[Source 1] Hammer Tutorial V2 Series #7 "Vertex Tool, Primitive Prefab Creation"

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  • เผยแพร่เมื่อ 8 ก.ค. 2024
  • Mistake at 7:15: The invalid brush is CONCAVE. Source only does CONVEX shapes.
    If you have a question, EMAIL ME!
    Download the VMF here!
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    See Upcoming and past tutorials here!
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    In this tutorial we explore the Vertex tool along with Prefab primitives. We use these to create a small arch... thing...
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ความคิดเห็น • 112

  • @Kyle-fy1tb
    @Kyle-fy1tb 9 ปีที่แล้ว +93

    Is it just me or did your voice deepen between videos in the playlist?

    • @55kolby55
      @55kolby55 9 ปีที่แล้ว +1

      right? lol

    • @coldkillor
      @coldkillor 9 ปีที่แล้ว +1

      Apples Captor just got irritated too xD

    • @NoriMori1992
      @NoriMori1992 9 ปีที่แล้ว +1

      Apples Captor I noticed that too! XD

    • @bctdeath
      @bctdeath 7 ปีที่แล้ว +5

      I thought it was someone else, but he was sick... remember? lol

    • @assaku
      @assaku 3 ปีที่แล้ว +1

      @@bctdeath ooh he's sick, i see

  • @TeaZ
    @TeaZ 9 ปีที่แล้ว +37

    Much more professional than other hammer tutorials. Made it easy to focus. Well made, and thanks!

  • @Aresaka
    @Aresaka 9 ปีที่แล้ว +27

    Shift + Arrow key just blew my mind.

    • @CJBurkey
      @CJBurkey 6 ปีที่แล้ว +1

      Last video hey talked about it

    • @nmperdue4637
      @nmperdue4637 5 ปีที่แล้ว

      lol same

    • @FryingPan2312
      @FryingPan2312 4 ปีที่แล้ว +2

      Mind also blown

    • @joechristo2
      @joechristo2 3 ปีที่แล้ว +3

      among us

  • @signorepizza
    @signorepizza 9 ปีที่แล้ว +9

    Best Hammer Tutorial I could find so far. You're really helping me out!

  • @willywanka1436
    @willywanka1436 5 ปีที่แล้ว +3

    Some useful shortcut keys in here that even after 4 years of mapping i still did not know. This series really cover a lot

  • @KhanRec0rdz
    @KhanRec0rdz 11 ปีที่แล้ว +2

    I've been working in hammer for fun for years and I'm still learning things from this :) Great stuff!

  • @MRTRNgaming
    @MRTRNgaming 2 ปีที่แล้ว +1

    i passed out on this yesterday, couldnt sleep , was thinking about hammer++ and needed somebackground noise, good night smth xD

  • @shinoteseu
    @shinoteseu 11 ปีที่แล้ว

    I've enjoyed watching these reboots of the original tutorials, even though I've had over 1000 hours with CSS and Tf2 there are many techniques to mapping I never knew. This installment actually taught me a lot about the vertex tool which I had previously neglected until I took an interest in surf maps for Tf2. I mostly can't wait until later optimization techniques involving area portals and such, since I never fully understood those.

  • @ExoticMagma
    @ExoticMagma 6 ปีที่แล้ว

    the best available hammer tutorials, thanks for making these.

  • @octagear
    @octagear 4 ปีที่แล้ว

    I've returned to this video for the 10th time or so because I always forget the shortcuts. I love this

  • @simondexter2007
    @simondexter2007 10 ปีที่แล้ว +9

    A properly made tutorial, wtf... Nice! A rare thing.

  • @w0wh0ntics
    @w0wh0ntics 10 ปีที่แล้ว +4

    Wow... this tutorial taught me alot! ty so much

  • @AwesomeRudi51
    @AwesomeRudi51 11 ปีที่แล้ว +1

    have been mapping since 2008, yet i still feel like uneducated about source sdk and it's tricks to make mapping alot faster. Good tutorial

  • @Neolantis
    @Neolantis 9 ปีที่แล้ว +2

    this is definitely the best. genius

  • @user-it6jd1sb6k
    @user-it6jd1sb6k 9 ปีที่แล้ว

    I love your tutorials

  • @angusmcbean752
    @angusmcbean752 3 ปีที่แล้ว

    your tutes are awesome thanks

  • @Flawzet0
    @Flawzet0 10 ปีที่แล้ว

    CTRL+W for ignore groups works as well when it comes to selecting several func_detail objects.

