Yeah, that thing of retreating from the siege has been in the game since before 6.0. I'm not sure if it's a bug or it's intended, as it is only on port settlements i've ever seen it. It kind of makes sense as of course you could potentially retreat out of a harbour in real life if someone's sieging you, but yeah, I don't ever recall seeing it as thing in any patch notes so seems like it is a bug
Legend used this "feature" in videos as well, so he's aware of the fact that it's possible. Thing is though, and I think that's what he's talking about, is that they should leave through the seaway. But I guess the AI is just not programmed to see this as an possibility, so they just retreat on land since they "have the option" to retreat.
@@shmekelfreckles8157 You’re only partially correct, yes leaving a besieged port settlement was a thing for ages, but the AI retreating during YOUR TURN when laying siege is actually a bug introduced with a previous patch, this has been confirmed by CA as well. You can’t retreat when the AI is attacking your port settlements, only when it’s your turn you can sail out. That particular settlement showcases this bug pretty well, it has a port and the AI leaves immediately via land, instead of water
Hey, legend, I saw a video analyzed the splash attack bug. If I remember correctly, the person made the video found anything that below 150 default weapon strength (no buff, charge, anti-infantry, or large applied) will only have one splash target (over 150 is two, then increment by 100) now instead of their original splash targets. So they will all waste their weapon strength on one single entity that cause too much over kill, and they can only slowly kill one at a time, which makes them kill trash infantry much slower.
Not only that, but some units like war bear riders got some splash attack animations bugged out and not even dealing normal damage. So some units are affected more than others.
All units with cleave and splash dont work properly, Skarbrand does cleave/Splash and with his 1.5K+ weapon strength the most entities I have seen him wipe in 1 attack is 6. He was surrounded by 2K and most attacks only hit 3 entities and overkill them. Don't get me started on attack orders being ignored entirely, once your in a blob just let the ai take over as issuing an attack order decreases Melee defence and stops you from attacking.
@@blaaaghy8300 I have seen so many patch notes saying something is fixed, TWW3 went from a game I'd play every week to one week a quarter because I'd get annoyed with things still not functioning correctly. Constant "claims" of things being fixed made me go back to TWW2 where things worked. Give me bad graphics and good gameplay any day. Sorry for the rant.
The goblin big boss hero immediately gets 2 squig summons at level 1, buffs up to 4 later on and he gets a squig mount. Makes squig stacks pretty powerful. I thought for sure you'd recruit one.
just want to comment that these videos and even this turn 11 save has helped me out, Legend. I actually learned something, didnt know you could coax confederations in the way you did here. Thanks for the content
hey legend, i dont know if its a bug or not but since the update if you tell artillery to shoot at the ground and not at a unit, they drop their artillery piece. havent looked if the devs changed the keybinds or whats wrong but thats what happened at 1:31:30 with the rock lobbers
The change in splash attack is a huge problem to most monstrous cavalries or infantries because these units rely on splash attacks to compensate for their lower entity numbers, they are practically unplayable now. People recently did an experiment with Crusher against zombie pirate deckhand mob (polearms), and the deckhand could beat Crusher with 50% hp left.
I'm playing Gorbad now really enjoying it not too OP or anything, and Tactics are great mechanic. Squig Hoppers are such a great tool early on against Dawi, Squig Herd, Snotling Pump Wagon also great stuff
Squigs are amazing if you use the Da Plan and just put them all on top of each other and let the enemy blob around them. Killed Skarbrand in a battle that should have been a defeat using that tactic.
I hadn’t seen the 23:00 mark in this vid, but got Barrak Var to do that same stuff in my Gorbaz campaign. They gave up the settlement to a slightly superior force, then died in the field. Just apparently how it is now… …along with a break in the map entity collisions (you know how the map characters maintain 2-tiles distance from eachother, and take a step to perform an army merge? Yah, they broke that, and now you can line up armies and move troops between them with 0 move cost at 0-1 tile distance) Sooo… major mechanics hotfix for the major live service DLC content?
