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pichapao
Singapore
เข้าร่วมเมื่อ 3 ก.พ. 2021
Just casual plays
OP Flurry | Rogue | Pit T104
Overpowered Flurry
_____________________________
Build adjustments:
1. Dropped all additive damage tempers and went with Caltrops Duration & Size. This allowed me to be on a much more comfortable set-up and be more on-point with the skill rotations.
2. Switched out Fluidity for Combat as the only Agility Skill on the build isn't being spammed as much.
_____________________________
Pit Start: 00:03
Boss Room: 07:19
Build: 12:15
For more build variants, look into our theory-crafting discussions:
discord.com/channels/989899054815281243/1255725137089794049
D4planner:
maxroll.gg/d4/planner/44ntu0vg#10
S6 OP Flurry
maxroll.gg/d4/planner/0air3088
Sanctum's Planner
maxroll.gg/d4/build-guides/flurry-rogue-guide#build-variants-header
Deezy's Maxroll Build Variant for additional information on gear and skill rotations.
_____________________________
Build adjustments:
1. Dropped all additive damage tempers and went with Caltrops Duration & Size. This allowed me to be on a much more comfortable set-up and be more on-point with the skill rotations.
2. Switched out Fluidity for Combat as the only Agility Skill on the build isn't being spammed as much.
_____________________________
Pit Start: 00:03
Boss Room: 07:19
Build: 12:15
For more build variants, look into our theory-crafting discussions:
discord.com/channels/989899054815281243/1255725137089794049
D4planner:
maxroll.gg/d4/planner/44ntu0vg#10
S6 OP Flurry
maxroll.gg/d4/planner/0air3088
Sanctum's Planner
maxroll.gg/d4/build-guides/flurry-rogue-guide#build-variants-header
Deezy's Maxroll Build Variant for additional information on gear and skill rotations.
มุมมอง: 1 475
วีดีโอ
OP Flurry | Rogue | Pit T101
มุมมอง 2.2Kหลายเดือนก่อน
Overpowered Flurry We've been seeing a lot of build pushes and interests involving OP Flurry. About time Flurry gets some of the spotlight! The build was theorized sometime after the PTR, and when the patch notes dropped Flurry %chance to cast twice in favor of %chance to do double damage. But the gear is kind of insane to put together as well with its strict requirements on Ultimate Cooldown, ...
S.A.S Flurry | Rogue | Pit T94
มุมมอง 904หลายเดือนก่อน
S.A.S (Super Attack Speed) Flurry Maybe for this season only - Flurry is hitting up to 10-casts per second. This makes the build ultra fun to play, and allows it to be able to high-end content with no issues. There is still room for gear optimization, and I hope it can reach and clear T100 this season. Intro: 0:00 Pit Start: 00:06 Boss Room: 09:00 Build: 15:05 For more build variants, look into...
Flurry Rogue | Lazy Momentum | Pit 101 | 1'16"
มุมมอง 2343 หลายเดือนก่อน
Speedrun 101 Intro: 0:00 Pit Start: 00:07 Boss Room: 01:15 Build: 01:26 For more build variants, look into our theory-crafting discussions: discord.com/channels/989899054815281243/1255725137089794049 D4planner: maxroll.gg/d4/planner/44ntu0vg Flurry S5 No Wintess -Leyrana
Flurry Rogue | Lazy Momentum | Pit T135
มุมมอง 4683 หลายเดือนก่อน
Optimized the build further without drastically changing the play-style. Adjustments done: 1. Went from 20 frames to 17, by dropping Retribution and took Accelerating 2. Swapped Caltrops size temper for Poison Surge to be able to achieve consistent attack speed via Alchemical Advantage 3. Adjusted skill tree to get 3 points to AA Things that can be improved: 1. Reroll MW Gloves to max Flurry ra...
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มุมมอง 4.2K3 หลายเดือนก่อน
Build Update FAQ to the build changes: Q. Why change the whole Paragon Board? A. I've reworked the Paragon Board because there seems to be a bugged interaction between Leyrana Legendary node and the Crown of Lucion. Whenever Inner Sight activates, Leyrana should be giving a damage boost to Core skills, but while wearing the crown, this buff does not get activated. Currently taking No Witness in...