  • @Eruerufu
    @Eruerufu 11 ปีที่แล้ว

    Great tutorial as always.

  • @TheLolilol321
    @TheLolilol321 11 ปีที่แล้ว

    I found this tutorial very informative.

  • @Ndsbot
    @Ndsbot 11 ปีที่แล้ว

    Thanks a lot for explaining how to make holes. I never understood how to make those things, they always looked very bad when i made them

  • @AN7HROSwift
    @AN7HROSwift 11 ปีที่แล้ว

    Thank goodness i've subscribe to this channel! verry good tutorials and tips thank you so much!

  • @117legend1998
    @117legend1998 11 ปีที่แล้ว

    Yey! I was the one who asked about cutting circular holes. Thanks1

  • @syphrus23
    @syphrus23 11 ปีที่แล้ว +2

    CTRL+F, that'll save me a lot of brush work on multiple things.

  • @yomimitsune
    @yomimitsune 11 ปีที่แล้ว

    Great tutorial, everything is explained quite clearly and informatively.
    One quick question though, is it possible for certain vertex manipulations to cause graphical corruption in the 3D view of Hammer? I'm using the L4D1 Authoring Tools version of Hammer on Windows 7, and at very rare moments, the 3D view will briefly change into lots of colorful surfaces and edges in the same places where my brushes were. Reloading Hammer seems to fix the issue for awhile, but it still comes up.

  • @GODofTimewaste2
    @GODofTimewaste2 11 ปีที่แล้ว +1

    The pink and black textures mean missing texture. You need to make sure that the textures you used on the pink & black surfaces are correctly installed into TF2

  • @reubenandrews9043
    @reubenandrews9043 7 ปีที่แล้ว

    very gud vid, helped a lot

  • @croutoninsalad
    @croutoninsalad ปีที่แล้ว +1

    the map you made looks like an hl2 beta map
    (this is a compliment)

  • @Euroliite
    @Euroliite 11 ปีที่แล้ว

    Is it more efficient to just use a single brush for an arch and create more vertices with ctrl+f? I know hammer has a limit on brush faces/sides so it would take out the sides that are touching each other, unless sides that touch other sides don't count towards the limit.

  • @TidusMino
    @TidusMino 8 ปีที่แล้ว

    Any idea why my shift arrow key moves the spike 1 px away from the original?

  • @syphrus23
    @syphrus23 11 ปีที่แล้ว

    You have to select the yellow dots first, then press CTRL+F.

  • @slate59
    @slate59 9 ปีที่แล้ว

    Please help, whenever I use the vertex tool to make a hole it only grabs one brush from the arch rather then the entire arch.

  • @geicomatt
    @geicomatt 11 ปีที่แล้ว

    Love the vid

  • @ItsANoBrainer
    @ItsANoBrainer 11 ปีที่แล้ว

    Can I add the Portal 1 fgd into hammer and get the Portal 1 entities, or does this only work in Portal 2?

  • @itsnickka
    @itsnickka 11 ปีที่แล้ว

    Whenever i split faces i get "texture axis perpendicular to face" compile error I cant find a way to fix it. Do you know why this is?
    Also great tutorial!

  • @AkselLadegaard
    @AkselLadegaard 11 ปีที่แล้ว

    I got a small request, could you in your lightning/advanced lightning tutorial talk about making night maps?

  • @KonstantinUb
    @KonstantinUb 11 ปีที่แล้ว

    Could've made the the arches cylindrical as well. Nice vid, all in all. ^^

  • @pepijnvankampen2806
    @pepijnvankampen2806 7 ปีที่แล้ว

    Why do you texture the cilinder first with the texture tool on the right side and then again with the texutre tool? at 1:38
    loving the vids btw ! :)

  • @DessertMonkey
    @DessertMonkey 11 ปีที่แล้ว

    Unless you're cutting a block brush with a block brush (which seems to be best thing it's good at without messing things up), it's better to use a manual method like many others suggested.

