Every time i think i have seen every trick in C64 demos out there there comes another one and drops my jaw in disbelieve of what i just saw. You scene coders are awesome. C64 forever.
Today all the talk is about the gazillion Mhz/bit GPU and the quintillion CPU's with even an offensive speed in Mhz. And then I remember the c:a 1 Mhz 8 bit CPU and the co processors of the C64 and watch this and all I could do is laugh and think how fucking awesome! And you can definitely see the progress from around 83 with the same hardware confinements to today. And it is software only... If my old Geforce 4 Ti was still getting some love with software only it would probably been great today :-) but it's a shop and throw away culture today, the rein of the hardware and not so much software...
Back in the days when all you had was one set CPU and a limited amount of memory. And you had to make do with what you had. Ok. the C64 had the 20 MHz SuperCPU and 16MB of RAM if you were rich. But that was cheating, hehe.
@@alerey4363 Yes there are all a lot of tricks involved that the knowledgeable eye sees. This one like many others uses a lot of PCG's instead of bitmaps
Amazing what can be done with 1mhz! Back in the day, I showed one of these demos to my mom and she said, "Yep, that's interesting." I said, "Mom! You don't understand how unbelievable this is! This kind of thing is incredibly difficult to do!" She didn't "get it" _because_ she didn't know what the "limitations" (so-called) of the C64 were. Only the real nerds truly appreciated the work that went into this kind of thing.
Just tell her that she just witnessed the equivalent of a VW beetle doing a backflip and a jump over a bridge at the same time while speeding at about 200 mph.
@@christianherbst674 Funny thing is, she was not too blown away by the demo but the idea that I can load a game and then REMOVE the disk from the 1541 and keep playing was super surprising. Go figure.
I love the clever use of the colors in this demo. No more than 4 colors in a tile are allowed in mutlicolor mode and yet you don't realize it. Awesome work!
At some point a community has put in their 10,000 hours so many times over and so masterfully that we just watch and admire. Thanks for inspiring us and reminding us that anything is possible. Would anyone have believed this had come from the c64 in 1984? They would have been looking for the VCR. :-)
I'm sure youtube has an algorithm to put a few dislikes to every video. coz no normal human being can ever dislike a Master Piece like this which is made both with extra ordinary visual / audio skills. Respect and love ! super tune and super visuals. C64 forever :)
Man, I LOVE this demo! - such a cool, feel-good and downright nostalgic feel to it, nailed it guys! - awesome music track too, I listen to this and other classic C64 scene demo tracks a lot when I'm coding (sadly no longer coding on my C64 (just PC and mobile these days), but I still enjoy watching awesome demos like these (and amazed by them!) on the old girl when I get the chance)... :D
Bastille Of course you can tell that itt's low pixel graphics, but if you spent enough time with a C64 back in the day you can clearly see the difference. Demos like this one are pushing the limits and do things that might seem impossible unless you figure out the trick used for the effect.
I get that but what I'm saying is there were games out at that time which at the very least had a few cut scenes just as good as this. So anyone actually using one back then, would have seen this level of quality(relative) wasnt invented or discovered or pioneered by these contests. These contests just present a different presentation than a game would and are meant to be what they are start to finish. Whereas a game is going to need to be something else. But the cut scenes were absolutely there back then at this level.
As you say, a demo can afford to do advanced effects compared to a game, because it only needs to do one thing. But the devil is in the details. Demos routinely do things that were not fully discovered back then, or were too expensive in terms of development time to be economically viable for a cutscene in a commercial game with a budget. Some tricks require knowledge of obscure, and unintended, behavior of the hardware that was literally not known back then. Some effects use pre-computation of data aided by modern computers. Though this demo might actually be a relatively bad example for this since it's deliberately made to have an old school aesthetic. Let's look at a few effect in this demo: 0:43 High color graphics. This effect requires the code to rewrite the palette many times during the screen redraw, and might require the artist to specifically design an image to work within certain restraints. 1:07 Software rendered image distortion to simulate 3D movement. 1:40 Software rendered plasma effect on the car's glass pane. Also, the moving grid effect is not TRIVIAL to create, although not super difficult either. 2:17 Zoomer effect. Again, a CPU expensive software effect. 3:10 Those rotation effects. Looks deceptively simpler than they are to program. 3:37 And this effect... Takes some planning to create effect an effect like this one that works both technically and aesthetically. This is another example of a typical "new school" effect that becomes more impressive when you know what goes into making it. I can almost guarantee that you will see NOTHING like this in early ('80s/'90s) games or demos. 4:15 Another CPU intensive effect. Image distorsion with rich colors. 4:46 Yet another deceptively simple one. This, just like many other C64 demo effects requires the code to sync up with the pixel output, to be able to change the palette at exactly the right time as a line is drawn. (If the effect is made in the way I think it is.) The program must also take care to avoid so called bad lines, where the CPU is stalled for one raster line as palette data is transferred. 5:12 High color graphics. Fancy in/out transition for the background image. The text (sprites) need to be rewritten after each line, as the screen is drawn, because there's a limited number of sprites available. Not super difficult, but combine this with high color graphics and you need to make sure your code is optimized. So, all in all, I disagree that this is "basically" what things looked like back then. There have been HUGE developments in both knowledge and technique since then. But please, if you know of C64 cut scenes from the '80s that have anywhere near a similar quality to a modern demo, please tell me the name of that game. I would be super interested!
