i remember being amazed by Second Reality back in 1992 when i first saw it on PC. It is absolutely amazing that the guys who wrote this managed to get anywhere near a recognisable copy running on C64 - let alone looking this close. Texture mapping was a pretty recent development on PC in 1992. To replicate that (the plasma cube, etc) on a C64 released a good 10 years earlier is very very impressive.
I remember seeing this at The Party in Aars. Even though C64 were a geek only platform at the time, when people saw this it totally blew them away. 2000 nerds mindboggled that someone managed to do this on a 1Mhz machine.
I saw this for the first time at some event (where most of the participants were very familiar with the demoscene in general and Second Reality in particular) and the "please insert side 2" elicited laughter (but not in a negative tone, mind you), and the C64 logo at the end elicited a round of applause. Ah, those were the times.
As a conversion, really loyal to the original. Only with the woman countdown -sequence, the sprite used for the reflections was a sword, not a grey blob. Some minor differences like that, but really amazing. The OST is still one of the greatest module I've heard. I'll rate it five nostalgia lifters.
I can´t belive it! I looked at a lots of demos in the 80´s. And some guys like you are still making demos for this machine? The best machine ever made! I love this and I am sitting here with a beer in my hand and I am missing my C64... But it´s not far away! It´s in the cellar. I will go down an get it! It´s C64 time again! Thank you guys!!!
This is simply amazing... I was already amazed by the original, and now that I see this I'm even more amazed. Skaven's tracks may not really have survived this convertation, but Purple Motion's tracks were very good here. Not to mention the graphic show. I never believed a C64 could do this.
In 1994 a demo was released for PC (386, etc) that blew most people away. It is a demonstration of programming skills and what a computer can do when prorammed well. Now this video shows a Commodore 64 computer (~1MHz 8bit processor, 64KILOBytes Memory (For graphics, sounds, EVERYTHING), performing a close version of the original PC version. Imagine the programming skills to pull that off on a 1982 computer.
Incredible tribute to the Future Crew demo... very very well done. Man, that c64 had so much potential. I had way more fun on my ol' c64 than I ever have during my years on the PC.
im trying to spread the demoscene word. i have many friends who are gamers. yet they have never heard of this being done. much respect to the code authors.
+John Tammaro Gamers are *NOT* sceners. Only sceners know of such things and the only thing "gamers" know is how to consume the warez that come out of the scene. (Apologies to those who buy them.)
This is programming at the absolute limit of what is possible. I would never have believed it if I hadn't seen it!!!! I almost fell out of my chair at the end when they PORTED THE FLYING AROUND SCENE!!!!!!!
A couple of games spoke to you on C64. I remember iBall which had a rap style song in the load screen. and also a ferrari formula one game that said "Gentlemen start your engines" in the load screen.
Wow, completely epic for the C64. Probably the most taxing sequence ever written for that computer. Could you imagine something like this on the 8 bit NES which was more powerful? Second Reality Crew demolished any limitations this system had to make this demo. Just Wow...
The fact that a system with only 64 KB or RAM and 1 MHz processor can do any of this is beyond me... the thing uses BASIC as an OS for crying out loud. I born in 1994 and I was first introduced to computers mid 2000s, but I definitively get the appeal of this old systems. I recently bought and restored a C64 from eBay and I play video games on it from time to time.
Of course the c64 boots up in basic, but stuff like this is pure assembly. Basic would be... a hundred times slower for things like this? It's really amazing what they pull of the ol' c64. If only Windows was coded this efficient, it would still come on a few floppies like back in the day 🤗
The music and some of the samples sound broken because this seems to have been recorded off an old 6581 SID - the tunes were done for the 8580 one which has vastly different filter characteristics and ways to play PCM samples.