Same i've reloaded a ton of times to deal with thorgrim and then thought I could take on Queek and rip Skrag is about to declare war on me plus Skarbrand coming in plus rebellions across the board. It's a disaster. I will reload and put it on Normal difficulty VH/VH was too much for me.
@ yeah after taking thorgrim out I focused on the red rat entirely cuz I knew the thorn he would become would be Insufferable but even then he was hard skaven got great army comps
I've put so many hours into this game and have finished almost every possible faction with legendary difficulty (some ever total war), but I know I would not stand a chance against your game knowledge. Just look how much you changed this guys situation in just a few turns
playing that campaign currently and the rats Trench and Queek both declared on me and have about 8 full stacks on my borders and then I have the Slayer king coming at me from the north with three full stacks of well built armies it's gonna get rough. Lighting strike is the key point placement for this guy.
Barak varr seems bugged right now. I couldn't attack it without siege attacker. Whenever i clicked on the sieging army next turn, it would automatically break the siege and lose its rams/towers.
I've had that odd bug several times where the army is in a settlement but retreats from a siege somehow. I thought it was my mods but looks like that's an actual bug with the base game. does kind of help with taking settlements though.
Thinking it probably calculates damage reduction per entity hit before applying damage to any of the entities I.e. if I hit 2 units and they both have 100 armor and 5% physical resistance it is probably doing the damage calculation as 200 armor and 10% resist then dividing damage evenly.
I typically play very hard, very hard, and I had a similar situation where when I was dealing with the Dwarfs in the west, Queek came up from the south. I wonder if going for the Dwarfs to complete the province is kind of a player trap that you should avoid to rather turn yourself south quicker to secure the badlands and worry more about protecting Black Crag
seeing legend being careful with 19 'erd mentality squig herds was the best those things can demolish 2 full stacks of dwarfs including thorgrim and hammerers that being said even with the 'erd mentality squigs he does end battles quicker and with fewer losses than i thought possible.
Got a feeling that greenskins are quite bad in autoresolve. Edit: He could have used the second army at barak varr to block the dwarfen siege by puting them outside the settlement on the opposite side.
If an entity does 1 atk per 100 WDmg, that means that units like Kroxigors or Ogre Monstrous cav have 1 splash attack as they have less than 100 Wdmg per entity. Whereas they used to have 3 or 4 splash attacks prior to the patch. This means they are only every hitting 1 unit at a time and keep wasting dmg on overkills
am i just bad or is gorbads start hard cause ive beaten many campaigns on very hard but ive tried gorbads like 3 times now and keep getting ganged up on by skarsnik thorgrim and queek and lose
after such a long video of tips and helpful legend, I've got a question I never understood in this game. How does the AI calculate if they should or do go to war with the player? Like if they are stronger it's obvious they wanna plunder your lands, but if you're so much stronger the army strength comparison bar is so tiny for them and they STILL decide to declare war against you. I can't understand why this is happening. Like I had yesterday a faction with a single territory declars war against number #1 army strength player. I mean if Malekith with his heavy balls asking for 5k money or declare war I can understand, but this I cannot.
I'm glad more people are noticing the AI cheating by having its lords just leave cities that are under siege. This has been happening so often to me lately and its incredibly frustrating. Any time the computer knows I am about to take out a lord it just sneaks out the back door. This also removes any siege equipment your army may have built so if you needed to spend a turn because you didnt have a siege attacker you now need to spend ANOTHER turn because it deleted your siege tower.
Gore"Good" Squiggly.. This speed up battle is like Legend and the Gobos alan chipmunks nightcore so quick tidy [Balian of Ibelin rat a din is comign we should leave advisng and go home] Rathammer anvil of cheeses.
black orcs have a base of 2 turns to recruit which means 4 turns globally. gorbad faction reduces global recruit duration by 1 turn. 3 turns is correct.