I show a lot of respect to coders but man, demoscene/cracktros/intros/outros songs are .... incredible. By the way, the palette used in some of the images are gorgeous.
There are VIC raster effects that I understand how they're accomplished, but there's a ton of stuff in this demo that looks like you'd need a display list processor (copper) or a vastly faster CPU (PC VGA mode x). Inanely impressive.
Triad rulez, even when I was a kid in the 80s I remember seeing demos by Triad, Fairlight etc and the legend Mr Z who cracked most of the games back then. Epic that they are sill active in the scene, well the demo part at least.
@@anttihannulaakaflex1336 I use to write music on c64 when I was 14 (just hobby) but now I don't remember the software name. Do you have a tip and can you tell me what software is good to create something for fun. Regards
Is it true? The Triad was an active grup back in the 80's when i real-time enjoyed the using of C64 :-) And nowadays they're again in the Scene! :-) Whoaaa!! Its great! :-) Ofcourse this is a very professional work... :-) Congrat! :-) And thank you!
We (Triad) celebrated 30 years in the scene a couple of years ago, i.e., we never left the scene :-) Thanks for the positive feedback for this production. I really put a lot of time and effort into this one to make it happen so it is always great to hear when people enjoyed it.
Yes!!!! We always enjoy your productions :-) Thank you for the many-many Triad cracktros games :-) You are the part of my young years :-) And i wish you another 30 years on the Scene!!!! :-)
@@lucashfilm666 Tristesse is originally composed by Thomas Mogensen (DRAX) in 1996 and for C64. Mordi's version is probably the most played/ famous and for reason, that's awesome!
When was this made? I wonder how the atmosphere was back in the 80ies and what people imagined 2022 would be like. This is great, but obvious that it is nostalgia.
That's why we love SID. I watched a couple of 8-bit Atari demos, but the music... Just lacks that BASS. I wonder if similar trick that C-64 uses to achieve that sound would be possible on POKEY. I've here samples played on Atari, so, at least in theory that should be possible,
While I know how most effects in Amiga demos were done, I do not have a clue how they did most of the effects here. They must have been done with tile maps and color palettes mostly. Great visual and sound artists aside of the programming.
There's plenty of people right now that won't get it. You kind of have to appreciate what programming on these old systems is like to really 'get' what this means...
I had a NES and my dad's old C64 as a kid....C64 if a game was written well absolutely handed NES it's ass on a platter! It's too bad it wasn't as popular in USA as it was in Europe I don't have my NES anymore but I still have my C64, and where can I get a disk image of this demo? I know it will run fast on my C64 but I don't care unless I can somehow tweak timings to make it run slower to run on a USA C64.
It's called "Tristesse". Originally composed on C64 by Drax (Thomas Mogensen). Furthermore remixed by many but that version in Neon is the 1st time it's been remixed on the same platform as the original. /Flex
Every time i think i have seen every trick in C64 demos out there there comes another one and drops my jaw in disbelieve of what i just saw. You scene coders are awesome.
C64 forever.
True, they never stop to amaze me!
Today all the talk is about the gazillion Mhz/bit GPU and the quintillion CPU's with even an offensive speed in Mhz. And then I remember the c:a 1 Mhz 8 bit CPU and the co processors of the C64 and watch this and all I could do is laugh and think how fucking awesome! And you can definitely see the progress from around 83 with the same hardware confinements to today. And it is software only... If my old Geforce 4 Ti was still getting some love with software only it would probably been great today :-) but it's a shop and throw away culture today, the rein of the hardware and not so much software...
these 8-bit wizards are true champions at REAL programming!
