[Source 1] Hammer Tutorial V2 Series #9 "Displacements!"

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  • เผยแพร่เมื่อ 5 ต.ค. 2024
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ความคิดเห็น • 152

  • @bagandtag4391
    @bagandtag4391 8 ปีที่แล้ว +126

    "[...]And this is the basics of displacements[...]"
    BLOODY HELL

    • @oksef2
      @oksef2 3 ปีที่แล้ว +2

      8 years and i still learn this displacements

  • @anonymous6366
    @anonymous6366 8 ปีที่แล้ว +68

    this made me really appreciate the vortal coil in ep2. holy fuck that must have taken sooooo long!

    • @thepiggygamer4288
      @thepiggygamer4288 5 ปีที่แล้ว +11

      oh my god that must of been displacement hell

    • @gominho9424
      @gominho9424 2 ปีที่แล้ว +3

      I feel bad for the poor mappers that made that entire chapter.

  • @endermage77
    @endermage77 3 ปีที่แล้ว +15

    It's important to note that the smooth option in the Paint Geometry mode causes your terrain to flatten with extreme intensity the lower the Distance value is. If you want a gentler smoothing, try setting Distance to a very high value, but do remember to bring it back down once you return to using Raise/Lower.

  • @BigBang1112tm
    @BigBang1112tm 10 ปีที่แล้ว +35

    Best displacement tutorial ever!

    • @Chrizzx3
      @Chrizzx3 10 ปีที่แล้ว +7

      I would even say that these are the best Hammer Tutorials so far!

  • @CoCoNOFox
    @CoCoNOFox 11 ปีที่แล้ว +48

    Gee, a broken Source feature :/
    Never seen that before

    • @JohnnyDeppSmashedOnCocaine
      @JohnnyDeppSmashedOnCocaine 4 ปีที่แล้ว +1

      Projared

    • @primus0348
      @primus0348 3 ปีที่แล้ว

      Agreed…especially sew which doesn’t work

    • @epicg2677
      @epicg2677 3 ปีที่แล้ว

      @@primus0348 it doesn't work if the power is 4. Only with 3

  • @callme_adam
    @callme_adam 7 ปีที่แล้ว +11

    Hands down worth the watch. I think the problem that most noobs face is that whole "sewing" technique. It's not particularly intuitive and I think this tutorial will be a life saver for those trying to make terrain in Source. Thank you Top hat!

    • @jozefuhasis1338
      @jozefuhasis1338 6 ปีที่แล้ว

      Adam Sinclair its not a life saver since the sewing is not explained at all

    • @runaklem4428
      @runaklem4428 4 ปีที่แล้ว +1

      ​@@jozefuhasis1338 You just have to have the vertexes meet up, and have the dimensions be a power of 2 of each other or equal. 256 or 512 or 1024 etc are recommended

    • @PebsBeans
      @PebsBeans 9 หลายเดือนก่อน

      @@jozefuhasis1338 it's explained like 6 different times in the video

    • @jozefuhasis1338
      @jozefuhasis1338 9 หลายเดือนก่อน

      should have waited a few more years to respond@@PebsBeans

    • @PebsBeans
      @PebsBeans 9 หลายเดือนก่อน

      @@jozefuhasis1338 nah 6 years is good since I said 6 in my comment

  • @Rings0fSaturn2k
    @Rings0fSaturn2k 9 ปีที่แล้ว +55

    Lol "That's what she said." XD

    • @PigPigg
      @PigPigg 9 ปีที่แล้ว +2

      What if she was a he?

    • @Rings0fSaturn2k
      @Rings0fSaturn2k 9 ปีที่แล้ว +1

      Then I don't know. LOL

    • @AlchemiconSilver
      @AlchemiconSilver 7 ปีที่แล้ว +4

      "That's what he said."

  • @Rickeeey1
    @Rickeeey1 9 ปีที่แล้ว +5

    Excellent in-depth tutorials! This one was pretty time consuming for me to go through and I did make a mistake which meant I had to redo a part of it. However, it's great as it's very detailed and I learned a lot (including from my mistake). This is Hammer on steroids compared with the earlier easier stuff I've used so far. Displacements combine a lot of things, it's difficult but it's also very educational to do displacements as you get more used to the clipping and vertex tools along the way.

