[Source 1] Hammer Tutorial V2 Series #8 "Complete Lighting Tutorial"

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  • เผยแพร่เมื่อ 8 ก.ค. 2024
  • If you have a question, EMAIL ME!
    Download the VMF here!
    tutmaps.tophattwaffle.com/
    See Upcoming and past tutorials here!
    queue.tophattwaffle.com/
    In this tutorial you'll learn how to add lighting into your level. Helpful links below!!
    Table of Contents
    Compile Process, Color Theory and Player Moods - Right now!
    Adding a Basic Light - 5:00
    Adding a Spot Light - 7:55
    Adding a Sun and Environmental Lighting - 10:20
    Adding Sprites to Basic Lights - 13:30
    Adding a Point_Spotlight effect - 16:15
    Adding Dustmotes - 18:45
    Adding a Projcted Texture/Dynamic Light - 21:05
    Lightmap Grid - 25:05
    Lights.Rad Brush Lighting - 28:00
    Smoothing Groups - 30:10
    Blending Options - 32:40
    Advanced Shadows and Compile Options - 34:25
    HDR Configuration - 39:40
    Complete Overview - 45:00
    Light VDC
    developer.valvesoftware.com/w...
    Light_Spot VDC
    developer.valvesoftware.com/w...
    Light_Environment VDC
    developer.valvesoftware.com/w...
    Env_Projectedtexture
    developer.valvesoftware.com/w...
    Big amazing guide to lighting!
    www.tophattwaffle.com/lighting...
    Lighting Psychology
    developer.valvesoftware.com/w...
    Intermediate Lighting VDC
    developer.valvesoftware.com/w...
    Advanced Lighting VDC
    developer.valvesoftware.com/w...
    Like TopHATTwaffle on Facebook: facebook.tophattwaffle.com
    Check out my Twitch.TV Stream: twitch.tophattwaffle.com
    **********************************************
    All, and any downloads you may need are here:
    www.tophattwaffle.com/downloads/
    **********************************************
    Contact Info:
    PLEASE DO NOT SEND A TH-cam MESSASE!!!
    E-Mail: tophattwaffle@gmail.com
    Website: www.tophattwaffle.com/ Follow me on Twitter: / tophattwaffle Support me on Patreon: / tophattwaffle
  • เกม

ความคิดเห็น • 232

  • @laurentwibaut9969
    @laurentwibaut9969 2 หลายเดือนก่อน +4

    Running into you 10 years later while having fun with DOD:S maps... Let me say that you are one of the best tuto guy I've ever encountererd especially when taking Hammer rigidity into account. That's beyond godlike the level of knowledge and pedagogy you put in those videos

  • @TheCreatorReviews
    @TheCreatorReviews 9 ปีที่แล้ว +249

    Finally a person that can make some good tutorials

    • @desmondlogan9262
      @desmondlogan9262 8 ปีที่แล้ว +1

      +TopHATTwaffle “Douglas” Hoogland do you have to pack in lights.rad for custom brush lighting to work?
      A bit confused how the game wouldn't getr compatibility issues if that file were changed.

    • @solidiersnake
      @solidiersnake 8 ปีที่แล้ว +1

      +Dover Yeah, that's some advanced knowloged for mapping. Nice one

    • @fLzii
      @fLzii 8 ปีที่แล้ว +6

      +Dover dont be so harsh kliksphilip does good tutorials aswell

    • @3d-sbsbestx-tremehdvideos332
      @3d-sbsbestx-tremehdvideos332 ปีที่แล้ว

      yes, like anyone want share tutorials for help other people do their maps, thanks! and i suscribe

  • @Br00tyful
    @Br00tyful 2 ปีที่แล้ว +13

    almost 9 years later. still top notch tutorial.

  • @ballade7642
    @ballade7642 8 ปีที่แล้ว +171

    Duuuuude, now my map is LIIIIT

    • @kriszenn1125
      @kriszenn1125 7 ปีที่แล้ว +11

      you're not going to be my friend

    • @futursynx6476
      @futursynx6476 5 ปีที่แล้ว

      hehehe

    • @pittos838
      @pittos838 4 ปีที่แล้ว

      not going to ruin the like number

    • @pooboo7513
      @pooboo7513 3 ปีที่แล้ว

      Wow your funny

    • @cessposter
      @cessposter 3 ปีที่แล้ว

      Well yes

  • @KlassicKent
    @KlassicKent 3 ปีที่แล้ว +14

    For anyone trying this with Half-Life 2, I have been told that the "lights.rad" file is packaged in the ".vpk" file and can't be edited. You'll have to make your own "[map_name].rad" file where your ".vmf" file is for the map. This new ".rad" file will basically override the "lights.rad" file and allow you to customize for the specific map.

