Second Reality PC/c64 -- Side by Side --- Future Crew & Smash Design

แชร์
ฝัง
  • เผยแพร่เมื่อ 26 ต.ค. 2024

ความคิดเห็น • 29

  • @lordsqueak
    @lordsqueak 11 หลายเดือนก่อน +4

    Watching that C64 demo at The Party was incredible, it just blew the minds of everyone watching. The reaction was something like that Street fighter final viral.

    • @KimRom
      @KimRom  11 หลายเดือนก่อน

      Yes, one of my best demo-party memories till this day

  • @perfectionbox
    @perfectionbox 11 หลายเดือนก่อน +5

    Well, the pixels may be chunky, but the party is hearty 🤣

  • @havah75
    @havah75 11 หลายเดือนก่อน +2

    Seeing 2nd Reality at Assembly ´93 demo combo for the first time was mind blowing experience for C64/Amiga guy at that time.

  • @Blackadder75
    @Blackadder75 หลายเดือนก่อน

    I went C64 -> 80286 -> 80486DX2 so this is really nice to see. 1986 to 1994 for me. Amazing how much progress there was every few years

  • @tubeMonger
    @tubeMonger 4 ปีที่แล้ว +9

    I don't think the FC version is that ugly. I think they both look great. I agree that the Smash Design demo rules.

    • @VISGames1
      @VISGames1 4 ปีที่แล้ว

      Thank you ;)

  • @eizomonitor6003
    @eizomonitor6003 ปีที่แล้ว +2

    C64 version is just amazing, i am telling you bc i have seen this demo on my pc with GUS. My hat is off .

  • @karl-heinznapp2874
    @karl-heinznapp2874 11 หลายเดือนก่อน +3

    Gosh, I forgot what a Desert Dream Rip-Off this was! Anyway, good production, especially the C64 conversion!

    • @erebostd
      @erebostd 11 หลายเดือนก่อน +1

      It came out 3 years after we disbanded Kefrenz in 1994 so…

    • @Fularu
      @Fularu 10 หลายเดือนก่อน

      @@erebostd The Future Crew demo is a Desert Dream rip-off, not the C64 remake. I was sad to never see a Kefrens production for AGA machines.

    • @erebostd
      @erebostd 10 หลายเดือนก่อน +1

      @@Fularu Some of us were working on it, but after an incident with an amiga and a bottle of cola we had hardware to replace. And PCs were the way to go back then sadly.

  • @retrogamesrevived1189
    @retrogamesrevived1189 5 หลายเดือนก่อน

    The C64 version may not look as clean and more clunkier but it didnt miss out on any effect, thats truly impressive 👍
    If you want to feel more impressed by the C64 version, go check out the Apple II version 😁

  • @dr.ignacioglez.9677
    @dr.ignacioglez.9677 2 ปีที่แล้ว +2

    I REALLY LOVE C64 👍🥂🎩

  • @MadJedfox
    @MadJedfox 3 ปีที่แล้ว +3

    Future Crew original version looks better, but I think that C64 version sounds better.

    • @red3y3z
      @red3y3z 2 ปีที่แล้ว +3

      Well yeah. c64 is 1mhz with 64k ram 16 colors.

    • @XENON2028
      @XENON2028 2 ปีที่แล้ว

      @@red3y3z but amazing sid chip for sound, though I like the sound of the original on GUS

    • @AiOinc1
      @AiOinc1 11 หลายเดือนก่อน

      The C64 is an amazing demo for sure, for the hardware they were working with.
      I just really hate the sound of the SID.

  • @2tuff-crystal
    @2tuff-crystal 11 หลายเดือนก่อน +2

    I prefer the C64, we don't need or want PC for anything

  • @grave8digger8
    @grave8digger8 6 หลายเดือนก่อน

    Great Demo

  • @duncangarnett1976
    @duncangarnett1976 11 หลายเดือนก่อน

    It's not a case of whether they could, but whether they should. I'll admit some of what was pulled off with the C64 conversion was quite interesting, but the rest didn't do justice to the demo. The PC version kicks the c64's ass. The PC version is still very impressive to this day.

    • @blaah4490
      @blaah4490 11 หลายเดือนก่อน +4

      You’re missing the point of the demoscene. If someone made a version of this for modern computers it would kick PCs ass, but it might not be very impressive. The point of these demos was to demonstrate people’s coding and artistic talent given the very limited hardware.

    • @xcoder1122
      @xcoder1122 10 หลายเดือนก่อน

      @@blaah4490 Try to do anything close to that on a MS-DOS computer, good luck. Sure, PCs had faster CPUs and more RAM but they didn't have hardware sprites, they didn't have any hardware scrolling support, they didn't have built in sound chips. For that demo custom hardware drivers got written, the graphics adapter was used in no-standard modes, and a lot of things a C64 can do with a few pokes had to be re-implemented completely in software, and what the MS-DOS system API offers is a joke and below what the C64 Kernal offers in many aspects.

    • @blaah4490
      @blaah4490 10 หลายเดือนก่อน

      @@xcoder1122 I think you responded to the wrong message.

  • @C64Lover
    @C64Lover ปีที่แล้ว +1

    Recently my friend ran 2nd reality on 486sx 25Mhz and it performed worse than C64 conversion...

    • @GordonBraicks
      @GordonBraicks 11 หลายเดือนก่อน

      In the time I ran it on a 486dx2-66. Performance was amazing, don’t know about the sx.

    • @karl-heinznapp2874
      @karl-heinznapp2874 11 หลายเดือนก่อน

      @@GordonBraicks Well, apart from the obvious that your CPU clock was more than twice as fast, which was important in the pre-3D-graphics-card DOS era, a DX had an FPU while the SX didn't.