Back in the days when all you had was one set CPU and a limited amount of memory. And you had to make do with what you had. Ok. the C64 had the 20 MHz SuperCPU and 16MB of RAM if you were rich. But that was cheating, hehe.
@@alerey4363 Yes there are all a lot of tricks involved that the knowledgeable eye sees. This one like many others uses a lot of PCG's instead of bitmaps
Here before 1 Million views (: Defo my favourite C64 demo 💜
That SID bassline, it's just fantastic. It's sound never ceases to amaze me.
Amazing what can be done with 1mhz!
Back in the day, I showed one of these demos to my mom and she said, "Yep, that's interesting." I said, "Mom! You don't understand how unbelievable this is! This kind of thing is incredibly difficult to do!" She didn't "get it" _because_ she didn't know what the "limitations" (so-called) of the C64 were. Only the real nerds truly appreciated the work that went into this kind of thing.
I bet your Mom feels the same way about all the great dinners, holiday celebrations and birthday cakes she had for you :)
Just tell her that she just witnessed the equivalent of a VW beetle doing a backflip and a jump over a bridge at the same time while speeding at about 200 mph.
@@christianherbst674 Funny thing is, she was not too blown away by the demo but the idea that I can load a game and then REMOVE the disk from the 1541 and keep playing was super surprising. Go figure.
One of the best SID tunes I've ever heard.
Thank you Mark!
did you write it / co write it Antti? Its phenominal
Amazing!! Instant ear-gasm! (No shit!)
Kye Huelin Thanks! The main tune is 100% mine and the end tune is my version of "Tristesse" originally composed by Drax (Thomas Mogensen).
KODUS on both.. what a version af Tristesse.. splendid job !!
I love the clever use of the colors in this demo. No more than 4 colors in a tile are allowed in mutlicolor mode and yet you don't realize it. Awesome work!
At some point a community has put in their 10,000 hours so many times over and so masterfully that we just watch and admire. Thanks for inspiring us and reminding us that anything is possible. Would anyone have believed this had come from the c64 in 1984? They would have been looking for the VCR. :-)
What do you mean 1984?
-------------------------------
When was the Commodore 64 released?
August 1982
I'm sure youtube has an algorithm to put a few dislikes to every video. coz no normal human being can ever dislike a Master Piece like this which is made both with extra ordinary visual / audio skills. Respect and love ! super tune and super visuals. C64 forever :)
These demos never cease to blow my mind!
Amazing, what an awesome C64 demo! Great SID track, too!
One of the better demos on the C64, actually a very good one at that. Love the graphics and the music.
Jolly awesome! I'm using this video to demonstrate to somebody what my taste in music is like. Yes, I listen to a lot of C64 music!
pushing the c64 to the limits and beyond, awesome!!
Man, I LOVE this demo! - such a cool, feel-good and downright nostalgic feel to it, nailed it guys! - awesome music track too, I listen to this and other classic C64 scene demo tracks a lot when I'm coding (sadly no longer coding on my C64 (just PC and mobile these days), but I still enjoy watching awesome demos like these (and amazed by them!) on the old girl when I get the chance)... :D
Amazing! So much love for the c64 behind this..
80s retro on an 80s machine. amazing. =)
Great soundtrack!
Truly sensational. That SID chip sure knows how to ROCK !!!! Totally excellent demo guys. 🥂Pete. 😀
My eyes just shot out of my head and exploded, are you kidding me?!
This is insane! Commodore Forever!
Yes this is one of the best sid tunes i ever heard. Thank you for that. I have tears in my eyes.
Thanks a lot gustav! With regards, Antti/Flex.
incredible work! thank you guys!
That this stuff can come out of a stock C64. Incredible machine.
Lovely Demo its amazing how much the C64 would be able to do with such meek but ingenious hardware and memory of only 64Kb !
Oh My Fucking god demo....this is top awesome and can't believe it was made on real c64
Love this demo both graphics/music is superb, well done 🤓👌
Loved the "tracking" joke.
Yeah, first I was like "What?" then that tracking text cracked me up!
This is seriously C64 SID?! Wow. Nice job imitating 303 sound.
Amazing demo and wonderful music!
3:50 omfg !
in 2017 effect still kick... pure matematics... great coders from triad on c64!!!!!!!!!! greets to all (ex)sceners
Jaw-dropping! I remember watching Red Storm by Triad ages ago and they're still kicking ass \m/
it's hard to believe this is on a c64
Why? Thats what the games looked like back then. Not like they put Modern Warfare animations. Its clearly low pixel graphics.