Nope, squig riders count both as a squig and a goblin, but colossal squig for example doesnt count as a goblin, manglers have a goblin on their back, so they count
I think Gorbad’s plans are an interesting mechanic to toy around with for future TW titles. Buffs for specific compositions could incentivize each army having interesting and varied thematic compositions as opposed to doomstacks, which could also help with campaign fatigue.
Yeah... Gorbad still is not as OP as Grom's cauldron. Because his mechanic forces you to spend useless points on the red line just to make a combo. Srsly I'm still pissed that to have that extra 25% physical resistance on the sneaky stabbers I have to get at least two savage Orks infantry.
I haz a plaaaan Arfur! We'z gonna go to Tahiti!
Some great saving your disaster videos lately. Especially great that they are so long, its great to have something longer to watch.
"But Legend not using the black ork ability that makes them weaker is cheese !!"
That Barak Varr situation when the army retreats from the city happened to me as well 🤣. I was confused as hell.
Me to, i was totally thinking that i miss clicked on wrong army 😂
Same here, I wonder if it is intended? or bug... from 6.0
@ feels like a bug to me. They shouldn’t be able to walk right out on land. If it was through the port fair enough.
Okay, I had that happen when I was sieging Valkia. I was like, "That city has a port?" Nope.
@@crazy_serb669 I think it is a bug becaurs it can happen to all citi i think i had it to almost all citi typ besid to gate citis
45:25 threading the needle earned my thumbs up
Gorbad is a true diplomat. Look how he play other orcs around xD
"For da Emperor" they say these a lot...
Legend of total diplomacy
This was an excuse to play Gorbad without doing a lifestream.
Yeah, that thing of retreating from the siege has been in the game since before 6.0. I'm not sure if it's a bug or it's intended, as it is only on port settlements i've ever seen it. It kind of makes sense as of course you could potentially retreat out of a harbour in real life if someone's sieging you, but yeah, I don't ever recall seeing it as thing in any patch notes so seems like it is a bug
Legend used this "feature" in videos as well, so he's aware of the fact that it's possible. Thing is though, and I think that's what he's talking about, is that they should leave through the seaway. But I guess the AI is just not programmed to see this as an possibility, so they just retreat on land since they "have the option" to retreat.
I thought it was a normal thing
Retreating from ports was always a thing, goes back years and years. AI being able retreat from normal siege is definitely a bug though.
@@shmekelfreckles8157
You’re only partially correct, yes leaving a besieged port settlement was a thing for ages, but the AI retreating during YOUR TURN when laying siege is actually a bug introduced with a previous patch, this has been confirmed by CA as well. You can’t retreat when the AI is attacking your port settlements, only when it’s your turn you can sail out. That particular settlement showcases this bug pretty well, it has a port and the AI leaves immediately via land, instead of water
Hey, legend, I saw a video analyzed the splash attack bug. If I remember correctly, the person made the video found anything that below 150 default weapon strength (no buff, charge, anti-infantry, or large applied) will only have one splash target (over 150 is two, then increment by 100) now instead of their original splash targets. So they will all waste their weapon strength on one single entity that cause too much over kill, and they can only slowly kill one at a time, which makes them kill trash infantry much slower.
Not only that, but some units like war bear riders got some splash attack animations bugged out and not even dealing normal damage. So some units are affected more than others.
All units with cleave and splash dont work properly, Skarbrand does cleave/Splash and with his 1.5K+ weapon strength the most entities I have seen him wipe in 1 attack is 6. He was surrounded by 2K and most attacks only hit 3 entities and overkill them.
Don't get me started on attack orders being ignored entirely, once your in a blob just let the ai take over as issuing an attack order decreases Melee defence and stops you from attacking.
@@xkblxcripple should be fixed with the hot fix of today.
@@blaaaghy8300 I have seen so many patch notes saying something is fixed, TWW3 went from a game I'd play every week to one week a quarter because I'd get annoyed with things still not functioning correctly.