  • @FarbrorBarbro
    @FarbrorBarbro 8 ปีที่แล้ว +108

    Someone should cheer up that 1
    31:51

    • @sodiboo
      @sodiboo 7 ปีที่แล้ว +2

      lol

    • @BahpuAgain
      @BahpuAgain 6 ปีที่แล้ว +3

      LMao ffs

    • @MjkL1337
      @MjkL1337 4 ปีที่แล้ว +2

      that 1 is having some real vibes rn ngl i feel him deeply

    • @pittos838
      @pittos838 4 ปีที่แล้ว +1

      oman (the country)

  • @Fmlad
    @Fmlad 9 ปีที่แล้ว +74

    This was clear, concise, organised, helpful and very fun to watch. You were very smooth and accurate in everything you were explaining in a manner that was in depth but yet also easy to digest. I have subscribed to you since I honestly haven't seen anyone explain in detail like you have with great examples. Thank you! :)

    • @mattshu
      @mattshu 8 ปีที่แล้ว +4

      +Fmlad Finally 3kliksphilip has some competition ;)

  • @IAmAKactus
    @IAmAKactus 11 ปีที่แล้ว +5

    man, I've been watching you from the beginning of your videos, and let me just say: the fact that your revising and giving updated tut's, and the fact that your giving a 46min overview of all lighting is GODLIKE. thank you so much. you have helped me countless times over my years of mapping.

  • @JackiesVids
    @JackiesVids 3 ปีที่แล้ว +12

    6:08 - Lights
    13:32 - Sprites & Lighting
    19:23 - func_dustmotes

  • @RollingBarrel
    @RollingBarrel 9 ปีที่แล้ว +1

    This tutorial is amazing! Not only were you clear and speedy, you quite literally showed me everything I will ever need to know about lighting in Hammer! Thanks :D

  • @bluerose1535
    @bluerose1535 4 ปีที่แล้ว +1

    Almost 7 years and this is extremely helpful, you're the best topHATT thanks man

  • @timhaercke6535
    @timhaercke6535 9 ปีที่แล้ว +2

    Just everything about this Tutorial is awesome. Well organized, everything explained in depth but still easy to understand. Thanks so much for the hard work you're putting into this!

  • @pantarhei7335
    @pantarhei7335 9 ปีที่แล้ว

    Your tutorials are among the best I've seen anywhere (no just talking about hammer).
    Keep up the good work, I learned a lot!

  • @thefanofspam
    @thefanofspam 9 ปีที่แล้ว

    This is like the best quality Hammer tutorial I've seen. Bravo!

  • @zacpier
    @zacpier 11 ปีที่แล้ว +1

    I finally understand this! I always knew that you'd be the one to show me! As a viewer since your start, thank you!

  • @thecid1000
    @thecid1000 11 ปีที่แล้ว

    Great tutorials from someone who actually knows what they're talking about. Thanks

  • @cursoreu2605
    @cursoreu2605 4 ปีที่แล้ว

    Woah. This is way more in-depth than I thought it would be.
    Nice!

  • @SerKBer
    @SerKBer 6 ปีที่แล้ว +2

    Maaan! Incredible series. I love you.

  • @cihany28
    @cihany28 9 ปีที่แล้ว

    I just cant tell you how awesome this tutorial is!!!! NICE WORK!

  • @kyzerbuhnzi6403
    @kyzerbuhnzi6403 8 ปีที่แล้ว +37

    I've been mapping for years, even veterans need tutorials sometimes. I refer to these as they are good examples. I still prefer to use VALVe dev wiki, though. I prefer reading over visual instruction.

  • @josephbighamonYT
    @josephbighamonYT 9 ปีที่แล้ว +1

    Nice tutorial! I'll probably be looking back at it often.

  • @MrMusicM67
    @MrMusicM67 11 ปีที่แล้ว

    It's probably the best prop to demo what he was trying to convey.

  • @mattshu
    @mattshu 8 ปีที่แล้ว +1

    We have the exact same Notepad++ configuration. I thought my computer was opening the Lights.rad file for a hot second.
    Thanks for the tutorial:)

  • @P4INKillers
    @P4INKillers 11 ปีที่แล้ว

    This stuff is golden. Keep up the good work!