  • @KSKaleido
    @KSKaleido 11 ปีที่แล้ว +5

    So thaaaat's what subdiv does... dang. That would've saved me a lot of time on the last map I did... thanks dude!

  • @besprutad
    @besprutad 9 ปีที่แล้ว +5

    This must be the best displacement video. Thank alot :)

  • @user-ht4xt2sh9m
    @user-ht4xt2sh9m 8 ปีที่แล้ว +2

    Was wondering how you would make a tunnel or something on the cliff walls. Glad you covered it later in the video!

  • @ItsANoBrainer
    @ItsANoBrainer 11 ปีที่แล้ว

    You deserve more subs, you spend a lot of time with every video you do to make sure its informative and great. Thankyou!

  • @TS_Mind_Swept
    @TS_Mind_Swept 9 ปีที่แล้ว +1

    another splendid tutorial that makes me feel like a pro after watching even though i have no previous experience. These tutorials are the best, you not only really know your stuff, but you're really good at explaining it too which is a true talent. I recommend your video tutorials to everyone trying to learn hammer, and i use them myself as well, thank you for taking the time to make them for us! And thanks again for helping me the other day with that env_instructor_hint.

  • @heizenberg2941
    @heizenberg2941 6 ปีที่แล้ว

    Thanks for this great tutorial series. At the end of the video you said that this is the basic of displacement. Could please make a video for a more advanced displacement creation.

    • @Daburubareru
      @Daburubareru 2 ปีที่แล้ว

      He has a another series but I think it's more complex

  • @DessertMonkey
    @DessertMonkey 11 ปีที่แล้ว

    In short, find the model you're looking for (helps to use HLMV so you can also check what material(s) are assigned to it), extract it from the .vpk or .gcf using a program like GCFScape, then put in the game's respective model and materials folders. The model doesn't care where you put it inside the model folder, it just needs the material (both .vmt and .vtf in which the .vmt refers to) in the material folder to be in the same place.

  • @amacias2012
    @amacias2012 11 ปีที่แล้ว

    Thanks man this is giving me all kind of cool ideas for my maps.

  • @DessertMonkey
    @DessertMonkey 11 ปีที่แล้ว

    It depends if it's a Source game or not. Moving models and materials from one Source game to another is pretty simple but getting an non-source model typically requires a 3d authoring program and a .smd exporter.
    All source games store models and materials in literally models and materials folders respectively. Note though that models expect the material to be in the material folder and in the same file path relative to that folder otherwise it won't find it.

  • @Aviiven
    @Aviiven 8 ปีที่แล้ว +11

    Can you make another one of these videos but for rocky walls, specially diagonal and round rocky walls, i have a huge problem creating these they never look good

  • @Rubberglass
    @Rubberglass 9 ปีที่แล้ว

    So thankful for your tutorials.

  • @MrMusicM67
    @MrMusicM67 11 ปีที่แล้ว

    This was a GREAT tutorial! So much detail. Seriously, great vid!--- Very helpful!

  • @GingeyBoi57
    @GingeyBoi57 3 ปีที่แล้ว

    This took me like a week to do. Not even joking.

  • @CharIie83
    @CharIie83 10 ปีที่แล้ว

    very impressive. theres just so much to learn

  • @DatFragancia
    @DatFragancia 11 ปีที่แล้ว

    Much appreciated for this useful tutorial, it's just what I needed.

  • @DessertMonkey
    @DessertMonkey 11 ปีที่แล้ว

    Which is what he did. He just had a different blend material (A material blending two textures together) that uses the same grass texture applied to it.

  • @room___
    @room___ 8 ปีที่แล้ว +1

    an easier way to make large displacements is to just scale it up to whatever you want, and cut it up with the clipping tool a couple of times.