This video omits the really cool setup menu the C64 version had :) You can even choose your sound card.... (from the only one supported option of course)
This one is a great piece of code. 1st time I hear voice samples in a mega demo. (actually uninterrupted mega demo, not demo parts, like for ex. Cycleburners/Contex ones). Also I don't know the original demo (on Amiga ??), but I am impressed by this one.
the limits of the c64 are definitely pushed in this demo, for those who have seen the a500 version, this is an excellent conversion and a+ for getting it as close to the 500 machine!
when original came PC computers were probably 486 processor running probably 33 MHZ or more and 512kb or 1024kb memory, 256 colours or more, resolution 640x480 , this is awesome when you think this is made with 1 MHZ and 64kb of memory 16 colours. and 320x200 resolution. even gravis ultra sound sound card has more memory than C64. So great job. I would like to see those 21 people to do same with current hardware.
every part on this conversion is awesome except the 3:00. that effect to me was the wildest thing I'd ever seen when it came out on pc purple motion sounds nice on a sid!
Actually the c64 was able to record uncompressed WAV type samples from a sound input source.. (i.e. cassette, microphone). It took up a huge amount of space though. 8-bit mono you'd fill up a disk with around 30 seconds of audio.
I have the pc version of this demo, the c64 version is really impressive. Perhaps even more so, when given the fact that this is programmed with 64Kb of ram and 8 colours on the screen at the same time.. That SID music, droools... The SID Chip makes me feel warm and dizzy, much like a beautiful woman:D
+DevilMaster this is the biggest c64 hack of all time and the c64 does all it is asked for. the 6502 got 0.52 mips and is able to pull off this demo which is absolutely incredible. back then, the typical system to run second reality was some mid range 486 which had 8.7 mips (18* the performance of the C64) at 25mhz.
I'm thinking "No Freaking Way!"... Then again understanding the limitations of the Commodore 64 could produce this with a Ton of Effort! Especially the Voice in real time with the screen. The Disk loading must have been Immense!
It's fantastic! Nothing less. Love the music too, but no matter the platform, the image at the end still looks like a genetic cross between a polar bear and a hamster ;-)
@Kurt Pedersen Yes, there is a 8 voices version of mod files. Also, I was capable to download the music of this demo in a 8 voices mod file and executed it on my MSX with moonsound card once.
@SpeeBeta1 Really?? I couldn't hear it. And I was expecting it. (Oh, maybe it's actually at 4:41. It's nearly inaudible, though.) The "Get down!" at 3:09 is actually louder and clearer than in the original, though, amazingly enough.
@rolanddschn I'd love to see one of those groups remake this guy using the newest coding techniques... see how much more closely they could replicate 2R. They look like incredible groups.
That was a great conversion. It couldn't keep on par with x86 but it was solid and I could spot some "cheats" like the pseudo transparency int he "balls" at the beginning.
@MyzTiC44 Emulated hardware is generally just as limited as the real thing. This could have been captured from an emulator, but it matters little: it still represents more or less what the demo looks and sounds like, although SID emulation was less accurate in 2006. Even if the emulation has extra features, something designed to run on the real hardware can't take advantage of them.
Well, holy shit. My only complaint about the C64 is that the graphics looked a little messy compared to the polished feel of later NES games and their visuals. Other than that, the C64 appears to have a lot of power! Also, I really loved the C64's soundchip when I first heard it.
i remember being amazed by Second Reality back in 1992 when i first saw it on PC. It is absolutely amazing that the guys who wrote this managed to get anywhere near a recognisable copy running on C64 - let alone looking this close. Texture mapping was a pretty recent development on PC in 1992. To replicate that (the plasma cube, etc) on a C64 released a good 10 years earlier is very very impressive.
This is entirely bad ass. Also, I am old.
I remember seeing this at The Party in Aars.
Even though C64 were a geek only platform at the time, when people saw this it totally blew them away.
2000 nerds mindboggled that someone managed to do this on a 1Mhz machine.
just watched the pc version, I have to say this is a great example of why the c64 was so great. Well done. Happy days
I saw this for the first time at some event (where most of the participants were very familiar with the demoscene in general and Second Reality in particular) and the "please insert side 2" elicited laughter (but not in a negative tone, mind you), and the C64 logo at the end elicited a round of applause.