Bastille Of course you can tell that itt's low pixel graphics, but if you spent enough time with a C64 back in the day you can clearly see the difference. Demos like this one are pushing the limits and do things that might seem impossible unless you figure out the trick used for the effect.
I get that but what I'm saying is there were games out at that time which at the very least had a few cut scenes just as good as this. So anyone actually using one back then, would have seen this level of quality(relative) wasnt invented or discovered or pioneered by these contests. These contests just present a different presentation than a game would and are meant to be what they are start to finish. Whereas a game is going to need to be something else. But the cut scenes were absolutely there back then at this level.
As you say, a demo can afford to do advanced effects compared to a game, because it only needs to do one thing. But the devil is in the details. Demos routinely do things that were not fully discovered back then, or were too expensive in terms of development time to be economically viable for a cutscene in a commercial game with a budget. Some tricks require knowledge of obscure, and unintended, behavior of the hardware that was literally not known back then. Some effects use pre-computation of data aided by modern computers. Though this demo might actually be a relatively bad example for this since it's deliberately made to have an old school aesthetic.
Let's look at a few effect in this demo:
0:43 High color graphics. This effect requires the code to rewrite the palette many times during the screen redraw, and might require the artist to specifically design an image to work within certain restraints.
1:07 Software rendered image distortion to simulate 3D movement.
1:40 Software rendered plasma effect on the car's glass pane. Also, the moving grid effect is not TRIVIAL to create, although not super difficult either.
2:17 Zoomer effect. Again, a CPU expensive software effect.
3:10 Those rotation effects. Looks deceptively simpler than they are to program.
3:37 And this effect... Takes some planning to create effect an effect like this one that works both technically and aesthetically. This is another example of a typical "new school" effect that becomes more impressive when you know what goes into making it. I can almost guarantee that you will see NOTHING like this in early ('80s/'90s) games or demos.
4:15 Another CPU intensive effect. Image distorsion with rich colors.
4:46 Yet another deceptively simple one. This, just like many other C64 demo effects requires the code to sync up with the pixel output, to be able to change the palette at exactly the right time as a line is drawn. (If the effect is made in the way I think it is.) The program must also take care to avoid so called bad lines, where the CPU is stalled for one raster line as palette data is transferred.
5:12 High color graphics. Fancy in/out transition for the background image. The text (sprites) need to be rewritten after each line, as the screen is drawn, because there's a limited number of sprites available. Not super difficult, but combine this with high color graphics and you need to make sure your code is optimized.
So, all in all, I disagree that this is "basically" what things looked like back then. There have been HUGE developments in both knowledge and technique since then. But please, if you know of C64 cut scenes from the '80s that have anywhere near a similar quality to a modern demo, please tell me the name of that game. I would be super interested!
Maybe you've never seen Samantha Fox on a c64 either!!! lol
Only one word: Art
Yes!
Another superb C64 demo! Well done guys.
hey! 80s is in da house yoo!
For me, this is probably the most stylish c64 demo out there. YMMV, of course.
It's Cyberpunk 1987
2:55 - very estetic picture.
Ha! Uploaded on my birthday. Incredible art.
I show a lot of respect to coders but man, demoscene/cracktros/intros/outros songs are .... incredible. By the way, the palette used in some of the images are gorgeous.
This deeply pleases me.
Pure perfection. Awesome upload. Thanks
i think this is my all time favorite demo on cbm64
That music! End song is equally good as main song!
great music. What a bass!
One of me all-time favorites!
First video I've seen on TH-cam without Dislikes.. that's cool ^^
There are VIC raster effects that I understand how they're accomplished, but there's a ton of stuff in this demo that looks like you'd need a display list processor (copper) or a vastly faster CPU (PC VGA mode x). Inanely impressive.
Triad rulez, even when I was a kid in the 80s I remember seeing demos by Triad, Fairlight etc and the legend Mr Z who cracked most of the games back then. Epic that they are sill active in the scene, well the demo part at least.
just amazing
the graphics and music are very good
stunning....
...Is that Tristesse by Sebastian Bachlgkshiginksikiln... Moog in the end scroller I hear?
That aside, nice effects in there.
I love the music in this demo :) ...Regards
Thanks! Regards back and keep on watching C64 demos! Antti aka Flex.
@@anttihannulaakaflex1336 I use to write music on c64 when I was 14 (just hobby) but now I don't remember the software name. Do you have a tip and can you tell me what software is good to create something for fun. Regards
@@laureven My weapon of choice:
csdb.dk/release/?id=167726
You can make SID music in pc environment.
Is it true?