  • @asmylia9880
    @asmylia9880 4 ปีที่แล้ว

    That's such an ENLIGHTENING video

  • @mornform4210
    @mornform4210 7 ปีที่แล้ว +1

    thanks a lot u give the best tutorials keep up good work!

  • @Nyllsor
    @Nyllsor 9 ปีที่แล้ว

    Best damn Source SDk tutorials I've ever seean, fantastic work man! I love that you dare to go into detail cause I watch the whole thing through and I learn so many details otherwise missed thats assumed obvious. Thank you so much! I've been mapping since the official Source SDk release but dan I diden't know how to do half the things you teached me in your tuts' before I watched em! Thankyou tjhankyou thankyou, my map looks so great now! :))))) Peace and love!

    • @theRPGmaster
      @theRPGmaster 9 ปีที่แล้ว +1

      i want to repeat the very accurate words of Nyllsor

  • @TS_Mind_Swept
    @TS_Mind_Swept 10 ปีที่แล้ว +22

    Mat_Fullbright 0 (just a note for in case the map loads all lit up like that, in case I forget)

    • @DerAlfredman
      @DerAlfredman 4 ปีที่แล้ว +5

      wow a comment from 5 years ago saved me, i had it turned on lol

    • @mavodeli
      @mavodeli 4 ปีที่แล้ว +2

      Thank you random stranger, you just saved me hours of troubleshooting

    • @ohzace
      @ohzace 3 ปีที่แล้ว

      6 years later... spent the last 3 hours trying to troubleshoot. You are a life saver.

    • @TS_Mind_Swept
      @TS_Mind_Swept 3 ปีที่แล้ว

      It’s funny because I actually haven’t had any trouble remembering it; guess it’s still a good thing I made the note tho :p

    • @noahraco3767
      @noahraco3767 2 ปีที่แล้ว

      @@TS_Mind_Swept Do you still make maps?

  • @Linrox
    @Linrox 11 ปีที่แล้ว +1

    Love your work. How about some tutorials on the different logic entities. How to use them, and when, what they can be used for, and how they can be used with each other.

  • @cast1188
    @cast1188 10 ปีที่แล้ว

    Thanks very much, perfect explanation of light!

  • @TheChachiJuarez
    @TheChachiJuarez 8 ปีที่แล้ว

    Hey TopHatt, really love your tutorials. Used to watch them back when your voice was alot higher, haha. anyways great tutorial helped me with lighting when i was having some trouble.

  • @Tokolos
    @Tokolos 4 ปีที่แล้ว

    Splendid tut)

  • @besprutad
    @besprutad 9 ปีที่แล้ว

    Very good tutorials. Thank you alot for doing this.

  • @nikos100ful
    @nikos100ful 11 ปีที่แล้ว

    This is a great and informative video. Thanks alot!

  • @xircle4096
    @xircle4096 4 หลายเดือนก่อน

    Thank you so much dude, helped tons

  • @duftea
    @duftea 6 ปีที่แล้ว

    Eventhough this is old it's still helpful for alot of people

  • @TobeasJ
    @TobeasJ 10 ปีที่แล้ว

    I found the Lighting Theory very interesting. I have not looked at lighting that way.

  • @mrnicosable
    @mrnicosable 11 ปีที่แล้ว

    That's a really good tutorial, thank you =)

  • @MrMusicM67
    @MrMusicM67 11 ปีที่แล้ว

    I was waiting for this

  • @The88shrimp
    @The88shrimp 9 ปีที่แล้ว +1

    Really good and detailed tutorial, I was having trouble with having static meshes emitting light but it turns out that I just have to carefully position the light sauce to give the illusion that it's coming from the model lol

  • @MrAuro
    @MrAuro 8 ปีที่แล้ว

    This is why your in my subs list..

  • @Vindex4566
    @Vindex4566 8 ปีที่แล้ว +1

    You are amazing, I'm learning so much with your tutorials and I've already mapped myself a bunch of CS maps (small aim maps), keep up the amazing work man.

  • @VerbDoesStuff
    @VerbDoesStuff 3 ปีที่แล้ว +1

    Yo guys heads up, in TF2 maps specifically, you will need to open tf2_misc_dir.vpk in the tf folder he specified with GCFScape to find lights.rad

  • @ethosaur
    @ethosaur 11 ปีที่แล้ว

    Green is also a kind of sickly feeling :p

  • @likennedy
    @likennedy 8 ปีที่แล้ว +8

    nice tutorial. how did you import those trees into portal 2 hammer?