  • @tylerdurden5127
    @tylerdurden5127 8 ปีที่แล้ว

    I finally managed to create a cave!! Awesome tutorial, as well as the others you've published. Would it be too much to ask you tips on how to make a cave slope? Or even better, a cave coiled slope, if that's not pushing too much?? I'd realy like to add one of those to this map that I'm creating and learning as I go, in great part thanks to your tutorials! Keep up the good work dude!! =)

  • @SuperStaticPro
    @SuperStaticPro 7 ปีที่แล้ว

    Has any had an issue with the Paint Alpha where the brush icons are not there and the brush in the 3D view is replaced by a cube with an arrow pointing up? Because of it. I can't paint the textures.

  • @joechristo2
    @joechristo2 3 ปีที่แล้ว +2

    9:23 if you make a tutorial on how to make a horror map have that as the jumpscare noise

  • @thejokewolf910
    @thejokewolf910 3 ปีที่แล้ว

    Ngl that 4:10 part got me laughing out hard, was playing this in the background while doing the displacements in sdk lol

  • @yummypie32
    @yummypie32 11 ปีที่แล้ว +1

    at 11:54, how do you apply different textures to the painted alpha and not change the entire texture? Right clicking normally just changes the entire texture.

  • @luckyduckydrivingschool3615
    @luckyduckydrivingschool3615 5 ปีที่แล้ว

    Thank you for the tutorial.

  • @Kingpooultra
    @Kingpooultra 9 ปีที่แล้ว

    Thanks for the tutorial! You earned a sub :)

  • @radovangino5143
    @radovangino5143 6 ปีที่แล้ว +1

    Can you make tutorial how to make a Combine Sniper please ?

  • @buumi3
    @buumi3 11 ปีที่แล้ว

    thx alot again for your effort ;) keep it up!

  • @kamao5558
    @kamao5558 7 ปีที่แล้ว +7

    how did u mix 2 bend texture in 11:47? i put shift + a,choose another texture,put right click,and all the surface was replace

    • @ComradeCheekiBreeki
      @ComradeCheekiBreeki 7 ปีที่แล้ว +3

      Not sure if you're still looking for an answer, but he didn't. He just used a blend texture with the same grass.

    • @Daburubareru
      @Daburubareru 2 ปีที่แล้ว

      @@ComradeCheekiBreeki yep

  • @razd5198
    @razd5198 4 ปีที่แล้ว

    thank you!

  • @zenniththefolf4888
    @zenniththefolf4888 4 ปีที่แล้ว +1

    9:22 Jesus, I thought my PC was lighting up from some virus I didn't know I got, scared the ever living f*ck out of me.

  • @altncaglar
    @altncaglar 7 ปีที่แล้ว

    thanks man

  • @clkbateman
    @clkbateman 11 ปีที่แล้ว

    Top marks!

  • @yummypie32
    @yummypie32 11 ปีที่แล้ว

    Oh okay, so it only works with other blend textures. Thought it could be used with any texture. Thanks.

  • @st1nger_music
    @st1nger_music 11 ปีที่แล้ว

    Thanks a lot!

  • @safourgardpa5459
    @safourgardpa5459 5 ปีที่แล้ว +2

    16:52 "diamond shaped"
    Okay Waffle

    • @TopHATTwaffle
      @TopHATTwaffle  5 ปีที่แล้ว

      ( ͡° ͜ʖ ͡°)

    • @pooptubesex
      @pooptubesex 4 ปีที่แล้ว

      @@TopHATTwaffle lol you replied thats so kind :)!

  • @espen990
    @espen990 6 ปีที่แล้ว

    How can I use the secondary texture of a "blend" texture on a brush instead of a displacement? I want to use 100% of the "grass" side of a sand-grass blend texture, but when I apply it to the brush it's only sand. Can I make it 100% grass instead?

  • @joeybaboeyfied
    @joeybaboeyfied 11 ปีที่แล้ว

    :O someone else with a windows 8! IM SAVED!

    • @Wildcard65
      @Wildcard65 10 ปีที่แล้ว

      Yo fellow windows 8 user, your not alone.

