How To Destroy Anything in Blender! | Rigid Body Simulation Tutorial

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  • เผยแพร่เมื่อ 26 ธ.ค. 2024

ความคิดเห็น • 28

  • @AleksandarPopovic
    @AleksandarPopovic 10 หลายเดือนก่อน +1

    And yes people, when you do work is fascinating how fast forget is something I think on Blender or programming, but, in the end, one thinks it matters and that's jobs done, and have resources for that.....we just go up on shoulders what is our predecessors done with new projects...

    • @KenanProffitt
      @KenanProffitt  10 หลายเดือนก่อน +1

      Yep! i agree. Been there for sure!

  • @jmh3d
    @jmh3d 10 วันที่ผ่านมา

    That was awesome. Thanks for the walkthrough. Do you have any suggestions for a car crash? Where the windshield needs to travel around with the car but also be able to explode on its own? I understand possibly having to swap out the real window for the fractured one due the lines ruining the reflection of the glass, but what about the chunks traveling around until they need to break away from the car? Anyway, I hope that makes sense and any info is appreciated!

  • @hirolee8652
    @hirolee8652 2 หลายเดือนก่อน +1

    Thank you!

  • @rcarendsen
    @rcarendsen 13 วันที่ผ่านมา +1

    ❤ just perfect. 😊

    • @KenanProffitt
      @KenanProffitt  13 วันที่ผ่านมา

      Thank you so much!

  • @raechelfergusonart
    @raechelfergusonart 11 หลายเดือนก่อน

    This is awesome! 😎

  • @ArtistAmit-s8q
    @ArtistAmit-s8q 3 หลายเดือนก่อน +1

    thanks sir

    • @KenanProffitt
      @KenanProffitt  2 หลายเดือนก่อน

      Most welcome! Thanks for watching!

  • @TheFerretmonger
    @TheFerretmonger หลายเดือนก่อน

    Is there any way to fracture meshes without creating a tiny tiny edge/space between all fractures? It's so annoying.

  • @Helam_iart
    @Helam_iart 6 หลายเดือนก่อน

    thank you!

  • @gordonbrinkmann
    @gordonbrinkmann 5 หลายเดือนก่อน

    You're nicely organizing everything in collections, just like I do when fracturing things. However it is painful to watch how you are selecting and deselecting objects you did not mean to select or hiding and unhiding the floor etc. What I usually do is, my default scene has the Selectability toggle showing in the Outliner. This way I can have everything visible if I maybe need the visual reference or something like that, but make all collections unselectable apart from the one I'm working on, like the constraints for example.

  • @Limbo_Design
    @Limbo_Design 11 หลายเดือนก่อน +1

    tysm

    • @KenanProffitt
      @KenanProffitt  11 หลายเดือนก่อน +1

      You’re welcome! Thanks for watching 😃

  • @AleksandarPopovic
    @AleksandarPopovic 10 หลายเดือนก่อน

    Very nice, but i know that and g
    forgot, when I worked on asteroid impact....keep goings

  • @snitzelll3710
    @snitzelll3710 3 หลายเดือนก่อน +1

    bro was making canon sound effects and shit

    • @KenanProffitt
      @KenanProffitt  3 หลายเดือนก่อน

      😂 can’t resist! 😂

  • @s.patterson5698
    @s.patterson5698 7 หลายเดือนก่อน

    For some reason when i press play, they all fall downwards, nothing explodes outward like the video.😮

    • @s.patterson5698
      @s.patterson5698 7 หลายเดือนก่อน

      Never mind, I just fixed it. I was on Collision shape Convex Hull and not Mesh.

  • @temudjin1155
    @temudjin1155 11 หลายเดือนก่อน +1

    The dark knight

  • @gordonbrinkmann
    @gordonbrinkmann 5 หลายเดือนก่อน

    That's quoting Alfred from "The Dark Knight". A favourite of mine 👍 ("some men" not people, but okay 😁)

  • @ZeroDean
    @ZeroDean 10 หลายเดือนก่อน

    Very nice, but you lost track of real-world scale and never really had any connection to reality to begin with. The default cube is HUGE and without any objects in the scene for reference, the input values all become fantasy numbers without any link to reality. But yeah, it's fun to blow stuff up.

    • @zaye7
      @zaye7 10 หลายเดือนก่อน +1

      What you yapping about mate

    • @ZeroDean
      @ZeroDean 10 หลายเดือนก่อน

      ​@@zaye7The default cube is HUGE. Physics acts differently based on scale. The objects in this scene are huge. And there is nothing here that provides any sense of scale. Real-world scale is an industry standard. That's what I'm yapping about.

    • @s.patterson5698
      @s.patterson5698 7 หลายเดือนก่อน

      You do realize he is not planning the destruction of a building in downtown. He is not part of a demolition team. This is Blender....it is all fantasy. Calm down!