Diablo IV S5 Momentum Flurry v The Burning Butcher
มุมมอง 2153 หลายเดือนก่อน
Flurry Build Showcase T7 Infernal Horde run: th-cam.com/video/i780iiABMes/w-d-xo.html For more build variants, look into our theory-crafting discussions: discord.com/channels/989899054815281243/1255725137089794049 D4planner: maxroll.gg/d4/planner/44ntu0vg Flurry S5 End Game
Flurry Rogue | Lazy Momentum | Infernal Horde T7
มุมมอง 8463 หลายเดือนก่อน
Flurry Build Showcase Practically a one-button, physical damage-scaling build that just zooms all over the place. It is capable of handling Uber Lilith, Tormemented Bosses, Pit speedruns, and even Infernal Horde T7 Burning Butcher th-cam.com/video/qfIzQygTJD8/w-d-xo.html The build is utilizing 3 unique, and 1 mythic unique. While Lucion, Asheara, and Starless are the main damage boosters, Scoun...
Flurry Rogue | PTR Build Showcase
มุมมอง 1.4K5 หลายเดือนก่อน
Flurry Build Showcase Not sure if the build would stick since it's the PTR but looks like it is moving in the right direction. Pit: 0:00 Boss: 03:19 Lilith Phase 1: 03:50 Lilith Phase 2: 04:30 Build: 05:45 Theory-crafting discussions: discord.com/channels/989899054815281243/1255725137089794049 D4planner: maxroll.gg/d4/planner/44ntu0vg Flurry S5 PTR
Flurry-Grenade Rogue | The Pit | Tier 123 | Season 4
มุมมอง 1.4K5 หลายเดือนก่อน
The Pit : Tier 123 Did not receive the aforementioned buffs to grenades and only got a partial buff. Surprise: flat damage 2005 increased to 3609 Artful/Trickster: flat damage 2607 increased to 3288 Post patch: Surprise 80%, Artful and Trickster ~26% And while Grenades can now reach 120's this is still in line with the adjustment to the Pits' difficulty adjustment across the board. The build st...
Diablo IV Season 4 | Buffed Grenades Soon™
มุมมอง 2.5K5 หลายเดือนก่อน
The Pit : Tier 101 (This is a test run only patch isn't live but skill rotation has slightly changed) Edit: [Patch Notes says: Surprise 200%, Artful and Trickster, 50% Surprise: flat damage 2005 increased to 3609 Artful/Trickster: flat damage 2607 increased to 3288 Post patch: Surprise 80%, Artful and Trickster ~26% There's a buff, but not the buff that was indicated in the Patch Notes] OG Desc...
Flurry-Grenade Rogue | The Pit | Tier 109 | Season 4
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The Pit : Tier 109 With some more tweaks to the build was able to clear T109 with over a minute and a half time remaining. Changes to the build: 1. Dropped Shadow Step in favor of Dash for additional damage buffs 2. Dropped Nightstalker for Devious a lot smoother dungeon run with this on. While this doesn't directly help on boss fights, it slightly buffs Damage to CC/CQC 3. The Paragon Board to...
Flurry-Grenade Rogue | Tormented Bosses | Season 4
มุมมอง 6K5 หลายเดือนก่อน
Flurry-Grenade v Tormented Andariel / Duriel I've been often asked if the build can farm Tormented Ubers and while it won't be able to do carry runs, nor the smoothest of boss kills, soloing these bosses is certainly possible. (I think that once you have cleared at least Pit T90 Tormented Bosses won't be an issue) Andariel: 0:05 Duriel: 1:05 Build: 01:47 D4planner: maxroll.gg/d4/planner/nbcja0dt
Flurry-Grenade Rogue | The Pit | Tier 105 | Season 4
มุมมอง 4K6 หลายเดือนก่อน
The Pit : Tier 105 Last push until the next patch hits. Gear and planner updated with the evade tech learned from: www.youtube.com/@UCc7OoM4TPROxlSnH8GwSOxg This allows for more grenades proc'ing from Opportunist's aspect. Intro: 0:00 The Pit: 0:20 Boss: 7:00 Build: 12:40 D4planner: maxroll.gg/d4/planner/nbcja0dt
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good day brad may clan ka?
@@JepoyGarcia-h2z same clan as my D3 -- I'm not the leader and it's not very active
anong clan mo brader?
Hi! I have met the 275 energy and 10 second death trap cooldown. I still don't do enough damage. I don't know what I'm doing wrong.
How much HP do you have? What Glyph levels? But if I were to guess, perhaps you're not hitting the corrections in proper rhythm. Are you able to record and upload a gameplay footage?