  • @guyyst
    @guyyst 11 ปีที่แล้ว

    I'd recommend puuting the shortcuts that you used in an episode in the description, so people can look it up later without going through the whole video.

  • @TheLukasDing
    @TheLukasDing 11 ปีที่แล้ว

    one little question how do you put the vertices on lanes without dots like in 16:50 sorry if you said this.

  • @OnePurEnemy
    @OnePurEnemy 11 ปีที่แล้ว

    hi , you can make a tut for skybox ? (the sky texture , vtf commands and vmt options) i wana make a custom skybox and i can't find any information.

  • @sundling7078
    @sundling7078 7 ปีที่แล้ว

    Not sure if you've mentioned it in any of the previous tutorials but you said "You should never use the carving tool", could you shortly explain why?
    Awesome tutorial by the way really informative and well-made! Thanks!

    • @SquidSushi_
      @SquidSushi_ 7 ปีที่แล้ว

      the carving tool cannot define which brushes to carve and which not without hiding them and leaves rather inoptimal geometry.

  • @TheCreatorReviews
    @TheCreatorReviews 9 ปีที่แล้ว

    hey whats the command to flip a object?

  • @Crackers0106
    @Crackers0106 5 ปีที่แล้ว

    How do you remember all of this stuff?

  • @sodiboo
    @sodiboo 7 ปีที่แล้ว

    what's send to maya do?

  • @McJobless
    @McJobless 9 ปีที่แล้ว

    Where can I get the clean, base VMF? The one in Dropbox is the finished product.

    • @McJobless
      @McJobless 9 ปีที่แล้ว

      ***** The one trouble I'm having with that is the diving board. I can't remove it, but I'd like to have a clean pyramid so I can have a go at making the splits/convex shape. It's not *massively* important but it'd be nice if I could clean that away.

    • @lereff1382
      @lereff1382 9 ปีที่แล้ว

      McJobless Something you can do is:
      Select the func_detail
      Press Ctrl+Shift+W
      Unselect the brush you want to edit/delete
      Press Ctrl+T

  • @SirKolass
    @SirKolass 4 ปีที่แล้ว

    Is it ok to use the vertex tool instead of the clipping tool in certain situations?

    • @TopHATTwaffle
      @TopHATTwaffle  4 ปีที่แล้ว

      Of course!

    • @SirKolass
      @SirKolass 4 ปีที่แล้ว

      @@TopHATTwaffle Oh thanks, that's great. I thought the vertex could be more consuming than just clipping a piece out since it's deforming the brush, so I was afraid to use it all the time

  • @tylerdurden5127
    @tylerdurden5127 8 ปีที่แล้ว

    At 7:51 and some other momments you use the keyboard to move the selected Vertex, HOW do you do that?? I've tried the arrow keys, almost all keys on the keyboard, Alt, Shift, Control together with arrows and other keys.... nothing! Can anyone help me with that please? Nice tutorial by the way

    • @TopHATTwaffle
      @TopHATTwaffle  8 ปีที่แล้ว

      +Tyler Durden Tools, Options, 2D views, Arrow Keys Nudge.

    • @tylerdurden5127
      @tylerdurden5127 8 ปีที่แล้ว

      Thank you very much Mr. TopHattWaffle!! =D

  • @STANNco
    @STANNco 11 ปีที่แล้ว

    i ussually use yools > carve. to make holes, is it better to use your method?

    • @kriszenn1125
      @kriszenn1125 6 ปีที่แล้ว

      yes, because cut is more precise

    • @jackalheart4555
      @jackalheart4555 6 ปีที่แล้ว

      carve can cause the level to render poorly as well sometimes

  • @wudeveryoosay974
    @wudeveryoosay974 8 ปีที่แล้ว

    HELP! My prefab list is empty... I've looked through every folder, can't find whatever vmf it is that it needs. Would really love to be able to make arches and pillars, etc, but all I have is a set of greyed-out combo boxes!