Ah, those were the times.
Incredible.
Bisqwit bisqvit spotattu
@@VicMcFly111 Uijuma!
Maailma on pieni paikka
says god himself
Oh god, this rework of the classic Future Crew demo is just ... fantastic. I'm breathless. I couldn't even imagine that this could be done on a C64.
It really is pretty outstanding.
As a conversion, really loyal to the original. Only with the woman countdown -sequence, the sprite used for the reflections was a sword, not a grey blob. Some minor differences like that, but really amazing. The OST is still one of the greatest module I've heard. I'll rate it five nostalgia lifters.
Only assembler/machine code can produce such extremely fast results on a 1 MHz CPU.
missing words: highly optimized
man i cant believe they did all this on a friggin C64. fractal landscapes, reflections on a 3d vector and stuff. its amazing.
I can´t belive it! I looked at a lots of demos in the 80´s. And some guys like you are still making demos for this machine? The best machine ever made! I love this and I am sitting here with a beer in my hand and I am missing my C64... But it´s not far away! It´s in the cellar. I will go down an get it! It´s C64 time again! Thank you guys!!!
This is simply amazing...
I was already amazed by the original, and now that I see this I'm even more amazed.
Skaven's tracks may not really have survived this convertation, but Purple Motion's tracks were very good here. Not to mention the graphic show.
I never believed a C64 could do this.
In 1994 a demo was released for PC (386, etc) that blew most people away. It is a demonstration of programming skills and what a computer can do when prorammed well.
Now this video shows a Commodore 64 computer (~1MHz 8bit processor, 64KILOBytes Memory (For graphics, sounds, EVERYTHING), performing a close version of the original PC version. Imagine the programming skills to pull that off on a 1982 computer.
Incredible tribute to the Future Crew demo... very very well done. Man, that c64 had so much potential. I had way more fun on my ol' c64 than I ever have during my years on the PC.
im trying to spread the demoscene word. i have many friends who are gamers. yet they have never heard of this being done. much respect to the code authors.
+John Tammaro Gamers are *NOT* sceners. Only sceners know of such things and the only thing "gamers" know is how to consume the warez that come out of the scene. (Apologies to those who buy them.)
well, he never said gamers were sceners lol.
Ye calm down m8, take some sennokot
Unbelievable they pulled this off on the old 8 bitter... Great stuff! Awesome music! SID forever!
That's it. I'm upgrading my intel quad-core to a c64.
This is programming at the absolute limit of what is possible. I would never have believed it if I hadn't seen it!!!! I almost fell out of my chair at the end when they PORTED THE FLYING AROUND SCENE!!!!!!!
When a C64 demo compares to a PC demo you know it’s really impressive.
A couple of games spoke to you on C64. I remember iBall which had a rap style song in the load screen. and also a ferrari formula one game that said "Gentlemen start your engines" in the load screen.
Although I still prefer the original on the PC this is an example of pure dedication and love for the C64 platform. The 80s and 90s still rock!
Man - to leave out the credits with Skavens music - is plain and simple a SIN!
I love the sound of C64 syntesizer...
Whoa! A 3D city on a C64!
The PAL version is clocked to 0.98 mhz ja NTSC is about 1.02 mhz, so it's approximetly 1mhz.
This is frekkin amazing!
C64!
What a conversion :o
This is unbelievable! I still have very fond memories of my C64.
beautiful... never knew what a C64 could do in the right hands...
Wow, completely epic for the C64. Probably the most taxing sequence ever written for that computer. Could you imagine something like this on the 8 bit NES which was more powerful? Second Reality Crew demolished any limitations this system had to make this demo. Just Wow...
I spoke to KB at Breakpoint 2008 I think and he didn't understand why so many people said he did an epic job on the music.