    • @grizzlixx
      @grizzlixx 10 ปีที่แล้ว

      Windows 8 4 lyfe

  • @saaikanaal
    @saaikanaal 6 ปีที่แล้ว +1

    11:47 how do you do that???

  • @zergidrom4572
    @zergidrom4572 5 ปีที่แล้ว

    dem this is the best tutorial ever :)

  • @colbartus5273
    @colbartus5273 2 ปีที่แล้ว

    My displacements don’t appear in my 2D viewport. It just looks like the original cube

  • @ZexyZyxeI
    @ZexyZyxeI 10 ปีที่แล้ว +2

    The blend textures wont change to the second colour when i press Invert Alpha nor when i try to Paint Alpha, please help :D Most likely me being a utter noob.

    • @ZexyZyxeI
      @ZexyZyxeI 10 ปีที่แล้ว +2

      Solved it.

    • @wtrdrinkrr
      @wtrdrinkrr 7 ปีที่แล้ว

      how ?

    • @CH51234
      @CH51234 ปีที่แล้ว

      HOW??????

  • @D4KiR
    @D4KiR 11 ปีที่แล้ว

    but... you can make a displacement over the ground to make some ways

  • @ЕвгенийРоманов-щ6е
    @ЕвгенийРоманов-щ6е 4 ปีที่แล้ว

    nice!

  • @TheCreatorReviews
    @TheCreatorReviews 8 ปีที่แล้ว

    Is there any way of knowing what textures are in the game youre working with, so you dont have to worry about using textures other people may not have?

  • @primus0348
    @primus0348 3 ปีที่แล้ว

    It doesnt sew despite the verts linning up

  • @rednoxiousbenchmarks1122
    @rednoxiousbenchmarks1122 8 ปีที่แล้ว

    Shaders on my displaced terrain don't show up...

  • @TheT0N1c
    @TheT0N1c 9 ปีที่แล้ว

    The blending/painting Alpha doesnt work for me as well as some other guys in the comments

  • @KarraNikito
    @KarraNikito 8 ปีที่แล้ว

    I can not subdivide! It turns out like something from starwars or the most weird thingy ever, what do I do wrong? I make these walls like a tunnle like you did with normal brush, then I select inside walls and "create" a displacement and thereafter I click subdivide... Am I wrong?

  • @piggdsbest333
    @piggdsbest333 2 ปีที่แล้ว

    why whenever I create displacement I get entiry error when compiling ?

  • @Bredli37
    @Bredli37 8 ปีที่แล้ว

    Blending is the worst.
    I find a nice blend, then I can't find the corresponding grass type that fits the rest of the map without displacements...

  • @G.A.N.
    @G.A.N. 7 ปีที่แล้ว

    awesome! reminds me warcraft3 map maker heh

  • @STANNco
    @STANNco 11 ปีที่แล้ว

    how can i get materials and models from multiple games into one map? for sfm use (source filmmaker)

  • @nadiezdatamosauske4782
    @nadiezdatamosauske4782 7 ปีที่แล้ว

    can you group up displacements?

  • @thegrandeffect5308
    @thegrandeffect5308 5 ปีที่แล้ว

    paint alpha or invert alpha wont work for me! im using gmod hammer, and im sure the texture im trying to use is a blend.

  • @technicolorskies5432
    @technicolorskies5432 10 ปีที่แล้ว +1

    left/right clcik.

    • @izvarzone
      @izvarzone 9 ปีที่แล้ว

      that's what she said!

  • @modnoob
    @modnoob 11 ปีที่แล้ว

    I made a displacement with detail sprites on it in hammer but when I compiled they didn't show up! Here's the texture: nature/blenddirtmud01 . Any help would be appreciated.

  • @SourceVIPplays
    @SourceVIPplays 9 ปีที่แล้ว

    I had try this and didn´t work, it only apply the texture don´t change the alpha.

  • @yougnomed630
    @yougnomed630 ปีที่แล้ว

    how you selected 2 brushes?

