4:40 for material itself if you don't need it to be road-shaped 19:30 for differently colored pebels Thank you for the tutorial, that is exactly what i was looking for✨✨
When I extrude the mesh, it doesn't extrude it up along the z axis in one direction, but skews it up along the z and diagonally along the x and y as well. Looks warped and ugly.
I still have yet to see procedural flora that grows over any kind of terrain or object like boulders and buildings, like out the branches of other large trees. In this weird REALity one can find trees growing on trees, grasses on flat rocks, flowers on old roofs, and filler flora in all the hospitable places in between. I wanna see some realistically generated flora that isn't trying to just populate empty dirt.
4:40 for material itself if you don't need it to be road-shaped
19:30 for differently colored pebels
Thank you for the tutorial, that is exactly what i was looking for✨✨
You explain things so clearly and engagingly.
Thank you! Cheers!
Just amazing and well explained. Thanks a lot!
You’re welcome! Thanks for watching!😃
the shading part was great using separating the island and ambient oclusion node as well.
Glad that was helpful. So many things that node can utilized for! Thanks for watching!
Thanks for the tutorial
You’re welcome! Thanks for watching!
Awesome tutorial mate, thank you very much!!
You're welcome! Thanks for watching!
Super useful. Thanks!
Thanks for watching! Glad it was helpful!
easy peasy! thx
@@RandyTahtinen hey yo anytime! 😎
Did you start a new channel, I remember your old vfx videos, I can't see them anymore
Hey there! Same channel. 😊 Here’s my vfx playlist:
th-cam.com/play/PLgJ54o8cKuUIEWFkf2xxndKO7mBLRbJYE.html
When I extrude the mesh, it doesn't extrude it up along the z axis in one direction, but skews it up along the z and diagonally along the x and y as well. Looks warped and ugly.
I still have yet to see procedural flora that grows over any kind of terrain or object like boulders and buildings, like out the branches of other large trees. In this weird REALity one can find trees growing on trees, grasses on flat rocks, flowers on old roofs, and filler flora in all the hospitable places in between. I wanna see some realistically generated flora that isn't trying to just populate empty dirt.
You could add that relatively simply to this set up using particles. Gives me a good idea! 🤔
What is that sound at 5:08
😂