@@pichapao5337 I've got 47,859 HP, all glyphs are 100. what would be the best rhythm for skill rotations?
@gumikame 47,8K is in Town and before HP pot and rune bonus I assume? On my rotations, I just have to make sure that I tap Flurry before DT triggers -- because once it triggers, it will eat the damage bonus from Dance Macabre. You should also try to keep in mind when QAX is about to trigger and not allow Smoke Grenade to eat that too. This is why I my set-up was to hold Cold Imbue, and just spam DT > Conceal > Flurry, and not spam the combo with Smoke Grenade. The trick also is to hit as fast enough but not too fast that it would mess the rotations' order -- because it also happens that Flurry hits before Conceal and you again lose Dance Macabre that way
@@pichapao5337 will try to do this. thank you so much for responding!
is it possible to make Danse macabre proс often? U use macro or do it by hands?)
@@Ser_VD doing it with a macro should make it more consistent. But it is against the TOS (although I don't know if they actually enforce it). You can also hold down some of the button/s. So if you have a NumLock key, I think you should be utilize that tech too. Or alternatively remap your mouse's side buttons too. One thing to note is that if you can trigger Flurry before DT activates, then you should be able to utilize Dance Macabre much more consistent.
@@pichapao5337 Got it, thanks for the reply
110 next 🎉
Just looked at the guide, it’s still this good without the 275 energy? Asking because I’m thinking whether to spend time building it or just stay with the other build I have.
The 2 strict requirements for the build to work smoothly is 275 energy met, as well 10-second Death Trap cooldown. For the 275 energy, you need at least 212 in town, achieved either just with gear affix, or drinking Resource Elixir. Then the rest will be topped off by 10 stacks of Momentum.
I don't know if this should be the actual level of gameplay but seeing you struggle like this on a pit 101 when on the cringeborn I just press one click and everything dies...And I don't have those builds where I hit for trillions or so.
@@coopidon some of us wants to push pits and at the same time don't want to play broken builds
Considering all of the other classes are at this level of game play except spiritborn, it’s obvious to see this is how the devs intended it. How does it feel knowing the only reason your build is good is because of so many bugged multipliers it requires no skill? I saw a TH-camr do a pit 100 on spiritborn the other day with NO GLYPHS. Yes, surely how the devs intended it.
@@pichapao5337 I totally agree. I play the cringeborn because I like the class fantasy and I would very much like for it to be fixed and on the same level with the others.
Nice!!🎉🎉🎉 Paragon pls?
maxroll.gg/d4/planner/44ntu0vg#10
Love Flurry this season if you ignore Spiritborn. But I am getting tired of Overpower being the best way to maximize characters.
Gotta love Raheir moving your enemies out of caltrops
@@DeezyTheMonster most especially if they are the DR champions you want to mow down quickly 🤣
Awesome build man, is the shroud version or scoundrel version better? Or roughly the same?
@@Abram-i9t the Shroud version gives more damage but from my experience, the extra damage is only about 2 to 3-Pit tier difference between them
@@pichapao5337 thanks my dude. My first Diablo game and I actually had the same build last season. Happy to know it’s pretty good in this one. Wouldn’t have found out for sure without your channel. Thank you and God bless!
Pichapao, i have a 3xGA (dex/atkspeed/flurry) gloves that i put concussive strikes aspect , do u think FoF is undoubtedly better or? The pit 88 i menaged to do was using this flurry gloves btw.
@@renancampos7947 that pair of gloves ain't bad but FoF helps a lot vs bosses as we get to stagger faster, as well as able to utilize Frigid Finesse much better. If you're keeping the gloves, amulet passive preference probably would be WM, and then Malice What Paragon have you reached and what level are your Glyphs? 88 is quite decent, I should say
@@pichapao5337 im paragon 265 and Pride/Chip lvl 93 the other glyphs 90, yeah i'm doing well just struggling with masterwork xD thanks for the answer and the build as always!
I've been following the build and i just did pit 88 today, not too far from the master! haha
Finally something that isnt DoK or SB, thx for putting this together ❤
Wow GG ! I will play your build !
wtf where is your crit hit dmg on your gear ???
Crit Damage does not add anything to the build. Only builds revolving around Precision key passive would have any benefits from stacking Crit Damage. Even then, I think all builds are stacking %Damage per Dark Shroud Shadow to further boost dps.