  • @FlamingCuntLips
    @FlamingCuntLips 5 ปีที่แล้ว

    Is there any way to get ALL of the assets and materials from Portal, Half-Life and Counter Strike in one version of Hammer ? I want to create a fun hopefully playable cross over mod and feel it would be beneficial to have as much resources as possible.

  • @thechannelitrollwith1645
    @thechannelitrollwith1645 8 ปีที่แล้ว +1

    how do you "drag-select" (hold down mouse button) while in face edit?

    • @apocalyzer3055
      @apocalyzer3055 8 ปีที่แล้ว

      +thechannelitrollwith Simply drag with the selction tool (in the 2d view) over the things you want to be selected and hit enter to select them all at the same time. :)

    • @thechannelitrollwith1645
      @thechannelitrollwith1645 8 ปีที่แล้ว

      +Apocalyzer I forget what I was talking about, but I'm pretty sure I thought he was drag selecting in the 3D view alone.

    • @apocalyzer3055
      @apocalyzer3055 8 ปีที่แล้ว

      Hmm idk, I only see him doing this 22:55

  • @talkashie
    @talkashie 6 ปีที่แล้ว

    I am making displacements the same way you are, but I still get that weird shadow glitch on the edges of the displacements. Am I doing something wrong?

    • @TopHATTwaffle
      @TopHATTwaffle  6 ปีที่แล้ว

      Make sure to destroy the un-seen faces, and sew.

    • @talkashie
      @talkashie 6 ปีที่แล้ว

      I've tried following you step-by-step :(

  • @NoriMori1992
    @NoriMori1992 9 ปีที่แล้ว

    Oh dear. This was all going so well, but when you started making the cave opening my brain started to melt. D:

  • @st1nger_music
    @st1nger_music 11 ปีที่แล้ว

    Hey Doug, I have a question.
    Saving .vmfs directly into my dropbox folder will somehow affect the .bsp?

  • @jozefuhasis1338
    @jozefuhasis1338 6 ปีที่แล้ว

    The sew function is not working

  • @wirmaple7336
    @wirmaple7336 3 ปีที่แล้ว

    so that's how gm_flatgrass is made

  • @2ndpopcornxD
    @2ndpopcornxD 7 ปีที่แล้ว

    why do you use nodraw in the end? why not make a huge skybox block that surrounds everything?

    • @TopHATTwaffle
      @TopHATTwaffle  7 ปีที่แล้ว +1

      +popcornxD it's bad practice to use a giant hallow block for skyboxes in release levels. Using nodraw as much as possible is bed practice.

    • @2ndpopcornxD
      @2ndpopcornxD 7 ปีที่แล้ว

      and what if i split that giant block in half and retexture the lower one with nodraw?

    • @Daburubareru
      @Daburubareru 2 ปีที่แล้ว

      Nodraw is the method, that we the mappers we would always first to make it the level.

  • @radovangino5143
    @radovangino5143 6 ปีที่แล้ว

    21:10 how you did it ?

  • @nilslorand
    @nilslorand 8 ปีที่แล้ว

    Somehow Textures arent shown in the Camera ( 3d ) And yes, I enabled 3d shaded textured polygons

  • @cHaMp630
    @cHaMp630 11 ปีที่แล้ว

    What happened to the grass sprites in csgo? :(

  • @giancarlosd
    @giancarlosd 4 ปีที่แล้ว

    displacements in the power of 4 can cause errors. thats what she said

  • @Actomain
    @Actomain 9 ปีที่แล้ว

    When I try to paint the alpha nothing happens. I've tried multiple blend textures and the same happens. Please help.

    • @TheT0N1c
      @TheT0N1c 9 ปีที่แล้ว

      +OctoMan Did you find a solution yet I have the same problem

    • @ComradeCheekiBreeki
      @ComradeCheekiBreeki 8 ปีที่แล้ว

      +OctoMan you have to change your camera view to "3d Textured"

  • @soldierrob909
    @soldierrob909 11 ปีที่แล้ว

    and css i cant get them to work again :(

  • @hahahaproduction1
    @hahahaproduction1 11 ปีที่แล้ว

    About the looping sound: developer(dot)valvesoftware(dot)com/wiki/Looping_a_Sound

  • @n30n1x09
    @n30n1x09 10 หลายเดือนก่อน +1

    4:14

  • @izvarzone
    @izvarzone 9 ปีที่แล้ว

    Can I just make cave in 3ds Max and import as prop_static?