The fact that a system with only 64 KB or RAM and 1 MHz processor can do any of this is beyond me... the thing uses BASIC as an OS for crying out loud. I born in 1994 and I was first introduced to computers mid 2000s, but I definitively get the appeal of this old systems. I recently bought and restored a C64 from eBay and I play video games on it from time to time.
Of course the c64 boots up in basic, but stuff like this is pure assembly. Basic would be... a hundred times slower for things like this?
It's really amazing what they pull of the ol' c64. If only Windows was coded this efficient, it would still come on a few floppies like back in the day 🤗
These remake demos are excellent!
@EendjeKwak kaos c64 demo
The port of this demo to the C64 is of the stuff that legends are made of.
I can't believe this is true! Simply amazing! Respect to the code authors, bot original and C64 versions!
HOLY HELL...it's almost reproduced in its entirety!
The music and some of the samples sound broken because this seems to have been recorded off an old 6581 SID - the tunes were done for the 8580 one which has vastly different filter characteristics and ways to play PCM samples.
love that oldskool sound!
that's incredible, simply amazing. very very very nice c64 version. i love it, really. i'm impressed.
This is absolutely crazy
Given the age of the C64 still very impressive.
dubstep moment at 7:20 till 8:07 :O
and this piece of awesomeness is from the 90s?
that's what you call epic skills
This video omits the really cool setup menu the C64 version had :) You can even choose your sound card....
(from the only one supported option of course)
And also a pseudo-dos style command invite, where you can start other programs contained on the first side of the demo disk
This one is a great piece of code.
1st time I hear voice samples in a mega demo.
(actually uninterrupted mega demo, not demo parts, like for ex. Cycleburners/Contex ones).
Also I don't know the original demo (on Amiga ??), but I am impressed by this one.
this is incredible... very very well done. much respect for the people responsible for this conversion.
Genuine q. How did the person/team who ported this to the c64 get so skilled? This is insane!
The music is freaking awesome and so close to the real one its scary! Congrats!:)
unbelievable
the limits of the c64 are definitely pushed in this demo, for those who have seen the a500 version, this is an excellent conversion and a+ for getting it as close to the 500 machine!
Now... if i will see version of this demo for ZX Spectrum i will officially shit my pants... This was just so awesome !!!
This is pushing that 8-bit 6502 with a twist, and the SID to the max.. Love it ;)
NOTHING will beat this for both display and sound..
Try "Edge of Disgrace" for example...
when original came PC computers were probably 486 processor running probably 33 MHZ or more and 512kb or 1024kb memory, 256 colours or more, resolution 640x480 , this is awesome when you think this is made with 1 MHZ and 64kb of memory 16 colours. and 320x200 resolution. even gravis ultra sound sound card has more memory than C64. So great job. I would like to see those 21 people to do same with current hardware.
every part on this conversion is awesome except the 3:00. that effect to me was the wildest thing I'd ever seen when it came out on pc
purple motion sounds nice on a sid!
7:15 Take that GeForce RTX.
Amazing conversion... C64 still rOx ! : )
Actually the c64 was able to record uncompressed WAV type samples from a sound input source.. (i.e. cassette, microphone). It took up a huge amount of space though. 8-bit mono you'd fill up a disk with around 30 seconds of audio.
I have the pc version of this demo, the c64 version is really impressive.
Perhaps even more so, when given the fact that this is programmed with 64Kb of ram and 8 colours on the screen at the same time..
That SID music, droools...
The SID Chip makes me feel warm and dizzy, much like a beautiful woman:D
Just watching it back - I'm still at awe.
The blitter must have been throwing up after the zoom rotate :)
It is nice to see a conversion of this cool demo. I am just a liltle bit disapointed on how my favourite effect, the water, looks now.
I think this was Future Crew's way of saying "We haven't even BEGUN to push the limits of the 386 yet. This is how talented we REALLY are.
It feels like the C64 is saying "I'm sorry my master, I'm trying to do everything you say, but I just don't have the power!"