  • @SonnoMaku
    @SonnoMaku 11 ปีที่แล้ว

    thanks for the video

  • @abirduphigh
    @abirduphigh 6 ปีที่แล้ว

    You are fucking A1. Aside from the main topic, that threads# parameter just opened up a new world. Thanks for the great tut!

  • @ANH111
    @ANH111 หลายเดือนก่อน +1

    Chapters:
    0:00 Intro
    5:00 Adding a Basic Light
    7:55 Adding a Spot Light
    10:20 Adding a Sun and Environmental Lighting
    13:30 Adding Sprites to Basic Lights
    16:15 Adding a Point_Spotlight effect
    18:45 Adding Dustmotes
    21:05 Adding a Projected Texture/Dynamic Light
    25:05 Lightmap Grid
    28:00 Light.Rad Brush Lighting
    30:10 Smoothing Groups
    32:40 Blending Groups
    34:25 Advanced Shadows and Compile Options
    39:40 HDR Configuration
    45:00 Complete Overviews
    If you saw this comment please pin to help other people

  • @colepeterson5392
    @colepeterson5392 8 ปีที่แล้ว

    this is great

  • @Wertyhappy27
    @Wertyhappy27 5 ปีที่แล้ว

    The portal 2 boss fights really do good lighting, when Wheatley or GlaDOS get angry sad or happy the room changes color, well the fog

  • @jorijndg
    @jorijndg 5 ปีที่แล้ว +1

    I send this video to people often

  • @xxpartybangersxx
    @xxpartybangersxx 8 ปีที่แล้ว

    what the?...this is actually very good

  • @KennyRedux
    @KennyRedux 8 ปีที่แล้ว

    Your turorials are great, no doubt. I just hope to find some "real world" lighting examples in some other of your video cause all those dev texture are not so amazing to have an idea of what i most care from a map: atmosphere. BTW your technical knowledge of the Hammer are remarkable. Good job.

  • @DatFragancia
    @DatFragancia 11 ปีที่แล้ว

    Will you ever come around making a in-depth tutorial about displacements?
    Thanks for this wonderful tutorial btw.

  • @zerochain0
    @zerochain0 11 ปีที่แล้ว

    good tutorial

  • @Silentwisher
    @Silentwisher 11 ปีที่แล้ว +1

    Thanks for this tutorial. What is your render settings for video? Your videos in hd are super sharp!

  • @Deffcolony
    @Deffcolony 4 ปีที่แล้ว

    @TopHATTwaffle How do you get the portal 2 models in hammer? i see you use UPDATE or something?

  • @hako11
    @hako11 ปีที่แล้ว

    I put my light enviroment and leak. I put it out of my map and again leak. Thank you i select click the point and its done 👏👏👏

  • @AngryCanine
    @AngryCanine 4 ปีที่แล้ว

    yeah, ambient lighting in Source Filmmaker however, 20 is pitch black just about, and I have it set to 400 in my current map in order for it to look right, as I want this house to only be lit by natural light, as anyone's house during the day, and setting it to 400, which happens to also be what the brightness of the light itself is set at.

  • @TheLolilol321
    @TheLolilol321 11 ปีที่แล้ว

    Why do you love the work light so much?

  • @RegenerationOfficial
    @RegenerationOfficial 11 หลายเดือนก่อน

    awsome

  • @MystycCheez
    @MystycCheez 9 ปีที่แล้ว

    Thansk! :D

  • @cryies
    @cryies 8 ปีที่แล้ว

    I made an office so when you step through a door the lights turn on then ofc then back on and also theyrs a broken light with sparks coming out of it

  • @jaredlund64
    @jaredlund64 11 ปีที่แล้ว

    Have you had any issues with props shining silver in pure dark when compiling in HDR? I placed cubemaps and ran in console buildcubemaps but the props and doors still glow or shine. I'm compiling in L4D2 Authoring tools if that helps.

  • @francez123456789
    @francez123456789 10 ปีที่แล้ว

    in GO im getting some freaky shadow bugs with the spotlights. its just a bunch of solid black lines

  • @DrewHelander
    @DrewHelander 3 ปีที่แล้ว +1

    How would you make the prop_static flicker along with the light? I cant find anything about it online.

