Thanks! Just try to keep in mind that single-target is going to be a challenge. I'm tryin to push as far as I could with the build -- with some masterworking done, I'm able to clear T73. It will probably cap somewhere around T80 with a fully masterworked gear.
If you're thinking of trying out the build -- go for Close Quarters Combat and Damage to Crowd Controll for tempers instead of Grenade Damage. I've switched to it earlier today and am doing noticeable difference.
@M88055 that's howvI built it the first time around and I hit a wall somewhere between T69-T75. On the same but instead going CQC -- I was able to clear T85 before doing any further masterworking
What about the aspect that turns grenade intro traps and going into heavy trap damage and maybe poison trap? i am trying to figure something like that out but there is only so much space.
Explosive Verve. I have those on my boots. This build is pretty much building around grenades-- and that takes a lot of synergizing aspects. I took that particular aspect so I could build some DR from trapped as well as a good damage multiplier from Ambush / Deadly Ambush- Glyph and Paragon Board combo
Did this receive a nerf prior to season launch I can’t remember I recall the grenade rogue pushing pretty decent tiers in ptr if I’m not mistaken. Been wanting to do this build myself I know it’s not A-S tier but looks more fun then other rogues and been waiting a year for grenades to be viable. Thanks for the video and good luck with pushing the build
Blizzard nerfed the LHC on the new unique ring from 5% to 2% But besides that, the Pit overall had some significant changes to monster scaling per tier. While most S-tier builds for Rogues are pushing towards T100+ , I can see this build capping somewhere around T80+ -- but I'll be sure to try squeezing as much as I could with this for the sole reason of it being just that fun :)
@@pichapao5337 thanks for the reply, I totally forgot about the reworked scaling so it totally makes sense now. I’m thinking about running this build as well so I’m going to stay tuned for more videos. Appreciate the work and feedback back. Good luck with the grind
@@Tellingss If you're thinking of trying out the build -- go for Close Quarters Combat and Damage to Crowd Controll for tempers instead of Grenade Damage. I've switched to it earlier today and am doing noticeable difference.
Yeah, I don't think this can compete with other Rogue builds too, let alone Barbs -- but I find it fun nonetheless. It will probably cap somewhere around T80 with a fully masterworked gear.
Nice! Will try that
Thanks! Just try to keep in mind that single-target is going to be a challenge. I'm tryin to push as far as I could with the build -- with some masterworking done, I'm able to clear T73.
It will probably cap somewhere around T80 with a fully masterworked gear.
If you're thinking of trying out the build -- go for Close Quarters Combat and Damage to Crowd Controll for tempers instead of Grenade Damage.
I've switched to it earlier today and am doing noticeable difference.
@@pichapao5337 why? I think when you temper the grenade damage, than its more damage.
Because its higher.
@M88055 that's howvI built it the first time around and I hit a wall somewhere between T69-T75. On the same but instead going CQC -- I was able to clear T85 before doing any further masterworking
What about the aspect that turns grenade intro traps and going into heavy trap damage and maybe poison trap? i am trying to figure something like that out but there is only so much space.
Explosive Verve. I have those on my boots.
This build is pretty much building around grenades-- and that takes a lot of synergizing aspects. I took that particular aspect so I could build some DR from trapped as well as a good damage multiplier from Ambush / Deadly Ambush- Glyph and Paragon Board combo
Did this receive a nerf prior to season launch I can’t remember I recall the grenade rogue pushing pretty decent tiers in ptr if I’m not mistaken. Been wanting to do this build myself I know it’s not A-S tier but looks more fun then other rogues and been waiting a year for grenades to be viable. Thanks for the video and good luck with pushing the build
Blizzard nerfed the LHC on the new unique ring from 5% to 2%
But besides that, the Pit overall had some significant changes to monster scaling per tier. While most S-tier builds for Rogues are pushing towards T100+ , I can see this build capping somewhere around T80+ -- but I'll be sure to try squeezing as much as I could with this for the sole reason of it being just that fun :)
@@pichapao5337 thanks for the reply, I totally forgot about the reworked scaling so it totally makes sense now. I’m thinking about running this build as well so I’m going to stay tuned for more videos. Appreciate the work and feedback back. Good luck with the grind
@@Tellingss If you're thinking of trying out the build -- go for Close Quarters Combat and Damage to Crowd Controll for tempers instead of Grenade Damage.
I've switched to it earlier today and am doing noticeable difference.
@@pichapao5337 oh nice, good to know instead of slamming things on items and running out of rerolls. thanks for the heads up I appreciate it
Still barb spin2win is better.
But thx for show this build, its great too.
Yeah, I don't think this can compete with other Rogue builds too, let alone Barbs -- but I find it fun nonetheless.
It will probably cap somewhere around T80 with a fully masterworked gear.