Constant "claims" of things being fixed made me go back to TWW2 where things worked.
Give me bad graphics and good gameplay any day.
Sorry for the rant.
@@xkblxcrippleYep tww3 runs on spaghetti code, however I think they really have fixed splash attacks in this patch.
Tomorrow golfag video confirmed
I still can't believe they actually named a Character that. They already have Queef as a Meme Name...but now we have Golgfag?
The goblin big boss hero immediately gets 2 squig summons at level 1, buffs up to 4 later on and he gets a squig mount. Makes squig stacks pretty powerful. I thought for sure you'd recruit one.
just want to comment that these videos and even this turn 11 save has helped me out, Legend. I actually learned something, didnt know you could coax confederations in the way you did here. Thanks for the content
I have a plan ya git. We just need more muneh.
45:14
That was EPIC
hey legend, i dont know if its a bug or not but since the update if you tell artillery to shoot at the ground and not at a unit, they drop their artillery piece. havent looked if the devs changed the keybinds or whats wrong but thats what happened at 1:31:30 with the rock lobbers
WEZ DOIN SUM BIG THINKIN HUMIE
I think these kinda vids and content is very interesting and good for your channel. Gets quite many views
Ogres: woohoo! just got a rework, baby!
Legend: this is easy, Ogres are shit.
The change in splash attack is a huge problem to most monstrous cavalries or infantries because these units rely on splash attacks to compensate for their lower entity numbers, they are practically unplayable now.
People recently did an experiment with Crusher against zombie pirate deckhand mob (polearms), and the deckhand could beat Crusher with 50% hp left.
Just one more score Grimgor
Legend should a advisor like in game telling you tips and tricks in sticky situations
Man i chuckled reading the skills of gorbad lol
Da plan: More Gor(e). Less bad.
Legend should rename this video "Da Dealz Planz" He's basically a used car salesman for most of it
I'm playing Gorbad now really enjoying it not too OP or anything, and Tactics are great mechanic. Squig Hoppers are such a great tool early on against Dawi, Squig Herd, Snotling Pump Wagon also great stuff
Loving all these long videos, thanks Legend!
legend, i love your sydc format, comment for the algo!
Squigs are amazing if you use the Da Plan and just put them all on top of each other and let the enemy blob around them. Killed Skarbrand in a battle that should have been a defeat using that tactic.
Again a Legend fixing a Campaigning, I f.. love this.
I hadn’t seen the 23:00 mark in this vid, but got Barrak Var to do that same stuff in my Gorbaz campaign. They gave up the settlement to a slightly superior force, then died in the field. Just apparently how it is now…
…along with a break in the map entity collisions (you know how the map characters maintain 2-tiles distance from eachother, and take a step to perform an army merge? Yah, they broke that, and now you can line up armies and move troops between them with 0 move cost at 0-1 tile distance)
Sooo… major mechanics hotfix for the major live service DLC content?
This was the best episode of "Settlement Swap" yet! :)
I had a goddamn plan! Faith Auther, faith!
Gorbad is probably one of the hardest greenskins imo - he is beset by a ton of enemies and they struggle against skaven.
Make allies of the Skaven, super useful keeping a section of your border safe
Same i've reloaded a ton of times to deal with thorgrim and then thought I could take on Queek and rip Skrag is about to declare war on me plus Skarbrand coming in plus rebellions across the board. It's a disaster. I will reload and put it on Normal difficulty VH/VH was too much for me.
Madly disagree I’m turn 67 in a very hard campaign with him and after beating Azhags ass I straight up got the entire worlds edge mountain range
I got demolished very early on. Queek is insufferable, broke his treaty with me and attacked me
@ yeah after taking thorgrim out I focused on the red rat entirely cuz I knew the thorn he would become would be Insufferable but even then he was hard skaven got great army comps
I've put so many hours into this game and have finished almost every possible faction with legendary difficulty (some ever total war), but I know I would not stand a chance against your game knowledge. Just look how much you changed this guys situation in just a few turns
The Teef Snatchaz banner looks remarkably like the Roxolani banner from Rome Barbarian Invasion. I guess if it ain't broke!😀
Bruh wtf is that autoresolve at 1:23:22.