  • @assaku
    @assaku 3 ปีที่แล้ว +1

    Im just going through the playlist and i see its 46 minutes and i just go, oh shit

  • @TheMaitreAssassin
    @TheMaitreAssassin 10 ปีที่แล้ว +1

    I don't know what I'm doing wrong for the basic light in the beginning, but even when i set the 4th number to 900 theres no light ingame, I then made a second quick map to see and still no light. In Portal 2 that is. My maps are all illuminated by the world it seems, while it seems yours is dark unless you have a light. Perhaps I missed something? I'll keep watching

  • @harrr53
    @harrr53 8 ปีที่แล้ว

    I have a map with many rounded walls. I'm inclined to use smoothing groups for them but with a limit of 24, it seems too few. Is there a way to get more smoothing groups or am I left just making the lightmap scale smaller? Does it help to give the light_environment's SunSpreadAngle a higher number in general?

    • @jorijndg
      @jorijndg 5 ปีที่แล้ว +1

      You can use smoothing groups multiple times. Just make sure that when something is supposed to be a sharp edge, that the faces that the edge is between are using different smoothing groups. You could probably make do with like 4 smoothing groups, 24 is really more than enough if you understand how to use them.

  • @oskaripeurala2612
    @oskaripeurala2612 4 ปีที่แล้ว

    I have a problem where the above area of the light prop is really dark. Do i have to put the light lower or higher in this situation.

  • @user-it6jd1sb6k
    @user-it6jd1sb6k 8 ปีที่แล้ว

    I used to cut brushes with the clipping tool. Now the brushes aren´t on grid (its like 0.01 units difference).
    Am I able to see which brushes are wrong?

  • @LifeLine-yu5lk
    @LifeLine-yu5lk 5 ปีที่แล้ว

    How do I reverse the effect of my map randomly going pitch black without me placing a light entity? i was messing with lighting but my map is randomly pitch black now

  • @BUGHUNTER6
    @BUGHUNTER6 5 ปีที่แล้ว

    How do you fix the strange white appearance on some items when starting up your own L4D2 map? In one tutorial they said it's called environmental mapping? But they didn't explain how to fix it. Please help, I'd be super grateful

  • @mort_brain
    @mort_brain 4 ปีที่แล้ว

    Don't you have a tutorial for changing the angle of ingame dropshadows? Cause I can not find it anywhere.

  • @thechannelitrollwith1645
    @thechannelitrollwith1645 7 ปีที่แล้ว

    Unsure about Valve-shipped maps, but Cache has lights everywhere. The main buildings barely have light sources, A Main for example, yet have lights in them to supplement the environment light. I understand that it's a personal trial-and-error thing while also a preference and map-dependent one, but would it be possible to make a tutorial for this if you have experience doing this? I'm learning a lot from decompiling maps, but having an experienced person explain the choices would be great. Maybe even a series where you decompile a map and walk us through it. Thanks!

  • @endermage77
    @endermage77 4 ปีที่แล้ว

    This is a little late, but I have noticed that lights are straight-up incapable of emitting light outside of the box boundary of a prop_static if it's placed inside. This quite the headache because the lights in question I am trying to use are in fact lamp posts and the light would look weird if it was to be moved outside of the prop's box.

  • @braveclem
    @braveclem 10 หลายเดือนก่อน

    I changed some props lightmap resolution to a higher number but lights won't affect them,they appear dark,is there any fix?

  • @kamurocho
    @kamurocho 3 ปีที่แล้ว

    some bright random light started appearing in a corner of my map, what to do?
    (no leaks, no pointfile, everything's working, didn't really changed lighting settings)

  • @gatuu
    @gatuu 8 ปีที่แล้ว

    36:17 I dont have Full compile - LDR only in there, what should I do?

  • @cast1188
    @cast1188 10 ปีที่แล้ว

    It's odd, when I place the projected texture entity and test-it-out in-game, it's pointing towards another direction! So, I used the YAW and other options to position the cone were I need it to be, and still no change. No matter how I re-position the entity, it all-ways looks in the same direction. Help please.

  • @lifelyricsnofansub
    @lifelyricsnofansub 6 ปีที่แล้ว

    hi, where is the tutorial the guy talk about since 16:10 min?

  • @dk1480
    @dk1480 6 ปีที่แล้ว

    Liked and subbed

  • @ericmorton6893
    @ericmorton6893 4 ปีที่แล้ว

    Soooo I added more lights to my map and suddenly other lights don’t work and the new lights flicker a little while all the settings of the light is default. Any help as to what’s going on and how to fix it?