@@pichapao5337 why not use both dmg sources ? I made a simillar build today wich uses a bit of all, crit dmg - dmg per shroud - dmg at vulnerables 58% just - poison + a shacko mask/harlekins mask for the 4 Ranks poison & Flurry Ranks same time, a Hakans Necklence for the 7-9 Ranks of poison dmg, and it rocks pretty well. Dash i had to replace by poison. Minefield + 20%crit on vulner. so i dont need so much on my gear, + 36% out of the 3 Ranks on the skill tree = 56% crit chance on traped enemys. Gloves + 1 Ring AS - DoT - Flurry/ Ring + CHC a simple Crossbow + MaxLife,Crit,Dext. Hardening Dmg per Shroud, 96% minefield size(100iscapped). 1 Dagger unique speed/WeaponRanks..dunno its name in English. + 1 simple Sword for the pure dmg MaxLife,Dex,DoT Hard. : DpShroud,minefield duration 45%. Thats it plus the 15%chanceon + 100%Poison Rune instat of Chip. It Works.
@@Pit-Sirikos the way damage stacking in D4 is a bit complex. They fall on certain multiplicative buckets, and Crit Damage, Vuln Damage, Close Damage, %Damage, all fall into one big bucket. %Damage per Dark Shroud shadow is no exception -- and out of all the sources, it has the biggest number.
@@pichapao5337 no way, vuln is a mutiplier. same as mainstat to crit dmg. Otherwise it would be impossible to reach M numbers of dmg, Example: 200% vuln + 1000% crit dmg would be just 1200% in your theory. but in real its more like 2 x 10 x mainstat : 100(%). The only dmg wich goes into 1 bucket, is dmg against ...slowed, stunned, poisoned, aso. vuln x crit x mainstat is the formula dmg per shroud is here the number 4 multiplier in the calculation. its like (1 big bucket) X (an other bucket) poison ovr time is an amp depanding on the strength of the initial physical strike(as its written on the tooltip for the poison imprint) like saying : 100k Flurry + 100%poison = 200k strike, + 200%poison = 300k dps x vuln (200% doubles the sum). the 15% chance rune can double the poison per poison stack, the 75% crit skill endpoint adds 75% poison to each stack whenever the initial hit was a crit hit, so its like 200% imprint poison can tick by RND to 400% and per 100 +75% if it was a crit Flurry hit = 175% +175% x2 if RND=true = 700% poison on top of the crit hit Flurry initial stike. poison is additional to the physical dmg. Dmg per shroud is the base multiplier of the whole pack of numbers. You can easy type it into a calculator and will get the same numbers as you get at the training dolls.
@@Pit-Sirikos Vuln multiplier is capped at 20%x. Rest of Vulnerable damage is added to the additive bucket. Same with Crit Damage (capped at 50%x)
The amount you’ve been able to optimize has been great.
@@DeezyTheMonster thanks, Deezy. It's been a pleasure playing the build!
Literally have yet to get a asheara's khanjar to drop, multiple mythics but still wanted to try it on some diff builds
@@apollo5756 it drops often enough from Zir. But it was another issue getting the higher attack speed 😅
Nice build! Anything you would change for hardcore? Second wind maybe?
@@kable84 Second Wind wouldn't work on Inner Sight as there's anti synergy between them. If I just want to be tanky for this particular build, I'd just put in Rubies and stick with Improved Flurry. I've been able to tank T8 Burning Butcher with that setup. Otherwise, you can go Preparation, drop Scoundrel's Leather for Tyrael's Might or regular DS chest of you don't have it, and go Second Wind
Can you run Lucion before getting starless and replace with another resource aspect ?
@@johnh5909 not advisable. You'll barely keep up with energy especially with longer fights
@@pichapao5337 ah damn I figured as much cheers though
Nice 👍🏻 though the big problem with Scoundrels is that we loose Momentum stacks each time it casts something 😭 for that reason I quit it Edit: just read your FAQ, man I did not know Leyranas is bugged wtf thx for that info
Did some testing with Crown interaction and found that the average damage I was dealing was the same with or without Leyrana being taken.
how the fuckkkkk do you have 400k ap lmao
@@koontakenteater Damage per Dark Shroud Shadow Temper bloats the %damage quite high.
it is getting over 1 million during fight ;)
If i had same resoult at the end of wave 10 on my sorc i will call that MAJOR FAILURE, sadly game is never balanced i wish one season all 5 class have same power so we can see diversity on builds.
