of it completed (all level 1 or 2)?
Power in the game is pretty arbitrary for monsters once it exceeds lv10 boss monsters and can also go against the power equivalent logic once you have higher buffs. Cerb 1 as you mentioned, I first killed with half the power of the monster while have around 600% mounted attack, think I used t11s. I view the monsters as you would in any other game, they have HP value and you must do enough dmg to kill before you reach the wounded failure rate. The math once you reach B12/lv 1 hydra goes up at a rate not proportional to the increase in power between those monsters. I estimated using my own calculated values that b11 ifrit and cerbs have are about the 1/4 of the hp of b12/hydra. You need 4x as many troops of the same tier to kill b12/hydra. Hydra are also marginally easier than b12, there's a small window between 0 wounded on junior hydra and b12 where you can still take wounded on b12. Using power starts to go out the window and my big members tend to shoot for over the power of the monster to ensure 0 wounded.
@@Paulenski thank you for your input. I do wish Evony would change the required power information if you are correct. Make that number higher. Oh well. We just live with it. Thank you.