Almost 2 stacks against 1 but fuck this squig in particular!
Gorbad an' de art o da deal. Nice masterclass.
50:45 aren’t squiggly riders considered squigs in terms of buffs? I thought I saw that on them.
I saw dwarves retreat from a seige in a GrimKleeper video too, they must be bugged.
playing that campaign currently and the rats Trench and Queek both declared on me and have about 8 full stacks on my borders and then I have the Slayer king coming at me from the north with three full stacks of well built armies it's gonna get rough. Lighting strike is the key point placement for this guy.
Is attacking ground making every artillery go off the artillery now? Must be a bug
Hey legend, what do you think of the viability of bolt throwers with Thorek’s explosive ammo ability now that their unit size has been doubled in wh3?
I've had the run out of siege battles as well. Happy I'm not the only one lol
Barak varr seems bugged right now. I couldn't attack it without siege attacker. Whenever i clicked on the sieging army next turn, it would automatically break the siege and lose its rams/towers.
This man’s situation is crazy
Great showcase on how much you can min/max in Warhammer 3 👏
I've had that odd bug several times where the army is in a settlement but retreats from a siege somehow. I thought it was my mods but looks like that's an actual bug with the base game. does kind of help with taking settlements though.
Thinking it probably calculates damage reduction per entity hit before applying damage to any of the entities I.e. if I hit 2 units and they both have 100 armor and 5% physical resistance it is probably doing the damage calculation as 200 armor and 10% resist then dividing damage evenly.
Thought Skarsnik couldn't recruit orcs now? But for some reason he has a savage orc shaman lord, lol.
I typically play very hard, very hard, and I had a similar situation where when I was dealing with the Dwarfs in the west, Queek came up from the south. I wonder if going for the Dwarfs to complete the province is kind of a player trap that you should avoid to rather turn yourself south quicker to secure the badlands and worry more about protecting Black Crag
Does nobody else ally with the Skaven and use them as a buffer between you and the badlands?
I had that exact same thing happen to me at Barak Varr and I saw Anti Kleaper had it happen as well. I dunno if it is a bug or intended.
You can take eight peaks turn 2 by declaring war amd standing close to valaya sorrow kill the faction leader and free region turn 2
The WHAAGH READY voice was such a cool touch, why tf did they ditch it?
seeing legend being careful with 19 'erd mentality squig herds was the best
those things can demolish 2 full stacks of dwarfs including thorgrim and hammerers
that being said even with the 'erd mentality squigs he does end battles quicker and with fewer losses than i thought possible.
Got a feeling that greenskins are quite bad in autoresolve.
Edit: He could have used the second army at barak varr to block the dwarfen siege by puting them outside the settlement on the opposite side.
If an entity does 1 atk per 100 WDmg, that means that units like Kroxigors or Ogre Monstrous cav have 1 splash attack as they have less than 100 Wdmg per entity.
Whereas they used to have 3 or 4 splash attacks prior to the patch.
This means they are only every hitting 1 unit at a time and keep wasting dmg on overkills
No legends of Total War has a plan.
DA ART OF DA DEAL
Hoho, loving the lenghty videos!
Happy to say that ogres are in a much better place after today's hotfix.
AWRIGHT DE PLANZ SEMPLE, WE GEVZ IT TE LEGANZ ANZ WEV PROFITZ
23:00
Yep, I was wondering when you'd showcase this bug.
I've heard some people on fb asking about the ability for armies to retreat from seiges now. Not sure if it's a bug or a new feature lol
it better not be a fuckin feature 😭
@dallasvsthewrld I agree but it seems like a weirdly specific bug lol
I have seen it a lot but only in port citys so it must be a bug.