    • @user-it6jd1sb6k
      @user-it6jd1sb6k 9 ปีที่แล้ว

      ehm... nice idea. Would like to know it too.

  • @tsvetanvasilev8346
    @tsvetanvasilev8346 9 ปีที่แล้ว

    i can't blend the other texture, or any texture... if i click invert Alpha dont do anything, the same with paint Alpha. Can u help?

    • @TheT0N1c
      @TheT0N1c 9 ปีที่แล้ว

      +Cvetan Vasilev Did you find a solution yet I have the same problem

    • @tsvetanvasilev8346
      @tsvetanvasilev8346 9 ปีที่แล้ว

      Yes, my camera view wasn't on the right settings... 😃

    • @tsvetanvasilev8346
      @tsvetanvasilev8346 9 ปีที่แล้ว +1

      +ToN1c when u open a map or new map, just click upper left on "camera" and make it "3D Textured" !

    • @TheT0N1c
      @TheT0N1c 9 ปีที่แล้ว

      +Cvetan Vasilev Wow thanks for the help

    • @tsvetanvasilev8346
      @tsvetanvasilev8346 9 ปีที่แล้ว

      +ToN1c np

  • @Just_Denis2006
    @Just_Denis2006 10 หลายเดือนก่อน

    I like waffles

  • @NoriMori1992
    @NoriMori1992 9 ปีที่แล้ว

    4:14 - Whoa, I thought I was watching TopHATTwaffle, not Christopher Odd. XD

  • @TheExponat1
    @TheExponat1 8 ปีที่แล้ว

    Help pls! Paint alpha is not work.

    • @polymetric2614
      @polymetric2614 8 ปีที่แล้ว +1

      you probably don't have a blend material on your brush

    • @SkullRaven
      @SkullRaven 7 ปีที่แล้ว

      Change the camera mode to "3D Textured".

  • @nameundef8076
    @nameundef8076 6 ปีที่แล้ว

    12/10 DUN!'s

  • @ismailcubukcu
    @ismailcubukcu 3 ปีที่แล้ว

    kral yardım ediyor

  • @Camobug
    @Camobug 5 ปีที่แล้ว

    4:10 *sunglasses*

  • @ChaosDuckDK
    @ChaosDuckDK 11 ปีที่แล้ว

    Yarrr, ya filthy landcrab.

  • @ileryon4019
    @ileryon4019 5 ปีที่แล้ว

    "global offense"

  • @NOTTHEOLDGUY
    @NOTTHEOLDGUY 4 ปีที่แล้ว

    Anyone watching this to make those caves in portal 2?

  • @isitonathroneofmethadone6563
    @isitonathroneofmethadone6563 5 ปีที่แล้ว +2

    displacements are like spoiled kids, no it won't do what you want if you don't do this, and this doesn't work if you don't do that. god they look nice in game but I HATE displacements.

  • @Dyxa_narisovanniychel
    @Dyxa_narisovanniychel 3 ปีที่แล้ว

    DUN

  • @sasanekpl1130
    @sasanekpl1130 4 ปีที่แล้ว

    *T I P P Y T O P*

  • @veltarden2419
    @veltarden2419 6 ปีที่แล้ว +1

    video speed: 2

  • @wolfandbrie5679
    @wolfandbrie5679 7 ปีที่แล้ว

    Silly windows 8 xD

  • @boidab422
    @boidab422 5 ปีที่แล้ว

    Bad tutorial use carving instead

  • @thepiggygamer4288
    @thepiggygamer4288 5 ปีที่แล้ว

    ahh yes very basic

  • @pitchumi2366
    @pitchumi2366 7 ปีที่แล้ว

    Thanks a lot.