Ooo currently using shadow imbue flurry on my hardcore but might switch to this
Holy shit
I was looking forward to having you use Grenade Rogue again About Grenade RogueBuild Guide Can you also provide video tutorials? very grateful
@@lovefantasy0719 was planning on making 2 Rogues this season but there isn't really any major changes to grenades. Blizzard has buffed the ring but sadly, it is still very hard to fit into the build without nerfing yourself so just you can wear it.
@@pichapao5337 Grenade Rogue感覺很難打出更高的傷害 .. QWQ
are you able to tell me how your flurry in this vid is stacking up to 50 stacks of what seems like enhanced flurry? my live rogue only goes to 25 stacks
@@brynlewis8227 this is what was on PTR. After balancing changes, it dropped to 25 stacks only
What do you think about flurry becoming a lifegain skill now instead of vulnerable in S5? I like the life steal but the teleporting part of it is super annoying.
@@arbitrage2141 Improved Flurry is actually great for Infernal Hordes. Much more efficient than Advanced Flurry. If you slot in Inner Calm, it can have full stack uptime. Advanced is good for bossing though. For Vulnerable, currently utilizing Mired Sharpshooter. Also using Scoundrel's Leather for an almost one-button lazy build. Planning on releasing a video soon.
I didnt get the Crown to test out at all unfortunately - kind of think that and the necklace gets fixed/updated. I really want to do a cold Flurry build though.
I really hope they give us rogue players something like this to really stand out. I started the season as Heartseeker but when realized the damage was a bug moved to Andariel's because I don't wanna get used to it and I've been having the most fun despite having to grind a lot to get Andariel's. Looking forward to play something like this in S5.
Amazing build my man!
Cree una build en la temporada 3 y la mejore y quiero que la pruebes es de rafaga podrias?
no hablo español
@@pichapao5337 He's saying that he built something for Rogue back in season 3 and he wants you to test it. Yes, I speak spanish and doesn't make any sense in spanish either.
@@beingbeyonddat oh I see. Well, yeah, aside from the itemization got a big overhaul in S4, in S5 Flurry will be reworked. Planners prior to it will not be optimal.
That looks fun to play! A pity we probably won't see it this strong going into season.
Yeah -- a lot of the stuff in the PTR would probably be tuned down one way or another Flurry Dash was quite fun too and would probably switch back and forth depending on the content.
How psyched are you for aspect of true sight?
Not quite. Few reasons.. 1. For this build (or any build for that matter), we don't actively look for the marked targets. They just happen. 2. It drops off the moment Inner Sight is active. 3. We have so many ways to cap or at least reach near the cap without wasting an aspect for it.
Yoo the patch notes for season 5 have some crazy grenade stuff, smoke bomb and caltrops got increased damage and supposedly gains the “stun grenade bonuses” so fingers crossed the damage bonuses is what it means but smoke grenades doing damage now and scale up with levels and throws stun grenades/hopefully receives the damage buffs could cook
Yeah those are interesting indeed! Tempers are going to move around as well.
@@pichapao5337 Yeah its gonna be some good good changes for sure
Really wish Versatility worked with Grenades (considering flurry ring states "grenade skills") - would be a nice 25x
Not just the Flurry ring, all the other aspects also state "Your Grenade skills" That 25%[x] would have been handy for sure.
@@pichapao5337 Might try to report on PTR since I bet the new Smoke grenade poison upgrade wont function properly with Versatility.
Yesss Nice !!!! Is it possible that Opportunists grenades Stuns only and they dont daze ?.. .. I dont feel any improvement with Concussive Strikes, it feels more like a lucky hit to daze temper. Personally I prefer Uncanny treachery. You surely have intensively tested that. Why Concealment cooldown when you dont have it on the skill bar ? I just cleared pit 80 last night, this is so fun. Thanks for the weapon mastery and Versatility findings, that's really usefull hints there, really appreciated.
Yeah -- I think Uncanny Treachery can be interchangeable with Concussive Strikes. I might play it again once Surprise gets the buff as it was stated. Will see. I tried going with Uncanny Treachery (on pants) and Concussive (on gloves) but I really like reaching the AS breakpoint with Rapid. For the Concealment Cooldown, I used to use it a lot before the latest patch. I have yet to find another GA CDR helm and for now, that's more valuable than the temper for me. I'm still not sure too if I want +Dodge, +Agile, or +Mending Obscurity
nice man gg
Well done Mate. Nice clear and very high too for Grenade rogue. Cleard 129 Today with xbow but still Need some more ATK Speed for my xbow pushing but worked fine in 129. Had 4-5 mins left in the clock. With bow i cleared 127 or so i think without any real pushing both. But i have to say that its heartseeker. Anyways very glad to Take down 129 even with Heartseeker. With some more ATK Speed MW Hits im very confident to clear around 135 too but i will need to Farm Gear cause that much ATK Speed is Not needed for my bow Variant. Have enough there and dont want to Ruin my Gear. Will start uploading some clears too. Maybe you have a Chance to See them when they are Out :) Thanks for the clear!