    • @wudeveryoosay974
      @wudeveryoosay974 8 ปีที่แล้ว

      Nevermind, just made myself feel like a complete moron. I was trying to turn an already created brush into an arch. I've figured it out now.

  • @atomytr8826
    @atomytr8826 4 ปีที่แล้ว

    Why we doing func_detail?

  • @LordVestik
    @LordVestik 3 ปีที่แล้ว

    whats intro song

  • @ljkdesignsltd3302
    @ljkdesignsltd3302 7 ปีที่แล้ว +4

    3:21, you didn't have to do any of that. You just drag the top and bottom corners on the right side and it will automatically line up if you made your grid a little smaller.

  • @GingeyBoi57
    @GingeyBoi57 3 ปีที่แล้ว

    I do not see the building we made or ledge after compiling the level

    • @GingeyBoi57
      @GingeyBoi57 3 ปีที่แล้ว

      Seems the ledge brush was stopping it from compiling the level, I did it wrong somehow. I will redo it again

  • @melodyaether
    @melodyaether 7 ปีที่แล้ว

    He said 'I'm just gonna verify this. Just gonna verify this.'

  • @V-95K
    @V-95K 11 ปีที่แล้ว

    Man how long have you been working with source sdk hammer?

    • @kriszenn1125
      @kriszenn1125 6 ปีที่แล้ว

      its not source sdk, just hammer

  • @FormulaGamer123
    @FormulaGamer123 9 ปีที่แล้ว

    the link is down

  • @MathewAlden
    @MathewAlden 10 ปีที่แล้ว

    How do you make walls at a 45 degree angle, without them intersecting adjacent walls in weird ways?

    • @MathewAlden
      @MathewAlden 10 ปีที่แล้ว

      ***** Okay... You know how when you have two walls meeting at a right angle, you clip them each at a 45 degree angle so they mesh.
      If I have two walls meeting at a 135 degree angle, I would want to clip each wall at 22.5 degrees so they match.
      But I can't because 22.5 degrees would be working with coordinates that are off grid.
      Do you have any suggestions?

    • @ComradeCheekiBreeki
      @ComradeCheekiBreeki 8 ปีที่แล้ว

      +Mathew Alden that sounds like a fucking math problem, the way you described it. But i think the only solution would be to change the angle of the walls because having to clip them at the angle you are describing would be off the grid.

    • @SirYodaJedi
      @SirYodaJedi 2 ปีที่แล้ว

      @@MathewAlden Late reply, but you don't need the touching brush sides to be the same angle as each other. For 90 degree corners, I usually don't bother clipping diagonally, and instead just line up the end of one to the side of the other (lazy, I know, but it reduces brush count sometimes). For a 135 degree corner, I make both ends touch, but only one of them is clipped diagonally.

    • @MathewAlden
      @MathewAlden 2 ปีที่แล้ว +1

      @@SirYodaJedi If you only clip one of them on a 135 degree corner, then things won't line up correctly; either one wall would need to be thinner, or there would be a little gap, or the two brushes would be intersecting each other.
      Although, it's probably not a problem if two brushes intersect. That wouldn't cause a problem for Hammer, would it?

    • @SirYodaJedi
      @SirYodaJedi 2 ปีที่แล้ว

      ​@@MathewAlden I didn't think about the differing thickness; I suppose that could be an issue. After 4 attempts, though, I think I figured out a method to maintain thickness without overlapping brushes or using split walls (I don't beleive there is any issue with overlapping brushes as long as the brush faces aren't coplanar, though). What I came up with is to use a 6-sided brush for the diagonal brush. TH-cam won't let me post a link to the map source file here, but I have on my GitHub (same name as YT) in the Yuis-Map-Files repo at Source_1/_Agnostic/135_degree_wall.vmf.
      Edit: actually, figured out a way to do it without extra faces; just needed to move some verts; the latest version should now have a box with that method.

  • @mattyl9299
    @mattyl9299 3 ปีที่แล้ว +2

    Ctrl L and Ctrl I... jesus christ I wish I knew about those hotkeys earlier, coulda saved me hours of accumulated time flipping and rotating crap around

  • @daltonvega148
    @daltonvega148 10 ปีที่แล้ว

    "We've also not destroyed our arch when we used the vertex mahtool to do after the though editing."