The Triad was an active grup back in the 80's when i real-time enjoyed the using of C64 :-) And nowadays they're again in the Scene! :-) Whoaaa!! Its great! :-)
Ofcourse this is a very professional work... :-) Congrat! :-) And thank you!
We (Triad) celebrated 30 years in the scene a couple of years ago, i.e., we never left the scene :-) Thanks for the positive feedback for this production. I really put a lot of time and effort into this one to make it happen so it is always great to hear when people enjoyed it.
Yes!!!! We always enjoy your productions :-) Thank you for the many-many Triad cracktros games :-) You are the part of my young years :-) And i wish you another 30 years on the Scene!!!! :-)
Awesome masterpiece ❤❤❤
This is amazing!!
How can anyone do THIS!?!?😱😱😱😍😍😍
What a masterpiece! Thank you!
Awesome track. Never heard of that version of the SID chip tho. Sweet :)
nice the classic music of c64 thank's to downloaded
3:36 whaaaaaaaaaaat
precisely what i thought ....
Mordi - Tristesse ;)
@@lucashfilm666 Tristesse is originally composed by Thomas Mogensen (DRAX) in 1996 and for C64. Mordi's version is probably the most played/ famous and for reason, that's awesome!
@@anttihannulaakaflex1336 Yes! :)
great great great
This the best c64 demo in new age :)
love this demo
Gorgeous! :D
Very cool!
A fine display of c64 power :D
When was this made? I wonder how the atmosphere was back in the 80ies and what people imagined 2022 would be like. This is great, but obvious that it is nostalgia.
Beautiful.
I REALLY LOVE C64 👍🥂🎩
8bit Synthwave... AWESOME!
And all of this, runs with only 64k RAM?!
Brilliant AF!
That's why we love SID. I watched a couple of 8-bit Atari demos, but the music... Just lacks that BASS. I wonder if similar trick that C-64 uses to achieve that sound would be possible on POKEY. I've here samples played on Atari, so, at least in theory that should be possible,
This is Amazingk!
fantastic :)
While I know how most effects in Amiga demos were done, I do not have a clue how they did most of the effects here. They must have been done with tile maps and color palettes mostly. Great visual and sound artists aside of the programming.
I cried while watching this
4:18 famous !
Awesome!
The framerates here, wtf... It's like post-c64 stuff and post-sid music... on a 64 and a sid.
absolutely f'kin brilliant.. is this demo available to download, i would love to play it on my C64 128k
Yes. You can get it (and other amazing demos) here: csdb.dk/release/?id=153521
if you want to run it on a C64 emulator (or a real one with some additional hardware...)
Very impressive!
nice demo
The future is not now. the future is 1986.
Sentimental demo.
c64 forever.x
The Neon main tune now available on VINYL record as part of FINNSIDS album. Order yours at: zooparty.org/order/finnsids
helvetin hyvä sid :D
wonder if these could be used to make games looked better than game consoles such as NES
People in year 3000 will not understand what was SO special about this...
There's plenty of people right now that won't get it.
You kind of have to appreciate what programming on these old systems is like to really 'get' what this means...
yeah, just like nobody today appreciates classical music... ;)
I'm SPEECHLESS
If only Accolade's Test Drive videogame was half as good as this Triad demo!!
Imagine if this demo hit the scene in 1987 ...
TRIAD FOREVER!!! But...HOW???
GREAT!
This rulez.
I'm not familiar with the C64, but this got me excited thinking it was an actual game. Such a shame it's really not, sadly.
No, this is by far something better than any game can be.. :-)
There's a game that came out on Steam yesterday called Cyber Outrun. It's almost as if this were a "trailer" for it.
I had a NES and my dad's old C64 as a kid....C64 if a game was written well absolutely handed NES it's ass on a platter! It's too bad it wasn't as popular in USA as it was in Europe I don't have my NES anymore but I still have my C64, and where can I get a disk image of this demo? I know it will run fast on my C64 but I don't care unless I can somehow tweak timings to make it run slower to run on a USA C64.
Disk image here:
csdb.dk/release/?id=153521
Antti Hannula nice!! Going to see if it runs at proper speed on my ntsc commodore 64 I love this computer even today.
Anyone know what the name of that song in the credits is?
It's called "Tristesse". Originally composed on C64 by Drax (Thomas Mogensen). Furthermore remixed by many but that version in Neon is the 1st time it's been remixed on the same platform as the original. /Flex
Thank you very much! :)
If you have a Reddit account, please post this on /r/creativecoding/
More programmers must learn this kind of stuff is possible.
Sick!