Thanks and good luck with your pushes!
good!!! "Hope the patch gets properly applied soon..."
I really hope so too
How does the DPS compare to something like Twisting Blades?
I'm not sure tbh. I don't know anyone playing Twisting Blades this season aside from a few runs watching wudijo.
@@pichapao5337 fair point. It got a nice buff from the patch.
Any idea if Versatility increases grenade damage?
It does not
@pichapao5337 do you know if weapon mastery does?
@@hunterpb1535 it doesn't either. Reason being, Weapon Mastery buffs your damage based on which weapon you use to cast said skills. A bulk of the build's damage comes from Grenades. Grenades proc from certain actions the player does (i.e, evade, spend energy, from Caltrops, etc), and those do not directly come from any of the weapons used by the player.
Figures, I've been loving the build, and now I have a +5 wm and +3 exploit :/ Guess I need to use another one
DIdn't grenades get mega buffed? 50% minimum to every aspect.
One question I need to ask - is there a reason you prefer to use damage to crowd controlled enemies instead of grenade damage or close enemies damage? There's quite a difference (max damage to crowd controlled enemies on a 925 weapon is 65% and to close enemies it's 85%, and the grenade is up to 105%), and most likely I'm missing something.
Damage to CC scales with Close Quarters Combat. Can consider Stun Grenade Damage but I've yet to figure out what the perfect balance is between that and Damage to CC. Damage to Close is probably the weakest of the 3.
Can’t wait to get back to the build and optimize
Looking forward to it!! I still want to find out as well whether there's a good balance between having tempers of Stun Grenade Damage, and Damage to CC, while keeping CQC. The amount of Stun Grenade Damage per temper is quite on the high end compared to some of the other additives we get.
Hello brother! Very nice work! I've been following you since AOZ in Season 2. Currently I'm over HS build, and haven't seen many top players comment anything about the patch impact on Heart Seeker build, you havey any thoughts? Also, what you mean by devious and fluidity's bonus be the same? I mean, devious increases 2x-10x damage and fluidity gives energy regenaration, I wen't a bit confused about that, or you meant both glyphs gives +150% to rare nodes within range? Thanks and keep up the awesome work!
Thanks for the support! Regarding Heatseeker, I have not used the build to really give an opinionated feedback. I think I've always been an off-meta enjoyer. With regards to Devious and Fluidity, both of them are capable of doing an extra 10%[x] -- only difference is, Devious is applied via a debuff to mobs, and Fluidity is activated via Agility skills. The 150% bonus cancel each other out. Now their only difference is that Devious will never work on bosses, while Fluidity is tied to cooldown management only. Also, we're talking about Fluidity's update after mid-season patch, and not its current effect. Hope that is clear.
@@pichapao5337 I'm so glad about your response, bro. I totally fell you about not playing with the metas, despite I'm using HS, I think in the same way. About the glyph, cystal clear. I haven't figured out it would be a change on the glyph stats. Thank you very much!
Why you don't use unique flurry ring on this build. Is it bad to use ?
The ring doesn't have the same multiplier as the aspects. It cannot compete with Elements and the additional temper. It is still getting a slight buff so I will still test it to be sure.
Would I know your current item status?. Are they average 12 masterworking? 8 materworking? I'm sorry about my bad english
12/12 now. If you are tight on mats, I'd recommend going for 12/12 on the melee weapons first. 10/12 on chest and amulet (if you have +ranks), and rest can be 8/12. Your English is fine
@@pichapao5337 Thanks. Is it not good to keep using flurry without avoiding? I think there's a big delay in avoiding, so I'm thinking about it.
@@nulee661 main purpose is to activate Opportunists via Lethal Dusk. It is where most, if not all, damage is coming from. But with the updates on Surprise, it will definitely be about another 20% increase (estimated)
What potion are you using ?
Either using double HP or HP + Advantage for the attack speed to reach the 14 frames for Puncture.