  • @Abodd93
    @Abodd93 9 ปีที่แล้ว +3

    I can't get windows to emit light. I tried with glass/glasswindow044b
    I added it into the light.rad map with RBG values, still nothing.

    • @AltoSilver
      @AltoSilver 7 ปีที่แล้ว

      Put a light behind the glass and use a glass volume entity with a glass texture.
      Or figure out what you did wrong.

  • @Clarieta_1276
    @Clarieta_1276 ปีที่แล้ว

    Ayuda sin querer quite las opciones de objetos que aparece en la izquierda ¿como lo pongo?

  • @Gex121
    @Gex121 7 ปีที่แล้ว

    hey there. i have a problem that has been kicking my ass for the last couple of days. after doing the full and final compile of my map, it looks as if i'm in the shade, and when i run it looks as if the shade is moving with me. like a big circular "cloud" centered on me? please help? Thanx in advance.

  • @sak-superagentkaboom5968
    @sak-superagentkaboom5968 ปีที่แล้ว

    Well this video is old and the Light_spot not openning for me but i remember i knew how to open it so any help ?

  • @KoKoTAdamzzz
    @KoKoTAdamzzz 7 ปีที่แล้ว

    36:28 Final Compile Google!!!

  • @exotictrash2234
    @exotictrash2234 4 ปีที่แล้ว

    Kinda unrelated but does anyone know how I would toggle the lightbult prop on and off?

  • @dr.merlot1532
    @dr.merlot1532 9 ปีที่แล้ว

    Should one set luxuls to 64 for unseen (no draw) faces for better performance or does hammer not care about nodraw faces?

  • @tufekci0
    @tufekci0 4 ปีที่แล้ว

    What ever i do my maps are always being so bright and there are no shadows at all idk how i can solve this. I searched on net so much but found nothing.

  • @paganmin2403
    @paganmin2403 ปีที่แล้ว

    are you have tutorial for add mdl in valve hammer editor for cs source???

  • @voidgames9797
    @voidgames9797 6 ปีที่แล้ว

    Please, somebody help me. I can not do what is taught in 16:15. Simply does not appear the light beam

  • @johanolsson555
    @johanolsson555 2 ปีที่แล้ว

    Can someone help me? my tonermapper dont work ingame, for others my map is to bright but for me its normal but tonemapper dont work to change setmaxexposure and stuff ingame..

  • @crazy64mari02
    @crazy64mari02 10 ปีที่แล้ว

    Is there a chance you can make a TF2 mapping tutorial... For example CTF or Capture Point and all of that stuff...

  • @solidus165
    @solidus165 5 ปีที่แล้ว +1

    Someone knows how to set up a light to go off in a certain time?, i want to put it in a TTT map, so it has to work all rounds.

    • @BarManFesteiro
      @BarManFesteiro 5 ปีที่แล้ว

      logic_timer maybe idk i dont understand what you want to do exactly

    • @solidus165
      @solidus165 5 ปีที่แล้ว

      @@BarManFesteiro I wanted to make a map where for example, 30 seconds after the round starts the lights go out.

  • @ForrestHurrelbrink
    @ForrestHurrelbrink 10 ปีที่แล้ว

    I'm having a problem where my sun light is making the walls greenish, I have it set to a light yellow color. What would I do to fix this?

    • @theRPGmaster
      @theRPGmaster 9 ปีที่แล้ว

      Forrest Hurrelbrink i think there might be some settingor something to prevent the walls from reflecting..?

  • @Combine7355
    @Combine7355 10 ปีที่แล้ว

    what is the name of the skybox did you used in the map?

    • @kriszenn1125
      @kriszenn1125 6 ปีที่แล้ว

      half life 2 skybox (ported it over) day_01_01 i think

    • @Joseph-kp8iz
      @Joseph-kp8iz 5 ปีที่แล้ว

      @@kriszenn1125 how do you port skyboxes?

    • @kriszenn1125
      @kriszenn1125 5 ปีที่แล้ว

      look at previous videos of this series. you can look up skyboxes on google, and pick a WHOLE skybox, NOT part of it. i mistaken a part of the day_01 skybox (called day_01_01).

  • @ZexyZyxeI
    @ZexyZyxeI 9 ปีที่แล้ว

    My displacements has this weird shadow on the edge of it, please help.

  • @jteslacoil
    @jteslacoil 4 ปีที่แล้ว

    someone help i try to turn off fullbright but then it wont turn off even when I have sv_cheats set to 1