  • @NaominKylie1
    @NaominKylie1 ปีที่แล้ว

    why are there no white squars

  • @TS_Mind_Swept
    @TS_Mind_Swept 10 ปีที่แล้ว

    this one with the spike thingy was kind of disturbing. :S

  • @NoriMori1992
    @NoriMori1992 9 ปีที่แล้ว +1

    That isn't a circle, it's just a hexadecagon. Do later videos show how to cut out an actual circle?

    • @TheYagich
      @TheYagich 9 ปีที่แล้ว +2

      NoriMori There is no possible way to cut out an actual circle in Source, as it is limited. Unless you want to be mad and clip it so much that it looks perfect.

    • @NoriMori1992
      @NoriMori1992 9 ปีที่แล้ว +1

      ***** Ahhh, I feared that might be the case. :( That seems like a rather glaring limitation! O_o Wow, I even just checked the singing vortigaunt pipe, and true enough, it's not actually a circle! Amazing that I never noticed this!
      Does this apply to entities and textures as well? Is it impossible to create a circular plate, or a building entity with a circular window texture? Or does it only apply to brushes? The eyes on Aperture Science turrets seem to be real circles, and the personality cores are spheres, and have circular eyes… So I assume that's different?

    • @TheYagich
      @TheYagich 9 ปีที่แล้ว

      NoriMori Models and brushes are different things so yes, it is different. It is impossible to create a circular plate without making VVIS fucked up and thus making everything laggy. Also, I kinda lied that there is *absolutely* no possible way of making perfect spheres. You can do this with Displacements, but that'll really make your map size larger. As about textures, those are simply image files, just converted to work with Source. Props can actuakky make an illusion of a perfect circle with verticles and polygons, but I'm not a modeller. If you want to make a cylinder that actually looks decent enough to be perfect, you can use 12 faces, as show on the video. Don't forget to make it a func_detail however, so VVIS doesn't cut a visleaf when your map is compiling.

    • @NoriMori1992
      @NoriMori1992 9 ปีที่แล้ว

      ***** Hmm, interesting.

    • @MrLyosea
      @MrLyosea 8 ปีที่แล้ว

      +TheYagich It's ok, Norimori just wants to be a particular troll.

  • @redcatjack
    @redcatjack 11 ปีที่แล้ว

    The Carve tool can mess up levels it's not recomended, use his method

  • @Hugmir
    @Hugmir 7 ปีที่แล้ว +1

    You are mixing up 'convex' and 'concave'. The solids in hammer must be convex. They cannot be concave. Memory hint - 'cave' part can help remember which is which.
    A bit odd to not immediately see any comment pointing that out.

    • @TopHATTwaffle
      @TopHATTwaffle  7 ปีที่แล้ว +2

      At what time was the mistake made? I'll add an annotation.
      Found it around 7:15. I've added the correction to the description as Annotations don't work any more. Thanks for finding the mistake! I guess that's what I get for recording videos late at night when I should be sleeping.

    • @kilinw
      @kilinw 4 ปีที่แล้ว

      lol i was confused by what waffle said too.
      why this comment is at the bottom?
      should pin this on top.

  • @burbgoop3431
    @burbgoop3431 11 ปีที่แล้ว

    AWWWW YISS

  • @soju69jinro
    @soju69jinro 5 ปีที่แล้ว

    2019, and valve still hasn't fixed that damn bug...
    vertex tool, click on shape, then misclick some other area, then you can't click on shape again, unless you restart the entire god damn fucking program. been doing this for the past 5 fucking years.

  • @GeoDashTh3HexPr0
    @GeoDashTh3HexPr0 9 ปีที่แล้ว

    around 10:30 it sounds like f**k detail.

  • @Putin-Lox
    @Putin-Lox 7 ปีที่แล้ว +1

    LOX

  • @JackMartison
    @JackMartison 11 ปีที่แล้ว

    Voice changer? I can hear different voice, lol.