@stephens021 it's always been true of ports
@@KrytoRift 4.5k hours and I have only seen it happen over the last few months
'DA BOSS HAZ A PLEN!
FOLLEOW BOSS
How ironic in the end times queek killed a squig now he got mawed by hundreds of squig
am i just bad or is gorbads start hard cause ive beaten many campaigns on very hard but ive tried gorbads like 3 times now and keep getting ganged up on by skarsnik thorgrim and queek and lose
after such a long video of tips and helpful legend, I've got a question I never understood in this game.
How does the AI calculate if they should or do go to war with the player? Like if they are stronger it's obvious they wanna plunder your lands, but if you're so much stronger the army strength comparison bar is so tiny for them and they STILL decide to declare war against you. I can't understand why this is happening. Like I had yesterday a faction with a single territory declars war against number #1 army strength player. I mean if Malekith with his heavy balls asking for 5k money or declare war I can understand, but this I cannot.
whens the livestream coming legend?
TACTICS
hey legend do you know the best factions to play coop in total warhammer 3?
Gordecent.
I'm glad more people are noticing the AI cheating by having its lords just leave cities that are under siege. This has been happening so often to me lately and its incredibly frustrating. Any time the computer knows I am about to take out a lord it just sneaks out the back door. This also removes any siege equipment your army may have built so if you needed to spend a turn because you didnt have a siege attacker you now need to spend ANOTHER turn because it deleted your siege tower.
Gore"Good" Squiggly.. This speed up battle is like Legend and the Gobos alan chipmunks nightcore so quick tidy [Balian of Ibelin rat a din is comign we should leave advisng and go home] Rathammer anvil of cheeses.
no livestream???
WIll you make new tier lists for khorne nad greenskins=?
What happened to live streams ?
I have global recruitment for black orcs at 3 turns. Isn't it supposed to be 2 turns?
black orcs have a base of 2 turns to recruit which means 4 turns globally. gorbad faction reduces global recruit duration by 1 turn. 3 turns is correct.
@LegendofTotalWar Thanks for info, chief. Love your videos.
Squigs are counted as Goblin units.
So all the general buff and traits do affect them.
Nope, squig riders count both as a squig and a goblin, but colossal squig for example doesnt count as a goblin, manglers have a goblin on their back, so they count
I hope CA revamps some Skavern stuff so legend would do more rat videos. God I miss those
But Legend, diplomacy is cheese ;d
1:06:19 skaven lord is literally Aratt.
Da Great Cheeze Prophet
DIS SUM BIG FINKIN DARE!!!!!!
Gorbad waaagh does not give reward, it ends in a weird way. Bug
Is this still Total war warhammer or Total real estate realtor ?
couldve attacked the caravan with the army at karaz cos it was damaged? garrison wouldve helped too
I don't understand how he confederated them by trading a settlement
when livestrem
it seems they also patched the bug
Always love to see a Legend greenskin video!
Say one thing for lugen nine Fingaz say he ain’t no green skin
Level 30 Gorbad gets the perma plan uogrades and squig blob armies arr so damn busted, saw a video on it by anti kleaper stuff was hilarious.
Legend is always lucky lol
play skarsnik as next campaign
11:00 it shouldnt be here yeh legend it was the ai not the player you confederated😂
Only 2 hours eh 😂
I think Gorbad’s plans are an interesting mechanic to toy around with for future TW titles.
Buffs for specific compositions could incentivize each army having interesting and varied thematic compositions as opposed to doomstacks, which could also help with campaign fatigue.
Yeah... Gorbad still is not as OP as Grom's cauldron. Because his mechanic forces you to spend useless points on the red line just to make a combo. Srsly I'm still pissed that to have that extra 25% physical resistance on the sneaky stabbers I have to get at least two savage Orks infantry.