+DevilMaster
this is the biggest c64 hack of all time and the c64 does all it is asked for. the 6502 got 0.52 mips and is able to pull off this demo which is absolutely incredible. back then, the typical system to run second reality was some mid range 486 which had 8.7 mips (18* the performance of the C64) at 25mhz.
atari st 8mhz mc68000 (and amiga) had 1mips and it was huge difference between c64 and these machines
C64 said: "never knew I could do this, master! Thank you for keeping me aliive!"
extremely awesome ! You guys definitely rock ! Totally impressed
Up to today this is still so much impossible!
Wonderful version of 2nd Reality !!!
Total respect... Congratz guys !!!!!!!
I'm thinking "No Freaking Way!"... Then again understanding the limitations of the Commodore 64 could produce this with a Ton of Effort! Especially the Voice in real time with the screen. The Disk loading must have been Immense!
God I remember this.. it looks SOOO much better then. Awesome!
How?
I had a 64... the fact that they're pulling off this demo on one is amazing.
dash, to me, its just more proof that coders are getting better and better. look at what PWP does on VIC-20. it's astounding.
It's fantastic! Nothing less. Love the music too, but no matter the platform, the image at the end still looks like a genetic cross between a polar bear and a hamster ;-)
It does show off the power of the C64 sound chip. I remember these chips were being sold in new synths in the early 2000s.
SID chips right?
I am absolutely impressed.
This is awesome. Love the C= logo at the end!
C64 RULES!!!!!!
The SID chip was far ahead in his time.....and still sounds AWESOME!!!!!
i think i had this for my PC. at least i heard the tune for sure. no , I really had this on PC
SID vs 8 Channel Amiga Mod File in a Sound Blaster or GUS....Yeah, SID is really bad ass !
@Kurt Pedersen Yes, there is a 8 voices version of mod files. Also, I was capable to download the music of this demo in a 8 voices mod file and executed it on my MSX with moonsound card once.
@SpeeBeta1 Really?? I couldn't hear it. And I was expecting it.
(Oh, maybe it's actually at 4:41. It's nearly inaudible, though.)
The "Get down!" at 3:09 is actually louder and clearer than in the original, though, amazingly enough.
@rolanddschn I'd love to see one of those groups remake this guy using the newest coding techniques... see how much more closely they could replicate 2R. They look like incredible groups.
It´s incredible conversion, fantastic.
C64 ??? 8bit machine? is it real? insane!
On a damn C64. Wtf! 😳👍🏼
I cant believe theres a polygon in a c64 game that moves that well, wow!!!
Pretty damn impressing...!
AWESOME! except I can't help but wonder, why is the sword from the original a twiggy tree? I mean, it doesn't even look like a sword here!
I was curious to see how the reflections at 7:20ish would be handled.
They made a decent fist of it.
great one! The music is awesome!
That was a great conversion. It couldn't keep on par with x86 but it was solid and I could spot some "cheats" like the pseudo transparency int he "balls" at the beginning.
@MyzTiC44 Emulated hardware is generally just as limited as the real thing. This could have been captured from an emulator, but it matters little: it still represents more or less what the demo looks and sounds like, although SID emulation was less accurate in 2006. Even if the emulation has extra features, something designed to run on the real hardware can't take advantage of them.
great techno !!!!!
Lawl we are further away from the creation of this video than this video is to the actual airing of second reality demo.
Woa.. This on c64
Well, holy shit. My only complaint about the C64 is that the graphics looked a little messy compared to the polished feel of later NES games and their visuals. Other than that, the C64 appears to have a lot of power!
Also, I really loved the C64's soundchip when I first heard it.
just brilliant
Brilliant work.
the best C64 demo ever made!!!
Nice
ye
Fantastic!!! I didnt think this was possible.
Bonkers
I'll love the demoscene until my deathbed.
how the hell did they do the scrolling at 3:58?!? I've never seen any sort of real cgi on a C64, let alone texture mapping...